[Buka] Mojo Monkey Man
Kodash
I love watching smallscale vids, but I stopped watching when I saw your setup @ 1.21… 5 man group running with three guards and two warriors, are you serious? Probably the most braindead & faceroll smallscale comp. one can imagine. Stacking guards is just too cheesy for me…sry.
Maybe I misunderstand your post Prysin, but I disagree with almost all of your points being brought up. There`s a reason a lotta top tpvp team go with 1 better 2 hambow warriors. There`s a reason that all you meet is GS warriors roaming in wvw (and PU mesmers).
Synergy of GS, melandru, – condi buffood, cleansing ire, dogged march and healing signet is just the complete all-in-one defensive package in wvw, while being incredibly mobile and dishing out good damage due to power creep – theres no trade off anymore. Add incredibly powerful passives (auto-endure pain, auto healing, auto-stability,…) and immunities (2 endure pain, berserker stance,…) to that package, almost forgot about that. Did you honestly compare that to a shout/spirit ranger in wvw?
The only point I agree on, is that most of these all-in-one warrior builds are focused on self-sustain. But who needs more than that when looking for easymode?
I`m with you, phaeris. And so is everyone else who has a clue about this game, even most high lvl warriors in teamQ are bored and/or disgusted by their profession, just check the spvp & profession balance subforums for reference.
McFribble, are you new to the game? It must that or you are trolling. Every sentence of your last post is so totally wrong and misleading, it is almost funny. Did you read your trait descriptions (hint: dmg on dodge, any form of immunity, any forum of cc reduction – all of these “get better” the more people you are fighting)? Do you know, what scaling of critical damage,power creep and consumables is doing in wvw compared to spvp?
Thats what zerging does to people, no clue about anything, but telling people “it literally cannot happen”. Just wow.
I`m torn, I like your coordination and the vid is nicely done, but it (imo) shows pretty well what GW2 has become: stability wars with guards & warri stacking even in smallscale. I just cannot find that exciting.
We`re rather inactive atm, but I hope we meet on the battlefield one day.
Best regards
Prysin said it all, hybrid or condi shout melee ranger is really good in combination, permanent swiftness, fury and regen plus high protection uptime. Alternatively offensive boon guards will do the job equally good.
Don`t trust the wannabes trying to be clever with generic “thief” replies. You need a class that stays infight with you and is supporting you.
Good luck & have fun.
Yay, Dhuumfire has a trade-off finally and needs to be actively applied, love it!
Wish I would´ve recognized earlier, will ask around and check in guild whether they´re interested.
Gl & hf.
I feel with you, OP. I came from scbw iccup, then sc2 to gw2 and the mmo pvp community seems to be totally different and antisocial to what I experienced in the formerly mentioned games. Regular things happening in RTS, like the opposing player congratulating you for good moves or even for being outplayed in certain situations and asking for advice, never experienced that attitude here.
In scbw especially I always had the feeling people have the greater goal of becoming better while accepting they`re terrible, even top players included (since they lost to koreans). That attitude made pvp so much more enjoyable and rewarding (for both sides, I guess).
Good play, well done vid. Enjoyed it.
Best regards
@ MethaneGas:
Play whatever you want, man. Pretty obvious you identify a lot with that setup and feel offended, since you you`re trying to imply “not having mastered your setup” could be the reason for varying opinions. I considered this an exchange of opinions, not a competition, sorry for bursting your bubble.
Best regards
@ MethaneGas:
I appreciate the efforts of explaining very simple class mechanics, but I`m not your target audience. As I said before, I did run your setup for a while and, ultimately, decided it is lacking a role apart from fooling less experienced players with unexpected moves. In other words: Your team would be (imo) always better off, more efficient and stronger with you not committing so many ressouces to work around the pityful escape options of the class, but instead just maximising and capitalizing on the classes strength: damage (doesn`t matter the source – condi, hybrid or power).
Additionally, any decent thief, ele, warrior, mesmer or even meleeranger will keep up with your very high cd porting tactics as soon as he identified your utilities. I never said, the build cannot work for your playstyle, but I personally feel the trade off is too big to justify the loss of terror, grandmaster spite or 25 curses.
It is a workaround that is fun to play with but is taking away from your innate strength as a necro.
Regarding not using terror: I did run almost every condition build, and in my experience one without terror is simply odd, because: you give up your most powerful USP, the fearchain.
I hope I didn`t come off to negatively, because I really appreciate the discussion but positioning, group support and awareness are outweighting the use of our limited escape utilities, especially when taking the trade off into account.
