Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
The lack of stability always baffled me with the necro really. I was highly suspecting that the Reaper would be the class with the defiance bar given it’s “Unstoppable slow movie monster” theme as well.
The game mechanics are designed around reactive combat, dodging, evading, blocking, interrupting etc… so it is no surprises that the classes at the top are the ones with the most instant cast abilities, and the ones are the bottom have the longer casts. I would’ve thought these would be the ones to gain stability (especially with the lack of mobility) so that they are harder to interrupt and only evade. The lack of it simply makes the long casts even more of a negative.
As for elite changes in general, I’d love to see the transforms changed to something more like a Reaper of Grenth effect (was considering rerolling to human for that anyway), supplementing not replacing, as it stands I don’t think I’ve activated my elite in WvW in weeks.
I myself am leaning towards giving up Spite for Reaper to run a Reaper/Soul Reaping/Blood Magic build given that the Reaper line (in the iteration we saw last) has plenty of modifiers for damage on it’s own, and given how strong Vital Persistence will likely be when coupled with the LF generation of Reaper Shroud 1 (Permashroud, anyone?).
I’m aiming for general effectiveness in HoT PvE and WvW, rather than dungeon speed clears.
Thoughts? Opinions? What will you be giving up and why?
My intent was to drop Blood Magic as Spite still gives some nice boosts (Chill of Death / Close to Death, and those new minors) and some nice synergy with Blighter’s Boon… but I’m strongly considering reversing that decision with how the numbers are, it’s all about how valuable that 20% damage boost and might stacks are really.
In a full reaper shroud auto-chain against max targets the vampiric traits should provide 792 health in 1.5s (11 hits, 39+33 per hit going from my ingame traits). Running spite instead for the boon procs, will provide 133 health from Reaper’s Might (presumably it’s per cast)… and an extra 266 if one of the targets is below 50%. Against only a single target, it becomes 216 vs 133/399. So it becomes weighing up that damage boost and the extra life force generation from Spite+Blighter’s synergy, against the blood magic vampiric traits.
I’d take both of those for more sustain but Soul Reaping feels like a must, slower degen, lower CD on charge/stability, 50% crit. Still not sure what adept Reaper trait to take either >.<
I’m assuming the Greatsword trait won’t apply in reaper shroud, so we won’t get heals from hitting things with that.
(edited by Neandramathal.9536)
Overall we are so weak compared to all classes in pve, and we bring nothing to pvp unless The other team relies on condis.m truth be told, while we have more builds, we are not meta, and bring nothing useful to organized play.
TBH the few games I’ve tried to play as Condi necro in spvp… I never managed to get any transfers except the Plague Signets off, perma interrupted
As was posted above, I wouldn’t actually be so confused at necro’s state if not for the fact it’s by the same developer as Mesmer… which is currently one of the strongest. Necro is certainly better than it was pre-patch, problem is so is everything else. If it was the only class to have had these upgrades it would probably be in a good spot.
Gates, now that other professions have found out how broken-OP they are in PvE, I have a bit of follow-on feedback.
Build
L80 Necromancer, full exotic Berserker armor and ascended trinkets, Runes of the Scholar, dagger/dagger – staff, Blood Magic/Spite/Death Magic, vampiric DS/Terror/signets, LichEvent
Jungle WurmResult
0 loot from 3 Husk sub-bosses running dagger
Silver credit from Jungle WurmThat is how badly under-powered Necromancer is in pure power/condition damage builds.
Ouch, but accurate.
Fractal runners are back to kicking necromancers from their pugs.
While the bugs are still there, I’m surprised it’s not kicking anything that isn’t a Guardian.
Personally the reason I don’t use Axe isn’t it’s lack of finishers at all (although they would be certainly welcome), but simply because when it comes to dealing ranged damage Staff is just better :/ … It does marginally less damage per attack than Axe at high power levels, but at double the range and with a faster attack rate (1.4 per second vs 0.95 according to the wiki, 0.75s cast vs 1s cast). On top of that it also pierces AND generates life force.
