Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
Never mind, tonight you will have Ruins of Surmia/Fissure of Woe as your matchup, who are both smaller than Vabbi and you can exercise your frustration on!
I suggest you look at the WvW rankings thread, Whiteside is not one of the 2 lowest WvW servers and you get Drakkar as the ‘leftover’, Drakkar spent the previous week pounding on Ruins of Surmia/Fissure of Woe who are infact lower populated than you.
Whilst I understand the frustration I gotta say you are wrong, this IS a whine thread…
I lead a small guild, and our server is very low population in WvW. I much prefer fighting small scale than zerging, primarily because:
– Individuals actions have a larger impact on the outcome, you have to PLAY the game conciously.
– You can see all players, always.
– I’m melee, melee in zerg is death if other people don’t go in with you.
Know whats far more fun than zerging? Taking an orb keep with 5 players and defending it from the zerg and their golems.
In the PvP lockers that is the first set called “PvP Knights” gear I believe. I got the full set by completing the story, pieces are rewarded during the storyline.
The 4 pieces I have sat in my bank are called “Commando” but are soulbound, you can also find the same looks on the trading post if you search for “Barbaric”.
I was using karma gear for a long time (the Power/Vit/Tough) until I could craft the Knights. It’ll be slightly less DPS but more survival than you will get with full knights, so it works fine
Karma amounts depends on how you leveled, I leveled purely from WvW and still had 300k left at 80 after buying weapons every 10 levels.
The new addition of casting times to ability tooltips has made me wonder about the axe chain attack.
1st cast is 1 hit, 2nd is 2 hits, 3rd is 3 hits. We know this… but the casting times are: 0.25s, unknown, and 1.5s.
So to do 3 hits (slightly more damage each, only slightly) on the third in the chain takes twice as long as it would to do 3 hits with the first of the chain…. if we could, it would actually be better to just spam the first or second of the chain.
Have I missed something? because my tooltips show that my third one does around 10% more damage per hit, but twice the attack time and that seems rather.. dumb.
Could not see players of either side, or merchants in the camp. Nameplates included, icons over head (Merchant, Repair, Commander etc) showed fine but all else invisible.
Lost many a golem due to people trying to fight keep lords with it.
You also cannot control a siege weapon if you lose connection and return.
The whole “It doesn’t breed competition” argument is a bad one, it breeds plenty of competition – simply as guilds/servers rather than as players, which is also known as community competition.
This isnt just happening there, it is also happening on NA servers where people will transfer across to enemy servers, then camp out, taking spots from others and giving their “home” server an advantage.
Unfortunately this will only stop once Anet believes the servers are balanced (which I doubt will happen anytime soon) and they put the paid transfers in place.
It’s not that they are transferring to assist their home server, they are moving to stay as the permanent steamroll.
The bottom tier is Fissure of Woe, Ruins of Surmia + another. It was initially Dzagonur, they steamrolled the 2 low pop servers and got bumped up a tier. Drakkar Lake became their replacment as the 3rd server, and several guilds from Dzagonur moved back down to Drakkar so they could remain in the low tier. Steamroll occurs, Drakkar goes up and Dzag comes back down, the guilds move again.
Server transfers to permanently remain dominant in the lower tier against the smaller servers.
The problem is not so clear cut as people think. At the low end of the ladder players actually transfer to ‘losing’ servers, which also skews the data when you look at it purely from a queue perspective.
3rd server from bottom wins and moves up to 4th – and thus new tier, the players then move from that server to the server which is now 3rd from bottom so they can continue to steamroll. In the data this looks like moving to a server with lower queue’s and lower on the ladder, but when players repeat this week after week…. it screws over the lowest 2 servers who are massively outgunned, and the 4th server who has now just been dragged into a matchup only to have it’s players leave.
Ruins of Surmia is the EU version of Kaineng, so certainly good luck to you! Maybe the two servers should merge sometime, but I can see argument over who goes where
There are idiots on every server, joining RoS we found the initial few days to be fantastic and large attempts at organisation. Whilst the server scores have actually gone backwards due to people’s growing frustrations (like described in your initial post) and the free transfer issue … other guilds/players are getting idea’s that they are more important and actually making the situation worse.
If you have any guilds with frequent presence I certainly recommend getting in contact with the leaders and trying to draw them together.
Lastly, it’s nice to see players who are sticking with the low ranks and fighting the underdog rather than running to the winning servers.
