Showing Posts For Madman.6912:
Th is what kittenes me off royally… We started the game with our Thief saying “sorry brb” in the countdown 3 seconds before the game started…. so he went on being idle in spawn straight to the point that he got diconnected for inactivity, and then came back about 1 minute later saying that “he had problems” at that point the score was already 60-270, then refused to leave to at least make it up to us so we wouldn’t lose for him, ended up that way of course…. If I remember correctly the DC timer to not lose used to be 2 minutes… that seriously need to include idle time that leads up to said forced disconnect as well, or needs to be lowered considerably… These pointless losses just kitten everyone off
@Evan: should MMR work solely how it should work? What I mean is the following: after winning 5 games on a row(half of what was defined as a placement sample) players are getting less points for wins. That means they are close to their own average and going against players that are close in rating.
This is not what happens with most competitive games however, is it? After winning a streak, players are “given” a trial match against higher rated players, therefore actually increasing gains after winning while minimizing losses. Here we are more or less doomed into our first ratings regardless of skill, because moving from any average requires hundreds of deviation samples. Note “more or less”, I know exceptional people can climb, but what about “gold” folks that started on bronze?
Was afraid of the same thing… I don’t think I belong anywhere higher than gold, (given I used to be a ruby player), but I played my placements on the first day and they were incredibly random, frequent blowouts especially the first few that placed me very low, and then tried to improve the situation in a less-than-ideal, angry state resulted in a screwed up few games right after the placements (which is obviously my fault, should have stopped there and not try but anyway), now I am just trying to play catchups, was winning all yesterday, but it is very slow
really?? new people place in silver to start??? I won 5/5 for my first 10 matches and i got placed in bronze……
same… Apparently the first 3 games you play largely determine where you get placed, I got blowout games for those, with 100-200 scores so after that it was not a relevant anymore
The matchmaking started just yesterday yet some of you hate even if the system had no chance to stabilize.
Second thing is that yesterday played all gw2 pro players which made playing for normal players a lot harder. Third the system works quite well because already the best players were meeting each other and are on the top of the leaderboards. For example Helseth out something like 15 battle played 4 vs sind.
So you are basically saying that how seasons should “start” is that nobody should play a game because it is pro-player time to play first, then the rest can come after?
Because I do know that you are right of course, this happened last season as well , first few days was nearly impossible to play properly, but guess what, last season we had the pip safeties so us “normal” player (not pro-s if you will) could maybe still enjoy or at least try playing a game we like, but now you are essentially saying that lots of us got screwed because we started playing when the season actually started?
Just to make it clear, I am not bashing the system here, I aplogize if it sounded that way, I have a problem with the execution of it in conjunction with the MMR soft reset. The system might become something good, I am only saying that there should have been a pre-season for a week let’s say, when you can play with the MMR reset to get a base for your MMR in this new system and THEN the placements should have had a basis to create matches for players that aren’t random.
Everyone got a rating reset, at least wait until you place.
That’s a great idea, so basically it is up to total luck during your placement games, whether rng will be on your side and not the other team’s to determine your placement.
The problem with soul destroying games is that they are … soul destroying… a few like that in a supposedly improved system will quickly make me not caring and just tag along not even trying… because.. you know, what’s the point? I actually wanted to have some games before the new horizon stream but I just finished the 2nd game and it wasnt any better… already in a bad mood….No.1: You care too much about winning in a game that doesn’t affect your real life in any meaningful way
No.2: You are complaining about a system that is pretty much a dice roll which you knew it was before pressing the queue button.
My conclusion is, if you don’t like soloq and you find it frustrating, don’t play soloq.
Where did I mention winning or losing in that comment exactly? I have re-read it 5 times now and all I can see is complains about blowout games. I don’t mind losing 450-500, I DO mind losing 100-500, but than again I DO mind winning 500-100 as well, because it is not an enjoyable game
well said, end of the day no matter how good you are it depends on your team.
I know I have or had a high mmr before the start of this season because people i faced carried the legendary title.
But I had a few bad games put me 7 loss and 3 wins and now im in bronze. “Ok no worries i will climb myway out” nope, I know im in low ranks now as my team mates cant win 3v1 or 2v1 battles cant rely on them to hold a point, go down within 10 seconds of a fight,
I kill the enemy over and over but help out in 2v1 win 1v1 but im just one guy in the end,
the rank system feels just like overwatch old rank system, if it is based on wins and loss you will never climb out.
this is a team game and no matter how good you are if your team is bad you cant win.
