Showing Posts For Manifoldgodhead.2356:
The people that complained about difficulty were before people even knew what a combo was. Once people get a hang of the meta the perceived difficulty drops.
Lol, i saw the bodies spelling stuff out in Org as recently as Wrath. The only thing they do is make the bodies disappear. A large amount if bits means the game is successful. Plus all the fancy new mechanics means botting is even more if a problem.
Wildstar looks even more dumbed down and the “N64 platformer” level of cartoony makes my skin crawl. However, if you want mega awesomeness, I will be headed over to Darkfall: Unholy Wars come November.
I just finished the story and I absolutely adored it from beginning to end. I am one of the few people who actually likes Trahearne. And Zhaitan has obviously taken a lot of cues from Sauron as he also never interacts directly. He always works through servants or his presence can be felt as a driving force but he is never engaged directly.
I found the fight leading up to the big laser cutting Zhaitan in half to be the big finale and then the final bit is just fluff so you get to blast him. His health pool at this point could be dropped a bit, but all in all a very enjoyable experience and I look forward to the next dragons.
The Pact is a shaky alliance at best. Plus, although the game mechanics have all gear at the same level equivalent. Story wise, they are giving you access to their stores of powerful magical equipment. And although in game you can buy it as many times as you want lore wise some of those items could be very rare or even unique artifacts.
I just got my first smart phone. I am now plugged into the Net constantly. My life has a soundtrack that I choose and I feed off information. I consume data relentlessly. I surf the trend waves on Twitter. I poke and pry at the pages on Facebook. I drop in and out of a variety of forums. Sometimes, I feel like I can almost see the thick clouds of data shimmering in the pale moonlight. Over here a broiling storm on Twitter and Facebook, it is election year. Waves of original information rise and crash against each other spinning everything around them. Up on the side the vortex of Reddit its tendril reaching out and pulling data into its endless swirl. And everywhere communities of pale digital faces collecting, dispersing and reforming relentlessly vomiting data into the maelstrom.
An update! By popular demand and because it was a simple numbers change we lowered the net on any systems we felt were too harsh. These are not the last number changes, but this should help a lot an you can expect to see this change in the very next live build which should be in the next few days. We are not currently adding any new systems now or in the foreseeable future. There was an update a little while back that limited oricalcum farming via server and overflow swapping. This update was too harsh on normal players and we will try to increase the supply of these resources again soon. This requires some more number crunching and testing than the other change we made so it might take a bit longer.
Thanks,
Jon
Thank god, can the QQ about this stop now? Will people on Anvil Rock please help me take Temple of Grenth now?
MMO with 9mil subscribers to pool from and a massive non-stop on every channel ad campaign manages to sell 2.7 mil. copies.
I suppose that’s not bad.
I found it quite amusing that Blizzard keep bragging about 10 mil subscribers while they claim 2.7 mil. sales. I am wondering where are the other 7.3 Mil subscribers? Are they all still paying to play at lvl 85 just to get facerolled by lvl 90s?
Cataclysm sold 10+ million but who the hell wants to fight pandas after they just defeated the game’s version of Satan?
I’ll add that GW1 was a very similar game in that levels were never important. Getting to 20 was easy, and even mandatory after Ascension. The purpose of levels 1-19 were in teaching the player basic mechanics. It lasted only long enough for new players to fully grasp everything in the game. A long tutorial.
The world was laid out linearly, mostly, so you had to keep seeing new challenges to train you as you progressed. You could circumvent this if you were not a new player, either by paying enough gold for a run or just by knowing the map well enough to get around it. It was a fairly convenient system.
In GW2, content is not linear, but you still get bottlenecked to starter zones for quite a long time. This can make repeated playthroughs very tiresome, as you have to do the same content to 100% or near 100% to level up. On my Warrior, I actually would complete 100% of the zones around the Norn starter areas but still would be underleveled for the nearby areas, forcing me to clear other starter areas. I have no desire whatsoever to clear these areas on new characters, as a result. (GW1 had a similar problem with new characters getting bogged down with repeating the same handful of quests constantly, although not as badly.) My solution has been to level in WvW, which is much faster and obviously is only as repetitive as players allow it to be.
I get the feeling they stretched leveling out in GW2 to unnecessary lengths from GW1 just because they knew a lot of MMO players from worse games were going to be joining the existing player base, and they wouldn’t really grasp the concept of “tutorial leveling.” The result is level drag without the reward that naturally comes from leveling in other games.
I actually agree with this. The level cap should have been 40. Then they could of had liek 5 or 6 level 40 zones. Not even bothered with Orr and focused on some other features like a better LFG and a ranking system for sPvP
Invis does no damage unless the thief is completly free to find your back. And as a thief I can guarantee that entangle does hit me in stealth.
Level 1 Event= 30c, WP = 2c, thats 15 WP’s per event.
Level 80 Event= 3s, WP = 1.5s, thats 2 WP’s per event.
