I think shield is ok as a standalone weapon. But our main hand pistol is so incredibly weak that shield isnt even worth consideration.
Seriously, people should really stop careing about dmg coefficents and other useless stuff you cant influence. Thats what anet is doing, lol!
Just get a proper combat movement and you will see that scrapper is by no means op.
Scrapper is so easily kited, there isnt much he can do to stop you from running. All his answers to kiting are an already nerfed thunderclap, his glob shot(3 sec cripple) that misses like 75% outside of melee range and 1(!!!) good gapcloser(rocket charge). Maybe 180° turn to acid bomb if you wanna count this as a gap closer as well. But instead of learning a proper movement, people like to face tank scrappers at melee range and cry for nerfs on forums…
Activate your “free camera”, start using your left mouse button(which i feel like 75% of the players dont even know about) and kite the hell out of him, like against any melee class.
Seriously, the superbad movement of most players is basically the main reason why scrapper is still strong after all the nerfs we had to take.
Im by no means a super good player in terms of pure skill, but i easily sprint into legendary division each season just with lets say “battle awareness”. Like positioning, combat movement, rotations and all this stuff. And in my point of view, scrapper is the 1 class that suffers the most from opponents with a proper movement. He really doesnt need any more nerfs, people need to learn the game!
I dont wanna sound rude(english is not my mothertongue, so sorry if i do), but this is simply the truth.
Btw, here´s an old, but amazingly good website with tutorials about movement, rotations and all that stuff: http://qqmore.net/
Heres the one about kiting: http://qqmore.net/kiting/
Watch this, learn this and you will do a 100% better against everyone, but actually the most versus scrapper.
Engi does good sustained damage, but high burst damage? Acid bomb(egun #4) has a duration of 6(!!!) seconds, thats hardly a burst lol. Also you can move while beeing dazed by gyro destructs. You shouldnt wonder to die if you facetank acid bombs to their full durations. :P
It´s either very courageous or foolish to play without a single stunbreak. I´d say foolish. Any thief/warrior/mesmer with a brain will simply slaughter you. There have never been a single descent build without a stunbreak in GW history, and that is reasonable.
And honestly, it´s a shame for the pvp community that you made it till diamond with this. :P But this is the mirror for the last season, which felt like all good players already left the game(except the superpros). Hell, you don´t even need a stunbreak anymore. xD
(edited by Mister Fluffkin.7358)
This is just one of many screenshots I have that have the opposing team with 10x the amount of points. Also, note that it isnt only one player with the low score, but rather the entire team which has been matched. This is because it will put groups of amateur players against veterans, basically already a guaranteed win for the vet team. If it were otherwise, the team scores would be much closer to each other.
If that’s not enough, notice the fact that we are camped at the base because our efforts to get points were denied. All of these things are related to one factor….how they decide to assign teams to individual players.
So, is it really fair to put NBA players against Elementary School kids? You decide….
#AfkWontGoAwayUntilMatchesAreFair
I wonder how you got those 49 points when im looking at your build. What did you expect? That anet looks for the most crappiest builds in queue to match them against you? You cant expect to win a formula 1 race if youre driving a bicycle.
(edited by Mister Fluffkin.7358)
Try to build a condi build with Ft, rocket boots, toolkit and sneak gyro… it works really well and it has a really good burst .
So you dont run a stun break? That sounds very promising, great advice…
Havent played yet, but this looks like the complete destruction of the pvp meta build. They nerfed quite every single skill that determined the build without anything in return. That whole inventionsline looks like utterly garbage without the regen of bunker down. Awful patch and propably the death of engi in pvp!
They used to be the same in the past. In some patch pretty long time ago(~1 year?) the auto one got nerfed or kind of adapted to some other skill changes. Whatever, they removed the smokefield intentionally, so no, its not a bug.
(edited by Mister Fluffkin.7358)
After 3 seasons, it´s still teambased content that is missed the most.
This game needs a teamladder for premades only. The whole game is completly focused on teamplay, but all we have is a stupid random arena to farm even more stupid rewards. Give us a reason to form teams, monthly tournaments for example where you can qualify for with the teamladder. Basically the gw1 system.
The proleague is cool and all, but its limited to very few teams. Im no pro, but i want competition as well. Team vs. team, thats what pvp should be. Not team vs. randoms or random solo trash like hotjoin.
