Showing Posts For OwikGall.1607:
Is it me, or did these balance changes really just turn in the direction of power creep? I’m mainly a WvW guy, and man, do things melt fast.
It’s almost like there are too many ways to do damage / too many bursts and not enough ways to defend.
Ditto on the last part. Anet took out a lot of points from things that really made soak and spank against hard enemies a possibility, and in my case forced me to focus more on offense than defense. Before, people thought that tanking wasn’t viable, yet my experience against mobs that would have destroyed anyone else with MY warrior tank build suggests otherwise. Now, it really is not going to happen, and those points are just there to help you last just a little longer for a player to get an extra amount of damage in, not to survive, and I loved playing to survive, which often let me win.
So with that said, I’m saddened I can’t pull off my old tank a spank play style like I used to, but at least with the condi buff I can hold out on my own if I played carefully, which is nothing anyone will complain about, I believe.
Honestly, I wouldn’t give a Jean Claude van-dame if it was OP. They nerfed tanking. My one pride and joy, even though many would agree it’s pointless, it was still my pride and joy. The way condis works right now just made these PvE areas a little more tolerable. So, I’m good keeping things the way they are.
i’ve never tanked risen pirate or w/e but i have solo’d risen giant, champion giant, risen abomination, champ troll, champ karka on zerker gear, obviously i can solo them way way faster than someone who maxes health, i find tanking solo champions with zerk gear and evading there attacks by dodging or blocking feels more real than tank and spank were you soak in the damage. Surely there is more skill when you solo a champ where the champ can 1 hit or 2 hit KO you, but you get to kill him instead, and fast, like 5-10mins, not tanking there for an hour.
Well for now I wouldn’t have much choice, anyway. At least the condition buff is making things a little easier for me, though now I’m forced to playing like you described. Bleh! Like I said, at least the condi buff is keeping things pleasant.
Take into mind that your stats are 100% from gear now. You don’t get anything from your traits. So if you were getting toughness or vitality from traits before, that’s gone.
I was relying on trait for some toughness and vitality but surprisingly neither seems to have changed much for me.
Did for me. Vitality was high when I put a lot of trait points on Vitality to the point where I didn’t need it in my gear.
I made a thread about tanking being nerfed in the main discussion section. It has to do with the stat changes and no more stat increase from traits. Seems to me the only way to go now is full offense, which I don’t like since I loved being a tank in GW2.
As a warrior tank before the patch I was able to go toe to toe with most of the bosses in this game and a lot of mobs. Today, I tried my usual tanking build against this risen pirate boss that I’d usually beat on a 1v4 (4 being them) and got smashed like I was a squishy just from the boss.
Things I noticed so far is the healing from my shouts is crap. Used to be about over 3k each, now they’re about 2.5k. Also, my health is lower, as well as my toughness and pretty much all the stats were lower than before. I’ve geared up to increase my healing as much as I could already and yet the shout heals were still crap.
The tank build before took advantage of the stat increase from the trait lines and mainly focused on healing, though, and condi for offense. I was able to solo just about anything, especially those tough to kill bosses everybody would need a team for. Granted, I had low damage output and so I was looking forward to the condi changes to buff that aspect.
I’m guessing the nerf had to do with traits no longer increasing stats and base stats being changed. Build was good when the health, toughness, and especially healing were high. Only things I can tank now are minions and I’m not happy about that.
So what happened? Can we get around this? Is this a bug? I was hoping this patch would help out the tanks, but it seems to be that now more than ever you’d have to go full zerker. If so, this is a travesty.
In warrior Flurry is where the whipping shines. Other than that, I like the pulse effect and that it shines, plus the look of the gold hilt. That’s enough satisfaction for me.
If PvP, than I see where the argument stands, the argument that On My Mark’s effect is underwhelming. I think the recharge would still be fine.
I chose On My Mark over Fear Me because of the recharge time. I have the trait that heals per shout and reduces recharge and I still prefer to heal as much as possible than one burst of fear and heal, followed by a lengthy wait time. What really bothered me about Fear is it doesn’t work on all PvE enemies, so that makes that skill a longer short heal, which I don’t like. I’m fine with the small vulnerability boost. It’s small, though I’d like to think every little bit counts.
