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Why are we supposedly not good at support?

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Josher.9612

But do you look at the numbers from that support? If we had meters like in WOW, that record everything from healing to damage, ect, people would seriously go “WTF, really?”. There is no real support in this game from a Necro. Its a little piddly help here and a little piddly help there. To see anything at all you have to sacrifice everything and even then, when you look at what you’re sacrificing and what you get, you’ll again go, “WTF, really?”

I blame it on lousy traits that deal in tiny percentages that just aren’t all that noticeable…if they even work.

Let's debug minion AI

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Josher.9612

Why would Jon say, “Keep it up…” As if these bugs haven’t been mentioned since beta? Seriously, I haven’t played in a month and popped it to see if anything has changed, but it seems like Jon is just saying the same things he said a month ago to a new group of people=) There should be NO SURPRISES at this point regarding the AI and its bugs. This stuff isn’t new at all. Nothing has changed.

Am I making a difference or not ?

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Posted by: Josher.9612

Josher.9612

Its one of the reasons why the battle system in groups seems so poor. Group unity is NOTHING compared to how other MMOs do it. Call it the trinity. Call it UI design. Call it whatever you want, but when I played WOW for example, I knew when I was supporting others and when they supported me. In GW, you just don’t get the same sort of feedback. Blizzard simply understands this so much more than ANET ever has.

It could be how in other MMOs, certain buffs are reserved for certain classes, so you know what you’re going to get because X class is in your party. And they were far more apparent when the buffs hit you. In GW2 everyone has almost everything, and then there are stacks of it, instead of it simply being on or off. The boost isn’t significant enough. Sometimes, you barely notice. Sometimes you do.

How classes support one another is just badly designed, no matter how you slice it, unless GW is all you know. Then you might think its great. Then again, ignorance is no excuse=)

There are plenty of games out there that play that way. This is the one that doesn’t. I think its refereshing to “not” have to depend on anyone for heals. Everyone being able to mind their own heals first and foremeost…“and” share if they can is enormously liberating.

I played healers also in a couple of those other games. This sysyem is better, imo.

In theory, taking care of yourself is nice….when soloing. In a group, there is no group unity compared to other MMOs. Soling is more fun here. Grouping is mostly terrible, since the whole point of a group should be how well you mesh with others. But there is no meshing. There are no real roles. There is no true way to control agro, shed it, shift it, heal others enough that it matters, control the battle. All you can do is react to the circles and heal yourself when you need it and avoid the 1 shot kills, but I can’t really help anyone in a meaningful way besides a rez.

Spite line worth it for condition-mancers ?

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Josher.9612

Traits in this game simply don’t make the sort of impact they should. There should be pretty major differences and VERY obvious benefits, instead of “Meh, I can make it up with gear…”.

Cranking up healing effectiveness simply doesn’t benefit you all that much…

Cranking up condition duration does WHAT exactly when people just purge it?

All vampiric/siphoning abilities don’t give the obvious benefits one would expect.

I compare it with what I can do in other MMOs and its just so underwhelming.

Traits make an absolutely ridiculous amount of difference on my Mesmer. They just don’t really matter for the Necro.

Which is why its broken. Since that’s the only character I really care about, that’s all that matters.

To clear things up about "A dying game"

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Josher.9612

Until they allow a /who command, there is NOWAY to know anything. Certain other MMOs let us know exactly what’s going on. ANET likes to keep everything vague.

Spite line worth it for condition-mancers ?

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Josher.9612

Traits in this game simply don’t make the sort of impact they should. There should be pretty major differences and VERY obvious benefits, instead of “Meh, I can make it up with gear…”.

Cranking up healing effectiveness simply doesn’t benefit you all that much…

Cranking up condition duration does WHAT exactly when people just purge it?

All vampiric/siphoning abilities don’t give the obvious benefits one would expect.

I compare it with what I can do in other MMOs and its just so underwhelming.

Article discusses valid points about guilds

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Josher.9612

90 members – only 6 on last night. Do the math.

Am I making a difference or not ?