These are generalized costs and rewards. The point is that by the time you get to 80 events barely pay your travel bills. Then you try to travel by foot and discover that apparently no one ever has to travel in this game since there are no roads anywhere. How do the NPC’s get around? How do they get supplies? How do they trade with the main cities? There arent even bridges half the time. Are all the NPCs swimming between Lion’s Arch and these outposts then scaling cliff walls just to get some breakfast? Roads are an integral part of civilization. Why do they barely exist in Tyria?
The Orr stuff is just frustration those three zones were designed by the biggest ding dongs in history. Basically they want you to hate that zone. All the waypoints are contested, there are giant walls of coral that block your path and droves of undead with limitless CC. The mobs are trained to lock you down and take a giant steamy dump all over any fun you might glean from the zone.
Even the whole “take back Orr” thing is complete and utter horse manure force fed on you as you quickly realize that taking back Orr does not open a single viable transportation route. There are walls of Risen surrounding every single camp. Taking back Orr is a dumb joke.
I think the best thing for Anet to do regarding transportation in general is take the controls away from the masochistic kittenbags.
If they are smart each mithral node probably has a chance to spawn as orichalcum. Have you ever seen orichalcum spawn at the same node twice without a reset?
GW1 vets get real nostalgic about the awful “Magic” system. Personally, I found that system just terrible since it creates a huge barrier to entry. It’s like trying to get someone into a card game, if you haven’t been collecting the cards fit years you will never enjoy it.
The levels are just there to keep a certain amount of familiarity for vet players. It’s nice to see more people recognizing that the level system is out dated. Hopefully as we move forward MMO’s will move away from the restrictive level system.
They don’t need any stealth breaks because it is very short term. The dude was next to you when he stealth and has three seconds to position for backstabbing. meanwhile you can still damage him with aoe and normal attacks all you have to do Is pay attention and not just stand there when they stealth.
The problem you are having is with culling not with stealth. Stealth breaks immediately upon attacking and incurs 3 seconds of not being able to stealth again.
Nope, it will never happen in this game. I would try Darkfall or Mortal Online. I hear Mortal just got a major update to the new player experience. I keep meaning to try it myself.
Me and Treaherne chillin in the air…I’M THE HERO kitten YOU JUST STAY OUT OF MY WAY TRALOSER!
Really cool thread I will add my little thief as soon as I get home this afternoon.
Remove the ability to transfer gold/items between players. Problem solved.
Create systems where players can still contribute to guild upgrades and commander etc.
Sorry , but any solution that punishes 99% for the actions of 1% is not a proper solution.
Yea Anet would never put in a system that punishes the majority for the actions of the minority… Ah man!
The longest stealth is about 5-6 seconds and he has to stand in a small AOE for 5 seconds to get it. Plenty of time to get hammered down by splash. Did you have any engage abilities or CC? Or are you just complaining because his stealth gave him what 10-15 yards of range from you?
Invis is very short term and long CD. Yes, he should be able to escape. He’s a Thief. He probably had several invis moves on his bars so his damage and utility were hampered in order to have lots of escape. He was probably kittening that yall kept catching him. You would think with a stealth you could get away.
Can you explain how these are bots? I can’t tell. They are across several guilds, some are 80 while others are up-leveled. What makes them bots? Did they not defend themselves or something?
The full might Blizzard had spent the better part of two decades combatting Real Money Trading and failed. A War on Gold Farming is like the War on Terror it will never end because you are attempting eradicate an idea. It’s impossible.
Thundercats started up this summer FYI. It’s alright I but its not the original
Not sure if this has been posted here yet, but Yahtzee is pretty hilarious when it comes to MMO’s. Plus towards the end he really hits a few good points right on the head.
Please do not watch this if you don’t have a sense of humor regarding MMO’s since his opinion of the community in general is pretty low. Enjoy!
http://www.escapistmagazine.com/videos/view/zero-punctuation/6337-Guild-Wars-2
TYBALT! Y U LEAVE ME WAAAHHH!
Also my Thief Manifold is a baller.
WvWvW is supposed to be kinda like World PvP so you need players that are doing things other than rolling out specifically for PvP so the whole thing feels more real.
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Wish we could change the size and color of the backpack.
in Suggestions
Posted by: Manifoldgodhead.2356
This is why we need guild capes. I will not take no for an answer.
I second this. Move to vote!
Sadly, the bad eggs are usually the most vocal as well. Any game that has a population this big eventually gets swamped by a minority that although minor can easily fill something like a single forum or map chat with useless drivel.
A resounding yes. I considered D3 worth the money and I only played about 40 hours, I have spent 80 dollars and gotten 5x the value and still going. Bloody brilliant!
Lol, if you get DR in 14 mins its a bug. I know it sucks to have a whole night of play ruined, but you are in a small minority and your stories are being taken as DR working as intended when it is not.
Yes, DR totally needs a new thread with the 2 ones that are on the front page of this very forum at the very moment, followed closely by the other 2 that popped up today.
DR will not hit you if you do not repeat the same events, move along the zone, fight mobs other then the ones spawned by the event and generally do something else then bouncing between in progress DRs.
sanadinI completed 15 events in Orr in 49 minutes and began hitting the DR. I stayed for the duration of every event. There is nothing abnormal about my play.
