Showing Posts For Levelord.5746:

Download Size/Time Question

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Holy thread necro, Batman!

Question about Infinite mining tools

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

AH if it asks you to type in the name then I guess it’s not too bad. I was afraid of accidentally destroying it because I transfer it to other characters often. I was afraid I might mis-drag the item and place it outside the inventory box where it’ll get deleted.

Question about Infinite mining tools

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Kind of a stupid question here but…

I have an infinite mining tool that I have equipped on one of my characters. If I for some reason accidentally destroy it, will I be able to get a replacement?

Living Story Season 2 is a Big Mistake...

in Living World

Posted by: Levelord.5746

Levelord.5746

All of these problems with temporary content can be easily fixed by looking at how GW1 did it. They had historians that would re-tell the story to the player, effectively putting you in an instance where you get to re-experience the past content without it affecting the current living story event. This solution is so simple and obvious it boggles my mind why Anet lacks the basic common sense to put it in.

First, lack of resources. All their developers and programmers were fully devoted to cranking out the two-weekly updates during Season 1. Based on the skimpiness of some of the content (Canach’s Lair during “Last Stand at Southsun” comes to mind, but also the pointless Dragon Effigies during “Dragon Bash”), I believe they were stretched thin.

Next, priorities. After Season 1 ended, they chose to first give the quality-of-life update that was the April feature patch. I think it is defensible to give the game a new polish, since this part of the game had been neglected since Living Story started. And after April, the China launch of the game took full priority.

Currently, Living Story Season Two appears to be the top item on the agenda, and it is quite possible that the thing you suggest will be in it. (It is significantly less work to include a feature like tracking progress from the start of a project, rather than adding it midway.)

Are you kidding me? How much extra resources does it take to put in an NPC that links you into an instanced content that already exists?

Also once the npc is implemented it’s a simple matter of adding new LS content to his instance list because the basic framework is already in place.

They did it with GW1 and they did it with GW2’s NPCs offering rotating events like Southsun and Crab toss. So I can’t accept the excuses you’re making for them.

Unless you are actually a (game) programmer, making a claim of “how hard can it be” is not credible.

You should look up the Dunning-Kruger effect (http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect).

You’re going the “you’re not a programmer routine”. I’ve seen this line of reasoning before and in other circumstances, I would agree with you, but that’s ignoring the fact that they’ve already done this exact feature before and implemented it and done it very quickly. So they aren’t strangers to this and it’s very clear from their past actions that this is routine to them.

In light of the glaring evidence of them actually achieving this ‘impossibly difficult feat’ so many times (that you are implying) I don’t see how they simply cannot do it again for the living story. For one it’s worthwhile for them because they don’t waste the content they slaved away at programming and secondly it adds permanent content for players to do in the meantime while waiting for Anet to come up with newer content.

Living Story Season 2 is a Big Mistake...

in Living World

Posted by: Levelord.5746

Levelord.5746

All of these problems with temporary content can be easily fixed by looking at how GW1 did it. They had historians that would re-tell the story to the player, effectively putting you in an instance where you get to re-experience the past content without it affecting the current living story event. This solution is so simple and obvious it boggles my mind why Anet lacks the basic common sense to put it in.

First, lack of resources. All their developers and programmers were fully devoted to cranking out the two-weekly updates during Season 1. Based on the skimpiness of some of the content (Canach’s Lair during “Last Stand at Southsun” comes to mind, but also the pointless Dragon Effigies during “Dragon Bash”), I believe they were stretched thin.

Next, priorities. After Season 1 ended, they chose to first give the quality-of-life update that was the April feature patch. I think it is defensible to give the game a new polish, since this part of the game had been neglected since Living Story started. And after April, the China launch of the game took full priority.

Currently, Living Story Season Two appears to be the top item on the agenda, and it is quite possible that the thing you suggest will be in it. (It is significantly less work to include a feature like tracking progress from the start of a project, rather than adding it midway.)

Are you kidding me? How much extra resources does it take to put in an NPC that links you into an instanced content that already exists?

Also once the npc is implemented it’s a simple matter of adding new LS content to his instance list because the basic framework is already in place.

They did it with GW1 and they did it with GW2’s NPCs offering rotating events like Southsun and Crab toss. So I can’t accept the excuses you’re making for them.

Living Story Season 2 is a Big Mistake...

in Living World

Posted by: Levelord.5746

Levelord.5746

All of these problems with temporary content can be easily fixed by looking at how GW1 did it. They had historians that would re-tell the story to the player, effectively putting you in an instance where you get to re-experience the past content without it affecting the current living story event. This solution is so simple and obvious it boggles my mind why Anet lacks the basic common sense to put it in.

