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[JQ][WvW] Fang Gaming

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Posted by: Luvpie.8350

Luvpie.8350

We have atleast 13-15 on for raids now starting around 5:00pm PST US. We are looking to grow to 20-25. Our roster has 40 active players that play the game when their schedule permits.

Current Needs:
2 Guards
1 Rev
1 Druid heals
1 Necro
1 Ele

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Jade Quarry Server Seeking Guilds and Players

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Posted by: Luvpie.8350

Luvpie.8350

“Push-to-talk is default & not impossible. Most commanders command with push to talk. you can request other option from a mod if you handi-capable. hf!”

On JQ maybe. And that is just stupid, like I said. No need to start personal attacks and – fyi – I really don’t like that word. Many people who play these games have motor skill issues and other types of conditions which make it difficult to do all the things we have to do at once with our hands. Some are home bound and that’s why they play these games a lot. As a special education teacher, it’s my opinion that a bit of compassion on your part would be in line.

Anyway, if you want more new commanders then remove the barriers they experience when trying to command. If not, then keep going the way you are with players on EBG at all hours of the day going “no tag???” and the commanders there never using TS because, well, it’s just too kitten difficult. Haven’t you wondered why your TS is empty all the time unless HzH or some other big guild is using it? Why do you even bother paying for a TS, anyway, when it’s empty most of the time?
hf! :P

Wasn’t attacking. If you are handi-capable then you can request voice activation detection was meant to inform.

Voice activation detection leads to lots of background noise and random chatter, grunting, heavy breathing etc. Push to talk requires very little effort if any and muscle memory takes over so pretty much a non-issue. Not commanding because you have to hold a push to talk key = empty ts3 is exaggeration imo. TS3 gives plenty of privileges to commanders like temp ban, temp perms (+ auto verify etc so they don’t have to devote time to verify). TS3 needs to be advertised and ebg crew is usually more casual then borderland so they are more hesitant to join ts3 regardless of push to talk or not. Just have to keep at it.

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Jade Quarry Server Seeking Guilds and Players

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Posted by: Luvpie.8350

Luvpie.8350

I really hope you guys get your TS issues cleared up before more people join. You are the only server I know set for “push to talk” which makes it difficult for new commanders to come up there. For instance, on reset last night, a friend of mine tagged up because there was not a tag at ALL on one of the BLs (on reset!!! what’s up with that??), but soon found that he couldn’t command since he had to “push-to-talk” while commanding, which is practically impossible to do. That’s just stupid. No wonder JQ is so short of commanders all the time. If people don’t want to hear other people they need to learn to use their kitten MUTE button. That’s what it’s there for. Enough said.

Push-to-talk is default & not impossible. Most commanders command with push to talk. you can request other option from a mod if you handi-capable. hf!

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[JQ][WvW] Fang Gaming

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Posted by: Luvpie.8350

Luvpie.8350

Currently we have 10-15 active for raids. We are looking to get 20-25 man for raids. Roster is regularly cleaned to remove inactives.

Current Needs:
3 Guards
1 Rev
2 Druid heals
1 Necro
1 Ele

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Jade Quarry Server Seeking Guilds and Players

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Posted by: Luvpie.8350

Luvpie.8350

JQ is still looking for few organized players for EU.
1 EU Guild
1 EU Commander

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Jade Quarry Server Seeking Guilds and Players

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Luvpie.8350

Thanks for creating the post. I will be creating some videos showing the militia of JQ in action for any commanders looking to transfer. JQ militia can support any commander willing to lead. JQ is militia powered and the militia doesn’t lose morale if we losing matchup.

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PSA NA Servers have opened up.

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Posted by: Luvpie.8350

Luvpie.8350

Let’s see,

YB lost a bunch of commanders and is imploding.
DB is a bunch of fairweathers who will quit when they start getting throttled in T1
FA is T3

I guess that leaves JQ as the sensible choice for NA guilds looking to supplement a powerful SEA server and take on the BG / TC monsters.

Or you can always transfer to my server IOJ!

DB a bunch of fairweathers?? I think that you have read too much JQ propaganda. The guilds that moved to DB recently didn’t move to fairweather it but for other reasons.

fairweather = someone that only comes out when server is winning, which is most of DB, they do quit every time their NA gets rolled by Mag, i think twice? If FA’s NA actually tried a push against DB I am sure DB would quit again

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Where did Desert maps gone?

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Posted by: Luvpie.8350

Luvpie.8350

thanks

I really liked the Desert Borderland theme Popullation was the only issue

DBL caused the population issue so yea not really great.

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List of Upcoming WvW Polls

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Posted by: Luvpie.8350

Luvpie.8350

Mixed Borderlands – After you remove alot of the chokes please and bring the North towers to strategic spots and remove ALOT of the running. Remove the verticality of the map as it leads to ALOT of chokes.
World Linking Schedule – Every 4-5 weeks MAX please so that people don’t hop around.
Deployable Mortars – NOOOO… Less Siege Wars 2 please
Deployable Cannons – NOOOO… Less Siege Wars 2 please
Repair Hammer – NOOOO… Less Siege Wars 2 please
WvW Priorities – Skill lag/server performance. Lately have been rubber banding for brief seconds sometimes.

