Showing Posts For Josher.9612:

If Level scaling was gone would you feel motivated to visit lower level areas again?

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Posted by: Josher.9612

Josher.9612

Nice to have it, but ultimately pointless. Low lvl zones are still a cake walk, but its better than a complete cakewalk. The ONLY reason to go back is to just see it, since the rewards are rather lame, and only if you’re not rolling an alt, since going through the same zones twice feels like a terrible bore, especially if there isn’t anyone around to do DEs with. Revisiting the same vistas is just a grind at that point.

I can’t see how any lvl80 feels any danger what so ever back in a lvl 30 zone, unless they’re AFK. Even then I’ve seen guardians sitting afk with 2 mobs hitting them while their auto heal ticks away just as fast as any damage they’re receiving. Funny actually.

Hearing its the best feature from some people, makes me think they haven’t played many MMOs. Or they’re just explorer types who don’t roll alts. Just saying.

Endgame: The real concept, of. (opinion)

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Josher.9612

The endgame here is unfinished. WvW is broken since I can’t see every player in front of me. PvP is boring since its the same concept over and over again. A slight change in the map doesn’t hide that the objectives are exactly the same.

Going back to revisit lower lvl zones you missed sounded AWESOME in concept, until I did it. The problem is its too easy at that point and there are no rewards. Part of the fun was the discovery and rewards for that discovery. When its all so easy its just boring and far more fun on a new character. I don’t need skill points…they’re worthless now. Vistas are OK, but only for the map completion, but then the rewards for map completion are mostly useless. You don’t gather enough coin for it to make a difference. Theres karma but its at a reduced rate compared to Cursed Shore and you need A LOT of it. Weeks of just grinding for hours each day…no thanks.

Part of the joy in an RPG is lvling up. Take it away and all motivation is gone. I honestly think that levels in this game should’ve been removed completely. They serve no real purpose. Zones should’ve just been designed to be harder and harder with better rewards in the riskier areas and less skill points, forcing people to clear out the whole map to earn every skill. Traits should’ve just been bought with coin.

There is very little motivation to do a dungeon 40 times for a new graphic and slightly better stats that only really benefit you in WvW…but thats completely broken.

How long is a reasonable time to evaluate game developement?

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Josher.9612

The first month or two. If there was a subscription, I would’ve put it down already. That’s long enough for me. An open beta for a few hours is long enough for me to tell what the game is about, since I don’t play any game I’m not enjoying much longer than the instant I’m not enjoying it. When you’ve been playing them long enough, you can spot problems instantly, because you’ve seen them all before. It all comes down to how quickly those problems are fixed and if its fast enough to keep you playing. Luckily, rolling an alt is enough to keep me playing for a little while longer until endgame issues and Necro problems are addressed. Since there’s no fee, I can pop back in to see whats being fixed. In the past that was never possible due to the subscription, so I guess its a bonus.

Overpowered leveling

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Josher.9612

You can buy from the TP, greens every 10 lvls for peanuts and yellows for a minimal amount once you hit 40. Very little need to care about gear too much before then. I did major upgrades at 40, 50, 60, 70 & 80. The random drops were mostly pathetic and rarely the stats I ever wanted. Of course you can get by with whatever you find, but its fun having gear you actually want or that compliments your build.

Knockdown spam (in PvE)

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Posted by: Josher.9612

Josher.9612

Did you try to go pass a group of mobs without fighting? If it is the case then it is all your fault. You aggroed 5 mobs of the same type (the same skills).

I did it once with the Earth Elemental (cripple spam) and since than I never go through a group without a fight.

So its good game play to be forced sometimes to fight every mob in order to just get from one place to the next when there is ZERO incentive to fight. No exp, minimal to laughable rewards. Are we playing a Japanese RPG from the early 90s where you have to get in a fight every 10 ft? C’mon, are you on the dole for defending terrible game mechanics like this?

ANET should have designed the zones properly in the first place or wonder why people would rather run past mobs instead of fighting them. Of course this is something that should’ve been figured out in EARLY beta, but who’s counting=)

are the respawn rates intentional?

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Josher.9612

Respawns are completely out of whack. Often I can handle it, but honestly it shouldn’t happen. Anything you kill should NEVER respawn in literally less than 5 seconds after you kill it.

