Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
Hopefully the tone will be a bit more civil in this thread and a bit less whiney than last week.
I know everyone has different opinions of what is ‘banter’ but maybe I should’ve added ego-pumping to the list, dear oh dear!
I’ve had an odd week sleep-wise myself so I’ve barely been able to consistently been online but it’s been fairly up and down. Just finished leveling my alt so been playing that, lots and lots of “Prepare to defend Overlook” mostly but there’s been some fun scraps around.
FSP clearly pushing to get out of the bracket and end this 4week+ matchup, whilst it seems GH/AM are having a population split of “We can still come second!” and “Let’s give up so we move down and get someone new”. Myself.. I will always put the effort in and whilst I have enjoyed the fights (mostly), I do think it’s time for something new.. so I have a conflict of interests :P
I regret to inform you there was an accident with your minions.
They wandered off the carefully marked trail that the local Eternal Battlegrounds wardens have laid out. I’m sorry to say they got into a bit of a scrape with some local ruffians, we ask everyone please do not disregard the warning signs as they are there for your safety. Fortunately, they were returned to their correct destination without too much long term damage.
I’m afraid as a result of this failure to adhere to the safety procedures laid out we won’t be able to accept your minions in our orienteering retreat programme again.
Hopefully the tone will be a bit more civil in this thread and a bit less whiney than last week. However I can already see a rather obvious issue with that >.<
A record low turnout for GH at reset, coming week is likely down to the barebones of dedicated WvW’ers as each server’s “pug” see the same matchup and assume the same outcome.
Hopefully we can rectify that, as last week’s was actually very balanced imo and having multiple weeks with same opponents should imply a closer and therefore more enjoyable tier. Most MMO’s you have same opponents for years and I think the implication that it CAN change here is actually harmful (as well as having visible scores) as if people feel outmatched they just wait for it to do so, instead of trying to fix it.
So, here’s hoping that the week can bring some positivity
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I believe there is a plank consumable that serves the same function as the Peg Leg?
Now in all fairness, whilst GH may use golems a lot, FSP seem to have a treb addiction. 14 so far in 30mins thrown against overlook.
You do rather outnumber us in the zone atm (we have 5 and I think you have approx 20 last time you entered the keep? Outmanned buff) so for the keep to be lost to such high numbers of trebs is quite odd.
For the record* not complaining, it’s war after all. Just saying our golem addiction is comparable to your treb addiction
*If I don’t say it someone will accuse, if I do say it someone will accuse of that being a sign.. but meh :P
Depending on what you determine “night” he’s not lying at all, during prime time not at all… but at say 4am+ GH frequently do golem rushes.
Well, more accurately it’s 2 specific commanders who do it, but they are always on during the late night/early morning.
4 condition’s removed total with shout build, CD’s varying from 25 to 80seconds, far less than can be applied back and takes up every utility slot and rune to do so ^^.
Conditions are not at all ignorable in WvW, they are very painful as the bigger the fight the less adequate your removal becomes. I think burst is favoured more in all games because a dead enemy cannot continue to damage you. However normally Damage over Time abilities do not use a seperate stat, and are not the basis of an entire build (they are just 1-2 abilities in an entire arsenal) so it’s not something I think can be compared.
They are certainly viable however, especially if you have an epidemic necro around.
The commander party at the north camp was actually all we had in the zone at that point, just (5?) commanders and no other players. Originally we put the tags on cos when I joined the zone and aksed on mumble where they were they tagged up to show, so I did likewise.
It started out as a laugh with things like the power suit (and bear!) attack on Bay, but as more pugs joined the zone and saw the tags they came over, and someone (boo hisss) built a serious golem.. and it just kinda spiraled out from there. There was nothing planned – in fact it kinda bugged me cos that was probably the most focused people had been all week >.< Still.. never mind.
/facepalm at the chat in 2nd screenshot… no guesses who the one who started dancing after we took Garrison (Such a phenomenal achievement!) was >.>
(edited by Neandramathal.9536)
The change has come about (probably) due to community request – different section of community to those who are against it ofc, I imagine mainly the ones who run in huge guild groups of 30+ at all times.
If I recall the first place I heard of it was TalesofTyria (I was on a T9 server at the time and remember thinking how bad it would be for gameplay down there), prob not the initial idea but one of the ways it got more widespread.
I never understood everyone’s desire for this change. The only positive I can see is it promotes scouting.