I personally i.e. run atm a glassy power heavy hybrid without stunbreaker, just 2,2k armor and I`m completely fine in any outmanned situation just because I can rely on my positional awareness and team to cover me despite being always first target. My damage will do the rest.
Your scenarios do not cover the entire picture, because a decent condi necro wouldn`t crank out all his utilities when the enemy has every cd ready to use and you completely cut out the allies you mentioned intially.
About the PU mesmer part, you`re basically saying the same thing I did: Your build is not able to fight every class, you have to decide whether an engage is worth it after testing the waters. I`m confident a more aggressive approach to utilites (and/or traits) would allow you to fight any class. Thats what I wanted to say, no contradiction there.
Best regards, thanks for your input.
Yeah, really well done vid and tutorial. But I`ve tested this myself for a long time, being a necro roamer. And I completely agree to Rennoko.
A power or power heavy hybrid will have to give up too much damage to not have hardcounters, that cannot be brought down without the right utilities and 30 in Spite. A condition necro would have to give up terror which is a no-go.
It`s fun for solo-roaming until you meet a well built and played warrior. You won`t be able to burst him, and he`ll laugh at you trying to scratch him. Same goes for PU mesmers. So in consequence you are not a real threat to the most played and dangerous roaming classes out there.
For roaming up to 5 man: Why would you ever go so tanky and selfish, utility wise? Your role is to turn the tides via raw damage and if your team is decent, they will provide the tankyness for you via boons, cc, stealth and the likes.
It`s an inbetween build that is giving up a lot for being able to bring distance between you and the enemy. The trade-off is huge. Your build doesn`t excel at anything anymore, which is not what I would want.
No offense at all, I was running similar setups myself, but ultimately, I just don`t feel giving up utilities and going that deep into curses is a good deal.
Best regards
No love for necro, Nubu?
@ Straegen:
My guild is roaming since pre-release and we haven`t met a roaming guild in 2-3k hours of wvw that can manage to beat us in open field with equal numbers. I`m talking EU.
You have absolutely no clue about roaming, dude. PVT for roaming, seriously? I`ll explain why it doens`t work: Your PVT group will hit like a wet noodle and have so little mobility that your fights will take forever, your impact is too low to focus down decent opponents, which means reinforcements will overwhelm you before you can manage to take down the initial wave of targets. You will die veeeery slowly, thats right. But a slow death is still a death. Try to disengage and kite with a 5 man consisting of PVT shout warrior, tank guard and the likes.
RG is completely lost when it comes to fights below 20+. Have you faced them? I did, multiple times. You´re a funny little guy, gotta give you that. But giving RG as an example for quality roaming disqualifies your input instantly, sorry. They have perfected the pain train, but roaming is another caliber, completely. Your healing ball philosophy doesn`t work for roaming and gets destroyed with ease by groups like ours because they have to move in a ball to make the healing power effective which is not what you want as a roamer facing larger numbers. Kiting is key.
Support melee ranger with shout for perma regen, perma swiftness and high uptime of prot and fury for the entire group is invaluable, additionally the ranger provides sustained area damage and pindown via root. Another issue is that the ranger is a kiting machine. So even going full support he is a pain to kill due to multiple evades and leaps.
A shout warrior for 5 man roaming on the other hand is just a big, fat peace of meat that has almost no impact at all and will get focused down by decent opponents with ease.
To me it seems, you guys just haven`t met a good ranger… but they`re a rare breed in wvw, gotta give you that.
Best regards
(edited by Moon.6371)
Ryan gets it! I`d switch the warrior for elementalist or shoutmelee-ranger, because warrior doesn`t bring much to the table synergywise apart from being an overbuffed, selfsustaining powerhouse.
That comp can take on anything and is versatile to the max!
Thank you all for the fun fights this noon on Piken BL. Very entertaining to battle you guys.
Best regards
I dunno, lots of people have tried both eu and na and the common conclusion was that na is quite a bit behind eu skill level and meta, talking both wvw and tpvp (i.e. PAX qualifiers & event). Haven`t tried na myself, tho.
However, I heard lower tier roaming quality in na is superb, but that`s another issue.
The king of oneliners is back! You were missed. I fail myself into top200 teamQ within a few games whenever I`ll give it a shot, but you`re right, wvw ganking is best!
Ok, I see you guys live in another world, in which honest assessment is called “insult” and wvw tiers stand for quality gaming….
Whatever floats your boat, guys. Spam that “1” key really hard, I believe in you!