Why are rangers unable to do liadri fight

in Living World

Posted by: Levelord.5746

Levelord.5746

Liadri isn’t a DPS race.

Except that it’s a timed event.

Please think of an Anti-stacking patch.

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Ironically in one of the fastest dungeons (CoF path 1 and 2), nobody uses stacking. It’s strangely easy enough for people to relax and spread out without having to worry about min/maxing a fight.

HotW Path 1 Troll boss

in Fractals, Dungeons & Raids

Posted by: Levelord.5746

Levelord.5746

The implementation though is poorly done, really the exact same troll with an identical loot table?

He has a different name and is blue. Totally different.

Because slapping a Sprite sticker on a Coke bottle totally makes it Sprite.

Why event vendors were removed

in Battle for Lion’s Arch - Aftermath

Posted by: Levelord.5746

Levelord.5746

Because looting is now a crime. Before this update you were able to loot lost heirlooms and found belongings then trade them for items of value. Now we are supposed to dislike the NPC looters for doing the same thing.

I was under the impression that the vendors were collecting the items to return to their families while compensating you for your efforts with items.

Why event vendors were removed

in Battle for Lion’s Arch - Aftermath

Posted by: Levelord.5746

Levelord.5746

Those are for RECURRING events this is a NON RECURRING event. Pretty much vendors for non recurring events go away and you are out of luck if you didn’t do what you needed to before the event was over. Recurring events mean those items most likely will be available again in the future. If you missed out it was because you did not check, either in map chat or or forums if you were not sure. Very sorry if you didn’t but it is on those who did not do that not an, “Oh, I screwed up so you should make it right!” kind of thing.

OP already posted in an ongoing thread and chose to repost here so this should be merged with that thread.
https://forum-en.gw2archive.eu/forum/livingworld/escape/Heirloom-merchant-back-for-a-day-or-two/page/4#post3776543

Aerinndis, you’re still missing the point of this thread. This is not the same topic you are discussing.

Why event vendors were removed

in Battle for Lion’s Arch - Aftermath

Posted by: Levelord.5746

Levelord.5746

Why is it always someone’s fault when this NON recurring event has been running nearly a month and folk don’t think to ASK in Map Chat or look or ask on forums if certain things that are being collected are going to continue???

6 days ago:
https://forum-en.gw2archive.eu/forum/info/news/Update-Alliance-Supplies-Found-Items/first#post3750166

2 days ago:
https://forum-en.gw2archive.eu/forum/livingworld/escape/Heirlooms-from-Alliance-Supplies/first#post3767403

And if you were in collecting and collecting enough long enough you could have ASKED in Map Chat, trust me, someone on the map knew…. so no excuses especially since you had nearly a month of collecting to think on how to spend it.

Totally missing the point. The thread specifically NOT about reading the news of when they got removed. The OP is aware that they were getting removed, he specifically wants to know the rationale of why they were removed.

Is it for RP reasons? Balance reasons? Poor planning? Who knows.

Orr: Over a year later and still unchanged

in Living World

Posted by: Levelord.5746

Levelord.5746

When you bare in mind that they didn’t (I assume were unable to) even keep a undestroyed version of LA running alongside this LS version, for the story instances that take place in it, the idea of them running 2 different versions of Orr at the same time (especially as it’s larger and so much more goes on there) doesn’t seem feasible.

Also how would they implement this? If my Orr maps are different because I’ve finished the story on my character, then I wouldn’t be able to play in the same Orr maps with friends that haven’t finished the story. It’s not like they’d instance the 3 maps that make up Orr.

If they could find a way to do it, I’d love that, as it does annoy me some what that even though I teared through Zhaitans armies and went on to kill him there are swarms of risen controlling the place. But theres no way (I can think of) in which they can do this whilst keeping it accessible to everyone.

Guild Wars 1 did it, there were 2 versions of Cantha, before the Afflicted were purged and after.

Check and mate.

Polished Content?

in Battle for Lion’s Arch - Aftermath

Posted by: Levelord.5746

Levelord.5746

Just curious, how many bugs have there been with Cash Shop items?

Wow, talk about a thread filled with massive entitled whiners. You guys have no idea how hard it is to program a game, let alone an MMO.

This is the lamest of all excuses on the planet. Along with “Meh, Meh, why don’t you make your own mmo?”

