The bleeds are more than likely it’s coming from the minor in firearms, serrated steel, and the burn from Flash powder, also in firearms, Thats where I’m getting it for my Engie atlest.
I finally got my Engie to 80!(leveled the old fashioned way: Events!)
And now I’m here to learn from you guys, Mainly I’m looking for any tips and a few new builds to try out.
Leveling, I fell in love with the Mortar and combo fields. This is the build I ended up sticking with most of the way:
http://gw2skills.net/editor/?vdQQJAqalUUhO3Y5VwWLQ7FLsFVYKeRv2XFehbIYIWiBAA-TRiAwAy0BcRJIQ1fO8AAipFAqyPAnAAHm/gt/AA-e
No idea if it optimal or not, but I had fun with it.
So! Any tips? Any builds?
None of it will get fixed.
The thing you need to remember about our ANet Rep is: Our guy doesn’t know how to play a thief.
Hense his method of changing how we play: making the class seem more varied by nerfing our meta until it’s as un-viable as everything else we have. See? And so far it’s worked. Just look at our old D/D, D/P, S/D, S/P, P/P builds we all enjoyed for the first year or so. They ruined them and forced us to move on to other (less)effective builds, thus changing the meta.
As far as the skill changes like Scorp Wire go, that doesn’t need a fix. it worked just fine when he tested it on a enemy on a flat test level. We just don’t understand that one.
IGN: Kallist Nemain
Thief Type: Artisan
Server: Dark Haven
Experience with thief: I’ve played Thief since the first pre-order Beta for Guild Wars 2, and currently have 2 80 Thieves(one DPS, one CD.) Generally I solo in PVE content, and 3 man most of the Dungeons/Fractals with 2 friends, but have done my fair share of WvW as well.
Op, here’s my support load-out. Generally when I’m playing with my friends, I’ll run this while I watch everyones HP, if I see someone in trouble, I can usually keep them up fairly easily.
The bow is the healing tool, it’s how you’ll keep your allies up. The Pistol Dagger is your ranged damage dumper, so you can keep the conditions going while not having to worry about dying watching out for everyone else. Feel free to toy with it or whatever, it’s by no means perfect.
(edited by Kallist.5917)
I’ve been trying to dig up a new build to enjoy for a while now. I’ve actually got 2 lvl 80 thieves, once speced out for Conditions and one for DPS, but both have felt pretty meh lately.
So I want to see what you guys are running. Friends and I do a weekly Drunk Fractal’s drinking game, and I’d love to go in with something new tonight.
(edited by Kallist.5917)
A simple guide to wasting one’s time with insults over constructive problem solving in GW2:
Step 1) Identify the abilities a class most frequently uses to succeed, such as Revenants using blocks, dodge rolls, Glint heal, and Unrelenting Assault to hold a point or quickness and auto attacks to take a point. These are “core mechanics”.
Step 2) Decide that insulting other players is far more important than becoming more skilled as a player by learning counters and informing other players of counters if they are too easy to defeat. To perform this ineffectiveness most effectively, forget that the abilities in question are core mechanics and call them “spam” for how frequently the class in question will generally use these abilities.
Step 3) Pat yourself on the back for having done little to help yourself or others grow as players and contributing to a more corrosive, less skillful, and less enjoyable gaming culture. You’ve earned it!
+1
The ability to easily hit for 8K is nice. Its something we’ve not seen in a long time.
We finally have something we can be mildly proud of and along comes the crying.
If they really want to improve Conditions, they also need to look at the Pistol. 1 could use a bit of a buff to make it worth using, as it stands right now, I dont even use my normal auto attack, at all. Its not worth the time it takes to fire the thing.
I’ve been saying it ever since I read the planned changes to poisons: Poison is OP. People just need to learn to abuse it. Dont count it out because of it’s damage, count it in because of its damage AND reduced healing effectiveness. When you take away a heal, you just broke someone.
Just came over from the Rev forums. You should check it out, its pretty funny, and by funny, I mean its our forums at launch, cant wait to see them fall, and by fall, I mean plummet at Mac 5 from orbit, like we did.
ANet, I just want my sword back.
Can I please just have my sword quickness build back?
You can even keep the cap on my warp! I admit it! It was BS that I could run through an enemy zerg, down someone and port half a map away.
