Showing Posts For Mister Fluffkin.7358:

Real problem:unrealistic view of skill

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

The problem is, that most times the worst player decides about win or loss, not the best. And this just dont feels right.

There needs to be some kind of split in the leaderboards. Let the best 50% match against each other, and the worst 50%. So the newbies can learn the game without getting slaughtered by high ranks, and the high ranks dont have to try to carry people who dont even know what a capture point is.

Thinking of trying sPvP

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

“Thinking of trying sPvP”.^^

Just play it man, there´s nothing to loose(nor to win, but thats another topic). Why do so many people need to think about trying? There would be so much more population if people would just try it to see its pretty fun. :P

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Everyone had the same odds at leaderboards

Err. No. They didn’t. Read the boards and understand why they changed the matchmaking. Then you will understand.

Huh? So we didnt all started at point 0 when Anet released the leaderboards???

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

The point is that it would have been somewhat arbitrary to suddenly decide to give special rewards before this reset.

Maybe give us a reason why? I havent seen a good one so far.

Just give me 1 good reason why people who put hundreds of hours into this arent rewarded in any way, while people who suicide on skyhammer are getting 4 times the rewards.
I mean come on, i played like 500 hours of this and now some trolls tell me i havent deserved anything? Maybe at least give glory for the top300 or stuff like that. Its not that i want much, but ANYTHING would be appretiated…

cause ur place wasnt put in stone from the start! it was only temporary. seems your brain has complications to understand that. that as basis tells you all u need. there was no timeline to reach a certain rank bound to reward published. it was a permanent modified rank with no goal! and the reset is nothing else then a hard decoy on every player.

Whats wrong with you? Are you seriously that jealous you dont grant people a stupid title or some glory, just because you probably have been to bad to reach the top? Get a life dude!

Everyone had the same odds at leaderboards, so where´s your problem to reward the best?

lol, so im bad cause i think ppl dont deserve any reward for sitting x amount of time on position y on a broken leaderboard. so who should get a reward? the person place x at reset? the person on same place y time before person 1 hour before reset was getting the place? everyone who was placed sometime on x?

u dont deserve a reward. its simple. it was a TEMPORARY position with NO TIMELIMIT! if u was setting your goal to be on position xyz thats your problem!

So why does it cares you if you dont even played the leaderboards? You´re either a troll or just plain jealous.

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

The point is that it would have been somewhat arbitrary to suddenly decide to give special rewards before this reset.

Maybe give us a reason why? I havent seen a good one so far.

Just give me 1 good reason why people who put hundreds of hours into this arent rewarded in any way, while people who suicide on skyhammer are getting 4 times the rewards.
I mean come on, i played like 500 hours of this and now some trolls tell me i havent deserved anything? Maybe at least give glory for the top300 or stuff like that. Its not that i want much, but ANYTHING would be appretiated…

some random reasons
1) sync queueing
2) matchmaker putting 5 high ranked ppl vs 5 lower ranker ppl resulting in the first team almost always winning and climbing (and the other team losing ranks). Also made possible by sync queuing
3) almost non-existant decay (it started ticking after like 2 months, and it would let you jump back to 1st position after resuming play, see Kultas’ thread months ago)

and probably more I can’t think of

@1+3: How many ppl we´re talking about? Maybe 10 inside the top100? They should be the reason 90% has to suffer???
@2: 5 high ranked ppl winning vs. 5 low ranks did NOTHING to their ranks, thats what the rating have been for… 0o
Neither the high ranks nor the lowranks had any big changes in their MMR in such an unbalanced matchup. Maybe you should have played the ladder before you start complaining?

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

The point is that it would have been somewhat arbitrary to suddenly decide to give special rewards before this reset.

Maybe give us a reason why? I havent seen a good one so far.

Just give me 1 good reason why people who put hundreds of hours into this arent rewarded in any way, while people who suicide on skyhammer are getting 4 times the rewards.
I mean come on, i played like 500 hours of this and now some trolls tell me i havent deserved anything? Maybe at least give glory for the top300 or stuff like that. Its not that i want much, but ANYTHING would be appretiated…

cause ur place wasnt put in stone from the start! it was only temporary. seems your brain has complications to understand that. that as basis tells you all u need. there was no timeline to reach a certain rank bound to reward published. it was a permanent modified rank with no goal! and the reset is nothing else then a hard decoy on every player.