That’s like taking a car back to the manufacturers because the brakes don’t work and being told “Don’t you know how hard it is to make brakes work? Go make your own brakes!”

Because apparently Anet is responsible for creating life saving equipment. NOT.

GW2 is a game, get over it and stop being so melodramatic.

More Gambling, More Gemstore, More Grinding

in Tower of Nightmares

Posted by: Levelord.5746

Levelord.5746

Name any other MMO that gets meaningful updates every two weeks that doesn’t have a subscription fee or is pay2win (you have to pay to get top-tier stats i.e. Vindictus).

Guild Wars 1.

We used to have meaningful updates within the confines of lore without the needs for a villain Mary Sue. That included the rebellion in Kryta against the White Mantle and History scrolls to explore the History of Tyria.

he RNG skins are an effective way to pay the salaries of the people who make this game so good. If you can’t afford to support the people giving you free content, then farm gold and buy the skins of the TP. I really can’t see any problem with the system other than the low chance of scraps (20%-50% would be better).

No they are not an effective way.

GW1 had a system so superior that it makes the RNG system in GW2 laughable. Back then there was no ridiculous RNG gem store. The in game store was separate from the game itself and you could buy armor skins that you wore as a costume over your existing armor, no transmutation stones needed. That fact alone made people want to play the game more because they wanted to show off their skins during missions.

GW2 made the mistake of integrating the Gem store into the game economy. This now means every game decision (mechanics, drops, etc) Anet makes revolves around the Gem Store instead of the actual game economy itself compared to GW1.

GW1 was a stronger game with a stronger community back then, with frequent expansions with lore-relevant, interesting and epic storylines, filled with characters you wanted to learn more about and massively expanded the lands of Tyria to include Cantha and Elona.

I was more willing to throw my money at the expansions for the extra in-game content that had new armors, weapons, skills, zones, lore and story in GW1. I had zero incentive to spend money in the GW2 gemstore for items that were not guaranteed for me.

If Anet wants to run the game like a giant casino, fine by me. But don’t go around pretending that running a casino is the ONLY way to earn money. Legit buy/sell trading works and always had worked in real life and in GW1.

(edited by Levelord.5746)

Why are traits roman numerals and not images?

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

…..
Roman numerals, harder to process? Uh? Come on… they’re just a handful of simbols, you associate the symbol with the meaning. How are japanese people supposed to “process” our alphabet, then? You just learn it. There’s a lot of room in the human brain.
With all the problems in this game, complaining about roman numerals…
… that look stylish as hell, in my modest opinion. They assolve their function just fine.
Why do you want to clutter up the trait panel with unclear and necessarily small icons, enlighten me?

Japanese people, given the choice of using Roman numerals or Arabic numerals, choose Arabic numerals. Go figure.

Also, Roman numerals USED to be our numerals, but we gave it up because it was crap and unfeasbile to be used mathematically. We replaced it with Arabic numerals in the 14th century, because the four operations of arithmetic was easier to work out i.e. addition, subtraction, division and multiplication.

Our language developed because of the need to simplify the language and make things easier to communicate, work with and to memorize. So your point that the language/alphabet is required by nature, to be needlessley complicated, is moot. By your logic we should just name all of our traits in Latin.

(edited by Levelord.5746)

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

As a former game developer, I’ve been defensive of ANet, trying to give them the benefit of the doubt.

This always rustles my jimmies. As a person working in the medical profession, I’ve always been critical of my peers, because my responsibility is to my patients, not the medical staff.

Trying to cover up for people’s mistakes within your own field, because of a misguided feeling of defensiveness, is always wrong and leads you to try to rationalize outright wrong decisions.

I hope this is a lesson to you. If you have to take sides, it should be good developer vs. bad developer and not developer vs consumer.

Being Flammed by actually playing the game?

in Blood and Madness

Posted by: Levelord.5746

Levelord.5746

This happens a lot in this game…You have the champ farmers yelling all the time Don’t kill BOAR till we get there and so on. What if your not the Zerg type? What if your not Farming Champs and just happen to be passing by and hey there’s a Champ lets kill it..
I am all for teamwork and coordination but hey we all don’t have to play YOUR WAY PEOPLE! We too Paid the Money for this game and should play it the way WE want! AS long as it’s not against the EULA!

Technically, zerg farming also isn’t against the EULA, so I don’t know why you brought that up.

Diminishing Returns on Clock Tower?

in Blood and Madness

Posted by: Levelord.5746

Levelord.5746

It’s about doing it for FUN and not the rewards. Stop being so entitled. Can’t you just enjoy the Halloween event without constantly begging for money to be paid out for every corner you turn?

