Showing Posts For Jordan.6157:

Leveling is a chore.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

Well done. About 1% of everyone who plays MMORPGs probably likes questing more than endgame content, pvp etc.

This is perhaps the most egregious claim to know things about a game population I’ve ever seen on a forum.

As to the OP’s issue… well, I can see how wandering through mid-range areas like Kessex, Snowden, etc. can result in the feeling that there are not enough events there. However, I think this is also somewhat situational. There are times when this is my experience and times when it feels like I trip over an event every 100 yards.

My second necro made level 39 last night, and has yet to “complete” any zone other than Queensdale. I’m enjoying the leveling, even if I have 9 slots (5 80’s). If I ever feel like I’m getting bored, I stop playing for a while. Still, my enjoyment may be someone else’s chore.

Just again realised how foolish it is to compare skyrim to guild wars 2 and think they are similar. ARGHHHHHHHHHHHHHHHHHHHHHHHH!

Leveling is a chore.

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Posted by: Jordan.6157

Jordan.6157

It’s because some people like leveling. It’s a chore to you. It’s the whole game a lot of people.

OH GET THE kitten OUT OF HERE PLEASE! Hearts and events are just quests without the NPC interaction. Don’t kid me noone likes questing. In WoW noone liked it, in any game noone liked it. Its all the same. If the WHOLE kittenING GAME is questing then WoW offers alot kittening more. Please don’t say this games endgame is from level 1 because if that’s the case the endgame is just questing, bit of crafting and PvP and I wonder why the kitten IS EVERYONE PLAYING THIS PILE OF kitten?

Oh and a bar you have to fill up by killing kitten, collecting kitten or w/e is kittening questing. Bar or number makes no difference. Oh and we get variety in what we do with hearts because we can choose to collect/blah or blah??? Yeh but only because there is sooo few hearts that 10 hearts = 30 quests in WoW so essentially you are completely 3 quests with 1 heart… so obviously they will give you variety to compensate.

Plenty of people liked questing in WoW. There are a whole lot of people that keep rolling alts, because they don’t like end game and they just like questing.

Your problem is, you can’t acknowledge that other people might like something other than what you like. But they do.

I’d rather be questing than playing an “end game”, even though I’m quite good at end game. I just find end game silly.

Well done. So you’re basically saying this game that was out to try and beat WoW is actually dedicated to the lowest percentage of MMORPG players on the planet. Well done. About 1% of everyone who plays MMORPGs probably likes questing more than endgame content, pvp etc. And since guild wars 2 offers no endgame.. and just questing (covered it up calling it endgame confusing all the intelligent fans) I see they properly kittened up.

And also they lied through their teeth in their manifesto.

1. They weren’t trying to compete with WoW, because there’s no monthly fee. They were trying to make THEIR OWN GAME! Not just another WoW 2.0.

2. The lowest percentage of MMORPG players on the planet? Where do you get your information? Last I heard, no stastics were published on this. I believe you’ll find a greater number of people like the open world and questing and even solo than you’d ever believe. Many don’t join guilds. Some never run an instance at all. And there are a ton of these people out there. Scott Hartsman of Trion said any developer ignores solo players at their own risk. Maybe he knows more than you do?

3. Skyrim offers no end game, but it’s very popular and keeps tons of people playing for hundreds and hundreds of hours.

Skyrim isn’t an MMORPG. Every cavern and cave offers a reward. You don’t have to do them more than once to recieve the reward. It’s a massively different game and concept. Noone focuses on the level because there is no level restricted zones, gear etc. You can explore or do the story and neither causes you to miss out.

Just… just don’t compare them. Wait for ESO. Smash guild wars to kitten!

ESO won’t smash anything. It’ll be bug ridden, and take a year or two to develop and people with your level of patience will leave it for the same reasons you’ll leave this game. Just wait till Bethesda has to deal with the MMO crowd. It’s going to be hilarious to watch.

And yes, you can compare an RPG with an mmoRPG. Note the similarity in letters. There are many MANY people who play MMOs as RPGs. More to the point, there are many MANY people who wanted more RPG in their MMOs than older games gave them. WoW was great at giving you the MMO bit, but not so great at giving you the RPG bit. Sucks to be them.

Essentially WoW motivated players, but not characters. Games like Guild Wars 2 motivate characters. My character has reasons to do what he does. I didn’t really feel that way in WoW.

What? In WoW I felt my character develop. Become stronger as I progressed with gear. This game I have no connection to my character at all. Craft full gear and afk. And the reason I stopped this game wasn’t because it’s bug ridden but because it’s boring.

Plus they already running beta tests and they are not planning to release the game for a long while.

Don’t jump to conclusions about this game. I am not jumping to conclusions about guild wars 2. I have played it therefore I know the facts.

Leveling is a chore.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

It’s because some people like leveling. It’s a chore to you. It’s the whole game a lot of people.

OH GET THE kitten OUT OF HERE PLEASE! Hearts and events are just quests without the NPC interaction. Don’t kid me noone likes questing. In WoW noone liked it, in any game noone liked it. Its all the same. If the WHOLE kittenING GAME is questing then WoW offers alot kittening more. Please don’t say this games endgame is from level 1 because if that’s the case the endgame is just questing, bit of crafting and PvP and I wonder why the kitten IS EVERYONE PLAYING THIS PILE OF kitten?

Oh and a bar you have to fill up by killing kitten, collecting kitten or w/e is kittening questing. Bar or number makes no difference. Oh and we get variety in what we do with hearts because we can choose to collect/blah or blah??? Yeh but only because there is sooo few hearts that 10 hearts = 30 quests in WoW so essentially you are completely 3 quests with 1 heart… so obviously they will give you variety to compensate.

Plenty of people liked questing in WoW. There are a whole lot of people that keep rolling alts, because they don’t like end game and they just like questing.

Your problem is, you can’t acknowledge that other people might like something other than what you like. But they do.

I’d rather be questing than playing an “end game”, even though I’m quite good at end game. I just find end game silly.

