Showing Posts For Joe.8142:
You can craft em both in the mystic forge, the price difference comes from the materials needed; Ilya requires 250 Ancient Pistol Frames and Lyss requires 250 Orichalcum Pistol Barrels. The latter are more expensive, explaining the price difference.
But that in itself should cause no price difference. Sure it may cost more to create but it is essentially the same item so buyers will buy whichever one is cheaper forcing down the price of the current highest one.
I was browsing through the TP’s more expensive items and I noticed these two pistols Ilya and Lyss. What surprised me was that they have a difference of around 30g in price. They have the same stats and the same skin so what causes this difference in price. Is there anything special about Lyss (the more expensive one).
Surely they should be near enough the same price because other than different names, they are the same. Supply might be lower for Lyss, yes but if it is a higher price demand will be lower so in theory they should be equal.
What makes Lyss so special?
Trust me, if your item is well priced it will sell. I guarantee that. If it is not selling then it is priced too high and the amount of people prepared to buy at that price is too low thus lower demand and prices go down to where enough people are prepared to pay.
If you sell an item for 20s, and that is a good price but then someone comes in and sells for 19s 99c it is not the end of the world. Leave it for a few hours/days depending on the demand of the item and it will sell.
Whether you like it or not prices go up and down depending on supply and demand.
EDIT: Also do you think an item gets undercut and undercut and undercut to the point that all items are 1c? No. Item’s prices fluctuate, and they can fluctuate very quickly.
For some people that sort of money is spare change, I’m sure people can make hundreds of gold a day by casually playing just by playing the TP.
You’re too low for CoF, and to be honest most groups will only take level 80s into dungeons anyway. Have you levelled cooking to 400? You mentioned jewellery 70-80 but I believe cooking is still the cheapest method so if you haven’t done that look into it.
Yes stop them. Also stop the supermarkets because when I go there to buy some bananas it turns out that the supermarket price is more than the person who grows them. Instead I should trek all the way to Iceland to buy some delicious Icelandic Bananas because it is cheaper buying direct.
/Sarcasm
My winter is your summer (possibly) so it couldn’t be on a real 365 day cycle.
Now I don’t think legendaries should be just handed out (And if you’re rich, they practically are.) and some hard work should be involved, so there are several ways to make Legendaries better without making them super easy to get.
Yes if you are rich legendary weapons are handed out to you, and we all know to get rich all it takes is going to a money tree and picking off 1000g at a time. There is absolutely no ‘hard work’ in getting rich – it is all luck.
Why do you think that people who buy legendary weapons don’t deserve them?
Ok thanks for the help everyone! Just another quick question.
Whenever I go to enter a fractal, the highest difficulty scale I can go to is 2. So I guess this is the equivalent of my fractal level but if I join a group doing level 5 when I finish will my scale go to 3 or will it stay at 2?
Success! I must have got lucky because I found a group which had 4 people from the same guild and thankfully they told me what to do.
Just had a taste so far but I enjoyed the ones we did and will definitely try and find another low level group.
I played this game when it was released, and then I took a break. When I came back (recently) there were these fractals, and I believe they have been out for sometime. I was not immediately interested in them when I came back so I just ignored them but now I want some of the rewards you get from them (ascended items).
So I decided one day that I would start doing some fractals. I read a little about how they worked but I must admit that I am a complete noob to them. Anyway I went on GW2lfg and looked for some low level fractal teams, and there were none. The only ones I could find were the higher leveled ones (advertised in the 0-5 section) and from what I understand there is no point joining these groups because of my non existent AR.
To me it seems like the system they have works in a bit of a noob unfriendly way. When they were released I presume everyone jumped in doing low level fractals and went to the higher level ones, of course I missed out because I wasn’t playing at the time. But now everyone is either interested in ‘elite’ groups or only higher level fractals.
So how am I meant to start fractals now that everyone has moved on? I tried to solo one but was greeted by 3 champions at the same time and of course I got minced.
This makes me laugh. Why does everyone have this thinking that CoF zerk warriors are complete noobs? I run a zerk warrior for CoF farming, I stick to zerk groups. I have never encountered a terrible player in those groups.
However I once took my warrior to a normal everyone welcome CoF group.
We found it hard to get past the slave driver……
Don’t hate the serious CoF Farmers, we are not bad players. The bad players are the people that occupy the normal CoF groups.
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In a world without flippers.