Jeez, what a bunch of whiny complainers.

Why no Hobby Dungeon progress for aetherpath?

in Twilight Assault

Posted by: Levelord.5746

Levelord.5746

This is no hobby!

It’s a job.

Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?

in Crafting

Posted by: Levelord.5746

Levelord.5746

You’re ignoring the fact that if you choose to NOT grind for skins, there really isn’t anything else to do in the game that has any ‘reasonable’ long term goals.

You’re complaining about lack of end-game and asking to make Legendary, only viable end-game content, to be easier to acquire. It doesn’t make sense.

Why spend months or years boringly grinding for materials and gold, then putting them in a casino slot machine to get a skin.

What about option to buy precursor off TP? Is TP bugged or you can’t use it for some other reason?

Again, I’m not the one going for a legendary and I’m not complaining either, I’m just stating an observation.

I’m not asking for legendaries to be easier, I’m asking that the game give a clear amount of what needs to be done to obtain it. I probably don’t speak for those people, but I’m quite sure that they would prefer to be told that it takes a fixed 500 Exotic greatswords to craft a part of a legendary, rather than be told it takes 4 GS and to gamble them mindlessly until something spits out with a 0.01% chance.

You’re making an assumption that because I want to get rid of RNG that I am asking for the legendaries to be easier.
Getting rid of RNG is not the same as asking for a decrease in mat requirements.
I’m not asking for a decrease in mat requirements, and by all means, increase the material requirements until it is fitting of a legendary, but for goodness sake get rid of RNG.

Telling people to avoid the mystic forge just confirms that the forge itself has major gameplay issues. I too recommend people to buy precursors off the TP as well, but it’s just sidestepping the gameplay flaw of the mystic forge.
I’m sure Anet intends the forge to be just as viable as the TP to obtain the precursor, but at the moment it doesn’t seem so.

Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?

in Crafting

Posted by: Levelord.5746

Levelord.5746

594655 kitteno.8103:

Its absolutely shameful that Anet has decided to use RNG to this magnitude, let alone a notorious grind. For what? A skin.

It’s like they’re forcing you to get this skin or something.

I sat down to consider this reasoning that everyone has been saying. In many ways, you are forced to get the skin.

You’re ignoring the fact that if you choose to NOT grind for skins, there really isn’t anything else to do in the game that has any ‘reasonable’ long term goals.

People are bored, so the only thing to look forwards to is to work for skins. If skins are set to be unattainable, then I guess there’s nothing left in the game to do and people would just leave. There isn’t a middle ground for skins to work towards. They are either stupidly easy to obtain, or autistically long and boring to get.

Why spend months or years boringly grinding for materials and gold, then putting them in a casino slot machine to get a skin, when people can just buy XCOM, Borderlands, Hitman Absolution, Natural Selection 2, etc etc, play for a few hours and have their fun?

I’m not saying GW2 has to compete with these other games, but what I am saying is that people will readily jump onto other games if all GW2 does is RNG you indefinitely.

Bad analogy incoming: It’s like a girl that blueballs a guy forever. Eventually that guy is going to give up and find another girl.

There is skin middle ground. And there is nothing RNG about Forfire’s Essence. If you want a legendary then deal with the system that is in place. Otherwise adjust your goals to something you feel like putting the effort in to get. Also its only been about two months and we have had a huge halloween content update, and rumor has it that on Nov 15 we are getting another content update. Who knows what new skins and recipes will be made available at that time.

I’m not the one after a legendary, it’s not even my goal. But even I can see bad game design from here, and I can see why some people find the system in place frustrating. It’s not about who should deal with it or not, it’s about bad game design.

I’ve yet to see a compelling argument to keep RNG in place. It’s an obsolete Korean MMO mechanic that’s over a decade old and I don’t understand why Anet would take a step backwards in game design by implementing this, when they’ve already done positive things like remove the trinity and removed vertical gear progression.

Guild Wars 1 has already proven that you didn’t need RNG to provide progression. There was no random mystic casino to eat up your ectoplasms for you to get FoW armor. No lost prestige of getting the armor and it was still hard to get.

So I still disagree about having RNG here. Didn’t need it for the past 7 years for GW1 to be a success, and GW2 certainly doesn’t need it now.

(edited by Levelord.5746)

Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?

in Crafting

Posted by: Levelord.5746

Levelord.5746

Its absolutely shameful that Anet has decided to use RNG to this magnitude, let alone a notorious grind. For what? A skin.