It´s a shame how this great game concept is completly wasted because theres zero teambased content.
Lots of beginners already made it to diamond, same with legendary. It feels like all the good players already quit the game, the only ones left are the pve boys who hunt for archievements. I haven´t lost a single game since diamond, 80% by blowouts(<150 points). It´s freaking easy, but kitten boring as well. Its actually the worst state of pvp we ever had. Balance is quite fine if everyone plays the metabuilds, but the community is simply dead.
Engi is usually run with marauder or paladin amulet, berserk maybe by 1%. Also stealth gyro doesnt offer invul, so the legendary pro players just cleave that spot.
But i get the idea that this might be some majorly advanced tactic most people cant know, so better just nerf it… :P
And if an engi is tanking a node vs. multiple enemies, it tells everything about you and your teammates, theres really nothing more to say than “get good”. Or maybe just dont rotate your bunkers for ganking nodes.
Truth is, engi is still descent, but propably in the worst spot he have been since ages, maybe even since release. Just kite him to death if things go bad, the slick shoes nerf took us our most important tool to lock opponents down. Theres nothing left than 1 stun(hint: run a stunbreaker!) and a 3 sec cripple which barely ever hits on more than 3m distance. If you just stand toe to toe and let him smack your face its obvious he will kill you, since its a pure melee class.
So heres my tip because i think lots of players still dont know this: free your cam in the options and take use of your left mouse button, you will see it works wonders and its some major point in seperating the good from the bad players.
(edited by Mister Fluffkin.7358)
I find condis to be in a good spot(damage- and annoyancewise). It just bothers me that everyone needs to run tons of condi cleanses, like any meta build does. Well, thief and rev not, but they have other options to avoid the hits.
Also there is lots of aoe cleanses in the meta. An ele for example plus personal cleanses on your team, like in any usual meta comp, should´nt have that much problems with condis.
Tell me what about my overall win/loss stats makes you think I would have a good MMR:
https://forum-en.gw2archive.eu/forum/game/pvp/Don-t-belive-in-MMR-hell/first#post6220561That statement is only true if you want to be carried by everyone else. However, I disagree. You can do just fine solo queue. I don’t have good MMR and I’m still advancing.
You either have to be in a good premade team or have high mmr which puts you on the predetermined winning team. With low mmr you get put on the team that’s predetermined to lose, so yea if that’s happening a lot your only hope is to be in a good premade team. ( this is common knowledge to most by now, even to those who don’t wanna admit it but yea most people know this after observing/participating in all 3 league seasons)
You say you have bad mmr but that don’t mean you actually do.
Dude, I don’t need some kitteny Mr know it all speaking for me, and I’m sure no 1 else who has had the same experience as I have needs you speaking for them either, MMR has a big impact on if you win or lose, low mmr= you get the crappyest teammates in the game while being put against a team that isn’t so crappy. High mmr = you get put on a good team while being put against a crappy team. It’s not rocket science, and I don’t feel like arguing with you, there’s plenty of others around suffering from mmr hell, so if you’re REALLY in the arguing mood go argue with them. Kthxbai.
So you loose all day because your team has a lower MMR? In multiple other threads you complain that MMR has nothing to do with the skill of a player. So why does the team with the lower MMR has a predetermined loss? By your logic, shouldnt it be 50/50 no matter what MMR the teams have? This is just paradox dude, it looks like you dont even know yourself what you be talking about.
I like to watch pvp, if its not soloq stream. So i usually only watch proleague. It´s interesting to watch, the casters do a great job and most matches are quite competetive.
Too bad there´s no competition for those who don´t play proleague. All we got is a stupid randomarena to farm even more stupid archievements and backpacks. Give us automated ingame tourneys anet, thats what pvp needs since release! I think we would have a great pvp scene if there would be a reason to build teams. Instead we get punished with que times around 15 minutes if we queue as a team, because no one does…
I don’t understand how some people make it to legendary when they can’t even 1v1 or rotate properly. Ridiculous.
you’re part of that team so maybe ask yourself? how did u reach legendary when u all played like that?