So please, As someone who has played nearly exclusively as a thief since the first beta’s, just throw us a bone already, I’m so tired of being the low man on my groups totem.
Reading your replies to his valid argument(coming from someone who’s played Thief since GW2 Beta, Its OP as kitten), I’m having flashbacks to 30K crit Thieves saying “No, its totally balanced! I can only do the attack against you once! you should be able to survive that np!”
Going to have to agree with Ghotistyx, Poisons can be very pwoerful if you spec a bit for them. IMO, its the fact that we can spam it causing the damage tic’s to stacks while also crippling your opponents ability to heal. Overall I like the build, I use something similar to deal with groups in PVE.
Adventurer’s Mantle
Outlaw Sholders
Inquest Guise
Prototyle Gloves
Occam’s Leggings
Prototype Boots
I… I actually use Bewildering Ambush, Pressure Striking, and uncatchable, and would lose about a 1/2 of my build functionality with out them.. <<…
D/D has one of the better venom dumps out there in a Condition build with the use of DB. It superior to p/d inmany respects as if you have two targets under the blossom the venoms will be distributed between the two which can be advantageous over loading all on one.
A d/d DB traited dagger mastery will load 3 bleeds (long lasting) , 4 poisons (spider venom loaded) 3 torments (skale loaded) and three stacks of any other venom on the bar. If these cleansed there is often enough residue to of venoms to load up another stack of the same with a second pass. Further to that it not reliant on an expensive CnD stealth to gain the sneak attack or having to trait a stealth utility on the utility bar to do that venom dump.
The evade allows a heal and the build of vigor (if traited) along wth a condition cleanse and any other proc on evade abilities and that you are NOT at range allows Impaling lotus to hit its target much more frequently than on P/d. Further too that impairing daggers up close is much more likely to hit its target. That one pass venom dump will also allow you to switch the next attack chain to the AA which will load more poison and regen endurance to help towards another impaling lotus.
There certainly advantages to P/d such as that range and staying out of AOE circles and the torment from the build but “rapid venom loading” is not one of them.
As to the share and healing you quite right. The other night I was on my thief fighting one of those legendary wyverrns (using SB for the most part yes P/d superior here) when it became quite evident that the current group would not muster the damge needed to kill in the time limit. I pulled out and switched up to share and loaded the bar with venoms and this added greatly to the groups damage (and heal) ability.
Ok, I like D/D’s bleed option. It’s nice to have there when you want to fight a group, But I typically use my bow for groups of enemy. Poison’s are really under rated since the Cond update. But I still say that when it comes to single target saturation, P/D can’t be beat. Its ranged, so Its far harder to get away from, They have a far harder time dodging out of it, and then there’s my fav combo chain: CD>Sneak attack>Shadow strike>Steal>Shadow strike, everything after the SA can be triggered at the blink of an eye, and IMO, the 4 torment gain from it beats out the bleeds in a Player Vs Player situation where they wont even think about standing still(Double Damage FTW!)
And if you were cleaver enough to force them to waste their Cond Cleans, you really messed them up with that, as well as put your self out of melee range.
Plus, again, The ability to solo things. There is something truly satisfying about soloing a fight with the Grenth Priest.
Was looking for a build that would take heavy advantage of Pulmonary Impact.
I’ve been trying for a while to come up with something, but it seems like I cant get anything impressive out of it.
Any ideas?
(edited by Kallist.5917)
P/D works fine with Venoms. Your Number 3 is an instant gap, and your number 5 is a stealth gain, where you can pop venoms and drop them with additional bleeds with the Stealth 1. It with SB is more than Mobile enough to get away from enemy players if you need too.
As for the other weapons, D/D, No. You have no easy venom dump, and a set fast is key to causing the opponent to panic and use their Condi Cleans. Same with D/P. D/P is a DPS set and should not be used by a Condition build.
P/P could be argued, but in my opinion, its bad for a Venom build because you lose a great number 3 for your Stealth attack minus the bleeds, and lose your Stealth access for you Sneak attack stacks.
Sword could be argued, but again, I feel like P/D is far better for its ability to put the conditions on from further out. keeping you safe, and
As for the Traits, if your needing more heals than the venoms provide, and your needing allot of condi cleans, then your doing something wrong. Your letting them get too close, letting them get a bead on you too often or standing in AOE’s and not using your dodges properly, or something.. I’ve never had any issues with group stomping with a venom build in WvW and PVE.