It’s like they’re forcing you to get this skin or something.

I sat down to consider this reasoning that everyone has been saying. In many ways, you are forced to get the skin.

You’re ignoring the fact that if you choose to NOT grind for skins, there really isn’t anything else to do in the game that has any ‘reasonable’ long term goals.

People are bored, so the only thing to look forwards to is to work for skins. If skins are set to be unattainable, then I guess there’s nothing left in the game to do and people would just leave. There isn’t a middle ground for skins to work towards. They are either stupidly easy to obtain, or autistically long and boring to get.

Why spend months or years boringly grinding for materials and gold, then putting them in a casino slot machine to get a skin, when people can just buy XCOM, Borderlands, Hitman Absolution, Natural Selection 2, etc etc, play for a few hours and have their fun?

I’m not saying GW2 has to compete with these other games, but what I am saying is that people will readily jump onto other games if all GW2 does is RNG you indefinitely.

Bad analogy incoming: It’s like a girl that blueballs a guy forever. Eventually that guy is going to give up and find another girl.

Charged Lodestones and you.

in Crafting

Posted by: Levelord.5746

Levelord.5746

aha! so you’re the hoarder! :O (I hope you were just joking and bought those stuff to make your own stuff tho :|)

EDIT: sell something to get 15s. sell 1. wait. sell the rest.

LOL!

I was actually hoarding these a few weeks ago trying to make Foefire. At one point I had about 98 Lodestones, but I sold a few to get The Crossing for 25g and resell it at a later date.

If the lodestone prices go up to 4g, I might tell Foefire to f-off and sell my lodestones to buy Dusk.

(edited by Levelord.5746)

Charged Lodestones and you.

in Crafting

Posted by: Levelord.5746

Levelord.5746

Dat feel when I can’t even sell my lodestones because I’m ironically too poor to pay the listing fee….

Attachments:

Not all casuals , working folk , etc agree with the gimme now gimme all crowd.

in Halloween Event

Posted by: Levelord.5746

Levelord.5746

OP, using ‘extraordinary good luck’ and ‘earned’ in the same sentence is incredibly contradicting.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Levelord.5746

Levelord.5746

Sheesh. Bunch of Whiners.

Sure I spent about 30 dollars myself and got no skins but all these boosters and T-mute stones and BL picks and axes and 3 BL salvaging kits…….ya I’ll be rewarded in the long run

I’ll try one more time after this paycheck but if no bueno than so be it.

Anet has to make money somehow folks. It IS a free 2 play game. Did some of you forget that?

It’s all luck. A random draw.

You weren’t lucky. I’ll go call you a waaaaaambulance.

Anet could have dumped the weapon skins on the gemstore and still make money because demand is so high for them. Your argument for keeping RNG in the game, especially for a Halloween event, is moot.

Why Random Chance the Skins, Let us Buy them with Gems!

in Halloween Event

Posted by: Levelord.5746

Levelord.5746

The point is for the permanent skins to be rare. People would have already bought out the cash shop of all the different skins and just about everyone would have them.

This is a Halloween event item, not a legendary precursor. It’s supposed to be an event memorabilia.

Having it drop at the same rate as a legendary precursor is really bad game design.

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: Levelord.5746

Levelord.5746

Buying an item on mass on the TP to sell later is a valid market strategy people do in the game and is recognized by Anet.

It’s not an exploit, they aren’t magically creating money out of thin air.

Your concern for potential exploits is admirable, but you are using the wrong word for a completely legitimate Trading Post practice.

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: Levelord.5746

Levelord.5746

@Terra

Both bugs and exploits are unintended by the developer.

An exploit is a term used to describe the use of a flaw in the system to gain an unfair advantage.

Glacial Cores, doesn’t confer an unfair advantage, but it seems more like a bug to be converted into something unrelated.

Like I said, the item isn’t cheaper, the market adjusts itself anyway, so all this fear mongering on Glacial Cores is nonsense. Go ahead and buy yourself 100 cores and prove me wrong.

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: Levelord.5746

Levelord.5746

@Terra

It doesn’t sound like an exploit because using the mystic forge with 2 glacial cores + elonian wine and whatnot eventually comes up to the cost of a charged lodestone on the TP. So there’s no real unfair advantage of doing this anyway.

For the love of all that is good in the land, plz shut up vendors!

in Crafting

Posted by: Levelord.5746

Levelord.5746

BY OGDEN’S HAMMER!

WHAT SAVINGS!