Staff was just buffed so it can’t have been considered too strong, which means Axe being so inferior is just confusing, it barely outdamages the scepter even. With it’s range being midway between Staff and Dagger I’d expect it’s damage to be as well, hitting multiple targets would be great but really just having the option to not be kited/have to stand in the AoE would be a good trade-off for the loss of cleave by taking it over Dagger. Up the damage on #2 or decrease its channel time so that it’s a proper burst attack (although quicker cast means you can dodge the whole thing so it’s a mixed bag).
Still relatively new to Necro and mostly play in small group WvW, so my reactions are mostly related to that, will try to answer the questions given.
1) Mostly running Blood Magic, I have tried Death Magic on/off each day but find that in general the extra survival isn’t noticeable… I think it’s very hard to tell how viable the line is right now due to the sheer amount of damage being thrown around (I barely notice a difference between my full Cav/Knight setup (3.2k armor) and my full Zerk (2k ?)) so the extra toughness from the minor or even Corruptors Fervor aren’t really noticeable – the protection is far more noticeable, but the duration is so short
.
2) Not tried a condi build properly yet, a few quick duels in sPvP arena with friends when the patch first hit was it. Bulk of condi stacking atm seems to be from AoE applications and specifically burn, both of which we are in fairly short supply of (in comparison to something like a grenade engi). Transfers seem to be the main way for us to deal heavy condi damage right now and that’s reliant on the enemy having a condi player which isn’t ideal.
3) Not tried any odd builds, still getting to grips with the one I have without throwing minion skills into it!
4) General feedback? I’d love something to deal better with multiple assailants, Shroud is nice for absorbing some hits, but it rapidly falls when you get focused. A short duration tool that reflects or prevents damage temporarily would be great, having no Vigor or Endure Pain like effect in exchange for Shroud doesn’t quite work, even being able to receive regular heals through Shroud from allies would go a long way to improving this.
Most the deaths that aren’t silly things like 4-7k mindwracks from stealth (yes, someone hit me for 7k earlier… per hit) are coming from CC lockdown with Shroud disappearing in a second or two when there’s 3+ attacking. Blood Magic is certainly an improvement over before, definitely improves survivability, although the main time I notice it healing me is with Life Transfer due to the multi-tick / multi-target, or with wells. For weapon skills or life blast it’s negligible and I have no idea how allies feel about it.
Consume Conditions… honestly the cast time irritates me more than the vuln, gets interrupted so frequently for such a long CD >.< and I’ve not tried it with MoC, if only because I am put off so much by that blind.
Finally… elites. I can’t remember the last time I used them really. Golem dies to AoE, Lich is basically a gaint “kill me now!” which whilst extremely damaging can be easily avoided by sidestepping, and plague is.. well, in a non-condi build it’s nothing but a safe stomp on a 3min CD >.< (In a condi build it’s easy to walk away from too). I feel both Lich and Plague run along the same line as tomes – taking away access to our utilities, heal and class mechanic – where is our Binding Roots, our Signet of Rage, our ‘Feel My Wrath’, or even Renewed Focus .. something on mid/low CD that we can use mid-combat to boost our existing skills instead of replace them.
Loving the spite line, especially the minors. Haven’t delved very far into Curses yet at all so can’t comment on that. Whilst there is less diversity in point placement there is more now in viable options, in viable lines… still feeling somewhat low in the food chain due to the sheer powercreep though.
All 3 elites could do with an overhaul imo… and above all I’d love an elite that gave us stability in some form without losing our regular abilities. Dueling friends in sPvP yesterday to test builds and every time the Warrior would run Rampage or Ranger would use Rampage as One… and there’s nothing can be done. Can’t CC them due to their pulsing stab, going Plague and spamming blind essentially just slowed it slightly but still resulted in me on low hp. Tried Lich a few times, but it died before it could do any real damage (and often got CCed due to it’s single stack of stab!). Stab would give a bit more of a fighting chance vs CC chain Wars or Headshot spam thieves also.
I’ve always been of the belief that Elites should be game-changing abilities with longish CD’s that make you have to think about its use, such was War Banner. Lich can change a fight very well IF they don’t simply focus you, but there are plenty of elites now with short CD’s that are basically used any time they’re up (Binding Roots, Feel my Wrath for ex.), so would there be harm in Necro having one? Perhaps something supporty? I guess the effect on Reaper would also have to be taken into consideration.