Had a similar experience, except I got 5/5, but lost the first 3 in blowout games got me placed right at the bottom, now the games are even worse, I seriously considering just trolling in games now to see how low it can go, that seems like the only fun left … Doesnt seem to make a difference since every game there is either an afk-er or a dc-er anyway.
Everyone got a rating reset, at least wait until you place.
That’s a great idea, so basically it is up to total luck during your placement games, whether rng will be on your side and not the other team’s to determine your placement.
The problem with soul destroying games is that they are … soul destroying… a few like that in a supposedly improved system will quickly make me not caring and just tag along not even trying… because.. you know, what’s the point? I actually wanted to have some games before the new horizon stream but I just finished the 2nd game and it wasnt any better… already in a bad mood….
I would love to reward you for this new matchmaking because I know you put a lot of hard work in it, but I can’t because of how terrible it is…
I thought this was going to create good games… First game of the season, 106-500… I guess we have very different definitions of things like “balanced” and in general about “good”…
i hope they read this too and decide to implement a penalty if there is none
or an option for people to pick maps they want to play insteand of a russian roulette
So long as Anet is giving rewards for playing certain maps, which is stupid imo, they should have a separate “beta queue.”
Unranked is pretty much the “coliseum queue” … nearly impossible to play anything else other than that kitten
I’m finally playing through Witcher 3, which had been sitting in a drawer for the last year cause of SWTOR raids then GW2. I’ve been scratching my PvP urges with Overwatch and League.
However if you want to play GW2 in the off season, then you might try and see if people are up for a few rounds of pick-up (find 10 people, assign 2 captains, pick teams and go into a private hotjoin) or some 1v1 or 2v2 duels.
hehe, I cant use those
I have played through the witcher 3 4 times already, got bored with overwatch about 1 month after release, and never been a huge sw fan
so I think I might just quit… BF1 is getting released Friday so…
“trying builds” was yesterday’s theme it looks like, today it’s “I am only here for the halloween finisher”… still hasnt found a game in days that didnt end below 100 on one side… God I hate offseason…
Just wondering what you guys do off-season, since it looks like to me that it is virtually impossible to play pvp outside of seasons.
I enjoy playing pvp just for the game itself, but every time in-between seasons, all the games are ****. Ppl randomly trying builds, don’t really care, that puts the team severly behind, then somebody stops playing because of that, and all the games I have played were just ppl not really playing.
What can I actually do if I still want to have a nice game? Is there a trick to still find some enjoyable, real games that I was never told?
I feel pretty strongly about this, especially with (potentially) only having non-premade queue: players should not be able to turn off team chat during matches. I understand why people do it, and I don’t respect the reasoning at all. Yes, you’re playing with a Pug, no, that doesn’t change the fact that it’s a team game and the best team will win. People that turn it off are a combination of solo heroes (they’re alone for a reason) and jaded players who are tired of being insulted, either via whisper, map chat, or team chat.
I’ve played team sports irl and there’s trash talk and dirty play there too, and in irl it happens right to your face. I hate it and you can see from my previous post that I think it should be punished in progressively increasing steps; that being said, if you’re so emotionally fragile that you’d rather cost your team the game rather than endure trash talk, you don’t deserve to play. Communicating with your team is part of winning sPvP in Ruby and higher.
While I agree with the general sentiment, your reasoning if flawed on multiple levels, just to provide the most obvious one, only really ignorant people think that everyone speaks their language….
Ask anet to fix MM then u woudnt see afkers.
It will never be “fixed” it is a complex issue, you can improve on it but it still wont be perfect, however what they could do and it is MUCH easier, is that give a lost game still some purpose, introduce features where you still have some goal, something to fight for even if you know you have lost the game, because currently there is none
@Stiofan, they said to acquire the Wings after The year of Ascension is over will be different than currently it is in one of the original posts about it.
Just put it in the store, 800 gems, insta buy, no hassle
Rather, the system in S1 was set up so that pip gain/loss was weighted by expected outcome.
hmm, ok, I only played s1 for a short time, then played s2 heavily and got frustrated with the match quality being total stompfests, so I skipped s3 completely and only came back for s4.
I keep reading a lot of different things about it, but what you say makes more sense, also I do understand that there is no perfect metric for individual contribution, but let me ask you one thing, if these points dont mean anything why are they in the game?
Then remove them altogether and be done with it. Why are they showing us meaningless things?