Well done. So you’re basically saying this game that was out to try and beat WoW is actually dedicated to the lowest percentage of MMORPG players on the planet. Well done. About 1% of everyone who plays MMORPGs probably likes questing more than endgame content, pvp etc. And since guild wars 2 offers no endgame.. and just questing (covered it up calling it endgame confusing all the intelligent fans) I see they properly kittened up.

And also they lied through their teeth in their manifesto.

1. They weren’t trying to compete with WoW, because there’s no monthly fee. They were trying to make THEIR OWN GAME! Not just another WoW 2.0.

2. The lowest percentage of MMORPG players on the planet? Where do you get your information? Last I heard, no stastics were published on this. I believe you’ll find a greater number of people like the open world and questing and even solo than you’d ever believe. Many don’t join guilds. Some never run an instance at all. And there are a ton of these people out there. Scott Hartsman of Trion said any developer ignores solo players at their own risk. Maybe he knows more than you do?

3. Skyrim offers no end game, but it’s very popular and keeps tons of people playing for hundreds and hundreds of hours.

Skyrim isn’t an MMORPG. Every cavern and cave offers a reward. You don’t have to do them more than once to recieve the reward. It’s a massively different game and concept. Noone focuses on the level because there is no level restricted zones, gear etc. You can explore or do the story and neither causes you to miss out.

Just… just don’t compare them. Wait for ESO. Smash guild wars to kitten!

Fight Fire With Fire..Say No to Warriors

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Posted by: Jordan.6157

Jordan.6157

I was just thinking about this, and you know, I hardly ever run a dungeon WITH a warrior. Almost never. Oh, ocassionally here and there, but they’re the real exception to the rule. And then I thought about it….

Why not make dungeon groups and exclude warriors from them. Just post something on gw2lfg.com that looks like this.

Want to run SE Path 1…warriors need not apply!

First it would be funny to see how they like it, particularly if lots of people start doing it, but more, it would give everyone else a chance to get in their dungeon runs, without kowtowing to the efficiency slaves.

I think it’s a good move.

Does it matter? Not like this game has any structure to dungeons.

Leveling is a chore.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

It’s because some people like leveling. It’s a chore to you. It’s the whole game a lot of people.

OH GET THE kitten OUT OF HERE PLEASE! Hearts and events are just quests without the NPC interaction. Don’t kid me noone likes questing. In WoW noone liked it, in any game noone liked it. Its all the same. If the WHOLE kittenING GAME is questing then WoW offers alot kittening more. Please don’t say this games endgame is from level 1 because if that’s the case the endgame is just questing, bit of crafting and PvP and I wonder why the kitten IS EVERYONE PLAYING THIS PILE OF kitten?

Oh and a bar you have to fill up by killing kitten, collecting kitten or w/e is kittening questing. Bar or number makes no difference. Oh and we get variety in what we do with hearts because we can choose to collect/blah or blah??? Yeh but only because there is sooo few hearts that 10 hearts = 30 quests in WoW so essentially you are completely 3 quests with 1 heart… so obviously they will give you variety to compensate.

Plenty of people liked questing in WoW. There are a whole lot of people that keep rolling alts, because they don’t like end game and they just like questing.

Your problem is, you can’t acknowledge that other people might like something other than what you like. But they do.

I’d rather be questing than playing an “end game”, even though I’m quite good at end game. I just find end game silly.

Well done. So you’re basically saying this game that was out to try and beat WoW is actually dedicated to the lowest percentage of MMORPG players on the planet. Well done. About 1% of everyone who plays MMORPGs probably likes questing more than endgame content, pvp etc. And since guild wars 2 offers no endgame.. and just questing (covered it up calling it endgame confusing all the intelligent fans) I see they properly kittened up.

And also they lied through their teeth in their manifesto.

Leveling is a chore.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

It’s because some people like leveling. It’s a chore to you. It’s the whole game a lot of people.

OH GET THE kitten OUT OF HERE PLEASE! Hearts and events are just quests without the NPC interaction. Don’t kid me noone likes questing. In WoW noone liked it, in any game noone liked it. Its all the same. If the WHOLE kittenING GAME is questing then WoW offers alot kittening more. Please don’t say this games endgame is from level 1 because if that’s the case the endgame is just questing, bit of crafting and PvP and I wonder why the kitten IS EVERYONE PLAYING THIS PILE OF kitten?

Oh and a bar you have to fill up by killing kitten, collecting kitten or w/e is kittening questing. Bar or number makes no difference. Oh and we get variety in what we do with hearts because we can choose to collect/blah or blah??? Yeh but only because there is sooo few hearts that 10 hearts = 30 quests in WoW so essentially you are completely 3 quests with 1 heart… so obviously they will give you variety to compensate.

Too many non-player targets

in PvP

Posted by: Jordan.6157

Jordan.6157

They are pet classes, that is a valid tactic, the tactic of using pets as meat-shields goes back generations in MMOs.

Did you read what I said? Using pets as meat-shields hasn’t gone back generations in MMOs because as far as I know guild wars 2 and tera are the only ones that have the type of combat where you hit what your sword touches etc.

Other MMOs such as WoW you hit what you target and you can’t miss/ wont swing if you are facing the wrong way. You only have to be in range. Your sword actually most of the time is swinging far away and your still hitting.

I hope you can understand

Too many non-player targets

in PvP

Posted by: Jordan.6157

Jordan.6157

Hi,

PvP should be PvP not PvE. Why so many non-player targets? I see necros with loads of pets, mesmers and rangers. It clogs up the map and makes hitting them with your abilities harder with them putting very little effort into killing you.

For example I attacking a ranger with loads of random spirit pets out and I can easily target the ranger, I just can’t land a single attack because of his meatshield.

Please either lower their damage by alot and make them only good for a meatshield / confusing enemies or make them ghosts so they do damage / confuse enemies but don’t get in the way of the PvP.