Plague, asides from being easy to walk out of, is simply counter-intuitive. It’s the condition elite yet using it in a condi build to get more use from it is actually more harmful to yourself :/
Yeah, if you don’t try to do anything it basically removes half your HP, if you build for it you can kill yourself.
+1
Managed to remove 70% of my health in heart of the mists lobby with a full condi build.
With full Rabid, activating all corruption utilities + plague and just standing there dropped me to roughly 3k hp when all of them wore off. Stacking Might first then doing so I think the lowest I could manage was 1k… however, just using BiP gets you quite low already, then activating plague AFTER will kill you.
In PvE with the extra buffs you can get (food etc) you could likely kill yourself with it without any real effort at all, but otherwise simply activating Plague when not on full hp is enough.
With Cleric it lists 2547 heal (1200 heal power) – so that’s a 1.5x modifier for healing power!
That’s pretty nice actually.
It makes sense too, considering that if any build is going rezzomancer it would be someone using a tanky amulet like cleric.
Well.. the revive portion is fixed at 5% regardless of healing power so for pure revival purposes perhaps not heh. Just for the sake of it, Transfusion is 337 heal/tick with Zerker and 697 with Cleric. So 0.3x modifier. Vampiric is of course still only a single digit change.
I’m not sure about “amazing” either, but it’s definitely better than Life from Death.
LfD just heals for too little. VP can rather easily catch up with it while also buffing your damage.
Also, Vampiric Aura pulses, so your allies don’t really have to stand near you at the right moment to get the benefit of the trait. But instead, once they have the buff they can move as far away from you as they want and still get the extra healing and dmg.
It seems to get very good contribution from healing power (LfD I mean), with a zerker amulet it lists 747 healing, but with Crusader (560hp) it lists 1587. I was running crusader when I had LfD equipped as well as the DS cooldown trait so I was able to gain 1.5k health probably every 10 seconds or so depending on how long I stayed in DS for – I was mucking about with different builds so was trying to use it mostly for shackles and fear. Which is far more than Vampiric was going to give me.
With Cleric it lists 2547 heal (1200 heal power) – so that’s a 1.5x modifier for healing power! It’s still far from the support heals other classes can put out, but with some healing power it seems potentially worth it over Vampiric Presence, if you expect to be using DS a lot. Of course, Vampiric Presence gets stronger with faster attacks and will heal you no matter how long you spend in DS.
Most the time I would expect to run VP, but LfD might not be completely useless with that modifier.
EDIT: Just checked Transfusion, the only heal ticks I gained were from Vampiric Strikes. Was hoping it would apply the heal ticks to me as well – not sure if this is a bug but I suspect its not.
Double Edit: I think I misunderstood you, if you run out of life force and DS is forced to end it keeps channeling and heals you?
(edited by Neandramathal.9536)
Mucking about in HOTM with friends, I’ve found Life From Death to be quite decent for 1v1’s as its a decent tick, unfortunately if not running well’s the GM tier is rather lacking for solo play though – I know its a support tree but Transfusion seems to not heal yourself (that I’ve noticed?) so the tree is not 100% useful when alone, although Blood Bond is nice.
Not quite sure I’d call Vampiric Presence as amazing support just yet, especially in WvW those numbers are just so small – Life From Death is much more noticeable if not camping DS. However Transfusion is lots of fun there for teleporting downed allies around.
Not sure if I should be happy it’s not as silly.. or sad that there won’t be numerous videos of mass suicide squads.. hmm.
@Neandramathal
Death Shroud “flashing” is something that has never worked, because there are no possible traits that are worth giving up all of your defenses for.
The theorycrafting only hypothetical death shroud flashing builds serve only to limit the necromancer.
I never flash it myself, but I’ve seen it on a few vids here and there, mostly PvE ones changing just to cast Shackles and then back. As you said, it was only hypothetical that I mentioned it, point taken though as to the effect of such discussion
Would the DS cooldown trait affect these? Because if you run that currently you can flash DS quickly every 6s (getting fixed to the 7s it should be) for these effects, which would make it more frequent than some of these. Life from Death is the biggie here, as it would provide no heal at all with the idea listed compared to an instant one in current situation.
