Showing Posts For Paavotar.3971:

4 years in: Quality of Life

in WvW

Posted by: Paavotar.3971

Paavotar.3971

I still think the enemy marking etc. are bad addon for WvW. Scouting and map awereness are something players should do. Automatic scouting, information, etc. just make people to blob more because you can stick to one big group and still get all the info you need while on the move by NPC guards etc.

If something flips while you don’t give it any attention, you shouldn’t know it got flipped and definitely not know how many or who flipped it.

And guards shouldn’t mark enemies. Maximum information a guardpost should give is that its under attack or that there are enemies near by. No numbers nor anything else.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

4 years in: scoring and nightcapping

in WvW

Posted by: Paavotar.3971

Paavotar.3971

There is a few problems I see with this way of calculating points.

1) Trying to cap an objective with small ninja group would be a bad idea, because on most of cases those events fail and you don’t want to feed the enemy points unnecessarily. You are better off just moving as a group killing players than trying to take objectives.

2) People would blob up more because failed capture event would lead into points for the enemy, so you better capture that objective when you attack it. People would just look for a best moment to capture something that is undefended or something that is almost impossible to defend.

3) If there is no enemies, there is no points. If you get a good head start on the match, you can disappear from the match up and lower the amount of points the enemy servers can obtain.

4) It would be a valid tactic to log on only during night, and capture every T3 objective, gaining a lot of points and logging off and not defending your objectives and hoping the other servers cap them when they are still T1. Rinse and repeat for maximum points with minimal PvP.

5) Long sieges would be bad for attackers. If you can’t cap it fast, you would be better off to just move to next objective and try a fast cap later on.

While I don’t think the current system is any better, it is way more simpler and logical way of calculating points. You hold territory, you get points. Easy to explain for new players and it makes sense.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

When will we have our 3rd borderland map?

in WvW

Posted by: Paavotar.3971

Paavotar.3971

A flat grassland with 3 towers (just straight stairs leading to a room with no walls, when you capture the tower you get a cookie). Done!

Remember that the towers shouldn’t give any PPT or any other buff, or any meaningful thing that could matter in the context of the match up. Oh and no guards and lord either.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Fix unlimited boons ASAP

in WvW

Posted by: Paavotar.3971

Paavotar.3971

How about we just make retaliation, resistance, quickness and protection not to stack duration. Make them replace the old boon IF it has longer duration than the one currently applied.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

What runes do you use as power wvw/pvp ?

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

I’ve been running Defender runes quite a lot and the 4k heal on block is pretty dam good. It mitigates Healing signets only weakness which is burst damage. For weps I usually go GS / Axe+sh

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

[Roaming] What makes a great Warrior?

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

Most of the stuff been said already but I’m still going to commit.

Baiting and timing: Obviously a big thing with warriors telegraphic skills. Make them dodge and use another skill to time it land when they come out of dodge.

Skill cancel: Cancel your big windups to bait dodges. You can sheath weapon mid swing to put it to a few second cooldown. It’s also good to know this just to cancel a skill if you are sure you will miss it.

Pressure: Warrior has low CD’s on most stuff so you can easily keep pressure on. You don’t necessarily have to do big combo wombo as long as you can keep dishing big hit skills all the time.

Trade hits: Warrior has huge HP pool and you can easily trade hits. You can easily take a 5k hit to give 5k hit yourself. On most cases the 5k on them means way more than the 5k on you. So take a hit to make a hit.

Thats something I can give for this thread

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Please, ArenaNet, nerf the Ele Staff

in WvW

Posted by: Paavotar.3971

Paavotar.3971

All they need to do is to fix meteor shower. IE it aborts if you dont channel the entire duration.

Meteor shower in itself is fine. Its a risk-reward thing with the channel, its got good AoE that can be countered easily as damage doesnt drop instantly. Its a noobkiller and as such its fine. But the ability for it to keep going after an aborted channel make it pretty unfair.

You think its not bad enough for ele to stand still for almost 4 seconds? You want eles to stand still casting for 9 seconds, eh?

How bout we make all AoE pulse skills channeled casts that stop working as soon as you stop channeling? I bet necros would love the change.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Please, ArenaNet, nerf the Ele Staff

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Only problem with ele staff is when they cast meteor shower they can interrupt it and meteor shower still drops for full duration.

There is actually a strange interaction with cancelling a meteor shower early. Yes, the effective meteor shower has full duration; however, the earlier the elementalist cancels, or is interrupted, in the cast time results in less meteors being dropped.

It’s not that strange interaction.

You start to cast the meteor shower and if you interrupt it you get fewer meteors. The meteors increase during the cast time and you will get 24 meteors if you do the whole casting.