Please hear my opinion. Your unique combat system makes it so that PvE meatshields work. The game has good PvP but this just lets it down.

More competition

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

I am the only person who believes that competition in games is vital?

More competition

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

Hi,

Guild Wars needs more guild wars seriously. There is no competition between guilds except in WvWvW but I can’t see much incentive to compete there.

I found the best times I played MMORPG games was when you join a guild (such as in rift or WoW) and you compete with the other guilds to complete extremely hard content. I found the competition aspect of it the most enjoyable then below that the raids then competition in gear.

I like guild wars 2. Think the game is great except there isn’t much incentive to log in.

Basically I am here to ask why hasn’t guild wars 2 got some guild wars?

Thinking about returning

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

TBH, Dungeons are badly designed because ANET didn’t bother testing them.. so no they haven’t improved. All of them are still a mess, boring and anet really haven’t fulfilled on that level still. Hopefully in the future. Fractals is really good and should be the line where dungeons have to meet in terms of quality.

I’m not saying guild wars 2 is bad. I’m just saying the dungeons look rushed and need improving massively. Bad mechanics, don’t deny it.

Problems of GW2 and the GW2team's response

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Posted by: Jordan.6157

Jordan.6157

I think there should be two versions of gw2. One with the current profession structure and one with the good ol trinity, just re-use the world for guild wars 2 (trinity edition). Then you will get the best MMORPG on the market. I bet it will have a massive amount more players than the current version of guild wars 2.

What End-Game Options Are There?

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Posted by: Jordan.6157

Jordan.6157

I like to eat at McDonald’s, but not every day. Do you think the manager and staff there sit around trying to figure out how to make me eat every meal there? No, there are plenty of people who come and go and it’s always busy even if it’s not the same people every day. This game is the same way, the devs don’t have a kitten if someone stops playing for a while. It was designed so that it’s easier to leave and come back than in other MMOs.

Yeh uhmm, Don’t compare a game to mcdonalds. It’s massively different in every way possible.

What End-Game Options Are There?

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Posted by: Jordan.6157

Jordan.6157

There really isn’t much end-game, but there is surely enough grind to keep you busy for a long time.

Legendary – takes forever and tons of grind for mats
Ascended – again tons of grind of the same dungeon and dailies for laurels

Other than that, don’t bother looking for raids or anything of the like. I think ANet is so bent on being ‘unique’ (which is already out the window imo) that they refuse to add anything like raids, true pve progression content and just replace it with more grind.

Here’s to hoping this will change… I need a challenge other than vertical ‘progression’

kittening legend. Everything you said is true. They have this extreme problem with trying to be unique that their game is lacking and people are quitting everyday.

What End-Game Options Are There?

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Posted by: Jordan.6157

Jordan.6157

The endgame options there are….

Hearts – Mega fun super enjoyable collection/assist/kill tasks that you have to do. There is no set number so it isn’t like WoW… but there is a bar to fill up. Thats completely different to having to complete a set number.

Events – Same as hearts just a bit more random… just joking they happen every minute in the same place.

5 man dungeons – 5 Man dungeons that are really hard and require alot of timing, rolling only when needed and alot of teamwork. One mistake from one player and you’re out. Just joking it’s really easy. You should have fun because its nice and easy. But you need to grind crafting, hearts or events to get to the first dungeon, which then you have to grind to get higher to get into the next dungeon and so on. This endgame content isn’t unlocked at the start of the game. You are locked out of it untill then. Considering the whole game is meant to be endgame this sucks a bit. I guess higher level = skill.

WvWvW – Watch out don’t go there unless you’re level 80. You will get owned unless you’re amazing at the game. Just kidding you will get owned.

sPvP – If you like doing same thing over and over again in terms of pvp this is fun. Everything is balanced but gets boring fast. I’d rather play CoD.

Crafting – You could farm the kitten out of the world to craft some crappy looking gear if you want. Or spend fking ages grinding to get a legendary. Your choice.

Here is my problem - Dungeons

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

What kind of dungeons u want? Something that u can do only once in your life? In which game can i find these kind of dungeons?

Ignorant. This is the issue with forums. People assume something, without reading.

The perfect MMORPG.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

(Incoming opinion from – Jordan.6157)

I think alot of people are misunderstanding my original post. I said that people’s most fav part was gear and honestly I don’t take that back. But my whole post was to try and show how removing the grind to spam dungeons and replace is with well made content (which is currently is, almost, opinions) and reward people once they venture through this well made content. If it was fun then people choose to do it again rather than being drawn back just because of the lovely gear they can get in the future.

That’s where I brought into single player RPGs like skyrim and fable. Because they do this method. They bring in a cool cave, gauntlet, arena event where you take on an amazing adventure and conquer beasts of different difficulties and you are rewarded for how well you do (fable)/ if you complete it/ if you did it under this certain time (fable). But these games don’t really give you a replay option because it’s single player. But thats what an MMO would have to do, allow replay. Just like they do now but with less…. grind. I hope you understand and don’t take my opinion the wrong way such as : “you just want gear for free you lazy bum” because that is not what I am talking about. Working and earning it should be in completing it. Smashing through the challenging, fun content is “working and earning it”. Not repeating it over and over. That is really the worst way to work and earn it.

I am not saying for them to release new content every day/week/month but rather.. make content that is soo much fun that, well you “want” to replay it.

Then there is WvWvW in the background, spvp, tpvp, events, orr, and all other replay stuff. Just… take a note out of successful RPG’s books rather than MMORPG’s because that is really where all MMO’s are common and unoriginal. With their very drawn out repeat system. The only way other MMOs actually do it better than gw2 is that the currency isn’t dungeon specific. That is just another issue.