Whats wrong with you? Are you seriously that jealous you dont grant people a stupid title or some glory, just because you probably have been to bad to reach the top? Get a life dude!

Everyone had the same odds at leaderboards, so where´s your problem to reward the best?

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Just give me 1 good reason why people who put hundreds of hours into this arent rewarded in any way, while people who suicide on skyhammer are getting 4 times the rewards.
I mean come on, i played like 500 hours of this and now some trolls tell me i havent deserved anything? Maybe at least give glory for the top300 or stuff like that. Its not that i want much, but ANYTHING would be appretiated…

The same feeling you have right now—that someone who didn’t deserve it got more rewards than you—is the feeling everyone else would have had if Anet had given us special rewards for being in the top X solo leaderboard spots.

You got some serious dark point of view on the mankind dude. xD

I dont think people are that jealous, that they begrudge rewards to people who actually played this game the way its meant to be for several hundreds of hours. Everyone who begrudges reward for those is just plain jealous, imbued by resentment or simply has a bad life.

Everyone else will agree that poeple who put so much effort into something should get any kind of reward.

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

The point is that it would have been somewhat arbitrary to suddenly decide to give special rewards before this reset.

Maybe give us a reason why? I havent seen a good one so far.

Just give me 1 good reason why people who put hundreds of hours into this arent rewarded in any way, while people who suicide on skyhammer are getting 4 times the rewards.
I mean come on, i played like 500 hours of this and now some trolls tell me i havent deserved anything? Maybe at least give glory for the top300 or stuff like that. Its not that i want much, but ANYTHING would be appretiated…

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

@NevirSayDie:
I see a lot of similaries in this. Each one put their effort/time into this. Why it shouldnt be rewarded? EVERYTHING in this game get rewarded, why not PvP?

@hooma:
Did anyone said hes playing just for the reward? Guess not. Your post brings exactly 0 value to the discussion.

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

1. The recent matchmaking changes were very significant and we can’t trust the MMR that resulted from previous matchmaking is an accurate measure of skill.

Honestly, this sounds like you never played your own game much. I did quite a lot of games and fighting the top100 guys have never been easy. So i would definetly say everyone in there had some kind of skill, even the 5-10 guys who only did 10 matches must have beaten some pretty good opponents. And im not even talking about tPvP…

Everything in this game gets rewarded, some people would have made like 500g spending their time in PvE instead of soloQ/teamQ. But we dont even get a silver, because the devs guess they made mistakes…

If you´re totally quite, i swear you can hear them laughing about us. :P

The minor qq we’re hearing from the top players right now is nothing compared to what we’d be hearing if there had been special rewards for solo queue.

People got really upset about skyhammer farming because other players were getting stuff they didn’t “deserve.” It would have been the same for solo queue leaderboard.

So all players who put in hundreds of hours into soloQ/teamQ need to suffer to hold the crowd calm? If this is Anets philosophy, its even twice as bad…

Think about PvE players who farmed hundreds of hours for their legendary. But Anet removes them because of too good stats by mistake. Plus they do it without any replacement. Thats basically the same, i would like to hear the crowd over there.

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

1. The recent matchmaking changes were very significant and we can’t trust the MMR that resulted from previous matchmaking is an accurate measure of skill.

Honestly, this sounds like you never played your own game much. I did quite a lot of games and fighting the top100 guys have never been easy. So i would definetly say everyone in there had some kind of skill, even the 5-10 guys who only did 10 matches must have beaten some pretty good opponents. And im not even talking about tPvP…

Everything in this game gets rewarded, some people would have made like 500g spending their time in PvE instead of soloQ/teamQ. But we dont even get a silver, because the devs guess they made mistakes…

If you´re totally quite, i swear you can hear them laughing about us. :P

(edited by Mister Fluffkin.7358)

Bunker engi is so OP/lame

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Why is it any more of a bad design than the condi-heavy meta? Stuff like DS and AR force the meta away from condi.

Because it sucks to get into a 1on1´s where you know that you wont have any chance to kill your opponent, no matter how good you play.
There´s a spec for every proffession everyones having a very tough time against(i.e. Hamwar-Necro), that is ok. But its just getting stupid if there´s literally no way to win the fight if your opponent isnt afk/braindead.

Bunker engi is so OP/lame

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

But hes right. Giving untemporary condition immunity by traits like Diamond Skin/AR is just plain bad design.

