Showing Posts For IronPhoenix.2045:

New qT benchmark.

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

My redesign is simple.

What is the theme of Necromancer? Weaken enemys.

What should a Necromancer bring the group? Boon remove and weaken enemys with vulnerability so the full dps classes deal more dmg. Necros got a high surviavability so the dont need the highest dps. But increase others dps with 25 stacks vulnerability fits to their playstyle and makes them a must have if the other classes get less access to vulnerability.

Necromancers 25 stacks vulnerability like ps are needed for 25 stacks might. Simple change high impact.

Why is the Necro so bad

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

What is the theme of Necromancer? Weaken enemys.

What should a Necromancer bring the group? Boon remove and weaken enemys with vulnerability so the full dps classes deal more dmg. Necros got a high surviavability so the dont need the highest dps. But increase others dps with 25 stacks vulnerability fits to their playstyle and makes them a must have if the other classes get less access to vulnerability.

Necromancers 25 stacks vulnerability like ps are needed for 25 stacks might. Simple change with high impact.

Still here due to incompetece

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

What is the theme of Necromancer? Weaken enemys.

What should a Necromancer bring the group? Boon remove and weaken enemys with vulnerability so the full dps classes deal more dmg. Necros got a high surviavability so the dont need the highest dps. But increase others dps with 25 stacks vulnerability fits to their playstyle and makes them a must have if the other classes get less access to vulnerability.

Necromancers 25 stacks vulnerability like ps are needed for 25 stacks might. Simply change high impact.

How would you redesign the necromancer?

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

My redesign is simple.

What is the theme of Necromancer? Weaken enemys.

What should a Necromancer bring the group? Boon remove and weaken enemys with vulnerability so the full dps classes deal more dmg. Necros got a high surviavability so the dont need the highest dps. But increase others dps with 25 stacks vulnerability fits to their playstyle and makes them a must have if the other classes get less access to vulnerability.

Necromancers 25 stacks vulnerability like ps are needed for 25 stacks might. Simply change high impact.

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

No Mo female Asuras deserver to have a female look with female breastplate. I think this is way better and more realistic. On charr im not sure about this six or none thing but on Asuras i want the female breastplates.

[EU] The Trashmob Army a Minion Master guild

in Looking for...

Posted by: IronPhoenix.2045

IronPhoenix.2045

Hey guys,

so we have created yesterday the Trashmob Army [RISE]. We are a Minion Master only guild and want to make Dungeons and Fractals with 5 Minion Masters = 60+ Minions.

This is just a fun guild and so there is no representation required. Its more like a list of people that makes dungeons and fractals with a ton of Minions and have fun.
Have you ever wondered how a dungeon path with 5 Minion Masters would be ? Just write me a message in game to IronPhoenix.2045 and i invite you into the guild. We want you for our Army

Old (Invalid) TP Order Clean-up

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Ok really nice to hear this. Futhermore it would be really nice if you would have the same things with sale orders that were tradeable for a short time.

And could you please grey out the buttons when you want to place an order/sale under the vendors price so your not able to try to place it under the vendors price ? Its just a quality of life thing but shouldnt be a problem.

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

So because you are not able to fix the bugs / balance sigil of demon summoning you just remove it WP. Next you gona remove Pets from necro because you cant balance it too right ? Why you no just remake sigil of demon summoning so its a viable choice for minion masters and add a rune for minions too.

Does Diamond skin need a nerf ?

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

DS nerf is only a trending persecution, pushed by players that wants to win every 1v1 fight, on team fights, there’s roles and each has a function, eles are doing theirs as intended as mesmers are. On those team fights DS is rarely OP, general sustainability and damage mitigation plays a more important role. In my opinion there’s a real OP trait that ele has that it’s a must pick and counters different mechanics and a whole trait line for a certain class, not a very specific build.

Not dude you need to have a CHANCE against any class or any build in 1 v1 . Having hardcounters where you have no chance cause you cant deal any dmg is just stupid and especially if you get hardcountered by 1 trait not by a single class

Does Diamond skin need a nerf ?