Just last night in a15-25 snowy zone, I cleared out some Centaurs in an area for a heart, then out of nowhere my health goes to zero instantly. The camera pans around on your death and I see 4 who obviously spawned out of thin air out my FOV from behind attacking at once and insta-gibbed me. VERY lame. Very annoying. Mostly unacceptable. Sure the penalty is nothing, but thats not the point. Its about CHEAP deaths and every time I’ve died out in the world soloing, its always been to cheap respawns. Mobs calling for help. Great. Running away to friends. Also, great. Staying in packs so you have to take on multiple at once. Great again. But multiple mobs spawning out of nowhere mid-fight…sorry, thats fracking LAZY code.

NEVER had issues like this in any other MMO. Its the first one where you see mobs you just killed pop out of nowhere in front of your eyes or just out of your lousy FOV. If I’m the only one in the area, then if I kill a whole bunch of mobs, they should respawn before I even leave the area. Other developers somehow manage to do this properly and balance the rate, but ANET can’t handle it.

Would anyone like to see it more rewarding to quest in lower level zones?

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Josher.9612

The amount of reduction in money and karma when playing in a lower level zone is pretty minimal.

For the time and effort it takes to do events in Orr, I would much rather head to the other lower level areas (where maybe I didn’t feel I experienced all the various DE’s) and do those DE’s. It’s like a 10-20c difference (I haven’t checked karma.) But the events are way easier too. I can solo a FEW of the events in Orr, but I can solo almost all the events in the low level zones, with some of the Large world scale events being not quite so soloable. But in low level zones even some of those are soloable… for me that’s a good trade off. This means I get all the mob exp, I almost always get gold, and I mean come on, how awesome is it to know that I single-handedly kept the flame legion from taking over?!

Remember this game isn’t meant to be ground, it’s meant to be PLAYED. Have fun with it and you will find that even though it may take you a bit longer to get the things you wanted, you don’t feel like you wasted weeks of your life grinding mindlessly, but rather that you enjoyed it. Suddenly that legendary goes from being something you had to put up with hours of boredom to get, to something you earned by keeping Tyria safe from all it’s threats.

I’m sorry, but to me, the second option sound like a much better accomplishment.

When you go to low level zones, Lousy rewards and a lack of progresion reduces the fun for a vast number of MMo players. Sorry if this is new news to you. You shouldn’t get equal karma when everything is easier, but don’t expect most players to bother going back with max lvl toons. Ndont call it content, because it really isn’t.

Full MF in dungeons?

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Josher.9612

That’s why inspect should exist. If someone keeps dying, you look at how they play and then what gear they have. If its loaded up with MF, you know theyre terrible.

WvW still not terrible

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Josher.9612

Unplayable if you can’t see everyone on the battlefield. Sure, avoid the zerg, but then, do you avoid the keeps all together? If the game can’t properly draw in X number of players, then X number of players should be the max amount allowable in the zone. Otherwise, its broken. Maybe for those that haven’t played MMOs where you really could see everyone around you its just cool to be in an RvR situation. For many its old hat.

Were people suprise that many GW2 players are complaining about PVE Endgame?

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Josher.9612

Red falcon said…

@Josher
Unfreeze your wow account then, problem solved.
As many stated in this thread, those some of you mention as “lacks” are actually the reason people love this game.
It’s purposely like this, we want it like this.
GW2 will never be like WoW because we not want another WoW clone.
GW2 was sold as something completely different than the traditional MMO based on grinding, inspect, stealing, tank gimmicks, etc.
My advice is to read the box before you buy a product.
You’re basically complaining your new stereo does not make coffee.
GW2 is not your cookie-cutter, child-proof, spoon-feeding, EZ-mode, UI-based, passive-combat,
hand-helding, back-patting, gimmicky MMO.

I’m done with wow buddy and it seems my time with gw2 is approaching as well. The guild I’m in has also drastically reduced in active players, so do the math kiddo. I played wow for a while..it’s approaching 2 months and there’s nothing left to do in this.

