Showing Posts For Legionius.3641:
Kind of amazed it took this long for some one to troll. At least it was a poor effort.
They said they don’t see an issue. A group of us do see one. Waiting quietly does nothing to change that.
Read the opening post from Anet TELLING us to post about it here. Clearly they want to hear more.
“then are you not really interested in the game as much as you are interested in finding a thread somewhere on the interwebs to troll?” Irony.
The real issue keeps getting lost here.
This entire issue is very selective. Some people have it, some people don’t, it comes and goes for some and seems to be permanently on for others.
No fix will work until the base issue gets sorted out. You can improve world drops across the board all you want and this issue will never get resolved. Some players will always be forced a few steps behind for no apparent reason.
Anet can say they don’t see it and not be wrong in that specific aspect. The suspicion and anger come from the fact that this issue is persistent, heavily reported, supported by a statement in the AMA and that they intend to “improve” loot systems while saying we are wrong.
This is why I haven’t played in a week.
This thread in itself is proof something is wrong.
After playing MMOs for 15 years this is the first time I’ve seen an issue like this being handled so badly. It’s also one of the very few instances of loot drops being one of the biggest issues in a game that requires loot drops.
Back to Fallout 3. Odd that I’m having more fun on a game I’ve beaten before. Maybe GW2 finally killed MMOs for me and I can have a life again.
Got my present in the mail a few hours after the issue. Thank you.
Same issue. LA Overflow, chest open after talking to him but, unusable. No present. Twentyish free bag spaces.
Trying again on another character on my normal server did nothing and had an open chest.
I haven’t played in a few days so I have never gotten a present before and can’t be flagged as having received one for the day.
Engi was ridiculously fun to level. Once you hit 80, it completely changes.
Having 3 other 80s to compare it to made getting it full exotic very painful.
“There’s no “But stil…..” It’s your responsibility to update your gear (seriously, just buy some cheap off the Black Lion Trading Post) and start reading what Champ bosses can do before you fight them”
While I agree glass cannon builds aren’t very wise, having to study for every fight in a game takes A LOT away from the experience. This is a mentality I would love to see die in a fire.
I don’t mind occasional one shot mechanics. You learn to watch for them.
My issue is that it seems to be the only mechanic they want to use. For as much as possible. It doesn’t help that other game mechanics get in the way of tells quite often.
This guy isn’t very bright.
Most of us don’t want to grind and farm. We have to because we don’t get jack for loot from doing anything.
Your argument makes no sense. It is basically; It’s good that you get nothing because you tried to farm to compensate for getting nothing from other things.
“You want a gap between grinders/farmers and people who play the other 99% of the game, so your point doesn’t really have much merit…”
That is the exact opposite of what I said with a nice reductio ad absurdum spin. I want less of a gap. I don’t want to have to farm but, with nerfed loot and bad luck I have no choice.
It’s not just farming the same mobs over and over. It’s the same mobs, events and dungeons. There isn’t that much of a spectrum of money making activities in this game.
The DR/drop nerfs are actually a very bad thing.
You get less for the time invested and actually have to grind more to survive in an economy where so many people got rich before all the new restrictions came about.
More work for less pay is never a good thing. The gap between expoliters/Tp traders and people who play the other 99% of the game is already ridiculous enough as it is.
’Detha bugging if you skip jellies is common knowledge, for weeks now."
I had this happen a few days ago. The way we got around i was to lure a mob or two to Detha and let her die. When she respawned it reset and we went on with no issues.
Seems like she gets stuck in combat mode with the mobs so close to the event.
I’d love to know where to take my torch and pitchfork as well.
The more I play GW2 the more I’m against capitalism.
Thats what people who cant afford luxury things do in real life. But they still like freedom of speech, having food and other things that you can only have in a capitalist system.
That’s a very biased and ignorant statement that simply isn’t true, but back to topic, i doubt that anybody who actualy has that much gold doesn’t already have a legendary.
Thats what a “communist” who buys stuff developed in a capitalist system (like this game) and have food on his table and freedom of speech would say. Dredges FTW.
And back to the topic, some people might want more than one legendary and, as far as I know, you need 100% completion to make your own legendary, which is obtainable only once per character.
Let me guess, you are american and the only 2 systems you know are capitalism = good and communism = bad, sigh…
It’s even funnier because there is no way to have true Capitalism. Some parts of our system in American are almost identical to parts of the Communist Manifesto. It’s like that in pretty much every country.