I do agree though and support the idea that staying in DS should not be as punishing as it is, particularly given the restrictions you already get for it.
Still quite new to Necro, but my impressions are that the passive portion of SoV is a vastly infeiror Healing Signet, as it requires an incoming hit rather than auto-healing but with the same tick time.
The active is harder to compare as it also has a flat heal with it… but in many ways its also inferior to the passive on Signet of Malice / Restoration. It deals damage and has a higher raw heal per tick, but is only a short effect, with a 1s ICD (per attacker) that requires hitting a specific target unlike SoR which has neither the ICD nor target required – Malice is a much lower heal amount but has no ICD and works with AoE’s. It’s not exactly easy to compare to those two and technically active’s should be compared to active’s, but both are an on-attack effect in the same way SoV’s active is.
Curious how it would balance out if the passive had no ICD… against faster hitting targets like thieves it would be Healing Signet on steroids, but against slower hits like a hammer warrior it would still be far from ideal sustain, not forgetting that one of the reasons Healing Signet works so well for the warrior is that it keeps ticking while the opponents are stunned which SoV would not, nor would it be ticking through Shroud. A sudden thought (although rather poor in more than one way) was what if the passive was to be changed to an actual siphon, complete with damage component (lower than the heal amount ofc)? It would be similar to having retal only with an ICD.
On a related note… SoV active used to be affected by Bloodthirst, so has it been bumped up with that trait becoming baseline?
Well of Blood… would a fair comparison be Healing Spring? The Regeneration works out at far more than the well ticks, the initial self heal is a comparable amount and it also provides a water field and lasts twice as long. Also cures condi’s and has a shorter CD and cast time.
Disclaimer, I know comparing skills from class to class is not exactly a great way to do things, as there are so many other factors to take into account, but it provides a starting point.
One thought that came to mind for me… although Necro elites have generally been classed as more usable than Tomes, I don’t really understand why Tomes were thought to require a change and Plague/Lich weren’t? Functionally they are very similar, both sets were long cooldowns that replaced your skills with another set. The reasoning behind the Tome change was given that they were ‘clunky’ and didn’t match the rest of the Guardians abilities rather than being poor skills.
My Necro is mostly used in WvW with small groups and I generally find none of the elites to be useful for that situation, Plague is basically a stomp tool, Lich is a “shoot me please!!” alert for the enemy (although by far the most effective of the elites if left unchecked) that gets you killed very quick, and the Golem dies before it gets to attack. Been considering rerolling to a human to get Reaper of Grenth (especially with the Reaper coming, it’s a longer CD than the elite shout but pulses and has a much shorter cast time + poison). For the moment my 0 button is left unused until I need to stomp, and a 3min CD to stomp feels rather wasteful.
That said… I’m not sure exactly what could be done instead either, an elite Well would likely suffer from the same problems as the utility ones – keeping people in them, and I have no idea what an elite Spectral or Signet could be either.
If they wanted to nerf CC, surely a better way would’ve been to cap the number of condi’s it removed? I’m really not a fan of balancing things around the expectation of a trait, it certainly seems like specific builds are expected to use specific heals… which probably still wouldn’t be too bad, if the other heals were even good enough to be considered.
I’ve only recently (month or so) started to play necro, and was looking forward to trying it after the trait changes (more so than my warrior actually) .. until I saw this part.
I watched the Ready Up last night, they said they liked it having a nice thoughtful risk vs reward aspect… but why is it the only heal that does? It’s a heal, why would it EVER be a risk? It’s already easy to interrupt (and let’s not even mention the new Mesmer interrupt builds >.>)
Yeah I know, so many of these. Not even sure if there’s any real reason to post it as I suspect the traits are mostly finalised now and its likely been suggested before, lost in an extensive thread, but why not.