And your sig, I can apply most of it to GW as well..cookie cutter, hehe. That’s all GW2 is. I really like the game, but being a blind fanboy is just juvenile. Don’t worry, lots of people will leave the game you love and you can play it alone. Have fun, hehe. And by the way, ANET said no grind, but the grind is almost more extreme than any WOW ever had. I also didn’t have to read the box…I played in early beta so I knew what was up. ANET just didn’t deliver on the features because there is plenty that’s not working as intended, unless you consider broken game mechanics, broken DEs, working. I don’t.

Go back to WOW is quite a lame retort to any objective criticism of the game. Sad.

Leveling is just to fast!

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Josher.9612

The Downscaling is better in theory than in practice. Mobs are painfully easy once you’re heavily geared up at 80 and when you realize that all the rewards in low level zones are vendor trash, it really makes going back a complete bore. I don’t need the skill points and map completion rewards are a joke as well. A title or achievement means diddly squat…sorry. The money rewards are a joke as well. It just wasn’t planned out.

Leveling is just to fast!

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Josher.9612

There is a little exaggeration but it’s not far off. Leveling is waaaaay too fast in this game. It’s balanced for the content, because if you do everything in the zone, you should be ready to go on to the next. It’s still much too fast. I’m casual as well and was shocked to hit 80 in a month. It took around 5 months to get to 60 in WOW vanilla and I was doing dungeons, pvping, ect. No grinding what so ever.

Were people suprise that many GW2 players are complaining about PVE Endgame?

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Josher.9612

The reasons for the complaints are valid. Dungeons are NOT fun compared to other MMOs OF you’ve actually played other MMOs. You can’t say with a straight face they’re better designed in GW2 because it’s simply not true. The bosses are terrible, flat out and every one has the same strategy, due to the lack of aggro an healing mechanics.

People can complain because casuals are getting to max lvl in a month. In MMO terms that is waaaaaay too fast. Sorry, but the answer is NOT go play alts. That’s a cop out.

Orr is badly designed. No one looooves Orr.

Lvl scaling is only good for playing with friends without trivializing everything, but the reward structure is crushing. Let’s be honest once you have a rare set, low levels are a cakewalk anyhow.

All the loading screens are very annoying. No reason to see them at all when transporting in the same zone. That’s bad code, sorry.

No inspect feature.

Camera has problems especially near walls, making jumping puzzles and vistas terribl
Y annoying at times.

Traits for certain classes should be working correctly by now. We’re not talking balance. We’re talking simply not functioning at all. Other MMOs did not have these sorts of problems, sorry.

pvp can be fun but not for everyone. 1 mode of play is lame. Doesnt matter what other games had at release. WAR had more batlegrounds. It took WOW a couple of months to come up with theirs, but it almost is a couple of months now. WvW can be a lot more fun. The draw in problems are inexcusable, sorry. WAR didn’t have this problem. WOW certainly didn’t and displayed a lot more players at once.

When comparing to WOW people certainly can complain, because WOW simply does some things better. Sorry, but it’s true and it’s not about it being out for a while either. Basic group features are missing here. If you don’t know what they are you haven’t played WOW or some other MMOs for that matter.

Anet should’ve learned from other MMOs but instead made the same mistakes or even worse ones. Again you have to have lots of experience with other MMOs to see the faults. And they ARE faults.

Sure you can disagree, but you can also be honest. I like the game. I’m not blind. When games are missing features they should have, that’s a problem.

Does anyone actually like "Downed State"

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Josher.9612

Fun in PvE, terrible in PvP.

No carrot on a stick is a wonderful thing

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Josher.9612

What makes GW2 different is that its not meant to be played like a MMO, even though it calls itself one. Quite the conundrum. MMOs historically aren’t the type where you just pick up and play every now and then. No fee means no need to keep playing. No REAL progression means no curve to keep up with. Other MMOs always had that pull, that carrot, that makes you want to keep playing. GW2 just doesn’t have it. You “finish” it, whatever that means to you, then you wait for an expansion if it offers anything you want. I just can’t say I’ve ever finished a MMO in a month before. Usually, I’m just getting to the meat of a MMO in that time. Roll an alt? I’m trying, but I already know that those higher lvl zones are the same ones I already did, so what is there to look forward to? Kind of sucks the wind out of your sails.

Personally once I put a game down, I don’t go back to it, because there are always newer games to play. Why play something again, when there is plenty out there I haven’t played yet?