That means that you spent 3.2 minutes on one event on average. Sorry, no. Cursed Shore is packed full of events, but its not that packed.
Exactly all these people kittening about DR all are full of kitten I play for hours every night in Orr and never hit any DR. The only way to hit DR is to stand at the end if one of the event chains where a defend this spot event pops over and over. If you move around at all you will get stacks if loot and karma. I filled my bags 3 times last night in the Straits and all 15+ events I did gave full rewards.
@Manifoldgodhead:
That is not what I said AT ALL. Don’t twist others’ words, it only makes you look less credible. Did I complain about “infinitely repeatable events”? No I didn’t. Did I praise WoW’s once-per-character questing system? No I didn’t. I was simply stating that DR is not the right way to go about increasing the longevity of the game. You went off on a tangent to basically accuse me of being a WoW fanboy.
Actually, what I attempted to use your words to discredit the arguments of the complaining morons on these forums. The likes of which seem to spend their leisure time getting all worked up over a system that is at best highly suspect since I have yet to see any proof either personally anecdotal or screen capped in game. Or at worst a highly preferable system comparably to ANY mmo which seeks to mitigate the obsessive nature of its clientele.
MMO’s need these types of systems to make them bearable. Could you imagine if every 80 were grinding in Orr all day. New players would have no where to go. They would not even be able to tag mobs in the events because they would die so fast. You need some type of system to limit playtime. As evidenced by liberal use of daily and weekly hard caps in other games.
The essence, the bones you say are the same? Hello? Do you even hear yourself speaking. You have similar bone structure hundreds of creatures on this planet. If you simplify further then all life is Carbon based. Basically I am saying that I have not seen anything on earth that is innovative since multi-celled organisms. Your all just copycats of that first amoeba.
I have never played an MMO where it was as easy to be completely outfitted in max gear as GW2 as it was in GW2 ht last few weeks..
The devs had to do something because its no good if everyone has all the best stuff 8 weeks into the game. Too many people would feel like they had “won” the game and move on.
I agree with you. The devs realized that there is not enough content in the game, and implemented their idea of “content gating” – DR. Except that this form of “content gating” is the worst I’ve seen by far, even worse than raids (a taboo word in GW2 community, it feels like) – because raids can actually be pretty fun.
Plays WoW, is OK with non-raid content being based around about 15-20 mins of play per day, is not OK with infinitely repeatable events eventually giving less reward… And this is why everyone thinks MMO’s fail because they are not WoW.
The days of the Mega- MMO are over; like most mature genres it is becoming more niche. GW2 will do just fine with a few hundred thousand players.
DR is just a soft content cap as opposed to typical MMO’s that put hard content caps in the form of dungeon lockouts and daily quest caps.
All I see is that the AI is so good it has everyone stumped. When creatures act of their own accord and no one seems to be able to figure out how or why it seems like really good AI to me. Its just that in an MMO everyone expects super simple threat mechanics. So he we are with really complex threat mechanics and instead of trying to figure out this new complex meta we complain its not the same as in other games.
As for the OP, your a thief all you have to do to dump aggro is use one of your ten stealth skills. And if that doesn’t work stand behind someone else since attacks cant go through other players standing behind the tougher proffs is an effective way to save yourself.
I am not sure but I find if I use another player as a pick the mob will turn to the player that he hit instead of me.
No clue, but 20 mystic coins is about 30s.
They actually keep inflation under control. Some people are just bad with money, true in any situation.
Asuran just finished collecting risen parts for an experiment:
“The leg bone connects to the hip bone, the hip bone connects to the backbone…”
“Why do I feel like singing?”
Lol, there are just as many people that want more down-leveling so that they can more easily enjoy content with lower level friends.
I hate dungeon crawlers. Bought D3 for nostalgia reasons and it just made me remember why I moved on from that game style.
Idk, but you should catch all this on video for our viewing pleasure.
Nope, no clue. I play everyday and spend my lunches reading the forums and planning what I am going to do when I get home tonight and there is still this huge list that I am trying to get to including leveling alts, WvW, SPvP, Orr, 100%ing and getting into a good dungeon guild and Checking if Straits of Devestation is fixed yet which will give me hours of play on my main since I love that zone but the invasions at the beginning being broken put me off going further into Orr.
So yea idk if you aren’t having fun anymore then don’t play it doesn’t make you a bad person for not enjoying a videogame.
Wall of Text not necessary. There is nothing left to do, if you don’t care about gear skins. Then again, I have always felt there is nothing left to do at the end of ANY MMO because I am smart enough to see raid tiers for what they are: gear skins that allow you to get more gear skins.
All “end-game” is pointless grind because “end-game” was invented to arbitrarily increase play time so that people keep paying those sub fees. Relish in the freedom that here you can come and go as you please and seek whatever reward you please in whatever manner you please.
There is just as much endgame/grind here as any game, you are just never forced to participate.