PvP ladder.. add Class of the player… battletag/character name tells me nothing.
Allow filter by class also, so that someone can lookup ranking for a class they’re interested in. Color code the class symbol aswell for ease on the eyes for quick search. K thanks!
Since most don’t read suggestions area…
For example: Bridge event which follows by centaur event, haven’t see lieutenant event or other centaur events activate following bridge.
If i am not mistaken.
The majority of the complaint threads in the general discussions forum is concerned with how “grindy” or how “hardcore” this game is.
Compared to the amount of people who post those kind of threads to people who post that this game lacks “hardcore” content. The “need more hardcore thingy” threads are abyssmaly low.
The fact that pvp may be suffering or not has no relation to the “hardcore-ness” of this game, because casual players still pvp.
Please explain to me how “grindy” gw2 is, because I don’t see it.. You can craft to 80 or even knock out 10 lvls easy with 2g.. if you wanted to. So that takes care of leveling.
What to do at 80?
Map completion – solo no “grind”
WvW – group fun? or solo fun?
Dungeons – grp up/solo queue for tokens of your choice
Farm for gold to buy stuff – “farming” grind
Jumping Puzzles – can be done naked so, gear is not a factor.
level a craft – need materials and/or gold… harvest items yourself (which is apparently part of the attraction of the game) or farming grind.
Legendary creation/purchase – “grindy” depending on ur persective or avenue of acquiring.
Besides Legendaries/map completition/completiting all jumping puzzles.. what are the long term attractions to the game? Where is the GRIND that takes so long.. the painstaking hardcorness of gw2 to be complained about? Is it because it can’t be all done in 2 weeks playing 1hr/day?
The tempo of GW2 right now is ok for me. Anet did advertise this game as being casual friendly, so it is only right that they should try to stick to that.
I said “try” because of the apparent issue that surfaced regarding ascended gear.
Overall, the casual-ness of this game is the one major thing that makes me playing it. I would really hate to see this game become like other games in terms of “hardcore” content.
GW2 is GW2, and GW2 is a “casual game”. There is no appeal in making it the same as other “hardcore” games.
Well I have no clue as to what ANet told you guys to sell you the game, but the pvp community is raging that they were promised an esport… so casual or esport… can’t have both… Casual gamers don’t make very good pvp players.. sorry just facts. Many people have said they are trying to please too wide a playerbase. Sounds like it to me..
Wait, you saw it being played, didn’t like the mechanics yet bought it anyway and now you’re moaning about it? Right.
Well sometimes friends do things for other friends.. if you have friends you’ll understand that. Correct me if im wrong but did I create this thread? have you looked at the other areas of the forums? Do you pvp? You’re happy with the game, that’s good for you, but there’s also many others not happy. I’m gonna bet you don’t pvp.. cuz pvp is another area of the game casual players have no idea is suffering.
I get the impression that to most hardcore players, the very concept of “fun” is an irrelevance. It’s numbers, kills, gear, money, prestige. The game is simply a second job to them.
For people like me who sit somewhere in between casual and hardcore, GW2 suits me fine.
Exactly.. casual players have their own area.. so why can’t there be areas for those who play the game say 3-4hrs/day or more? Does fotm affect casual gamrs? absolutely not, but yet they complain as if they are forced to. Just seems like selfishness to me.. non casual gamers don’t complain about your map completions, jumping puzzles and whatever it is you guys do… yet casual gamers feel they should be on the same lvl as everyone else, why? If you can’t raid, you cant raid… so u can do dungeons.. it’s that simple. Just because someone drives a Mercedes Benz doesn’t mean you have to also, just means they spent more to earn it and you have a Toyota Corolla.. ur still driving. Why do casual gamers feel obligated or feel it’s even realistic to be on par with someone who plays way more?
I wasn’t going to even buy the game, my friend convinced me. I LOVED gw1.. Saw gw2, watched streams (most of which are gone now) & decided wasn’t a good sequel to gw1.. Only came cuz my friend. #5 applies to me, i’m too skeptical to spend my money on this game.