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

The term ‘rework’ and all is fine.. but how do you propose to do it? All the suggestions I’ve seen with regards to diamond skin so far only nerfs it’s ability to counter conditions while still providing nothing against power builds.

Every diamond skin ‘rework’ advocate ever: “Oh it’s too binary so it’s bad design so let’s ‘rework’ it by nerfing how it fares against conditions. What about how it still doesn’t do anything against power builds, you say? Let’s just ignore that (since all I want is a nerf anyway).”

Pffft, sorry to burst your bubble but if you can’t play around diamond skin you probably should learn to play. I’m all for a rework but no good ideas have been put forward so far, hence it’s fine the way it is.

Edit: Stone heart is binary too and pretty much counters power builds so why not ask for a stone heart ‘rework’ too? I’m guessing it’s because your easy conditions builds (aka condi reaper and co) aren’t affected by it eh?

Stone heart is not a hard counter you still make dmg and got a chance and not feeling completely useless. Thats the main difference

Does Diamond skin need a nerf ?

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

Would it be fine to just have DS changed to “Protection also affects conditions”? Then the high prot uptime on the ele would be a benefit against both condis and direct damage while still allowing it to die if played against properly (tempest increasing the effectiveness of prot would allow tempests to remain bunkerish towards condis while stopping them from being immortal vs condi based builds). Ofc, the best eles would still be extremely difficult to kill as they would manage sustain and condi clear properly but then those who are inexperienced/ just plain bad would not be immortal hardcounters to pure condi builds that don’t build direct damage just to fight a single trait. Idk, I just thought it may work but I’m not a huge ele player so if that wouldn’t work, feel free to call me on it.

Yes thats a great solution. Another solution would be to make a threshold of 3 condis and then gain resistance for 4 sec with 20-30 sec cd. So you can still apply condis and he will get the dmg after 4 sec if he wont clean and its not immune permanently to condis.

Does Diamond skin need a nerf ?

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

I just got a match Mid Teamfight lost im on respawn i have to go far cause mid is totaly useless but on far is a ele so i cant make him any dmg while he can just relax and dmg me down. You can be the best condi necro of the world and have not a single chance in a 1 v 1 against the worst ele of the world. It feels so unfair and a rework would just make sense to me. If you compare it to the no crit trait you deal at least some normal dmg no crits but dmg …

Does Diamond skin need a nerf ?

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

Hello guys,

99 % of all eles im meeting in PvP are using Diamond skin. If im solo at close or try to get far and a ele is coming i cant do more than just running away cause even if its the worst ele of all times and im like the over pro with necro or a other condi class you just cant win against him cause he is using 1 trait.

I got no problem if a class got many condi removes or got a nice sustain but if a class is immortal against condis in a 1v1 or 2v1 (if both players are condi/hybrid) and wins just because of 1 trait that dont require any kind of skill thats just not ok.

In my opinion it should be a dmg reduction and not a immunity for example over 75 % hp reduce condi dmg to 50 %. So i got at least a chance to win against a ele in a 1 v1 and 2 condis will win against a ele.

just my 2 cent

Is Fear Condi or CC ?

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

Hey Forum,

i tried to Fear a Ele with Diamond Skin and i just didnt worked. In my opinion Fear should count as CC and if you got the Trait with Fear dmg eles should just get the CC but without any dmg.

regards,
Angelo

Condi Soldiers Amulet

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

The name you’re looking for is a “dire” amulet.

Anet has specifically said they won’t put Dire amulets in sPvP because of concern of making condition builds strong.

Y Anet only zerker and a bit of hybrid should be meta but tanky condis :O God save us. So Anet just dont know how to balance a tanky condi necro right ? Too bad it takes a lot of the diversity in spvp :/

Condi Soldiers Amulet

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

Hey guys,

i would really like to play a tanky condi necromancer but there are only amulets with condi, vita/toughness and precision or power but i would really like to just have condi vita and toughness like the soldier´s amulet for power. I think it would be just fair to have a tanky condi amulet as well as the soldiers amulet.