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Server Combos - NA

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Posted by: Luvpie.8350

Luvpie.8350

I think it’s fair to say that 3 months is TOO long to ‘beta’ different server combos to create any sort of balance. Anet really needs to try shorter time (min 3weeks or Max 6 weeks) to try to ‘combine’ different servers in WvW so that glicko spreads out and filters down to create dynamic matches every week. Glicko is already starting to settle and it looks like kitten,T3,T4 will have gaps once again that will lock these servers. Stale matchups every week ruin the fights/game. In my experience JQ has had lots of fun in T2 because we have had a different matchup every week with different server coming up from T3 and coming down from T1. We really need to keep this going.

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Bug: Immobilized in WvW by Druids

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Posted by: Luvpie.8350

Luvpie.8350

The strange this about this is glitch is, has it resurfaced or has it always been there?

I have been playing scrapper since HoT release and I cant remember any time it has happened. No seriously, not even once. It’s been nearly the only class played with only a short time of other classes.

But lately I have been running my tempest more and it happens pretty much every time I am on it, every day. In 1 week I have had to /dance more than in 1 year.

That seems oddly specific.

yep I never used to see it as d/d ele in pvp or staff ele in wvw but i see it all the time with DH/reaper now…

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Bug: Immobilized in WvW by Druids

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Posted by: Luvpie.8350

Luvpie.8350

This has been going on for awhile, usually occurs from anything skills/effects that cause movement, like teleport/shadowstep skills, you can find yourself rooted when the action is completed. Very frustrating for this to happen during fights let alone all the kitten immobilize that’s getting thrown around.

Hate this bug as a driver… so kittened. Hopefully anet fixes it this year.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Best solution is get rid of passive PPT from passively owning structures and instead focus on giving ppt from active items that challenege players –
doliak/sentries
capping structures (dependent on ratio of defender/attackers) undefended = 0
defending structures (dependent on ratio of defender/attackers) outmanned defense = lots of points
most importantly non siege PPK should give lots of points so that it is worth small team trying to defend against map blob.
This will solve problem of ‘off hours’ capping undefended structures regardless if it happens in prime-time or during ‘night time’.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Example where higher off hours and low prime time NA will lead to worse score -

What I get from reading you is that you want your NA to remain outmanned and not have a fighting chance. If the real issue is population balance, have you ever asked why your NA population is dwindling? Put aside scoring changes for a moment. Do you want your server’s NA population continue to dwindle by playing outmanned constantly against two other servers with larger NA? Isn’t it weird how servers with higher off hours and low NA always seem to have this problem? Also strange how off-hours players who are outmanned constantly will move too, huh? It’s as if there’s some lesson to be learned that us players are turning a blind eye to.

if you read that from my post you are lost. I would rather anet fixed population balance instead but no matter how much they try people will stack servers so truly things will never be balanced in terms of population on all servers. So one server will always be outmanned in primetime vs stacking servers.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Unless you want to create more server centers to give those you accuse of nightcapping somewhere to play where their score will “matter” with this new system you propose, then you can’t punish timezones by making their score not matter or matter less. They have as much right to play to help their server succeed as every other time zone. And without a true population balance system in place, all you do is hurt further servers that have lower prime time activity than other servers, because even with this current linking beta, those servers do still exist.

I don’t see how the proposed change (not the potential change) punishes or makes their score not matter. Just pulling numbers out of thin air here. If server 1 has 40 people and server 2 & 3 have 5 each, server 1 is going to steam roll every BL and tick 600+ A different time of the day each server is running 80 and all tick about the same. That smaller group of people has a bigger impact on the overall scoring than they should. The larger group is still going to outscore the other servers, but not so far as to keep the others from having a chance to compete.

Example where higher off hours and low prime time NA will lead to worse score -
Server A has 1 map queued during NA vs BC that queue 2+ maps, so they tick higher with higher multiplier
Server A has 1-2 map queued during non prim time vs BC that has queue on 1 map so server A will tick higher but it will have base multiplier
Server A’s off hours population is doing same amount of work against same amount of opposition but won’t have same affect on score

Anet assumes primetime is equal across all servers, while this may be true for EU, NA is stacked on some servers so these servers will continue to stack. The servers that can’t compete in primetime will lose players to other servers and stacking continues. Balancing scoring without population is kittened.

If you are going to fix something why not do a clean job and get rid of passive PPT from owning structures…

Best solution is get rid of passive PPT from passively owning structures and instead focus on giving ppt from active items that challenege players –
doliak/sentries
capping structures (dependent on ratio of defender/attackers) undefended = 0
defending structures (dependent on ratio of defender/attackers) outmanned defense = lots of points
most importantly non siege PPK should give lots of points so that it is worth small team trying to defend against map blob.