It is pretty obvious that less skilled players need more “buffer” via vit, toughness and as many other players around as possible. “Professional WvW” guilds mostly consist of baddies following a blue dorito and spamming ae.
Glaphen is completely right, the rest is just denying truth, because it would hurt their carebear egos to admit. Why is it so hard for MMO gamers to admit they`re terrible? In RTS and fighting games, most players honestly accept they`re scrubs, because thats usually the first step to improve and get better…
@ oZii:
So you consider complete immunity (temporary) to one source of damage (there are just two) with not even having to press a button for it the pinnacle of MMO game balance and design? I do not, imo it`s the cheapest way to “balance” and certainly not promoting skilled play. Seems we just disagree here.
You can come again and try to put words in my mouth about that I want all active play, which never was the case. But within a reasonable framework of actives and passives, actives should be favoured by the designers to promote good play.
And similarily, complete immunities shouldn`t be necessary, if conditions would be implemented properly. Making someone immune to conditions does not only shut down that damage incoming, but since cc is labeled condition in this game, it also prevents getting cc´ed. That alone is crazy.
But hey, wvw doenst even have a balancing team, so why am I talking again?
Best regards.
Nah, man, you`re just too good. That signature frightens your enemies so badly, they´re shaking too much to put up a fight.
I wouldn`t even dare challenging someone who is bombing with guilds known for being mediocre at pressing “1” and who has accumulated the mindblowing number of 90k kills (with a z, only superstar gamers get that z).
Best regards
@ oZii:
I think you`re mixing it up quite a bit. I am aware that we are using hardcounters (somewhat) all the way. I just don`t see the trend of introducing more and more of it as a good thing for the game.
You are basically reiterating what you told the other guy. I get it, you want to bring your message across that we`re using hardcounters (in fact, I did not only mention DS but at least two more) not only since the introduction of DS. I was never questioning that from the beginning?!
“If you want everything to be active all the time you should play a fighting game.”
Where does that come from? I never stated I want everything to be active (well, it wouldn`t be bad for the game, but I didn`t state it in my previous post), my concern is, that the direction of patches is promoting passive play more and more, instead of promoting skillful (active) play…
How about appreciating other`s input, instead of trying to tell them what to play? Go play minecraft, look I can do it, too.
Best regards
(edited by Moon.6371)
While I`m not convinced that diamond skin is overboard, it is really terrifying that so many people do not realize hardcounters are always bad for the game. There at least has to be a reasonable chance that the counter can be overcome by skill.
Whats worrying me is that with the introduction of more and more hardcounterish traits and skills Anet is balancing for the 99%, the scrubs. But balance is only achieveable at the top, where play is flawless enough to even recognize balance issues.
I`m a scrub, too, but I would never expect any serious developer to cater to my flawed play just because I make too many mistakes to overcome difficult situations. That`s what`s happening here: scrub cries, balance gets adjusted.
@ Jalmari:
Thanks for pointing that out. As a somewhat glassy hybrid necro I rely solely on my soft cc conditions to have any defense at all or to pindown for burst. Diamond skin, AR, Berserker stance all are neglecting any chance to control the fight. You know, conditions are not only damage but control as well.
Sorry, my class just doesn`t have enough hard cc to control the fight, all I have is soft cc conditions. Try catching up to an ele with 100% and diamond skin or AR engi or warrior with soft cc conditions, it won`t happen.
Is it really necessary to introduce so many skills that disadvantage control heavy soft cc specs just because damage conditions are overboard?
Best regards
Highly skilled and GvG doesn`t really fit to each other. Sorry dude, any highly skilled player would feel hopelessly bored walking inside a monotag blob spamming ae.
The job you describe can be done by a 6 year old clicker with 12 apm. You know, sc2 bronce league level, quite the opposite of highly skilled.
Just my opinion.
We`re afraid the disturbing nature of these screens could further promote the fall of mankind…
Sorry to all who were looking forward to see those sexy, sweaty asuras dancing to the gods of the holy arrow cart, but we just cannot make this public!
You have to dance naked in the ruins during full moon for 3 hours to unlock your server`s special ppt combo.
I`m here to serve!
@ LinkinGarviel:
Never heard of you guys, but your vids make me want to meet you! Good play.
Best regards
It is so disappointing that 12 pages of necro complaints since the introductionary video are not enough to at least attract a single dev reply to our concerns before they finally implement the heal.
Awesome community interaction, thanks for that, Anet!
@ SAC:
Problem is, in all honesty, our roamers are at the moment more than frustrated, because fights became really rare. You find almost no opposing roaming teams anymore, it`s either strugglers trying to get to their zerg (or guild group, whatever) or the full zerg itself.