Why even report bugs at all?

in Bugs: Game, Forum, Website

Posted by: IronPhoenix.2045

IronPhoenix.2045

I reported many bugs 1,5 years ago no one got a fix and i see the bugs everytime i play ascalon dungeon or when i go farm in Cursed Shore or when i try to get the got kitten it achivement “Bottoms Up” that is buggy since over a 3/4 year …

Autoloot causes Crash

in Bugs: Game, Forum, Website

Posted by: IronPhoenix.2045

IronPhoenix.2045

Me too i get everytime a crash when i got autoloot in the mad kings laby and i loot anything from mobs :/

Halloween Event Info

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Ok so no Halloween for me this year. Very dissapointed. If i farm now 2 weeks and i get just loot but i made zero for HoT it feels just so bad. At least you guys said its a bug but i wont play any Halloween event for this year no xp no Halloween :/

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

I have a tip for you, for the first,
type “I am Evon Gnashblade” in trading post just like that, all caps intact, it will change the trading post to a more condense version where you can easily sift through those listings to find what you want.

Wow i first thought you were joking with me but after i had loading screen for feeled 2 min i realized the TP really changed. Im now really Evon Gnashblade xD Im wondering why i first have to tipe this thing into the search. Why there is no option where i can enable it. Are there more hidden things like this in the TP ?

Angelo

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

The search function often gets messed up in a variety of programs. I am not sure why, but hey.

If I could pick one feature it would be to only show items with locked skins. Once I hit 80 on a character I have them fully outfitted with their normal exotics so if I am buying something in the TP I am either searching for a specific item or for skins I do not have.

Nice feature i was always wondering witch skins im missing or witch colors are locked and i could buy. This would be a great filter option for skin collectors ;)

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Thanks Mystic, i didnt knew that i could just use the first 3 letters. Thats a nice walkaround but if i could type the full name “Ravaging Privateer Shoulders of the Flame Legion” it would be still the best way. I gona try your tactic out the next days thank you very much

agreed. it should be really easy for them to increase that text box max length.

similarly, I’d appreciate it if the search criteria did not reset when you changed what you were searching. for example, if you search for ‘berserker’, then select ‘weapon’, it is no longer searching for ‘berserker’, but you can type it in again and it works. not that I use that a lot, but I’m sure some people do, and whenever I do, I get kittened at it.

Yes the filter reset is a really annoying thing. I think there are a lot of improvement Anet could bring to the TP to upgrade the quality of life in the Trading Post. I hope after the core things from HoT are in game they have to time to look on those things again.

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

to search for “Ravaging Privateer Shoulders of the Flame Legion”, I would type “rav pri sho fla”
you will get everything that has any of those words in it, but at the top of the list will be the item you want. I tried 2 letters at first, but that got way too many false responses. 3 seems to get your item as the top result 99% of the time and within the top-3 0.99% of the time. ignore really common things like ‘of’ and ‘the’ :P you can also ignore the ‘leg’ because ‘fla’ will always have ‘leg’ after it

Thanks Mystic, i didnt knew that i could just use the first 3 letters. Thats a nice walkaround but if i could type the full name “Ravaging Privateer Shoulders of the Flame Legion” it would be still the best way. I gona try your tactic out the next days thank you very much :)

And there is another thing i would like to report. When i search for “Strong Iron Rifle” or “Strong Soft Wood Longbow” i first get “Strong Iron Rifle of Air” and “Strong Soft Wood Longbow of Air”. If im searching for “Strong Iron Rifle” i would like to first get items with the exact same name and then things like “of air” etc. Maybe Anet have to change the Item order there too. First the Items with the name i have searched and then similar names.

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Marked Manipulation would be if i have 15 000 gold and would buy all the supply from a item, selling the item again and increasing the prices by a lot. Thats not a win win situation.

Even in that case, i dont think you are a market manipulator because you are using it as intended.
You didnt force anybody whose supply you bought out from the tp to sell to you at that price, that player offered it at that price by free choice.

And if you relist at a high price, you also dont force anybody to buy your listings, they are free to put in a lower buy order.