Or if you are afraid that ppl try to inflate their score, then dont show us the score until the end of the game, so nobody will know where they or the others are so no target to shoot for. also ppl usualy bring up double caps as en exploit of the score, easy solution, make it not per person, make it per capture point, if 2 ppl capping then they share the points and only get half, etc….
(edited by Madman.6912)
matchmaking quality has dropped considerably in the last weeks, no doubt due to the lack of players actually still playing it, and now it is back to the catastrophic s2 levels of 9 out of 10 games are less than 200-250 pts on one side …. For the first ~3 weeks I was actually getting very decent games, and at least 7-8 were in the 400+ pts region, and were very close in general, but by now it is totally screwed.
Obviously the worse the games are the less player will play so it gets even worse, makes even more ppl quit, etc.
So the question is why are seasons this long to begin with? In theory I wouldnt be against long seasons but with the state of the current game it is very unpractical.
Make more seasons and have them last half this long would be much more enjoyable.
There has been a lot of matchmaking threads and ehenever I commented I generally have praised the current system to be better than the S2 model, and I still think it is… There are just 2 bits that are a pain, one is class stacking, the other one is that even though S1 style MM is back, Anet didnt revert to this with the feature of counting personal effort to not lose a pip in a lost game… I think this is a huge mistake, becuase it gives you nothing to fight for when you are in a lost game, it is kinda soul destroying, literally I am topping the board by a considerable margin in 90% of the games I lose, and it has been very frustrating and makes me want to give up halfway in the game by which time we are hopelessly behind… (with like 150 pts and not a single teamfight won…)
Does anyone know why this feature didnt get “restored” with the S1 style MM? I dont actually remember but ppl say it was there back in S1.
(edited by Madman.6912)
just out of curiosity, so you even know what “gg” means? because for me it is quite the opposite of the situation you want to use it in… unless you mean it in a deeply sarcastic way
Just let me play against legend players through direct mmr from the beginning and let me skip all the trash. It´s not fun for anyone having me in saphire games 1v3ing people who dont even use correct build and it’s not fun for me either to win 1v2s and still lose 500-100 cause i get snowballed due to the inability of my teammates just because the game must equalize win chances and finds me the worst players of the division
Some people skipped the entire S4 because of this. Seen it in S1, had enough of it then.
The match outcome volatility (what some people refer to as the 50/50 match making) is caused by the rating spread between the highest and the lowest player being way too high. Having two teams of players rated 8-5-3-1-1 does not make for even games, it’s just a contest of which team’s 1s can throw harder.In S2 & S3 you could sort of count on having at least semi-conscious players once you hit legend, but in S4 (same as in S1) players of all skill ratings get distributed across all divisions, which means that in legend you’ll still get paired with and against people who are worse than the NPC bots in HotM. Win or lose, there’s zero point in playing games like that.
Anet did the change to make the backpack achievement less skill dependent and allow pretty much everyone to progress divisions by grinding games, seeing as the year of the ascension is drawing to a close. Grouch indicated changes for S5, but if they don’t tighten the rating spread, nothing much will change in terms of match quality.
I guess it is a matter of perspective, I skipped S3 entirely because how **** S2 was with its matchmaking, where to please some so-called pros the MM just grouped up some no chance team and threw it against a group of more experienced players resulting in terrible games all around…
My only complain to S4 MM currently is the class balance, and that is a huge one on its own, but otherwise it is waaay better than s2… maybe the only thing that’s missing is to add a rule like best player on losing team doesn’t lose a pip, that would fix the OP’s problem, and loads of other players in the same situation… I cant event tell you how many games I played like that topping the scores but losing anyway.
Sick of MM putting 3 guards on one side and 0 on the other , game was lost before it even began… Nobody was in a party, so it is not like they queued up together then WHY? for the love of god why the kitten does the MM have to put all the OP classes on one side? Even if they weren’t, WHY?