I’ve been playing for 6 months straight now because this game allows me to progress with minimal time investment. I’ve got too much other stuff on my plate to play a videogame as if it were a second job. If you stopped after 1 month, you bought the wrong game. You knew GW2 would be a casual sequal to archcasual game GW1.
Didn’t know anything about the game really, saw it being played & the mechanics weren’t for me, so I think from my prior post, pretty much sums it up. So unless you’ve really invested a lot of money into this game, should I say you’re part of that casual group that feels spending money on a game is a waste? Would you sell an RV to a person who travels once/3yrs or a person who travels 2-3/year? Who do you think is more likely to make a better sales pitch on? Since we’re talking business. Over 6 mo you have spent.. $100? on gems… for a “video game” of little priority?
Just wanted to update.. so same stats as before, running CoF with the +9% damage from the Flame Legion pot.. 11.8k crit damage once out of a few runs, 2nd highest was 10.8k. When I saw 11.8k I was like holy smokes!
Just messing around with guard’s potential because, what else is there to do after a while? I’ve walked around with >1k healing for a while, trying out the dps aspect. But yes like CptAurellian said, damage is not consistent.. I was usually doing between 4ks-7ks then at times 8-9ks. Only broke 10k twice in about 4 runs of CoF P1. Auto attacks were dealing 2-3k+ crits just pure damage no debuffs.
I was curious, people tell you guardians can deal damage, well I just wanted to see what sort of damage they’re talking about.
Tarsius.3170 ’s SS shows 11.8k aswell, anyone seen higher? Btw nice dmg CMF :-)
(edited by Mujen.2089)
Not to sound overly negative, but if it’s one thing GW2 has taught me, it’s that catering just to casual players is a big no-no. Why? casual players don’t require a lot to be happy.. give them something capable within a 1-2hr window and they’ll be fine. The other players who spend more time on the game suffer. It’s been a huge learning experience for me.
Sure but that one percent of hardcore people sure don’t matter in the equation.
As much as I like GW2, it’s last on the prio list.
Go do the math. Which’d be the better market to cater for from a business perspective?
- If the gem store had worthwhile items more people would buy them.
- Check the forum, most of the “casual players” wouldn’t play the game if it was subscription based. They don’t like to “pay money to play a game”
- Last on the priority list meaning you may drop the game at a whim, because you have a minimal investment.
- Do you know people make enough money playing video games to not need a typical job. If the game is interesting, people stream & others donate, it attracts more clientele.
- People don’t invest a lot into things they don’t feel aren’t going anywhere. There are a lot of skeptics.
Personally: I bought the game $60 I bought gems twice $20 – I’m done. after 1 month I’m bored of the game, I’m only playing for my friend’s company, I’m not spending another cent. I wasn’t going to even buy the game, my friend convinced me. I LOVED gw1.. Saw gw2, watched streams (most of which are gone now) & decided wasn’t a good sequel to gw1.. Only came cuz my friend. #5 applies to me, i’m too skeptical to spend my money on this game.
Some some little bonus would be nice. More healing when you have Combat Healer on, or +0.5% crit dmg per PVP rank.
It was good in GW1, where titles provided you nice buffs, but they should give effects in the same time. Was bad when you had to change title every time…
A lot of stuff was good in gw1… unfortunately… like most modern sequels.. they just abandon what made their 1st game great & always want to make a new game, which.. turns out worse than the 1st game.
Plz gtfo this game with skill… plz skill my badunkadunk.. This game promotes tunnel vision, non responsible solo minded gameplay.. don’t gimme that skill bs.. No accountability other than yourself.. it’s like playing solo but with others next to you.
Oh but if you play dps all you do is macro 1 button on your rotation… puh-leaze… And with no dps meter I’m sure people know how well their dps is… nobody can be called out for sucking.. sorry but playing dps on a high lvl means more than just dealing damage, you have to learn the encounter, learn your class, provide appropriate CC – learn situational awareness.