The meteor shower will still last 9 seconds, no matter how long you cast it, but the amount of meteors you get changes based on how long you did channel it.

To be honest the meteor shower skill is pretty balanced as is. Yes, it can do huge amount of damage but squishy ele has to stand still for 3.75 seconds to get the full benefit of the skill. That’s a long time to stand still with the games lowest HP and armor. And if you want the meteor shower to actually hurt a lot you need to be rather squishy.

And in the end, the huge AoE of the skill is it’s pro and con. Pro, because it can hit targets far away from the cast point and Con because the meteors randomly hit inside the AoE so you might not hit the target as many times as you would like it to hit.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

EU + US Pairings?

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Wouldn’t work to be honest. While the idea is nice and could make the game mode more lively all around the clock I doubt anyone would want to play with 350+ ms latency when they could be playing with 20-100 ms.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

[Suggestion] Evade hate

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

Adding a 25% endurance drain on some warrior skills would make warrior a bit more interesting. I suppose good candidates for this would be:

  • Fierce blow if hit on kocked or stunned target (make it conditional apply so it’s not too OP) or apply it on Backbreaker. Either or, just not to make hammer too strong
  • Rifle butt because rifle needs some attention and would make sense
  • Pommel bash because that skill is lackluster on its own and makes mace more appealing
  • Kick, even though this wouldn’t make the skill very appealing, but it would be a small buff nevertheless

I hate that some people just dodge all day long, but then again I myself run Sigil of Energy and Stamina signet for the same reason, effectily giving myself 5 dodges every 20 second from the usual 2 dodges.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

What happened to warrior?

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

Ah that bites. But as a thief, I feel your pain.

So what types of buffs are warriors in need of? Is it damage? Defense? Defensive options? Utility?

The (hopefully) short and simple list:

  • Lots want Fast Hands as a baseline trait to break the dependency on Discipline and increase build variety.
  • Warrior has limited access to Stability and Resistance. Stances barely provide 15% uptime, at the most, on either. Berserker has some access, but overall, more Stability and Resistance to justify being a front-line fighter.
  • If our skills stay dirt simple, decrease cooldowns across the board. Looking at Rev hammer as an outlier (and probably several elite specs), there are great effects on short cooldowns, while base warrior as to wait forever.
  • Fix our closer skills.
  • Weapon skills need a redesign to increase effectiveness.
  • Traits need more synergy in a way similar to Forceful Greatsword and Phalanx Strength. To say it’s OP isn’t exactly right, but in relation to other weapon traits, there’s no reason not to take FS/PS, so it looks overpowered within Warrior itself.
  • Mending as a Physical skill. Other physical skills need (traited if it must) something else to make them desirable as something other than low-damage interrupts and ineffective CC.

I probably missed a bunch, but a few stalwarts in the Warrior community have been actively pushing a legion of design ideas that devs can pick from.

While you have good points in your text, I have to disagree on the stability part. Barely 15% uptime on stability? Come on.

Balanced stance: 8sec stability on a 40sec cooldown. That’s already 20% uptime by taking one utility skill, non traited. Slab the trait on it and its 10sec with 40sec CD, we are on 25% now. But that’s not all, the trait provides automatic balanced stance on a disable so now we have 50% uptime on stability.

Then we have Signet of Dolyak which is extra 8sec stability on 60sec cooldown (can be traited to 48sec).

And outside of those two huge stability utilities, we have 5 stun breaks (mind you those two stability skills are also stun breaks which I didn’t count on the 5 stun breaks). And one of them is a stun break on 10sec cooldown (yes, it is a berserker skill, but still).

If warrior is good at something, it’s the self sustaining stability and breaking out of stuns in general. And I have never felt that I didn’t have enough options to mitigate hard CC on my warrior.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Possible weapon adjustments to help Warriors

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

I disagree a lot what you said. Obviously these are opinion stuff, but heres my input:

GS
- AA is decent, doesn’t really need a change. Does good enough damage and inflicts vulnerability. Third hit is a bit of lack luster but still ok in the big picture.
- #2 is really good damage and its where it should be. You need to setup for this. And with a low cooldown it doesn’t really matter if you don’t hit it all.
- #3 is incredible skill. Low cooldown, good damage and evade.
- #4 is a nice skill if you can make it hit twice. The first hit is the tricky one, the second should be easy enough to hit the enemy if you are close and the projectile didn’t hit a wall or something
- #5 could still use some work so it would be more reliable. Otherwise it’s really good gap closener with really good damage.

Hammer
Overall good weapon. Every skill servers a purpose in the set. It’s a pressure weapon which shines when enemy doesn’t have stability. If enemy has a good stability uptime your hammer is hard-countered, but such is life.