Whatever Anet does, some ppl will get kittened off, no matter what. I personally like this matchmaking much better than s2. I skipped s3 entirely as a result of disappointment in s2 matchmaking, and only came back for s4 when they annonuced that the matchmaker will try to create balanced games this time around instead of predetermined losing team vs predetermined winning team … In fact I think it is a quite high level of hypocrisy that people are crying about not being able to progress, because they are not being “fed” by a whole team of players from the low end vs their team of the high end (of the matchmaking scale)… These same people who threw around the “git gud” and “you cant progress because you are already where you should be” all the time in this forum…
Interestingly with the MM aiming for a balance with 50/50 fair matchmaking, now they can’t just destroy the other team and believe that they are superman… Preposterous…
Yes, I have had many many games where I felt like my team wasn’t doing anything, yes, it happens, (and I’m not very good at pvp and it still happens that I have to carry a team) but enough games played you will be able to progress, since I skipped s3 I had to start from amber, and I made ruby in about 100 games (I know it still sucks, but ppl are crying about emerald ffs), we’ll see how many it takes for more
depends on the level, I guess. I am mostly casual and only at the end of sapphire but DHs in this range are pretty easy with the standard condi mesmer build. I probably kill them 9 out of 10 times (in 1v1)
That’s really the problem with class balance and not really matchmaking, maybe a littlebit if we consider class stacking a matchmaking issue, but I normally consider the most important feature in matchmaking the ability to bring people with similar skill levels together. I dont really have much problem with DHs to be fair (as a condi mesmer)
Maybe if they put a tiny bit of thought into what PvP means, they wouldn’t have added PvE. It’s kind of one reason I don’t like Legacy. It has PvE… Same thing with Forest. Temple is great because it has other objectives that don’t involve any PvE at all.
Maybe if you put a tiny a bit of thought into things you wouldn’t make nonsensical statements like the above, hint – there is no PvE in any of the PvP maps.
of course there is, you are fighting NPCs instead of PCs, that’s called pve
You are looking at it from the wrong perspective. The penalty is ok, because it is not possible to tell whether somebody ragequit intentionally or just dc-ed and such. Depite you saying you still get something even when you lose is kind of irrelevant because the only thing really matters is the pip itself. yes you get some reward track progress and such but that’s just worthless. The real problem is that there is no incentive at all to put effort in a losing game, what you want is to solve the problem, not just treat the symptoms.
If ppl on the losing side still had something to fight for even though they know they will lose the game ultimately then ppl wouldnt ragequit/afk in base. Like if you didnt lose a pip if you were the top player on the losing team, then everyone would want to put in more to try to get to there and avoid losing that pip, hell who know, might as well be enough to turn a game around….
I dont understand the hate here, I personally think downed state is a great thing in pvp, it adds an extra layer to plain old boring pvp like it was in wow, that you actually have to finish off the opponent or gives you the chance to get teammates up, rally off them etc, it makes everything more interesting. Sure it is painful sometimes to lose because of it but you will also win because of it on occasion
tbh pvp needs new game modes, but stronghold is not really a good one in my opinion, it is like pvp and pve mixed together and the map is waaaay too big for it as well, games take forever on it… However It was at least worth a try, personally I’d love to see stuff like capture the flag instead
Afks, afks every single game. I have no idea why GW2 has such a toxic ranked playerbase, but it does. Easily one of the worst playerbases I’ve ever seen.
Because there is 0 incentive to put effort into a losing game, if there was, let’s say a rule that said the best player on the losing team will not lose a pip, then ppl wouldnt afk because even though the match is lost there is still something to fight for
“Removing pip safeties” – only if you start taking individual scores into consideration.. like top player won’t lose a pip … otherwise it is too much dependent on your team.
If you reached a point where you can win with just 1 cap it is quite save to do.
Hmm, it seems I am getting the penalty for trying to switch chars in the middle of a pvp game now, did they put that in to prevent this?
I didnt play last season at all… (skipped it entirely) and it was going pretty well for the first 4 days this season, today is a disaster, lost the 10th game in a row despite topping 8 or 9 of them with a huge gap like having 235 pts and the second guy below me had 135, and this happens nearly every game…
I did see a difference at the beginning, but today… man… I am toping the score every single game by a huge margin, but still keep losing… 8th in a row so far
Ever since the season started the MM worked pretty well for me rarely had a game below 300 points, but mostly even over 400. That is up to the patch yesterday…. ever since then most games are back to the rubbish < 200 category and the games feel like S2 bullkitten MM with better players grouped up vs worse players lost in first 30 seconds type… Did you sneak in a revert Anet?
Seeing a lot of people complain, made me write this comment. Even though I am rare to praise Anet for anything, my personal experience with S4 are mostly positive so far.
I have played ~20 games, I am generally more on the casual side of players, and also probably what most of these top players in this thread would consider bad (usually stop around sapphire), but still I enjoy pvp and I got to say I hardly had any bad games this season so far. and that I mean unbalanced stompfests with <100 scores and such.
This is by far the most important improvement for me so that I can enjoy the games I am playing, this is what keeps me playing in fact.