Exactly flipping is more a service i provide people so they can insta buy/sell items. Its a win/win situation and im not even increasing the prices. Its like when you got into a supermarket you dont want to make orders before you get your food after days you want to make insta buy there and guess what ? The supermarket makes profit :O Flipper are now called gw2 supermarkets xD

Dungeon nerf and TP flipping

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

I think I kinda agree. I get tired of TP flippers buying up things just to resell them at higher prices. I’m talking the buying up large quantities of item to make them rarer and thus driving up the price by slowly releasing their stock back into the tp.

Your are talking about buying up large quantities of items but thats not Flipping. Thats market manipulation. If i got now 15 k gold and im buying for 4k all skins of a rare limited item and increasing the price by 50 % thats not flipping.

Flipping:

1. Making a offer on a item and increasing the prices for 1 copper so people get more money if they sell their items on insta sell to.
Then im waiting for people to insta sell on your offer = win/win situation they get their money fast you get your item for low price

2. You place this item into the Trading Post for 1 copper less so your decreasing the price to be the first. You not increasing the prices like you said. Now you wait for people to insta buy your items.
Again Win/Win situation you get your Item fast and the Flipper gets a bit more money. Just a few silver profit on the most items but if you make this with many items you get some profit.

And i need per day 1-2 hours its like farming just in a economy way cause im giving the people a service they can insta buy and insta sell their stuff from or for me and i get some silver profit. Im not breaking the economy cause im first increasing the prices so people get more money for selling their items on insta sell and then im decreasing the prices again for people who want to insta buy my items = balance

Dungeon nerf and TP flipping

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

The biggest problem i see with your suggestions of account bound items after tp purchase or raising its sales tax after being traded once:
It will have huge implementation costs. They would need to make a 2nd item ID for every item to note if its tradeable or not. That will also mean, that those items wont stack anymore, so people will complain about lack of storage space.
For many item groups, this chance will have little effect anyways. Anything that can be used in crafting, forging, be salvaged or can be altered in other ways (for example a lootbag that gets opened) can just be bought on the tp, altered and sold again.

I make a great deal of profit just by opening lootbags, salvaging, crafting and forging and i guess, i would still be able to make significantly more profit than in other areas of the game, even without flipping and speculating. So your proposed change isnt really a great solution to your perceived problem, it would create unconvenience to a majority of players that have to deal with lack of storage space now and therefore in my eyes wouldnt warrant the implementation costs.

Wrong, depends how creative are you, but from my programming experience this could be done fairly easy. You just have to add one attribute to data base which doesnt even effect existing items. Once you have sold items on TP they would be flag “Been on Trading Post”, you simply stack them as usual, but once you try to sell them you can choose which to sell first, implementation can be made with one simple CHECK box, “Sell spoiled items”. As a buyer it doesn’t even matter? Why? Because once you buy it you know that item will become spoiled and will be worthless to sell again.

And this implementation would take no time to implement.
Update TP:
http://prntscr.com/8qu859
Update inventory:
http://prntscr.com/8qud5l

You make great deal of profit just by opening lootbags, u can still do that because items contained wouldn’t be marked as spoiled (been on trading post). This is in no mean flipping it’s playing a game, and if you enjoy playing crafting game, i’m fine with it, it’s part of the game, but flipping is not.

You have no authority to make that statement whatsoever. If it wasn’t intended Anet would’ve got rid of it by now. Who are you to tell what people should and should not enjoy in a game?

You are just mad, because people are starting to resist the biggest money flow of flippers? Are you mad because if something changes about this, you’ll have to start actually doing something in the game in order to get your favourite things, or maybe sometimes buy gems? It’s so easy to see who’s made about changing the unintentional content.

In some way if you support flipping you should be ashamed that you let dungeon nerf happen, and support flipping, why creating such beautiful world and instances, if you sit in LA flipping the coin:)?

You can buy material, craft things, and put them back, i support you at this, but i know what you do, stock yourself, you are self centric and even close to help community to grow in marketing.

I’ve already got 4 mails telling or threatening me how I intentionally ruin flipping, and how i shouldn’t tell people about it because it will only get worse. But what if i want that you guys finally break TP, to see how things go then:)? What will you flip when no1 wont even try to go out there and farm the material?