So often times these days, we take what we can get, because the only alternative would be, to have no fight at all… for hours…. and hours.
Sorry in advance, but it really looks that grim nowadays.
Best regards
Didn`t you have a “grown up” ele already? I always thought you were one of the (pretty good) eles from Option… I could be wrong, tho.
Best regards
@ Azo:
Well, your condi tank mesmer has a pretty good trade off for being not as good in large scale situations – it is pretty easy to execute, very forgiving due to tankyness and the very best (apart from hybrid PU builds maybe, which is also mesmer) out of all classes to 1vX due to multiple reset target options, stealth, teleport and illusions.
I mean, it`s a pretty good deal, right?
Best regards
That vid left me quite a bit disheartened, I slowly lose confidence anyone at Anet is really enjoying the necro class enough to give it more thought and love.
That passion, when the guy was coming to the warrior and startet with a:“WARRIOR, YEAH!” coming deep from his heart.
What a joke, I get the feeling the developers are more keen to make their favourite classes as appealing as possible, while the rest is just afterthought.
Why do you want to get rewarded for coverage? Do you think someone on Vizunah made a better job for 7 weeks than someone on Augury?
I think I`m just too old to understand the crazy “I deserve being rewarded for what I do for fun!” attitude generation…
Thanks for all the kind words, I´m sure our ppt players appreciate it, despite being a bit short on positive posts in reply.
For me the match was far too zergy but I want to thank [Way], [Con], [Bull] and all the others who made it still entertaining by going smallscale or duel.
Gl & hf.
Was first time in Obsidian-Arena, had a blast. Thanks for all the duels, guys.
Best regards
Haltair,
you don`t know Coarr. If you would, you would die of shame to accuse him of such behavior.
He´s one of the most humble, honest and calm persons I got to know in the internets. If he says he dc`ed, he dc`ed. Simple as that.
He won the first duel, then even offered to repeat the second duel after dc`ing. C`mon, very cheap attempt from you to cover up your frustration because you don`t like how Coarr assessed your “shadow`s” capabilities. Just ask Tikitaka, if he`s honest he will admit, that he lost lots of duels in the past vs Kodash players, not just this time.
Besides, I personally haven`t met anyone from your guild who was willing to duel me except Tikitaka since the game launched. And he lost vs me as well. We even had half BuLL watching while waiting for their GvG (about half a year ago).
Just P/D troll builds ganking dolyaks and running as soon as they hit 50% life. At least you have been well mannered in the past, guess that changed. Pretty sad…
Best regards
@ Blackdevil:
Just empty bigmouthing, as usual. That`s what I expected… I watched you getting manhandled by a pve ele 1v1, that hasn`t adjusted his build the slightest a few days ago. We had a good laugh.
Sorry, dude, you`re just not a very good player, even having the most powerful 1v1/1vX class and spec there is. The meta abusers atm are perplexity anything, warriors and PU mesmers, how many of us did you see running such a build? Ah, right, nobody did, except you.
But keep on fooling yourself you are anything good and play the forum wars, at least something you can stroke your ego with…
Still waiting for your gc shatter vid to show off your mechanics.
(edited by Moon.6371)
Hey Oswald,
if you want to go the easy route, you should choose thief (anything, most forgiving would be p/d dire centaur or perplexity), mesmer (PU/Phantasm hybrid or condi) or warrior (cleansing ire, healing signet, bersi stance and endure pain comnined with melandru runes and lemograss poultry soup).
These classes can be specced to escape almost any troublesome situation you brought yourself into. Even heavily outnumbered your ability to reset enemy target endlessly through stealth and teleports (thief, mesmer) or being close to immune to cc (warrior) makes roaming a low risk – high reward scenario.
The remaining classes are very strong at roaming, too. But even with the right build, gear and consumables you will have to choose your fights more carefully, because you won`t be reliably able to escape critical situations or reset enemy target infight.
I`d consider guard, engi and necro solo roaming the most challenging by far.
Best regards
Ding, ding, ding… Blackdevil has been promoted to Buka stalker No.23. You can do it buddy, just 99 more threads to enter!
Please post more videos with PU/Phantasm crap, Blackdevil. It negates every need for mechanics for the user and completely relies on AI and max escape.
Make a single video playing 20-20-0-0-30 gc shatter to show what you are capable of and come here again. Oh wait, you have terribad mechanics and won`t do it ever…
So would you please stop talking crap and go on thinking playing PU/Phantasm makes you a good player.