For a while now, my group has even considered me as a secondary healing source and a excellent damage boost(proof is in my calling out “Vemons in 5” and everyone charging for me.) Give them a set of venoms, and they go dump them for easy heals.
Tl;DR: Venoms are fine. The problem exists with players wanting them to be what their not.
Honestly, Ive solo’d everything from the camps in Frostgorge Sound, to Grenth’s Priest using a venom build and Thieves guild/Ambush trap, They are fine.
I’ve been tinkering with a P/P build today, and I feel like I may have found something fun. Just wanted to see if anyone here had any idea’s to improve it further? I know, P/P isn’t what it use too be, and its probably the last thing you’d want to run, but I’m sitting at work, without much else to do while I wait for something new to come up.
My only rule with this is it needs to stay P/P
Here’s the build so far(I’m Calling it Quick-draw btw):
http://gw2skills.net/editor/?vZAQNAqaVl8Mh2mYfTwuJw+EH7ElfKiirYHAJQbqTzgYAA-TVCBABsfEA2S5nh6DK4EAAwDAgm9He4QAoj6PSqEkUAjqMC-w
Stack the traps, Chill, and when your Shadow trap pops, jump in, unload with +50% damage the first 1-2 times, and +70% the third time(if HP is below 50%)
I just want to make this clear: I am not expecting this to be great, Meta, or even stand a chance against a competent WvW player, this entire build was made for some laughs and two-man team ambush’s of a player.
Im going to have to go with the Guild Pillar. That blade on the end just screams Melee weapon.
http://wiki.guildwars2.com/images/0/04/Guild_Pillar.jpg
I know I’m just beating a dead horse, but honestly, who came up with the way these weapon sets work? It seems like they were created with levels of difficulty in mind instead of balance.
Let’s use Dagger/Pistol as the standard set. Everything else is compared to it.
Dagger/Pistol
Best Stealth Attack. Best finisher. Full gap closer. Blinds. Interrupts. On-demand Stealth (condi-removal/health regen).
Dagger/Dagger
No full gap closers, blinds, or interrupts. Only access to Stealth is by a successful melee attack.Sword/Dagger
Slow Auto-Attacks. No damaging conditions. Only access to Stealth is by a successful melee attack.Sword/Pistol
Slow Auto-Attacks. No damaging conditions. No access to Stealth. High damage attack roots you in place.Pistol/Dagger
Slow Auto-Attacks. No interrupts or blinds. Only access to Stealth is by a successful melee attack.Pistol/Pistol
Slow Auto-Attacks. No gap opener. No evades. No damaging AoE or cleave. No access to Stealth.Shortbow
Weak damage on most attacks. High damage skill is super-slow. Stealth Attack is very weak.
Really, if your life depended on it, why would you not choose Dagger/Pistol? It seems to be the “Super” weapon set… the true Elite.
I love the Sword, though. But having to choose between Stealth or Interrupts/Blinds is not fun.
Dagger/Dagger would be amazing if it had a shadowstep gap closer or Interrupts or Blinds… or on-demand Stealth.And yes, I dislike the Shortbow. It’s great for mobility, but I hate getting stuck with it in combat. It would be perfect as it is if I had instant-weapon swap… or if it was an F3 mode. But that’s not the case, sadly.
What if I told you that I, in PVE, Vs champs solo all the time, and can easily out DPS the average D/P user’s with my P/D build? It takes practice, but all of the weapon sets have their place. Don’t let the vocal Minority of the Forums fool you. Ive seen all the weapons used by different players and been impressed by each set at some point since the last big changes.(condition re-balance.) You’d be hard pressed to pin down a Sword user who is good at what they do, and they can maintain it very well. Same is true for the other weapons.
I saw one 2 days ago that was scary good at fighting multiple foes, keeping them all locked down and separated.
FYI the damage increases weren’t part of a re-work of pistols or anything (something I’ve discussed in the past). We realize it still needs some work to get it to where we want, but we wanted to get it closer to being to that point with these changes. We’ll be looking at pistols more in-depth in the future.
-Karl
“In the future..”
How long out would you say that is? A month? half a year?
I’m seeing people dropping the class left and right, we are losing our presents in the game. So.. Could we maybe see a road-map for the classes planned evolution? I don’t believe that’s too unreasonable. Right?