Here is my problem - Dungeons

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

basically you are saying that you don’t like to play the game, except an occasional dungeon here and there, and yet want to get full exotic gear? …

dungeon gear is for looks, that’s why it is expensive. dungeon gear stats are quite horrible,
you can get exotic gear from various sources…
1) via crafting
2) via completing maps (when you finish maps level 70 to 80 you get one or two exotic pieces of gear)
3) eating MF food and waiting for it to drop from mobs during event
4) eating MF food and waiting for it to drop from enemy players during WWW
5) buying for dirty cheap from the action house (except berserker, cause all the noobs buy berserker… )

ascended items is a totally different game….

No, I never said I play dungeons here and there. I said it was my favourite part. But the experience is ruined by repetition. I want to invest the exact same amount of TIME and EFFORT as it would take to spam farm one dungeon for gear with the stats I like but rather do it over all the dungeons and mix it up a bit for a more enjoyable experience rather than a relentless grind.

I hope you understand. Alot of people usually respond the same way as you do. Just seems… a bit ignorant.

The perfect MMORPG.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

Sooo,

Obviously you need to earn your gear in an MMORPG and people’s most favourite part of an MMORPG is the gear. However… the only problem is, MMORPG’s are made all the same.

So guild wars 2 is no exception. It is undoubtedly a grind to acquire even one piece of dungeon gear. But why?

So here is where it lies “you must earn it, work for it”…

However surely, is not completing challenging content, battling through bosses not enough to earn it? You have proven your worth and your ability. Why then must you essentially “grind” for reward and kill the same boss you just killed again, and again. There may be three explore modes but I am nothing more than confused on why you have to run at least one of them more than once to gain the gear you so desire.
I will give you an example no grind then. A game that will undoubtedly be enjoyable. My Example here is skyrim or fable or any other single player RPG – soo, you kill something challenging and you instantly gain the treasure. You fight your way through a cave and gain the treasure. Why must all these MMORPG games be soooo different… sooo grindy? I would find this game alot more enjoyable if they made it soo completely dungeons gave you awesome treasure then you can “choose” to go back there if you enjoyed it rather than having to go back there again and again because you want the gear but you dislike the dungeon.

Anyway making the content challenging then rewarding for completion is definitely the way forward. Rewarding for multiple completion is definitely the way backwards.

How will this make the game playable for long durations of time? Well, keep the legendary gear for that but also make the content fun. Give it a reason to be replayed. There is WvWvW for multiplayer enjoyment. This is what should make the game have replay value and not… the “carrot on a stick”.

I am not here to ask for free gear. Actually the opposite. I want a hardcore challenge but I don’t want to do something I dislike over and over again because I know at the end I will love the reward. Don’t say “Ohh you just don’t want to earn it, work for it” because this should be enough to earn it in a fantasy game. I would find nothing in reality worth more than fighting through a cavern of giant spiders. I don’t understand why the game should be any different.

Thank you.

A Second Chance?

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Posted by: Jordan.6157

Jordan.6157

Can someone link what you guys are talking about please.

Here is my problem - Dungeons

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

Hi, I need some help. (This is entirely opinion based. If you get easily aggravated by other people’s opinions I suggest leaving this thread.)

I want exotic gear so I can compete in WvWvW. The stats I am looking for is toughness/precision/power. Looking at the gear vendors I notice that Sorrows Embrace has my fav toughness/precision/power gear. However my favourite dungeon is ascalonian catacombs but the gear from those tokens doesn’t offer the stats I want. It just so happens that Sorrows Embrace is my least favourite dungeon. I want to do all the dungeons but I feel like I should only do Sorrows Embrace to get the stats I want. I would much rather enjoy my gameplay and do all the dungeons and mix it up a bit than farm one dungeon over and over. To be honest each explore mode is enough for me.

I don’t like doing events (aka quests) because they remind me to much of WoW. Filling up a bar rather than filling a 0/10 number or just escorting/protecting. It’s nothing more than boring to me so I cannot get the Orr gear. Even tho they don’t offer the stats I want.

I don’t like farming gold, so I am essentially poor. I cannot afford Exotics and I don’t find farming materials for exotics fun.

My most favourite and fun part of the game is dungeons. But my experience is ruined if I have to farm one dungeon over and over or more than 3 times in different explores.

I have therefore come to the conclusion that I will stop playing this game because the part I enjoy the most (gear progression and dungeons) is pretty much torn between the two. I can either do all the dungeons and have a blast or do one dungeon and be miserably bored but in the end be extremely happy with my new gears.

That’s my problem.

Going to miss this game.

Where Guild Wars 2 went wrong for me.

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Posted by: Jordan.6157

Jordan.6157

I couldn’t make it past your first bullet…
After reading that all I got out of it was that you like the hard to get dungeon gear but want to be able to do an easier dungeon to get it. Maybe if you try harder to actually do something on the game instead of leave for a few weeks and hope for the best you might get somewhere

Sorry but your ignorance is just frustrating. All dungeon gear from every dungeon is the same level stat wise they just have different stats. That makes them all the same however surely you would consider it unfair for a condition damage player to do a harder dungeon over a toughness player? Just because that is the stats they want. But that was 100% not my point in the first place. My point was that people get bored of doing the same thing over and over and it’s the worst system out there in MMORPG games. Here is an example of a good game dungeon wise and I regret saying this but world of warcraft. Each dungeon varies in difficulty. Some are more difficult than others but the outcome in rewards is still the same. Why do people run it? Maybe because Blizzard have successfully found a way to prevent farming the easiest dungeon…. oh ye… lock out from the dungeon after completing it. But arena net have already come up to a solution they just need to make it dungeon specific. Diminishing returns. If you farm the same dungeon again and again your token loot is falls dramatically. Did I solve your issue now of "OH people will farm easy dungeons for the “hard to get” gear". Please………. spare me.