“you have no authority” but who did give you authority to exploit API?
ArenaNet gave you tools to see the market, so you can easily check things that you want or need in order to craft your desired item, but what you guys did?
You did turn API for trading post into bot, that calculates maximum profit out of TP and will put other people around you in even deeper mud, they will have to play even more in order to get desired goal, while you just abuse API, while working, you come home take 10 minutes, bam 200gold in your pocket in next few days by just waiting.
and who gave YOU the authority to get your virtual wealth on small people that actually play the content?

All I can see from this post are irrational assumptions. The facts are as follows
-flippers make the market work more fluently
-flippers also make buy/sell orders towards the equilibrium
-when the prices are in an equilibrium you get more money when you sell an item
-also buying items become cheaper
-we also shouldn’t forget the tax which makes money go away from the game reducing inflation and making YOUR money more valuable

example:
static market – buy order for 1 copper and sell order for 10 copper -> farmer sells for 1 copper the mats he has gathered and crafter buys mats for 10 copper.

dynamic market – buy order for 5 copper and sell offer for 5 copper -> farmer sells mats for 5 copper and crafter buys items for 5 copper.

Now you can talk all you want about being the voice of the farmers but you can’t argue for 1 copper being more than 5 copper. Your ideas would end up in the static market state.

Flipping is a service and services cost money even in real life. In gw2 that service cost is the margin they get for flipping those items.

But who really wins in the end? Does it have to be that other must lose for the other to win? For me it seems like the farmers get more money for their farmed materials and the flippers get their margins for their services. Also crafters seem to get cheaper materials for their crafting.

Now who here wins the most is irrelevant question. If everyone wins then it’s just a question of jealousy if the flipper gets 2 candies while you only get 1. The alternative would be that everyone gets no candy.

Flipping is a Service its like when you go into a supermarket and you dont want to place your orders to buy your food. You want to insta buy everything and thats how flipping works in gw2. Its a win/win situation and flipping isnt destroying the economy flipping is balanced you increase the price for people who press the “insta sell” button and decrease the price for people who press the “insta buy” button.

Flipping = Service but some people will just understand it when they cant buy their loved items per “insta buy” button anymore or they have to pay a lot more for clicking on it.

Thanks Cheesy, at least someone understood that flipping is just a service.

Dungeon nerf and TP flipping

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Hello Firelysm,

im a trader for more than 2 years now and like NotOverlyCheesy said Flipping is a service and you know what ? Flipping isnt destroying the economy flipping is pure balance and a win/win situation for the flippers and for the casuals. And i gona show you later how you really destroy the economy.

But how can it be balanced ? And why its a win/win situation ?

Ok so when im flipping im normaly buying items that are under lvl 80. Many people that are leveling their chars and might be new in gw2 upgrade their gear many times while they are lvling up to 80. And they dont want to wait for the equipment so they often just klick the “insta buy” button.

But on the otherside many people that are lvling drop equipment they dont need and gues what they often click the “insta sell” icon in the TP cuse they dont want to wait until they recieve their gold.

Problem: People want to “insta buy” and “insta sell” on the same time.

Solution: Flippers!

1. We place orders into the market and increase the offer price so people who press the “insta buy” button get more money cause of higher price.

2. We place our bought items into the Trading Post and gues what we decrease the price again so people who press the “insta buy” button dont have to pay so much.

—> We first increase the price and then decreace the price = balance nothing changes and as you can see Flipping is a Service. We provide players a insta button for selling and buying!

If there wouldnt be flippers you couldnt press insta buy button on these low lvl items while your lvling up you char and you couldnt just insta sell the stuff your dropping while lvl up your char.

And knew players and many other players dont want to wait. They want to get their items in time and sell their items just right in time. They dont want to wait and flippers provide this service on items that dont get farmed.

For example you cant flip items that get regulary farmed like in SW cause too many people are already placing orders and dont have to insta sell their loot cause most farmers got enough time to wait for their money.
Flipping only works on items that got not a normal balance by supply and demand. If im insta selling my dropped items im only increasing the supply if im selling the item to someone who places this item into the TP again.