I guess he did perfect, propably even killed them 1on3 on far but his teammates couldn´t handle the 4on2. Same old story, same old self-deception… yawn
30 wins no losses. from instant sapphire to diamond (just today so i didnt even get any players of my MMR in my side because they are already higher). did it 100% with my least played classes too. just by that experience i can tell u that its not the MMR thats keeping people back, they are most likely where they deserve to be at…
Several multi-legendary players have said the matchmaking is messed up and stacks teams so that the people with high MMR who are doing well continue to do so. Your story is proof of that.
There’s multi-season legendary players who are struggling with awful unwinnable games. I’ve even heard of ESL players having this problem on occasion too. They deserve legendary, but the matchmaking is making it hard on them.
It’s the matchmaking 100%. It needs a huge fix.
Of course you will have different matchups. It´s a random arena(in soloq), which means the game puts 5 random(!!!) people into a team, matched against 5 other randoms. How could this be the same experience like some matches before or on some other account?
Either you get lucky and get super good teammates who can carry you, or you´re good enough to carry your team by yourself, or the opponent team has the better team and you loose. Random, thats the keyword!
The superbads claim about endless loosing streaks, the average about a forced 50% winrate by default, but no one just tries to get better. I started this game with lots of losses as well, but i reviewed my mistakes and got better. Now im at a 75% winrate. The game mode seems to be easy, but it simply takes some time to learn everything about rotations and how you forfill your role the best.
I would like to know how many matches all the guys who blame the MM have played at all? I guess there aren´t many players blaming the MM for their losses, that have more than 5k matches experience. I think 5k should be quite the average for pvp´ers.
Of course… The matchmaker takes the strongest players in que and matches them against the worst. For sure…
And as i said before, the rating can´t tell you whos better, if the differences aren´t huge. Maybe the one with the higher rating just played a bit more, had more look with the teamcomps ot stuff like that, there are thousands of reasons why his rating might be slighty better, but that doesn´t say he´s the better player. You guys completly overestimate MMR´s.
Ofc he won’t loose every game, you are just stating the obvious. It is more like loose 5 and win 1. And comparing 1500 to 1600 is like comparing 80% win streak to 90% win streak, a bit silly isn’kitten
How about a ruined mmr of 600 vs 1600? Still, low chance would have it that on xx match a good player with high mmr gets bad player with high mmr (obviously carried guy) in match and thus giving a chance to 600mmr ppl that got stuck there by missfortune.
No, it´s more like 50:50, not 5:1. Also the algorythm won´t match a 600 rating against a 1600, it tries to give you the best possible matchup. It´s simply in the nature of random matchups that it´s hugely based on luck, primarily due to teamcomps. Play with a guildteam if you look for competition, soloq is made for casual gaming. Simple as that.
You guys are paranoid! And you completly overestimate MMR´s. Look at any other game that displays the rating, a player with rating 1500 for example won´t loose every match against a player with a rating of 1600 per default. There´s much more important things like a good teamcomp, no raging/afk kids in your team or your daily constitution. Just play the freaking game and do your best…
It´s also laughable how people talk about “carried by premade” or brag about getting legendary by soloq like this would be extremly skillfull. All those guys have propably never queued as a premade, otherwise they would know that 80% of your matchups will be against other premades.
It´s by far more difficult to farm pips in a 5 man premade than in soloq, since you will fight good teamcomps all day instead of pure bunker/damage comps every 2nd match. Soloq is much more about luck for a good teamcomp. Queing as a premade is much more about skill/teamplay instead. Comments like this just shows the pve heroes who swarmed pvp since theres a backpack to farm…
No offense dude, but you´re not even r80. It´s quite expectable that you will have a tough time in pvp since there are lots(!!!) of players that have like 10 times your experience. It looks like working as intended since you put a lot of effort into getting diamond(400 games). I guess 50% winrate isn´t bad for a r69. So why this thread?
I guess most pvp´ers play because it´s fun, at least i do. 0o
I dont play any more or less games since the backpack was released, you shouldn´t expect everyone to dislike pvp. I even changed the skin of my backpack since i found it to look ugly after some hours playing with it. Obviously its only the pve´ers who´s “goal” is the backpack, the core of the pvp players simply play for fun. These are btw the usually winning guys that don´t cry about mm or pips and other useless stuff. :P
I enjoy PvP but the matchmaking makes it so that every match is frustrating and not enjoyable to play.
PvP was better pre-HoT before leagues.