Player A wants to sell item Z, there is buy offer from Player B. Player A sells the item to Player B but player B has had to wait.
Player A wants to sell item X, there is no buy offer from another player so player A has to wait.
See the problem here?
It cannot happen instantly without flippers.Yes we still can if you’re talking of sell orders. Those are always instantly fulfilled. And if you’re talking of buy offers then you’ll need to wait for a seller regardless.
Sorry, Joe, but flippers are not necessary for a healthy economy. Period.
Sell orders will always get fulfilled because you can sell to flippers. Buy orders can always be fulfilled as well because you can buy off flippers. People will pay for saving time, so I do not see the problem with flippers.
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Umm … you do realize that you can buy and sell instantly without flippers, right? Trades do not require anyone to stay at the TP until they are fulfilled.
As far as narrowing the price gap? Yeah. They do that. But the end result is only minutely lower sell orders and much higher buy orders. So if you’re looking to save money, you’ll actually be spending more.
Not everyone will be able to buy and sell instantly without flippers… Think about it, please.
In a world without flippers.
Player A wants to sell item Z, there is buy offer from Player B. Player A sells the item to Player B but player B has had to wait.
Player A wants to sell item X, there is no buy offer from another player so player A has to wait.
See the problem here?
It cannot happen instantly without flippers.
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But read my post above? Flippers do give a service, they give a service of time for other players. They give everyone else the opportunity to buy and sell instantly, they have to have items on their hands for sometimes days at a time so it’s only fair for them to take a small fee.
False. Flippers are not required for that. The base framework of the TP does that just fine. Flippers just get in there and siphon money out, raising the buy orders and only slightly lowering the sell orders. Overall a net drain and not beneficial to anyone but themselves, to the detriment of any other player wanting to purchase said good.
But they are required for that. If there were no flippers then somebody would HAVE to wait, think about it. Unless a buy and sell order for the same amount are put in at the exact same time somebody will have to wait.
Also ‘raising the buy orders and only slightly lowering the sell orders’. Is this not a benefit? Somebody wants to sell an item and thanks to flippers they can sell it for more. If somebody wants to buy an item then they can buy it for less, due to our friend Mr Flipper.
(edited by Joe.8142)
I’m sorry. Every time I hear “flippers are beneficial” I just laugh at the sheer absurdity of the statement.
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But they are. Not only do they give others the opportunity to buy and sell instantly they also narrow price gaps between items believe it or not!
Say an item has a highest buy order of 2g and a lowest sell order of 8g. Flipper A comes in and puts an offer in for 2g 1s, then flipper B comes in and buys for 2g 2s. Then when you have hundreds and hundreds of flippers that have all noticed this enormous potential profit suddenly the margins have reduced from over/undercutting.
If there were no flippers this would not happen as quickly.
Sigh, another whiner who cant buy that item he/she wants off the TP, so has a cry on forums. It’s a simple case of buying cheap/in bulks and selling expensive? What is so hard to understand…
While I’m not going to argue that flipping is the easiest way to make gold I’d ask you to consider the fact that some people just aren’t willing to engage in this kind of arguably unethical behavior.
As a flipper the only contribution to the market space you make is getting between buyers and sellers and raising praises so you can benefit from the work of others. That is something you have to accept when flipping and not everybody is willing to do that.
But read my post above? Flippers do give a service, they give a service of time for other players. They give everyone else the opportunity to buy and sell instantly, they have to have items on their hands for sometimes days at a time so it’s only fair for them to take a small fee.
Flippers are beneficial though….
If you want to sell something immediately you can sell it to a flipper, if you want to buy something immediately you can buy it from a flipper. The flipper is the one that has to spend the time buying and selling so for this, the flipper takes a small fee.
If there were no flippers, someone would have to wait unless a buy order and sell order were put up at the exact same time. Would you want to have to wait for something every time?
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What is your approximate g/hour? words…..
Well I don’t know my gold p/hour too well tbh. I rarely think of checking and money moves in and out of my TP from my inventory so it’s hard to tell what came from CoF.
I may do a few hours today and take an average from that, I would like to know as well.
Joe please, shut up… You wanna make it harder for only a rare? Random spawns? For people to lose their time searching instead of doing boss? You seriously don’t make them everyday like me
I don’t mean random spawns as in you have to go looking, but maybe NPCs around the world start talking about this disturbance in X area. And they have to be made harder I am in no doubt about that. They are not really ‘world bosses’ they just seem like another trash mob with more HP.
