Showing Posts For Jarettellis.7813:

Renegade Demo Weekend Feedback

in Revenant

Posted by: Jarettellis.7813

Jarettellis.7813

Tried full condi, power, and hybrid (all in wvw)
Didn’t like condi that much (also stems from a hatred of them as a power rev main)
Power was good. Pewpewing with AA and like 1k life steal a hit (should be more once we can get blood sigil and life steal food).
Hybrid: (corrupt/invoc/renegade) all the torment, bleeds, and 1-2k autos. Made for a decent skirmisher.

Vikings with Attitude (Zerk)

Why does the damage feel so low ?

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

Why I gave up going full burst damage spec, and switched to a celestial shout (wvw tested. Testing in spvp later) (dagger/shield and dagger/dagger| hammer is a possibility). Focusing on boon denial, the elite placement, and being a pest with full counter/shield blocks as my squad nuked people I balled up.

Vikings with Attitude (Zerk)

Power rev and condi removal

in Revenant

Posted by: Jarettellis.7813

Jarettellis.7813

Condi removal for a power rev yes is kind of saddening. As a main power rev that roams, I used to have to rely on glints heal and burst them as fast as I could.
With the new update, I’ve been messing with an almost perma immob, unblock chains, lots of taunt, and rupts. (Grasping darkness, jade winds, staff 2 and 5). (All on a core rev BTW). With a consumable that does 5% less condi DMG, plus vengeful hammers(25% DMG reduction) and the hammers healing (only do this when they are low or are sticking to you in melee).

Side note: ik you were probably not asking for builds or what have you. But that’s what I’ve been doing)

Vikings with Attitude (Zerk)

Swiftness Without Herald

in Revenant

Posted by: Jarettellis.7813

Jarettellis.7813

Sup sigil of speed (30s of swift on kill) no icd.
Sup rune of speed (25% faster perma, and chances at swift on hit) (though it takes better fine tuning of your stats if you give up runes for these)
Bowl of asparagus and seaweed: 60% chance swift on kill and 5%+ DMG increase on moving (may be a nice DMG boost on a hybrid mobile SB rev)

Oh and on that side note of a condi rev, I plan on a hybrid SB with dev/corrupt/renegade. That nifty torment on crit (no icd unless it got changed) with shiro’s quickness for a crapton of pressure (bleed, life steal, vuln cover, torment and poison)

Vikings with Attitude (Zerk)

Mirage - power build discussion

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

I can see having fun with a power PU.
Renewing oasis, mirage mantle, elusive mind. With normal Chaos line. (Cannot decide between domination or illusion for last trait line). Between all the stealth and mirages, should create a nice bursty roamer in wvw, and amazing sustain.

Phantasm power mirage looks fun as well.
Axe/Sword
Mirrored axes, infinite horizons, renewing oasis.
Regular phantasm traits.
(The new phantasmal force looks fun with mirage. Hope we can try mirage this beta so I can test it)

Between the axe leap, iswordman, and ambush; this could create a nice phantasm pressure.

All hypothetical from a wvw view

Vikings with Attitude (Zerk)

Roaming: Who, what, why, how? #Discussion

in WvW

Posted by: Jarettellis.7813

Jarettellis.7813

I roam solo. But also group up when its time to take back our stuff. (I play EU time, and my servers usually dead at that time)

Roaming for me is a way to fully flesh out the min and max of a build I run (power rev or FA vanilla ele). How can I know the builds limits, if I never test them? (Why I’m always diving solo into larger groups. See how long I can last)

But, as a purely dedicated roamer now, I started out as a zerg guild (guild died and what not). And we would encourage roaming when we didn’t raid, so that our guildies could learn situational awareness, manage skills better, and flush out their main professions powers. This in turn created a stronger, visually aware (no more zergling tunnel vision) and not just spamming skills as they come off cooldown.

Now if I run with a large group, my job stays the same as a roamer. We usually have 5 or 6 roamers (usually mobile or heavy burst) in the zerg that trail behind with our tail protecting it. When at an objective (tower/keep) we set up as sentries a good distance away to act as early warning alarms (same principle of scouting)

Occasionally when roaming solo, and I defeat a person who doesn’t look like they knew what they were doing. I will kindly walk away. Had one thief get back up twice, before I just way pointed away to avoid any possible salty PMS.

Story: best moment (was also very comical) I was fighting a mesmer. Just used UA on my rev, mesmer activates portal. I travel with portal (before it got fixed I think) and landed smack dab in mesmers massive zerg that was waiting to fight a guild. Though the mesmer did apologize and sent me a cookie as a sorry

Vikings with Attitude (Zerk)

Jalis Brainstorming - Would You Change It?

in Revenant

Posted by: Jarettellis.7813

Jarettellis.7813

I’d rework it from the ground up.
(Apology in advance for wall of text)
Traits
Adept: stone flesh: gain a 5% physical and condition damage reduction.
Close quarters: stays same.
Improved aggression: Taunted foes deal less damage to you. Forced engagement now affects in an aoe of your target.
Planer Protection: stays same. 15-25% chance of the field applying in an aoe (to give fall traits more application)

Major: unwavering avoidance: gain two stacks of stab and retaliation (8 seconds) (to deal with the 8 sec cooldown)

Eye for an eye: stays same, it just reflects the damage back that the Stun/etc did to you (more of a real “eye for an eye”)
Dwarven battle training: ignore weakness, and all immobilized, cripple, chill, and slow expires 33% faster
Great Dwarf’s Anvil: tempered by the great dwarf, stone flesh is doubled to 10% damage reduction.

Grandmaster: King’s Presence: when struck in combat you and allies gain a stacking buff of toughness (up to 100 toughness) and enemies gain 2 stacks of vulnerability (up to 10 stacks of vulnerability ).Stacks 5 times.

King’s Voice: at max stacks, King’s presence now causes an aoe taunt. Resets king’s presence to 0 (20 sec cool down on the taunt)
Versed in Stone: Rite of the Great Dwarf now applies to user and those around you. (Allies only gain 10% DMG reduction since RotGD is now an upkeep skill)
Steadfast Rejuvenation: gain health every second when affected by stability.