Something I feel would fit well in the discipline line, without being a must have would be a trait that allows us to retain our adrenaline out of combat like we used to. I’m sure this function was taken away for a reason but is a trait slot a worthy tradeoff to get it back? Perhaps a trait that slows the degeneration, or something similar to burst mastery numbers instead, i.e:
3 Bars adrenaline when combat ends -> 1 bar retained
2 Bars adrenaline when combat ends -> 2/3rds of a bar retained
1 Bar adrenaline when combat ends -> 1/3rd of a bar retained
Not going to make comparisons with other classes as they are different for a reason. It’s not something I think would pigeon hole us because we have both functioned with and without adrenaline at the start of a fight so it’s not as if we are crippled without it and many would likely still take Burst Mastery instead, but personally I can see a use for it.
Apologies if it’s already been mentioned elsewhere
In PvP warrior longbow is good because most the fighting occurs on a point, a point which the fire field covers well and allows for might stacking and synergies well with pin down.
The DH #2 being targetted instead of GTAoE means it doesnt get a blast finisher, but for doing damage its way better; shorter CD, less chance to miss, faster projectile etc.
DH #3 is hard to compare, because it’s a directional attack and could easily miss.
The autoattack is very nice, but really what made me squirm a bit was the traits to go with the longbow… if a melee weapon was given a possible 75% uptime on stability (3s duration 4s CD iirc?) potential for a spammable bouncing cripple it’d be called OP so fast! Yet here’s a ranged one, and couple it with a knockback on a 7s CD? Good luck pinning down a ranged guardian!
Lol, no!
Even now you can use BOTH traits.. nothing to do with the upcoming trait system..
Yup, you can already do this now, and yet Ele’s are far preferred over warriors at the moment for PvE. The damage they can chuck out is nasty, and Frost Bow alone seems to be worth bringing an Ele to the party.
Fast Hands.
Make it baseline, and then we can have a real conversation about new build diversity. Warriors are supposed to be the melee experts, and imo Fast Hands should have been a class mechanic from the beginning.
Atm I tend to think of Mobile Strikes and Fast Hands as the two must haves that make Discipline a requirement, and with Mobile Strikes merging into Warrior’s Sprint that should probably be even more so… yet, if Fast Hands was baseline I would be sorely tempted to try and move away from Discipline for the first time since launch.
Personally I’d have preferred the Hammer trait to move to Grandmaster in the defense tree than in the Discipline tree, because I have never really had any interest in any of the defense GM traits (and still don’t), and playing mostly with hammer I feel it’s still keeping me tied to Discipline even if Fast Hands went baseline.
Overall I felt a little underwhelmed during the stream when it came to warrior, majority of changes are trait merges or moves with very little in the way of new ones (if at all), although after thinking on it for a bit there are a lot of nice things in there, it just felt like some other classes (Engineer, Mes) got some REALLY nice stuff handed out (depending on the final numbers ofc). Rather than more damage the one thing I was hoping for was a bit of capability to survive in a large fight that goes beyond having high hp, other classes get things like evades (yes yes, GS3) on skills that mitigates everyone hitting them, high hp works for sPvP but less so in WvW.
There’s still one tier in all trees that I’ve no real use for with current builds, and in some cases the one trait I would take at a certain tier is only due to it being for a specific weapon, some more competing general traits would be great.
Anyhow… in spite of how that may sound, on the whole I’m interested in what it will be like going forwards, how warriors fare will mostly depend on how numbers adjust for the traits on both ourselves and other classes. Might try moving away from hammer for the first time since launch.
Personally, the biggest reason I don’t use offhand axe is Retaliation. It has potential in WvW due to the 360 arc and capability for mass tagging, but if the enemies have any retal you basically kill yourself as it can get up to 75 total ticks.
Re: Thief steal, A lot has changed since, but in the first few months of the game I remember a zerker thief stealing from my warrior (at the time in full knights, 3.6k armor) and then killing me using only the stolen axe attack. It’s damage has thankfully dropped since then, but it used to evade as well iirc so it’s always been stronger than the Warrior version.
I submitted the original survey on behalf of my guild, but another guild I am a part of got accepted into the test with me included on their roster.
I have now received an invite for my main guild (Imp – of which I am leader and contact). Reading previous responses in the thread I should not be including my details on the roster response as it will be doubling up, but there are concerns of having someone else in that place as I filled out the initial survey.