And if you now compare it with the reallife: You go into the supermarket and you want to insta buy your food. You dont want to wait and placing orders to get your food. The supermarket is flipping too and you know what they are earning money with it. They are providing a service you get everything right in time thats how it works.

If the majority in Gw2 wouldnt like to get every item insta sold our insta bought flipping wouldnt works but as long as people use this service flipping wont get destroyed.

And how can you destroy the economy ? For example if i got now 15k gold and im buying with 4k gold the whole supply of a limited item. On many items you just have to increase the items price by 10-20 gold then you make profit again. So if you might increase the items price from 30 to 80 gold you already make between 30 and 40 gold per item you sell.
Thats not a win/win situation and thats how you destroy the economy if you buy the whole supply of an item and you force the players who want this limited item to buy it for a price where you make huge profit ;)

I hope you see now Flipping is a service which we provide to other players and flipping is in balance you dont destroy the economy by flipping and your not even creating new money you just get paid from players who want to press the “insta buy” button for your service.

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

You’re not a trader, you’re a Market Manipulator.

So far the TP works fine for those that are playing Guild Wars 2.

Hey Ravion,

first of all im not a Marked Manipulator. If your a flipper you order items and provide it to people who want to click on the “insta buy” button. And we are not increasing the prices. So its a win win situation for the buyers and for the flippers we can make a bit little profit and the buyers can get every item per insta buy.

Marked Manipulation would be if i have 15 000 gold and would buy all the supply from a item, selling the item again and increasing the prices by a lot. Thats not a win win situation.

And in my opinion these two changes to the TP are just some little quality of life changes nothing special. There is no reason why you shouldnt be able to write unlimited letters into the search bar of the TP or you shouldnt be able to search for Item ID´s. You can just search with way more precision in the TP for items and you dont have to use XXX Filters to find your item between the million of items

Have a nice day
Angelo

TP Item search improvements

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Hey guys,

im a trader so i often search for a lot of items every day in the Trading Post. I personally love the new Trading Post but there are still 2 things i would really like to improve.

Many items in Gw2 got really really really long names for example “Ravaging Privateer Shoulders of the Flame Legion”. The problem is there is a letters cap in the TP search so i often cant find a item like this without any addional filters.
But if i have to use on 50 items special filters cause the names are too long, im wasting much time. I dont even understand why there is a letter cap cause Anet knows how long Item names can be. So pls let me search without a letter cap so i can find my items even if they got long names.

A second improvement to search items easier and with way more precision would be to search for the item´s chat id for example [&AgE4KwAA]. Every item got a special chat id so you can find your item with no problem and you dont have to search with filters etc for minutes.

Thats all of my TP feedback. I would really love to see this one day in the TP it would bring a lot more comfort into the item search.

Have a nice day
Angelo

IGN Tweet & Core Game = F2P - what does this mean? [unconfirmed]

in Guild Wars 2 Discussion

Posted by: IronPhoenix.2045

IronPhoenix.2045

Guys That Shaman already said in July that Trail Versions are coming so its not get F2P its just a trial account. http://thatshaman.blogspot.de/2014/07/upcoming-features-from-entanglement.html
“You have reached the trial limit, but you can do much more by upgrading to a full account. Click the “Upgrade” button on your screen to upgrade now!"

Your thought on berserker's elite?

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

Guys if you want more examples
Rampage = Same dmg as lich, High CC, CC reduce, More Sustain, 3 Stacks Stability + Tons of extra buffs.

If you want to talk about balance compare lich with rampage

Rampage = Defensiv Skill

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

who cares if it’s a defensive skill according to your definition?
3 stacks stability is completly fine and anything below that would nerf it into the ground.

rampage is actually even pretty much crap right now – don’t know how people can still be that bad to complain about this.