Skills:
Heal: same
Forced Engagement: same. Just improves projectile speed.
Vengeful hammers: same. (Had an idea of it summoning 5 dwarf ghosts to surround you and attack in an aoe around you. They are indestructible and are not affected by terrain) upkeep skill.
Inspiring reinforcements: appears where you face. Also grants allies a 3 second instance of Dwarven Battle Training (does not stack). You hear “For deldrimor” as the road is created.
Version 2 of it: Pulse Stability (1 stack) every 3 seconds for 15 seconds.

Elite: Rite of the Great Dwarf: now an upkeep skill: Damage reduction is reduced to 10-25% since its an upkeep) Also breaks stun on activation. (A 30 second cool down though)

Some might be a little too strong. But if we are going to have defensive tank line, let’s do it right.

Vikings with Attitude (Zerk)

Whisper grief

in WvW

Posted by: Jarettellis.7813

Jarettellis.7813

I just roam in WvW offline. And off chance I roam online, I keep a stack of Packet of Salt and mail it to those who whisper their salt. I laugh and go back to sniping zerglings

Vikings with Attitude (Zerk)

Please teach me how to fight a Daredevil

in Thief

Posted by: Jarettellis.7813

Jarettellis.7813

Coming from a primary Revenant WvW Roamer, it can be a very hard uphill battle versus a good Daredevil.

Two specs can deal with a daredevil, but it takes precise timing and watching for their mistakes. (all from fighting D/P thieves. Since those are most common to find)

Condi revenant: the amount of burn, confusion, torment, and poison you can pump out (using krait runes with mallyx). Wait for them to stealth, wait a second than bam hit elite and dump a ton of condis on them. Usually forces them to run.

Axe offhand is your best friend besides shield when fighting them. Temporal Rift is a one second pull that if timed correctly can disrupt a thief hard. Plus the torment will mess em up when they try to kite you.

Power Spec: Now this is a spec that you need to practice non stop and get used to dying a bit before you can get down rotations. (Condis will absolutely destroy you if you can not finish the condi user if first few seconds. Condi thief is different, bait out their condi burst, hit glint heal than spike them so hard they either run or die.)

1:Fighting a D/P: If you can see them use blackpowder, wait a second than use staff 5 in direction they most likely are coming from. (most thieves I’ve noticed when fighting a rev will just attack from the front thinking we are easy kills). If you see yourself go into combat (if not already in it) you legend swap, hit them for the hydromancy burst with the staff 5. You than start kiting around until they are not in stealth. (against common d/p thieves that combo usually one hit kills them.)

2: Warding rift is your best friend. If timed correctly you can negate a burst. But do not spam this skill.
3: If you are willing to take a hit, you can bait a thief (and they will take it unless they know your tag) while in sword, let them hit (usually they are in your character model) hit precision strike, elemental blast at same time. (swap to staff if you want for bigger burst with leeching/hydromancy). This can take a big chunk of their health.
4: As a power spec, its all comes down to luck sometimes, and hoping the thief just thinks of you as a free kill and overcommits.

Sorry about wall of text. Good luck and hope this helps some people

Vikings with Attitude (Zerk)

Condi Rev WvW?

in Revenant

Posted by: Jarettellis.7813

Jarettellis.7813

Condi rev is kind of fun in WvW.

I use this
http://gw2skills.net/editor/?vlAQRAsc5nnvNeNS6JvJRVlHlsrykSYW5SJYssrkFNFpdRgIrLjmNdzoSA-TVjAABApqSQqVwz+Dip04alYhpMQGdDe8AAYTJIHHBgPOBAxoFAgDCApAeUaE-w

usual opening:
Shiro—>PT|Legend swap to Mallyx—>trigger sword 4 immob, hit sword 5. as soon as they are pulled hit your elite for a daze, bleed, poison, torment, burning (krait rune). by than the enemy has a few boons, so your AA triggers confusion and boon removal. hehe.

So if they havent melted by than due to all the condi, pressure with Fridge blitz, temporal rift and mace AA. Dont forget to the daze from salvation is on a 10 second timer, so you can cause alot of pressure with all that. And what they wont expect is your heal to cause an aoe blind.

Between S/S and M/A you should have no trouble keeping ontop of your enemy with this build. It does take practice however to get rotations down. But remember to be aggressive. Most do not expect a condition rev to be aggressive.

Good luck and have fun.

Vikings with Attitude (Zerk)

"Death From Above"

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

We use it in my guild as a funny way to push a large group off a gate. Get our mes to stealth the eles who than hit a static field(s) on the group, jump down with DFA wars for a massive pushback+daze/stun.

it is however a highly situational trait. but fun when people do not expect it.

Vikings with Attitude (Zerk)

Unable to verify the Guild Wars 2 executable.

in Bugs: Game, Forum, Website

Posted by: Jarettellis.7813

Jarettellis.7813

Same. Even tried reinstalling and it wont even allow that lol. shame, really was having fun in WvW too.

Edit: yeah as below poster says, mine stops exactly at that point too.

Vikings with Attitude (Zerk)

(edited by Jarettellis.7813)

Roaming Regen Druid (Build)

in Ranger

Posted by: Jarettellis.7813

Jarettellis.7813

Love that you are trying to bring back the RR build. Had so much fun with that build pre-HOT in WvW. So much fun experimenting with that build to perfect it. Since HoT came out i’ve been trying to create druid version of the Capuchin evade ranger mixed with RRR. Had some success with that combo pre HoT. This is what i came up with in inspiration of both your RR build and the evader one.

Sorry about hijacking your thread.

http://gw2skills.net/editor/?vNAQNAV8YnEqA9CitCCusActgFGBjJcd0CAwN1paX95JMsaZl480A-T1hHABJp8bn9HSR9nAuIAAcEAiTJ4yPAASBYm0I-w

Vikings with Attitude (Zerk)

Dealing with Condi mesmers?

in Ranger

Posted by: Jarettellis.7813

Jarettellis.7813

Alot of the comments from above are pretty good. You should try a trooper evade ranger. With almost perma vigor, nonstop evades and good condi removal spam: “guard” you can just kite that darn condi fool. With all the dodges and evades you should rarely be hit by their attacks/illusions.