Mace
The #2 counterblow hits like a truck if you can make it hit. It’s effectively a level 1 eviscrate with low cooldown. If something needs help on the mace its the #3. This skill could use some extra help, it’s designed to be a disabler so that you can interrupt important heals or other skills, but could still get a buff (for ex. a 5 second blind).

Shield
Two good skills with relatively low cooldowns even without trait.

My conclusion being:
The skills have low cooldowns when you compare them to other classes to be honest. Most warrior weapon skills are lower than 20 seconds, thats a luxury if you ask me, especially when you throw fast hand in there.

If you want to be effective you need to have fast hands and you need to find the optimal complimentary weapons on both weapon sets. If you try to build around one weapon set, while keeping the other as an utility then you aren’t really going to go too far. You need to mix weapons so that they shut down their weak spots and compliment each other.

For example the usual GS + Hammer. GS being the weapon that brings burst damage and mobility, while hammer gives pressure and setups 100b. GS + Mace as well, almost the same as with GS + hammer but it’s more concentrated on single target damage and defense with mace block and GS covers the mobility issue mace has on its own.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Thank you Anet for improving communication

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

IMO they should never have gone FTP. What they should have done was give you a one month free trial. Then after buying the game, it becomes FTP.

Eh? Buy to be a free-to-play? I suppose you meant it should be Buy-to-play like it was before.

And for OP:
I though this was sarcastic thread about ANet communicating with community, shame it wasn’t.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Stop complaining

in Guild Wars 2: Heart of Thorns

Posted by: Paavotar.3971

Paavotar.3971

You know expansion wasn’t very well executed when even the people who didn’t buy it complains.

And no, core players aren’t talking about that expansion buyers having an advantage over core, but the fact that ANet took Core mechanics, nerfed/removed them, reworked them and but them behind the purchase (ex. guild boons, fractal loot, guild improvements in WvW).

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

I wonder if ANet will ever answer if this is intentional that Core players can’t claim buffs or was it unintentional and they will fix this soonish™.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

It sucks and I agree that this is wrong but the guild bonuses arent that big of a deal.

It’s the principle that matters. If they just get away with this without any backslashes like this, there is nothing to stop them from doing the same thing on next paid expansion. Rework something new and slap it behind the new expansion.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

Old system was massively unfair and more hostile to small guilds than the new one???? I think you got that backwards. Check some of the recent threads about this. I see a lot of smaller guilds complaining about the new system not the old system.

Yes, what he means is that once everything is unlocked big and small guilds are equal as there are no upkeep costs. It sure takes smaller guilds a lot longer to unlock everything, but in the end, big and small guilds are equal.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

To all the people complaining “we want back what we had” …

Hey, I’m all fine with repairing broken stuff. I’m fine with change. I’m fine with all the stuff they reworked and added for guilds.

What I am not ok, is that ANet repaired something I had on Core and put it behind HoT purchase. They took content from Core, reworked it into the new system and restricted it with HoT.

ANet is reselling content and mechanics that already existed to their players. Yes, they modified those contents and mechanics, but they are still reselling the same stuff back to us.

Thank god I’m not a huge Fractal fan, because those guys lost way more than I did.

You seem like a level headed person, so let me ask you.

If the decision were up to you, how would you retain the balance inherent in the new system, while making it what you’d consider fair?

I mean, if it’s an issue of non-HoT guilds not being able to use HoT buffs, now you’ve got a situation where it’s unfair on the part of guild leaders, as the onus is on them to buy HoT and find 2 or more people to help them claim a hall. It’s then extremely unfair to the HoT players to be saddled with acquiring HoT-Specific account bound materials for upgrades. The alternative is, then, to either make those materials tradable, and thus TP fodder, which breaks the entire design of things like map currencies in HoT.

The only alternative, as I see it, would be implementing some sort of core guild hall that only required core materials. In which case, HoT becomes useless in terms of guild hall progression. Just use the core hall, then move to HoT. They then need to fork the upgrade requirements for both halls every time they add new ones, and then fork it again with the next expansion, and so on, which quickly becomes an unneccessary mire of unneeded content equivalency, and stagnates content in large chunks by making its rewards redundant or unneccessary.

Masteries are another thing entirely. I’ll agree that the fractal masteries are strange but what’s the real alternative here? leave the old reward system intact and suddenly you’re looking at HoT players having access to extra fractal levels, and, presumably, even better rewards. The result ends up being the same thing. Fractals are percieved as “paywalled behind HoT for decent rewards.”