What is Mechanically wrong with Conditions:

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

condition have too long duration while boon always too fast to get benefit.

i know anet dislike holy trinity, this is dumb, how would you like to feel 55s poison and cripple, then 5s protection and regen

Thats the way it has to be…

How stupid would it be if boons/condi cleanse/heal could negate all condition effects? We would have fights where no one is able to kill the other. Damage(no matter if burst or condi) always needs to be larger than heal. Boons/heal/condi cleanse are made to slow down the process of dieing, not to avoid it…

What is Mechanically wrong with Conditions:

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I find conditions in a pretty good spot right now.

People complain about condition nerfs while fighting in a field of engibombs/necromarks/rangertraps, unable to see all those red circles under their feet, telling them to dodge back. You dont stand still in a 100 blades either, if you do you earn to die. Same goes for condifields. Maybe think first what you could do better instead of crying for nerfs. Theres no reason for more condicleanse at all just because you like to fight in a sea of explosions…

In a competetive point of view, with 10 players who know what they are doing, the game is pretty well balanced about condi/burst dmg. If you compare condiclasses(engi/necro/ranger) with bursting ones(warrior/mesmer/thief), its pretty close to a perfect balance.

Sure there could be some slightly adjustments(for burstbuilds like warrior as well), but much more condi cleanse/less conditions would just destroy the game. Hopefully anet doesnt balance for hotjoiners, instead of bringing the classes on a balanced level from a competetive point of view.

Bunker engi is so OP/lame

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

No, engies have access to wayy too many boons way too often and condi immunity.

They’re like the opposite of necromancers – they can spam boons nonstop

Maybe give us some examples where Engies get so much more boons from, because this is plain wrong. Theres not less access to boons on any other profession…

Bunker engi is so OP/lame

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Engis with flamethrower can kil AR engi… the other condi engis can’t our duration isn’t long enough.

Depends on the amulett youre running. Any amulett without power stat will give you a tough time killing the AR Engi with your flamethrower. If the AR Engi isnt kittened in dodging/blocking its closely impossible or will take you like 5 minutes.

Bunker engi is so OP/lame

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

AR just needs a complete redesign and everythings fine with them. It plain sucks that no matter how good you play, theres no way to kill AR engis with certain specs.

How to Tell the Victor...

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Ele´s are truly in a strange spot. They provide tons of aoe dmg in teamfights plus having some nice rezz control due to this, but they are rather weak in any 1on1 situation. For me they seem pretty good balanced, its just the game mode where they dont fit in, because of all the small scales and 1on1´s in tpvp.

But equaling them with beeing afk? No way.

My list would be:
Guard +3
Warrior/Necro +2.5
Engi/Ranger +2
Mesmer +1.5
Ele/Thief +1

Experience +10

Stealth should partially contest points

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Capping/decapping by pushing the opponnent off the node is a major thing in this combat system. How will you ever cap a shrine if 1 thief/mesmer just holds it neutral all day long while steahlted? A real bad idea.

In defense of condition damage

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I find conditions in a nearly perfect spot!

I dont wanna start a qoute aria, but most of the complainings in here are pretty weird:
Some are complaining that they dont have enough condiremove, even with 3 or 4 of them. Of course you havent! There should never ever be anything that completly counters a source of damage. Its like yelling for more heal to outheal every burst.

Others compare condition specs to glass cannons. Compare them to a power build(i.e. soldiers amulett). Glass cannons are supposed to kill fast or die hard, thats what glass cannon stands for. And its a good thing they can be easily get countered by good players(commonly by dodging the stun). Seriously, how sad would a meta with glass cannons be? Its building/negating pressure that makes a fight a good one, stun and kill isnt very exciting in my point of view, nevertheless requiring any sort of “huge skill”.

Just tone done the necros sligthly and remove the only really op trait engies have, “automated response”. Because it exactly does what should never be: Countering a complete source of damage, making him unkillale to certain specs. Then im perfectly fine with the balance between condi and power.

Suggestion: Devide SoloQ into sections

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I agree, rank 1-1000 may dont fit the player base, but thats just an example. So maybe put the best 33% of all players into one bracket, rest into another. Maybe even 50%-50%. Anyway, im pretty sure Anet could easily find a good “cap” by looking at the statistics. The main thing is to categorize the pool of players, the perfect cap needs to be found by Anet.