One thing people forget (both enemy and ranger) is that your pet will follow that slippery stealth mesmer no matter when they pop out of stealth. So keep your pet stuck on the mesmer player while you kite the illusions you can put pressure on the mesmer to play defensive. Now if you are using bristleback pet, as soon as you see they are getting pressured pretty good channel that F2. cause 50-50 they will try and stealth. And channels still follow through stealth. So that mesmer unless they dodge will be hit by at least 10 of those hard hitting spikes.

Dodge into the shatters if you see them coming at you and you have no more evades. So from a pure evade ranger’s PoV that is what works for me. (S/D+SB). So just sic your pet on that mesmer, and evade all those illusions. And if you get hit by too much condis stop moving, clear them and start running around all over again.

And if you try an evade ranger remember to turn off show all npcs in your settings, and turn on show all enemies. Illusions count as npcs, so you will be able to keep better tabs on the real mesmer. While you kite around those illusions dont forget to attack with SB (when in that.) and to use crippling talon in s/d as much as possible. Keep that mesmer on defensive. And if in SB and you know mesmer will go stealth hit #5 daze and the bristlebacks F2. If you time it right you will stop the mesmer for a few seconds and they can eat more of the bristlebacks F2.

Good luck, and hope my PoV helped a little.

Vikings with Attitude (Zerk)

Ranger at heart, even in different games

in Ranger

Posted by: Jarettellis.7813

Jarettellis.7813

Always loved ranger type professions in any game i’ve played. I know gw2 range is not like gw1 range in any regard: but i do miss pure beastmaster (my favorite spec in any game) or interrupt ranger whose’s interrupts could mean the difference between a win or lose in pvp.

I was happy in the beginning of gw2 with ranger when you could do a pure beastmaster with the jaguar pet: with sic em, SotH, SotW and RaO/strength of the pack in stealth could one hit yaks or unsuspecting people. People didnt expect it, and it was funny. But it got changed and no worries. Interrupt ranger is fun in this game though (not as much as in gw1) with 7s stuns/dazes with boars stone/bone bash|close to 9sec fears as well with the skull hehe. with gs and shortbow it is funny.

But all in all: ranger/beastmaster at heart. and glad to hear there are more out there that like that as well

Vikings with Attitude (Zerk)

Nerf Backstab

in Thief

Posted by: Jarettellis.7813

Jarettellis.7813

I really hope they do not nerf backstab. Yes the damage can be a little ridiculous sometimes, but if a thief is specing for a full damage backstab they will be downed instantly if they make one mistake. Which is more hazardous with all the heavy hitting AOEs being thrown out. This ties in the whole part of “Big risk, big reward.” (coming from a d/d thief perspective).

For full damage backstab in wvw:
Armor: Zerk (you can mix valk in if you want extra health)
Weapons: D/d full zerk|force and impact sigils
Trinkets: ascended (full zerk or valk mix. up to user) Scholar runes
Utilities: Assassins Signet|Shadow Refuge (can swap out for SoA or Shadowstep)|Infilitrators signet and Basilisk.
Traits: DA (same as meta)CS(Signet of power, practiced tolerance, hidden killer) |and Trickery (Thrill of crime)(Trickster/bountiful)sleight of hand.
Attack:2913 (3063 when activating signet) 231 crit dmg, 49% precision (149% with HK)

Now when you combine all the damage modifiers:
Scholar:10%
Force:5%
Impact:10%
Exposed weakness:10%
Executioner: 20% when below 50% hp
Ferocious strikes: 10%
Lead attacks: 9%
Assassins signet:15%
for grand total: 69% dmg boost before executioner|
Low end backstab: 9-14k|high end: 20-25k

Pretty insane if you think about it, but you are giving up alot as a d/d thief to get this damage. But a maximized backstab thief is meant for one thing: assassinating a target as fast as they can and moving on. Which is why i only use it to snipe eles/necros in zergs or if i’m feeling ballsy, try and snipe or take the commander down as fast as possible so rest of zerg can take them down. This however was note a post to have thief damage traits/sigil dmg boosting traits to be nerfed/toned down. Was just to show how much a thief has to line up to get that much damage from a D/D thief only perspective.

And on a side note: for some reason ive noticed even when playing on my warrior with over 3.5k armor/30k hp being hit super hard by crit attacks. So there might be a bug with toughness.

Vikings with Attitude (Zerk)

wvw guard - judges intervention

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

It can be helpful, however it is very situational. For example in my guild we will use a few JI frontliners to use Ring of Warding +JI at same time onto the backline. If we time it right, we have 5 rings stripping all that stability and locking the backline for a few seconds. And with rest of our heavies pushing their hammer heavies this gives our backline the perfect moment to bomb the heck out of them.

Will it be placed into the meta? most likely not, due to the high amount of coordination and communication to pull it off. And if you accidentally hit JI too late with ring of warding you strand yourself and you will get killed.

Good luck

Vikings with Attitude (Zerk)

WvW Frontline ranger/zerg and stuff

in Ranger

Posted by: Jarettellis.7813

Jarettellis.7813

Frontline is possible.

http://gw2skills.net/editor/?fNAQRBHhxG1JjK0Lo1CiLLw1iB0EqmBQm+cGKV3TQy+wX80eTA-T1RDAB4o+jhKBZa/hsU+BwTAIgTCgK6HIEQ/FA-w

I use that for our groups. With the super spammy “Guard” you are a walking condi cleanser every 12 seconds, and an almost perma 5k-6k regen and swiftness. If timed correctly you can also have perma vigor with the pet swaps. (tend to run two-three of these rangers in a frontline|each in a different party so the boons dont overlap each other).