I’m a tank and I come towards situations where my skills have been challenged. Dungeons especially. You can’t tank those, no way. They will rip you apart. It requires team coordination to beat these dungeons. So no, it’s not always easy. When things are, I appreciate them because it made the game more convenient so I don’t have to have 100% good reflect skills all the time like I would on a berzerker set up.
(edited by OwikGall.1607)
I can only use Healing Signet in my tank build. My other builds that were more offensive? It’s a waste. The healing didn’t make all the difference when I was taking loads of damage in melee, which is where I go.
As a tank, this skill is a god send. Among other things such as Defender Rune blocks, Adrenaline regen trait, Thickness trait, and shout heals, I’m able to go toe to toe with most, if not all the champions in the game. Tanking made more of a difference than “berserker” ever could, and healing signet was a factor.
That being said, I have little faith Anet would rework it instead of nerfing it. When I heard nerf, I’m very sure they mean to nerf the regen and not even touch the active. I have serious doubts this nerf will be at any way good, unless they change their mind and include the buff to the active.
Besides pets and kits, venoms is the only other skill I can think. And lets face it we are probably getting pistols as some kind of condition pressure weapon so venoms would compliment that quite well. Still don’t want venoms though.
Just a thought what about mantras? mantras is just concentration similar to meditation so there doesn’t have to be any kind of magic involved.
Nah. They actually do involve spells, so that’s a no no for a warrior. The skill types that I see a Warrior can take are either Elixir, Venom, (I would love that Skelk Venom for my tank build) and what I think would be the most possible is Dual Wield if we get either pistol, dagger, or both.
Inb4 fairies.
No seriously, they look like fairy wings.
I don’t want anything that has to do with pets. They’re meant for rangers as frontline support so they can engage at range. We don’t need that. Plus, I don’t want any for my warrior.
Honestly, I prefer Thick Skin for my tank build. In comparison it’s less situational, especially when I can pop healing shouts to keep myself within the threshold. Plus, I’m always getting rid of condis, so this will conflict with my strategy.
As a tank, this comes quite handy when I want to reduce as much damage from the get-go, and I always try to keep myself within the threshold, which for the most part does happen. I have no complaints over the trait. In fact, I’d be bummed if this was removed.
I’m using shout heals for my PvE tank build. No condi remove runes because I just like Defender runes a lot more for those hard and aggressive hitters, but I might turn around and get the Trooper runes if it proves necessary enough. So far I’m getting by with Cleansing Ire and Shake it offx2 for condis.
I just love how most champions do diddly squat on me and I even managed to find a place for my build in dungeons. People will get mad I’m doing little damage, but screw them. I rather not try to pay attention to NPC damage spikes and end up flat on my rear almost all the time.
So, I’m happy as a tank in PvE. Thanks to the shouts and regen I don’t have to wait a long time to heal before getting back in the fight, even though my damage is little compared to everyone else. Hey, I can still solo champions and kill things anyway, albeit slow, even with my bleeding. That’s good enough for me.
I’m trying out a tank-condi sword ‘n board build. It gets me by, but I have to admit that condition damage alone is pretty underwhelming. That doesn’t mean it’s necessarily useless, just not as great as herpa-kitten mega damage builds. The main problem is the boss battles because most of the time the conditions get capped, at least the bleeding and vulnerability.
Poison is a rare site, and I don’t know why. It seems very viable, what with reducing heal effectiveness as well as dealing some damage overtime. I’m sure it would be very usable in PvP, but I don’t go there, so I don’t know how often it’s used.
The upcoming expansion did promise a buff to conditions, and I’m looking forward to that. It’s rumored the cap will be removed, but then again that was only in the beta. Either way Anet heard us, so all we have to do now is wait.
Yes they said they are trying to remove the cap on conditions, but were did you get this promise of a buff from mate?
I would like to read that for myself from anet thank you ( source )That IS the buff. :P
Clearly should have worded your post better bud, sounded like they were giving it a buff like encrease duration or damage and removing cap.
Perhaps. My bad.
Just don’t ask it for the Frozen Maw event. There’s no saving that.
condi is effectively dot
Dot can be removed, direct damage can’t be.
Direct damage is usually always better, but it also can depend on the situation.
It’s a Dot that can’t be reduced, unless there’s regen. Unlike direct damage which can be reduced by toughness. That’s what I like about condi damage.