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Josher.9612

Its one of the reasons why the battle system in groups seems so poor. Group unity is NOTHING compared to how other MMOs do it. Call it the trinity. Call it UI design. Call it whatever you want, but when I played WOW for example, I knew when I was supporting others and when they supported me. In GW, you just don’t get the same sort of feedback. Blizzard simply understands this so much more than ANET ever has.

It could be how in other MMOs, certain buffs are reserved for certain classes, so you know what you’re going to get because X class is in your party. And they were far more apparent when the buffs hit you. In GW2 everyone has almost everything, and then there are stacks of it, instead of it simply being on or off. The boost isn’t significant enough. Sometimes, you barely notice. Sometimes you do.

How classes support one another is just badly designed, no matter how you slice it, unless GW is all you know. Then you might think its great. Then again, ignorance is no excuse=)

Can we at LEAST have minions regen?

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Josher.9612

But a minion with a sliver of life left after a battle is a useless minion, which happens very often. Should we wait around for another 30 sec twiddling our thumbs waiting to re-summon? Or, blow a healing well and wait AGAIN for that timer? That’s not fun, nor intuitive. Minions are not nearly as tough as pets or controllable at all, so a minion who regens OOC doesn’t effect anyone. Its not overpowered or unbalalnced. If someone can explain an imbalance that it creates, I’d love to know.

Seems like something any braindead tester would notice within minutes of playing back in an alpha stage. How it got into beta, I’ll never understand.

My opinion of Magic Find.

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Josher.9612

Useless stat, since loot rewards are mostly terrible, ESPECIALLY at the expense of stats that actually matter. Just another stat to MILK people into thinking they need multiple sets of gear. HORRIBLE concept. In a game like WOW where loot is cool and you WANT it, it makes sense. In here, you buy everything for tokens anyhow. Random loot is vendor trash mostly and your odds of finding something you actually want is so low, who cares?

Wow, you have a very similar name to mine… I digress… even if the loot was cool it wouldn’t make sense. It’s still rewarding the people who contribute less. It’s fuelling a greedy, leaching attitude.

Agreed. There is no real purpose for it. A food buff maybe, if it was even noticeable. Pop a tastycake and give yourself a 1 hr buff. Or, attach the buff to an activity like killing a veteran or Champion, which would give people a motivation to actually kill them, since their loot tables are certainly no better than anyone else. Attaching it to gear seemed like a “wouldn’t it be cool if…” idea with no real thought as to how it would effect the game.

Why do most of you prefer to play alone?

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Josher.9612

I really dislike voice chat unless its with people I know in real life. New players have lost sight of the art of chatting in text form. You can communicate with a lot more people at once and no one talks over anyone else. Its also easier to follow conversations. And frankly, I can’t stand listening to a teenagers or college students talk about games, life or current events, but that’s a generational thing.

A Second Chance?

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Josher.9612

I’m playing ME3 for now and will probably play other games I picked up over the holiday weekend for a few months. Will check back later to see how many Necro bugs have been squashed and if a decent LFG tool has been implemented. Won’t ever bother buying any sort of expansion until those KEY problems are addressed. I simply refuse to sit around for a 1/2 hour looking for a group, when I can only play for maybe 2 hrs. I can’t rely on the guild for groups all the time and sad to say many are already in groups by the time I get on. Frankly, I have no interest in running the same dungeons over and over again to play male barbie dress up. There are more engaging games out there.

GW2 was great up until 80, then you win. Not the way a MMO is supposed to be. But since there is no fee to keep me around, I can just stop playing and not care anymore, which is a bummer when it comes to social interaction.

I cannot find a Fractal group to run with :(

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Josher.9612

Oversight that a little testing would’ve solved. Its asking yourself, “What if…” But ANET seems not to consider that little thing when designing anything. For example…What if 100 people are on your screen at once…" The answer is, the engine is incapable of displaying that many players…" Their solution should’ve been, optimize the engine so its capable of handling the load. Instead, they hoped people playing never played another MMO thats actually capable of doing it….like GW1 players=)

My opinion of Magic Find.