This will solve problem of ‘off hours’ capping undefended structures regardless if it happens in prime-time or during ‘night time’.

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(edited by Luvpie.8350)

Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Oh god this is going to alienate a lot of people, and make them feel like what they contribute isn’t worth while, driving more people away from WvW. Please do not make one time zone of scoring worth more than any other time. And this is coming from a NA prime time player. Last thing we need is people leaving WvW again.

+1 Let’s not give people excuse to stack NA servers and desert bottom tier combinations to have higher chance to win..

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

It’s important that PPT continues to be the primary source of score.

Why is this?

Since the tick based scoring clearly aggravates other problems like timezone imbalances why would it be important to keep it?

PPT as it is doesn’t reward clustered control of objectives. The Yak’s do encourage that because they require connections between camps and objectives. But ATM yaks only represent about 35-40% of the score.

With PPT as it is, you never really have a sense of a front line for conflict. As a result players will backcap any objective anywhere on the map leading to a simple capture race. This encourage players to attack the objective with the least resistance because from a scoring perspective they are all the same.

Unless the scoring mechanism more significantly rewards clustered control of objectives, then WvW will always be a capture race with limited strategic appeal.

+1

It is time to get rid of ppt from OWNing structures but rather focus on PPT from defending (with certain conditions), attacking (with certain conditions), doliak kills, and PPK as the sources for score.

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Posted by: Luvpie.8350

Luvpie.8350

It should work like this:

  • Increased PPK and LOOT for players fighting over objectives ( Yak camp, tower keep ect) without the use of siege.
  • defending team gets slightly higher PPK and LOOT than attacking team. ( This ensures players come back to defend rather than just attacks and makes ownership of the objectives more valuable to players than they currently are now since their loot and score depend on owning them. This would block the K train)
  • No PPK or LOOT for siege damage on players. Siege can still do more damage on players than their character, but they will have to forego their LOOT and PPK if they even think about touching that AC. This encourages players to learn their characters and fight with characters instead of siege, and make hard choices and discourages zerg siege humping encouraging fun fights instead.
  • Remove passive scoring from the game and since the score would be determined only by players fighting over objectives, owning the objectives would be more valuable to players as well as the score being fair during all time zones since the scoring is based on PvP, not PvD it is treating all time zones and players equally, while also eliminating the invented nonsensical term “night capping” having any affect on the score. If there are no players to fight on the map, obviously they cannot run up the score.

Can we just get rid of PPT entirely from ticks? It will solve off hours etc.
Keep things simple and build on following:

PPK for 5 points per kill to start and fine tune & siege doesn’t count for kills
Points from successful defense will be 5-10 and will look at defenders/attackers ratio
Points from capping a undefended obj will be 0
Points from capping a defending obj will 5-10 and will look at defenders/attackers to determine ratio

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Que the “offended OCX/SEA” forum poster trying to keep their advantage over NA players on NA servers.

You know it works both ways, right? There can be tiers with supposedly “NA” servers which have a much greater OSX/SEA presence compared to their NA presence across all 3 servers. The proposed system would punish these tiers even when they have queues on all maps. In this situation, is it fair for NA players who may not have queues on their maps to get a bonus over their queued OSX/SEA counterparts?

I think ArenaNet really needs to confirm if bonuses will be based on an ever-changing time which is dependent on population activity, or if they will be limited to fixed times that never change. The original announcement doesn’t really make this clear, and that’s where most of the complaining is coming from.

Tyler’s subsequent post that NA prime is 6 hr block will have higher value compared to rest of time makes it pretty clear. Basically akittento anyone that doesn’t play during those 6 hours.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

It’s important that PPT continues to be the primary source of score. PPK just accounts for a very low percentage of score currently, and at the least we should be able to safely double the score from kills.

I specifically avoided going into too many specific numbers or formulas because it’s really easy for people to get hyper-focused on arguing the details of a proposal and lose sight of the bigger picture. For instance I didn’t say how many Victory Points a Skirmish would award. There’s probably 3 reasonable starting points: 3/2/1, 2/1/0 and 5/3/1. I’m leaning towards the first, but I can see pros and cons to any of them. However, regardless on which set we decide on, it’ll be an improvement on the existing match scoring system. Once we’ve built the system, tweaking things like the number of Victory Points awarded for Skirmish placement will be an easy thing to do.

while specific numbers might be off limits can you address how you will calculate following:
server activity at certain time – if 3/4 maps are outmanned and one map has queue how are ppt calculated differently depending on map or average out?
server status – full etc – will you do measurements on primetime only and open up server so prime time can be balanced?
server matches – servers were matched with data but since that data was acquired guilds moved around, if you do change metrics will you adjust matchups between servers to keep population levels stable so people don’t game system by stacking NA pop

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Prime Time would be universal per datacenter. For example, all worlds in NA would have the same 6 hour period (of highest activity) as their Prime Time hours. All EU woulds would have a different 6 hour range for their Prime Time.