Those saying “It helps small guilds ninja”.. how? Before some people never checked white swords so small guilds could get away with it. Sometimes they sent 1-2 scouts who could be dispatched. An organised but large force could still capture without swords as well.
Now, you can just turn up with 20 and smash down a gate and no one will notice. The only difference I can see (I really hope I’m wrong!) is that there will be more scouting required. The response when they find out it’s under attack won’t change from what used to be there: “Don’t go there’s too many” or “Zerg them down!”.
Outnumbered servers/forces will now have to stretch their forces even thinner to scout.
I really hope I’m just missing something here and someone can explain it.
With Consumables 6.7k effective power , and 6.0k without. (when target is stunned, which is caused by earthshaker/shield bash)
When not stunned, effective power is 5k.
34% dmg reduction, and 20k hp.
60% boon duration means, perma signet of rageThis is my build currently.
This, is nearly identical to my “standard” build and built on the exact same principle. The only difference is I use knights armor/weapons and run 30 defense instead of 10 Tactics, built for the exact same purpose as well of the earthshaker smashes and 30% crit gear/20% fury/50% trait. Even the sigils are the same. I will try the swap to Zerker/Cavalier now it is available but need to get it first.
In the past 2 days I’ve started using GS instead of Sword/Shield though and moved 10 points from defense into the Greatsword trait. I’m still deciding on which I prefer, as the mobility is better but also more vulnerable (takes longer but goes further), but the might stacking from the GS is an added bonus and of course 100b/whirlwind on a stunned target with 100% crit chance. The GS provides a nice alternative for when the enemy gets stability too (really hurts the hammer damage)
For the fights I need to escape from, the Sword/Shield is better, for fights I can stay in I’d say the GS wins out – especially when someone goes to res a downed player
… I wish this wasn’t the case though cos I just don’t enjoy the GS as much even if I find it more effective :/
RE: Axe/Axe. I’ve not used it much since the start of the game but I have occasionally run hammer+axe/axe, the lack of mobility is horrible and I find myself using the Axe more as my “main” weapon (same with the GS) but I did enjoy it. I would however never play it without omnomberry pie’s. To get maximum potential you really do need to adjust your build/gear for maximum precision.
What I find all my builds suffer of though is condition removal. I use signet of stamina and usually the -40% food, but due to the abundance of condi’s around in WvW it doesnt tend to be long before they are back on.
Changing Heightened Focus to Mobile Strikes on the 1st link seems to increase the effective power, because the calculator is adding an extra 13% to the “damage” stat with mobile strikes :/
What the Axe/Axe build doesn’t factor in on the builder, is the might stacks you build up with a greatsword. I have no idea what you have designed this build for but for myself I mostly play WvW, and Whirlwind with that trait can easily get me to 25 stacks of might which is an extra 875 power.
I’ve been avoiding using greatsword for a very long time because I simply don’t like it, but honestly it just feels more and more like you are just holding yourself back to not do :/ I finally gave in about 2 days ago, swapping my hammer/SwordShield for Rifle/GS full zerker and sadly finding it to actually be more useful than a balanced build … and it sucks
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Stop going for my tower you kitten FSP… every time I turn around theres 30 of you in Pangloss and I have to get to Ogre just incase! >.<
(edited by Neandramathal.9536)
Pfft, you can’t even compare the screenshots! GH has a whole 1 camp more in your BL than you have in their BL, and less in EB
:P
FTR – I don’t think there is an alliance going on, I spend most my time in EB and I just rarely see anything change hands (or even flag) in the lower half of the map. Mostly I think it’s because both sides know we have less numbers in that zone. But gotta admit it was awfully “WTF” the other day when AM defended Durios for you
First saw it on a ram back during Halloween, and have seen it on a few ballista’s… seen it on a cata but only once, never a treb.
We (well, I certainly) am a bit intrigued by the events of EB. I rarely ever see any of the south towers change hands but there seems to be a constant AM/FSP push into GH corner.
I’m certainly not calling alliance, as it’s very obvious that you attack each other’s borders and I think people are always far too quick on such accusations. Although I was very tempted the other day when a 30man AM zerg showed up at Durios, wiped us out and then left without even finishing the gate (which was on 5%!) just a tad random.
Been a fun – if zergy – matchup so far, hope it continues to be
No, they were in GH BL >.>
The problem with this build, just like every melee build is that it is extremely reliant on a melee zerg.