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Josher.9612

Useless stat, since loot rewards are mostly terrible, ESPECIALLY at the expense of stats that actually matter. Just another stat to MILK people into thinking they need multiple sets of gear. HORRIBLE concept. In a game like WOW where loot is cool and you WANT it, it makes sense. In here, you buy everything for tokens anyhow. Random loot is vendor trash mostly and your odds of finding something you actually want is so low, who cares?

What is Causing People Not To Play GW2?

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Josher.9612

There comes a time when one just thinks, “Whats the point?” and then you slowly stop caring about the game. The problem is, instead of it happening 5 or 6 months down the road, it happens in 1 month, maybe 2, which is pretty bad for an MMO.

5 main cities are dead. They need some love

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Josher.9612

A proper LFG tool would fix most of the problems, since once you take away the LFG spam, you basically can just be in any city of your choice. FOTM not being in an actual city would’ve also helped spread people out.

Why Autoattack Needs a Reassessment

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Josher.9612

Removing the energy/mana-like system that most RPGs have, took away a lot of depth in the combat system.

How is it really with DPS and Loot?

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Josher.9612

You have to do X amount of damage to tag the mob to loot it. If you don’t do enough, no drops. Since ANET I don’t believe released any specific % of damage, try to do as much damage as possible. For some classes, that’s harder than others. For trash, AOE bursts are the only real way to get tags. For veterans and champions, classes relying on conditions are at major disadvantages, due to bleed caps. That cap fills up quick so if you’re at the end of the stick, all that damage isn’t hitting the mob at all, when your’e competing with other classes that have continuous burst potential.

Necro specifically has problems in this regard. Tagging is easy, since we have AOE. But, doing enough damage to get drops is NOT so easy. Don’t even know if you’re guaranteed a drop at all. Again, ANET is stingy with specifics , which is always frustrating and leads me to believe they don’t know their own systems.

Corruption skills (why?)

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Josher.9612

After playing a bit of elementalist and having experienced recent events with my necro, i really wish those ground target effects would happen on my focused targets location if i double tapped the skill button. Trying to effectively put down that ground target while both myself and my target is moving, even with things like greater marks, is a major pain.

The ground targeting trait should default at the location of your target and then be movable with your mouse. I was never sure why it wasn’t designed that way in the first place, since the whole point of ground targeting is to place it at your target, AWAY from you. So why not make it intuitive and do what its true purpose is. Its one of the many little things about GW2 that makes me scratch my head. Stuff that should be obvious to any designer right from the start.

Its not that its a pain to manually aim, but it isn’t as smooth as it should be.

So Southsun Cove..... what's it for?

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Josher.9612

Was there last night. Saw around 5 people. Guess I have to look up on the web(lame) where the cool stuff is, since nothing in-game actually clues you in. At least nothing obvious, like NPCs telling you about hidden treasures near X or Y.

Guild Wars 2: The Best MMO Ever Made.

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Josher.9612

It has certain cool things, but best?? Not by a long shot. Its fantastic for a month, then goes downhill fast when all the mechanics break down. Longevity and number of actual players is the best sign of a game’s quality. Its just not the game certain people want to mention due to it not being cool enough for them=)

Like others, it has great potential, but its being squandered.

Players enjoying, forum go-ers whining?

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Josher.9612

I’ll go by the numbers. In the 1st month there were a lot of guild members logged in. By the second month, there were less than 1/2. Now, its less than 10 on during prime time. You think this is isolated?

Ancient Karka? The First Good Boss Battle?

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Josher.9612

I also thought the initial boss battles in the starter area were the most interesting. That’s kind of sad. Not hard but cool looking.

Lost Shores Feedback Thread

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Josher.9612

It’s a great game on the surface plagued by loads of little issues that really shouldn’t be there. A nice battle engine on the surface killed by a lack of group focused gameplay. Massive Pvp killed by draw in problems. Exploration that goes unrewarded. Everything actually goes unrewarded. Or minimally rewarded. Big world with far too many loading screens. There shouldn’t even be loading screens when you transport in the same map. A traits system that is bugged, depending on class. We’re talking traits completely not functioning or useless. Down leveling that doesn’t solve anything…who cares about going back to do lower lvl zones when the rewards are terrible. Mostly the reward structure is terrible which kills much of the Pve.

