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Lethe.1640

What Vulori said.

Issue Reports: Heart of Thorns [Merged]

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Lethe.1640

Let’s see. Hearts and Minds has crashed multiple times inside the instance, which has forced me to start over. Again. And. Again. It’s bullkitten.

Also inside Hearts and Minds, when fighting Mordremoth, one of the rifts opened IN THIN AIR. OVER THE EDGE. How the kitten am I supposed to activate a rift I can’t jump or glide to and is completely out of reach?

I’ve had a lot of fun with Heart of Thorns but this is disappointing.

Issue Reports: Heart of Thorns [Merged]

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Lethe.1640

Chapter 14: Sign Cutting is still bugged. I couldn’t interact with the stones and they didn’t progress to the next step. After quitting the chapter and restarting it, I now have the Itzel Poison Lore gate which, according to the Game Release Notes, was removed?

To those who got portal (beta key)

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Lethe.1640

Seven hours tonight (so far) and four hours yesterday. This is beyond discouraging.

Also, and this is just my humble opinion, but people being able to get MULTIPLE portals is beyond stupid. They’re literally barring someone else from getting access to the beta.

Live Heart of Thorns Pax forum thread

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Lethe.1640

Oh my god. That trailer.

Start up Client stuck at 0kb /s

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Lethe.1640

Seems to be a running problem lately. Xfinity/Comcast has it in for us Midwesterners.

How to complete the Asura meeting success ?

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Lethe.1640

This is hilarious. It glitched out for me but Faolain kicked everyone’s butts while I sat in the shadows — forced stealth — and danced.

Attachments:

Mesmers left out since chapter 5.

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Lethe.1640

You have videos showing you overcoming the content. Obviously you can. It’s this attitude that’s turning people against you, and you only have yourself to blame for that.

You made this forum thread to rant, plain and simple, and you obviously weren’t looking for feedback. Case in point: You pointed out your personal issues with the content without offering any kind of solution and you snarled and flailed at anyone who didn’t completely agree with you. You refuse to admit the validity of our points of view, and you wonder why we aren’t declaring you the all-knowing master of mesmerism?

The content was clearly not designed with a lot of classes in mind. I can’t imagine having to go through the terragriff fight on a Guardian or worse yet, the Predator. You think the bees give you trouble. A MM Necro’s golem has as much chance to sit in the middle of the fight and paint its nails as attack anything. At least your slow hitting, AI driven phantasms/clones can be counted on to swing at their target (and can do so 20% faster with one trait: Phantasmal Haste).

Clearly, the content was designed to challenge the player base and to promote builds other than Might stacking, speed clearing Zerkers. It was clearly designed to make us think and adapt. Naturally, some of the content is better suited to other classes because the alternative is serving up bosses and fights that are too easy — and we’d complain about that too!

So, since you know better than we do, how would you fix these fights? How would you adapt to the situation? Enlighten us, supreme one.

Mesmers left out since chapter 5.

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Lethe.1640

Yeah, dungeons really teach you about your class :D

Shouldn’t have post this here, terrible and clueless players giving useless and out of place advises while remaining off topic (reminder of topic : LS is unfriendly for mesmer mechanic known as illusion summoning).

PSA : I have recorded a 3:00 minute Terragriff kill on Challenge mode. The fight isn’t as much of an issue as Predator (Bees are aoe, invulnerable, eat staff autoattacks, kill everything near the boss + follow you so your summoned duelists or staff clones get killed).

First of all, no one is saying you don’t know how to play your class (except for that one guy you can’t understand). Don’t be so sensitive that you can’t accept constructive criticism. One of the great things about this game is that, despite the meta, people play the same character multiple ways, and you can learn something from their advice that maybe you overlooked in your frustration. Maybe, just maybe, one of these tips will make the experience less frustrating and more enjoyable.

Second of all, here’s a tip for the Predator. It may not work for you but it worked for me. Let the NPCs run in and get aggro. Aside from Rox and Kasmeer, the others will dive on in and the bees will concentrate on them. You can then maneuver it into a corner, where it will stay and you can spawn warlocks, mages, etc. at your leisure. Sure, the rocks it summons will take them out randomly but it isn’t like you can’t shatter ’em before that happens.