Pros:
-AoE Condi Cleanse
-Perma swiftness, regen, (vigor too if more than one of you)
-Blast finisher
– Waterfield
-Tanky, able to survive

Cons:
-Decent damage output (you wont pull 4 digits on autoattack, but its still respectable)
-Needs massive microing, so if you dont like fast playstyle where you need to manage cooldowns of utlilities (both you and your pets) and your evades/blast finisher this can prove a frustrating build at first.
-Lots of Ranger hate, so you may find it hard to find groups where you can run this outside havocs.
-Boon hate, be careful. As basically a boon-spammer this is your bane. (helps if your commander targets those pesky necros first)

Closing remarks/tips:
– Put your casting in settings to Instant so you dont lose time on “Guard”. Takes getting used to, but it improves your playstyle with this build by leaps.
-This is a very fun build to play. Allows you ample time to push with the heavies, keep them all nice and condi free, with lots of regen/swiftness/vigor and that nice waterfield for more heals.
-Pets are not set in stone. I just found those to be the most benefical for me when in a zerg setting. (dogs work too|) Boar is fun too, if you precast forage (hope for that skull) you can do a mass fear after your group strips that pesky enemy stability.

Good luck, and hope you find a build that fits your playstyle. What works for one, may not work for others. Dont feel afraid to experiment with any build that comes to your mind.

Vikings with Attitude (Zerk)

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Jarettellis.7813

Jarettellis.7813

Here’s my mesmer
~Devotee Shoulders
~Vigil Chest
~Vigil Gauntlets
~Priory Pants.

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Vikings with Attitude (Zerk)

Armor advice for new guardian

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

https://forum-en.gw2archive.eu/forum/professions/guardian/Paragon-Build/first
(based off Brutaly’s AH build)
Try this build in the mists, you may like it. Kind of fun, all around, and you can freely swap your weapons to fit your need.

Vikings with Attitude (Zerk)

Stuck on 0/0/0/20/30 in WvW

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

Hey there, a decent, all around build who be the one on this page

https://forum-en.gw2archive.eu/forum/professions/guardian/Paragon-Build/first
-it is based off Brutaly’s AH build, and it is fun to play. Lots of damage, survivability, and like i said fun to play.

About the two-handed mastery i used to feel the same way until i started playing with Empowering Might. Now when we push in a fight, i do not even notice the difference.

And you can swap your weapons freely in this build, i tend to swap so many times between sword/focus+gs, staff/hammer, etc. It is a nice all around build, and you will get loads of bags if you stick with your Servers “Pain-train”. But if you decide to go and roam, or in small groups, you can successfully fight 1vX for quite awhile. Allright I hope you like the build, and you can test it in the Mists to see if it fits your style. Good luck, and happy hunting.

Vikings with Attitude (Zerk)

(edited by Jarettellis.7813)

Tome Elite

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

I like Tome of Wrath for trolling in WvW when we hold a chokepoint. Get at least 5 guardians with it to hit that Judgement as your Mesmers use Null field to strip the frontlines stability for some laughs as you kd at least 20 people (if you are lucky). Though it is situational, more for trolling, only thing i can really see for great usage of this tome besides chokepoint laughs, are Smiter’s Boon for fast might stacking (but there are better and more reliable ways to build might). But alas, it is funny to see a Gandalf defense, where your guardians cycle through their tomes, Sanctuary, line of warding and ring of warding at chokepoints to farm the enemy.

Vikings with Attitude (Zerk)

Camp soloing

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

If you get time, try and give this link a look:

https://forum-en.gw2archive.eu/forum/professions/guardian/Paragon-Build

Pretty good solo build, it is also fun to run around with. With practice, you’d be surprised at how many enemies you can take on and survive for as long as you can.

p.s.: for soloing camps and if you use the above build, i’d suggest GS+S/F for lots of defense and pure spike.

Vikings with Attitude (Zerk)

Random Teleports

in Account & Technical Support

Posted by: Jarettellis.7813

Jarettellis.7813

Been noticing this since the Aetherblades update, but my character will teleport randomly/or die randomly to falling damage. Now what confuses me the most are the random teleports.

Originally i thought i was just rubberbanding like a crazyman while in WvW, but when i took a month break from WvW, i noticed that i was doing these teleports in regular pve (even when i was basically the only one on the entire map). Now i will explain what i mean in more detail from an experience:

A few days after the Bazaar update came out, i was doing an AC dungeon run. Nothing went wrong until i hit the tunnels right before the end boss. I started lagging so badly, but that was normal. But what wasn’t normal was by the time i got to my team on the other side (the safe zone in that back corridor near the boss) i was dying from getting hit by some gravelings. Again thought i just rubberbanded, but when i died my team found something out weird. I was able to be resurrected by two separate people, one where the gravelings killed me, and the other where my character ran to the safe zone (which i thought was the rubberband). Now this is easily a couple 1000 feet away from each point, and when i rallied, i teleported all the way into the safe corridor. None of my teammates could explain.

Another one was more recent: was tailing a zerg in wvw when i waypointed to another keep to defend. Nothing went wrong until i engaged the other zerg at the keep, i teleported back (across the entire map) to the original zerg i was tailing. Now than the original enemy zerg spotted me, attacked me, but at half heath i ended up teleporting back all the way to the keep. I still had all the conditions, and half health, but was across the map.

Now i have no idea what the heck is going on, and i am wondering if anyone else is having strange things like this happen to you. Originally like i stated i thought i was just rubberbanding, but when my teammates notice this teleporting, and when a few of my servermates even tried to report me for teleport hacking i have come to think this is visible to everyone and not just normal rubberbanding. I honestly have no freaking idea what is going on, and hope this can be resolved before i get a banned account due to a technical issue.

Vikings with Attitude (Zerk)

How effective can YOU use your portal?

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

if using my hybrid glamour shatter, i tend to have some real fun with that skill. with off hand focus, i set two portals down close to each other, and pull the enemy across both portals. causing a nice build up of confusion. I get a lot of “wth” moments from the enemy for that.

That or if i run my stealth heavy build, and theres a siege, i tend to screw with the people attacking, but putting down portals (and even finishing the portal) to make em bunch up near a point to “spike” those coming through the portal. Gives for some nice distractions, gives my people some time.

Vikings with Attitude (Zerk)

What Kind of Mesmer Are You & Why?

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

Been experimenting with the new Perplexity runes. Came up with a nice little interrupting, stealth heavy, shatter/condition little monster. Shows promise so far, just need to find larger groups to see if its just a duelist build, or can take on more than one at a time.