Yes, this event was a massive failure.

No time to participate/different time zone [merged]

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Josher.9612

A who,e island full of the same enemy with far more hps than any other lvl80 that you’ve faced is not fun…then they heal up. Add in lag, invisible players, invisible enemies, ect and you get a very boring event.

Lost Shores Feedback Thread

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Josher.9612

Maybe people dont dodge because they can’t see the circle or there’s massive amounts of you know…lag.

Lost Shores Feedback Thread

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Josher.9612

Agreed. It’s like releasing a car with no windshield. Hey it runs but you cant actually see.

No drops from Champions!

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Josher.9612

Oh, its just another bug.. Really truly, they didn’t mean it…snicker. Remember no monthly fee, it doesn’t matter what they do. They already have the money. If they already made x amount of profit, the game could shut down tomorrow and it wouldn’t matter. Their investors would be happy.

I Know Why They Changed

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Josher.9612

Then you have fans telling people to go play something else if you don’t like it. How does that help?

No one should ever go to Lost Shores..

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Josher.9612

You’re expecting decent reward drops=) You have to buy all the good gear in this game. ANET totally blew the entire concept of cool drops, something that’s an obvious draw in any RPG that keeps even the most monotonous activites “fun”, since you just never know when that awesome piece of gear will come. Unless, they happen so rarely, no one cares. Take a tip from Borderlands in how to do it right.

I am frustrated and not finding this fun

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Josher.9612

Expecting events to actually work and no massive lag is NOT high expectations. Isn’t that what the overflow is for to thin out the herd so there is no lag? Why even have the overflow at all if you still can’t see anything going on?

It is absurd for someone to say our expectations are too high for a non buggy product. None of these expansions should be released until they can guarantee they work. Otherwise, just make them instances with 10 players.

None of this content will keep people playing if they can’t handle the core bugs like the lag and draw in problems on top of all the class/trait bugs. Inexcusable.

Event lag [Merged]

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Josher.9612

I couldn’t even see anyone in the lions Arch around the event. Just watched as my HPs went from 100% to dead instantly after about a minute….sorry but the engine is completely incapable of any sort of large scale gameplay. Really terrible.

NPCs are nowhere to be found. Mostly a big failure. If this wasn’t a one time event I could forgive it, since hey, just do it in a week…but nope. The big fissure in the ground looked cool, although I never did Kessex hills, so maybe it was always there=)

WOW, a MMO never specifically designed for large scale combat, handled large numbers of players infinitely better than this, from day 1. Its really bad that in 2012, it can’t be pulled off. Why even design anything large scale when you can’t see 1/2 the people in front of you? I don’t get it. Its as if ANET thought people wouldn’t give a %$^#&.

(edited by Josher.9612)

Is reanimator the worst trait in the game?

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Posted by: Josher.9612

Josher.9612

I stopped training it because it was so annoying. Not missing the recharge on staff or marks. The damage from spite is fine.

What is workaround for minions not attacking?

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Josher.9612

Yep, don’t use them. ANET could have a simple answer like “working as intended” but they choose to be like the ostrich. Ignore the problem and maybe it will go away. Better to work on temporary content no one really cares about because that’s more important than class bugs that have gone on for months now.

Did the Flesh Golem always regen out of combat?

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Josher.9612

The lack of OOC regen makes those minions an annoying nuisance. It bugged me the second I noticed it and deemed it broken in the first beta. Haven’t taken them serious since. Who thought its cool for a minion to almost die in one fight for them to instantly die in the next, then go on a 30 sec cooldown, making them near useless. There isn’t a logical reason at all that they all shouldn’t regen OOC. Makes no sense at all and the main reason most people find them useless.

Where did everybody go?