All the things people have problems with losing, I can’t see a way to have implemented in HoT’s new balance paradigm without somehow also making HoT redundant, poinless, or actively less rewarding than just playing the same old core stuff. I imagine there were probably some design meeting about this issue and Anet’s staff came to the same conclusion.

I’m interested to hear how you would have attacked the problem.

Well one way could have been if they added a Tyrian Guild Hall, free for Core as well. It would have been a basic guild hall, with roughly the upgrades and stuff guilds already had. So you could have upgraded so you had the basic buffs, the basic wvw stuff, etc in it.

This would have skewed the upgrade trees a bit, as some of the old upgrades need some of the new upgrades first etc. And this would have required a lot more planning in the upgrade trees overall so that basic upgrades and advanced (the HoT guild halls) would go hand by hand in some relatively intelligent way.

The problem in this would be that then Guild Halls wouldn’t be HoT restricted and ANet would lose a selling point for the expansion, I get that and some of the HoT players could maybe feel bit offended as they bought HoT and yet the Core gets the Guild Halls for free.

Also, it would be nice if Core players could at least be able to claim the buffs. As it is right now it doesn’t matter if my guild has the buffs unlocked as I am not able to claim them for my characters even though I can get into Guild Hall. The NPC giving the buffs just tells me to beat it with the text “You need Heart of Thornes expansion”

I know and understand this is a hard thing to solve as it is right now. I’m just upset that I lost something I already had. The things are not big I lost, but changes like this just feel like we are going backwards in the development when it comes to Core game. I’m afraid that they slowly degrade my core game into free2play account by restricting me from basic mechanics I once had.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

To all the people complaining “we want back what we had” …

Hey, I’m all fine with repairing broken stuff. I’m fine with change. I’m fine with all the stuff they reworked and added for guilds.

What I am not ok, is that ANet repaired something I had on Core and put it behind HoT purchase. They took content from Core, reworked it into the new system and restricted it with HoT.

ANet is reselling content and mechanics that already existed to their players. Yes, they modified those contents and mechanics, but they are still reselling the same stuff back to us.

Thank god I’m not a huge Fractal fan, because those guys lost way more than I did.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

If the complain is the incentive to buy HoT, I don’t know what to tell you. Campaign anet if you like, but the fact is you’ve had the ability to play the game with zero additional cost for three years, and recieved a massive number of free content updates in that time. I don’t think it’s unreasonable to ask people to pony up a little bit of required rather than optional gem store cost after that amount of time.

It would be awesome if we could all play the game for free and get every content update and feature forever. It is, however, not an economic reality unless they push much harder on the cash shop.

If I have to choose between buying an expansion every couple of years, or having even more of the game’s rewards and content locked behind nickel and dime cash shop approaches, I choose the expansion model.

People are not wanting free content. We want to have mechanics back we already had aka guild buffs.

As a member of a guild that has Guild Hall, I’m not even able to claim the buff it provides. I’m totally locked out of a mechanic I once had in Core game.

Nobody is upset that the core game didn’t get much stuff on the expansion apart from profession “balance” changes etc. People are upset because ANet took something from them and put it behind HoT purchase.

We don’t want free stuff. We want the stuff back we already had for 3 years.

And if they are doing it now, what is stopping them from doing it again in the next expansion. If this keeps going the core game will have it’s game mechanic reduced, little by little over time.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Paavotar.3971

Paavotar.3971

To use your analogy, what they actually did was remove the freeweight room, and replace it with a pool, then ask you for a one time fee to help cover the cost of the pool. You can still use the gym, just not the pool, and nobody can use the freeweight room because it no longer exists.

More like they removed the freeweight room and replaced the weights with new weights that work the same but look a bit different and put them into the pool area so that only the ones who bought the access to pool can use them.

ANet took a mechanic from core game, modified it a bit and put it behind HoT purchase, and that is what most of us non-HoT players are not OK with. We are being stripped from mechanics we had before.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

(edited by Paavotar.3971)

Nerf to Condition Foods!

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Maybe one of the best things in the whole HoT patch. I like.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Where are the Guild related NPCs and Vendors

in WvW

Posted by: Paavotar.3971

Paavotar.3971

I was rolling around WvW and wanted to check couple items from Guild bank and nope, couldn’t find any guild bank NPC’s nor any Guild related NPC’s. Fully upgraded keep in Borderland or EB didn’t have the bankers either. Sure enough regular banker was there, but not guild one.

Did ANet actually remove all these from WvW maps and why?

I don’t really see a point why you would want to remove Guild Bankers from WvW. I can understand Guild Registars to some degree, but not bankers.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Excess World Ability Points

in WvW

Posted by: Paavotar.3971

Paavotar.3971

But then what when they add more WvW Masteries? Should they remove all the converted Hero points from you? What if you used those already?