Where Guild Wars 2 went wrong for me.

in Guild Wars 2 Discussion

Posted by: Jordan.6157

Jordan.6157

Hi

I haven’t played this game for a couple of weeks now because quite frankly it got boring way to fast. This is why it got boring and where I personally think Anet went wrong:

  • Dungeon gear requires dungeon specific tokens meaning if you prefer one set of stats rather than the other you must farm one dungeon explore rather than choosing between all the dungeons to play. How it can be fixed – Make 1 dungeons token and it can buy all gear. It’s pretty simple and has been done in practically all sensible games. No don’t say “but guild wars 2 is different and stop trying to make it like other games” because quite frankly dungeon tokens in general are already a copy but they have done an aweful job with them and I would much rather prefer it to be like the other games than this tragic new specific guild wars 2 rubbish. Sorry.
  • WvWvW seems to do nothing to detract mobs. Zerging is fine by me if it’s tactical to claim a point fast but a giant group moving around together is not a zerg but a mob. (zerg = tactical). I really personally think this takes away the value of WvWvW combat wise when you find another mob and social wise. There is very few social interactions when moving in a mob rather than your toons being close to eachother. Smaller groups would definitely promote more social aspects and communication and would generally make it more tactical and enjoyable. But that is my opinion. If you like walking around in a mass mob doing nothing skillful to take down your rivals then I pity you.
  • sPvP is too linear. Why does every game seem to follow the same boring progression trend. It proves nothing but lack of identifying skill and makes skilled players feel left out if they do not play much. Only games I have really ever seen that have changed this boring line from 1 – 2 – 3 – 4 etc is halo 2 and halo 3. You could go up and DOWN ranks depending on your wins and loss. Your kills and deaths and your ranked position in the game. You would get paired with your own skill level aswell and it would make spvp alot more competitive and entertaining in random joins. Possible tpvp has its own ranks along side spvp. Anyway in halo 3 (the most played halo online, more than reach (which adopted the boring 1 -> 2 -> 3) method) was still playable for socials because they would all be the same rank, they wouldn’t have elitists jerks in their games etc being dicks in chat. Simply this system is better and in my personal opinion it feels ALOT more rewarding when you rank up.
  • Dungeons require too much “skill”. Sorry but avoiding all damage is nearly impossible and most the time it’s some unavoidable AoE that prevents your team mates from even reviving you. I hear this is all going to be fixed so I really don’t have an issue with it.

Anyway please remember this is all my opinion.

Thank you.

Is it me or does dungeons feel wrong?

in Fractals, Dungeons & Raids

Posted by: Jordan.6157

Jordan.6157

Well I’m off to play MoP and go on gw2 1 hour a day just to do jumping puzzles in WvW. I hope something changes.

Is it me or does dungeons feel wrong?

in Fractals, Dungeons & Raids

Posted by: Jordan.6157

Jordan.6157

GW2 made great strifes in the outside world, when 20 players just happen to be in the same spot. That is the strength of the game, each player is working independently, nobody else to blame and the game can support almost any amount of players in one spot without breaking down int fierce competition for mobs, loot and drops the way older MMOs did in the past. This is what I would call “uncoordinated PvE”.

In the same way ArenaNet defined coordinated and uncoordinated PvP in the past, there is also coordinated and uncoordinated PvE.

Coordinated PvE of past MMOs had this necessity of all players interlocking before the group as a whole was capable of interacting with the opposing monster horde. In GW2 dungeons, each player is still pretty much on his own when facing down a monster. There are only two modes. Either you have aggro, in which case you enter defense mode until another player gets aggro. Or you do not have aggro in which case you dump damage. You do not have to learn your part, there is only one part and at best it differs from boss mechanic to boss mechanic (of which there are too few). For example, take Lieutenant Kholer, this is a ranged encounter. You have to pick your ranged weapon, learn how to dodge him if he attacks you, learn how to dodge his AoE pull (group encompassing attack) and that is it. Spam damage, dodge until he looses interest, watch out for his animation. IF your cooldowns were instantaneously, you could play the encouter on your own, but they are now, this is why you need other players. So you can pass aggro and trigger your defensive skills in a giant merry-go.round. Next enemy, same thing, new pattern, if there is a new pattern.

Technically, that is not a multiplayer game. GW2 dungeons are a single player game in which you are required to have other players present for the sake of achieving enough damage output and allowing defensive skills to cooldown. The difference between a story mission and a dungeon is enemies having ten times the health. This is the price ArenaNet paid for removing trinity. Each player has to do the same thing and the group is glued together by damage output requirements, not by providing different functions. Defensively speaking, we do not have specialists anymore, but each player needs to take care of himself.

As a result, a single player mission is therefore no longer any different than a dungeon. In the olden days, you would have hit a wall of your ability to provide a function (Tank, Heal, DPS) in an encounter and therefore recruit a team member to provide that function. In the past, you would have recruited a team member and you would have instantly seen how he complements your abilities (Tank, Heal, DPS) and adds value to the group by providing another piece of the puzzle. Now you have GW2, a single player game with monsters so big, they require five players to to an aggro relay of sorts. This is what gets called dungeon, this is not the type of coordinated PvE players are used to.

I think this has slightly ruined the game. The new single player aspect has made the game alot less competitive PvE wise and without PvE competition between guilds I must say PvE seems very bland and boring. Most people would disagree but this is just my opinion on the matter.
The reason I play MMORPG games is for the mutliplayer experience and the teamwork aspects which is why I am addicted to WvW however I really wanted PvE to work for me but it turned out that I much prefer the healer/tank/dps simply because it is more teamwork mulitplayer based and people may say “it’s slackers club” but quite frankly it’s no different from guild wars 2 except you avoid the kiting of the boss. Everyone still has to time the enemies attacks to move together to a zone to minimise damage and avoid stuff. The only thing the tradition trinity does differently is that it is alot more organised and in my opinion is more skill based. I love guild wars 2 and will always play it for it’s pvp aspects but untill PvE is more attractive to me I will never think that it’s superior to the holy trinity because quite frankly it does nothing different except removes teamwork roles and adds random aggro. yippie!

Is it me or does dungeons feel wrong?

in Fractals, Dungeons & Raids

Posted by: Jordan.6157

Jordan.6157

Defensively speaking, we do not have specialists anymore, but each player needs to take care of himself.