Literally this game is like playing Skyrim with a multiplayer component, but just not as good. You pay $60. You beat the game and you move on waiting for an expansion pack.

Why Magic Find is a Poor Mechanism

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Josher.9612

People who run MF in a dungeon are a liability if they die when they’re not supposed to due to crummy stats. Its the reason why this game needs an /inspect function so you can instantly tell these sorts of people to take that junk off if you’re running a dungeon.

If the run is going smoothly, who cares, but I haven’t done many pugs to know. Dungeons really aren’t hard with guildies.

Unforgettable...

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Josher.9612

Not sure. Ask me in 6 months or 6+ years if I care=) The ONLY thing that stands out right now was one particular vista during the 1st or second week, way up on a wall that lots of people were trying to get to. Took an hour I think to figure it out. None of us wanted to cheat and look it up on Youtube I guess.

In my opinion

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Josher.9612

Blame the anal retentive types who say you HAVE TO put “In My opinion” in front of anything you say on this forum or else you’re just lying. Yeah, I think people understand that unless you’re making a bug list its ALL opinion, although people will still flame you for a bug they feel is working as intended=) According to some, ANET purposely writes 1 thing in a trait description even when it does something else. Of course its just you for expecting descriptions to be accurate. Just saying.

How does aggro work?

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Posted by: Josher.9612

Josher.9612

Mobs stun you when you’re using what you think is a burst because most people open with one in PvE. Basically they stun you as you’re hitting the skill. This isn’t AI in the sense of them being smart. Its basic code to interrupt you as soon as they can. They don’t save it to use at the right time because the right time is right away, because the mob is going to be dead right after the stun wears off. I’ve noticed stuns happens either instantly or when you’re using heals. Sure, if you waited until the last second to use a heal, it might seem like the mob is SMART and “got you”, but it was just your fault for saving it until the last moment. Code detects the heal, mob stuns you…then the mob dies anyway. If the mob is lucky, he has 3 or 4 other friends to pound on you when you’re downed. But normally, you just just kill him in downed state and go on your merry way.

If mobs REALLY had AI in a MMO, they would all run away then gather together in one giant mass and obliterate the entire zone one section at a time. They could just huddle around each portal and never let anyone survive when they zone in the first time. They would know that screen lag hurts the player but not them, because they know what you’re going to do before you do it, because they are the code. They can react before your skill fires every time. Of course, the game would be unplayable, but that’s because mobs aren’t designed to be smart. They’re designed to be killed for exp so you can level up=)

In my opinion, the game lacks longevity

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Josher.9612

“This game is not about the destination, but the journey.”

True. I loved the journey. But it was just too kitten short for an MMO and there is no destination besides hitting a brick wall at 80, which happened in a month. I’ve NEVER hit max lvl in a MMO in a month.

Contested Waypoints: Detrimental to the Game?

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Josher.9612

Why do an event more than once when there’s no reward? Is the event somehow different after the 5th time you’ve done it, the 48th time? Its just a mindless zerg unless you’re doing it alone, which can be a challenge. But then for WHAT? Just to say you did it? After a few times, who cares about doing it again? If the farmers are punishing all of us, then their game is busted at the core. Sorry. They didn’t test it long enough or think of scenarios where this would occur. ANET couldn’t be so naive that they figured no one would farm their game, did they=)

No carrot on a stick is a wonderful thing

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Josher.9612

But still being a MMO and if you’re in a guild, taking a break for a few months, then coming back basically makes you a stranger. The OP is right. You don’t have to play constantly, but sad to say, there isn’t enough content to make you want to play for months on end. Other MMOs I’ve liked, I played for well over 6 months minimum to years. I’ve really enjoyed playing GW2, but I “beat it” after just about 1 month of casual play. Got my Necro to 80. Now, all there is to do run a dungeon around 40 times to get a set of gear that actually looks good and for what…to go WvW, since that’s really the only good you’ll see out of it. And with the terrible draw in problems, WvW is just a mess anyway.

I don't get Wail of Doom

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Josher.9612

Wail is very strong, dazed condition prevents enemy’s from using skills for its duration. Not so great in pve… but in pvp you get to wail on the enemy for 2-3 seconds with impunity.