I think the problem is not the ability points we have sitting there for nothing, but the basic principles of the system. They should have, from start, made it so that:

  • Character has a maximum amount of ability points.
  • Maximum ability points are not enough to fill all the masteries, forcing people to specialize into certain tasks in WvW.
  • WvW levels can keep progressing forever, but after certain point no more ability points are given.
  • Certain merchant or NPC in spawn to retrain your masteries, so you can’t madly swap your points when fighting.

This would reflect more towards what they promised to us when they announced WvW levels. That people could specialize into different activities in WvW. Right now everyone just needs enough levels to “specialize” in everything.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Autoloot from Mastery not working in WvW

in WvW

Posted by: Paavotar.3971

Paavotar.3971

I do not understand why a game setting should be locked behind mastery.

What’s next, better shaders through masteries or maybe custom resolution?

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guard Stacks

in WvW

Posted by: Paavotar.3971

Paavotar.3971

They gave advantages that weren’t needed. There were even some disparity between players who had the trait.

For example, offensive players had an advantage, because they had near endless supply of guard stacks when they were attacking keep because guards are constantly popping and dieing, while defenders had no way to regain their stacks after they lost them.

They also gave huge amount of stats, 100 power and 250 vitality. Thats A LOT.

It’s a good thing they removed them. And if you can’t live without that extra 250 vitality, you need to recheck your build.

Edit: Oh and at least I didn’t personally like the game of getting stacks back after every death. Boring stuff to run to nearest enemy camp.

Defending players already have the advantage of doors to run in and out of, walls to bomb you from, guards to hide in, defensive siege, etc.

Seems to me this was anets way of dragging players out of WvW to do PvE and crafting to attain better stats.
If they really wanted to keep it fair they would have downscaled all gear to exotic stats while in WvW.

There is more to defending than standing in walls and going in and out of a tower or a keep. Defenders usually roam as well, and in those situations that extra 250 vitality is a big difference.

It is also easier to bomb the wall than bomb from the wall and guards don’t do much. If it’s 5v5 fight, then the guards might matter a bit because those scouts blind, dam those scouts!

And the difference between excotic and ascended isn’t that big. Full set of soldier for example, gives 100 more power and 60 more toughness and vitality. This is taking consideration that everything is ascended on the other set and everything is excotic in the other.

Also, if you do get ascended to get that minor buff to yourself, you aren’t going to lose it on death (unless multiple deaths and you are too lazy to repair). While as the guard stacks you always had to get them again and again and again.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Guard Stacks

in WvW

Posted by: Paavotar.3971

Paavotar.3971

They gave advantages that weren’t needed. There were even some disparity between players who had the trait.

For example, offensive players had an advantage, because they had near endless supply of guard stacks when they were attacking keep because guards are constantly popping and dieing, while defenders had no way to regain their stacks after they lost them.

They also gave huge amount of stats, 100 power and 250 vitality. Thats A LOT.

It’s a good thing they removed them. And if you can’t live without that extra 250 vitality, you need to recheck your build.

Edit: Oh and at least I didn’t personally like the game of getting stacks back after every death. Boring stuff to run to nearest enemy camp.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

(edited by Paavotar.3971)

"Normalized" guild catapult cost

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Well this is a good news to be honest.

It was way too OP to be able to build 4 guild catas with 5 people without resupply.

And yes, big zergs won’t care but they will notice the change anyways. You will need to resupply twice as much now if you build guild catas.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Players can no longer rally off of moas

in WvW

Posted by: Paavotar.3971

Paavotar.3971

But it wasn’t surprise feature as they announced it here in the forums.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Will Stability be Getting a Buff?

in WvW

Posted by: Paavotar.3971

Paavotar.3971

I suppose the best option to do is change how the limitless CC works right now. Like many already suggested, just change those to 5 to 10 targets and then they disappear. This wouldn’t change anything in small scale (5 or less & sPvP), but would make stability a bit more useful in big encounters as your stability would strip their CC.

I don’t really want to go back to the old either, so this could work… for now.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Kills / Deaths Ratio - Server ladder (NA)

in WvW

Posted by: Paavotar.3971

Paavotar.3971

If only there was source for this data, lol

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Suggestion: Four way maps

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Ok @Raedwulf, lets forget about all the technical jumbowumbo and lets consentrate on the matter how this would affect how people would play.

It wouldn’t change that much.

Already 1st pokes 2nd as much as possible and gets extra points from 3rd, this is usually the case in matchups. 1st tries to hinder 2nd so that 3rd has easier time to raid 2nd. 3rd tries to concentrate more on the 2nd and avoid 1st to overcome the 2nd. 2nd tries to get as much points from 3rd, while tries to hold stuff against 1st.