I may not be understanding this. So no matter how much of a numerical advantage one side has in these 6 hours it is max points, but another time segment where people are evenly matched and really earning their points would count for less?

yes. people that play during primetime count as full person, but people that play outside of primetime count as 3/5th of person. that seems fair and won’t lead to any problems /s

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Please reduce time needed to be kicked out of wvw for afkin to 5 mins MAX so people aren’t sitting at wps for long time calculated into ‘active’ population
&
any population calculations for ‘primetime’ should be redone now to match servers again to implement changes mentioned in this thread. NA primetime population has moved around alot in last month or two.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

I like that changes are rolling into WvW, but adjusting the PPT in this way isn’t going to make matches more fun. The PPT system both old and new encourages unbalanced play, PPT grinding and has little effect on a servers actual “fun”.

Create a scoring system that directly rewards players for contributing to general WvW play. Score a server on its captures, kills, defenses, escorts, etc. IMO you already have the beginning of this system in the game in the form of reward tracks.

+1 .. if you make prime time worth more.

1. People will try to only play during that prime time if they can and won’t try to play outside of the hours.
2. People will move to servers that have larger primetime population so they ‘win’ leading to stacking and lower pop in lower tier servers.
3. lower off hours population will lead to less people playing because pvdoor isn’t fun and leading to faster death of gw2.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

I find it hilarious that so many are advocating ‘nerf’ to night capping… You do realize any slight towards ocx/sea/eu players will make some people play less? That is exactly what gw2 needs right now.. less players /s

^ This. Don’t make prime time worth more.

Also please don’t do this “Last Stand” idea. The “Last Stand” makes one day matter too much in the match, every day should be worth the same.

every other scoring idea is great. upgraded stuff worth more, ppk getting buff, scoring changes on 5 min tick instead of 15 etc. but they really need to re-evaluate and get lots of feedback from everyone and not just forum warriors before reducing ppt from non-prime time.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

I find it hilarious that so many are advocating ‘nerf’ to night capping… You do realize any slight towards ocx/sea/eu players will make some people play less? That is exactly what gw2 needs right now.. less players /s

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Luvpie.8350

Alot of guilds moved around prior to matching servers patch. And if NA primetime is worth more then non NA then it will encourage NA guilds to move to stacked servers so that NA is queued for 6 out of 12 new server combinations on 4 maps and we will end up with empty servers again for the non-stacked servers.

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Let’s Talk Scoring…

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Posted by: Luvpie.8350

Luvpie.8350

Prime Time would be universal per datacenter. For example, all worlds in NA would have the same 6 hour period (of highest activity) as their Prime Time hours. All EU woulds would have a different 6 hour range for their Prime Time.

This will basicly reduce the incentive to play WvW as much as possible outside of the 6 hrs ‘primetime’. I think anet is really messing up here. Instead a more reasonable approach is to reduce the PPT from ‘transition’ hours between different prime-times.

Having 3 hrs of NA prime time, 3 hrs of EU primetime, 3 hrs of SEA, and 3 hrs of OCX. that gives 12/24 hrs. The transition hours is when ‘stacked’ servers have more people and their scores spike and things are usually reset. These other 12 hours is when things should be counted for less for servers with higher population.

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Posted by: Luvpie.8350

Luvpie.8350

Prime Time would be universal per datacenter. For example, all worlds in NA would have the same 6 hour period (of highest activity) as their Prime Time hours. All EU woulds would have a different 6 hour range for their Prime Time.

Will you be opening servers or looking at NA population across all servers to balance it then? Because alot of NA population moved around before your ‘matching’ to game the system. There are some NA-matched servers that can’t queue more then 1-2 maps while others that can queue all 4 maps.

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Luvpie.8350

your solution for ‘nightcapping’ (I’m one of the guys who doesn’t see this as a issue) as a giant flaw that I can see just by looking at it. how will it decided active levels could we just have a bunch of players afk at spawn to keep the multiplier at x3, also just by suggesting this change you are alienating players that play during that time cause most people I know that play then don’t do it because “oh I’m going to be super hardcore and make sure our team wins” its that they are ocx players and that’s just when they get off work. night capping imo is a problem that anet shouldn’t be trying to fix because it will only chase people away

yes. I think better approach is having 3 hr windows. Having 3 hrs of NA prime time, 3 hrs of EU primetime, 3 hrs of SEA, and 3 hrs of OCX. that gives 12/24 hrs. The transition hours is when ‘stacked’ servers have more people and their scores spike and things are usually reset. These other 12 hours is when things should be counted for less for servers with higher population.

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Let’s Talk Scoring…

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Luvpie.8350

So basically by winning the blocks, it will add to the actual score?

The additional change means it will scale the score base on the population? How is that done? If the population is huge at one server while empty on the other, is it 3 or is it 1?