I’m trying out a tank-condi sword ‘n board build. It gets me by, but I have to admit that condition damage alone is pretty underwhelming. That doesn’t mean it’s necessarily useless, just not as great as herpa-kitten mega damage builds. The main problem is the boss battles because most of the time the conditions get capped, at least the bleeding and vulnerability.
Poison is a rare site, and I don’t know why. It seems very viable, what with reducing heal effectiveness as well as dealing some damage overtime. I’m sure it would be very usable in PvP, but I don’t go there, so I don’t know how often it’s used.
The upcoming expansion did promise a buff to conditions, and I’m looking forward to that. It’s rumored the cap will be removed, but then again that was only in the beta. Either way Anet heard us, so all we have to do now is wait.
Yes they said they are trying to remove the cap on conditions, but were did you get this promise of a buff from mate?
I would like to read that for myself from anet thank you ( source )
That IS the buff. :P
I think it would make more sense for warrior to get either a pistol, shortbow, or dagger as their new weapon. Honestly, there’s nothing magical about them, so there’d be less sense for anything magical to be given to them.
I would like it if Warriors can inflict poison in addition to bleeding.
I’m trying out a tank-condi sword ‘n board build. It gets me by, but I have to admit that condition damage alone is pretty underwhelming. That doesn’t mean it’s necessarily useless, just not as great as herpa-kitten mega damage builds. The main problem is the boss battles because most of the time the conditions get capped, at least the bleeding and vulnerability.
Poison is a rare site, and I don’t know why. It seems very viable, what with reducing heal effectiveness as well as dealing some damage overtime. I’m sure it would be very usable in PvP, but I don’t go there, so I don’t know how often it’s used.
The upcoming expansion did promise a buff to conditions, and I’m looking forward to that. It’s rumored the cap will be removed, but then again that was only in the beta. Either way Anet heard us, so all we have to do now is wait.
I think it would make more sense to use other physical weapons from other classes, like pistols, daggers, and shortbows.
Warriors, in general, don’t really have any magic to them, and they’re mainly meat heads. Having perks like an Engineer’s tinkering, or a Ranger’s animal atonement doesn’t make sense, either. They’re one pile of brute force built for destruction (well, most of them) with their perks being pointing to something to kill, and going for it like Leeroy.
I guess, if anything, assassin features would be better suited to the Warrior since they revolve around destruction, perhaps even shadow stepping.
Since those two traits are practically necessary, Anet actually has three options in order to let other traits be used. Either make them baseline, nerf them, or remove them.
Would be very nice if they were baseline as I like moving fast, but there are other traits that I’d really need.
Not too many viable anti-cond options for a warrior that I know of.
Shoutbow and Shouts Frontliner are saying hi. Those are two of the best anti-condition build in the game and both are Warrior build.
Well then, I should get acquainted with them.
Sword/Warhorn with traited warhorn is quite awesome as well.
+ You can get the runes that remove a condi on shouts.
Tempting. Was planning on rune of the guardian for the burn per block before. Then again, those poison spaming areas are a pain in my neck.
Not too many viable anti-cond options for a warrior that I know of.
Shoutbow and Shouts Frontliner are saying hi. Those are two of the best anti-condition build in the game and both are Warrior build.
Well then, I should get acquainted with them.
It depends where you want to use it, in wvw its pretty viable.
Personally i run full ascended sentinel in wvw, with ascended soldier trinkets, cant be bothered to grind dungeons or LS for ascended sentinel or ventari trinkets.
I recently made ascended ventari weapons and armor, so toughness as main stat instead of vitality and hp instead of power. I prefer sentinel overall because i use defiant stance instead of healing signet, so healing power only goes into adrenal health heals.I also run wh instead of shield for condi cleanse and soft cc counter.
I prefer a bigger health pool compared to max toughness, due to condi meta in wvw.
I keep forgetting about that, even though one of the main areas in PvE that’s giving me trouble are the ones that spam poison everywhere. Not too many viable anti-cond options for a warrior that I know of.
I much prefer keeping myself alive as much as possible. That’s why I use shield and went from guardian to warrior because the sword and shield combo sucks.
My original idea was to get as much Healing Power as possible, couple with condition damage and toughness, with defender runes. Plan was to rely on bleeding to make up the slack of whatever I’d use to keep me alive via healing, blocking, stunning, endure pain, dodging, running, whatever.