Some days ago i got a guy in my team, who joined because he wanted to “complete the map” for his pve archiement. So he walked across the map looking for jumping puzzles while we fought 4on5. Others dont know about the gamemode, passing uncapped and undefended nodes because they simply dont know what they are for. And some are simply that bad, they cant even walk a straight line. Theres no way to carry this type of players, so the worst player decides about win or loss, not the best. I mean, why do serious players need to teach the fools, thats something the game should do.

@ Lux:
Absolutly agree, rewards could so easily fix the problems of the low population(plus tons of other problems due to this). Just add in 5 gems/50 silver each win, but since we´re waiting for more than a year for this, it seems to be pretty hard to implement, so its easier to design complete new areas for the living story.
But thats another story and there are already plenty of threads about this.

Suggestion: Devide SoloQ into sections

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Good thing about new MM is, it guarantees more often close and exciting matches, which is absolutly positive. Bad thing is, often the worst player decides about win or loss, not the best. And this feels just wrong.

MM should be something in between, so heres my suggestion:
Devide the ladder into 2 sections, i.e. from rank 1-1000 and 99%-0%, without mixing players out of these 2 sections. And a beginners MMR of about 50%-75%.

Matches would become even closer, and there would be some guaranty to get some proper teammates that at least know the basics, while beginners could gain ground to pvp inside the “play & learn” section. Guess this would make it much more fun for both sides.

Other thoughts on this?

Rewards for leaderboards after reset?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

What exactly is broken about matchmaking? In 90% of my matches i get opponents/teammates equal to my ladderrank. Ok, sometimes there is some obscure matchup(guess due to the numbers of actual players), but in a matchup of “topplayers vs. noobs” no one gets anything for his ranking. Theres a kind of hidden ELO system behind the scene, like we know it from other games ladders. So what…?

Loosing to a superstrong team does exactly nothing to your rank. I for example have beaten some top20 players in soloq several times, now im top20 myself with a bad ratio of 60%. Honestly, you can only win if youre matched vs. the elite.

For me it feels pretty legit.

i just had a solo queue tpvp game where i did get matched with 4 people which are rank 1000+ in the solo leaderboard and i am currently rank 74.

the other people which got matched with me was —->
70% Morhith.2871 Entropía 38w 39l 49,35% Ödnis
82% Rivebise.2354 Ringo Brown 23w 9l 71,88% Fort Ranik
61% DiesIrae.9256 Cyklonit 44w 38l 53,66% Piken-Platz
69% bloody mary.2615 Queêzle 7w 6l 53,85% Millersund

and me is —->
r72 Edo Tensei.8254 Ultima Deus 370w 258l 58,92% Flussufer

seriously?

Broken Matchmaking is broken.

+ nice Screenshot how good the Matchmaking was —->
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/112099/gw002.jpg

First of all, i cant see anything broken on your screenshot. Theres a team of low ranked players vs a team of high ranked players. Thats exactly how MM worked, equal ranked players are team´ed up to play vs. another equal ranked team(equal rank inside the team, not equal to the opponent team). Of course its no even match, but thats a thing the system handled. If the high ranked team wins, they maybe get 1 or 2 ranks up. If they loose, they loose like 100 ranks because of that uneven match. That the usual way ladders work, in closely every game(look at gw1 gvg i.e.). So thats your argument for not rewarding the top players? Because the MM worked as intended?

And to your selfquoted statement. Maybe you played on some crazy time, where exactly no one except those 10 players queued? Thats a total exception, maybe in 1% of the matchups. I had about 5 of those matchups as well, so what? Cant see this as a reason for not rewarding the top.

And btw, if youre Ultima Deus, than youre the guy from riverside who repeatly shows off in mists chat that hes “the hard carrier”, the guy who easily carries every noob to victory. Youre the guy standing afk in our base after opposite team leaded with 50 points, flaming us while we turned the match with 4 players. A perfect example of one of those players claiming to be the best, but in reality youre just overestimating your own capabilities. Sorry to say, but youre a guy i cant take serious. :P

(edited by Mister Fluffkin.7358)

Rewards for leaderboards after reset?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

why this masters of fail should give now rewards to the top 100 players?
most of them are not good players and stay in top 100 since a few weeks and this only because theres not much strong players left.

the good players who always fight against good teams and stay in ladder top 100 a rly long time should get no rewards because anet kicked us out from top 100 for dont play the sad meta atm.

and the “more less skilled ppls” staying in the ladder top 100 since a few weeks should get a reward?

sry but thats a joke, much good players was hold there top 100 rank rly long time and this ppls also won this rank because they was fight against good ppls in a meta which was need more skill then this fail meta atm.

and now give a reward to some ppls staying in top 100 since some weeks because all the good old players left? thats a joke.

they can give rewards some month after ladder reset and then only when this ladder finaly works well.