What does wailing on them with impunity in Necro language=) Watching bleeds tick away while 2 or 3 other players wail on you while you watch? I’d LOOOOOOVE to ever get in a 1 vs 1. I don’t do tourneys so maybe thats where PvP doesn’t involve 5-8 people mucking up the screen with AOE rainbow barf effects that cover up whats actually going on=) Lets not mention WvW.

"Consume Conditions" a Corruption Skill.

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Josher.9612

Wtf is a normal necromancer???

One with broken traits, skills, pets, ect, ect =)

Hoping for love on today's patch

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Josher.9612

Whoops, another week and Horrors are still useless, keep you in combat an extra 10+ sec without health renewal and in PvP its free life for the enemy…pathetic.

Do You Skip Vistas and Jumping Puzzle Scenery?

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Josher.9612

I’ll look around once I get there, but after lvl 20 or so, I’ve skipped them unless it was really tough to get to it. Most of the time, it’s really not all that impressive. A few a cool but most are just the same mountains I’ve been playing through. A camera fly through doesn’t really look any better.

GW2 physical combat needs more depth?

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Josher.9612

Coming from WOW, the combat in GW2 appears more visceral on the surface, but in the end, its just not as good, from a feedback perspective. Everything in WOW from your button clicks registering to how the UI reacts to a spell/skill, was so fast in response time. The spell fired, you saw the spell, it hit the target, you see their HPs drop and your mana/energy, ect. It’s in perfect sync. You just don’t get that in GW2. There’s a delay in all your actions except possibly rolling. Its the same feeling I got when I started playing WAR. Everything just felt so delayed and slow, regardless of how much “stuff” is happening.

For example, you cast a heal and you watch the animation, THEN you see your health build and its all delayed. Its not instant like it should be. I’ve had to spam the heal skill in PvP because I simply can’t trust its going to go off with a single press. That’s bad.

Too many spell effects as well that conceal valuable on screen information that you need in order to properly react. Its fine in solo PvE. But in PvP with 5 players blasting away, you lose it. Forget about WvW or DEs with 10+ players surrounding a Champion.

If this was your first MMO, what would you think?

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Josher.9612

I enjoyed the ride to 80, until I got to 80. Then it fell apart almost over night. I’m trying to play an alt, but even with different zones, its not the same, because I already know whats coming and its another boring wall. Makes me think, “Why waste my time now?” And its ruining the game. Luckily there is no monthly fee, so I can come back when things are fixed…IF things get fixed. ANET just messed up really badly with progression at 80 and only 1 zone to do anything in. A badly designed zone at that.

There are core mechanics I never agreed with and still don’t, like no aggro system or dedicated healing mechanics. The Necro has been badly designed and I’ll be long gone by the time they fix any of their major issues at the rate they’re going.

WvW has been mostly a waste, because of the terrible draw in problems. Its just not acceptable coming from other MMOs where these issues didn’t occur. If I can play Skyrim MAXED out with all sorts of mods, I should be able to get better performance in WvW. If a character pops into view and you’re getting hit before you can even react, that’s NOT fun. I can see the beautiful castle a mile away, but 20 players just pop into view less than 50 ft away. Lame. Sorry.

If this was my first MMO, I’d be ignorant to all the little things that are so very wrong with it, even though the outer shell is very nice.

Too many visual effects ?

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Josher.9612

Ironic how you’re supposed to watch the mob to see what he does to react, but you can’t react because of the spell effects. Looks great solo or with a couple of people, but it can quickly turn to mush. Sorry but it’s true. It’s a major design flaw actually.

I Really don't like getting only Tokens from dungeons.

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Josher.9612

You’re talking about rare as item quality. I’m talking about the actual meaning of the word rare. The rare items you mention aren’t rare

Oic, yes I agree there should be like a 10% chance from every boss in GW2 dungeons to drop a peace of the dungeon set associated with it.

That would be a bad idea and will never happen. Defeats the purpose of tokens.

It doesn’t defeat anything. It just lets people get SOMETHING they want each run instead of having to do it 10X to get 1 thing they want. Add in that the stats on the gear that like the looks of isn’t what you want, so you have to buy Exotic gear just to transmute., or craft them which is also a massive grind.