All the negative feedback for this kind of tactic, which is tanking, is intimidating me. Is there anyone who can vouche it’s worth while, or at least handy?
Just heard of this, so sorry that I’m late. I really want to make an opinion on this.
First off about the UF thing, I use a sword and shield, and that UF will be very handy for me when I stun and Flurry, or Berserk to pump up those crit benefits.
After looking at the image, I’m thinking I might lean towards Arms and Defense traits only, with the majority in Defense because they all look too dang good to pass up. Seeing the reflect issue thing worried me, until I realized I don’t get into a lot of ranged fights in PvE, so I’m all good.
Bad thing about this is I’ll have to take some points out of Strength, but I didn’t like any of the majors for my weapons, so the only real lose for me is the extra points in power and condition damage, though I have runes and gear for that. Then again, I can potentially spam Might with consumes and sigils, so maybe that’s not such a heavy hit.
Overall I see myself going full on tank when this change is released, with the sword capabilities providing fair offense. Only problem I have in PvE is those dang poison spamming areas that destroys me. I haven’t found a solution to that one, yet.
Just wanted to make sure that you knew that you have to max three trait lines out in the new system, and you have to pick traits from the given tier.
Can you elaborate on picking traits from the given tier?
For the adept slot, you’ll have 3 choice traits in a given trait line, you must pick one. In the master slot, you will have 3 choice traits, you must pick one, you cannot pick an adept trait for this slot.
Also, the stat points are distributed to your base stats and your gear. No longer will trait lines give stat points outside of specific traits like Empower allies.
And there are no trait points that you distribute among 5 trait lines. Instead, you have 5 trait lines and you must choose 3. That line is then Max.
Iffy on the second paragraph, but I get the general picture. Hmm… tough call.
My solution’s my shield ’n bleed spaming.
Just heard of this, so sorry that I’m late. I really want to make an opinion on this.
First off about the UF thing, I use a sword and shield, and that UF will be very handy for me when I stun and Flurry, or Berserk to pump up those crit benefits.
After looking at the image, I’m thinking I might lean towards Arms and Defense traits only, with the majority in Defense because they all look too dang good to pass up. Seeing the reflect issue thing worried me, until I realized I don’t get into a lot of ranged fights in PvE, so I’m all good.
Bad thing about this is I’ll have to take some points out of Strength, but I didn’t like any of the majors for my weapons, so the only real lose for me is the extra points in power and condition damage, though I have runes and gear for that. Then again, I can potentially spam Might with consumes and sigils, so maybe that’s not such a heavy hit.
Overall I see myself going full on tank when this change is released, with the sword capabilities providing fair offense. Only problem I have in PvE is those dang poison spamming areas that destroys me. I haven’t found a solution to that one, yet.
Just wanted to make sure that you knew that you have to max three trait lines out in the new system, and you have to pick traits from the given tier.
Can you elaborate on picking traits from the given tier?
To those of us who played GW1, Cantha was a big part of our experience, if not the highlight. I for one really want to go back there and enjoy the scenery and background music again.
You know, spears over land would have made more sense for Guardian since the Paragon from GW1 was essentially the first of their type. Nope. Arrows.
Just heard of this, so sorry that I’m late. I really want to make an opinion on this.
First off about the UF thing, I use a sword and shield, and that UF will be very handy for me when I stun and Flurry, or Berserk to pump up those crit benefits.
After looking at the image, I’m thinking I might lean towards Arms and Defense traits only, with the majority in Defense because they all look too dang good to pass up. Seeing the reflect issue thing worried me, until I realized I don’t get into a lot of ranged fights in PvE, so I’m all good.
Bad thing about this is I’ll have to take some points out of Strength, but I didn’t like any of the majors for my weapons, so the only real lose for me is the extra points in power and condition damage, though I have runes and gear for that. Then again, I can potentially spam Might with consumes and sigils, so maybe that’s not such a heavy hit.
Overall I see myself going full on tank when this change is released, with the sword capabilities providing fair offense. Only problem I have in PvE is those dang poison spamming areas that destroys me. I haven’t found a solution to that one, yet.
I manage to make mine work with a few adjustments.