Don’t use GW2 & skill in the same line, just because you’re in the same gear.
Everything in gw2 is aoe, non-target so whether you want to or not you’re buffing/aiding ur party.. it’s a no brainer.
Healing = looking at bars and hitting 2 keys? as a healer on high lvl you need to understand mechanics, be proactive & reactive. Guess what? most games have limited mid-battle rez.. so if 1 dies.. he’s down.. not this rez/rally crap to baby you like training wheels if you’re off balance.
Trinity isn’t going to happen but everything in GW2 is half arrsed… unless ur warrior, then u have a defined role – top dps. “support/cc” w/e roles… brainwashed.. oh and btw if ur healer died in other games you could also say ur “support/cc” cuz ur tank would be “kiting” and ur dps would be ranging… they’d keep slows up.. and those who could heal would toss some heals.. OMG… it’s gw2!
Wont happen because people already crying over ascended gear’s +10 to stats.. you wanna be crucified by the casual crowd.. go ahead… you’re just jumping into a sea filled with casual sharks. g5!!! battleship sunk!
Not to sound overly negative, but if it’s one thing GW2 has taught me, it’s that catering just to casual players is a big no-no. Why? casual players don’t require a lot to be happy.. give them something capable within a 1-2hr window and they’ll be fine. The other players who spend more time on the game suffer. It’s been a huge learning experience for me.
IMO bad ideal to setup titles in this fashion, its annoying & just clutters the screen, don’t put titles above or below a name plate while characters are walking around. prefix or suffix or the old way.
The problem with GW2 is character depth. There is barely any & don’t tell me map completion symbol by ur name is depth. Once you hit 80 and get a few exotics that’s about it. It’s perfect for altoholics though, since you can bring every alt upto par with your main character.. so if you’re into alts or like other professions, there ya go, otherwise it’s a short trip.
Thanks for the response guys! Kamil, it looks interesting, may give that build a shot when I play today, ty both
Yeah I’m not going for high dps guard, I prefer my support build, but I was just curious of the damage potential of guardian. Mostly I’ve understood their damage is pretty low on the scale. So when I read that post I was like hmmm.. maybe I never gave dps a good enough testing.. and yeah, was about as good as I’ve done in the past, i have about 2700+ armor with the above stats and 16.5k HP. Just curiousity
What sort of #s do you put out in ur pve set?
Is there a build that would do 12k? Ive seen many guard videos, urs included & usually 5-6k maxes out. I’m just trying to see the damage potential of guardian. Targets are pretty much PvE, farming, dungeon stuff, bosses, etc. Btw good vids!
This is what got me thinking & Ive never fully explored the dps potential.. I mean 2nd to warrior im doubtful but I figured let me test it, I’ve never gone high in crit dmg but sitting at 86% now i doubt 4% will net me 12k dmg..
I have to agree with the OP in this one. Most of the people who are disagreeing have not played the other professions thoroughly.
I have 5 level 80s, and leveling 2 more. My 80s are: Ele, Mes, War, Guard and Necro.
I have tried pure DPS and pure support for all these characters. Here are the results on these 5 ONLY (thief, and engineer undergoing evaluation).
Best DPS (power/condition):
1. Warrior, A+++
2. Guardian, A- (roll a 30+ crit chance, 90% crit damage one and see how stupid OP it is WHILE providing support. GS skill 2 can do over 12k damage easy)
3. Mesmer, B+
4. Elementalist, B-
5. Necromancer, C+Best Heals:
1. Guardian, A+
2. Warrior, A-
3. Elementalist, A-
4. Necromancer, A-
5. Mesmer, B-Highest non-heal support (condition removal, damage boost, etc):
1. Mesmer, A+++ (fields, feedback, portals, time warp)
2. Guardian, A+ (condition removal, blocking, stability, reflects)
3. Warrior, A- (shout heals, stat boosts)
4. Elementalist, B-
5. Necromancer, C-
(edited by Mujen.2089)
Whats the highest crit damage you get on guardian? I’m at 3100 atk 37% crit chance 86% crit dmg and with a few might stacks doesn’t deal as much damage as I’ve been told is possible (12k+??) with whirling wrath: 0/5/30/30/5. Am I missing something or is 12k not realistic? I haven’t even broken 7k, think ive seen that once as guardian.