Vikings with Attitude (Zerk)

[Bug List] Bugged Skills and Traits

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

When a mesmer equips at least one radiant glove or mantle you get a weird effect with your phantasms. You get alot of little boxes that are covered with your characters face, blotting out most of the phantasm. Now with two pieces of radiant, it increases amount of the boxes. Tested it across all the phantasms, and it effects them all. However, clones are not effected by it.

Edit: found out it also creates the box effect on you when you stealth. Kind of weird lol

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Vikings with Attitude (Zerk)

(edited by Jarettellis.7813)

Think up of a good new range weapon

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

Heck, wouldn’t mind seeing a Boomerang thrown in lol. Might make for some funny things, and if people got a problem with having a boomerang; call it a “spirit seeker” or something.

Skills:
Auto attack: Flies at the enemy dealing so-so damage
Flight of the pious: Removes conditions from any allies that it passes through, transferring them to any enemies hit by the weapon. (skill-shot skill :p)
Spirit rage: Toss a spirit seeker that explodes upon contact dealing aoe damage, and burning.

Offhand:
Spirit Wail: Release a burst that grants retaliation and protection on allies, and causes burning on enemies.
Wall of Judgement: Release a blast of light from the spirit seeker to create a barrier that reflects projectiles for a brief time. (3 second channel skill)

Just a thought.

Vikings with Attitude (Zerk)

Create a Skill: Guardian Edition

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

Skill Name: Conviction
Elite type: Transformation
Skill Description: Transform into a burning paragon of inspiration for your allies, as you charge the battlefield gaining 5 new skills. (lasts 20 secs, 30 when traited for elite extension) (180 sec cooldown)
Skills:
Burning Passion: Gain swiftness and cause burning in an aoe every 3 secs (lasts 6 secs) (15 sec cooldown)
Oath of the Faithful: Pull all conditions on allies to you, and each condition causes 1 sec of burning on yourself. (5 ally limit) (45 sec cooldown)
Retribution: Release a burst of pbaoe damage that triggers more damage the less health you have. (25 sec cooldown) (900 range)
Cant touch this: (2 sec) evade. (7 sec cooldown)
There’s Nothing to Fear: Breaks stun, and grants stability up to 10 allies. (35 sec cooldown)

Cast time: 1 1/2 second.
Visual Effect: Surround yourself in a fiery aura (like #4 on torch)
Effects on cast: Gain double toughness, vitality, and power.

-Sort of like juggernaut, but this was created in mind to allow a guardian to have a fun time as it smashes a siege line. Allowing it ample support and damage potential.

Vikings with Attitude (Zerk)

Any guardian-themed armor in this game?

in Guardian

Posted by: Jarettellis.7813

Jarettellis.7813

My take on the guardian to make it look like a “Battle-Monk” for lawls

Helm: Scale
Shoulder: Splint
Chest: HotW
Gloves: AC
Pants: HotW
Boots: AC

Attachments:

Vikings with Attitude (Zerk)

Idea for warrior: 3 weapon sets?

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

Well in a sense this would bring us to the whole “masters of martial skills” as they said warriors are supposed to be. However like some of the previous posters said: it would become too powerful. And if this is implemented, and how Anet tends to nerf things, it may end up just destroying our weapon damage to compensate for the extra weapon set we are allowed to swap between. Good idea in theory, but in order to be allowed, something has to be taken. (this could be some of our base hp, or worse they tone down our weapon damage to compensate)

If they were to give warriors the whole F2-F4 bar, i wouldn’t mind the secondary “defensive burst” bar someone suggested in the warrior forum. Or even the whole “you can pick up your banner and put it on your back” so it can be controlled through F2-F4 (mainly for less static fights and more mobile tactics involving banners) that someone in forum suggested.

Vikings with Attitude (Zerk)

Plz recommend a WvW roaming build

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

About changing DFA for unsuspecting foe, that is quite reasonable. Only had DFA for lawls/and a bit of strategic planning. Because if you get at least 3 warriors with this trait, you can drop down on a catapult, or ram and do serious damage with blowbacks, the damage on impact (the damage and blowback has no aoe cap so you can hit well over 50 with just the one warrior and DFA), than having a few secs to pummel the siege. (this is suicidal though, and only is done when your walls are under heavy aoe and you have a hard time getting at their siege. ) But yeah, my builds: feel free to swap those 10 points in strength for anything else really, more preferance 10 pts really.

Hope you find a build that suits your playstyle.

Vikings with Attitude (Zerk)

Plz recommend a WvW roaming build

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

Heres two for when you run in a small group. These are two support warriors who bring enough utility, cc, and support that you will be a godsend to those you play with

Soldier’s Gear version
http://gw2skills.net/editor/?fIAQNBiYDbkzJ5t5x6BHOAgeoVVcZK0T6hYolGA-j0xAoLBZ6DMRAiQAk9KiGbltIasqXioaZAYGDA-w

Knights Gear Version (for more offensive support)
http://gw2skills.net/editor/?fIAQNBiYDbkzJ5t5x6BHOAgeoVVcZK0T6hYolGA-jEyAYMBZ6DMRAiQAkALiGbltIasabMNMRUtMAMjB-w

Now if you dont want the lemongrass soup, you can substitute it for the very nice food buff: Omnomberry Compote: you will be tagging enough enemies as it is, and if you have good clean up team you will never be short of heals (by kills, from fields, or from your own shouts/self heal)

Hope this helps, if you have questions about the builds, i can clarify in length in another post/

Vikings with Attitude (Zerk)

Anyone know of any good warrior dueling vids?

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

A little tip against mesmers you can do to tell who is the real one until you learn how to discern the real one (kind of the lazy way as some will put it) well the "lazy way " is as follows.

Under options, deselect “Show all enemy names” this will drop the names for the clones and keep only for the real mesmer. (only the real mesmer will have a name above their head so you can easily find them).

Or, you could go into spvp (or find a nice guildie who plays or even better if they main a mesmer) and fight against them over and over. This not only teaches you how to fight a mesmer, but it also teaches you how to play a warrior properly against a class such as a mesmer. Giving you a better chance at survival against the random mesmer you find in wvw/spvp.