It´s a random arena if you soloq, of course you will have bad matchups. Next match you will propably have the a better team comp/mates than the opponent, so what?
- Reward system
Instead of Anet using this 4-5 year old MM system to make good matches in ranked and give actual goals such as X- wins and X-amount of games played. Even professions based achievements works if its based on playing. Instead the Legendary back pc as well as the other rewards are based on Tier/division progression. So players get frustrated when near a new division/tier and they cant get the win. Also there is no rewards for higher level play, why is this? Is there any reason to play leagues after making the back pc?
I guess most pvp´ers play because it´s fun, at least i do. 0o
I dont play any more or less games since the backpack was released, you shouldn´t expect everyone to dislike pvp. I even changed the skin of my backpack since i found it to look ugly after some hours playing with it. Obviously its only the pve´ers who´s “goal” is the backpack, the core of the pvp players simply play for fun. These are btw the usually winning guys that don´t cry about mm or pips and other useless stuff. :P
I think scrapper also lacks a little bit in locking down opponents.
Scrapper offers some cc(glob shot + hammer #5) and 2 gap closers(hammer #3 + acid bomb, super speed if you wanna take that into account) for sure, but its quite easy for any sustainable class to disengage from them. Glob shot is so kitten unreliable outside of melee range that it hardly ever hit, so scrappers get easily kited for ages if your opponents need to. Try to down a circles running warrior on foefire mid point for example, it will take ages to out-dps all the passive regeneration if he just kites all the time and maintains his regens. In open field, it gets much worse of course.
Every other melee class offers much better tools to hunt down disengaging targets, that should be taken into account if you want to compare classes. 1 very unreliable cripple and 1 stun, thats pretty much all scrappers have(well, elixier x can help us in very certain of those situations). And this really isn´t is a very little drawback like some will propably argue, its absolutly important in terms of class balancing.
If people just would make as many thoughts about their actual match and how they could´ve done better instead of dissecting the MMR algorithms after each loss… :P
If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.
I share your skepticism, but we will see. :P
Anyway, its a random arena. What does op expect? If you wanna play competetive, than you should play in a team. Random arena will never be competetive. I mean, its still a random arena if you join as a team, but you will fight other teams sometimes at least… esports!!!
I totally feel you op, since i had the same questionmarks above my head last season. Luckyly i had a good amount of laurels for t6 mats, thats a good tip indeed. But without a question, its a kitten stupid idea to make the pvp legendary cost that much. It may not be much for pve´ers, but for me it took like all my money(guess it was smth. like ~400g), and now im disabling it all the time because its ugly as hell. Worst investment ever, its basically a 400g glider now. xD
We all know its annoying to have an afk in your team, but kitten happens. Maybe he got an emergency. Just try your best with 4 and start another game, seriously…
Just play the game, omg. Either you´re good enough to archive your goals or you´re not, but looking for stuff to bypass the system is just lame. You propably cheat in games as well…
Honestly, if you have no fun with pvp and dislike challenges you should propably better play pve. People with your mentality are exactly those guys who blame their team all day but are the worst among them. :/
Why dont you run nades instead of bombs? They offer range and much more damage, specially on marauder. Its rifles very best synergizing kit and they´re superior to bombs in close to any aspect. Because of the magnet bomb? Smoke field? Big bomb? Or to save up explosives? Hell, even without explosives i would prefer running nades on marauder.
I just can´t see what kind of role your build forfills. For a bruiser, you´re simply lacking point presence and you´re too weak in condi remove. In teamfights you´re too squishy to fight on node, and you´re missing ranged damage to stay off point all time. Acid bomb alone completly excels bombkit for putting pressure on node, since you´re able to use other skills after instead of spamming bombs. Acid bomb takes you half a second, while you have to spam like 8 bombs for the same effect.
Sadly the bombkit is simply bad, the only use it has is in a condi build and even there it´s kinda questionable.
Just have seen a lot of primordial legends and s2 legends in sapphire recently. I guess skill doesn’t matter if there’s a premade 50/50 w/l ratio.
Theres just not much intense to play anymore. I already got my wings(never cared about them because i find them ugly anyway so i hide them) and lots of my friends already quit the game, so i have to soloq now, which is much less fun than playing with friends.
Anyway, yesterday i played a lot of matches for the first time since season 3, it ended up in a 17 wins streak. So where´s your “50/50 w/l ratio” mythos?