If you’re in a mainly range/aoe zerg, the zerg will mostly stay behind and fight like gunsmen. These battle are not chaotic and you can clearly see if one little swordsman trying to take on the entire zerg themselves. That swordsman will be easy to target and easy to take down.
In a melee zerg, every friendly swordsman are on the enemies’ face and it is hard to be a prime target. Mainly due to ranged players have less control over over projectile weapons.
This, good summary.
Cripple/Chill are nasty, conditions in general are really. We do have several condition removal options, but mostly it becomes an all or nothing when speccing for them.
I would prefer our ranger to be slightly larger on certain skills (cough backbreaker).
Not to say the warrior is without it’s strengths, majority of which lie in damage output. I enjoy my warrior a lot in group play where I have support but sadly, that is the warriors design.. it needs supporting.
Personally one of biggest downsides is if you don’t use a greatsword you are gimping yourself
It is really the bread and butter for a warrior due to it’s high (highest) mobility and very strong damage (best we can get if you take the trait too). Essentially leaving your other weapon for whatever you want be it control, ranged or suvival, all are options. Any other weapon as your “main” and you are very much limiting your options. (I expect flames for this ^^).
I cant say I didnt recognize any organized guild groups for GH though.
Who said organisation has to be guilds?
Very much agreed there!
I’m used to lower tiers where beating a zerg basically meant split up and go to 2 seperate locations, the zerg was small enough that killing the attackers at one location took long enough the second would get capped. In this tier (and I assume above) it’s very different… zergs are big enough that you can both wipe out attackers instantly and return to the 2nd objective, and/or for retaking things you have the sheer supply carrying capacity to make it fall very quickly.
Culling fights on the other hand, it’s so far seems to be a case of who strikes first, and in that respect who is the “attacking” force and who is the “receiving”.
Basically to get high kills, play high tiers.
- you have nearly constant full zones so highest chance of meetnig opponents quickly
- majority of gameplay is done with turtling, so when enemies die they die 30 at once
- Turtle vs Turtle fights usually last a minute or two at longest, allowing you to move onto your next fight quicker.
Compare to fighting lower tiers
- Enemies are spread out even when zerging – so wiping the full zerg can take a very long time as you chase them down.
- Low numbers in each zone, if any at all
- Allies being more spread out means less people hitting each target, each target takes longer to kill.
Lastly, play a class with a decent range spammable AoE like an ele or even something like a Guardian using the staff autoattack, and just tag every person you can.
The difference is LoS requirement I guess. You won’t be sending a pet to go kill a catapult behind a gate that you can see over the top of it, but a mesmer could target it and summon.
Pretty much it.
When theres a 40k gap it makes sense to go for the easiest points you can cos you can’t close it. When there’s a gap this small it makes sense to go for the server above you to close it twice as fast.
However, I would also say going for GH IS going for the weaker side during prime time.
Point being I have witnessed some unsatisfactory things in every matchup, and tbh this has been one of the cleanest, so lets keep it that way.
I’ve not been present for the whole thing but so far I would agree, it has been very clean and am glad of it. Even if not, it is never a server’s fault and ultimately there’s nothing people can do about it.
I was there at sunny. A mesmer told us he was pulled up on the wall and he made a portal and jumped. Dont know if that is true, but since i dont know all spells i must asume hes speaking corectly. i used the portal because i beleaved in him.
I am unaware of any spells that can pull people UP walls, but I hope I am wrong.
Can’t we all just get along? ;’(
It was clear to me no one is teaming up as there was not only all 3 servers active in FSP, but later in the night all 3 servers in SM as well.
Time warp, Mass invis, 5 friendlies max get affected.
Mass Invis affects more than 5, have seen it cloak 9, never tried more.
I do wonder if things would’ve been better had the ladder been hidden entirely and just used as an internal balancing system. People wouldn’t hop servers as much due to no idea of “I want to be T1!” or similar, and no idea of which servers were ‘top’. But, one of the things the ladder does do is make people push for victory, if you take away the ranking part of it then people don’t put the same effort in as the ego-factor is removed.
I agree with the sentiment however – good guilds exist across the ladder, and there is no real reason to go for T1 at all, find a position that suits you and stay there. The only real reason I see is if you want your guild to be ‘recognised’… as the only people who tend to have the ‘best guild’ discussions are the ones in the top tiers, and so will only be able to comment on larger top-tier guilds.