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Josher.9612

If there was a monthly fee, no one would play. Sorry, not no one, but people would be quitting in massive droves right now. Think about that really hard and ask why. I am seeing people leveling up my second character, but its not the same at all. People are less chatty and more just doing their own thing. They’re skipping events, because they know the rewards are mostly useless except for karma, which they can farm a lot faster in Orr. The first 30-40 levels the first couple of weeks was REALLY cool, but then people started out-leveling me and I was alone for a zone or 2. Then came Orr…yikes!!!

I certainly would’ve quit at about the 1 1/2 month mark, probably not even bothering to get my 2nd toon past lvl 20 or so. I’m leveling up another just because I can, not because its ANYWHERE near as fun as my 1st. And seeing the zones I missed with a new character is more interesting than steamrolling it all on my 80 with Exotics. Besides, going back to easily destroy other zones without any sort of character growth is BOOOOOOOOOOOOOOOOOOOORRRRIIIIIIIIIIINNNNNG! Why do any hearts when the rewards are useless? They’re not challenging or any different than what I did in the other zones. 100% map completion also means nothing because as I’ve found the 1st time around, the rewards are boring as well. Transmutation stones for gear I’m going to out-level in another couple of hours? Why? Coin? Yaaawn. Gear I can’t even use? What does a Necro need with heavy armor or a sword? It should be tuned to your class at least.

Were Exotics really not worth it?

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Josher.9612

Hi guys,

Question to you all—because it just hit me. This thread is in regards to people who think due to the ascended gear addition, exotics were not worth it to get. But through my eyes, they were worth it to me—why? Because I went for them for the skin majorly, most of the basis for my armor stats comes from transmutation. In Gw2 currently pre-patch, exotics have the widest range of skins to date. Hearing the ascended additions, I doubt the releases would amount to the number of exotic skins out there right now and who knows if they even look good.

Anyways, I just hope everyone got their exotics based on looks and you’ll probably want to keep those looks if the ascended gear looks ugly. Just saying exotics haven’t lost their value.

So the question is now: Why did you get your exotic? I got mine for the skin because stat-wise, they didn’t have the stats I wanted so I had to grind specifically for them or go buy them from the TP.

Let’s refrain from turning this into a stat/ascended gear/broken promise/manifesto debate. Please and thank you!

You do it for the skins. The stats from yellow to orange are not all that significant. But the looks are certainly way better than 99% of rares.

What is a Gear Treadmill?

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Josher.9612

Anyway rant aside, a “gear treadmill” in an MMO is inevitable as its what these games are built around.

Inevitable you say? I’m pretty sure there’s an extremely relevant counterexample that disproves that.

http://en.wikipedia.org/wiki/Guild_Wars

If GW1 was actually an MMO, you might have a point, but it’s not in any sense of the word. Unless you consider any game you play online, a MMO:)

Does the art-style bother you?

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Josher.9612

The Charr were the most interesting of races, so I chose them. Didnt feel floaty. The camera is horrible near walls for jumping puzzles.

The biggest problem with the combat is the lack of instant attack spells. It makes things feel delayed. That 3/4 second to cast isq a real downer.

Totally agree with you on this.. I don’t like how alot of the abilities have this loading time to it. I think the game would be more fun if they removed all of the loading time on those abilities that have it. One example is the warriors number 5 ability with a rifle which is suppose to be a knockback move, I cant understand why something like that needs to load up? Fast instant moves make a game more fun in my opinion.. when you press the button the ability should deliver on the spot. Although Im used to the way things are I do recognize that it doesn’t feel as good as it should.

Its one of those things that is hard to get over coming from other games. WOW is big on interrupts, seeing an animation, clicking an instant spell to interrupt another one with a spell cast. GW2 is like this as well, but the whole system is always 1 step behind. By the time I react, due to cast times, I’m too late sometimes and it bugs me, because I shouldn’t be too late. I’m not too late in other games. Why here? EVERYTHING is delayed, except dodging. The animation happens quick even if you still get hit even though it appears that the mob whiffed.