Basically, PvE at 80 for a casual, consists of grinding dungeons for what could be months, just to get armor that actually looks good. For a Necro, its basically 1 set that’s even appropriate. Now this would be fine if it actually took 4-6 months to get to max level like it did in WOW at release. But I hit 80 in less than a month and I play a lot less now than I did back in 04. That’s too kitten FAST. I enjoyed the ride for sure. Don’t get me wrong, but progression just hit a giant wall at 80. VERY disappointing.

I Really don't like getting only Tokens from dungeons.

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Josher.9612

Its like ANET never played a MMO before and didnt know the vast majority of people dont do dungeons over and over again simply to collect tokens to buy stuff later.

They forgot about the whole “chance at getting rare loot ANYTIME is actually fun” rule. Oh yeah, and they said GW2 wasn’t a grind…HA HA.

Not as much fun at 80 …. Elite \ Champions no Drops?

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Josher.9612

If you create specific drops on these type of mobs, then we will start to see camp farming, and then the QQ’s will start because peeps never get the drops after bashing the same mob 40+ times a day.

Personally I avoided these type of mobs mainly for the same reasons most others do, and they are just time consuming.

If people know you can only do it a few times due to DR, then there is no all-day farming. You would have to move on to something else. Make the DR OBVIOUS, like a big message right in the middle of your screen, “You’ve done this event too many times…ect…” Make it lore related even.

How does making tough mobs drop SOMETHING worthwhile become a bad thing for anyone? Once exp is no longer an issue there is no progression in this game besides money and karma and frankly karma kind of sucks when the gear available is mostly useless or doesn’t even look good. Rare items…oh please. I can buy that easy on the TP.

Not everyone can do dungeons, since it takes a while until you really learn the thing and then, the whole group has to know what they’re doing for it to be a quick run. 2-3 uninterrupted hours isn’t exactly casual. Multiply that by 40 times or more…no thanks. After the 5th time its really not going to be fun any more. You’re ONLY doing it for the gear anyway.

Besides, having MORE options is a good thing. It would spread out the zergs. Didn’t AC back in the day have storms that spread everyone around once too many people got in the same place? How about if dragons just did a fire bombing run once a certain threshhold was reached? Its not a targetable dragon, but it wipes the zergs. It just whooshes through and kills everyone in the area. Don’t tell me the cost of a death ruins your day, because its mostly peanuts. It almost makes sense since why wouldn’t a dragon take the opportunity to wipe out an army all in one place=)

Not as much fun at 80 …. Elite \ Champions no Drops?

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Josher.9612

100% chance for a rare on champions would be a good start to making people want to kill them.

Champions should be something you want to do because you want to test yourself, if you are doing it for any other reason then don’t. If you need incentives to do in game content then you should really consider doing something else (not an absolute statement).

So, after you’ve done it once (to see if you could), no point in doing it again? That doesn’t help with wanting people to actually kill them instead of avoiding them.

Exactly. Fight one champion, you’ve basically fought them all in GW2. I haven’t seen any do anything besides hit people really hard. By them not dropping anything worth while, there is zero incentive to fight them. I think there is a segment here who really don’t understand the concept of incentives. It’s not about just loot. Also regarding farming champions for loot, what do you think people are doing to gain karma? Farming…because you HAVE TO in order to earn enough of it to buy anything worth while.

So farm for karma to buy lackluster gear or farm boses for something worth while? I’ll take both please so at least I have the chance to get something I want, since unles I start farming dungeons for weeks or months, what else is there to do PVE wise? Yes, you have to farm dungeons to earn gear too. Hello, this game has has a major gear treadmill. The difference here is the stats mean diddly compared to other MMOs. Is all about skins instead…so you trade one grin for another but it’s all the same.

Gw2 ingame community is awesome

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Josher.9612

It feels similar to most MMO’s I’ve played at launch. Everyone is generally nice, because early adopters are always psyched about the game. In time people will get bitter or bored or realize they have little reason to help people. Soon enough people will just run right over your corpse instead of taking 5 seconds to rez you. Ask a question about the game in chat and people will say, “Why didn’t you just look at up at XYZ.com, you noob!” Or, “…you’re playing X class, you stink or you don’t have an exotic set of gear?? We can’t take you, sorry!!”