Agreed, climbing the ranking would likely just push us straight back down due to lack of players though :P
Convincing the lower population servers to mix together would work to an extent but come with a great deal of other problems;
- Who moves where? Guilds don’t like losing influence we know that
- Merging of communities. Seen it plenty of times over the years, people don’t accept new commanders well.
- Languages
- Many of us are on the lower servers to avoid queue’s, I can’t see it happening but there could potentially be more queues.
- You will never get EVERYONE to move.
Aren’t you guys already like miles ahead of both your competitors thanks to your night-capping skills?
Apologies if incorrect – I seem to recall seeing you posting about being on Desolation?
From the time I was on Gandara and they were fighting Desolation – they have an active night crew, BUT Desolation had more. The first day Gandara would get queues until say 3am, the next it was 1am, the next it was 11pm… as people learnt that staying on at night was futile.
Desolation had the strongest night presence of any of the servers met at that point.
Err.. side tracked, back to RoS/FoW. One of the major problems for these 2 servers is that they only seem to fight in their own borderlands, meaning they are never splitting the enemy. So RoS borderlands = 50 v 100 v 0, FoW BL = 0 v 100 v 50, the 2 servers need to hit the same zone so it becomes 50 v 100 v 50 and by splitting the opponent fights are more manageable.
The issue is, even with that strategy, you are talking a maximum of 25% total map held by 2 servers vs 1.
And as soon as people try too move to anywhere else to continue (which they will, as for some reason we have something against defending or upgrading anything), we lose the map again. The population is a major issue that will not be fixed until free transfers stop and the balance actually starts working as intended.
Totally agreed that transfers need to end.
On the all join the same BL thing though, we will probably hold more than we do joining any other zone because we at least aren’t fighting a massive enemy all alone, they are split on 2 fronts. We probably took more in FoW last night (from Drakkar) than we manage to take in our own borderlands normally.
My kill shot has never hit over 10k, although I run all Knight’s gear. I would suspect full berserker gear and traits.
I agree with Recently though, a thief would’ve dropped far higher on you, I’ve imporved my gear a little since but at the time I had 3k armor, 22k hp and I died to one cast of Whirling Axe from a thief (stolen one I mean, not the Warrior one) in WvW.
I think the combo should be nerfed, but the warrior needs other things buffed to compensate – there’s a reason it’s the main build used now.
However, there are far more damaging things out there (I’m looking at you thieves).
The closest matchup would’ve been RoS vs FoW vs Dzagonur as Dzag and FoW had stayed at the bottom almost permanently, with RoS dropping down after a lot of guilds left… but a large number of transfers to Dzagonur changed that matchup entirely.
It is simply a matter of numbers. There has been a suggestion of trying to draw together the players from FoW/RoS/Kaineng/Devona’s onto one server (probably wouldn’t have queues for more than 1 zone even then!) but this would leave a few ENTIRELY dead servers around.
I actually see larger servers tagged as “well organised” a lot when in reality it’s not that amazing. Some of the ‘most organised’ servers I’ve played against were only organised in the sense of where the players were, not the manner the attack was executed, simply having defenders where needed – after that it was all numbers. When a server claims to be organised but still sends 50 players to every objective I disagree, that’s brute force with direction.
Err.. side tracked, back to RoS/FoW. One of the major problems for these 2 servers is that they only seem to fight in their own borderlands, meaning they are never splitting the enemy. So RoS borderlands = 50 v 100 v 0, FoW BL = 0 v 100 v 50, the 2 servers need to hit the same zone so it becomes 50 v 100 v 50 and by splitting the opponent fights are more manageable.
Queue ? What is a Queue ? We at Ruins of Surmia don’t know what a Queue is!
I actually just clicked this thread to type a response identical to that! >.>
It is most definitely a bug.
This matchup we had our orb stolen twice, first time recovered second not. Both times after the initial carrier died the icon vanished.
In our previous matchup, we got an enemy orb but died carrying it, someone picked it up again and had an icon but there was also a (slightly darker?) icon still at the drop site.. an enemy then picked this one up aswell, and took it another direction but the initial icon still remained – now 3 icons. BOTH keeps then showed the icon yet it gave the bonus to us, however 30minutes later they got the bonus and we lost it – both keeps still showing an orb AND both still being invulnerable until the altar was damaged.
Orb’s are buggy!