+1 can you please give scenario examples of how this works? Let’s say I am outmanned in NA primetime on 3/4 borderlands how will that affect PPT scoring. Will the PPT from each borderland calculated differently somehow depending on if you have opponents on that map or not?

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Let’s Talk Scoring…

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Luvpie.8350

  • This is the Action Level – Victory Point Multiplier system
    • This system would multiply the Victory Points awarded by Skirmishes based on map populations and time of day.
    • During prime time hours, the multiplier would always be at it’s maximum of 3.
    • During off hours, the multiplier might stay at 3 or drop to 2 or 1, depending on on activity level.
    • It’s important to include map populations as a factor, to make the system more fair for off hours players and its important to include time-of-day as a factor to prevent a winning team from trying to keep the score muliplier low by exiting WvW

Can you please give more details on the above. How do you determine primetime vs non prime time for different servers? Some servers are stacked in NA so that’s their ‘primetime’ while other servers have more people in SEA/OCX/EU so that’s their prime time. How will you figure out what is primetime for different servers?

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Is PPK disabled since alpine is back?

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Posted by: Luvpie.8350

Luvpie.8350

Anet can you please confirm if PPK is disabled due to bloodkitten mechanic tied to alpine bls?

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World linking and names [Merged]

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Posted by: Luvpie.8350

Luvpie.8350

They all show host server names. I was fighting against UW players today and they all had FSP tags now. I knew them only from their guild tags so, nothing will show which smaller server they from.

Thanks for answering, FogLeg. That’s exactly correct. The biggest motivator for showing only the “host” world in enemy nameplates was to help identify enemies quicker. With only two other world names showing up in a given week, it’s easier to quickly figure out which color team they belong to. Since world linking supports any number of “guest” worlds linked to a single host, it would potentially get pretty confusing to see a big zerg of nameplates with any number of world names, and figure out the composition of one team versus another.

As for not seeing an allied player’s guest (actual) world name anywhere, we wanted to be sure world linking wouldn’t create any avoidable friction between players. One of the major goals we have with GW2 is always making sure encounters with other players are positive experiences (my paraphrasing). So anything we could do to let guests blend in and only stand out if they felt like calling themselves out as such is likely to be a good thing toward that goal.
Plus, there actually just aren’t that many places in the UI where we show allied players’ world names, so this was an easy goal to keep for this side of things.

Helping maintain guest world pride is a little tougher. We could show each player their world’s name in more areas of the UI, regardless of if they’re on a guest world or not, but this may cause communication issues, with some maps and areas of maps being named after worlds.

I’m open to hearing any feedback people have on little ways we could improve the feeling of world linking, while maintaining unambiguous communication for players and avoiding any negative “tribalism.”

This just seems to be an attempt to kill of the ‘guest worlds’ though by relegating them to a second class of sorts who aren’t important enough to even have their name appear on the scoreboard. Using the word ‘linking’ mad it seem like each server would be on an equal footing with the partner servers but this just seems like a merge, resulting in the destruction of the ‘guest’ server. Perhaps it’s just me but this doesn’t seem like what was being proposed.

It is just you. this makes sense. but it makes things harder for verification for ts3 etc

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World linking and names [Merged]

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Posted by: Luvpie.8350

Luvpie.8350

kitten . hope they fix it.

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World linking and names [Merged]

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Posted by: Luvpie.8350

Luvpie.8350

Is there any way to figure out by looking at person in game etc if they are on host or guest server?

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Looking for a new WvW server, again.....sigh

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Posted by: Luvpie.8350

Luvpie.8350

all T2 bullkittenters asking you to transfer now wow… not one of you is saying just wait and see if your server gets merged with another and avoid fees.

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Friday reset time from 10est to 9est?

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Posted by: Luvpie.8350

Luvpie.8350

Can you please move Friday reset to 9pmEST/6pmPST ? The extra hour will help CST/EST players a lot! It will still give you 1 hr after daily reset to apply any patches etc.

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Friday Match Resets Starting March 25th

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Posted by: Luvpie.8350

Luvpie.8350

Can you please move Friday reset to 9pmEST/6pmPST ? The extra hour will help CST/EST players a lot! It will still give you 1 hr after daily reset to apply any patches etc.

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WvW Timeline: Situation Explained

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Posted by: Luvpie.8350

Luvpie.8350

“Stability change does not affect roaming or GvG, but has major impact on large-scale fights. “Pirate-ship” becomes dominant zerg meta. Warrior is effectively removed from the meta. Ability of smaller guilds to fight larger groups significantly damaged.”

“CC – CC – CC – CC – CC” its a pve champ the enemy group! HAHAHAHAHA

god you are right – (ps. from ofc 1200 range! ask 3 dragonhunter to drop 3 huntersward, someone will die!)