Its no different than WOW was in the first few months, because people cared about the game back then. The community was excellent, for a MMO, for the most part back then. As more and more people started playing and/or quitting the apathy went up and so went the general community….out the window.

And now Plague signet is bugged...

in Necromancer

Posted by: Josher.9612

Josher.9612

Seems like a major pain to use now. There is NEVER a reason to target friendlies in this game since there is no support system at all. They would need to implement a dual targeting system like WAR had, for this to be used effectively. Otherwise, having to lose your enemy target in order manually target a friendly is a major PITA.

"endless loading screen" in spvp [MERGED]

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Posted by: Josher.9612

Josher.9612

Happening constantly tonight….4th or 5th time. ANNOYING!!!!

Are necros any good at tagging mobs / getting loot in dynamic events?

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Posted by: Josher.9612

Josher.9612

I have little problem getting gold from any DEs, between marks and wells. But getting actual loot from anything against the zerg is problematic, considering our REAL damage comes from conditions, not DD. Trash is dead too fast, if I can even target or see it. Its astounding to me how badly/slowly players and enemies are drawn in. This is 2012 right? I think I saw more players back in 1999 on a 56k modem in DAOC=)

On the Champions, Lich Form with a barrage of crits insures I’m doing plenty of damage. The trash is just a toss up.

How interested are you still in this game?

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Posted by: Josher.9612

Josher.9612

Hit 80 a week ago and thinking about grinding dungeons for a set of gear. Rationalizing why I even need the armor, since it really won’t serve any purpose other then looking like a giant bat with a cat/wolfy head=) But it will take weeks and for what end result? Looking cool just isn’t enough motivation to be honest, since there’s no way running the same dungeon 20+ times or more is going to be fun…sorry. And that’s for the crappy lvl 50 set, with useless stats. I’ll have to buy some exotics that are actually worth a kitten so grind for the gold too…uuuuuuuumm. Not looking forward to it really=) Now if dungeons were awesome, thats different, but I’ve never heard a single rational person call the dungeons in GW2 better than what I’ve done in the past.

Leveling up an alt on the side to see if that keeps my interest. If seeing the other zones I missed the first time isn’t as interesting, then this will be the fastest I’ve ever beaten a MMO. PvP or WvW every night when all progress you make resets every week? Why do it at all?

I have plenty of other PC games to play and a couple of Xbox. GW2 just sin’t one of those MMOs you have to invest in. Kinda sad all the cool stuff is mostly over in a month of casual play.

(edited by Josher.9612)

With so many bugs on the necro why play ?

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Posted by: Josher.9612

Josher.9612

You can play and be effective. It just takes a lot more effort than other classes. I always feel like I have a lot of control over the fight, solo PvE at least. Honestly the only time I’ve ever die(solo PvE) is getting 1 shot by a Champion or if I’m fighting a few adds and low and behold, 3 more adds just pop into existence 2 feet away. Every death has always been “cheap” as far as I’m concerned. Its not boring=)

I can only imagine if all the traits actually worked or if they were actually designed in such a way that there was no guessing about what is good or not. Seriously, why should you even have to worry about a trait line not being effective? It should be simple. You want to specialize in minions, pick this tree. Want to go Wells, pick that tree. Want to go Conditions, pick the other tree. Mix and match any 2 specialties and fill in the rest with utility and a minor boost. THAT’s how specialization should work. That’s how it works in some other successful MMOs I’ve played that did it properly. No guesswork.

I shouldn’t have to go into a tree that has little to do with conditions in order to make Staff more effective. What? 1 trait for Wells cooldown is in a different tree from making them target-able. Huh? Minion traits are spread out all over the place. DS are spread out as well. It really seems like they blinded folded themselves and threw darts at a dartboard to pick which traits go where. There is no rhyme or reason.

Fear Duration

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Posted by: Josher.9612

Josher.9612

We should have the best Fears period. Its the cornerstone of archetype. No idea why this isn’t so, but it sure isn’t a balance issue.

Dear Jon: My thoughts on Warriors and unique improvements

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Posted by: Josher.9612

Josher.9612

Go play a Necro if you want more effort invlved in just being average and skills always doing3 or 4 things at once. Warrior will feel like child’s play soon enough.