-It gets countered directly by mesmers moa and enigs moa which is even a “fX”-skill.
-Engis and guards have so much blocks and invulnerability they don’t really have to care about rampage.
-Thiefs- you can only try to oneshot them otherwise they just step/stealth away
-necs have weakness + plague
-and eles are the biggest joke anyway, apart from that they have a laughable survivability, you’ll get blinded 24/7

There should not be any single nerf before they don’t have nerfed ele
warrior is kitten atm so don’t even try to make him even worse

All of your examples you could just bring to the lich form. Why should get lich form 1 stack stability when you can counter her with every single example of your list ?
While Rampage is just: Lich DPS + CC + Defensive Buffs + CC reduction + 3 Stacks Stability.
So why Lich form only deserves 1 stack while rampage which is basically the evolved Lich form gets 3 stacks ?

And like i said warrior is weak but maybe the balance should be focused on the weaknesses of the warrior not on 1 ulti spell.

Stop asking for burn nerfs...

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

Burn just needs a nerf on specific classes not overall thats right but the problem with burn at the moment is that it just last for 1-2 sec and after you condi cleaned it you get it 1 sec later again so you cant really make anything against it if your not for example a necro and get condi cleanse per pulse with your well.

Rampage = Defensiv Skill

in PvP

Posted by: IronPhoenix.2045

IronPhoenix.2045

So you guys really think its ok that rampage is at the moment a defensive skill ? If it would make dmg like pleague then its a defensive skill and when it makes dmg like a lich its obviosly offensive. So when you are ok that rampage is defensive pls give lich 3 stacks stability and make lich count as defensive skill. And yes warrior is weak at the moment but do you really want that warrior got 1 good spell and rest is sux or do you want real balance where he is good overall and rampage is balanced.
And its not only warrior its engi too everyone just wants that rampage but compared to the ultis from necro rampage is just a bad joke and needs to get fixed either like a offensive lich with 1 stack stability or a defensive one like pleague with low dmg but high cc.

Death Shroud F1 and Reaper F2

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Posted by: IronPhoenix.2045

IronPhoenix.2045

I really support your idea and i hope Robert thinks about this opportunity

Rampage = Defensiv Skill

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Hey Forum,

when Anet made the stability changes they sorted all spells in categories.

Offensive Spells = 1 Stability
Defensive Spells = 3 Stability

At the moment the Rampage counts as a defensiv spell but in my opinion for an defensiv spell it makes way too high dmg compared to a real defensiv spell like plague from necromancer. Anet should wether nerf the stability to 1 stack all 3 sec or to reduce the dmg output by a lot and when you use rampage you just get into a defensiv cc monster.

Angelo

(edited by IronPhoenix.2045)

Feedback: Reaper Shroud "Flashing"

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Please keep this thread alive, so that the devs see this important feedback! :)

“Important feedback” its sooo important at the moment not that reaper needs a lot of fixes. And there has to be a cooldown otherwise it happens that you join shroud and get insta out again when you got a lagg or just where too fast. There was a reason why they added a cooldown on elite and on reaper shroud now.

Feedback: Reaper Shroud "Flashing"

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

Y ofc when you got a lagg and insa get out of shroud after you got into it its l2p. Omg i have to stay 1 second in shroud 1 second is nothing.

Problems with the ICD from Chilling Darkness

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Y the ICD was such a hard nerf for my plague form and espacially with the reaper i really want the old trait back :/

what if GS#4 was ground target?

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Would be way better as i have mentioned many times the GS got nice stats but it feels so ultra slow and not smoothly at all. So get away with this long long cast times would be a really good option and i would really welcome this change robert !

General Reaper Feedback

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Posted by: IronPhoenix.2045

IronPhoenix.2045

And btw often it a bit hard to see if your target is over or under 50 % hp and this makes a huge difference. How about getting the reset thing after you dmg the target with your GS 2 so if your target is AFTER your GS 2 skill under 50 % you get reset not like now BEFORE attack if you target is under 50 %

General Reaper Feedback

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Ok so reaper overall is really really good but i just dont like the GS i just dont feel smoothly at all its like you are playing with laggs.

1 really cool mechanic on GS would be if you are able to slow the enemys. Its then like your attacking slow your casting slow kitten it just let your enemys be as slow as you are. This would be a really funny mechanic maybe a bit too op but that was just a thought i had yesterday

So the main feedback is make GS as fast as the other GS on other classes because its just terribly slow and the casttimes just dont feel smooth at all. The thought behind with the horror movie thing was cool and the stats utilitys on GS are on paper really really nice and kinda balanced but the gameplay how you play with GS is just bad cause it fells laggy.