Oh, and about thieves: figure out what spec they are first: (like melee with D/D, S/D, S/P, D/P| or range with p/p, P/d, or SB)

~If melee, and they disappear into stealth, do “NOT” be one of those who walks slowly backwards or doesnt move at all. You are just a large sitting duck, as the thief practically gets a free backstab or daze. Keep moving forward, and if you can spam your first attack (if you see it cycle to second attack on first skill you connected with thief and know where they are now). And do not just walk into their black powder if you can help it, eventually you will be able to tell the difference between a good thief who uses an off hand /p and one who isnt as experienced.
-Difference: good thief will use blackpowder as an interrupt (causing your attack to miss) and will properly use headshot to take out your heal.
-not so good thief: uses it only as a condition, and forgets the blind is also a interrupt in a sense. so they will waste it when they shouldnt have.

-Ranged: If you can, get up close and personal with that thief, and make sure they pay for going ranged. You got enough cc’s to punish them, so use them wisely. Good rule of thumb against a P/D (since most use the regen health in steath trait) count down 3-4 secs, and than dodge. This can help you miss their stealth burst, and nullify a little of their damage.

For melee’s who use off hand /d, again do the countdown. Some thieves tend to have an “itchy” finger and want to attack as soon as possible, so do a 2 sec countdown as soon as they stealth (3-4 secs if they used Shadow refugee) and than dodge, doesnt matter direction just dodge. Chances are you will have dodged their stealth daze/or backstab.

This is from what i’ve experienced while fighting thieves, and as playing one. Hope this helps you.

Vikings with Attitude (Zerk)

Defensive Bursts

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

I’d LOVE to see the warhorn one implemented. Combined with support healing shout line breaker we run on my server it would just be sweet. Too bad they got rid of “embrace the pain” and turned it into Cleansing ire at a master trait level. However, suppose you could use cleansing ire with the new warhorn idea you posted for some pretty neat support warriors. Between the shouts to heal +remove conditions aoe (if using soldiers for condition cleansing on shout), than cleansing ire + the heals on the proposed new warhorn for some decent and good sustaining warriors.

Would not mind this change, heck if they added this and the proposed idea that you can carry your banners on your back so it isnt as much of a static thing so it can create more mobile and interesting fights.

My two cents

Vikings with Attitude (Zerk)

Rampage or Hounds?

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

Rampage is very “situational” in some cases. In WvW i use it when i am bored (when im solo roaming) it can be a nice little “wtf” moment for anyone you come across since you do not see alot of warriors running this elite. Tending for some to not realize what it can do, so you can capitalize on that fact.

Although, i tend to use it more when im trying to break a siege line (either solo cause others are worried about dying due to enemy blocking our spawn points) or with another couple warriors for lawls. Now this is where fun comes in, if you look into strength you will see you get a nice and little trait at 10 points called “Death from above” now when you take falling damage, you deal damage, push back, and take 50% less hp from fall. Now whats even more fun, is this has no cap, so if you get say two more warriors with this trait, you can cause serious confusion. Than tie in rampage that has a pushback as well, and you can break that line; giving your team either some breathing room, or time to rally and push. Than we either push deep into the enemy mob (suicidal, but that was point of your line breaking) or we just hammer on the siege until we either die, or decide to flee.

Hounds: Never liked it, has too high of a cooldown to be useful to me, i tend to just use warbanner instead of it. But it can give you a nice little spike on things if they can land (like an unsuspecting player, or siege weapons you find in a push that you wanna put a dent in).

Well that’s my two cents, hope that helped a little bit.

Vikings with Attitude (Zerk)

Patch Failed, Downloading 250.000 files.

in Account & Technical Support

Posted by: Jarettellis.7813

Jarettellis.7813

Same thing happened to me. Finished downloading it yesterday (took three hours for some god awful reason idk why), but after i stopped playing the next day i had to redownload 260,500 worth of data. (left it to download while i went to work, which had a two hour headstart before that,) 7 hours later, it is at 230, 100 files left. So im at a loss for words as well.

Vikings with Attitude (Zerk)

DD ele vs certain mesmers and engies. Tips?

in Elementalist

Posted by: Jarettellis.7813

Jarettellis.7813

Well something i was taught about fighting mesmer’s a little bit, is if you are having trouble with their shatters: you can once you see them closing in on you for a shatter you dodge roll into them so this causes an evade on the shatter nullifying that part of their damage.

And on that part about the constant stealthing (now this could be my experience from playing against inexperienced mesmers) that a mesmer who is spec’d into that tends to walk in a circle clockwise around you (trying their hardest to get behind you to get a nice setup to attack), or if they are really inexperienced they will just move a step to the left or right from where they stealthed from. It does pay to learn the animations/effects of their stealths.
-Mass invisibility: Throws hand up into the air, than is stealthed after a short channel. They will pop up again after 5 secs (6 if they traited) this gives them ample time to get behind you.
-Decoy: A nice 3 sec invis if it runs to full duration (4 again if traited) this can be easily recognized by the appearance of a clone.
-Prestige (torch skill): they dissapear in a cloud of smoke. now be prepared to get some burn on you from this skill after its three second duration. Now the initial blind, a good mesmer will use it as an interrupt against someone about to spike them if they are low on health/or they expect a burst.

Now if you see them stealth, do not be one of those who just walks back slowly, be aggressive. (i mean get up and personal in your fight zone, start spamming your first attack skill until they pop up again, start moving quickly, never stop and if you can, keep movement irratic so they can not guess). That is one of the banes of a mesmer, they are to be the aggressors and expect people to be confused when fighting them. But if you can bring the fight to them, and as a D/D ele you got lots of aoe and a nifty stun on your air set for a D/D. Once you learn the signs of the individual stealths, do a count and once their stealth is about up, you hit air; use shocking aura to stun them than spike that mesmer to death. And if you cause them to blow a stunbreaker you can get even more aggressive as some of their stunbreaks have between a 30-45 sec recharge.

Just remember, you are in spvp, its tight quarters for fighting. Being a D/D you got the mobility, aoe, and cc to screw mesmers up. And if you can not get the kill, well at least you can make them limp away and bruise their ego. Sometimes the greatest victory is when you break their little ego/or make them think twice to cause your team to gain an edge.