So youre the guy who tells Anet which meta is rewardable and who deserves a reward even if he already left the game, for beeing mad skilled? Welcome head mastermind of GW2!

Every single player has the same chances on leaderboards, everyone is playing the same meta. So why shouldnt the top beeing rewarded for their hundreds of hours playing this?

Sorry to say dude, but all i hear in your words is mad jealousy, probably of a guy who claims to be a superstar, but isnt able to reach the top. Met dozens of your type…

Matchmaking Changes + MMR/Leaderboard Reset

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Im pretty sceptical if this will be a good solution. Feels like the worst player in a match will decide about win or loss, not the best, because theres no way to compensate a completly lost player in a 5on5.

Besides that, the arguments against rewards in here are a freaking joke. Everything in this game gets rewarded, even skyhammer famers for jumping into death…
But people who played HUNDREDS of hours in SQ/TQ shouldnt get any reward because 2% of the leaderboard players abused the system??? Hilarious!

Rewards for leaderboards after reset?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I just dont get it whats wrong about getting matchup´ed vs. a top 100 team, from a low ranked team point of view? If you beat them, you will get like 200 ranks up, if you loose, your rank will stay closely the same. So what?
Its nothing else than a great chance to drastically improve youre ranking or learn something from the “best”.

Im playing games in ladders/leagues for like 15 years now, but ive never seen low ranked players complaining about such types of matchups. Thats exactly what a ELO system is made for. You cant loose anything vs. an “elite team”.

Rewards for leaderboards after reset?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Yeah, sadly the most broken thing in sQ/tQ is the mentality of the players. People who havent played a hundred matches screaming about how broken the matchmaking is. Like “Why the hell im not top100? Im always topscorer in hotjoin! Matchmaking must be broken!”

Sadly people have a too big ego to keep on playing after some losses, so they stuck on hotjoin without learning anything to become better in tournament. Anet has to bring them top100, otherwise the game is broken…

Rewards for leaderboards after reset?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

What exactly is broken about matchmaking? In 90% of my matches i get opponents/teammates equal to my ladderrank. Ok, sometimes there is some obscure matchup(guess due to the numbers of actual players), but in a matchup of “topplayers vs. noobs” no one gets anything for his ranking. Theres a kind of hidden ELO system behind the scene, like we know it from other games ladders. So what…?

Loosing to a superstrong team does exactly nothing to your rank. I for example have beaten some top20 players in soloq several times, now im top20 myself with a bad ratio of 60%. Honestly, you can only win if youre matched vs. the elite.

For me it feels pretty legit.

OP PvP healing from....

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Healing turret op? Consume conditions, shelter, healsig, hide in shadows, there´re so many equal of even better healskills in this game…

The only thing on bunker engis thats somehow over the top is the automated response, because it destroys whole builds just by passive, which is honestly a real bad skill design.

But healing turret? I would change to consume conditions without thinking about it if i could.

Engineer responses to the Dec 10 changes

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/first#post3133104

By increasing the swiftness duration on Speedy Kits, we hope to allow Swiftness to be maintained more reasonably without having to constantly be swapping between Kits.

Typical anet nerf. No one cares about constantly be swapping between Kits, but they bring such a HUGE nerf to this just to make the class more accessable to beginners. Swapping kits is the major requirement of playing an engi and whoever is willing to do so in combat(which keeps beeing a must) wont have any problems swapping them outside of combat as well.

This change will also bring down the total up time for Vigor due to its interaction with Invigorating Speed. We don’t like classes having permanent Vigor, and this is one of the areas we needed to tone down the up time of the engineer’s Vigor.

Another obscure reason for this nerf: We dont like it!

Maybe anet should play their own game from time to time to recognize that we barely need perma vigor for survivability if the dont give us something in return. Reasons for this have been mentioned here enough, so i wont repeat them.

Discussion: AI improvement - avoid AoE

in Guild Wars 2 Discussion

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

After playing the new living story part with the self rezzing enemies, i would like to discuss if further ai improvement would make the fights more enjoyable?

Like we all know, aoe is the king of combat, cc is completly useless and every class which isnt dealing tons of aoe isnt much appretiated. How would the combat system change if enemies would run out of aoe and learn to dodge?

Personally, i would love to see much more dynamic fights instead of balling behind a edge to just spam all aoe´s. CC would finally become usefull and i think class balance would improve a lot. I know this sounds completly weird, but maybe we could even see some warriors that arent running greatsword? :-P
I think the outcry of the community would be huge in the first time, but in general GW would win a lot.

What do you think about it and are there any plans by anet to improve the ai?

Gold Reward in sPvP?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Imo it would be silly to add a gold reward because PvP is a different game to PvE and Wvw essentially. There is no use for gold in PvP because everything is brought with glory.

Maybe PvP´ers would like to get some additional char slots as well?

Collaborative Development- Request for Topics

in CDI

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

1. Rewards(will auto-solve many other problems if they´re big enough to attract more people to play)
2. A guild ladder(with guildrank, guildhall, at´s/mAt´s and stuff)
3. Game modes

Conquest encourages dirty fighting

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Outnumbering opponents on nodes is the basis of splitting. Conquest mode is a split mode, so congratulations, you just discovered the basic mechanic of guild wars pvp.

Seems like the OP is referencing GW1 pvp to HA/RA/TA, but in general those where quite “fun modes” in GW1, GvG was the main part of pvp. And splitting and outnumbering opponents have been a pretty usual tactic over there as well. Thats where teamplay/coordination comes in.

PvE players farm r50 in 2 weeks, disgusting

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

For my own enjoyment, but everyone wants to archieve something. Rank is the only thing you can archieve in pvp, so its not that funny if people archieve the same by suiciding for 2 weeks while honest players have to play 1 year for it…

If you could get an legendary or gaining thousands of archievement-points by exploit in some hours, i bet there would be an instant rollback.

PvE players farm r50 in 2 weeks, disgusting

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Theres just 1 solution: perma ban for every exploiter, like anet did it in GW1. Took them months over there as well to react, but they did in a great way!

PvE players farm r50 in 2 weeks, disgusting

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I still try to believe in Anet, even if its hard!

Some of you might remember the GW1 history. Cheaters/botters/exploiters grew big over there without any response of Anet. And then, after months of waiting, Dhuum raised up straight out of hell to soulfarm their worthless accounts. Bam, perma ban!

Maybe a giant skyhammer cannon from outta space would be a good equivalent for this!

For those who havent seen it: http://www.youtube.com/watch?v=3fFYug8nXcM

Shame on you ArenaNet

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I don’t get why people are so mad at glory farmers now..
Hotjoin farmers have been around since release sure now they speed at which you gain rank has increased a bit , 1k per 5 minutes instead of 500 in 7-9?

It’s still the same thing pvp rank never meant anything, pvp Leaderboards never meant anything, pvp is a game just enjoy the good fights and play if it’s fun..

Guess its the missing equality between PvE/PvP. Why should PvP´ers just play for the fun without any reward? Guess you want something in return as well for your thousands of dungeon runs, except the “fun”?

Why should a pure PvP player get nothing while a PvE player gets loads of gold in return? The only thing we ever had was the rank, but now even the crappiest PvE guys have more than us.

In my point of view, theres just one way to handle this: full perma ban for all skyhammer farmers(i would prefer a dhuum´s day like in gw1^^). Everyone knew this could happen, so in my eyes no banned person would have a reason to whine about it.

Gold From SPVP

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Gems should be the pvp currency, like it was in the past(payed tournaments). Pvp´ers could buy slots and stuff and mixed players could change them into gold.

Anet - Where is the love for PvP?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Dont get me wrong, i love the combat system and theres indeed a lot potential in this game, im just so disappointed thats everything around it is such a loveless and complely unsatisfying, sorry, TRASH. Plus that Anet completly ignores it for over a year now.

How difficult can it be to give ANY kind of reward to pvp´ers? I´ve played the same amount of hours like all those pve´ers out there posing with their legendaries and a 1000g in their bag. And what do i have archieved in this time? 0 gold, 0 gems, a joke of archievment points. Just a useless rank, lower than the rank all those skyhammer glory farmboys did in a month.
I cant even play soloQ anymore, because of the broken matchmaking which cant get a matchup under 20 minutes since i climbed up into the top50. All whats left for me is the boring hotjoin and some teamQ if my friends are online.