I use the Defenders rune. Not so great considering it boosts heal power, but consider the fact that not many, if at all, classes can block so many hits at once like the warrior’s shield. In a tough spot, that heal per block is a given. Not to mention you get Aegis every time you use a heal skill, so that’s more health.
The defense trait is almost maxed, with two majors that reduces shield recharge and increases stance time. Yes, there are supposedly better options, but I run a sword and all the good stuff for that are in a different trait.
Speaking of which, the Arms trait’s major, major improves crit when enemy is stunned, and there’s one in Strength that applies confusion if you interupt, though I admit it’s pretty kitten hard to pull off.
Also to supplement my shield tactics I have Defiant Stance that pretty much helps me stay alive even longer in tough fights.
So yeah, if put together right, you can be a hard tower to knock down. Only problem I have is those kitten poisons. Especially in areas in PvE where they just get spammed on you no matter what they do. I’ve yet to figure out on how to fix that. It does narrow your choices a lot, but I figured that’s how it’s like in GW2 anyway.
EDIT
Really, Anet? You replace the word that resembles the Hoover d-word with kitten? I have a pretty good idea what I’m expecting in the future…Thats awesome but it didnt really match the thread haha. Do you think shield needs a bit of buffing?
Of course I wouldn’t mind my preferred equipment buffed and wreck everything else. Doesn’t mean that’s a good thing.
Only thing I feel that really needs support is the shield bash, because it’s very situational where everything else isn’t.
The Blackguard.
I manage to make mine work with a few adjustments.
I use the Defenders rune. Not so great considering it boosts heal power, but consider the fact that not many, if at all, classes can block so many hits at once like the warrior’s shield. In a tough spot, that heal per block is a given. Not to mention you get Aegis every time you use a heal skill, so that’s more health.
The defense trait is almost maxed, with two majors that reduces shield recharge and increases stance time. Yes, there are supposedly better options, but I run a sword and all the good stuff for that are in a different trait.
Speaking of which, the Arms trait’s major, major improves crit when enemy is stunned, and there’s one in Strength that applies confusion if you interupt, though I admit it’s pretty kitten hard to pull off.
Also to supplement my shield tactics I have Defiant Stance that pretty much helps me stay alive even longer in tough fights.
So yeah, if put together right, you can be a hard tower to knock down. Only problem I have is those kitten poisons. Especially in areas in PvE where they just get spammed on you no matter what they do. I’ve yet to figure out on how to fix that. It does narrow your choices a lot, but I figured that’s how it’s like in GW2 anyway.
EDIT
Really, Anet? You replace the word that resembles the Hoover d-word with kitten? I have a pretty good idea what I’m expecting in the future…
(edited by OwikGall.1607)
You know, guys, we haven’t seen what the Thief’s spec is, yet. I’d say it’s a little too early to assume they’ll get wrecked.
By the way, where do you find the news of that change happening? I looked in news section of the forum and couldn’t find it. <_<
A minigun. I have a good feeling it’s going to be a minigun.
I have a feeling the Warrior’s special is going to be the equivalent of a heavy machine gunner. In fact, I’m going to call it right now.
When I tried sword ‘n board on a guardian I didn’t notice anything that supports either of them for the combo to work. It’s either sword ’n focus, or mace ’n shield.
The combo on warrior for PvE was much more satisfying because I can put the blocks to better use with either the Defender or Guardian runes (ironically) as well as the shield being more offensive via stunning. The bleeding from the swords adds to the swords damage outside of champion cluster groping and covers what damage I’d lose out when dodging, blocking, healing, or avoiding the enemy altogether during combat. So yeah, there’s so much more uses and versatility on the warrior than on the guardian with this combo.
Now if we want to talk about GS, that’s a whole different story, but I don’t use that.
I’m already a condi sword ’n board build, so this makes me happy. I was considering whether to switch from Defender runes to Guardian for the burn per block. Will wait until that magical update, though.
Now if they made warrior blocking and defense better, that’ll make me really, really happy.
I couldn’t do good as a swords and shield guardian, though.
I’m pretty satisfied with my sword ‘n board combo right now. I can solo melee champions, keep myself alive longer, stun the enemy, and once I get around to it I’ll be able to stack up on might and remove conditions decently. I haven’t PvP’d or WvW yet, though. I imagine things will be quite different, but for now I am content.
TL;DR, so HUGS!!
I’d accept the challenge if it weren’t for that timer getting in the way.