This to me is one of the most interesting things about it. It is unlike any other fantasy themepark RPG out there. Lets be honest – EQ/Rift/WoW: A healer is a healer, A tank is a tank, A DPS is a DPS. Sure you might get a different flavor, but just just because you paint something a different color doesn’t change what it fundamentally is. ANet said it would be different – It is. It relies on player skills – your skill – not someone elses to bring you through it. I like that. If you get hit to where your almost downed nobody is going to insta you to full HP and your woopsie is gone. It is there and you better have saved your heal, your shield block, your parry (all of which are important to “tanking” melee’s) I don’t want to have my tank who I played VERY well be brought down by a healer that just isn’t as good anymore. If I wanted to play those games there are a billion of them out there to choose from. A majority free to play at that.

This is different – and it is good.

This is where gw2 has issues. It does rely alot on other players helping you out and not really based on your skill alot of the time you go down. There is really too much unavoidable damage in some of these dungeons and it’s not “oh no I used my heal too early” on most of them because they kill you before you even go low enough to even consider healing.
So in Dungeons most of the time you rely on the team members to help you up when you go down and it’s the ones that don’t help that are truely the worst players not the player that goes down.

I hate it when people say “if you go down you are doing something wrong. You are noob” or anything of the sort because quite simply the only reason the downed state was introduced to the game was because going down in dungeons was going to be extremely frequent and they wanted to promote some form of teamwork in dungeons considering they scrapped every single ounce of it when they decided to not go by the traditional trinity system.

I hope you understand.

Is it me or does dungeons feel wrong?

in Fractals, Dungeons & Raids

Posted by: Jordan.6157

Jordan.6157

Hi,

Not sure if it’s just me but I am finding that dungeons don’t feel right. There is something about them that feels off for me. I cannot place my finger on it. My main concern is that I don’t feel that the trinity system arena-net has adopted fits in with their dungeons. It just feels like dungeons are missing something.
Just wondering other people’s opinions on this.

Thank you.

Pistol/Pistol, viable on it's own?

in Engineer

Posted by: Jordan.6157

Jordan.6157

“I’m wondering what the community thinks about dual-wielding pistols, and your opinion of dual-pistols being viable on their own (no utilities or kits).”

“Huh?
1-5 for pistol skills.
another 3 for elixirs
another 5 for FT
4 tool belt
+ the elite.
18 in all!”

He said no utility. So 5 skills for main set. Not skill intensive.

Golem Arms

in Engineer

Posted by: Jordan.6157

Jordan.6157

Otherwise. Very nice thread and drawing. Well done.

Golem Arms

in Engineer

Posted by: Jordan.6157

Jordan.6157

Only problem would be that charr, human, sylvari and norn wouldn’t go with the “golem” part of “golem arms”.

Pistol/Pistol, viable on it's own?

in Engineer

Posted by: Jordan.6157

Jordan.6157

No it’s not skill intensive. You are using 5 keys

Pistol/Pistol, viable on it's own?

in Engineer

Posted by: Jordan.6157

Jordan.6157

P/P is viable but it’s extremely unskilled and just for people who don’t want to try when they play.

Rolled Engi, loved it, But hate the way Rifles work

in Engineer

Posted by: Jordan.6157

Jordan.6157

Please remove this thread Anet. It’s not fair on the players who enjoy the engineer for the profession it actually is. How lame to change rifle skill set. Please just… no

Rolled Engi, loved it, But hate the way Rifles work

in Engineer

Posted by: Jordan.6157

Jordan.6157

I like the rifle how it is. Don’t change it. Wont be fair on the players that leveled an engineer with rifle that actually like the profession for what it is.

Titan Alliance no more?

in WvW

Posted by: Jordan.6157

Jordan.6157

What is Titan Alliance anyway? Never heard of it before yesterday because of these forums? Is it just a big cluster of guilds who decided to join some random guild group called Titan Alliance and because there was soo many guilds (even tho they may be full of syndromes) the guilds stick together like they would and there is many split massive groups?

Wow titan alliance sounds SKILLED!

The thing that ruins WvWvW!

in WvW

Posted by: Jordan.6157

Jordan.6157

The Zerg Group.

  • I hate to say it but it’s a bunch of uncoordinated brainless sheep just following each other around the map and PvEing the closest gate they find.
  • Stonemist castle etc can be taken without the zerg still. It’s called organising a large group to attack. That is not a zerg. Let me tell you the difference. The Zerg is the majority of the server running around in a stupidly large group taking what they find. I know most of you probably cannot see the difference but WvWvW tower taking should be on a smaller scale and castle/keep taking on the large scale. I just find the Zerg ruins the entire game because noone ever wants to do anything on a more organised level.
  • A Zerg is less social than small organised groups. There is no interaction between players apart from following them around. I have received emails from Anet saying “Guild wars 2 is a social game” but this is beyond social.
  • There is no skill involved and servers will never adapt and learn to become skilled and organised together unless something is done to prevent the zombies from gathering into a mindless horde.

and yes… I am butt hurt because nothing makes me want to rage more than an enemy or ally zerg group.

Formal Challenge to Titan Alliance

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Posted by: Jordan.6157

Jordan.6157

Who the kitten is Titan Alliance?

WvWvW Suggestions. Anti-Zerg! Reduced Lagg!

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Posted by: Jordan.6157

Jordan.6157

Okay. In WvWvW now and I just realised how much the zerg has ruined it. I look on map and we have our share of the zones population maxed out because there was a queue but all I could see was “go Durios” and I swear our entire server on that map was there. I was asking for 1 or 2 people to help me with Ogrewatch because it was empty but noone bothered.
There seriously needs to be something to ruin the zerg strategy.

Disrespectful Emotes.

in Suggestions

Posted by: Jordan.6157

Jordan.6157

Hi,

There needs to be some disrespectful emotes like /spit, or /facepalm… something like that just so when I get chased for miles in wvw by a pack of 10 people just to get stomped after 10 minutes of running of if some class that doesn’t deserver respect like thief pops out of nowhere and makes the fun skirmish you’re having a pile of kitten I want to show those people how little respect I have for them.