What I do find interesting however, is to see the difference in videos from upper and lower tiers. Upper tiers most videos (not necessarily most combat) mostly show turtle vs turtle, with every utility/elite used in the first 10seconds and one side emerges victorious (altho why the higher tiers tend to have such high # of kills). In the lower tiers that is far less frequent, most likely due to people being more spread out, the CD burning wouldn’t kill every enemy with initial strike and thus leave them weakened for the rest of the fight.
P.S: Unfortunately I wont be able to fight the imps in this matchup, internet is too crappy at my parents’ house to even log in to wvw, now THAT is something to complain about!
:)
What’s up freyn ? Angry that we wiped you a couple of times at lord room ?
We must say we had quite a laugh at our keep in EB.
Not at all really, we quite enjoyed ourselves last night. Simply pointing out the immense hypocrisy in your post.
Keep trying though.
Inb4 you start complaining about our numbers, Oh wait… too late.
Posts about numbers eh? let’s look at last thread:
I hope you realize we don’t have as many LOL ROFLSTOMP numbers as you think we do, GH has a lot more than us.
I think we can safely say that UW has way more people than RoS :p
Figured it was an event, but even if you made such an event at RoS you wouldn’t get this many people lol.
I retract my statement of before…
Event or not, Underworld TOTALLY has more players than us…
You love to mention numbers, always.
On a more general note: A matchup with a dead server (Blacktide) is never fun, as it essentially gives the stronger side instant free points and relieves potential pressure. Normally holding more than your 1/3rd is enough to get ahead and a small force can manage it because it consists of BL and a part of EB, the difference in power needed to hold more than 1/2 is quite different, especially when there is a 4th map up for grabs without resistance. The front line simply becomes too large – game wasn’t designed for 1v1 WvW.
Just ran 2 of us into the dredge mobs moving towards speldan.. and they literally only appeared IN melee range…
… culling in 2v5 PvE situation !? o.O
It feels much much worse to me.
Before I used to see around 20-30 players at the front of the enemy zerg (if there were that many present ofc) which is enough to make me stop, if there were more behind them it didn’t matter as much because 30 is dangerous enough anyway.
Now… I see on average 2-5 players and no more until I am literally right ontop of them. I was running towards a tower on my own earlier and met some players, thought “2… well, I’ll try fight back then instead of hope I can outrun” only to slowly see more of them appear around them, there was only about 15 or so enemies vs me so I dont see why there would be culling to begin with :/
Before I would see half the zerg, and the other half if I got close enough. Now I seem to see the whole zerg no matter it’s size, but it takes 5 seconds to appear.
Burst skill tooltips are unaffected by weapon damage, but the damage itself is.
Example: Steady Hammer (weapon damage 135) and Exotic hammer (weapon damage 1111) both display identical tooltip damage, but the damage dealt is approx 10x harder as expected.
It’s a very minor bug, doesn’t really affect anything.
A sort of mobile ballista in a way? Interesting.
Would you see it as having an arc of a shot like say an Omega’s rocket, or a direct one more akin to a cannon/ballista arc? With a low arc it wouldn’t be too useful against the average defensive siege like an AC at the back of a wall.. but with a high one I fear it would make AC’s just useless.
Interesting thought though.
Super exciting, really.
If blacktide wasn’t empty this could have potential as FR had quite the numbers at reset.
There really isn’t much to say. Has any other server ever gotten to max bonuses before?
Yes. I Think it takes around 400k to get.
Plenty of mobs which count for rally don’t count for vengeance, and then there are some that don’t count for either. Sucks bad cos it’s the only situation I actually bother to run the trait!
@Freyn: I don’t see any of us boasting. In fact if anything people were complaining about it being boring atm. But it has to be done before we face stronger opponents. Also, the “most boring week” you mentioned was when we went against Dzg and GH and we were in no way going to hold against them. The week after was the one where you transferred to GH without a word. I don’t want to go into details but you out of all the people should have had good times in RoS as well as the bad ones. You chose to move because you saw no future in RoS, which is completely understandable, but now there is.
Boasting: Your shoutbox is full of it, but the official forums are covered in posts by Elnor.
Our guild quite enjoyed the week vs Dzg/GH, we had plenty of fun and had plenty to do. The weeks vs FoW/Vabbi where we owned 90% of the map were the boring ones simply for lack of any fights.
We didn’t leave because of lack of future, we left because we were fed up of people not even trying.
The rest, I shall reserve for PM rather than creating further drama here.