Or, as a condi/shatter Mesmer, set it up the same way, only send your clones and phantasms in knowing they’ll get eaten up. Turn the bees into an advantage.

It’s called flexibility. If a street you usually take is under construction, you don’t keep trying to drive down it. You find an alternate route, preferably the least painful one.

[Spoiler]LS achievements in one go on mesmer

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Lethe.1640

It can’t be said for other classes because mesmer is the only one that has 2/5 skills tied to his core mechanic. MM necros don’t have a minion suppon on their staff n°5 for instance.
Enjoyable yes, it was actual fun getting this done. But yet, when i see my illusions die on spawn because the boss has some kittened up aoe aura pulsing around him nonstop it’s depressing.

I don’t know about you, but the phantasmal warlocks I spawned had enough range on them that they didn’t get caught in the AoE until the very end of the fight when the pulse range is admittedly larger. A traited off-hand pistol would’ve had the same utility.

Had I been running my condi build and scepter, I would’ve tossed an endless supply of clones INTO the AoE for the sole purpose of getting them killed and dumping a bunch of nasty conditions on it.

It’s fun to come up with ways around the mechanics of these fights, which itself speaks to a Mesmer’s role.

[Spoiler]LS achievements in one go on mesmer

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Lethe.1640

Now, mesmers, STOP COMPLAINING! Thank you.

You’ll find it amusing that the author of these videos is the same person who is “complaining” in the other thread.

The only thing that these videos show is that it is doable. The problem with the recent mesmer gameplay, though, is that it is slow, frustrating and not enjoyable.

It’s all personal preference. I thought a lot of it was doable and enjoyable on my Mesmer, but I can understand how it could have been much, much worse with a different build and different weapons. Then again, that can be said for a lot of classes.

Mesmers left out since chapter 5.

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Lethe.1640

I dunno. I’m not the best Mesmer around, and I wanted to throw my computer against the wall in Glint’s Lair (before realizing there were alternatives, mind you), but for these fights? Nah, it was pretty painless. Once you get the boss patterns down, and you can anticipate the adds, you can use your skills to counter-play them.

Maybe I lucked out. I was running GS/Staff at the time and had traited for the staff, so offensive damage and defensive play were right at my fingertips.

The malformed terragriffs could be spiked down and knocked back with GS if they got too close, or forced to run through a Chaos Storm. The vines, being immobile, were HELPLESS against shatters and Feedback; and Blink and Phase Retreat were essential for escaping their pulls.

Same went for the troll and the thrasher, ’cause you were able to force them into a corner and stay at max range the entire time. Which allowed me to pump out phantasms galore — or shatter them when I knew they were about to die anyway.

EDIT: And it was enjoyable because it was a true test of flexibility of play style, and it felt like an accomplishment coming through it with my armor intact.

[Spoiler] One idiot ball to go, please!

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Lethe.1640

Canach will tell you that he doesn’t do small talk, and something along the lines of us not being the boss of him, if you approach him at the camp while you’re reconnecting with your group. You can approach him before speaking to Caithe or Taimi or whoever.

I’m not ready to write Caithe off as a turncoat or yet another corrupted Sylvari because she was acting strangely. Plus, it’s so trite. In fact, I’m inclined to believe the opposite: Caithe obviously knows something we don’t. If there is Nightmare Court involvement, out of everyone in the group, she would be the one to recognize the connection. She would be the one to act on it.

Given her previous ties to the Nightmare Court, it’s no wonder she adopted a different attitude once she began to perceive their potential involvement. She’d be suspect number one. Heck, she is suspect number one.

For me, when Caithe grabbed the egg, told us there was no time to explain, and disappeared, that was a flash of the old Sylvari we knew. She wasn’t thinking of herself; she was thinking of the future. Wouldn’t surprise me if she’s waiting for us when we find this mystical golden land we saw in the Pale Tree’s vision.