But guys.. .anet can turn things on and off without any issues… surely they can address huntersward as soon as they reliaze its OP and doesn’t even render due to graphics issues. /s

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WvW Timeline: Situation Explained

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Posted by: Luvpie.8350

Luvpie.8350

awesome post. shows how wvw was mostly ignored in terms of balance and addressing root problems in the expansion. Just 3 maps and repackaging existing guild upgrades into guild hall grind.

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Tactivators alphine BL? Yes or No

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Posted by: Luvpie.8350

Luvpie.8350

Yes.

That said, we’ll be increasing the cooldowns on all tactics by 5-10 minutes. Also, once the scribing costs come down, as part of the april build, we can start looking at rebalancing their actual effects as well.

No.No.No. Don’t wait to address rebalancing. Please adjust following MINIMUM for april update:

1) cloaking waters & pirate ship- both need to be nerfed and cd increased.
2) banners – should be removed or nerfed

As you lower scribe costs the upgrade costs will decrease and more and more people will use these OP mechanics that interfere with balanced wvw.

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[JQ][WvW] Fang Gaming

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Posted by: Luvpie.8350

Luvpie.8350

After taking a few months break due to HoT and DBL [Fang] is restarting. Currently we have about 10-15 on at peak hours during NA and have a roster of 25-30 players. We like to run a clean roster of 50-60 players so that we can field 20 for WvW without having mandatory raids. All classes are needed. Come join the fun before alipne!

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(edited by Luvpie.8350)

[JQ][WvW] Fang Gaming

in Looking for...

Posted by: Luvpie.8350

Luvpie.8350

Fang Gaming
http://Fang-Gaming.US
Server: Jade Quarry

Who we are.
Fang Gaming is a family style guild that was created for Guild Wars 2, but also includes any other games that the members like to play. We understand that people have busy RL so whenever you do get the chance to play GW2 you know you will have quality players with [Fang]. We consider our attitude ‘business casual’. We don’t have required raid times & won’t rage on wipes but when you do have a chance to play with us we won’t waste your time. We play for fun & don’t tolerate drama. if you like what hear then Fang might be the guild for you!

[Fang] is built around group play. We like to do WvW ALOT! We teach new players and help them gear up for WvW as long as the player shows motivation and do their part.

How we are organized.

We are American based guild with members from US/CAN but have OCX players as well. Members are on during most times of the day. Communication is important so we use the tools available to us (Forums, Shoutbox, Teamspeak) to effectively coordinate. We provide structure and events but we are casual. So members can attend any organized event when they want or they can use guild chat to get something started impromptu.

Who we want.

We want people who are friendly and like getting on and helping each other out. People who enjoy using forums and TS3 to communicate. We do ask that you be at least 18, but there can be exceptions. We expect our members to prefer group play over solo & want to run with the guild when possible.

What we require.

We require our members to REP us ATLEAST during 4 to 10 pm PST US
We require our members to be helpful/active in Guild and TS3.
We require our members to participate in WvW raids (5-9 pm PST time) if you are on & can run. If you can’t you won’t be kicked because we understand RL has priority.

TLDR:

  • WvW focused
  • Structure & Events planned but with a casual environment
  • Community TS3 Server
  • Dungeons runs & guild missions done when able/interest

If you have any questions or concerns please contact me in game or here. Feel free to create a account on our forums even if you don’t want to join to chat/socialize.

Cheers

Luvpie

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(edited by Luvpie.8350)

adjust HoT mechanics please for DBL/Alpine

in WvW

Posted by: Luvpie.8350

Luvpie.8350

I agree with OP 110%. Players spent their $ on an expansion that made the game mode unplayable for them and feel robbed. It took more away from the game mode than it added to it. MANY players have not been able to enjoy WvW since HoT was released due to these very issues , many have not been playing the game at all due to it.

In addition, they should convert the bad HoT guild upgrade system back to the way it was and for those who had to grind their tails off to get the crap they already had back, they should be given something that will make them happier in addition to what they had before. " upgrades" to a game should give you MORE, not take away what you already enjoyed and earned instead. They can resolve this issue easily by converting things like old +5 gets restored, those who earned it again never get charged “Influence” or any other currency for charging it again unless they speed it up. Being able to charge all the upgrades for free would be adequate compensation for those who went through the trouble to earn them back after they were stolen from them.