Communism, regardless of morality, once made a few countries super powers.
People are just blind or don’t bother to actually learn about how things work beyond basic philosophies. I saw a startling amount of it in the military.
*On topic.
I liked roles in many other games. They did tend to get stale…..after a few years…. per game.
GW2 is setup in such a way that only certain classes can even pretend to be a pseudo role. All possible avenues of self customization towards healing and tanking are weaker than their dps counter parts.
So we ended up going from multiple roles to one role with very slight variations. You are a dps. Dps have tacked on utility in every MMO ever made. Yes, in a coordinated group you can feel like that isn’t true at times because you intentionally add layers of complexity, which generally aren’t needed at all, to feel like you actually matter.
*Since combos have been mentioned a few times I’ll chine in on the derail.
I was really hoping the combo system would end up more like Skillchains in FFXI. Higher damage through combining types of attacks that could lead to special things happening.
The way they turned out is you may combo and never know it because it’s so weak, generally useless and such a short duration. You generally get more out of self-comboing because dodge based combat makes it very unreliable to include other people for an intentional effect.
Let’s see if getting this thread to 2000 will get them to care at all.
Conditions are considered less reliable because so many classes have one or two mindless traits or abilities that apply them automatically, even if they don’t want to be a condition build. With capping and duration increases all being single stacks, certain classes that lean more strongly towards conditions can actually weakened by the group itself.
One full out condition build in a group is usually ok but, more than that and it’s just too limited for anyone to hit full potential.
There’s been a quite a bit of math floating around that a few classes scale better with power or crit or crit damage combinations even on abilities that seem to be meant for condition stacking.
Claw was a mess when I did it last. Sooo many people.
Fractal burn out is starting from what I’ve seen. Less shouts in LA and more people to go to the 2 or 3 other spots in the world that are almost worth it.
“please, by all means stick to wild speculation and blind guesses.”
A lot of people would rather not have to speculate.
However without the magic sense-making data, we have to because a lot of things make no sense with the data we have.
Hence the asking for better communication which has been a rather large issue for every MMO that doesn’t communicate with any depth.
They do not actually play their professions adequatly to properly gauge balance.
[citation needed]
Every game company I’ve worked for had between 5 to 10 hours of mandatory play time every single week, while at the office. Not including the 10-20 you were expected to put in at home after a game went live.
so I call BS unless you know something for a fact.
That pic of Peters running a 5 signet War is all the citation I’ll ever need.
His comments on DS, the mentioned change to Elixer R and probably a dozen more examples are easy to find.
Being willfully ignorant and demanding facts based on an anecdote makes your argument look pretty weak.
Do they play the game? yes
Have they made a game with a large amount of potential? yes
Are they good at their own game? probably not. We’ve seen some good examples of this from them and from other companies.
The drawing board and practice are completely different.
I’ve been having intermittent crashes since the lost shores patch. Doesn’t matter where I am or what I’m doing. It just seems random. Repairing or not repairing afterwards doesn’t seem to improve it either.
Read through the Guardian forums. They seem to maintain a relatively high level of happiness.
Nope. Only GW nothing at all else.
I use a separate email account for Guild Wars. I used it the entire length of GW1 and with a few password changes brought it over to GW2. I had never once has an issue with it.
I have never interacted with a gold seller. I have never been to a gold selling website. I do not use this email for anything other than GW. I have never been hacked on GW.
Why do I have Chinese IP’s trying to login to my email? Why do I keep getting emails in Chinese? Where did they get my email address? What other information do they have access to?
Am I the only one with this issue? It’s rather alarming that after 12 years of online gaming, this is a first.
From a PvE perspective:
Built in defense and easy access to constant regen gives them far more build flexibility.
They also have the most functional weapons as in not broken or useless to a ridiculous degree.
Finally, they have above par damage unless, every other class is below par. My 80 Warrior may be boring but, even as a fully defensive shout healer, I keep up with the damage of my other 80s just by auto attacking.
Pwr/tough/vit jewelry masterwork or exotic from the tp depending on your budget and then working for your fractal is pretty much it.
Its the easiest place to start at least.
If you can dodge and maintain range, glass cannon is what you should be. Having a margin of error is still important though.