The Legendary Letdown

in Crafting

Posted by: Levelord.5746

Levelord.5746

Shouldn’t we be able to accomplish whatever it is we strive for in a video game?

And this is what’s wrong with current MMO community these days, every game nowadays is now expected to be beaten by 100% of players instead of 5-10% back in the days

God forbid legendary is hard to get

ANet should change how legendaries are acquired:

  • Precursor even harder to get
  • 500 clovers
  • Glory rank 30
  • 10k players killed in WvW
  • 2000 tokens from every dungeon

Now that would be real legendary

There’s a fine line between being legendary and being autistic. The former impresses people with skill and dedication, and the latter makes people pity you for the massive amount of time wasted for a skin because you are just THAT desperate for attention.

So You Want a Legendary and You're Poor -- A mean-spirited guide

in Players Helping Players

Posted by: Levelord.5746

Levelord.5746

You can’t work with a system that relies on chance for getting a precursor. Telling people this is a guide to work within the system is ridiculous because it’s equivalent to telling people to work within the system of a casino slot machine that almost never pays out.

The OP’s post is complete ignorance and assumes people aren’t willing to work for the legendary materials. Nobody is complaining about gathering legendary mats. It’s until you reach the slot machine point where it just eats up your effort and gives nothing back that is the problem.

What about asking the often silent majority?

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

This thread has considered that the people who complain are the vocal minority, but you also have to consider that the people who praise the game in every waking moment are also a minority.

I have a group of friends, about 8 in all whom I know in real life and we regularly go out for dinner and talk about games, movies etc… among other things. Guild Wars 2 was the game most of us were waiting for in the last half decade or so.

Out of the 8 of us, only 1 person remains playing the game.

It’s me.

So where are the majority that are frustrated? I can tell you.
They don’t come to the forums to complain, they don’t troll message boards and they don’t demand Anet to change anything. They just silently pack up their things and leave.
We’re just fooling ourselves by pretending that it’s only a vocal minority that are displeased with the game.

The people who are happy with the game keep on playing. The only objective estimate I can give on wether the majority enjoys the game or not is to observe server population and active players. It would be safe to assume that the ones that continue playing are enjoying the game, and the ones that are absent don’t. Looking at the server lists on the login screen is not a good enough estimate, because there are too many bots that have yet to be dealt with.

Judging from the very decreased map chatter, relatively empty maps, events that are empty (except for karma farming zerg events) and accounting for prime time and off time and different time zones, I can see that the population has dropped quite significantly.

I don’t know if the population drops are because of people quitting, or taking a break from the game. The main question I have is if they will ever come back to the game.

There’s nothing more elitist and kitten than telling other player to go back to WoW or to leave and you won’t miss them. It’s counter intuitive to this game and it’s immature. We always need more people in Guild Wars 2 and we always should be striving to welcome more.
I don’t tell my friends that they should quit the game because they are not good enough or worthy like other people do on the forums here. I find their frustrations quite valid, the only difference was who was willing to keep trying to see things through. If anything I’ve been really trying hard to convince them to play with me, and I’ve been largely unsuccessful.

Come On...dying in 2seconds?

in PvP

Posted by: Levelord.5746

Levelord.5746

Hey guys! I know how to fix this!

Let’s nerf Mesmer phantasms and staff skills, because they are clearly overpowered!

Forget the thief, they’ve got nothing on the mesmer’s overpowered chaos storm (that has a 30 second CD, lasts only 6 seconds and cant kill anyone with half a brain to dodge out of) Lets make phantasms have a 40 sec CD so that those lazy people can finally be bothered to kill them!

Let’s nerf the mesmer more, because they clearly are overpowered in PvE and the average fight to kill one in PvP lasts more than 2 seconds!

Mesmer is overpowered? Since when? We’re talking about a class that can kill you in just a few seconds before you can even react. A mesmer does not pull off such damage, not even close.

I’m mostly just dripping with sarcasm with my post.
I’m still kitten off Anet decided to nerf mesmers so badly to the point that they are stupidly useless in PvE (can’t tag anything in DEs anymore, can’t deal meaningful consistent damage in dungeons) in the name of PvP balacing.

Then you see videos with thieves killing toughness/vitality warriors in 2 seconds and you wonder why Anet thought that mesmers were so urgently in need of a nerf in the first place, since fights with mesmers doesn’t take 2 bloody seconds.

Mesmer changes Oct 7th

in Mesmer

Posted by: Levelord.5746

Levelord.5746

Check out the thief:
http://www.youtube.com/watch?v=-udk3CEtc7E

Thieves can down people in 2 seconds flat… and there’s nothing you can do about it.