The other concern is that this is somewhat a futile endeavour anyway, as we are somewhat late with the roster. Reason being that my previous emails regarding EOTM all went through into my main inbox, so I looked no further… whereas the guild invite was for some reason treated differently and went into my spam (and I have a lot of spam, so it was not spotted until now).
Should we wait until the next wave (if there is one) to submit the roster or have we missed our shot?
I think I will in the name of TasH accept that 10v10 duel invitiation.
5v5* and i advise you think about making it too official :p there will probably be vids somewhere, you might wanna see it just as a fun time thing. aaah nevermind they make vids with that too ^^
Videos are to show fun not to brag, pfft. That’s another shame you have brought!
stop! i was kidding KI DDING! :p
Whats that? Jd (are a) joke? MORE SHAME!
I think I will in the name of TasH accept that 10v10 duel invitiation.
5v5* and i advise you think about making it too official :p there will probably be vids somewhere, you might wanna see it just as a fun time thing. aaah nevermind they make vids with that too ^^
Videos are to show fun not to brag, pfft. That’s another shame you have brought!
Whether the comments about skill are warranted or not, the other stuff is not that unexpected imo, actually surprised it’s taken so long.
One particular player who transferred to Vabbi around the start of the season (and has been making large efforts to get more players to the server, including WSR guilds) recently proclaimed in chat “[TasH] are here we should leave, those guys are pure synchronization we’ll never beat them. I know I used to play with them”. It’s like a red rag to a bull, whether it came from the guild or not.
The other main thing is, as mentioned before, the bulk of Vabbi players play at this end of the ladder because it is away from all the zerging and stacking of the higher servers. When many guilds bandwagoned to RoS there was a lot of comments about how guilds running in such large numbers have no business at this end of the ladder. Guilds after all mainly fight other guilds of similar size or zergs of larger size…. and whilst the latter are quite rare the former are even rarer.
The only similar down here are [Jd], who have been here for longer, the only reason they are receiving less flakk is because they aren’t known for chasing down individual players (although it does happen – see this thread!), let alone pulling them off walls or going out of their way for that one kill on an upleveled.
The playstyle of the upper tiers is trickling down to even the very lowest servers, (although that’s more the cause of big guilds jumping to other servers for reasy wins and affecting the whole league) and it’s quite simply.. not fun. Ultimately people like challenge, and 1v20 is not any form of challenge for either side, so is neither understandable nor enjoyable, and hence will be more likely to gather responses like the above.
1 point between WSR/FoW :o
… bet they get that point by bullying Vabbi :P
I have heard /told vabbi will be the next silver / gold league sever … Sounds very intreasting
Ticking up to 400 during primetime! We totally need more peoples though (so I’ve been told at least)
good point, i always yell FIRE FIELD FIRE FIELD! VEILVEILVEIL! when i see a solo roamer, you never know, they might get these dollies and turn the whole tide of the matchup :p
alright i stop ^^, looking forward to the duel event though, expecting to see some familiar faces there haha
Much as you are joking.. it really does happen.. >.>
“oh look, it’s freyn, get him!!”
Don’t worry, I certainly noticed :P
we also had some rather fair fights with [imp]
Not wanting to start an argument, but just like to say other than when its 4 or so people, I don’t think we’ve ever had a fair fight with you :P We’ve only had more than 7 people in WvW twice during the leagues
Last night:
Hills was just.. frustrating. We were looking forward to fighting the 25+ pugs at the inner, just waiting for the last 2 of our group to arrive… when Jd appear and start stacking up on the wall, turning it into more than 40 with a guild stack included.
At bay we arrived to see FoW and WSR inside and thought “Awesome!”, we were pretty outnumbered so the idea of a 3rd server to draw attention was welcome. So we started trying to break south inner (we didn’t particularly fancy trying to come out the water into a stack at the north) and then WSR port out >.> leaving us alone with roughly 3x more enemies (7+Jathres)
Most our guild logged at that point out of boredom, ironically we then found a few fights we could’ve managed in WSR BL but were now lacking ppl. Then ofc, we went to defend Garrison in Vabbi BL and well.. that blob… I don’t even know how to describe it!
I think Monkeymonger is referring to situations like this.
https://www.youtube.com/watch?v=5XtVDNMlr-k
Possibly.. I think he was more likely referring to hills in FoW where there was a fight marker at the inner gate, while a somewhat large guild group was stood on the wall (not blobbing, 10m gap!)