The more you use it, the less it hits. The combined number simply shows the damage chain of all your attacks in a quick enough succession. Basically, if you spam all your initiative, you’re doing less damage because you lost the damage bonus from Lead Attacks. What you should do is use 1-2 unloads and then pool back energy. 1 Unload if you don’t have steal ready to cover the extra energy lost, 2 if it is ready. The main goal, in PvE content of the game, is to try and hover around 8-10 unused initiative and as long as you don’t “cap out” on initiative, you’re not “losing” damage by doing this. P/P by itself is not on par with the other ranged counterparts of other classes, but it’s in a better state now, damage-wise, than it was. It still lacks range, AoE capability and Vital Shot has too long of a cast time, common consensus seems to be that around 1/3s cast would be ideal for it. Other than that, Redesign of Body Shot as a survivability skill has been on the table quite a lot, but there are people here aswell who’d like to turn the set into Vital Shot-afk-fest and ruin the niché of the P/P set, which happens to be on-demand burst dps.
You seem like you know p/p pretty well, any build recommendations?
This ‘would’ work in PvP if your team ‘would’ stay near when you when you venom share and IF you would not be melted pretty fast. Which you probably will.
You may be surprised by the stats on a good Condi Thief.
I’m sitting at 20K Hp with just a hair under 3K Armor. I am very durable, and in nearly all cases will melt enemys just as fast as a DPS build.
Oh and many of your team will stay near you if your build is good and they have a chance to see what it can do for them.
Friends and I held back a 20 man zerg with just the 5 of us, for probably close to 20 minutes, while our people were taking another keep. This was due in large part to our 2 tanks and range users dealing unbelievable damage with my condition shares.
Was checking out the traits again, and noticed we’re only seeing 11 of them. What’s the 12th? http://imgur.com/a/Ee6t8#7
The short answer is: Yes, they are very viable and extremely durable if built correctly. Able to boost their HP to 20K’s with out sacrificing any damage(it actually adds to it if done correctly.)
My recommendation on gear is full Dire armor and weapons, and full Carron accessorys(to keep Vit as high as possible). With the right Runes, and the right settings, it’s possible for you to do a full venom dump on someone with 2.4K+ Condition, draining their HP in the blink of an eye.
May I see the build your planning to run?
I wont pretend I’m amazing, I know there are allot here who are far better than me, but here is how I use mine.
Ive been using Venom share for about 2 years, and the build is pretty simple.
Im running Skelk Venom(HiS before that), Spider Venom, Skale Venom, and Devourer Venom.
The last is your best friend, being able to stack imob with any attack is a huge boon to the build. Use it wisely, learning when you should pop it.(Enemy starting to run? Pop it. Everyone can target someone different and you can down a nice pack of enemy.)
When I go in to a fight, I want to stack Conditions fast but I dont want them removed too quick. So I pop Thieves guild, share everything with everyone around me, possibly keeping Devourerer Venom in reserves, then wait them out, let my TG and allies place some venoms for me. Let the enemy use their removals.
Once they do, Steal to port to them, CaD in to a Sneak Attack to dump everything, and Shadow strike away and back off, letting your venom’s do the work.
If you want to, you can dodge back in to them and Shadow strike them one more time for some more Torment, but you leave your self with no init if you do that. I perfer to have it there incase I need to use my bow for a bit.
As for who you target, I like to stick with my fellow thieves if they are in the fight. Just something about seeing one of my own drop like a rock, But if I’m being smart, I’ll try to flank anyone who’s trying to range us down, Rangers, Ele’s, anything with a Bow or a Staff, they tend to use their range to compensate for being squishy, and a few Devourer venom strikes leaves plenty of time for my team to run them down if your conditions dont kill them first.
Saying ,,venomshare to be meta" is like saying mug is meta today.
Venomshare is utterly underpowered; or to be precise – venoms are.
Even if somebody would run with it, that would be only because they don’t have anything else to slot for some reason.
Maybe devs could surprise us and make venoms actually any useful since HoT – that is their total redesign.
This is the words of someone who has never seen a good Vemon thief working with a group. My WvW Party has managed to hold down a spawn of 20+ players thanks to the work of a Venom thief running a good build. Never count them out just because they are weak solo.
Mug is meta today lolz, sign of a bad thief is that they don’t run mug cause it’s so blatantly op compared to any other adept in the game
And venoms, especially in group environments are ridiculously op when used properly.
Too true. Venoms can turn the tide of a battle too fast for most players to even realize what happened. I’ve been running it for close to a year now and Its always funny to see how fast the enemy start trying to spike me down and out when they realize why we keep stomping them.
Venoms are getting nerfed as far as what’s been revealed with the trait rework so far, so no, I doubt it they will see much use in HoT.
From what Ive seen, my Thief wont be getting any kind of a nerf in the new system. Where did you see otherwise? Been very concerned about my build surviving the upcoming Expansion.
My healing turret gets blown up before I can overcharge and pick it up sometimes.
10/10
I mean, for the longest time there was almost no reason to run any heal other than healing turret, so I guess it did increase build diversity a little. Finally seeing more people playing around with AED and I love it.
I love AED. As a level 47 Asuran Engie, I hit the Scarlet Hologram(from the big group event) for 37K and lived to tell the tale thanks to the AED. Its really under used and under valued.
Felt the same way when my Haste thief was nerfed. I loved that virtually no one else was playing the same build as me, it meant no one really understood how to fight me. I knew all my weaknesses, I knew what could drop me in seconds, but I seemed like the only one to know these things, and that ended up being my builds greatest strength.
That an the ability to warp close to a mile and warp back out when I was in trouble. lol Hell, I even managed to solo kill Grenth’s Priest once when the Zerg went stupid! Good times.. But then ANet ran my build over with a train load of Nerf and killed my sword thief quite thoroughly.
My point is, yea, ANet is great about killing your favorite build. But I found new builds that few others had stumbled apon and made them in to my new style of play. Keep at it, and you’ll manage the same. Look at all those traits and skills that everyone ignores and writes off as useless and dig around in the Runes and Sigils for a while. You’ll stumble on to something you love. just takes time and gold.
Thanks guys.
Looking over the video now.
So Ive played since launch, got plenty of 80’s, but never played a Mez. Figured I’d give it a shot. I’m sitting at lvl37 now, going to take my time, but wanted to ask: Whats an effective build for PVE?
Because of my level, I’ve only got 2 Trait points, so by build, Im pretty much asking “Yo, what stills/Weapons should I run for now?”
Any help would be awesome.
Just play around with the possible skills and it becomes less boring.
Ive been playing P/D for almost a year. and have always enjoyed running dungeons with friends using it.
By far my fav attack is. 6,1,3,F1,3,4,`(to P/P)then use 3 till they drop.(usually only took 1 hit to drop at this point)
I do agree, P/D has become OP, but it can be really fun to play with.
I assume you’re referring to the inflation that can be seen here (http://www.gw2spidy.com/item/19725 = Ancient Wood Log):
Ive noticed that these went up too. But its still amazing that Orichalcum, Ecto’s and alot of T6’s didnt hyper inflate with that.
For good reason. One hardly needs Ori, Ecto and T6 for an ascended item. Whereas you need over a thousand iron or platinum, you can make do with less than 20 Ecto and Ori.
Which merely shows what a brilliant economist John Smith really is. The prices for worthless items got fixed and the ones that were more or less priced correctly are not involved in Ascended gear.
To mitigate even further, people have been salvaging greens and ascended like crazy since yesterday. Guess what those generate … Ori, Ecto, T6. More than enough to offset increased demand.
You would be right if not for the fact that you have to level up to 450 before you can even start working on Ascended items. In those, Ore, Ecto’s and T6’s are very important, as they will get you leveled up the cheapest with Discovery.
Dont know if it is intended, but you can remove Infusions with it.
You know what’s really brilliant though?
Introducing a gold sink in disguise by encouraging people to use or TP blues/greens rather than vendor them.
Way more brilliant than the dust/ecto salvage fix.
Ive played a lot of MMO’s, but never one where the economy is as well controlled as it is on here.
I assume you’re referring to the inflation that can be seen here (http://www.gw2spidy.com/item/19725 = Ancient Wood Log):
Ive noticed that these went up too. But its still amazing that Orichalcum, Ecto’s and alot of T6’s didnt hyper inflate with that.
I think I see what you did, Mr Smith..