Sure there are problems, sure you will be grouped with worse players when you start out because it will probably be lower than your level, so you have to get there first in this season, that happened to me as well. Losing game after game in the lower leagues despite having double the score of the any other player, these are frustrating things for sure, but in my opinion it is nowhere near as soul destroying as having a score of 0-150 after 2 minutes into the game with no chance of ever changing the trend…
So I just want to say, I genuinely enjoy the MM this season. of course it is not perfect but nothing is, it is by far the best I think…
(Comment on others mentioning class balance and so on, I am purely talking about games being 2-sided and generally enjoyable by both sides, nothing else)
It’s quite the opposite. The longer the season, the longer the time you have to be placed where you really belong to because you can play enough games for the system gather more data and place you in the right place. Many people can’t play all day every single day, so the longer the season, more time for the person to be able to play enough matches do place where the truly belongs. And people actually can improve as they play, so if they didn’t start playing PvP being a player worth of a diamond, for example, with more matches he can actually improve his skill and also improve his placement.
The problem only comes in the GW2 system, where there’s a bunch of safety nets for pips. But in any MMR system, the longer the season (and the bigger the amount of games played), the more accurate the system gets.
Sure, this would make sense if the matchmaker was actually working, but it is a load of garbage at the moment since it practically pre-determines which team is going to win by putting all the better players in it so the games end up being total blowouts… If the matchmaker would actually divide the players up (like 1-2-2-2-2-1 based on rank) and create a balanced game then your point would be valid, at the state of the current algorithm, it is not….
This is exactlty the reson I have given up on ranked and I’d guess 90% of ppl have done the same, the matches are crap, 9 out of 10 games are total BS, unplayable.
I would love to play still even if I dont progress, because it is supposed to give me good encounters that are ön my level" but it doesnt….
You can’t all be the 4.5% only at certain times of day.
I think you misunderstand. Those ppl that claim to be in mmr hell (that 4.5%) say that they are so much better and they lose because they are grouped with bad players, etc, etc. I do not claim to be good, I am probably just as bad as my teammates (maybe) but then I would like to play against other similarly bad players, have a game where equally bad players play together versus another group of bad players, so they can have a good game. When one team destroys the other team in seconds without any loss is clearly not a case like this. In this case a clearly superior team was put against a vastly inferior team and that is just a fact.
MM is just bad, i can see from start who wins or loses in most of the games. Usually one team will be scared to go mid, or will wipe in 10s and that is done. A few games recover but those are exceptions.
This is pretty much what I experience… I go to cap close in the beginning (let’s say), all others will go mid (let’s say) so I cap it and start going towards mid (let’s say) by the time I get there all 4 of them are dead, and all enemies are at, or near full hp. At that point I pretty much know that this will be another 500-50 game
I know your pain, your losses are by landslides, your wins are by minimum margins. If Matchmaking was working optimally it would always be within 100 points win or lose and you could be stuck in one level for eternity and that is how it should work but the people that spam you are were you should be have been riding the easy train as they road their way to higher levels based on a poor matchmaking system.
I dont even mind losing, I would be more satisfied with matchmaking if I had 0 wins altogether but all my losses were 4xx – 500, at least those would be decent matches… but that’s not the case
Well, this has been posted hundreds of times here, but the hell with it, why not.
Please check the below screenshot and count how many decent games you can see there.
To all fairness, I dont give a kitten about which division I get to in the end, I am nowhere near diamond (or even ruby or whatever) quality player, I dont blame mmr hell, I dont think I belong to a higher division, and I couldnt care less about the progression or the backpack, all I would like from a game is to entertain me, to give me some enjoyable games, but this is pretty much an all time low…
People are bored with poor matchmaking and balance. That, combined with SAB, gives a much smaller pool of people.
Yes, but you do realize comments like the OP’s are working against goo MM… The better the MM is working the longer the queuetimes will probably be because it will try to find you a better game… I would take longer queue vs crap blowout games any day of the week, but as long as there are ppl who just want a quick game instead of a good one anet will have to balance this, now the question is what kittenes off more players because: bad matchmaking → less people → longer queues, or longer queues → less players → even longer queues. There has to be balance but I think waiting an extra minute or two is secondary to then get a game of 500 – 17 ….
there are numerous threads saying that the matchmaker is actually better than season one when you play in prime time, because that’s the time when the player pool is diverse and big enough for it to do its job well… So my question is when is this?