Good luck, hope this helps you a bit.

Vikings with Attitude (Zerk)

(edited by Jarettellis.7813)

Possible new combos for the new patch

in Ranger

Posted by: Jarettellis.7813

Jarettellis.7813

Well one funny combo you could do, could combine a nasty trap ranger, pets and a longbow ranger with that nifty new extended cripple:

A/A-(any secondary weapon you choose)
Moa pet (black moa/pink moa) for that nice daze
black widow Spider or Drakehound (for that nifty immobilize)

Combo: Wintersbite (for chill and weakness/endurance refill reduction)—>Path of scars (for pull)—>Entangle (at same time hit dazing screech on moa)/causes immobilized, and can forces them to blow a stunbreaker (if no stunbreaker hit your whirling defense and melt hp off them)—>(by this time wintersbite is up again so you can chill em again) hit drakehound’s or widows immobilize and keep em under your control
^…..For above, you can keep your traps at your feet for lawls to ensure a nice little burst.

During this you have your longbow ranger hitting barrage over them to ensure there is always CC on them. Than unload on them with a good rapid fire (can also pop SotH if you have Signet of the Beastmaster traited for a nice 150% increased initial dmg on rapid fire)

Should ensure some funny kills, and utilize the funny new Path of Scars.

Vikings with Attitude (Zerk)

I really want to get into Mesmer but..

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

In WvW and PvP they can totally rock, in pve they can as well. There are a couple things you have to understand about the mesmer weapon sets.

1: Most, if not all are set up around combos that can just devastate when properly utilized. (Ex: Sword/Pistol: Illusionary Duelist—>Illusionary leap—→Magic bullet—>Finish Ilusionary leap—→blurred frenzy+Mindwrack)
2: Also most combos are not just offensive, some can be very defensive oriented.
Ex: We have several etheral combo fields, that with our numerous leap skills grants us chaos armor: (5 secs: Grants protection, regen, swiftness, and gives the enemy blind, confusion, cripple when the enemy attacks you) <—each is given (boons and conditions) on separate attacks.
Etheral combos: Chaos storm (staff #5) Phase retreat=chaos armor
Chaos storm
Illusionary leap=chaos armor
Chaos storm+ The Prestige (torch #4 blast finisher) gets you chaos armor

There are alot of combos that our class/weapon sets are built around, it just takes time to practice with them and figure them out. Eventually you will become adept at the mesmer, and know how to use your fields/combos properly, and how each weapon can control your enemy. And remember as a mesmer there is a golden rule that some neglect; this class (like the thief, D/D eles, and some guardians) have the ability to reset a losing fight. Never forget to take advantage of that, you have all the skills at your hands to do this, so have fun as you make the enemy go: “what the heck?” as you come back at full health after almost dying.

Hope this helped a little.

Vikings with Attitude (Zerk)

Toughness Build

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

@Mice

Okay these builds came to creation from watching long sieges in wvw, and noticing that some people while in tunnel vision tend to not know the difference between clone and real mesmer.

http://gw2skills.net/editor/?fgAQNAsfWlwzSpXUTsGb9IipHBHyBckUUavWJF82FC-jEyAYMBRyBA9BiIAmALiGbNrIasKbMNMRUtMAMjB-w
-anti condition laughing stomper

http://gw2skills.net/editor/?fgAQNAsfWlwzqqXUTsGb9IipHBHyBcoU0dWXJF82FC-jEyAYMBRyBA9BiIAmALiGbNrIasKbMNMRUtMAMjB-w
-blind glamour stomper

http://gw2skills.net/editor/?fgAQRAsf7dlwzipXUTsGb9IipHBHFCcnUAdLXJF22FC-jUyAorIjxCI5Ag+ATEiYCsIas1sioxqsx0wER1yAwMGA-w
-torch/focus control stomper.

http://gw2skills.net/editor/?fgAQNAsfWlwzqqXUTsGb9IipHBHFCcoUcdWHJFlGqB-jUyAoLIMWAJHA0HIiAYCsIas1sioxqsx0wER1yAwMGA-w
-partial glamour blinder/stomper

http://gw2skills.net/editor/?fgAQRAsf7dlwzqqXUTsGb9IipHBXvBcnUQdLXJF62FC-jUyAorIjxCI5Ag+ATEiYCsIas1sioxqsx0wER1yAwMGA-w
-heavy annoyance stealth disrupter/stomper

-Adds: you can swap Superior rune of the Centaur for Superior Rune of Melandru if you worry about stuns/conditions.
-swap lemongrass for Omnomberry compote (for more heals on kills to ensure maximum annoyance)

-Just fyi: these are mainly for a mop up crew/havok crew during a siege. (They may look odd, and that they may not work, but they do.) Just remember to manage your steath wisely, your clones/illusions summoned when you can (to cause new targets for them to attack and distract em) and stomp downed enemies when possible.

Job: finish stomps, distract the enemy, and just be a general nuisance.

Funny tactic: drop one of the non-steath utilities, and use portal to throw down a random portal (but dont complete it till its about to expire) this can cause people to gather near it (enemy) and pull their focus away as they worry about what will come through. (that or you can complete it, and while in stealth use it if they dont worry about it and capitialize on their negligence of a portal)

Vikings with Attitude (Zerk)

(edited by Jarettellis.7813)

Toughness Build

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

Well if you really want a toughness build, you can do what a few of us on my server do. Utilizing a hybrid confusion/steath/spiker you can run in between the engagements and finish off any downed enemy you come across. With either centaur runes (for good swiftness duration/from heals) or full melandru runes and lemongrass you can run through the enemy and get away with the stomps. This can be very beneficial for your team in engagements (either skirmishes, or full scale sieges) as you run through, and prevent more enemies, and as those who try and res the fully dead you can get them as well (from your spikes or from allied siege).

If you want the build, i can post it in a later post. Hope this gives you a few ideas.

Vikings with Attitude (Zerk)

Roaming as a mesmer .... mob annoyance

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

Well look at this for a brightside at those extra tags. You can keep those enemies alive (hopefully near low health) and if the enemy gets you down you spam all you can on those enemies to rally. However this works also for the enemy, once you see them low enough, you either make sure you can secure the stomp (chaos storm) or stomp the extra mobs as fast as you can. Don’t allow what you can capitalize to keep in the fight, to be capitalized by the enemy.