Or even the loss of Garrison at the end of the night, where it seemed like the entirity of FoW had turned up, there was 3 guild groups in amongst those pugs
With a blob like that it’s a mystery how FoW are currently last o.O
Been some good fights tonight, although most of what we encoutnered was large guild groups around or a full server blob there has been a few decent ones in between. We shall see what the rest of the week brings!
(edited by Neandramathal.9536)
So far an enjoyable matchup, zergs are heavy but thats always the same at weekend and there’s still some fights to be had if you have patience. Looking forward to the rest of the week.
Of course, wouldn’t be a FoW matchup without that little kid thief from LUPI attacking a group of 5 people, spamming party invite and then saying “You need group to kill me, im tpvp player” with as many insults as he can possibly manage in the space of 30 seconds. Fortunately he seems to be the only bad attitude player from them I’ve met so far.
Pro tip: Send him a small amount of candy corn or a trick or treat bag via mail and he will be quiet for at least some time
Well he insulted Rorik for a while until he agreed to duel..then he lost 3 duels and called him a luck noob and spammed some more insults :P
So far an enjoyable matchup, zergs are heavy but thats always the same at weekend and there’s still some fights to be had if you have patience. Looking forward to the rest of the week.
Of course, wouldn’t be a FoW matchup without that little kid thief from LUPI attacking a group of 5 people, spamming party invite and then saying “You need group to kill me, im tpvp player” with as many insults as he can possibly manage in the space of 30 seconds. Fortunately he seems to be the only bad attitude player from them I’ve met so far.
Actually most of active WvWers. It’s not even a secret.
and me too, cause you are minority, on every server roamers are minority
in WvW when we start loosing, cause we havent numbers, players are logging off, cause they are tired by continuing loosingim not talking about many 50+ WvW guilds moving to Vabbi, but new ppl can help
Guess which players stay when loosing? The roamers. You may assume roamers are the minority but are they really? Even YOUR signature says “4ever roaming”.
When we arrived on Vabbi 3 months ago, every single person/guild we spoke to said they had no interest in winning, let alone winning the league or ladder. Naturally no one assumed/s that this applies to the entire server, but the majority of active players who actually speak.
Pretty much everyone who wanted to win left long ago. Those who are left would like to win matchups once in a while (and that is achieveable with better organisation alone, aka stop karma training), but don’t want to climb the ladder for the very reason that they don’t want to meet larger numbers.
It baffles me that players move to the lowest server, and then attempt to drag it back up to where they came from. If you want zergs, why not stay with them?
I do not claim to speak for all of Vabbi, but neither should you.
(edited by Neandramathal.9536)
Gaaaaaaaawd, it’s week 7 not 6.
This thread is invalid, almost as invalid as Nubu.
I pity the warrior using Axe/Axe+Rifle without Healing Signet. It is, like, the worst build ever? Back in the meta where warriors were free kills.
And he is even ranked Silver Invader, LOL! So much zerging with that, guess he tags a lot of people with the reflect from hammer 5 (and lol at the mesmer who used pistol #5 and at the warrior who used GS #4 on him while spinning, hitting themselves).Clearly a l2p issue from the warrior; nice to see a shatter mesmer instead than a broken PU, but the fotm hammer warrior was pretty much carried by his build – he could have just autoattacked and still won.
Sin, you’re one of the worst players I’ve ever seen considered the skill/time spent ratio, it’s almost embarassing
Erm.. okay, I assume you meant Axe 5 not hammer 5 – It doesn’t reflect, the thief version does, warrior doesn’t.
Even if hammer is strong atm (tbh it’s not changed since launch other than the change to healing signet) it’s not like auto-attack alone could win, if there is any weapon that could autoattack to victory its axe. I know this is exaggerating to make a point, but still!
TBH, I ran the build for a bit today dueling vs guild (even without healing signet), and it’s not THAT terrible.
As for the warrior being carried by his build, They dueled again today and rythern used greatsword +axe shield with no armour and still managed to win. ;o
Well, he won the ones he had no armor on.. lost the ones with armor just to make it more confusing. That guy really needs to learn to pay attention without someone yelling COOKIES every 30s.