The key when doing these things to the game and players who have spent their time and money investing in it is to actually THINK about how this affects those players, and be mindful of how the actions will make players feel. taking away what players already have earned isn’t what they paid extra for, it was the lack of thoughtfulness put into the decisions to change the guild upgrade system and how it affects the players who had already earned these things, in addition to how this affects the game play of the actual game mode and the many different play styles within. When you are playing WvW, you have scouts who enjoy doing the upgrades, there are actual players that IS their play style and that is what they enjoyed being able to do and it was taken from them completely. The work they put into it is why the server protected those assets and responded to calls. With HOT there was no reason to defend and the scouts were put out of a reason to play.

when making changes to WvW all things should be considered:

  • Zergs vs Zergs: Those who play for the large scale combat hunting down the enemy mobs and battling it out in mass.
  • Scouts :those who are the guardians of the towers and keeps. Those are their babies and they build the siege that is within them, upgrade them how they see fit and take watch over them. They defend those objectives and call for back up when back up is needed.
  • Havoc: fighting on a smaller scale/ taking objectives/ working and coordinating with the zerg so they can handle many objectives at once while the zerg is engaged in battle with the enemy zerg
  • Roamers: Running interference to prevent downed zerglings from making it back to the zerg, killing yaks, taking camps, assisting scouts , zergs and havoc as needed.
  • Players that ONLY play WvW and would be happy never stepping foot in PvE ever, Nothing used or is affecting WvW game play should require PvE to obtain it. PvP is a self sustaining game mode, and WvW should be the same way.

All of these roles assist with the playing of the game mode itself and should be considered when making these changes. Prior to HOT Even 2 person guilds had +5 supply capabilities and could help support their server and buff keeps. Their guilds were made useless and all the time, money and effort they put into those guilds were just taken from them instead. They paid for an expansion that ruined their game they loved for them.

These things devastated so many players enjoyment of the game entirely and since nothing was done immediately to correct this by ANet for months and not even started to be worked on until recent, many feel completely abandoned by the developers of the game they have enjoyed and been so dedicated to for so long.

Many are still in shock they are still trying to work on the DBL right now instead of bring back Alpine. They should have dropped work on DBLalready and started work on Pre HoT WvW with Alpine MONTHS ago. That decision alone right now is making players walk away from the game and not look back given what has happened since HOT release.

DBL either should have received attention within month of launch to address WvW community concerns but it seems anet started working on exp2 before they fixed any issues exp1 had.

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adjust HoT mechanics please for DBL/Alpine

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Posted by: Luvpie.8350

Luvpie.8350

I see what you mean with number 6. As there has been no player interaction in choosing the upgrade route, it can feel like you’re simply competing against a timer rather than a server’s work. It was improved with the introduction of the dolyak count, but I do agree that it needs a little something else to bring back the player participation.

plus it had strategy involved, choosing what and when to upgrade on the weekend was so much fun.

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adjust HoT mechanics please for DBL/Alpine

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Posted by: Luvpie.8350

Luvpie.8350

There’s no mythical population balancing solution that’s going to make the 5v15 situation go away. At best, it won’t be common during primetime, but that’s about as much as can be hoped for.

population isn’t magically going to fix things but more people is better no?

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adjust HoT mechanics please for DBL/Alpine

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Posted by: Luvpie.8350

Luvpie.8350

The main reason that made upgrades really difficult was supply. You had to spend supply on every upgrade. So: We come to EB, all our stuff has been taken, the enemy zerg is still around, we’re maybe 5. We cap a camp, a tower, one of the 5 should stay at the camp to wait for enough supply to upgrade, then go to the tower and order an upgrade: It’s just 4 who can go on capping the next stuff. That’s the main problem I had with the old upgrades. Also that people were often ordering upgrades while we were defending. Or no upgrades at all, because someone else should do it and then everything is paper the entire time.
I suggested that the upgrades should be tied to the outnumbered buff: those servers who have it get auto upgrades.
But in the end the whole thing is a lot more complex: If it were possible to defend paper or reinforced with some acs 5 vs 15, then auto upgrades wouldn’t be neccessary – but since 5 vs 15 always means that those 5 will lose, auto upgrades are kind of nice.
I get the problem that everything is upgrading for everybody equally.
Maybe the return of the ABLs means that we can give better feedback on all the other stuff and probably get back to a state of wvw that makes sense once again.

well hopefully some form of population balancing will fix the 5v15 situation for most timezones.

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adjust HoT mechanics please for DBL/Alpine

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Posted by: Luvpie.8350

Luvpie.8350

I was scout on the Alpine BL. Generally defending Hills…
I loved to make this, yeah… The main job was defending the south camp.
Manual upgrade cost some gold yes, but this was not a issue because we have a big community guild who provided gold and siege for the scout. And I prefer cost to upgrade (at least ennemy won’t upgrade something that he will not defend) that huge grind wall for guild upgrade !

With the old system you have to make the good choice about wich upgrade to start… Rush the WP ? Start the wall first ?
And you have to make other choice, like storing supply to be able to repair in case of attack ? Start building siege before starting upgrade ? If you start some upgrade without escorting yaks your keep will stay with 0 supply !
No the old system was fine ! Maybe just allow that only the guild who claimed the keep can start upgrade. But the guild need to reclaim the keep each hours, or maybe 2 hours max. Or be able to start a pool on the map to force unclaim a keep.

The old upgrade system make that the server with good organisation (scout, community guild, roaming guy) will be able to upgrade the keeps. And the “bad” server won’t be able to do that because no one want to do the job.