Pathetic…
@ Grouch:
Do you guys responsible for balance roam in wvw at all? To me it seems you are just not able to reproduce the terrifying results experienced abusers can with perplexity since months now?
I just can`t believe you don`t see the discrepancy between the power in numbers alone of perplexity compared to any other comparable runeset (condition application).
If you honestly believe that change made this rune balanced, give it free for tpvp as well. You won`t. Because you know it is not balanced. Why not admitting it and changing it accordingly to put it on par?
Best regards
@ Valhero Baal:
You should leave the blob from time to time. It might offer a whole new experience of play to you. It´s called pvp afaik…
Your healing example….wow!
I guess, that`s why the old pre-dumbfirepatch terror-builds were beyond broken and necros were flooding tournaments and wvw alike…. oh wait.
Or is it because setting up a proper fear chain actually involves active play, timing and positioning while dumbfire is a passive on-hit brainafk monkey trait? So many questions…
@ Gumpy:
Please PM me next time Kodash & Piken meet, I`ll organize a duel for you vs a decent warrior to make you feel the pain. If your not just talking crap, then the warriors you met have indeed been terribad. I`ve been roaming last week vs your server, around 70% of your server`s roamers have been warriors, the rest PU mesmers. You are on THE warrior roaming server, just ask your mates what they do different to you.
Little hint: Cleansing ire, healing signet, melandru runes & lemongrass = unstoppable roaming machine on steroids… not comparable to any other classes`capabilities (except PU mesmers) at the moment.
Dude, you just seem have little to no experience in this game, why are you trying to talk balance?
Best regards
@ Dushnaa:
But you will auto-lose vs. any decent anti condi & cc (cleansing ire + heal signet) melandru & lemongrass warrior. Doesn`t matter whether he plays hambow or stuntastic m/s.
Since nowadays these kind of warriors are everywhere, the latter one in particular, you will have a lot of autolosses… you just cannot apply conditions long enough, the moment you feel you can fear chain him after his auto-stabi proc wears out, he will just pop bersi stance and stun you to death. Try running from a m/s and gs warrior, so disengage is not a solution.
Best regards
(edited by Moon.6371)
@ Sororita:
Basically, you are running the same setup I do, except I mix with berserker/cavalier and chose different traits after heavy testing. Your choice of traits really makes me wonder:
Does the roaming meta in NA not consist of around 60-70% stunwarriors with melandru and lemongrass, like it is on EU atm? Additionally, due to the strength of the hammer, more and more roaming groups seem to adapt a mini-pain train meta (sadly) over here.
I can`t tell when I had the last fight not including at least two hammers focusing on me, which makes 30 SR stabi a must have, imho. Not only defensively, but to reduce downtime being thrown around and/or stunned while trying to be aggressive as well (you want stay melee, since you`re wearing dagger mh).
A balanced 30-10-0-0-30 would not only make you a lot more durable (regarding both, cc and damage) but increase your critical damage ouput considerably (you want that to maximize the high frequency dagger aa chain).
I think there is no real alternative to 30 SR here in EU gold league as a necro roamer.
Overall, I am confident necro is THE class to run hybrid since DS is scaling so well with both damage sources and even the least condition specced necro will still throw them around like candy. Why not giving the conditions some punch and still keeping most of the direct damage. I wouldn`t ever change back to pure condition or pure power.
Best regards
(edited by Moon.6371)
Why argueing against someone who is convinced warriors are bad at roaming? He just openly admitted to be quite clueless about the state of the game with that funny piece of literature… Wouldn`t expect any valuable input.
Thanks for the amazing weekend! The week was not so rewarding, but the weekend was really nice…
Good luck & have fun
@ Sabull:
Hmm, good thought, but do you really think a skilled, well planned timed lockdown once or twice during a fight instead of spamable lockdown on key targets every few seconds or stacking immunity without penalty due to DR would be bad for the game? I heavily disagree.
Your idea to start with duration of tba-skills is not bad, but it is not punishing the spam, DR however is.
Best regards
@ Covis:
Poor try, even most “frontliner”`s agree, that it is not really the most challenging task to do what they do for how effective it is. Yeah, mark the leader and call it coordinated elite team…seriously?
There is a good reason for DR in balanced environment as soon as numbers of participants are going up.
Believe it or not, I`m chain immobilizing the hell out of my opponents right now and haven`t lost an equal group engagement numberswise in ages. Nonetheless, do I think this cc spam and overflow is balanced, fun or needed? No!
Try again.
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