By informing us of the change in usefulness of these items as early as you did, many of us ran out to get these items at a low price with the plan to sell when the demand rose for an inflated price. But there were enough of us that it created a hidden stockpile that kept the market stable though this change, and prevented the inflation we were expecting.. Everything went up a bit, but not nearly as much as it should have and not nearly as long as it could have. It all re-stabilized rather quickly.
So on to the point of my post. You planned this, didn’t you? You manipulated us in to controlling the inflation our selves.
Its SELLING for these? Are there any Buyers? Sounds like someone wants them to be worth more than they are.
Bought 201 ecto’s at about 33 silver as soon as I saw the page. Figure they will jump to at lest 45 silver.
All of my friends have gotten theirs. Ive been sitting at 12 months for over 24 hours now, and still no gift. Really feeling left out now. The fact that Anet has yet to even reply to this thread makes me wonder if its going to be one of those things they just ignore like the GW2 CE items I never got. Sure were willing to take my extra 20 dollars though, wern’t you? -_- Pricks..
We understand the ambushes. But after the last update, they are not happening when they are suppose to.
My Guild was taking it every Monday all summer, and got very skilled at the final push.
After the last update though, I can honestly say that the spawns have changed. The first major ambush comes far later than it did before.
And we have also twice now watched a vet cast 5 AOE’s in rapid fire, before anyone could get it spiked down, or even pull aggro.
My guess is that they have increased the difficulty to encourage people to run more than 1 path in the pre-events.
My Guild usually takes Balthazar every Saturday and Monday, and in the past, we’ve been very skilled at this task, but lately we’ve been having trouble, so Ive come to ask you guys a few questions about it!
First I wanted to ask about the pact reinforcements.
The Wiki says “The Assault on the Altar of Betrayal will begin approximately 2-3 minutes after an invasion reaches the Rally Point.”
By this, does it mean after the first forces arrive, or after all currently in route forces all arrive?
If it is the former, any tips on making sure all the forces arrive in a close enough time frame to make sure we get the most out of it?
Also, I, and my guild, noticed today that some of the spawns on the final assault seem to have changed. Any info on that would help too!
So a burst Thief didn’t have the damage to kill you, but a 800 per hit SB Thief did?
I hit 1.5-2.5K with my SB. Dont know where the 800’s are coming from.
Honestly, Ive never seen one more broken. If I take a slight pause, it automatically searches for what I have typed in already. Pretty annoying since I then have to click on the search box again to convince it to let me continue typing. On top of that, the first search seems to break further searches, which then end with nothing but “No results found!”
I find it hard to believe that since launch, not a single post has involved the word “Experience”.
An easier way to make traps viable would be to add an aoe effect duration. After its triggered, it pulses every .5 seconds for 3 seconds or something, hitting more than that one person leading the pack.
On the good side; at least it isn’t forced upon you like Last Refuge. :< /sigh
I am sick of seeing these. Ive had Last refuge since a 4 days after launch, and its never been a problem, why? Because Im not a bad thief who doesnt pay attention to stuff, I keep an eye on whats going on. Learn to pay attention, and it wont cause you any issues!
Is anyone else in this game frustrated with how they keep giving thieves and mesmers (which were more than powerful enough to begin with) new abilities to make them more powerful?
My main is a lvl 80 ranger with all exotics and a crit build and I don’t stand a chance against thiefs, mesmers or necros with their new torment condition.
My point is, if you are going to buff those classes, than please buff all the rest as well so that the game is still fair in WvW.
It couldn’t possibly be because there are pretty much only 1-2 viable build choices, right? Or the fact that the thief has seen nothing but nerfs since beta leading all the way to April. Naa, it couldn’t have anything to do with that. And from what every ranger in my Guild has told me, you guys have gotten some very nice buffs.
I wouldnt mind it being all from the same siege, when you carry any, it clears your skill bar and only gives you two anyway. Press another button to toss it as a different siege.
If ele can’t vapor form through doors than thief shouldn’t be able to go into doors while stealthed. Oh and just so you know, you can get inside a door when you’re downed as a thief if you’re close enough. go try it. Shadow Escape will teleport you inside the door if you’re close enough.
Just tested. You are wrong, thief cannot port through door while downed
Then that is something new. Must have stealth nerfed it in the last patch. Hehe kinda funny they did it in stealth
Its not new, and has never been part of any patch. Ive been here since the first beta, and a Thief has never been able to do that.