But mesmers are clearly overpowered you know… Because we actually take time to cast phantasms.

Chaos storm is clearly overpowered too! (that has a 28 second CD, lasts only 6 seconds and cant kill anyone with half a brain to dodge out of)

Yes, let’s nerf mesmers because that’s clearly a class that urgently needs ‘rebalancing’!

You people arguing that mesmers are overpowered are morons. When you see videos like this then you’ll understand what the hell mesmers are up against in PvP and that mesmers are nowhere near as brokenly OP as the other classes.

Come On...dying in 2seconds?

in PvP

Posted by: Levelord.5746

Levelord.5746

Hey guys! I know how to fix this!

Let’s nerf Mesmer phantasms and staff skills, because they are clearly overpowered!

Forget the thief, they’ve got nothing on the mesmer’s overpowered chaos storm (that has a 30 second CD, lasts only 6 seconds and cant kill anyone with half a brain to dodge out of) Lets make phantasms have a 40 sec CD so that those lazy people can finally be bothered to kill them!

Let’s nerf the mesmer more, because they clearly are overpowered in PvE and the average fight to kill one in PvP lasts more than 2 seconds!

1st Path of CoF boss bugged?

in Fractals, Dungeons & Raids

Posted by: Levelord.5746

Levelord.5746

I’ll post a previous text I’ve written for a larger review I’m currently making:

“CoF is a special case I’d like to bring up. Ignoring the exploits that have been recently patched, I still think CoF is a badly designed dungeon. Namely, the first path which involved fighting the Legendary Flame Effigy. I’ve found out that the only way to defeat it (and confirmed by Anet on their forums) that you have to stack poison on the boss and DPS it down.

It sounds like a valid tactic at first, but once you realize that certain classes like the mesmer, guardian, warrior, ranger and elementalist are not very efficient at applying poisons (some can’t apply poisons at all) compared to thieves and necros, you’ve essentially created a situation where a party absolutely requires thieves and necros in order to defeat the boss.

This completely goes against the concept of removing the trinity, in which it’s underlying concept was that you weren’t forced to take a certain class in order to complete a dungeon. Every class composition within a group was meant to be viable, be it 5 guardians, 2 warriors and 3 eles, or a mix and match that happens to lack thieves or necros. A success/failure of a boss fight should not hinge on the presence of a single class in the group being only ones able to apply a constant poison, because that defeats the purpose of removing the trinity in the first place. Asking in chat for necros and thieves specifically becomes no different than asking for tank/healers now."

15552 gold messages in 9 hours. why can they keep doing that? (constructive)

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Rush,
If those accounts are hacked accounts, chances are that the original owner doesn’t have access to that account either way if you ban or not.

My solution would be to suspend or lockdown those accounts until Anet gets the accounts to their proper owners, or until Anet can get a proper authenticator attachment to the game.

I farm for an hour, but don't get much

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

If playing the game is boring to you – why are you even bothering to grind for it?

I’ve seen this type of circular arguments before:

Person A: I don’t think I like this game.
Person B: How would you know anything? You haven’t even played the game.

Later…

Person A: Okay I’ve now played the game. I don’t think I like it.
Person B: If you don’t like it, then why are you still playing it?

or in Guild Wars 2’s case;

Person A: I’m having problems finding things to do in the game.
Person B: How would you know anything? You haven’t even tried getting exotic skins and legendaries

later on:

Person A: I’ve now tried grinding to get exotic skins and legendaries. I’m not enjoying the grind.
Person B: If you don’t like it, then why are you even bothering to grind for it?

Circular, circular, arguments. It’s a knee jerk reply using misleading and dubious logic. It rustles my jimmies.

Leaving the game -- hope to come back someday

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Hellkaiser, you obviously didn’t read what anyone said. I didn’t see where anyone said good riddance. You are the only one who brought in a negitive post.

He obviously wasn’t referring to you, so don’t get your panties in a twist. Unless you really want to defend those previous posts mocking the OP, then I have no sympathy for you.

Anti Farming / Diminishing Returns - some truths

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Sorry about that.

Can’t help getting rustled when you experience an obvious bug in game, then have the forum fanboys tell you that the problem doesn’t exist. Gets frustrating after a while…

Who said it didn’t exist? But this thread stands as a shining example that it’s not a completely widespread an issue (bug in actuality) as people make it out to be.

One person on one account did a test. I doubt it stands as a model for determining if something is ‘widespread’ or not.