World bosses that don’t just sit there letting you hit them. Why don’t they have any other attacks that you have to adapt to? Why can’t world boss spawns be random, and maybe even some of them should move around the map to ‘retreat’?
I think the problem lies with people’s attitudes and what they are so used to. If you look at a lot of heavy armour classes in these games they seem to be not at all a fantasy class. Take a look at the warrior, he has heavy armour and a conventional melee weapon. This is typical of most of these games.
Then as soon as you whip out the lighter armour the fantasy comes alive. We have people shooting fireballs out of their hands, using illusions, summoning pretty nasty creatures and invisibilty. The closest we have to a non fantasy lighter armoured class is a ranger.
It just seems that heavy armoured classes are bound by ‘historical confinements’ and when you get med/light armour involved in comes fantasy hence a lot more room to be creative.
Ok guardians seem pretty fantasy, but it still seems quite bound to this ‘history’.
It just seems as soon as you want an up close and personal class creativity goes out the window.
I would enjoy a lot more varied customization. There is a lot of customization……. if you want to make a dashingly good looking hero without a blemish on his face, but I agree with you. If I made a thief I would want to make it some scarred, nasty looking middle aged man. If I wanted to make a necromancer I would want an old man who spends his days living in a cave practising his skills etc…
I made a male sylvari warrior and what I want him to be is a sylvari that has turned bad, away from the teachings of the sylvari. For that I made him a red colour and he has a mohawk, but he still looks young and looks like he would be good looking. And when I hear his voice it makes me die a little inside, it’s a typical hero of the world voice.
And I will never ever make a female character, they kind of disgust me tbh. Not females, but why would I want a female where the smallest chest size is bigger than their heads? Females just look plastic and so perfect that I actually find it very annoying.
Also I want to make a fat norn! A very fat norn! But it seems all the game can really offer is some norn who looks completely buffed up and very centred on his looks.
Call me sad but I made a warrior specifically to farm CoF P1. In fact it’s the best thing I’ve ever done, because it made me realise just how bad I was with my elementalist. Now I use my warrior for everything because in this game atm Zerk > Everything else.
And no, the groups on gw2lfg won’t accept guardians usually. Probably because we are all small minded gold farmers who possess little to no brain and remember that we are completely incapable of doing anything in game other than CoF, well that’s what people say anyway.
So again just a routine that people have to follow? It will be hard to begin with, but people will soon learn the patterns of the AI.
Well the problem with AI is that it is predictable, so no dungeon can be difficult without being tedious. Also I seem to remember most current dungeons being ‘too hard’ on the game’s release, now they seem fairly easy.
If they do manage to release a hard dungeon, it won’t be hard for long. The only way they can make it hard is if the mobs hit for ridiculous amounts or just 1 hit kill you. Then it is tedious.
Let me assure you that no sane person is going to give away their most successful flip items. It would quickly turn their success into failure.
It takes time to find good items, the best items are the ones you find yourself. So do your work, think of what type of market you want to start in. Then think of items that will move fairly quickly and go from there.
I guess I might update my buy orders more regularly that others, I don’t know.
Probably this. I figure that once I list something for sale, it’s better to leave it up for weeks if a sale is still possible than to babysit and take it down, relist, and pay that fee all over again. I’m not going to leave something up forever…I have a cut-off time. But it’s pretty long. ;-)
No, no I don’t retrieve my sales orders unless there is no hope in selling it. But my buy orders I will update quite often to make sure I am on the competitive edge. But it does take time to put offers in for everything again due to the clumsiness of the TP.
but I usually have about 500 unique buy orders (500 different items) and 500 items placed for sale at any time. Which isn’t a ton, I know, but my time is limited to about 45 minutes a day, so I make the most of it.
This is what I don’t understand and is what I kind of wanted to get at. How do you manage 500 different items? You said it’s not a lot but I do around 50 items at a time and it is starting to get unmanageable and i’m finding it very time consuming. I guess I might update my buy orders more regularly that others, I don’t know.
I know a lot of us are naturally very secretive about what we flip, which I understand of course but I have a few questions. Hopefully these questions won’t give away your market and you will feel comfortable answering them. If you don’t then just move along.
What TYPE of items do you flip?
A) High bulk, fast moving (e.g copper ore)
B) Medium bulk, medium moving (e.g exotic trinkets)
C) Low bulk, slow moving (e.g items around 50g+)
What % profit margins do you work to?