You’re also overlooking a very important fact of this entire baby dragon business: whoever has the egg is the prime target of however many factions. With the egg in hand, we’d be forced to do one thing and one thing only: hide it. If we don’t have the egg, and we don’t know where it is, we are free to pursue our quest to take down Mordremoth.

So, in theory — well, my theory — this could be a simple plot device to keep us on track, instead of branching off into a cumbersome side story involving sitting on the egg (quite literally?) until Mordremoth comes a-knockin’. To further illustrate that point, when you talk to Eir and Logan at the camp post plot text, you can ask them about Glint and her lair, etc., and the subject of Gleam comes up. They tell you that they don’t know if the little dragon is alive, or if it’s real. They wager that if it is living, that because dragons are so long lived and take such a long time to mature, that they doubt we’ll see it in our lifetime.

To me that’s a subtle way of informing the player that our characters hatching and raising a baby dragon is not in the cards due to the sheer amount of time and dedication involved. (Unless, of course, we discover a means to force feed it Zhaitan’s essence, which comes with its own risks.)

TL;DR — Caithe ain’t a baddy.

(edited by Lethe.1640)

What does this symbol mean? [spoiler?]

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Posted by: Lethe.1640

Lethe.1640

As Astralporing said, the Forgotten were the original caretakers of Glint. Maybe the Master of Peace is seeking them out to help raise and protect Glint’s offspring, and to teach it to harness the magic left behind by Zhaitan’s death.

In the Guild Wars 2 wiki (but not mentioned in the Guild Wars wiki), the Forgotten were also the ones who freed Glint from Kralkatorrik’s control. How they did that is unknown, but it stands to reason, if you discovered how they did it, you’d have the power to undo the dragons’ corruption or at least safeguard against it (like the famous krait Blue Orb protecting Fort Trinity).

It’s more likely this is adding to the ever-increasing pile of evidence that we’re wading into White Mantle ruins in search of a bloodstone, just as the Mordrem are.

Changes in the Sept 2014 Feature Pack (WOOT!)

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Lethe.1640

Hey nooooow, don’t be so negative! We finally got cleave, or at least 2/3 of it, after only 24 months of asking for it! Anet are clearly listening! Come on guys, what’s our wishlish for June 2016?

For minions to relinquish their status as pacifists and actually . . . y’know, attack things. I know that daisy at your feet smells really, really sweet, Mr Flesh Golem, but your daddy’s being eviscerated over here.

Changes in the Sept 2014 Feature Pack (WOOT!)

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Lethe.1640

In (my version of) a perfect world, they’d remove stability and the stun break from Well of Power and combine it with Well of Corruption, thereby giving us a necromantic counterpart to a Guardian’s Contemplation of Purity and a Mesmer’s Null Field. Call it Well of Strife or Well of Malice or something. Certainly would make us a little less selfish in team play and more viable for dungeon parties.

Give the stun break (and perhaps stability) to Well of Darkness, which to me seems the more logical skill to have it. I envision a Necromancer getting knocked down or stunned, and in response he unfurls a soupy well of darkness that both anchors him in place (if he so wishes) and blinds his attacker. That fits the bill for giving us better survivability.

Another vision. Spoilers! ( Duh )

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Lethe.1640

The face in the branches at the beginning of the vision was a representation of the Pale Tree, Renkencen.

In the golden desert portion of the vision, it appears that Mordremoth is uncovering ruins buried in the sand. Within these ruins it plants a seed, which grows and corrupts the red brambles Scarlet Briar wrote about in her journal.

For those Guild Wars players: Other than the Mursaat ruins the Asura appropriated, was there a font of power in Maguuna?

This is definitely alluding to a new map and probably a new dungeon coming in the September Feature Pack.

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Pet Seed?

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Lethe.1640

I have instead pet seedling, after combining cultivated seed with mists infused clay pot… it keeps showing me to go to mount maelstrom, but when i get there nothing happens :/

i am lost

i have a feeling i made wrong pot but now i don’t have cultivated seed to combine it with another pot

How did you make the mist infused pot?