Its one of those minor yet important things, love it or hate it, that makes WOW what it is, and is VERY difficult to adjust to in GW2. I don’t want to adjust. All these 3/4 cast times should be instant. Heals especially bug the frack out of me. I’m watching my health bar drop, I pop a heal and I’m waiting for the cast time and general lag to catch up, where I rarely if ever noticed any of this in WOW. Sure, you can’t compare…but I have to. It would be like playing an FPS and there being a delay every time you shoot and someone just says, “Well, that’s how the game plays….”. To that I say, that’s NOT how it should play. Other games don’t have a delay when I shoot. It should be instant, because that’s what makes an action game visceral. Considering GW2 is big on movement & positioning, it doesn’t make sense how skills aren’t instant too. It just makes everything feel like there’s lag when there isn’t.

Game Mechanics you need to know as a Necromancer

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Josher.9612

  • Condition duration only increases damage if it adds a full second to the duration. Fractions of seconds don’t grant another tick of damage

I did some testing for condition duration, what I found is that if you have the grandmaster trait ‘Lingering curse’, it will rounded up with a fractions of seconds. However if you don’t, it will rounded down.

Tested by counting each tick of damage with single application of scepter 1 on the golem in the mist.

For those who are interested, here is the formula for working out condition duration
T * (1+ AR + WS + SCD + HEMO ) * (1+LC)

T= the # of tick
AR= Armor Rune condition duration
WS= Weapon Sigil of Agony
SCD = Spite trait
HEMO = Curse Adept trait ‘Hemophilia’ +20% to bleed duration
LC = Curse Grandmaster trait ‘Lingering curse’ +33% to Scepter condition

For example, to achieve the highest bleed duration for scepter 1 single application will be
T= 5 ticks or seconds of bleed
AR= 2x Krait, 2x Afflicted, 2x Centaur = 0.45 or 45%
WS = 2x sigil of agoncy, on scepter + offhand weapon = 0.2 or 20%
SCD = 30 points in Spite = 0.3 or 30%
HEMO = Curse adept trait = 0.2 or 20%
LC = Curse grandmaster trait = 0.33 or 33%

5 * (1+ 0.45 + 0.2 + 0.3 + 0.2) * (1 + 0.33) = 14.30
with LC , it will round up = 15 ticks or seconds of bleed.

5* (1+ 0.45 + 0.2 + 0.3 + 0.2) * (1 + 0) = 10.75
without LC it will round down = 10 ticks or seconds of bleed.

And wouldn’t it be nice if their code was actually professionally done so that the tool tips updated properly so that we didn’t have to experiment? I know, too much to ask=)

We should be able to look at the tool tip as we select a trait and it should update the bleed duration for scepter from 4 to 5 secs for example. Or how about instead of stupid percentages, they simply made Hemophilia increase bleed duration by X secs. Then there would be NO number crunching. Simple, OBVIOUS and it makes the process of picking traits intuitive instead of a guessing game. Seriously, we’re picking traits to make something more powerful by a % of a second, sometimes not even a full second? SERIOUSLY? Again, I know, too much to ask. It was my beef from the get go with how they run their numbers. TINY, TINY increments are just not fun and often don’t mean diddly squat as far as how powerful or effective you are anyway.

Necromancer staff #1 skill "necrotic grasp"

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Josher.9612

Horrible sound fx, plus slow speed makes it disappointing. It should be twice as fast and a trait that lets you adjust the AOE. Let us trait it so it can ricochet instead of penetrate. It’ll give it more uses. Simple stuff that should’ve been discussed in beta.

Is anyone else scared of PvP?

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Josher.9612

I’m scarred of TPvP since I have no interest in living in the game since that’s what you have to do to actually be successful. SPvP got boring fast due to only 1 play mode, draw-in issues, spell graphics spam and class disparity. WvW is a joke due to the draw in problems, zerging, spell effects and sadly the entire concept is completely pointless.

PvP servers in WOW had more of a purpose, were FAAAAAR more dynamic and made fighting other players fun. You actually got to know your enemies by name. Not so here. I couldn’t care less who I was fighting or for what reason. A minor stat buff that really doesn’t effect me in any significant way? I’m supposed to zerg some walls every night and deal with all that spell spam and cruddy FPS? No thanks.

60$ well spent.