How many different items do you have on the go at once?
I hope you can comfortably answer these questions, it would be very interesting to know what other people work at.
I agree, when this game was new it was said you have to actually ‘play’ and not just push a set of buttons. I found that you just have to push a set of buttons.
Most of the mobs just sit there, letting you hit them freely with very few attacks other than their auto.
And world bosses are perhaps the most boring thing I’ve ever done. Target it press 1 and then go make some food.
Agree with the OP. The one thing that puts me off getting a legendary is that if I get bored of the character I have it on then it was a waste of time getting it.
Should be able to move them freely between characters.
2 ways to get around it:
Go to character select and join back in again.
Move your minimap to the top right corner of you screen, although if you do this it feels like the world will explode
Number one flipping rule.
Diversify your gold.
Diversify…..
DIVERSIFY
You can flip basically everything, you just need to DIVERSIFY. More profit, less risk.
Also I tend to stay away from items with ridiculous profit margins, they’re too good to be true in my opinion. Say the top buy offer is 1g and the best sell offer is 4g I wouldn’t bother. Chances are you won’t sell it for 4g and will just be undercut till the end of the world.
Yea. if you want a casual dungeon run don’t do CoF P1. Everyone joins that expecting SPEED SPEED SPEED.
If you want to just have a casual dungeon run I suggest joining a guild if you’re not in one and look there. Or see if there are like minded people on the forums.
To be honest, it really wasn’t that bad if you didn’t have a clue. It would have been better if you said to your group it was your first time at the start so they could have told you the basics, but I think you got lucky with your group anyway.
Few tips from me. You forgot to loot the Slave Driver’s body (the mini boss near the start), he drops ~10s and some other goodies. The reason why your group kept on going out of combat up on the ledge is because you only have to kill the acolytes on that part. The other mobs there are just a nuisance and actually hit quite hard, as you got shown. So it is easiest to get out of combat and wait for the 4 acolytes to respawn, then your group goes back up, kills them and then gets out of combat again. You also forgot to loot the chest at the end of that part.
The brazier part is perhaps the most confusing if you don’t know what you’re doing. Luckily your team were sympathetic. You stayed in there too long though, when you here ‘get your tails in gear’ then you can move out of it.
I would have been happy for you to be in my group though, at least you showed you had a brain and actually listened to people. I’ve seen people where they’ve said it’s their first run and then they start shouting at me because I’m supposedly doing it wrong, even though I’m not.
CoF P1 is easy anyway, now that you’ve done it once you should be able to do it again and know exactly what you’re doing.
I’m sorry Anet but it needs a massive update, it is just so horrible, slow and clunky to use. There needs to be more filters for things like armour type (Light/Med/Heavy) and maybe under the level bracket option, a cost option. So you can search for level 70-75 rare heavy armour costing between X and Y.
Oh and there needs to be a simple ‘Back’ button.
works fine for me, try relogging?
Buy cheap from people, sell high to people. That is it in principle.
I’ll give you an example. Let’s look at the item Pirate hat of the world (it isn’t a real item, just for example purposes). It’s highest buy offer is 15s and its lowest sell offer is 24s. So you put an offer in for 10 at 15s and over let’s say 1 hour you buy them all. Then you go and sell them for 24s and after an hour they have sold. There you have it, profit from just filtering items through the TP.
It works by people wanting a quick sell. One person has that item and wants to sell it, he sees an instant buy of 15s or can put an offer to sell for 24s. However, the 9s difference isn’t much to him and he would rather instantly sell it. He has not lost out on much potential money. But when 10 people have the same idea and want instant buys/sells individually they do not miss out on much money but as a group there is a lot of missing money. That has just ended up with you.
It is a very good way of making money but it does require a lot of start up cash to make it good. I would say 50g it is worth doing it, but once you hit a few hundred golds then you can make a killer off it because you can flip many different items at once. Markets do change though so be warned it is a risk.
I would advise flipping items that are regularly traded through the TP but not saturated (don’t bother with items like copper ore). I’m not going to give away my personal items of course. I would recommend not doing items that are traded for more than a few gold unless you have hundreds of gold. The key is to diversify as much as possible, less risk and most of the time more profit.
It is not advanced, it is not difficult. And remember you can flip virtually everything, although some things are not worthwhile.