All i want is any kind of reward for playing this game so much, plus the possibility to play it without waiting ages for matchup, what usually goes hand in hand(give rewards->more players->faster matchups). Instead im reading in other threads that anet “slows down” the skyhammer farming by giving the glory at the end of the match, like a gentlemen agreement to all those exploiters who archieved everthing i got in a month. Where the equality???

So please Anet, just stop the living story for a month or implement all those new dungeon paths and stuff like that a month later and give anything, i repeat ANYTHING to the pvp community, who wants to enjoy this game as well.

Anet - Where is the love for PvP?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Serious question folks: Does anyone in here thinks anet still cares/ever cared about pvp?

For me it looks like all their ressources are put into pve, no matter how unsatisfied the pvp community is. I mean, just look at the last update: tons of stuff for pve and in pvp, they change a npc from human to quaggan plus writing the winners of a 2 month ago tournament on the wall of fame?

Maybe stop designing new cosmetics(hairstyles/weapons skins) and do something fundamental. Ban skyhammer glory farmers, upgrade pvp rewards, build new maps/gamemodes, balance the meta. We dont need a freaking quaggan npc!!!

When did you just lost all the love for pvp you had back in the days in gw1? :-(

PvE players farm r50 in 2 weeks, disgusting

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I cant get it. All answers in here from Anet staff just telling one thing: “We dont give a **** about PvP!”.

I mean seriously, the absolute minimum to do is to announce thats those players will get banned, even if its just for the determent if you cant handle it for real. I know its to late anyway, but your solution is nothing else than another slap in the face for all the honest players out there.

The complex gear choices in PvP

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

What does a brainless zerg deathmatch fight has to do with GvG? Honestly, deathmatch would result in nothing else than a zerg vs. zerg. Play hotjoin if you want this, thats pretty much pure deathmatch without any tactic.

If you want to compare GvG with GW2 gamemodes, conquest is much more similar to GvG, at least if you ever played a split. What you call GvG is more like the tombs of GW1, beat up till one team drops. But even tombs needed at least a minimum of tactic.

Possible new game modes

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

So while its quite obvious the community would like to see some additional game modes, i would like to see what kind of ideas you guys have in your mind which could actually be fun with the combat system.

Personally, i dislike the common ideas about deathmatch(everyone would just zerg) and duels(its a teamgame and most fights would just be decided by class choice).

But i could imagine something like “Fort Aspenwood” from GW1 could be a blast.
A fortress, defended by several npc´s, walls and an main object npc inside, which the attacking team has to kill inside a time limit, while the defending team needs to prevent this. Supply camps outside the fortress to rebuild walls/npc´s.
Some kind of WvW with fixed team size around a single fortress. Guess this could be well balanced through the time limit and amount/strength of npcs.

What do you guys think about it and what would be your favorite game mode?

@Anet, Why is TPvP Match-making UNFAIR?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

So obvious they just put similary ranked people into the same team, competing against another team of similar ranked players, no matter if they are high- or lowranked. Guess they want matchups between teams of similar strength, but this could only work with a big base of players, like in golden times of GvG in Guildwars 1.
But for now, it just results in matches like in my screenshot, and whoever comes down to the “losersgroup” has no chance to improve anymore.

Hope they fix it real fast to even the 2 teams, so everyone is playing with average teams. Otherwise its just a matter of time till all players left because of this weird matchmaking.
At the moment, the matchmaking does nothin than matching uneven(!) matches, and thats an infamy!

Attachments:

Why is it always temple?

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Just made my Daily in SoloQ. Guess what? 3 times temple with matchmaking like this:
[img]http://up.picr.de/15494341oe.jpg[/img]
Thats just boring and demotivating. Hows the matchmaking working? Just all high-/lowranks together into 1 team to set them against each other? I thought matchmaking is for building even teams???

GW1 and its players are in the trashbin

in PvP

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Im a huge GW1 pvp fan since day 1 as well(still playing ATs/mats), but if you got into it, GW2 isnt really that bad people accusing it to be.

In my point of view, the fighting-system/gamemode is pretty good. Just the things connected with it lack in conversion. We need useful rewards(gems i.e., pvp´ers want char slots and stuff as well). And why there is no guildladder like in gw1? A guild dont even have a rank, unbelievable(it would make the matchmaking much more balanced as well). But if Anet will get things done, theres pretty much potential to make GW2 the pvp hit they promised us to be.