My suggestion would be defensive jewelery until you get more confident.
Having played every class to the 40s, I strongly agree.
It’s odd that we have no emergency gadget. We’ve got one for everything else, including underwater downed state,
Real world economics don’t mesh well with a fantasy world where things just pop into existence. You can have two people do the exact same amount of work in the exact same way and one may end up poor while another ends up rich. This also makes what we can create worthless because none of it is different than the things that just magically appear.
That’s why the idea of minimum wages exist. We have no real equalizer.
Being smarter is not the only factor. Mistakes are not the only factor. The amount of effort put in can mean everything or nothing.
The issue really comes down to the fact that we will never know. The manifesto was just vague enough for there to be multiple interpretations. There are other things that point in different directions that, when added together with the manifesto, paint a very different picture.
Regardless of what could be lies or what could not be, there is a very clear issue. They admit that they knew this would be a large issue. They did nothing. They told players nothing. They haven’t done anything to alleviate it. There is a large amount of fallout inside and outside of the game that could have been mitigated to a very large degree.
Many of the things that they did tell players would be in the game are still not anywhere to be found. They instead focused on adding something that was never mentioned in an extremely poor, incomplete and rather snide manner.
To put it bluntly, they earned every bit of this regardless of what the truth is.
It’s amazing for pretending to be Magneto or on of the wrench throwers from super mario.
I upgrade gear at five level intervals on Engineer since I have the funding but, it is a possible contributor.
I have had the issue persist after going to the Tp and upgrading. The degree is naturally smaller though.
It’s not going to stop me from leveling Engineer unless it gets more severe. It is just an annoyance that I wasn’t prepared for.
Having gone through 1-80 on Necromancer and Warrior, I am seeing some very agitating fluctuations in my Engineer’s combat strength.
Using the same build and gear style, against equalish(above, equal and below) level mobs, many of my abilities occasionally do half tool tip damage. Sadly that is with a rather steady amount of crits for multiple hit abilities and one hit abilities.
I’ve notice slight fluctuations for small level ranges, say 47-50 as an example. My combat effectiveness and survivability dropped sharply, while in level appropriate gear and with the same trait configuration. It has leveled back out to some degree over 50.
There were periods where it would happen on my other characters but, no where near as often or sharp as it is on my engineer.
Is there a cause for this or is it just part of the basic class level scaling? Are we more gear dependent or trait dependent?
It concerns me because there is a built in difficulty curve for everyone but, if slight variations cause this much of a shift on the low end of the curve more so for Engineer than other professions I have played, the high end of the curve is going to be very frustrating.
I don’t mind this game being fun centric but, that will always lead to the question: If loot isn’t the point, why is it even harder to get it than games where it is the major motivator?
To be clear I am talking in general and not about top tier gear like legendarys. There will always have to a unicorn but, it shouldn’t start almost at the very bottom of everything.
It’s interesting to see the no grind in GW1 posts. We must have played different versions.
Grinding obsidian, chaos gloves, bosses for tomes and rare/unique skins UW, Fow, Tombs, the deeps, DoA and quite a few other things.
Some of that transitioned to GW2 but, not really the parts I found fun. In a lot of ways this game threw a lot of GW1 away.
I played GW1. After the entire life of that game, Rangers in GW2 don’t quite feel equal to the mess that they always were.
The doom and gloom comes from how easy it would be to make Ranger reasonable equal to the other classes. Many of the bugs in GW2 are on the same mechanics that didn’t have them in GW1.
This is just a repeat of GW1’s issues.
Even with new teams it is looking like ANet’s policy will always be that rangers should be a lesser class. Rangers have always had large sections of useless abilities and have pretty much been subpar the entire length of GW1. They were playable and at times did a few things reasonably well, at greater than average difficulty but, they ended up being the best at nothing.
Botting Rangers mean nothing. This happened in a very similar fashion with far less botting and a much larger variety of classes doing so.
There are things that are op and things that are up. If all you care about is what is op, or perceived as op, you are not interested in balance. You want to be the most powerful at the expense of other classes, even if that in itself won’t last.
After the endless variations of A dolf C ritler the first few days, including the actual correct name on an Asura, I’m starting to think its just an overly forced attempt to look like they have a handle on everything.
Apply a translation filter, which has existed in mmos for over a decade and the problem gets severely lessened.