Well I’ve now started to do some item flipping and I’m finding it quite profitable. Sometimes it can take a while to sell items and if it goes past a week unsold I will relist it. So don’t tell me to wait, I am waiting. I think if the prices were removed it would make flipping easier for the people who want to do it seriously because at the moment I get the feeling that everyone does it because it’s so easy.
I’m not complaining that people are undercutting, I’m just a bit annoyed that it’s so so easy to do with the current mechanic.
Well most classes get to have 2 weapon sets in combat, so that is 10 skills in total. If you want a load of skills pick an elementalist, they get a whole 20 weapons skills!
I was watching a video of WoW yesterday, I don’t play it but I noticed that the player had at least 4 different bars on his screen, all with 20 icons in each oh them. Crazy! I could never play a game with so many skills to remember. I think the reduced weapons skills keeps combat fluidity up.
I think Anets logic was that in games like WoW you had to keep on adjusting your playstyle due to a new skill you got a at level X, then at level Y and another at level Z. GW2 likes to keep it more simple and a lot more accessible to more casual players. I like it, quite refreshing.
All XP boosters (except the passive from achievements) only work on kills.
But you can stack those a bit:
Improved Experience Booster
Experience Booster
Laureate Experience Booster
Halloween food
Utility nourishments
Is there a limit to how many you can stack? It would be a bit ridiculous to go around with something like +500 xp on kills!
Hello, I have a quick question if anyone could answer it. I am currently trying to power grind a warrior to level 80, it is an alt character that I will mainly use for farming (I actually enjoy farming). But it needs to be level 80 and I would like it as quick as possible.
Money isn’t too much of a problem, although I don’t want to craft my way to level 80. I am looking for the best buyable consumable to increase xp gain. So far I have found ‘Bowl of Candy Corn Ice Cream’ which describes +15% experience. I am under the impression that with this all experience will be increased by 15% (or is it just on kills? Therefore, not worth it for the ~12s). I would, however like to know if there is anything better or anything that is stackable with it (like a simple one for +10 xp on kills).
I’m currently level 22 so if there are any consumables which require a high level to use, I cannot use them yet.
Thanks in advance.
I would like to see Legendaries awarded to, well legendary players. Not just players that can farm more than another player. Maybe you should have to enlist with an NPC somewhere and he gives you challenges, and yes, they should be PROPER challenges. Not just killing X mob Y times. Maybe one of the many challenges should be to solo all dungeon routes (ok some would be impossible so there should be a small amount of tweaking).
I would like this but without showing stats/traits/etc
Just basically showing a larger version of a character because sometimes I see a little Asura with awesome looking gear and I want a better look at it.
First off to ‘average price means absolutely nothing’ it does mean something, it is the average price. If demand increases or supply decreases the average price goes up. Just like it can go down. Averages are an amazing thing, people need to trust them more.
And it will not ruin the market, at all. The game Runescape uses a similar system and has, IMO the best trading market I have seen in any game (at least when I played it, not too sure about how it is now).
And once some graphs get set up people will be able to see the direction the trades are going and list their item accordingly.
(edited by Joe.8142)
I am growing to get extremely annoyed with the TP and I will tell you why. Over/under cutting. I put my exotic weapon/armour in the TP for let’s say 2g, I leave it overnight expecting it to sell and in the morning I look at the listings for people selling the same item. This is what I see 1g 99s 99c then 1g 99s 98c then 1g 99s 97c. They have all undercut each other by 1 copper, of course they will do that I am not saying they shouldn’t (because of course I also do it) but I think it’s a little bit ridiculous. With the listing fee it makes selling everything a bit of a gamble, especially with very high priced items.
This all comes from people being able to see exact figures of what people are selling and what people are buying it for, then they can either put a buy offer in for 1c more or sell for 1c less.
I don’t know how everyone else feels about this but I find it quite annoying. Not annoyed at other players for doing it, everyone does it. But I’m annoyed that the system is so easily available.
This is my proposition. Remove the option to see exact figures and instead there should be a recommended price for the item, people can still put sell and buy offers in for however much they want but they cannot see exactly what the figures are. But how to get the recommended price? Simple, the recommended price should be the average amount that each of that item has gone through the TP at. So if 3 of the same items have gone through (not just offered) one at 50c, one at 51c and the last at 54c the recommended price listed at the TP for that item should be 52c (51.6).
I believe this would make things a lot less annoying and would possibly create an exciting area for investments, if graphs of the price/time of items were available.
Or is it just a stupid idea and the TP working fine?