I am sure the entire population of Guild Wars 2 agrees with me here.

Thank you!

Claiming - I am sick of it!

in WvW

Posted by: Jordan.6157

Jordan.6157

“Being in a big guild doesn’t make you special. You are literally being given those upgrades and WvW buffs just for logging in. What makes you think that you deserve the right to claim a location more than a guild that has to work their arses off for the same thing? Why should your guild have the right to claim a location five minutes after you go out to WvW more than a guild that has been out there for 10 hours?”

Not sure if referencing to me or not. But I am in a far from big guild personally. My only issue is having a party willing to defend the keep and then our motivation to defend it being trashed because of another guild claiming it then fleeing off to do something on the other side of the map. Buffs or not, this isn’t stonemist castle this is a small tower and it’s just enjoyable to defend a tower with the guild’s label on. In the end we ditched that tower, it was taken back in 5 minutes by the enemy and we were hunting for our own tower. Those buffs really helped out there.

Claiming - I am sick of it!

in WvW

Posted by: Jordan.6157

Jordan.6157

I don’t give a flying kitten if you take me seriously or not. You judgemental inbred. Also regarding the post, defending is probably a lot more crucial to the game at the moment than zerg attacking. A group of 10 can easily hold of the enemy zerg for 10 minutes with the right siege and with that time the allies can go out and do their thing while zerg is distracted. Claiming is for buffs I understand but if a group of defenders wanted to defend a keep they would most likely want to defend a keep with their guild emblem on. Even tho it’s again another cosmetic feature of the game it is still motivational. People too worked on mechanics than actual players it seems.

[Video] Thief PvP, Yippie Kye Yay 5

in WvW

Posted by: Jordan.6157

Jordan.6157

To the OP. Promoting on these forums is probably one of the best ways to get dislikes for your video. Sorry but it’s true.

Claiming - I am sick of it!

in WvW

Posted by: Jordan.6157

Jordan.6157

“Tactical positioning of siege weapons and the decision for what siege weapon is best for the situation (oh there is enemy players with ballista’s and oil inside the tower. We can either attack from the gate destroy their oil and ram there door but this is a risk since the tower looks active or we could take a more ranged approach and take down the wall).”

Sometimes this quote stuff don’t work. Anyway. Even tho it’s the most present at the time of kill it still doesn’t prevent them from capturing and running. Something in this system is flawed.. I can’t see what!!!!!!

WvWvW Suggestions. Anti-Zerg! Reduced Lagg!

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Posted by: Jordan.6157

Jordan.6157

Uhm. No. How long did this take you? cuz this is… honestly? pretty dumb. sorry
1. Noone’s going to leave because a gate can only take damage from siege weapons. IF that were the case then everyone would stay to defend the siege EQ
2. They’d stay to push the enemy back off the keep/tower walls.

3. Walls already only take siege damage which makes sense, but gates too now?

4. Taking a tower/keep/castle is a combined effort which needs every man a server can get. You’re saying. attack a keep with 10 people and their siege EQ only to be overrun by the other teams defense of 100 people. because “Everyone else” is just not needed anymore because they cant damage gates. they’ll just all be split up prancing around the walls “tactically” splitting up and weakening the offensive… yes.

What a tactical way to weaken your server effort when the other server comes down on you as a whole server in a combined effort to defend their territory.

5. In a game where it’s already hard enough to get mindless players to cooperate, you want them to split up during the only time’s where a server works together as a team?
Not going to happen.

I’m not saying i have a better idea, but this has so many flaws it’s terrible.

You are simply the most ignorant idiot on the planet. This is just a method of giving servers who co-ordinate the map a larger advantage over meat-heads grouped up like a pile of brainless zombies. Another massive gap in your amazing knowledge is if 10 people are on siege and there are 100 defenders over-running them… well maybe the 90 players we arn’t using can capture their other 4 towers whilst these idiot brainless defenders are smashing their faces against their keyboard 100v10. People will probably still zerg up like absolute boring faeces and just all sit defending siege but in the end when the other server are split up are capturing multiple towers/keeps at one time at the same speed as the zerg those idiots sat next to your ram/treb/catapult/golem will realise how much of a waste of space they are when they get dominated.
Oh and there you go.. zerg teams at the bottom of the leaderboard and teams with brains and the ability to co-ordinate the map at the top… how it should be.

Maybe you should think a little before you reply in such a rude ignorant idiotic manner.

WvWvW Suggestions. Anti-Zerg! Reduced Lagg!

in WvW

Posted by: Jordan.6157

Jordan.6157

Just an addition to my original post. Smaller groups 10 – 15 or so usually don’t use their skills to break gates anyway so it really is just a way to eliminate the Zerg. Small groups tend to place a catapult or ram..

WvWvW Suggestions. Anti-Zerg! Reduced Lagg!

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Posted by: Jordan.6157

Jordan.6157

yer, possibly swap the build order for doors first.

WvWvW Suggestions. Anti-Zerg! Reduced Lagg!

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Posted by: Jordan.6157

Jordan.6157

Sounds reasonable. Though I figure a non reinforced door should still be damageable by players. A little more incentive for the upgrade.

Though the way I understand it, isn’t there already a population cap? I don’t recall the numbers off the top of my head but I recall it mentioned some time ago that WvW has the populations split 33.3% and reserved for their respective servers on a map by map basis. So that a particular server would never have more than 1/3rd of the population of the map.

I have no idea actually. I just thought at night some people complain about night caps because more players on the opposing server go on at night etc. Btw very good idea with making the basic gate damageable by players and then making the reinforced door immune to player damage. But problem is if it’s not straight up immune from enemy player damage when it’s wooden what’s to stop a massive zerg storming around trying to find wooden doors to bash down. But otherwise would be a very good change if they were just to add that.

WvWvW Suggestions. Anti-Zerg! Reduced Lagg!

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Posted by: Jordan.6157

Jordan.6157

Hi. Here is my suggestions to make WvWvW a more skilled environment and a more enjoyable place for everyone.

1. Keeps/Towers - Nothing worse than claiming your own keep and beefing it up with ballista’s and arrow carts etc to find that 5 minutes later the enemy zerg comes along.. but you think “Eh, I have a ballista, this should be fine”. So you take control of the ballista and destroy the many siege weapons they build in your ballista’s line of sight. There is a wall on the keep that the ballista won’t be able to reach and could be stealthy taken down by the enemy with a catapult considering I have the gate covered. But oh no the gate is down? How? Oh yer because the zerg spammed spells at it.

Although destroying a gate with spells is good I think that all it has lead to at the moment is a zerg party storming around the map, lagging people out taking keeps with out a single thought in their mindless zombie brains.

Sooo even though it’s going to get absolutely ridiculed I am suggesting to make the gates only take damage from siege weapons. “Oh what is this kitten” you may be thinking. Let me explain you through the advantages of this.

Advantages:

  • It will split the enemy zerg. There will be no need for a massive group to travel around taking keeps effortlessly because they can just spam spells. Instead there will be more smaller groups split around the zone. This would undoubtedly promote a more tactical approach to capturing towers/keeps.
  • I don’t think it’s fair for the amount of gold invested into a tower for it to just go down the drain because an unbeatable group that you cannot stop has destroyed the gate with their 1 skill rather than invested into taking the tower/keep.. I think if the tower is fortified it should be a little more required to take it down with the more expensive of siege such as a golem or treb.
  • Because attackers will be split up so will defenders. Don’t think “oh no now the people attacking keeps will stand no chance against the defenders” because if every keep has a small group attacking the defenders will have to split their resources if they want to keep their towers.
  • Reduced lagg. People will most likely be evenly distributed around the map therefore you should experience less of the 60 down to 10 fps problems that most likely happens now.
  • Attackers will look after their siege more. They will have to defend them better. Again promoting a more skilled environment. You shouldn’t think you can just place a ram and get away with it. You have to keep the enemy players from hitting it. Guardian’s bubble etc.

Disadvantages:

  • A lot of towers will be taken down from ranged if they are heavily defended. This would require the players in the tower to move out and do something about it.
  • Taking down a gate with the short ranged siege will be harder but excess players not using siege can keep enemy players off the back of the siege controllers. Possibly a solution to the disadvantage a melee siege would have on walls would be to make the gate have alot less health and make alot of the ranged siege unable to damage it. Buff up ram’s health aswell and give it a defensive ability like a bubble shield.

I mentioned tactical play. What I mean by that is if you are struggling to capture a keep/tower because the enemy have it too well defended since they are playing well you shouldn’t be able to just stand there and keep attempting to assemble siege. You have to try and lure them out of their keep. Potentially by cutting their supply off and putting more pressure on the other keeps/towers trying to draw them out to take back their supply and help the other tower/keeps lowering the defences.

This is only a suggestion anyway. I hope you kind of understand what I am trying to say. This would also make the WvWvW leader boards a little more meaningful than the current one is. Especially if they put a fair cap on some worlds to prevent over population and just outnumbering everyone.

2. A population cap - There seriously needs to be some sort of system to prevent some server’s become far too dominant in WvWvW. It’s not fair and makes the WvWvW leaderboards meaningless at the moment. But now you think there will be complaints from these servers because they cannot get into WvWvW and it’s restricting their gameplay. Well only solution to that is to change server. This would also equal out server populations and benefit the game altogether.

Claiming - I am sick of it!

in WvW

Posted by: Jordan.6157

Jordan.6157

Sup,

I spend alot of effort trying to capture keeps wasting my siege so I can 2 man a wall then a group of players on our team come along and bath in our glory… but what I kittening hate about WvWvW is all the braindead kitten guilds that claim a keep then kitten off.

There needs to be some sort of way to fix this issue so guilds that are going to stick with the keep and build it up have the claim and not these braindead ones.

I system such as if a guild member is not active in that keep for 30 minutes after capturing then it becomes a neutral keep or something like that. Not active could mean no guild member is inside the keep for 30 mins or a guild member hasn’t started an upgrade for 30 mins since capture. Maybe extend the time. I just wish it was different.

A crippled class. Why?

in Engineer

Posted by: Jordan.6157

Jordan.6157

I do not want to come across sounding like an engi fanboy, but here is why I love my engineer. Please allow me to use your points:

1. Yes we only have 2 weapons, but like you say later, we have weapon kits, making our class the only one able to potentially switch between 4 different weapons in combat, and each of the utility slots give you a bonus toolbelt ability that is dependent on your weapon kit. This gives us a lot options in combat. The only other class that comes close to this is the Elementalist.

2. Like I said above, you are not really giving up utility as each kit gives you a toolbelt (F2-F4) ability. Every time you choose a utility, you get 2 abilities instead of one like other classes.

3. Can this not be said of every class? When you break it down to basics like that, every class as a range shoot ability, a range aoe ability, some aoe support boon or heal, etc.

As for our utility skills, I would argue that our kits give us the utility within the abilities you gain by equipping them. For example, the “Air Blast” skill from the Flamethrower gives the same type of utility as the “Kick” or “Stomp” ability from the Warrior profession. Within the same kit, you also have a wall of fire and AOE blind. Not to mention gaining the ability to add massive Burn buff to your next outgoing attack. All this with 1 utility slot.

In closing, this class is obviously not for everyone and it takes a while to get used to it, and even longer to master. And even if you do get used to it, it might still not be your thing. This class offers a mix of utility, support and dps that is a lot to take in, but when played right is very powerful.

To each his own I guess. I personally love it and constantly experiments with new ways to play it and keep it fresh.

You only came off as the most sensible person on the entire engineer forum. I don’t understand why people who do not like the profession for what it is (discluding all this sigil kitten) then why do they play the profession.