You can buy the item required to make the mist infused clay pot in the FotM lobby for pristine mist relics — 5 of them, I think.

I figured it was working as intended but that’s for the pet seed, not the cultivated seed — and it looks like errabody’s cultivated seeds were magically transformed.

DR Part 2: Trailer

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Lethe.1640

Assuming the Pale Tree’s death, and a replacement growing … don’t you think it’ll take a couple of centuries to get the new one large enough to matter? A line from To His Coy Mistress comes to mind:

My vegetable love should grow vaster than empires, and more slow.

Yup. Even 10 years would be too long for the game to bear it, so Anet is sort of painted into a corner on this matter. They would need a tree already matured to the stage they can bud new sylvari without making the story seem hokey and forced. I think the grove may be damaged, but not defeated.

Like Malyck’s tree?

DR Part 2: Trailer

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Lethe.1640

Did you notice the lights went out and there was a switching noise. Like somebody flipped off a circuit breaker. Figure it was done for dramatic effect of the video, but for a bio-illuminated setting was kinda…off.

Plot twist: Mordremoth is the electric company and the Pale Tree didn’t pay her bill.

I didn’t see Trahearne in the trailer (unless he used a Total Makeover kit and somehow became a Mesmer) nor any of the other leaders, so maybe it isn’t the summit that is attacked. They could be envoys, which would be a cop out.

I mean, we all figured it would be — it’s the prime opportunity to decapitate Tyria’s leadership — but the plot line couldn’t be that obvious. Could it?

Could the Pale Tree have initiated the summit to draw out Mordremoth? This could be a ploy to invite the dragon to attack, knowing full well the Grove will be home to the Tyrian leaders’ elite personal guards and couldn’t be more heavily defended.

Hell, since people have it in for the Pale Tree’s motives, her using the rest of Tyria as a shield against Mordremoth isn’t out of her supposed character.

Poor Taimi looks terrified. The Inquest definitely came a-knockin’ now that she’s tampering with the waypoints.

wtb positive comments

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Lethe.1640

On the plus side, it seems random creatures throughout Tyria have banded together and formed guilds. It’s about time they protested being randomly slaughtered by errant Mesmer phantasms and misguided Necromancer minions.

Good for them, I say!

That’s already fixed.

Awwww!

wtb positive comments

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Lethe.1640

On the plus side, it seems random creatures throughout Tyria have banded together and formed guilds. It’s about time they protested being randomly slaughtered by errant Mesmer phantasms and misguided Necromancer minions.

Good for them, I say!

Dragon's Reach Part 1 Bugged

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Posted by: Lethe.1640

Lethe.1640

The supply dolyaks either never come or get stuck on the way.

Launch the Update Already!

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Lethe.1640

Ascalonian curse broken?

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Lethe.1640

If you want to split hairs, the Charr and humans both inherited the land from the Forgotten. So, technically, if you want to argue the point of ownership, it belongs to neither race.

So there.

Thank you. People always forget this. Unfortunately it seems Anet is one of the ones who forgot.

Silly race name making a pun unavoidable.

I’m forgetful, who are the forgotten? (ba dum tsss in the background)

They are gone . . . but not forgotten.

Ascalonian curse broken?

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Lethe.1640

I don’t think Rytlock was talking about the foefire curse when he was releasing the Ascalons from a curse. I’m sure there are other curses in Ascalon which he could be getting rid of. It also doesn’t look like he’s in AC which is where he would be stopping the curse from.

These screenshots from the trailer show what appears to be the entrance to Ascalon Catacombs and a location somewhere in the interior which may or may not be Foefire’s Heart.

That’s not Ascalon Catacombs. It’s the Duke’s estate. Please be more careful with your “facts”.

The swords are made by humans, for humans. The rightful king will be a human. Why would Orr make an item to restore the charr after sacrificing themselves to defeat the charr. Seems kind of stupid doesn’kitten

Don’t be rude. If you took the time to read my comment, you’d see that I said “what appears to be” and “may or may not be,” not “what is.” Please be more careful with your criticism.

Ascalonian curse broken?

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Lethe.1640

Magdaer or Sohothin can be used to break the curse — either sword, not both.

Guild Wars Wiki: It is said that if either Magdaer or Sohothin returns to Ascalon City in the hands of rightful king of Ascalon, then the Ascalonian spirits will finally be put to rest.

Guild Wars 2 Wiki: According to legend, if either this sword or its sister returns to the haunted remains of Ascalon City in the hands of the rightful king of Ascalon, the ghosts there will finally be laid to rest.

The debate is whether Rytlock qualifies as the rightful king of Ascalon or not.

Ascalonian curse broken?

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Lethe.1640

I don’t think Rytlock was talking about the foefire curse when he was releasing the Ascalons from a curse. I’m sure there are other curses in Ascalon which he could be getting rid of. It also doesn’t look like he’s in AC which is where he would be stopping the curse from.

These screenshots from the trailer show what appears to be the entrance to Ascalon Catacombs and a location somewhere in the interior which may or may not be Foefire’s Heart.

Not So Ninja EDIT: I’ve been informed that it is actually Barradin’s Vault. My bad. Can’t blame a guy for speculating.

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(edited by Lethe.1640)

Ascalonian curse broken?

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Lethe.1640

More than likely it’ll be an escort mission, at least I hope it will be. I guess we’ll find out if we all log in and instead of ghosts, we find Ascalon overrun with gravelings.

EDIT: Which makes me wonder what will happen to the gravelings, actually. They feed on and are corrupted by the essence of the ghosts. When the curse on Ascalon ends and the ghosts are laid to rest, there goes that food source. Will they starve? Will they develop a taste for Charr flesh braised in butter rendered from the fat of humans? Will they revert to a possibly peaceful race?

Will the Howling King finally shut the kitten up?

(edited by Lethe.1640)

Ascalonian curse broken?

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Lethe.1640

If you want to split hairs, the Charr and humans both inherited the land from the Forgotten. So, technically, if you want to argue the point of ownership, it belongs to neither race.

So there.

True but only the Charr have had any interest in always getting it back. Neither the Forgotten or the Grawl had tried to amount any sort of… pay back.

Very true. And the Charr had already laid claim to Tyria before humanity entered the picture:

“When the humans first came to Tyria, the charr were already there. All its lands were their hunting grounds, all its creatures their prey. The humans drove the charr northward to found their kingdoms, and resisted them when they sought to regain their lands.”

Ascalonian curse broken?

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Posted by: Lethe.1640

Lethe.1640

If you want to split hairs, the Charr and humans both inherited the land from the Forgotten. So, technically, if you want to argue the point of ownership, it belongs to neither race.

So there.

Ascalonian curse broken?

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Posted by: Lethe.1640

Lethe.1640

It’s possible King Adelbern (unknowingly or otherwise) tapped into the power of the ley lines to enact his curse, as it’s described as being as powerful as the Searing, which was (technically) a collaboration between Charr and Titan (with orders from Abaddon). That power had to come from somewhere. Why not the ley line and by extension the then sleeping Kralkatorrik? We know that the Orrian ley line and Zhaitan were tapped unknowingly when the bloodstone was crafted in Arah, so it stands to reason the same or a very similar set of events happened here.

If that is true, you could posit that the ley lines are still fueling the curse and that is why the ghosts remain in Ascalon.

Given the dialogue at the end of Season Two, Episode Two about the recent connection between waypoints and ley lines, it isn’t that far of a stretch of the imagination. There is a waypoint in the Ascalon Catacombs at Foefire’s Heart, the epicenter of the curse.

Magdaer was the key (so to speak) that bound the curse to the land — i.e., the ley line underneath Ascalon City — and along with Sohothin, its sister blade, is said to hold the power to break the curse. How? By unlocking the ley line.