How many losses have you had?
The match making is, by ANet own admission aimed more at a 50/50 win chance. Sometimes a 50% chance is all you need to get a win. Sometimes it’s not. I’ve won 19 games out of 33. Yet only have 9 pips. It’s all about how your wins fall.
None. And its not that anet exlusivly aims for a 50/50 winrate, its basically the whole idea behind any ladder. Any player will advance till hes in the right spot with similar skilled players, thats where the “50/50 mythos” kicks in.
For me i.e. its been quite easy in sapphire, i guess most good players are already in higher divisions. Im not a supergood player by all means, but if i face necros who are completly overwhelmed if i kite their shroud 4/5 while they spam all their big hitters into nirvana, its obvious thats theres a huge difference in experience(im at 7500 matches now).
Surely i got similar bad teammates as well, but its quite easy to outplay your opponents in sapphire, just by experience. Some matches we won because i completly wrecked the opponent team with trebuchet, some matches i just tanked an ele + someone else on a neutral node for like 5 minutes while my team wrecked the other 3 on 2 nodes. Its basically all about experience in sapphire. Read your opponent and adapt, thats usually enough to carry your team in lower divisions.
Just have seen a lot of primordial legends and s2 legends in sapphire recently. I guess skill doesn’t matter if there’s a premade 50/50 w/l ratio.
Theres just not much intense to play anymore. I already got my wings(never cared about them because i find them ugly anyway so i hide them) and lots of my friends already quit the game, so i have to soloq now, which is much less fun than playing with friends.
Anyway, yesterday i played a lot of matches for the first time since season 3, it ended up in a 17 wins streak. So where´s your “50/50 w/l ratio” mythos?
Its the teambuilding aspect that needs to be pushed indeed. Randomarena will never be a competetive place.
Daily automated tournaments restricted to teams to earn qualification points for a monthly tournament among all qualified teams, this is what we need since release. Leave the ladder for training and casuals. Basically the gvg system of gw1. There will never be a competetive “scene” if 90% of pvp is about random teams…
A class that 1-shots several people in a matter of seconds or tanks 3 foes forever? Seriously, what a dumb question. Go wvw, thats probably what youre looking for.
I dont know about raids, but fractals can be easily done with zerk stats as well. My fractal lvl is something around 80 now i guess, and i rarely played anything else than zerk. Damage is pretty much the same. Bosses usually melt faster with condi, while trash mobs melt faster in zerk gear. Honestly its no difference at all.
Just check out if you prefer p/p or hammer/rifle. I prefer Hammer, since it makes the fights more dynamic and fun for me. I can react with blocks/reflects to my enemy, while p/p is kinda more about fire & forget/spamming your dmg rotation.
Hopefully you played in a team before, so you know that you will face premades 90% of the time if you join as a premade.
Personally i feel like its incredibly(!) easier to farm divisions in soloq, since you wont face “perfect team comps” all day. Sure, a super strong team will farm its way, but the stronger your team the stronger the opponents, so better be good Johnny. :P
Matchmaking is pretty solid for premades you know? Anyway, its much more fun with a team and not comparable to random trash pvp, so keep going!
Playing multikit builds is the thing that most engis miss and complain about. Camping the flamethrower is pretty much the opposite and even more monotonous than playing the meta scrapper.
I think the class specific archievements are the major problem. In legendary division it feels like 80% of the players are playing a class they never played before, its terrible. Eles who permanently try to decap bunkered nodes 1on1, incredibly bad revs that die each fight in about 10 seconds or scrappers that dont know how to explode their healing turret. I mean seriously, its highest division and he doesnt even know how his heal skill works, what more to say…
Diamond has been sooo much better, i even play unranked atm to get more fun matches. Ranked is absolutly unenjoyable when my teammates are offline and the season is still 20 days long…
I dont care for divs, titles, archievements and all that bling-bling crap, all i want are good and fun matches and those been gone with diamond div, at least in soloq.
That sounds rude and awful. That said, there is already a option for this, just pick up some ppl in the lobby, create a party with desired classes and que.
This would negate peoples excuses, its easier to blame the teammates for the loss in chat. Also you would get matched vs. other premades 90% of the time, and teamplay isnt a thing for all those pve´ers who only play for the wings/titles/ap.
Well here is my experience.
1 pip away from Green – Emerald – lose 18 games in a row. In those 18 games with only one exception all the players were trying to win.
The really interesting thing was the PATTERN of the losses.
Starting off the game were iffy, maybe with better play maybe with more communication maybe with better this or that the team I was playing in would have won. In short there was decent gameplay. Some where between the 6th and 12th loss there was effectively no point in playing – you got kitten d. In fact the quality of the opposite team got steady better and better till I almost thought ‘stuff pvp’ and Akitten myself!!!
Clearly what is happening is that the game play time of soloist is much shorter than those of ‘usually winning teams’ the result being that the organised teams end up farming the soloist teams.
The current system is just kitten soloist-joiners out of the pvp game – unless the soloist is prepared to tolerate very long losing steaks.
Skill, knowledge and effort has nothing whatsoever to do with it. If you’re in a ‘fixed’ team wait/play long enough and you will get to farm soloist teams because in time there will be far more soloist fodder than fixed teams available to play against with each subsequent game.
Anyone ever heard of a 6 / 12/ 18/ 24 etc game losing steak for fixed teams?
Its real weird what people post in here. Did you played in a guildteam this season? 90% of your matches will be vs. other premades, not randoms. Team vs. randoms is a total exception and farming the divions is incredibly easier in soloq, except you play for a very good team.
@Arcade.8901: Thats exactly what they do, dont tell me there a people out there that lost every single match at lets say minimum 50 games played, i guess there isnt a single one. But if youre the truelly worst player in the game, why should you win?
Btw, please name me 1 competetive game in the history of videogames where the worst player is winning. WTF?
Like DoTa ? Like LoL ? Like CS:GO ?
In LoL you are small salty Bronze 5, but u are not losing every possible match you trading wins with other worst players in your devision. It’s 50 / 50 win rate. You are sour loser but you win then lose that’s how you learn.
Don’t tell me 1 win then 7 loses then 2 wins and 15 loses is “trading wins” WTF.
Have you ever played Counterstrike??? 0o
Sure the worst players will meet each other sometimes and 1 of them will win, but in any video game, the better the player the more often he will win. Thats counts for CS, LoL, Dota and for GW2.
If you arent the worst person in gw you will climb divisions as well. Maybe not till the highest, but thats the reason behind any ladder/divisionsystem/league whatever.
Im pretty interested in how many matches all those people that are complaining about MMR hell played at all? I mean at all, not only this season.
Are there any people with thousands of matches that are stuck in a lower division or is it a “beginners” phenomenon?
@Arcade.8901: Thats exactly what they do, dont tell me there a people out there that lost every single match at lets say minimum 50 games played, i guess there isnt a single one. But if youre the truelly worst player in the game, why should you win?
Btw, please name me 1 competetive game in the history of videogames where the worst player is winning. WTF?
Here is the real problem:
With the current matchmaking system, the worst players will likely be losing. Those players tend to rather quit than trying to improve so they end up quitting.This puts the next group of second worst players at the bottom again. They will probably repeat such pattern and also quit.
In the end, a large amount of below-average players will just quit. It is fair? It is in a competitive sense as you get eliminated because not being good enough. But is it really healthy for the game? I don’t know.
What exactly isnt fair about “the worst players loose their matches”? 0o
GW2 PvP takes a lot of matches to learn it but every pvp-player went through this. Should everyone that plays for the 100th time become legendary like in season 1? Im at ~7000 matches now and still learn a lot. Whoever really wants to improve should just play a lot and he will become good enough to reach legendary, it really isnt that hard. But people nowadays prefer to blame the matchmaking/teammates instead of taking a look into the mirror…
Im certainly sure that ever good player is able to reach legendary. Sure there are teammates/comps that arent carryable, but in the big picture you will win wore than you loose if youre a solid player that knows how to rotate and masters his build.
I would say you really need to improve your personal gameplay. Youre a melee build, but it looks like youre trying to avoid any close combat. Your job is to smack the kitten out of them! Rotationwise theres a lot to improve as well, but i think you should defintely work on your gameplay first. Also you should try to break the habit of backpedling, this makes you a really easy target. There is definetly a lot to improve, so dont blame the matchmaking or your teammates. Just play and get better.
For me personally this is the most missing part indeed. Anet talks about gw beeing esports, but in reality they do nothing to promote teambuilding. No wonder everyone just soloq´s, because theres literally no pvp content for guilds, except for the 8 best in pro league.
How can this be esports if guilds have to fight randoms all day? We truely need ingame tourneys for guilds exclusivly. Then people will start to form teams and we finally would see esports for everyone who wants to participate. GW has everything it needs, but the whole “infrastructure” around the gameplay itself is a pure title/archivement farmfest for soloheroes. Its sad!
Also, Gw2 isn’t a game that should make the system decide which professions should get paired with which, since theoretically each class can have builds that do very different things. I know this isn’t exactly the case since majority of people gravitate to the same build for each profession, but that doesn’t mean we should lock matchmaking down like that.
Thats the point. Any class can build tanky or dps orientated. Anyhow, it would be very cool if the matchmaking would consider builds/roles in some proper way.
1.) Bring daily automated tourneys for guilds/premades
2.) Best teams earn qualification points
3.) A predefined amount of qualification points allows your team to enter a monthly ingame tourney, afterwards qualification points get reset.
Basically the gvg system from gw1, this would be a great step into esports for everyone, not only the proteams!
In opposite to most forum posts these days, i just wanted to point out that my matchups have never been that good before. I usually queue as a 5 man premade, and since season 2 we finally match other premades instead of randoms, and most of our matches have been extremly close(500 : 450+). Its finally exciting and fun to play again, i really enjoy the new matchmaking algorithm.
Well, in my few soloq matches(~20), it seems like im on the winnerside since i won every single match(90% with a blowout), so i wont grouse much.
It honestly feels good to me to leave the lower divisions fast to get into “my division”(whatever it will be) for getting more balanced matches. Im a long time player(~7000 matches) so this feels fair. I dont care about divisions, titles and all that crap, all i care about are close and excisting matches.
Anyway, i understand that the “loosers side” hasnt much fun, but how you want to solve this? I read a lots of threads, but never seen a good solution.
I think anet is on a good way and it just needs some more time to settle and people need to learn that not everyone will be going into legendary like in season 1. I see dozens of posts about beeing stuck in ruby, thats the 3rd highest tier and already above average.
Does everything in a mmo has to be grindable by just putting enough time into it, even in pvp? If you ask me, this should belong to pve!
Hi all. I’m Zuko. I play tempest for Best Team North Africa, which is currently invited to participate in the Challenger Cup to qualify for Pro-League.
So the goal of this new matchmaking is to make the league system more skill-based. So if you have high mmr (the game thinks ur good) you will progress faster and easier. If you have low mmr (game thinks ur bad) you might have incredible difficulty getting out of amber. How it works is you get matched with players on ur team of similar mmr. The opposing team has team mates of a similar mmr on it. However, your teams average mmr and the enemy teams mmr can be vastly different. If you are one of the players in the top 1% then you have a 99% chance to face an enemy team with lower skill than you. Likewise if you are in the bottom 50% you have a 50% chance to fight people much better than you.
The idea is that the good players will progress to higher divisions quicker and leave only the bad to average players in the lower divisions. Then the average players will advance leaving only the bad players. So as the season goes on your matches should start becoming more balanced, and divisions will actually represent skill instead of time spent playing like last season.
Here’s the issue with that. While I love the fact that I am progressing quickly as a reward for being one of the more highly skilled players, this type of matchmaking can be quite discouraging to a majority of the playerbase. If the game doesn’t already rate you as good, you will be more likely to lose and the game will think more and more that you suck. Anet’s answer to this is as time progresses matches will become better. I fear however that this new matchmaking will cause many of the new, average, and bad players to just give up before matchmaking becomes balance again. Call it quits and go home. And let’s face it, that’s bad for the game. I would ask anet if having the few really good players progress faster is worth angering and harming the gaming experience of the vast majority of the player population. Also for the unlucky people who actually are bad whether it be from being unable to commit enough time or just lacking skill, there matches will never get better as they are always going to be below average and so will always have more of a chance to face teams better than them, and will always be on a losing streak and thus quit the game.
Feel free to share your thoughts.
Its nice of you that you care about the worst players, but thats the whole idea behind any ladder. 
Someone has to be the worst and there isnt much to argue about why the worst shouldnt stay at the bottom.