Just give higher attackspeed and scale dmg and maybe the casttimes down with the attackspeed.

I know whats up with GS#5

in Necromancer

Posted by: IronPhoenix.2045

IronPhoenix.2045

Just let us groundtarget the skill 5

Reaper Beta feedback.

in Guild Wars 2: Heart of Thorns

Posted by: IronPhoenix.2045

IronPhoenix.2045

It would be a really nice mechanic if the greatsword could make slow on enemys so if you hit enemys slow you force enemys to hit you slow too Then i would be ok if the greatsword is slow cause your opponents are slow vs you too

But overall just give greatsword 30 % more attackspeed 25 % less casttimes and 25% less dmg so you would do same amount of dmg like now but the gameplay just feels way more smooth. Just make the gameplay with GS more smoothly faster but let dmg maybe same or a little bit more.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: IronPhoenix.2045

IronPhoenix.2045

I just dont understand the mechanic they just teleport around me make op dmg to me and they can use the teleport thing even when im not in the field.

Reaper Greatsword is BAD :/

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Posted by: IronPhoenix.2045

IronPhoenix.2045

It has a lot of extra stuff besides damage.
Chill spam
Gravedigger is a whirl finisher, conditionally on a 1.6s cooldown.
12 instant vuln
dark field + blind pulse
pull (needs work though)

Overall it does need a bit of work and a little more damage, but it’s not that terrible.

Yes the GS got some nice things on the paper no question but in game it just feels really really slow like you are hitting in slow motion every spell. I really hope they nerf dmg but buff the attack speed so that overall you deal same dmg but it just dont feel that much laggy like right now otherwise i wont play with the greatsword because i hate to attack with that speed imagine when you get slow on you then you dont make anything for ages :/

Guild Wars 2 HoT Release Date? [merged]

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Posted by: IronPhoenix.2045

IronPhoenix.2045

They’d have to refund A LOT of veterans’ money if they pulled that stunt.

Maybe the new players that paid only $10 for the expansion would be ok with it, but the vets that got screwed out of $50 would go through the roof.

So you would prefer to wait another half year without any new content ? Anet would just delete the content hole we are into at the moment when they would release HoT in 2 parts. First part summer second part winter and 2016 the next sasion living story could start.

Guild Wars 2 HoT Release Date? [merged]

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Hey guys,

Arena net mentioned in the “Building a Competitive Game Program” (https://www.youtube.com/watch?v=YLslqhBn3PU&feature=youtu.be&t=25m40s) “We are about to launch our first expansion for guild wars 2 THIS SUMMER”.

First of all i thought maybe they are just planning to release it this summer but thats just the general plan and they arent sure yet. Lets see the official autumn beginn is on the 23.09.2015 so we still got a good month.

Arena net has already confirmed big features like guild halls will come after the realease of the expansion and now ign said there will be only 3 legendarys at the release of Heart of Thornes. I got more and more the feeling Anet is going to realese the game unfinished and way earlier we have thought before so while we playing the first part of the expansion Anet is going to finish the second part and then we are going for the living story sasion 3. Maybe we dont even get all pve maps who knows. What do you guys think about making an earlier release so Anet could stop this big down time without any content and would get more time for finishing the other features before starting living story again.

I wish you guys a nice day,

Angelo

Chill damage coefficients

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Chill can stack now 5 times in duration. If you make more than 5 chills the earliest chill gets over written and the duration + chill dmg of the over written one gets insta bursted on your target. So yes the chill stack changes is good if you have more than 1 reaper in your team for some extra bursty chill dmg before it gets cleansed

Greatsword High Risk Low Reward?

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Dagger AA got a high lifeforce generation so it doesnt need the highest dps and greatsword is ok in my opinion. Gravedigger is just awesome if someone gets lower than 50 % you can just spam a 5k dmg spell on him ok it depends on his amor y but i think the dmg what i saw was great.