I am playing in EU (UK specifically) and I have found that it is just overall bad, interestingly I seem to get the most playable games around or over midnight (which is around 1am on the continent – which I seriously doubt would be the prime time) Dont get me wrong I am still getting like 50% of games total garbage blowouts, but that number is around 75% any other time, I have just come out from the 3rd game, today (I know not a big number but I just started the day really) with all 3 games below 100 pts. on the losing side… Funniest thing is i am getting near instant queues right now, and all of the games are total kitten…
So once again, this question is for other EU/UK players, when do you usually get at least a good amount of playable games?
(edited by Madman.6912)
For all of you stuck in Sapphire, Emerald, Ruby, wherever just take Elsa’s advice and “let it go” and you will have a much more enjoyable time. Bruce Lee said that in an engagement do not worry over winning and losing, just focus on the moment and what you need to do.
Probably the best advice i’ve read.
In a similar situation, but I dont think this is the only thing here, I dont realyl care about getting higher, making it to the next division or whatever I just want to have GOOD games. If “you cant progress because that’s where you belong” argument is rubbish because if that was true I would eventually reach a level where I can have decent matches, not 500-33 and such
There is a post I made about this and I agree that if you are getting annihilated each match then you are past where you should be and that is a problem I think needs addressing for season 3.
I would agree again, if all those were losses, but in one game my team gets annihilated, and in the next one mine destroys the other one….
For all of you stuck in Sapphire, Emerald, Ruby, wherever just take Elsa’s advice and “let it go” and you will have a much more enjoyable time. Bruce Lee said that in an engagement do not worry over winning and losing, just focus on the moment and what you need to do.
Probably the best advice i’ve read.
In a similar situation, but I dont think this is the only thing here, I dont realyl care about getting higher, making it to the next division or whatever I just want to have GOOD games. If “you cant progress because that’s where you belong” argument is rubbish because if that was true I would eventually reach a level where I can have decent matches, not 500-33 and such
This is a really great analysis. I appreciate all the work you put into this. We recognize the problems that the season 2 matchmaking is causing and are looking into solutions that will provide a good experience and satisfy our goals for the league system.
abolish mmr and just match people randomly within division? Can’t be worse than it is now
They need a combination of S1 and S2 and maybe smarter mmr, as opposed to no mmr.
Why do you need any MMR any way? If you are a strong player you will ascend along with other strong players and eventually settle where your matches will be as close as can be. And on top of it you will do so without tarnishing your prestige because having an even easier climb than you would have had otherwise.
MMR is fun as a statistic to inform you about your team (if you have a regular team) but using it to build soloq teams is problematic.
BTW: Ty for replying here Evan. It is nice to have some feedback from you guys about matters like this.
I’m not a huge fan of the “just throw ‘x number’ of players together” at random ala GW1 FA, JQ or RA. I don’t necessarily want to be teamed with just 4 other ppl that queued at the same time as me so long as they fall in the right pip range.
I got a lot of enjoyment from the 50/50 system because a lot more matches were close and exhilarating The issue with MMR is its simply not smart, nor is it truly “individual.” (If I understand how it presently works)
You’re assuming the pip system alone is not an MMR system. Without the hidden MMR, you will be more likely to find a spot where you get 50/50, but only if they also take the bias out of the pip reward system. No more rebounds, safety walls, and lose 2 pips for 3 game losing streaks.
The hidden system is dual redundant and can only work against the first. Season 1 carried newbs by pairing them with pro players, which held the pro players back. Season 2’s system was just completely divergent based on luck and timing.
Both pips and hidden MMR alone do the same thing. They give you score value when you win or lose. Having 2 systems working at the same time will cause errors and fail to represent actual ranking.
You cannot take out the safeties from a random pug group game, you could if all we had was premade 5v5-s then the team itself has a rating (like in wow arena) you cannot penalize a soloQer that much for what he doesn’t have control over (what the other 4 players are doing)
The emerald players are around the final tier of their division and the sapphire players are around the first tier of their division. Those that do not meet that range were likely in a pre-made with someone that did.
that doesnt explain why it wasnt mixed up? so basically you are saying the matchmaker said: “well let’s put all those player that are a littlebit better together vs all those players that are a littlebit worse” – makes sense….
absolute stompfest, how is this even possible? Why is the matchmaker putting together games like this and why arent the people getting mixed at least?
everyone is getting kitten games this season, just look at the forum topics, it is not constrained to high mmr players, I suck at pvp and I am getting these all the time (winning and losing side as well), the matchmaker is just utter garbage and creates greatly uneven teams in general