The only thing that I don’t liked on the Alpine BL was that we don’t have fortified gate… The reinforced gate was too easy to open by a zerg. Then maybe you takes 8H to build your T3, but the ennemy zerg can be in the lord room in less that 3min.

Alpine BL needed some work yes. They have alreasy nerf the dragoon tooth, now there is only the meteor shower who is real threat it can be ok.
Players wanted to have a new map yes, but not the deserted BL… And not the HoT stuff… Too much PVE advantage (guild upgrade, shrine).
I was scout (I don’t play anymore, hate too much the HoT change), but I don’t want to have PVE grindable advantage ! I want to be able to make fair defense and fair fight. WvW is PvP around keep and tower… Not PVE.

well said. I think people forget the fun of managing supply to upgrade certain things manually in certain order as you try to outmaneuver your opponent. Ofcourse trolls/claiming etc was a problem but it had strategy involved.

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What's the Appeal of Alpine Borderlands?

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Posted by: Luvpie.8350

Luvpie.8350

So, I’m hardly a hardcore WvW player, and I was actually a pretty big fan of most of the desert borderland and HoT changes, but I’m very clearly in the minority of this.

So I was just wondering why you, actual WvWers, like the Alpine Borderlands so much more than the Desert Borderland.

Basically, WvW is boring as hell when there is no enemy to fight. A lot of servers were slowly dying away months before HoT release but people stayed around because HoT was going to change many things anway so there was chance things will get better.

Now the HoT got released and all WvW guilds lost their upgrades. To get upgrades back, all the guild memebrs had to grind in new PvE maps for several months. This meant the time they were wasting in PvE they did not go to WvW. So WvW was empty.

Of course the major WvW problems that were actually causing it to die were not solved with HoT – population balance, nightcapping, scoring etc.

Empty WvW with much less players then before meant pretty much everyone left was able to join one single map now – EB. So the BL maps were left even more empty and boring. There was no enemies so there was no reason to go into BL so many players never bothered to learn those maps. Instead, they simply decided new BL maps were the cause WvW had less players now. WvW players did not “like” Alpine maps, the maps itself were bad too, they just like to fight enemies and because they remember fighting enemies before the HoT they think bringing old maps back will magically bring all the players back too.

Again, most people hanging on these forums are not even playing the game anymore. People who play the game, and enjoy it, have no reason to post in the forum. So, after the current maps are replaced, again, there will be many players who enjoyed current maps, get upset and come to forum to post angrily about this change. So it has to be changed back because “everyone hates Alpine maps”. And the circle continues.

regardless if you like DBL you have to agree that maps are bigger then needed for current population levels and the mechanics like dust storm etc that helps ‘defenders’ or holders of shrine are pretty and sound awesome logically but don’t really translate well into live game. Maybe if all maps were full 24/7 and queued so people actually saw opponents without running across the whole map we could have DBL bls as is but it’s not the case.

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adjust HoT mechanics please for DBL/Alpine

in WvW

Posted by: Luvpie.8350

Luvpie.8350

Problem is anet dug themselves into a corner with the gimmicky garbage because its part of guild upgrades. Basically removing them gets rid of nearly all the effort devoted to unlocking those items in the guild hall, and wastes peoples time/gold/materials. Nerfing them to the point of being unusable makes it pointless to ever bother with them and leaves a bunch of useless items guilds wont bother trying to unlock, and for those that already have them unlocked/stored up they essentially become worthless.

Exactly.

I will start from even further. When they designed PvE maps for HoT, whole content requires A LOT of players swarming into those maps, completely different from all the old Tyria maps where you can wonder around solo and do whatever you like whenever you like. So, success of HoT and how much players can do on those new PvE maps demands the players to be present there, all the time, every day. What they noticed was that large part of playerbase was sitting whole day in the WvW maps instead, contributing nothing to the success of PvE maps of HoT.

So, the solution was to force WvW players into new PvE HoT maps by stripping away all the guild upgrades and making WvW guilds grind for specific materials in specific PvE maps to get upgrades back. For now, many guilds have done that already. I very much doubt they will be happy to basically lose everything again within 6 months.

There will be obviously demands for compensation for huge scribing costs, some guilds have thrown tons of gold and mats into scribing to get better in WvW. If the scribing becomes much easier and cheaper, these guilds should get the wasted mats/gold back.

Same way, if all the guild upgrades get removed/nerfed, there should be compensation for the players who have already unlocked these. Even when guild upgrades were overpowered and badly designed, players still had to unlock them by pouring gold away and wasting time in PvE grind.

are you telling me that getting these wvw upgrades (that we unlocked previous) unlocked again through more grinding wasn’t fun? /end s

If the only thing keeping these bad mechanics in game is the fact that people invested time/gold into it already … well sorry but keeping kittenty mechanics in game that aren’t fun just because you had to get them is no reason to keep them. As far as compensation.. I doubt anet can refund. maybe they can give you pretty title or something

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