1st one: There is no breach in the keep so no one should be there regardless. But if you look at it you will see it’s very short for a charr, so short infact that his head is only just above the ground – because he is underneath the map.
2nd one: Again, no breakitteneep (picture is approx 2mins 30s later than 1st) and a player is inside the keep, possibly a thief given you cannot see his target so I suspect is during the fade in/out of stealth and it’s a medium armor class. However, no one said it had anything to do with Xaoc at any point.
Was interesting but it highlights why I’m not a fan of pre-organised fights. There’s no real reaction’s involved etc, due to the nature of the fight where everyone piles up inside a mass of spell effects and player models you can’t see what’s going on so you can’t react and it’s a game of “Use all your utilities/big hitters in first 3seconds”.
The first time we met [NP] (I think), it was at a supply camp with 6 of us vs about 5 NP and a load of pugs, but because the fight was less of a ball and more hectic people get seperated out into lots of smaller fights, you can see animations you can react – save your abilities for when they are needed, time a stun or dodge a big hit etc
It’s an extremely different environment.
However – it was still interesting, and still enjoyable so tyvm. I think 5v10 was a bit out of our range though
And btw i do remember GH dudes was flaming Xaoc really hardcore on moving to vabbi, just soo fun to see them ’’defending’’ Xaoc now xD hehehe^-^
Oh wait maybe i was blind, yes that must have been it, coz yestedays flame turns to todays love soo fastBut then again, love is better then hatred
If this is directed at me, I was opposed to Xaoc being there and still am, I have made posts as such as well.
Oh and freyn we don’t have as many people you think we have, with the transfers of Xaoc, GH probably has more and we’re not looking to go to Tier 1, Looking to stabilize around 5.
Xaoc are pretty much holding 650~ points on their own, without any interference from rest of GH, yet they could not get more than about 15 points against your existing alliance. What does that tell you?
Regardless of where you intend to end up, every single extra guild that is brought into this will increase the amount of time you spend in a dominating matchup.. the same dominating matchups you yourself have been desperate to escape from for the past 2 months. This is the exact same reason I have disagreed with the suggestions for [NP] to join GH in that thread too.
I probably wouldn’t normally even say a word in this thread, as I’ve had enough of your boasting around the forums for me to want to even get involved.. but what can I say, I’m rather cynical atm after the most boring week I’ve had since being on RoS.
We’re not proud at all because of dominating t9, rather we’re sorry for Vabbi and FoW servers because they became victims of our war vs russian [Xaoc]. They lost, they moved looking for easier way to victory, but also messed around in last tier.
They messed around no more in the bottom tier than you are :P Although your comment does sound like you only moved there TO fight them, I am under the impression from other threads that that isn’t accurate.
Now, those of you coming from blacktide I have certainly not seen any mentions of ‘proud to dominate T9’, so that’s not directed at you
It is more directed at those previously on Surmia who seem incapable of not rubbing everyone’s faces in their victory, despite not really doing anything towards it themselves.
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So not content with utterly dominating T9 (Gratz btw!) already, you are wishing to draw even more guilds in. Creating an alliance clearly intended with the purpose of reaching T1…. from T9.
Also known as, the single longest possible steamroll while you move from one end of the ladder to the other. I hope you like spawn camping.
As long as the stupid honor badges are needed to get a legendary, people will do the JP because for some of us, it’s just faster and more “fun” than running around for hours on end, killing other people. Not everyone likes PvP.
Not everyone likes PvE.
As long as the stupid exploration gifts, dungeon gifts, and countless other things are required… etc etc.
Legendaries were said earlier on to be showing mastery of all parts of the game. Whilst the mastery part is highly debatable, the key is ALL PARTS. That includes PvE and PvP. PvP players want legendaries too, but there is far more PvE required stuff than PvP.
As far as I am aware NP, despite name, are not a “Night” guild.. more of a late primetime.
Honestly, I would not recommend GH to you. I am probably alone in that as every server wants to have their numbers boosted with amibitions of high tier, but one of the reasons I say it is because I would rather see the ladder sort itself out after recent problems as quickly as possible – and that means spreading the numbers.
Agreed, I would imagine WSR have better experience of the way the lower tier’s play and managing smaller groups than yourself really given the different ends of the tier’s you are both coming from.
There were times in the matchups where WSR felt like they were overblobbing, we would take 5 guys to pangloss and get 30 show up to get it back :P But it’s all part of their charm, when backed into a corner there is very vigorous defence.
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