That’s my two cents.

Vikings with Attitude (Zerk)

Guidance for a WvW Hammer Newbie?

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

Knowing when and when not to attack is key for a hammer warrior in anything it does. Doesn’t matter how tanky you are, or how hard you can hit, if you charge in at the wrong time you can end up getting rolled over.

The hammer is a wonderful tool to use in WvW, most dont like it because it doesnt pull off the big numbers like GS, but if you keep practicing with it you will become adept and will know when and when not to attack.

http://gw2skills.net/editor/?fIAQNBiYDbkzp6N5x5BHOAgeUFXbZK0T6hYolGA-jEyAoLBZ6DMBCiQAk9KiGbltIasKbM1JRUtQAk3CA-w

We run that on my server, its a very nice build, you get nice hits from it and Death from above is just hilarious to use. With its nice push back you can do lots of funny things (if the enemy didnt trash your rams at your gate you can jump down..push away…hit fear on the ram and run away laughing) get back in..and repeat. Gives you time, and lots of enemy tagging.

Terrain knowledge is also key, there are some points where it can actually limit the range of your burst stun (so once you know when and how to properly use it you will be feared).

And if you are with others, and you see nice little fields around you, blast them as much as you can. Those fields can be the difference between life and death for you and your allies. And with those fields, you can build up a nice amount of might (through fire fields) and even though you are tanky, thats more damage you have to destroy your enemy.

So good luck, and happy gaming. Warrior hammer is fun to use

Vikings with Attitude (Zerk)

Traps+Get More Out of WvW

in WvW

Posted by: Jarettellis.7813

Jarettellis.7813

Oh lordie, i can just see all those traps being a veritable minefield now. Well one thing is it can prevent those pesky portal bombs (lay enough anti-stealth ones and you can just bomb the mesmer). Though hope they cannot be thrown, that might cause some panic for people on walls trying to build siege/or those below trying to build.

Vikings with Attitude (Zerk)

Honest Discussion [PvE + PvP]

in Warrior

Posted by: Jarettellis.7813

Jarettellis.7813

2) – Banners, simply put I think banners are clunky, they should just become F2, F3, F4 Skills and be carried on our backs, it would help immensely with making them viable.

i absolutely love this idea for warrior. if we could get that it could create some very dynamic and fluid fights where you do not have to stay in one spot/or in the general vicinity for the effects. Combine them with a couple hammer warriors and i can just see so many possibilities that could unlock new combat styles.

That and if you are in a defense of something, you wont have to worry about some idiot coming up to steal one of your banners to take it just for swiftness.

well i +1 that

Vikings with Attitude (Zerk)

(edited by Jarettellis.7813)

Introducing the Phantom Catmaster

in Ranger

Posted by: Jarettellis.7813

Jarettellis.7813

I got to say, i was skeptical at first, but having tried it i was immensely impressed. It reminded me of my Beastmaster days in GW1, where i was basically one shotting people with my high damage.

I just run dual bows for my own playstyle: love using the anti charge effect of some melees with longbows #4 Pointblank shot. Messes up alot of 100b chains by denying them their shield bash or bulls charge.

Although i have been toying with the idea of having almost permanent stealth with the jaguar. I dropped lightning reflexes (ik not having a stun breaker is bad, but its just a trial run). So i toss down “Guard” for a 10 sec stealth +10 sec protection. Than as the stealth is about to run out use the F2 stealth for more stealth (and added crits ). Like to hear opinions on that.

Vikings with Attitude (Zerk)

Network Lag [Merged]

in Account & Technical Support

Posted by: Jarettellis.7813

Jarettellis.7813

Found this thread so i thought i would post to.

Past week or so have been having sporadic lag spikes/skill delays. Before it happened once in a while (like if too many people suddenly appeared for an event, or in WvW when the zergs were attacking). But for the past week, even when im in a very low populated area, there will be a massive skill delay (ranging from 3 secs to a staggering 30 seconds or more). I have also noticed that during certain times of the day it can become worse than the rest of the day (specifically 7-12 pm CST). At first i thought it was just my router acting up, untill i would see that MAP chat was exploding with comments of massive lag spikes/horrendous skill delays.

~Edit~ map chat exploded after a 4 minute delay happened to several people.

~Server~Ferguson’s Crossing.

Vikings with Attitude (Zerk)

T8 Frustration

in WvW

Posted by: Jarettellis.7813

Jarettellis.7813

Yes this can all be frustrating, to become burned out from having to put out more effort than usual to hold objectives/take objectives. But look on the brightside from this whole experience. Use this time to hone a style your own: be if fast and very mobile guerrila forces, staunch and stubborn band of defenders who learn where to place untargetable siege/unique places for siege to defend.

I get burned out amd frustrated, but after a little break (this can help) it can help with the frustration and burned out feeling. But in the long run i take these many months of being outnumbered (from DR→KAIN→SF) [not complaining] it helped make me and those who tend to mob up around me when i roam/defend better skirmishers, and to help teach siege placement, and funny ways to use the flame ram for defense.

So in the end it can be annoying, but eventually you get back up and continue moving forward as playstyles evolve, and you can help train people.

Sidenote: tempted to join the vanguard, i love roaming, but i think its time to have squads running around

Vikings with Attitude (Zerk)

Is Dazzling Glamours worthwhile?

in Mesmer

Posted by: Jarettellis.7813

Jarettellis.7813

In WvW it can just be super fun to use. Add in a condition epidemic necromancer you could cause some serious damage. That and if you get caught out alone, and you notice a thief going at you, drop staff #5 at your feet, as soon as you expect thief drop a glamour field, get that blind up or use the #2 block on scepter. Deny them an opening, and for added lawls if you have a focus and portal, position the portals near each other or overlapping, use focus #5, pull the enemy through the two portals (each a seperate glamour field) this piles on blind, confusion, (from entering, leaving, and being blinded so lots of nasty damage). So you can have lots of fun with it.

Vikings with Attitude (Zerk)