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Josher.9612

Its mostly a well done, single player, online RPG that you play along side other people when you choose to. Its not an absorbing, addictive, think about it all day long, sort of MMO from yesteryear. You max out a character, maybe 2 and quit until the next expansion if that expansion offers anything worth doing. A very enjoyable, yet short ride. For $60, it was well worth it, but I don’t consider MMOs something you play for a month or 2 then quit, since once I put a game down, I have little reason to ever go back, unless its very compelling. I haven’t made any real social ties, since the social aspect is sort of “meh” and the grouping mechanics are quite below par compared to other MMOs out there. If the dungeons or bosses were more interesting, that would be something, but ANET was a bit behind the 8-ball in that dept.

I’ll remember GW2 fondly, except for the horrible bugs on the Necro. This upcoming patch will be a nail in the coffin or it might keep me around a couple of nights here or there.

So why is WvW so boring, what am I missing?

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Posted by: Josher.9612

Josher.9612

Until they fix the draw in problems, who cares at all? What’s not fun is seeing no one in front of you then you start getting hit by people, but there are actually about 50 there. You just didn’t see them….yet. Lame. DOAC did it better. Never encountered this issue in WOW even when there were 100 players…maybe the frame rate dropped, but you saw them. My frame rate drops and It takes a minute for the to appear. Wvw just isn’t ready yet.

well wow on highest setting is still worse graphic than gw2 on absolute lowest, so kinda unfair to compare like that

Quality matters not. I just care about characters on screen and besides, back in 05, I was using pretty inferior hardware. I can play Skyrim cranked to the max and retain +30fps now. GW2 is beautiful, but if I can’t see who I’m fighting no matter what settings I lower them to, who cares what it looks like? I beg to differ on GW2 on lowest quality though. It looks horrible, because of the style. It doesn’t hold up once your reduce the texture settings and antialiasing, ect. WOW’s “look” scales better and it certainly isn’t bad. It would be like saying claymation looks bad compared to ToyStory3. WOW works because the style is unique and fits.

Losing track of cursor + terrible tab targeting

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Posted by: Josher.9612

Josher.9612

Always thought the tab targeting was a bit whacky, grabbing mobs out of view when it should target what if right in front of me. After years of WOW, I just never noticed the wrong targets ever getting targeted. In GW2 I noticed it within minutes. Yes, I know the difference between closest and next target=)

Upcoming patch: 5 pages of changes

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Posted by: Josher.9612

Josher.9612

If some maor issues aren’t fixed for the Necro in this patch, ill be done. Was away for the weekend at a conference and after 3 days, I fund myself not missing the game. That’s the death knell for a MMO. If its not popping into your thoughts now and again during the day, it’s over.

Does the art-style bother you?

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Posted by: Josher.9612

Josher.9612

The Charr were the most interesting of races, so I chose them. Didnt feel floaty. The camera is horrible near walls for jumping puzzles.

The biggest problem with the combat is the lack of instant attack spells. It makes things feel delayed. That 3/4 second to cast isq a real downer.

Best thing you've seen in game?

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Posted by: Josher.9612

Josher.9612

The sky ship fight at the end of the story was the bingest WOW moment for me.

So why is WvW so boring, what am I missing?

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Posted by: Josher.9612

Josher.9612

Until they fix the draw in problems, who cares at all? What’s not fun is seeing no one in front of you then you start getting hit by people, but there are actually about 50 there. You just didn’t see them….yet. Lame. DOAC did it better. Never encountered this issue in WOW even when there were 100 players…maybe the frame rate dropped, but you saw them. My frame rate drops and It takes a minute for the to appear. Wvw just isn’t ready yet.

I stand corrected

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Posted by: Josher.9612

Josher.9612

Sorry, but anyone who takes ANETs word right now are naive. There is so much not working that anything they claim that is working goes off into the wind. Can’t believe it until I see it and the fact that there isn’t any real consensus as to what’s working and what isn’t, I’ll assume none of it is. That’s what ANets gets for allowing the same bugs that existed in early beta to still be alive and well this far past launch. No excuses.