Man up and just get influence back the old fashioned way? :P
Seriously though.. I don’t see you getting any/many takers here. For a start if you don’t go to people’s servers they’re gonna be annoyed they sent you gold that somewhere else is profiting from. Secondly… mercenaries? :P
I always find that just before our large keeps get hit on RoS someone seems to queue up a major upgrade…
Main keep in Eternal Battlegrounds hadn’t been upgraded for a while because we were slowly losing ground and knew we needed the supply to defend, 5minutes before attack someone queue’s up a waypoint and drains the supply. Happened all week, we’d take a keep and for 3 hours no one touches it, just as the invasion begins merchants or something equally unneeded are queued.
I’ve always just assumed it’s someone with a rather poor sense of importance but who knows!
Ruins have met Drakkar Lake before and it wasn’t as bad due to the 3rd server being a larger one too and able to exert some pressure and keep them fighting on two fronts. With 2 small servers involved most the time only one is present at all, but even when they are both there it doesn’t stress the opponents.
Ideally if we are to make any headway, FoW and RoS should be hitting the same zone so that Drakkar’s full zone is having to fight both, rather than full zone vs RoS and a different full zone vs FoW.
I have decided.. I don’t have the patience to make my own video of this
Maybe another day ^^
If nothing, our server community has a sense of humour, there are plans for another closing ‘ceremony’ next week
On the more serious WvW side: We have some organisation but the server population is low, we can finish an evening on even footing and even the night time, but our downfall begins around 8-9am.
There also seems to be quite a few trolls that shout for help at empty keeps or decide to start flame wars in chat, Would be really nice if people started ignoring these people instead of reducing moral and clogging chat up with arguing.
This plus queues are the reason my guild chose to leave.
Good luck to Gandara, I think the server has great potential if the arguments can be squashed.
End of match event, naked SM charge
You didn’t include the mass cry at the end tho
I have a very simple response to this: No.
A longer one? Do this and lose a player.
People get them in many different ways, I saved for mine on my own and almost all my time is spent in WvW (before and after Icon), others got them via guild donations etc. A 200 man guild only needs 50s per member and you have an icon, our guild has approx 8 proper members so I saved for it myself, and most the time it’s actually turned off (although that’s mostly because of the lack of things it actually gives you).
Currently commander icon’s… I don’t think are worth it, and the few players that have them don’t use them as they should. I see people who don’t turn them off, ever. So they’ll go AFK or go to scout something without remembering that they have a zerg in tow.
Large guilds don’t NEED a commander icon imo, it’s there for the pugs.
(edited by Neandramathal.9536)
When that screenshot was posted, I figured it might be a different attack to the initially discussed one but the OP responded to it so I guess it wasn’t.. which brings me to a different comment.
“Fully upgraded garrison”, why in the picture does it show reinforced walls underway? Reinforced walls is the first on that line of upgrades.. so somewhat far from fully upgraded.
Actually, whilst I agree fully with ArenaNet’s “WvW is 24/7” philosophy I agree with allart that reset should be primetime/early evening when most people are able to get to it.
That initial rush is THE most crucial time of the matchup due to no upgrades/no supply stock, any server with a high night population get’s an even bigger boost the later the reset occurs.
I don’t get the guild influence complaint. Sure it’s a pain, but what’s a bigger pain.. influence or queues?
The only plus side is it means that guilds won’t hop back and forth if they’re that bothered so those of us with low queues can keep that way! For the record, we’ve just moved server – losing level4upgrades on all categories + everything along the way – we’re only 8 and if we can get that much influence anyone can.
Just a correction for a few above posts… Battle standard does not give stability.
The tooltip is contradictory to itself, it says in text Fury, Might and Swiftness. The boons it lists have Stability, it actually grants Fury, Might and Swiftness.
I am finding it’s bugged in general lately. Taking supply camp/tower with a small group, both killing the mobs and being in the circle yet no event at the end.
Happening far more since I xfered server.
Guild Name: Impact Eu
Tag: [Imp]
Server: Gandara/Ruins of Surmia
The majority of our members moved from Gandara to Ruins of Surmia earlier today to check out the WvW scene there (in support of Anet’s comments about moving to lower population and strengthening the server tables on the whole) and now we cannot seem to earn any influence, claim objectives or any other guild management things.
We are also occasionally not getting event capture/defend results, whether that is related or not I am unsure.
I mean, apart from using it as a quick way to level and karma grind, what is the real reason to do it? You don’t really gain anything from it, it’s not like spvp where you get ranks and rewards.
I just feel like going in and doing anything serious is a waste of effort, anyone else feel this way?
The same question could be applied to the whole game…
Apart from karma grind, whats the reason to do events?
Apart from gear grind, whats the reason to do dungeons?
Apart from to say “I have level 80” whats the reason to level?
Basically.. whats the reason you do anything within the game? Fun.
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