That’s the usual way it goes regarding PPT game in WvW atm.

Now if there was four it would probally go like this.

1st pokes the 2nd as much as possible while gets extra points from 3rd and 4th. 1st main strategy is to hold high PPT with raiding 4th and 3rd to some extent while trying to degrade 2nd towers.

2nd tries to hold its own against 1st and 3rd while getting extra points from raiding 4th mostly and bit 3rd as well.

3rd tries to hold its own against 2nd mostly and from 1st as well while trying to raid some of the 4th if it has spare resources.

4th tries to hold against all the other 3 servers, probally failing hard. 4th will raid mostly 3rd, but others as well because it has nothing to lose really as it has no territory that isn’t constantly being raided.

In the end it’s the same as 3-way but there is just more servers on the food chain. I’ve played this mode for quite a long time and pretty much every matchup has been the same regarding how it goes for PPT. 1st bullies 2nd and gets points from 3rd. 2nd defends itself against 1st and uses spare resources to bully 3rd. 3rd defends and bullies 2nd.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Suggestion: Four way maps

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Well first off, servers can barely handle 3 servers on one map. Either we would need to take player spots from the three servers to give for the fourth or get used to even bigger problems with skill lag etc. Server wise, not gonna happen.

On your other point this wouldn’t really change much. 1st would still try to keep the 2nd in place. 4th would consentrate most on 3rd. And obviously on some matches 1st to 3rd would go take “easy points” from 4th which gets shanked on both sides at the same time while one dude keeps hitting him in the face.

Servers, currently we have 27 server in EU, which means we would need to either make one new server or disband three old servers. Doesn’t sound very thrilling. For NA this would be no problem as they have 24 servers so 4-way would go nicely there.

Oh and ANet would need to make new maps for the four way. That’s not gonna happen considering how long it takes for them to make new maps for three way fighting (ANet isn’t particulary slow but the maps take a lot of time to make and balance). Map making isn’t some magical paint brush you smash into GUI based map maker program.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Your Warrior changes!

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

I would want to see mace to be more punishing weapon. It should punish other melee players a bit more than it already does.

  • Up the damage on the first two hits on the AA. Just a bit, not much.
  • Make the counter-blows hit part faster. It’s too easy to dodge / cancel out with another attack atm.
  • Reduce Pommel Bash cooldown to 10 seconds.
  • Make Tremor deal a bit more damage.
  • Change Tremor into blast finisher (only near warrior and not on the full lenght). This might be a bit too OP.

Change mace trait into this:
Inflict 8 stacks of vulnerability for 10 seconds when interrupting a foe. Reduce mace cooldowns by 20%.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

new Devona's Rest Diamond WvW + pvp dragon

in Looking for...

Posted by: Paavotar.3971

Paavotar.3971

Oh man, oh man! This is just getting better and better, keep at it!

I wonder if I’m the only EU player who is following this thread, this is way better than the local soap operas we have here.

Attachments:

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Counterblow too slow

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

Counterblow hits like a truck, it doesn’t need any other utility in it. Making it a bit faster would be nice though, it’s way too easy to avoid the damage or accidently cancel out the hit part with some other attack.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

new Devona's Rest Diamond WvW + pvp dragon

in Looking for...

Posted by: Paavotar.3971

Paavotar.3971

@OP: I think the problem here is that most view these titles as nothing impressive and you are making it sound like it was and now you are trying to shove that view point down peoples throat.

Both of them are, after all, indications that you have played a lot and nothing else. Doesn’t matter if you played well or bad you can get those titles, no matter what.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Too many WvW maps ??

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Or as suggested before (by myself and others), balance the number of maps to the active population, have a dynamic map adjuster. Set EBG+1BL as base, and add more maps as needed, and subtract them when the number of players shrink.

This wouldn’t work as the Borderlands are designed so that the home team has an advantage. It wouldn’t be fair that one team has advantage over the other two if there was only EB + 1BL.

Let’s just wait till HoT launches and see if it brings new flesh and how much into the battlefield. Upper tiers might get huge queue’s and lower tiers might see queues on multiple maps, who knows.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

WvW tied to guild?

in WvW

Posted by: Paavotar.3971

Paavotar.3971

This is not a good idea. This would throw the new population calculations in to trash bin. Server transfers would mean nothing from here on. Everyone could play in T1 if they wanted, they could just find a guild in there and ask them recruit and there we go.