I think Warriors were designed as simple to play. An effective but shallow class because everyone wants to be a weapon swinging warrior. By design folks. You want depth, go pick classes that offer it. The fact certain classes can be very effective with very little learning involved is what makes the warrioropen of the better classes. Go be a Necro and learn that you can’t even trust the tool tips on your skills and traits because they’re simply not accurate.

(edited by Josher.9612)

Glory boosting?

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Posted by: Josher.9612

Josher.9612

Does it really matter at all in this game? Win.lose it doesn’t matter. All you get are different pixels you can’t see in PvP because your blue red outfit is covered up for the most part. There isn’t power gain. It ruins games when people aren’t playing correctly though. The only thing winning does is make you feel good. No progression at all.

Can Necro be played without using Minions effectively?

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Posted by: Josher.9612

Josher.9612

No you don’t need minions at all…they’re mostly just agro magnets in PVE, except for worm. He’s useful in DEs when placed correctly. Minions need a revamp badly. They’re not bad, but they’re not as good as they should be considering how class defining they are.

(edited by Josher.9612)

Having a duel feature?

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Posted by: Josher.9612

Josher.9612

It would allow very easy ways to test out balance problems of course. C’mon you have to think like a developer. We already know there are issues, but if people could very easily duel, all the problems could be figured out in a few days…then well have to wait for months to see any progress…can’t have that now can we:)

Play for fun or progression?

in Guild Wars 2 Discussion

Posted by: Josher.9612

Josher.9612

In RPGS, especially MMOs, fun IS progression. Once you’re not growing it’s just not any fun. If therse nothing to look forward to, it’s just a grind and most people don’t like grinds.

Thread closed:)

Why are a lot of gamers unsociable?

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Posted by: Josher.9612

Josher.9612

For PvE, the only REAL reason to group outside a dungeon is just to see your party members on the map or to share a chat channel. Otherwise there is NO BENEFIT. Buffs effect anyone within range so it doesn’t matter at all. Exp isn’t shared so it doesn’t matter either.

ANET designed the game so that grouping up for PVE in the world is mostly pointless. Everything that benefited groups in past MMO now just benefits everyone in the area. By design?

How do people have so much money?

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Posted by: Josher.9612

Josher.9612

Yup…the cash shop allows people to pay to win the fashion game. Enter CC#, buy gems, convert to gold, buy 80G legendary weapon from the TP=)

Why are a lot of gamers unsociable?

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Posted by: Josher.9612

Josher.9612

With my close friends, I’ll group no matter what as long as I’m not redoing content. I also won’t burden others if I’m popping on and off every 15 mins. That’s not fair.

Without voice chat, grouping and talking is near impossible in this game anyway. You can’t effectively stand still and do well at the same time, which means anything other then /lol isn’t going to cut it. This isn’t EQ or DAOC where you could mostly stand still, wait for your auto attacks, hit taunt and a couple other buttons every 1o seconds. It doesn’t work. Forget about dungeons or DEs. You have to be “on” all the time.

I’m personally not comfortable voice chatting with a bunch of random teenagers I happen to meet anyway. Typing, no big deal. Listening to squeeky voices. hehe… No thanks. Talking to a guild of like minded people is different, but I still prefer typing. Easier to follow conversation without people talking over one another. You simply can’t have conversations through voice chat with more then 3ish people without one person talking over others.

There could be distance based voice chat, so anyone within view can simply talk into the game and everyone else could hear, but imagine the problems with that=) It could be an option though. See what happens.

Besides, as other said, besides the high lvl zones where spawn rates are out of hand, you don’t need groups. Dungeons and pvp, WvW. Sure, grouping is mandatory or helps. But you can play most of the game without dealing with anyone and its by design.

Thief fear stealing

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Posted by: Josher.9612

Josher.9612

Until they fix it=)

….next year maybe…

Why we necros are feeling so down about our class.

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Posted by: Josher.9612

Josher.9612

The one thing I don’t get is how a single skill from other classes can do more damage than our DOTS do over 5, 10 or 30 seconds? If anything we should be doing SO MUCH more damage over time than anyone. Isn’t that what balance is all about?

If someone else can do 3k in 1 INSTANT hit, our dot should be doing at least double that total if it takes, say, 5 seconds. Right? Then add in how dots can be easily purged and something is completely out of whack.