We see Rytlock stab the sword into ground, presumably at Foefire’s Heart, which further plays into the Ascalonian ley lines’ involvement. We also see several branded creatures in the trailer, which makes sense — Kralkatorrik, being a dragon, is also connected to the ley lines and would surely react both to Mordremoth’s encroachment and to the uninterrupted flow of energy from the newly freed/purified ley lines.

Lastly, the swords are supernatural tokens of office. He who holds the crown is the king, so to speak, which is backed up by countless tales. Whether it’s Rytlock or Queen Jennah or a miraculously resurrected Drooburt (s’what I want to see!), whoever is wielding Magdaer or Sohothin, and who wants to put an end to the conflict between Charr and human, will have the authority to break the curse. Or, mechanically, anyone who stabs one of the swords into the nexus of the curse — i.e., Foefire’s Heart — will release the energy trapped there.

I hope this rambling thread makes sense. I wrote it at work between sporadic breaks in activity and that never lends itself to a coherent message.

Where is the Giant we saw in the trailer?

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Lethe.1640

If you’re at range, you can hide behind some of the haphazardly arranged wooden planks to the right of the nearby hill (below where the Assisted Leap aspect and power generators are during [Group Event] Shut down the Inquest experimentation into Aspect crystals) and they effectively LOS the giant’s torment/fear shriek.

Or find a handful of Guardians with “Stand Your Ground” and Hallowed Ground who can provide a quick cleanse and space them around the perimeter, or anybody who can provide Stability. Makes it a lot easier.

Cutscene:Huge Realization[Spoilers]

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Lethe.1640

There’s another interesting “Six” parallel that’s been running.
We have:
Red (fire) – Primordus
Black (death) – Zhaitan
Green (earth/plants) – Mordremoth
Purple (corruption/crystal) – Kralkatorrik
White (Ice) – Jormag
Blue (Water?) – “Bubbles”

We also have
Red (Fire/war) – Balthazar
Black (Death) – Grenth
Green (Nature) – Melandru
Purple (Chaos/Beauty) – Lyssa
White (Air/Healing) – Dwayna
???? – Abbadon or Kormir

And here’s another use of the Six taken directly from the Guild Wars wiki:

Observed Facets

Prophecies
Facet of Chaos
Facet of Darkness
Facet of Elements
Facet of Light
Facet of Nature
Facet of Strength

Eye of the North
Facet of Creation
Facet of Death
Facet of Destruction
Facet of Existence
Facet of Illusions
Facet of Spirit

We can easily link these to the Gods of Humanity and the Elder Dragons.

Cutscene:Huge Realization[Spoilers]

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Lethe.1640

How about this:

The Pale Tree is the physical manifestation of and/or our only direct connection to the Dream of Dreams, which seems identical theologically to the Eternal Alchemy, which the dragons are connected to. I’d wager they feed in to it as much as they take from it (in the form of devouring magic).

The dragons, like was brought up by the OP, kept one another in check while they were alive — they are, after all, related but opposed pairs:

Primordus (fire, chaos) | Kralkatorrik (basalt [volcanic stone], structure)
Bubbles (water, fluidity) | Jormag (ice, stasis)
Zhaitan (death, destruction) | Mordremoth (life, creation)

Stone (volcanic stone in particular) contains fire and is in turn consumed by it.
Ice is water locked in sold form until it melts.
All that lives dies, so that new life can be born.

With Zhaitan’s defeat (or death), Mordremoth has been given an opportunity to seize more than his fair share of the power and that is what we’re seeing in the vision. Zhaitan falls and Mordremoth rushes in to subsume the entire Dream. (Which, by the way, no one has connected something called the Dream of Dreams to primordial slumbering dragons?)

This also touches on the Sylvari being children of the Dream and its defenders against the dragons, and why various Sylvari have been at the center of this struggle for and against them. Still, the part of my brain that loves intrigue and conspiracies wonders if Mordremoth didn’t create the seeds from which the Pale Tree was born in order to gain a physical tool to leverage the dragons’ driving force (the Dream, the Eternal Alchemy, magic, quaggan kisses, whatever).