My point still stands though. For people like me, it’s best to put the game aside or do something else until we hear an update on this problem.

Except you have people confirming the same behavior, it’s not just one person. Do they all have to go and write it down for you people to understand that the problem is not universal and stop kittening on others or saying that they’re all “fanboys” which really just makes you look petulant, which I assume isn’t what you’re shooting for.

If you had a point before that closely resembled what you said there, then yeah I agree. But it’s the first time I’ve seen it presented…but it’s a good one. Wait and see, I like it.

Well having the previous posters say that the people who worry are “delusional” and “ragequitting over a rumor” then you’ll see my response is understandable.
Maybe you should also rag them equally for labeling people like me as ‘delusional’, then I’ll stop labeling them as ‘fanboys’. Because right now you don’t seem very impartial.

Anti Farming / Diminishing Returns - some truths

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Sorry about that.

Can’t help getting rustled when you experience an obvious bug in game, then have the forum fanboys tell you that the problem doesn’t exist. Gets frustrating after a while…

Who said it didn’t exist? But this thread stands as a shining example that it’s not a completely widespread an issue (bug in actuality) as people make it out to be.

One person on one account did a test. I doubt it stands as a model for determining if something is ‘widespread’ or not.

My point still stands though. For people like me, it’s best to put the game aside or do something else until we hear an update on this problem.

Anti Farming / Diminishing Returns - some truths

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Nobody wants to play for 3 hours then realize that the effort was for nothing when the game throws you 4 karma. If you want to bury your head in the sand and continue losing karma that you would have otherwise been legitimately given, be my guest.

As for me, I’ll put the game down for now (or do other non-gathering tasks) and wait for Anet to give info on the anti-farming system before I invest time into the game.

Being a tad excitable/hostile, are we? I wasn’t exactly tearing into you. Don’t get your jimmies rustled.

I will say, though, that I’ve never really considered the time I’ve spent playing video games “effort” in any meaningful sense.

This clearly seems to be a bug, and hopefully they straighten it out sooner rather than later. We can add it to the list of all the other bugs we’re hoping that about.

Sorry about that.

Can’t help getting rustled when you experience an obvious bug in game, then have the forum fanboys tell you that the problem doesn’t exist. Gets frustrating after a while…

Anti Farming / Diminishing Returns - some truths

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

“Tad” glitchy? :S

I just wish a dev would come and post something about it in the Dynamic Events subforum. Not hearing a peep about this issue is making people worried.

I’m not sure what it is about human psychology that causes them to reach conclusions faster given an absence of information, but there you have it.

Because human beings need to plan on how to invest their time properly, regardless of wether there is information or not. Time is valuable to us.

Nobody wants to play for 3 hours then realize that the effort was for nothing when the game throws you 4 karma. If you want to bury your head in the sand and continue losing karma that you would have otherwise been legitimately given, be my guest.

As for me, I’ll put the game down for now (or do other non-gathering tasks) and wait for Anet to give info on the anti-farming system before I invest more time into the game.

Sep 25: The Big Announce

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

The 25th? Torchlight II’s release day?!

Wait — ain’t that today?

I actually forgot all about Torchlight 2, thanks for reminding me though. I just bought it the moment you mentioned it!

Maybe now Torchlight 2 can make me feel like I’ve accomplished something in an hour compared to feeling like I’ve gotten nothing in GW2. Then I can alternate between the 2 games.

Anti Farming / Diminishing Returns - some truths

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

I’m going to go out on a limb and suggest it’s because you’re doing DE’s that are well below your actual level. Might be something common for people having problems, idk.

Anet: The whole game is the endgame!
Except that going back to revisit older areas or to complete unique DEs that you’ve never seen before will not scale at all!

Anti Farming / Diminishing Returns - some truths

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

http://i47.tinypic.com/2ic331u.jpg
http://i49.tinypic.com/wl5h.jpg

I wasn’t even trying to farm, just going about normally doing events as I stumble into them. Am I doing something wrong?

Remember WoW put STAMINA on your gear for a REASON!!!

in Guild Wars 2 Discussion

Posted by: Levelord.5746

Levelord.5746

Anet DOESN’T hold your hand for a reason! They want you to feel as though you have MORE customization and MORE control over how your character plays.

Anet doesn’t hold my hand, as if I’m a child. At the same time Anet doesn’t communicate with us like mature adults. They don’t tell us how to play the game, so when we figure it out ourselves and get good at it, they can call it an exploit and kick us down.