having played 2 guardians to 80 and a warrior to 80, I can say that there is a pseudo trinity working as the current meta. I have abandoned the warrior after 300 hours of play because I find the way I play as a warrior to be static and one-dimensional(my fault).
however, on both my guardians, I can achieve drastically different styles of play. aside from the fact that I always seem to draw aggro, my main guardian performs as control primarily, but very often I’m also dpsing(second to warrior usually) because I traited properly to allow 15-20 stacks of might to propagate within seconds, often out-dpsing a warrior who has expired all stacks of might.
my second guardian runs pure support with moderate to high dps depending on the party comp(boon dispensers). I can’t ‘tank’ as well as my main but I offer up much more support than my ‘selfish’ main guardian.
I love both and participate in pve and wvw regularly. I don’t see a( lack of a better term) WoW trinity, but something more fluid in which roles change dynamically mid-combat(downed state comes to mind- genius, really), which I think was anet’s intent. it works for me as a hard trinity is quite boring to play within.
A guardian that can out dps warrior? I haven’t seen that yet, how is this possible?
It’s impossible to avoid combat roles as they are part of being human. I mean, look at any human group organized around an objective and the first thing they do once they are clear on the objective is decide who does what.
I was watching a youtube video of a very good dungeon group talk about the team composition. The warriors were berserker, of course, but they referred to the guardian as an ‘anchor’ build. Very high toughness and control-oriented. It was his role to run in and grab aggro and position the mobs for the warriors to burst down. Anchor? Can anyone spell T-A-N-K?
But, we must avoid the trinity, so the guardian is an ‘anchor’ guardian. Roles are a part of being human so we will have them. What we call them and exactly how they function is up for grabs.
That’s only due to aggro mechanics, there is no realiable tanking in GW2.. but because lower hp & higher toughness grants more aggro, it works out that way. Also having a shield provides less benefit than say a guardian with a focus (blind/regen + 3 blocks on lower CD) I usually end up as “tank” anchor w/e u wanna call it because I have 3k+ toughness and 16k HP. Not by design, im actually mostly cleric gear lol aka wannabe healer.
The way I see it, trinity in the traditional mmo sense is like specific roles where you put all into one category. But in guild wars 2, all builds need at least 2 to be good, and most builds use a decent mixture of all 3. So yes, you describe 3 big aspects to combat, but you don’t have each member of a party handing one and only one role. Instead they have to be flexible and handle all of them to an extent, except for bunkers, which forgo all damage, but that only works in control point pvp.
As for personal preference in viewing this, I consider control it’s own category and utility under support, or maybe just 4 categories (but then it wouldn’t be a beloved trinity :p)
More distinct roles yes, but doesn’t mean you are locked into them with traits & variety of gear. It creates viable builds & identifiable party setups. Currently there is no real party setup except wanting mesmer and warrior just for dps & time warp. You don’t invite any of the other classes for specific setups, guardian for support but you never hear someone say, "okay we need (non guard/mes/war class) for our group so we can do this.. occasionally thief for invis but.. we have items for that and mesmer can mass invis also… so.. idk. Most encounters are DPS based as majority of builds are setup around dps. Being support for most classes is seen as a kitten state of play.
I’m sorry, but I have to strongly disagree with your point about dungeon difficulty. Explorable dungeons were always designed to be the game’s challenging content. I would argue that they’re still too easy to fit that role.
If you don’t think dungeons are easy enough for you or your ‘casual gamer’ friends, or you think they take too much time, that’s fair enough, but don’t attempt to force your opinion on everyone else by inferring that the majority share your belief.
Also, there is another dungeon difficulty already. Story mode. The only issue is that there are no incentives to rerun story modes. As far as I’m concerned, the best solution to this would be to add a unique reward to story modes (a different type of token that can be turned in for fun consumables or something).
If you don’t like dungeons, don’t do them. There are plenty of overly-easy content types already. Most of the entire open world is extremely easy. Not all of the game’s content has to be accessible to that type of player. Attempting to make all content cater to that type of player only serves to alienate the other end of the spectrum.
I don’t care what you or your friends do/want to do, as long as it doesn’t do anything to infringe or intrude on what I personally enjoy in the game – overcoming challenges with friends. I don’t want dungeons to become ‘spending 30 minutes working towards a foregone conclusion of victory’ instead.
What they need to do is Story Mode > Explorable Mode > Explorable Hard Mode
Like AC.. a lv.35 dungeon that got ramped up way too much for the average low level gamer. It was fine the way it was before “update”. What they could have done was added hard mode to dungeons.
FoTM 1-9 is a waste, a false gated mode forcing you to run the dungeon 9 times before u get anything is such a bust, IMO.
Hard mode should be more challenging and offer skins & rewards equivalent, possible titles maybe. This way the other explorable mode dungeons could be kept a decent difficulty as challenge to more casual players and hard mode for the more experienced/challenge seeking players. Creating a 1-size fits all model of a game is terrible.
Btw all hard mode dungeons would be Lv.80 versions.
I actually think it looks pretty cool in that picture, what if it’s just her expression in that moment? If someone takes a picture while blinking does that make them asian? :-P
The problem is, they are focusing on the lower middle to lower class of players.. aka casuals & very casuals. Which honestly, these are the players what will find fun & enjoyment with just emotes, running around maps & doing dailies.. so why can’t there be a higher spectrum of game play? Casual players already have their area of play, what about the non-casuals whose attention goes beyond 5minutes attack a gate in wvw & running around attacking NPCs..
Where is the character progression after 80? Where is the depth? I wanna use a shield but I can’t cuz it just blows ;-( Nobody needs me for groups because anyone can replace you. Nobody ever says.. hey nice healing, or hey great tanking or… wow you did rly good.. There is no pat on the back, it’s just tunnel vision and no sense of responsibility, little to no teamwork. I have 2 options as guardian, half kitten dps with boons or half kitten support with terrible dps. Makes me sad :-\
Bring back tanking, having a shield in PvE is pretty worthless.
Bring back healing roles – so that tanking can be possible.
Having a focus in off-hand as guardian is far better than shield in off-hand.
Every class can fulfill all 3? yah right… Have you seen the aggro mechanics? also lack of support/healing skills for some classes.
Sorry but if you’re not dps as a warrior you’re either bored with pure dps or playing it wrong. Warrior is top dps & that’s the best thing you can bring to a group. If you’re not supporting your team with useful boons & blowing “Save Yourselves!” every time it’s off CD to “burst” as guardian.. you should either be doing pvp or you’re playing it wrong… play a warrior if you want heavy armor dps.
Best utilities – Mesmer, Best support – Guardian Best dps – warrior.
OP is 100% correct, don’t kid yourself. At least if we had a real trinity people would have a defined place & sense of being wanted. Basically any class can replace another class, nobody has any responsibility in the game, you could be wearing Lv.60 gear at lv.80, you can tunnel vision as much as you want since it’s basically all about your own survival – few play on teamwork – stop kidding yourselves that trinity roles like tank & healer aren’t important.
Sylosi, mad props – a good post +1. People seem to forget about other players.. “well if I can beat this class easily then everyone should be able to.” I don’t think thief/mesmer is OP personally, but I am trying to see from the PoV of the other players. Not everyone thinks tournaments are “fun” so there has to be an avenue of fun for those who want a break from PvE/WvW and who aren’t ready/interested in tournaments. When a lot of people think PvP.. they don’t think of player vs node control. They’re thinking of beating another player thus why many hotjoins aren’t about objectives but rather on kills, which is why many people play mesmer/thief to go for kills not objectives. Why play a bunker guardian when you can play a GC thief and get more kills – it’s all about fun. This is the rift between hotjoins & tournaments – you have to figure out what ppl are interested in & this is upto the developers to balance, not the players. Players are for collecting data & feedback but not ultimately determining the game. It just feels like such a bust cuz I LOVED gw1 pvp & here we are reinventing the wheel instead of developing on it & we can’t even drive the car without problems… Why is every sequel to a game trying to reinvent things from the ground up? (gw2, d3, final fantasy, ragnarok online, etc.)
Allure of pvp:
1. no accessories
2. stat caps
3. changed skills (Save Yourselves! – duration. I only pvp’d as guard, check other skills)
4. changed Runes (Monk, Water – Boon duration)
5. ranking takes forever (10hrs, still rabbit rank) & low rank rewards look like crap.
6. Immobilize = require condition removal (cuz immob>crip isnt enough kiting)
7. The second you leave Heart of Mist, there’s nothing to show, maybe a greyed-out title.
8. Had a guild mate come to spvp to duel.. his complaint was “I cant remake my wvw toon the same way & I look dumb.” – No allure for PvE/WvW players.
9. Gap closers/escapes tied to weapons – Play the way you like? I think not
10. If a class is globalling other players, there is a design flaw – it’s obvious.
11. There is no dueling/way to test your skills so why not join hotjoins for kills, esp. ranking takes forever to get a decent looking skin, so why bother boring yourself running around capping objectives & missing on fun?
12. Elitism in broken area of play… bravo!
13. Glory Booster = skill? rank up!
Should I continue?
(edited by Mujen.2089)
Immobilize is not a CC… Interesting, learn something new about this game I guess. Most games that would be cc since ur losing some control of your character. Poison/cripple/bleed/chill/weakness you still have full control. K thanks for the info.
Crowd Control (cc) & Stun Break
No Diminishing Returns on CC
Why do stun break skills not break Immobilize?
What is CC?
Control Effects, by GW2 terms: http://wiki.guildwars2.com/wiki/Control_effect
These are like, fear, knockdown, knockback, etc. (see above link).
What is a Stun Break?
Stun break is an effect which can break control effects on a character: http://wiki.guildwars2.com/wiki/Stun_break
Gotta love chain knockdown in dungeons like AC, or being immobilized to death in PvE/PvP. You basically do not have movement control of your character while immobilized so, how is that not CC?
What Davinci is saying is just common sense. There are just 2 sides to this subject casuals vs serious pvp’rs.
There should be avenues for both to enjoy pvp on their level. If you ask me, it’s a developer’s side issue. Yes on 1 hand it’s player’s fault for not being fully educated to understand certain dynamics but it’s also game design. The game needs more balance, that’s basically what it comes down to.
I don’t fully understand the game’s pvp as I wasn’t that interested, now I just roam the forums lol But what i see is a problem that the game lets you go in as a glass cannon, there is no specific resillience/armor value.. and a HS thief rolls up on you… you have a high chance to get “1 shot”. So on the higher tier of pvp, ur not running glass cannon unless you have a backup.. Basically you just provided urself with more survivability/resillience to not become “1-shot”.. Like I said idk the full workings of this game but I was pretty advid pvp’r in WoW. I just happen to notice a lot of the pictures of ppl getting 1-shot (not all, but a lot) are players with like 14-15k hp GC and they say other classes are OP… You see where I’m getting at… ppl don’t rly run defensive/bunker in hotjoins.. they bring their PvE dps mentallity into it. Game design /bow
Thanks for the explanation
Addition: OKay but if u remove hotjoin how will the casual players who just want a change of pace from PvE do it? What’s the suggested alternative?
wvw
If you mean to tell me that 1 round tournaments with no entry fee aren’t casual then I’d prefer you stop posting here.
If you’re gonna be a lil biotch, at least use common sense.. You think just cause u call it a 1-round tournament people won’t go into it with the same mindframe as a hotjoin? Different name.. same situation. Don’t get all high & mighty on your half kitten pvp game. I only go to pvp when im utterly bored cause pvp in this game is rewardless.
daydream is right, how about you educate people on how to play. Besides, as someone else already said, people do hotjoins to test builds or to just have fun, some of us don’t even care about objectives we just want kills. Omg rank 65?! no way… (leaves Heart of the mist zone) .. just another player. Where is the incentive? Broken MMR, no rewards, HOURS to rank up… can’t wait to take pvp in gw2 seriously so I can be stuck in a tiny pvp zone. WvW is a zergfest, not a skillfest.. Learn your game’s limitations. Now stfu and post something useful next time
Thanks for the explanation
Addition: OKay but if u remove hotjoin how will the casual players who just want a change of pace from PvE do it? What’s the suggested alternative?
(edited by Mujen.2089)
Whats 5-0-0? Sry idk all this game’s terminology
The difference between hotjoins & tourney is more teamwork, more bunkers, less solo artists (Heart Seeker GC thieves, etc.). This game’s pvp isn’t that hard to understand, I mean seriously you get 3 different utility skillbars to pick from, 1 heal button & 1 elite which depends on team comp. Let’s not make it into more than it is, game’s pretty limited. You don’t even have accessories in spvp, cap on stats (crit), no DR on CCs, no serious peels…
And I agree, rally/downed state in PvP is annoying, but it’s here to stay, so might as well take advantage of it.
1 dungeon and you’re crying about gear grind – to laugh or not to laugh, this is the question and it’s for 2 rings (which you can get with laurels anyway) & 1 back piece. FotM payers still have to get laurels for amulet & earrings… This topic goes on & on over – kittenedness 100% no preservatives straight from foolishness with no expiration date.
You casuals stick to whatever it is you do that keep your attention. FoTM doesn’t affect you, pretend it’s not there. You will get ur ascended with time and you will have the same skill you did without it and fail at COF path1 just the same.. It’s like athene said.. you’re either a pro or a noob & noobs will always be jelly.
- this has been my most trolly post, but this topic deserves it, it’s so much crying about “play the way you want” yet everyone is so content with everything in the game being dictated.. trait choice, weapon choice, the market, pvp.. all limited because of design. FoTM doesn’t concern casual players, gtfo go camp dragons, explore the world & do w/e u do.
Yeah it should require 1 to initiate & 2 to vote 3/5 is majority, not 1 to initiate & 1 to second it.
I’m so sick of these “ascended gear ruined our game” crap… Most of these people don’t even run fotm & cry because they feel it’s too hard cuz CoF path 1 is probably the hardest dungeon they’ve ever come across.
If ascended gear should be easily obtainable, then legendaries should be too, it’s only fair, 1 undesirable route of gear obtaining deserves another. Tired of these dumb threads crying over +10 stats on an item that you can’t even tell someone has.
Narrow-minded selfishness.. Any of you want to trade me a legendary so i can run ur sorry behind upto fractals 10+ so you can get ur stupid ring?
Here ya go: https://forum-en.gw2archive.eu/forum/game/gw2/0-80-in-under-8-hours/first
Your main has gold, you use it to level your alt… How about 50%-500% faster? Sounds better than 5-10% don’tcha think? :-P
There’s no incentive to PvP outside of WvW, & even then WvW isn’t about skill it’s just about grouping up and taking down other groups or ganking.
Pvp is unrewarding: the time it takes & the rewards for rank skin is tedious, & you end up looking just like the PvE counter part. You can hit Lv. 80 in a day and get 1/2 a dungeon set that same day if not fully geared.
0-80 in under 8 hours: https://forum-en.gw2archive.eu/forum/game/gw2/0-80-in-under-8-hours/first
Pvp only skins would be a good incentive if you ask me & allow them in WvW so people can see your accomplishments.
- “Oh cool, you’re rank 65? Oh.. um.. that’s nice.. well I got this cool sword from a dungeon yesterday… Your gear looks like crap, but congrats on rank 65.. did it take long?” – It only takes like 1 billion hours to rank up.. for what? To look like the guy who got 80 within a day & ONLY within a tiny zone..
Add the entire accessories set (amulet, rings, back, earrings).. Heck add capes like in GW1 so we can see TEAM emblems.. not the tiny crest on the front of the armor which is hard to see anyway. Give teams the ability to create emblems!
There is all this concern about balance, so they remove to simplify everything.. it’s a cop out; WvW pvp & Spvp are so different because of this simplification.
Conclusion:
Pvp Only armor (wearable in ALL pvp zones – including WvW)
Add accessories (rings, back-cape, amulet, earrings)
Team Emblem creation with Capes (like GW1)
DR on CCs in ALL pvp zones (including WvW)
For those who did not watch State of the Game:
For anyone who wants to jump to specific professions:
Elementalist: 29:50
Engineer: 35:30
Guardian:? 42:37
Mesmer: 44:10
Necromancer: 50:54
Ranger: 55:28
Thief: 57:28
Warrior: 1:04:25
Supporting GW 2 Forum: https://forum-en.gw2archive.eu/forum/pvp/pvp/State-of-the-Game-w-J-Sharp-Tyler-Bearce/page/4#post1638371
- Try to post in the above forum to add to it so not to simply duplicate, I just felt this title was more catch as people may not know exactly what “state of the game” means, thanks!
Yeah rank titles def would be better off account bound, I agree. We’ll just have to see how things go. I just watched a state of the game video with the developers & got an idea of what they are like. I don’t think like them but IMO they seem like the kind of guys you just have to wait and see what they come up with.
Link to their video (mostly about pvp btw):
http://www.youtube.com/watch?annotation_id=annotation_799&feature=iv&src_vid=zCUvIrH2BlU&v=zCUvIrH2BlU#t=4m50s
For anyone who wants to jump to specific professions:
Elementalist: 29:50
Engineer: 35:30
Guardian:? 42:37
Mesmer: 44:10
Necromancer: 50:54
Ranger: 55:28
Thief: 57:28
Warrior: 1:04:25
GS is guardian’s best weapon offensively. Scepter I would personally only bust out with if I had to range, I almost never use scepter. Staff is mainly support. Hammer I would say is a close 2nd to GS.
You have to find your own playstyle, Jax likes scepter, I don’t ever use it except when i cant melee. Everyone has their own. Check out those videos, the 2nd has a forum post with build discussion.. it’s very motivational!
Chris Dawnheart
This motivated me: http://www.youtube.com/user/ChrisDawnheart
Check out his WvW Montage videos… amazing!
Harbinger
Also: http://www.youtube.com/watch?v=rinrEGS5RU0
Here’s a link to the post: https://forum-en.gw2archive.eu/forum/professions/guardian/Paragon-Build/first
But on the average, WvW is a lot of players vs a lot of players & being within melee range is HIGHLY dangerous, good luck in WvW!
(edited by Mujen.2089)
There have been several threads about this & it’s not going to happen, so that sums this up. The developers are working on other projects, this is not even on the list. Sry.
WvW is 10% skill 90% ganking.. If you’re lucky enough to find stragglers then good, but majority of the time I find it’s 5-10+ ppl roaming around. You’re better off sticking with a group than going solo. There is no DR on CC so even if u break 2 CCs you’re pretty much f’d cuz u’ll just get CC’d further and just get facerolled. Bring a ranged weapon is my take on it.
Diminishing returns on CC (crowd control) e.×. chain Immobilize
Wow, that’s pretty awesome :-) But we don’t even have basic emotes, I don’t think this will happen. We need a lot more emotes in this game, it’s such a tiny list.
Good find Phira
In all honesty, IMO, attaching some of those skills to weapons limits playstyle.. I mean why do 95% of guardians use Greatsword? Not simply for the looks alone. Certain weapons carry too much utility on their own. It dictates your playstyle – you don’t determine how you play, the weapons do.