WvW is already really unstable place and we don’t want it to be even more unstable than it already is. The matches would be even more one sided as people would be joining the flavour of the month servers all the time to get easy life in WvW (not everyone of course, I know some of you WvW’ers are decent folk).

And overall servers would mean nothing after this change.

Your guild should have thought the possibility of WvW when you started your PvX guild and recruited everyone from everywhere into your guild. As harsh as it sounds, live with your choices or do something about it.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

How do you play signet warrior?

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

The new signet trait is really powerful and most of the signets are good on warrior anyways. And if you are not activating your signets, you are doing something wrong.

Healing Signet – Everyone knows this is good and you can spam this when you are off fight to keep a couple of those nice precision stacks up all the time.

Dolyak Signet – With signet trait the cooldown is almost the same as Balanced stance. But this actually gives 10 stacks and when not used it gives toughness. I always favor this over balanced stance if I have signet trait

Signet of Fury – Situational skill. If you want to surprise your opponent, then this is your signet. Two level 3 bursts right after another is deadly sometimes.

Signet of Might – Situation skill as well. Good against Guardians and Engineers to go through those blocks.

Signet of Stamina – I prefer this over Berserker stance on most of my builds. Why? It’s a full condition cleanse and unlike Berserker stance it’s not easy to go around this one. The enemy has to deal a lot of conditions on me if it wants me to pop this and in that situation, the signet has done it’s job. Also that unrippable 50% endurance gain is also really good.

Signet of Rage – Lost some power with lower duration, but it’s still good elite skill for solo roaming in WvW.

And that Signet trait, oh man. You get signet of might procs every 15s if you hit an enemy below 50% HP. And that signet of might proc will also proc the precision stack so it’s really easy to maintain atleast 300+ precision in fights with the trait all the time.

PS. I find Stances way more mindless in usage than Signets. Stances after all are fire and forget skills that give you some sort of invulnerability with pretty long cooldowns.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Is there any point in trasfer costs?

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Even limited Free transfer is bad, the first WvW tournament showed us that.

The gem cost is there to limit player movement and direct them to low populated servers with way cheaper prices.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

anet remove food in wvw

in WvW

Posted by: Paavotar.3971

Paavotar.3971

OP is obviously mad, but I agree with him. Food is so expensive for WvWers that I have to do things that actually make money or even throw money at the screen in order to make my condition build work against those with the -40% food. It almost becomes pay for food to win in some cases. I don’t understand why the general Condition Duration food is a whole 20% stronger than the individual Condition Duration food. Shouldn’t it be the other way around?

I think eitehr I or you are misunderstandign something. Both foods are +40% -40% respectively, hence neitehr one is 20% stronger then the other.

Also, food and condi complaints in general come from ubber baddies, such as ones found in this vid here, its not me on this vid, but take a look at what i mean by “baddies” I mean BADDIES.
https://www.youtube.com/watch?v=tdy9KZCjMtI
https://www.youtube.com/watch?v=clcrqoK9Tsk&feature=youtu.be
It illustrates perfectly all the usual baddie complaints such as:

“There is nothing we can do !” – multiple times in the 1st vid
“These guys are running -40% foods !” – in the 2nd vid

While in reality, as you see tehre are absolutely countless things these guys could have done, the simplest, fastest and most effective of them is to meet up at spawn after the 1st wipes and adjust some traitlines. Thats it. Yet they completely CHOSE not to do that. They made their choice to be just plainly bad and on top of that stuck with that choice.

What he/she ment was that the foods for individual condition durations (for example burning) are only 15%, while the food for all conditions is 40%. And this is very weird.

Just to make it more clear. A level 25 all condition duration food increases the duration by 16%. Thats a level 25 food that is better than the level 80 one for specific condition (ok, it doesn’t have condition damage on it, but still). And level 35 one is 24% and has 50 condition damage.

The guestion is, why aren’t these the other way around? Why isn’t the condition duration for specific condition be +40%, while the one that covers all be +15%? That would make more sense and would make those specific condition duration foods at least worth to use and not be made obsolete by a level 25 food.

And yes, I would like to see both, -40% and +40% changed to 15-20%.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

anet remove food in wvw

in WvW

Posted by: Paavotar.3971

Paavotar.3971

That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.

Long story short, negative duration food has more benefit for a player then the condition duration increasing food.

Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.

Have any actual evidence of this? The wiki page someone linked suggest otherwise.

The wiki page says exactly what Zinkz is saying. They work additively based on the base duration.

The math goes like this base duration * (increase – decrease)

I said that. I think there is a miscommunication here. No one is debating how condition duration increase works.

The debate here, as I understand it, is how condition duration reduction functions. One poster suggested the negative condition duration that reduces duration function off the base duration only. Another was suggesting that the reduction is based on the duration after the increases of the caster are figured in.