(edited by Neandramathal.9536)
@ Kilena (Blacktide [INFI] warrior)
Sorry if I seemed a little frustrated by the end, I’m pretty tired and it felt like I had been dueling you for hours. While the fights were interesting it was getting a little repetitive. Thank you for the fights, it’s certainly different to meet an opponent who uses every weapon, although the comments regarding build were a little irritating.
I don’t really have any other weapons on this character (recent race-reroll) so I can’t really adapt to the same extent. I’m glad I managed to beat you once with the full combo of hammer and 3 stabilities/double endure pain, but it’s not likely to be a common occurrence – there’s only so much time I can buy with evades.
Anyway, gg. See you next time we fight BT perhaps.
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Thanks for the GvG’s. Good turnout tonight in the end!
Now that Jd have gone theres very few BT/FoW here, asides from LUPI from FoW who just seem intent on raging and trying to gank us ^^.
Any other guilds coming for 3-5 v 3-5?
Well, I’m lagging horribly but I and many others are at the arena in the Obsidian Sanctum for those coming for duels and/or group fights.
Theres a few from each server there atm, hopefully some more shall arrive. Jathres promised me that there will be GvG’s!
I hope u liked how I fought today with your hammer build man, I hope u share some good words we Vabbi ppl, I didn’t want to offence anyone, you guys have great fight spirt. You got me agian with new build, o boy;), I have no time to preparing new build for that.;)
Peace^^
The rest of the post is more humble/polite, so I won’t pick at that. But I’d just like to say…. he didn’t use a hammer today o.O
Also, you requested me to be there to fight and you left without fighting
Shace is the one that most commonly plays thief in Imp, but Chaz/Elean/Funeral all have thieves that see daylight a reasonable amount. Chaz’s tends to wear a hood though, so it most likely is Shace.
There was no ranger at all
http://youtu.be/rCIypt2RuTg?t=5m18s
O really? never knew warriors had a summon ranger skill. You can quite clearly see the pew pew from the hills, I stealth and even when i de-stealth im still being shot by the ranger, yet you still lost.
May i just add that i was in a rampagers amulet, i could have just gone full cheese PU rabid build and stayed on close to full health or full zerker and ended the fight quicker.
If you watch the video carefully you can see the interrupt causes root + random condi when you get interrupted so i wasn’t running PU but i could have been if i wanted. We was already dueling before you come online, I didn’t bother changing to a build that i would normally run in tournys because after watching you fight rythern i knew i wouldn’t need it. I didn’t even want to post this because i didn’t want to be rude and rub it in your face. I figured you already learned your lesson, Guess not.I told on say “that was close”, where is it? I didn’t watch that film too carefully
If people have you on ignore (I imagine many do), they won’t see your text. Or are you now accusing us of somehow doctoring the footage? Perhaps we filmed a fake duel with our own characters afterwards and just geared them/named them to look just like you :O
firework thieves allowed?
Can’t get those in sPvP! The sparkly lights would probably put him off anyway.
So your new duel conditions are “Must be ranger”?
You may know your build, but you clearly don’t know how it works if you think that’s high stability.
5:19 in the video, you can clearly see a ranger spamming his bow at the mesmer.
Oh god you just keep on giving…
1. You don’t run high stability, you have ONE stability.
2. There was one fight with the mesmer that you got him low initially, and one that you got him low when a ranger joined in.
3. My fight with you, I bowed, I waited 10seconds and then you activated your elite – pretty much suggests “I’m starting”. And how long does it take you to type bow?
“Without their farmed stuff”.
You’re using 2 ascended axes, so you’ve got best available gear in WvW anyway – how exactly do you think other people have “farmed” some sort of advantage?
Even if it was only 5 players, you started this whole thing by proclaiming how easily those players died to your zerg, and how that meant they were utterly terrible. They proved they aren’t and that it was just about that zerg, and you respond with this kitten again.
P.S. If you want people to “not take seriously”, perhaps you should give us a reason not to. Emotes do wonders, as does not posting this idiotic arrogant stuff in the first place.
(edited by Neandramathal.9536)
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