No one is debating how increased duration works.

Since your so focused on what the wiki states, did you miss this portion?

http://wiki.guildwars2.com/wiki/Condition_Duration

“Inversely, traits, runes, and food, that detracts from condition duration, is based on the duration of the condition after all of those additives of duration increasing food, traits, runes, and sigils, and not just its base duration”

It clearly states in the Wiki that increase and decrease work the same, additively on the base duration.

Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration.

And don’t you think ANet would have noted us in the patch notes if they suddenly changed how Condition duration calculations work in the engine? That is rather big change to just go by without a note.

PS. Don’t add phrases to wiki pages during arguments to try to prove yourself…

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

anet remove food in wvw

in WvW

Posted by: Paavotar.3971

Paavotar.3971

That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.

Long story short, negative duration food has more benefit for a player then the condition duration increasing food.

Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.

Have any actual evidence of this? The wiki page someone linked suggest otherwise.

The wiki page says exactly what Zinkz is saying. They work additively based on the base duration.

The math goes like this base duration * (increase – decrease)

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Open WvW Beta weekend with new maps?

in WvW

Posted by: Paavotar.3971

Paavotar.3971

He means an open beta weekend before HoT launch when everyone can try out the new borderland map. Even players who haven’t ordered HoT.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

anet remove food in wvw

in WvW

Posted by: Paavotar.3971

Paavotar.3971

That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.

Long story short, negative duration food has more benefit for a player then the condition duration increasing food.

Actually you are wrong.

Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration
Source: https://wiki.guildwars2.com/wiki/Condition_Duration

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Rallybots: Rallying off stomped players.

in WvW

Posted by: Paavotar.3971

Paavotar.3971

Considering roaming and small parties then 5 for 1 is too much. You can usually handle a situation if you lose one guy or maybe two, but not when they rally three of them up again and again. Sometimes the luck is on our side, sometimes its on theirs when it comes to rallying.

My personal opinion is that 1 for 1 is the fairest choice. I don’t really want to get rid of it either, because it’s one of those things that sets GW2 apart from other MMO’s (be it in a good or bad way).

PS. I wish it was possible to remove the rallying from NPC’s all together inside WvW. Nothing is more annoying than 1v1 that prolongs way too long for rallying off a deer that got caught in the cleaving and AoE.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Website Idea for Hardcore Guilds

in WvW

Posted by: Paavotar.3971

Paavotar.3971

www.trustissuewars2.com maybe?

I think there is bigger problems than builds in a guild if the leader doesn’t trust his members.

That’s a very sad way to think about it. I had a totally different view on it.

My idea was more to help everyone get to the desired result faster. When you come up with totally different builds and wanna try a new tactics, it sometimes take a very long time to set up all your raiders. Time which could be spent raiding.

For example, when someone give me a new build, I would really like to be able to quickly see what I need to change in order to get his build without going through every piece of armor, sigil, runes, utility and trait one by one to make sure I picked the right one.

It can also help to manage expectation for casual groups. If the raid leader wanna try a new tactic that require specific gear/build and that only 3 players out of 25 can get that gear for the raid then you know that the result might not be optimal.

In the end, it would be a tool to help players, even if they decide to use it for “evil” stuff…

Ok positive mindset, here we go.

Maybe if you didn’t make the site like that where you could just inspect all your guildies, but make a group, any amount of players and then you can assign builds to them. These are all empty spots. Now, a guildie can go into the system, look through the builds and so on, and Sign up for a position he finds interesting and then changes his build on the build you gave.

For example, you have made your “dream composition” and I go check it out. I main warrior and ele, so I look all the ele and warrior spots on your dream team through and find that you have interesting build there on the 2nd ele. I sign up for it so everyone in the guild knows that the spot has been reserved for me.

Now I alter my build to match with your idea and after that I post my token to the website and it checks out how much my build matches yours. Lets say 95% was same as you, but I didn’t have couple of those zerker asc trinkets so I replaced them with exotics.

Later on you can go to the website and see how many spots been taken and whats the matching % for every individual AND you can check how they differ from your view if you so want.

I know, the idea got out of hand and grew quite a bit, but I hope I explained my view clear enough.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Website Idea for Hardcore Guilds

in WvW

Posted by: Paavotar.3971

Paavotar.3971

www.trustissuewars2.com maybe?

I think there is bigger problems than builds in a guild if the leader doesn’t trust his members.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Upcoming AMAZING Improvement

in WvW

Posted by: Paavotar.3971

Paavotar.3971

They shouldn’t show upgrades of the enemies though, that just feels wrong and gives too much information to the attackers.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger