Mouggari – Warrior – Candy cane Avenger
Mouggari – Warrior – Candy cane Avenger
One way to deal with kiters, it’s pretty prevalent in most games except for the beer and pizza. Oh and it should break stealth also.
It’s the fear / taunt factor that should be associated with a hardcore melee type.
You do realise that 3s instant stun with 20s cooldown would be a bit OP?
Warrior can already be punishing enough if you are out of Stunbreaks and/or stability.
And we already have fear and its AoE one. Sure its long cooldown, but thats how it should be because its an utility skill. If anything, On my mark should have 5 second reveal tied to it.
Mouggari – Warrior – Candy cane Avenger
I agree. Originally they said they were making it drop faster because people would carry adrenaline from fight to fight. That is no longer a concern, because berserker’s power is from activation now, rather than a passive effect.
Exactly – things change but the nerfs we received are still there.
There’s no reason to keep adrenaline between fights anyway – your best bet is to spend it in the fight in order for you to win. So why exactly does this nerf still apply?
Because they don’t want warriors to start a fight with an Earthshaker, Evisicrate or any other burst ability. But it’s pretty annoying how fast it drops though. A 5 second lingering before draining starts would be more than enough in my opinion.
Mouggari – Warrior – Candy cane Avenger
On My Mark should be more of a roar/shout that also causes 3 sec. stuns with a 20 sec . cd.
No animation and instant 3 second stun with1200 range you can do even if you are stunned or disabled with 20 seconds (untraited) cooldown. Sounds fair enough.
Mouggari – Warrior – Candy cane Avenger
It removes the immob on the cast. So while executing the skill you can be re-immobilized and your character will stop in mid movement.
Mouggari – Warrior – Candy cane Avenger
I also find it way more enjoyable to watch a dueler / roamer playing than a zerger. It’s easier to see the impact he is making, he might give some nice tips and tricks to be better in small scale etc. Stuff that can improve you directly as well.
Mouggari – Warrior – Candy cane Avenger
I managed to stay ingame for almost an hour in wvw yesterday.
All towers, keeps, garris, etc are paper- there isn’t any point in upgrading.
It’s just a karma train – golem vs golem is a non-event if you throw a couple siege disablers around.
It’s boring. There is zero reason to defend anything- gates melt in 5 seconds.
Sure, it’s fun- if your idea of fun is mindlessly spamming 1 (oh wait, guards and warriors are used to that) without even bothering to blast anything or shouts, attacking doors and accumulating karma and wvw points.
I prefer my games to require some thought processes and a wide variety of skills and counters…
As a Warrior main I feel a bit offended. Im not an inanimate object!
And FYI, if you press #1 as a warrior with your low cooldowns and 5s weapon swap, you are doing something wrong or you are doing PvE with axe.
Mouggari – Warrior – Candy cane Avenger
You don’t seem to understand why people are so salty in here.
It’s not because of the event. It’s because its forced and there is nothing you can do about it. You can not go to WvW and not be doing it because every border, every match up, everything has it going on.
This would be totally different and probally appreciated if it was done in EotM only. Some funny whacking around when you feel like it. Golem brawls etc.
But now if you wanna do normal WvW, was it roaming, defending, invading, GvG, BvB or what ever, you are gonna have hard time because there is Golems every where, theres people using glitches to their advantage etc.
They could have done the same in sPvP so that everyone is fighting with sticks from SAB, and you couldn’t fight normally at all, even if you wanted.
It’s not the event, it’s how we are forced into it. Thats why so many regular WvW players don’t play WvW this week because they can not do what they like to do in this game for a whole week, and THAT is the problem.
Mouggari – Warrior – Candy cane Avenger
While the removal of nametags would make it more immersive, there is still a huge problem that would arise. Asurans — They would get an enormous advantage from this. Without nametags they could hide pretty much anywhere. Small rock, no problem. A tree, no problem. Terrain goes upwards a bit, no problem.
After a change like this, pretty much every roamer would swap to Asuran because they could hide better.
Mouggari – Warrior – Candy cane Avenger
I don’t see a problem here considering Epidemic has 5 target limit…
Mouggari – Warrior – Candy cane Avenger
… I guess in the lower teir it could be a problem though as the wvw communities are not as developed.
Oh hahaha, good one, oh my. Maybe you should every now and then stop to think what you are about to say so that you don’t spit out stuff like this.
Sounds like you talk about lower Tier servers like they would be some third world servers where people throw each other with rocks and sticks without any knowledge of the game mechanics or anything.
Mouggari – Warrior – Candy cane Avenger
I feel warrior is boring because i dont get as many unique (non boon/condition buffer skills) like other classes get.
Honestly this one of the reasons i hope the elite spec has some kind of magic to it. Cant be a coincidence that all the magic oriented classes (including thieves) get unique skills but i am stuck with stupid passive signets and a couple of lame banners. Only skills i would put in the unique category are physicals.
I really hope that it wont be magic or anything. Warriors are about physical stuff, they don’t care about magic. Warrior is all about being good with weapons and bringing variety of combat styles with them.
And thieves magic oriented? They don’t have anything that could be counted as magic. It’s all about trickery and acrobatics. Shadow stepping is the one that could be messed up with magic, but it’s explained in wiki: Certain skills allow the thief to disappear from one location and then instantly appear at a different location by traveling through the shadows. (http://wiki.guildwars2.com/wiki/Thief). So even shadow stepping isn’t really magic.
Mouggari – Warrior – Candy cane Avenger
@Paavotar
You’re joking that you like seeing your Alpine Home World map painted in 3 colors right?
Last I checked…most WvW players prefer seeing their Home World map fully dominated by their Team.
If they can…most WvW players would prefer seeing all 4 maps painted their Team Color.
In fact…when it does happen…they take screen caps and joyfully run around singing.
Hmmm…about Applied Fortitude & Strength…it’s a perk for hardcore WvW players…in my opinion.
If you compared 2 player…one that played Pure PvE vs Pure WvW.
Which player would be richer (Gold, Equipment, Materials)?
WvW players don’t have as much to show for playing as do PvE players in my opinion…so throw us a bone ok?
Hmmm…I’ve been a scout and solo camp capper.
I agree…it’s going to be nice that my camps get Automaticaly Upgraded for Free.
The work of a scout that caps camps & upgrades them with nobody helping can be thankless at times.
The Free Automatic Upgrades are a great idea.
Just Don’t Enable Free Automatic Upgrades for Enemies in a player’s Home World Map.
Hmmm…about masteries…once again…it’s a perk for hardcore WvW players…in my opinion.
Also…I believe these masteries provide an aspect that makes WvW unique.
WvW noobs soon learn how to use these perks by their WvW “Elders”…who hopefully will take them under their wings…which help people share & bond through a system that encourages seniority & chain of command…which should ultimately be building a sense of WvW community.
Come on…Luke Skywalker had Yoda…what’s not to love about masteries?
Diku
No, I’m not joking that I rather see it more tri-colored than home team color only. I prefer it that way than what it is right now. Right now enemies come to border to plunder and pillage. They roll around with zerg and hitting couple keeps and towers. If they can take them with ease they keep going, if not they usually go somewhere else where they don’t have as much resistance.
So defenders have a few things to do: Make sure there is siege ready when that 40+ blob rolls over to check out and keep upgrading. And if you do well you will scare them away with couple AC’s with getting couple loot bags (those few unfortunate ones that don’t know how to dodge and were left there alone). Then the waiting game begins again.
The Applied Fortitude and Strength are hardly a perk for hardcore WvW players. Go to EotM for couple weeks or do regular WvW for couple months and you should have them. But if there is truly a player who is starting out and is interested about WvW is alienated from the other player base because they don’t have those buffs yet and that is their first goal in the rank up system before taking anything else. Also the Applied Fortitude and Strength favors the attackers way more than defenders.
If you want WvW vanity you should be asking ANet to lower the WvW Achievements to tolerable numbers or at least make the tiers have their own titles. You could also ask the devs to make WvW rank visible in Title if one so pleases. It’s silly to compare PvE and WvW like that anyway, those three things (Gold, Equipment, Materials) are one of the goals in playing PvE while playing WvW those things will only help you achieve your goals.
The whole WvW mastery system is a bit wonky anyways. In my opinion it should have set maximum points you can allocate between them so that you couldn’t be Jack of all trades. This way people would actually be specialized in something. I’m not quite sure why ANet wanted us to be able to max out everything on the first place.
Mouggari – Warrior – Candy cane Avenger
I’m glad they’re being removed. I hope food is next.
I hope they don’t remove food from WvW. They are mostly balanced and give a nice extra flavour for the builds. Theres a lot of diversity in them and can give an edge on some parts of your build. Only problem with them at the moment is the +/- 40% condiduration foods that should be reduced to 15-20%, they are just way too dominant and powerful right now.
Mouggari – Warrior – Candy cane Avenger
This has been talked through, roughly 100 times in these forums already from the very beginning of this game till this day.
Always with the same conclusion.
Primetime is personal thing for everyone. Ones primetime is anothers offtime. Everyones time should be equally valued. In EU this is not that big thing, but in NA where a lot of SEA players play as well, is seen better. Their primetime is night time of NA. And no, there is no servers dedicated for SEA so they would be less valued all the time.
Some people suggest that the points are calculated through the amount of players currently in WvW. But this could lead into point manipulation by trying to achieve as much points as possible and then not appearing in WvW reducing the amount of players and thus the amount of points the enemy can get.
I suppose there was more conclusions as well in the threads but those were the biggest two things I can remember.
Mouggari – Warrior – Candy cane Avenger
To the other long time WvW players who don’t think it’s useful…nobody is forcing you to use your precious WvW skill points to get it. Get the skills that you like.
I don’t think anyone have said its not useful. A lot of people said it’s mandatory skill and that’s why it’s such an awkward trait. And the fact that you had to kill guards to get it made it even more awkward, because how hard it was for defenders to get stacks and how easy it was for attackers to get them.
I’m mostly a roamer, group and solo, and am really glad we are getting rid of this trait as it was rather stupid from the start.
I have to disagree with your opinion.
I personally solo camp cap & rely on this trait.
The advantage might be small in your opinion, but as a solo camp capper…it sometimes can be the difference between success or failure.
Not all WvW worlds have 2 man teams or karma trains to help them re-cap Fully Upgraded camps in defense of their Border Land map.
This trait is a blessing for solo camp cappers that are trying to defend their Home World by re-capping camps…
Why would that be a stupid thing for defenders?
Diku
But with the changes you will be dealing more damage to the guards because they are going to rise the damage from 5% to 10%. That’s way better than extra 100 power.
They also increase the defense from 5% to 10%. Not as good as the 250 vitality, but that was rather absurd amount of vitality to be honest.
Mouggari – Warrior – Candy cane Avenger
hahaha so true. we even gave them a detailed list of things that were wrong with eotm and things that could improve it..
oh and also
spvp community: we hate skyhammer
anet:ok lets put skyhammer elements into wvw map for hot
1st picture: Looks like a platform where you can build defensive siege into, a bit like in stonemist with the upper deck. It’s Asuran keep so it obviously looks like Asura tech.
2nd picture: I don’t see any jump puzzles here. Just some giant kitten boss thats hopefully not as tanky as grub. Oh and again, more asuran tech, this time bridges (hopefully you didn’t think those are jumping puzzles)
3rd picture: Platforms that shoot you up in the air to give you a shortcut in those shallow canyons. Hardly a jumping puzzle. It’s bit like Home border cliffs near Garrison, except you can jump them upwards if you have conquered some camp somewhere.
Mouggari – Warrior – Candy cane Avenger
@Dawdler
I think most WvW Veterns (Rank 1000+) will agree to the following:
1) Like seeing the Home World map all painted in favor for the Home Team.
2) Like the camaraderie of sharing victories with other Home World citizens.
3) Earning useful WvW based attributes (Applied Fortitude & Strength) that shows your commitment to WvW.
I don’t particularly like PvP, but will do it for the above reasons.
It’s great that the work to upgrade keeps are done Automatically & Free, but the Developers need to careful not to implement a system that will negatively impact the WvW dynamics…which I feel this upcoming Automatic & Free Upgrades to ALL objectives will do.
I agree with you…they may destroy the things that makes WvW great if they are not careful.
Diku
Home World all painted in the home teams color? No thanks. Home border shouldn’t be a raiding map to pillage for the enemy teams. It should be more evenly painted to have three way fighting going on all the time.
And what comes to Applied Fortitude and Streangth, me and a lot of WvW veterans I know think they were awkward from the beginning and shouldn’t have been there at all.
I’ve seen my share of defenders and scouts burn out because they kept upgrading and sieging keeps for the good of the server, getting nothing back. They ran there with inferior food and some didn’t have optimal builds they wanted because they had to save some gold for upgrades and stuff.
So far the automatic upgrade system sounds good. We might lost some interaction with WvW for not being able to choose what to upgrade next, but I think I need to see these changes live before I can judge them anymore than this.
Mouggari – Warrior – Candy cane Avenger
To the other long time WvW players who don’t think it’s useful…nobody is forcing you to use your precious WvW skill points to get it. Get the skills that you like.
I don’t think anyone have said its not useful. A lot of people said it’s mandatory skill and that’s why it’s such an awkward trait. And the fact that you had to kill guards to get it made it even more awkward, because how hard it was for defenders to get stacks and how easy it was for attackers to get them.
I’m mostly a roamer, group and solo, and am really glad we are getting rid of this trait as it was rather stupid from the start.
Mouggari – Warrior – Candy cane Avenger
Interesting changes with the waypoints. I think I might like this.
WP’s are only for the closest team, thats good. Now people will have harder time to camp spawns as they have to run a loooong way back if they die.
Bay and Hills loosing waypoints means that the map balance will shift more towards the three-section way like EB is (the way I think the map should be played). Now the attacking teams have the advantage for the keeps closest to their WP.
Maybe these changes make it so that enemy borderlands are not considered as a raiding fields only and there would be more defending from the “attacking” team as well. Would be cool to see all maps tri-colored.
The attacking teams home tower WP, hmmm. While it’s not the most convenient wp, it still gives advantage. The tower is faster to siege up when the team can run to supply camp and WP back to the tower. The WP is easy to get as you only have to take out the southernmost tower which is hardest to hold for the defenders. On Bay side the Briar tower gives a good advantage to breach Bay from relative safety.
Lake tower still stays pretty useless as it’s way too easy to trebuche from Hills and you can’t interact with the Hills keep from Lake tower.
And the two towers become a good supply depot for the sieging team as you can always WP back into it and take supplies (assuming it’s not contested and it has supplies in).
Mouggari – Warrior – Candy cane Avenger
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Yes, people get mad, but then the strategy gets explained and everyone learns something.
Losing the ability to tailor your upgrades to your situation — a big loss.
OK, the livestream showed that all upgrade tracks go at the same time. I’m cool with it.
It was clearly stated in the blog post that they would upgrade at the same time so it shouldn’t have came as a surprise.
Mouggari – Warrior – Candy cane Avenger
This is mostly from WvW perspective:
In my opinion sigil of paralyzation is overrated on hammer. At best it can give you an extra 0.6 seconds more on Earthshaker on an optimal situation when you have full adrenaline and thats it. It does effect Rampages boulder skill as well, but then again you probably throw that boulder and do some other knockback or knockdown afterwards which cancels it out.
I usually go for Sigil of Impact on my hammer as it does boost the usual hammer rotation (ES → Backbreaker → Fierce blow) quite a bit with that extra 10% damage. And you don’t really need full adrenaline for ES with GS/Hammer. Earthshakers damage doesn’t scale with adrenaline so you can spam it even on level 1, it’s good leap with a short stun if you happen to hit. And you should also use your GS burst as well when enemy is below 50%.
A lot of people consentrate too much on setting up GS damage on this weapon set when the Hammer can deal more consistent damage and it sets up itself. Use GS as an utility / mobility weapon first and then as a damage dealing weapon.
Mouggari – Warrior – Candy cane Avenger
The Tier 1 upgrades will automatically occur sometime between 20 and 40 minutes as long as the red team can maintain control of the tower. The time depends on how many caravans safely make it to the objective. When Tier 1 completes, the tower immediately gains stone walls, an oil pot, a merchant, and a supply-hold increase.
Source: https://www.guildwars2.com/en/news/upgrading-world-vs-world-upgrades/
No need to brainstorm any order as there is no order. It will upgrade all the Tier 1 upgrades on one go and then proceed to do the Tier 2.
Mouggari – Warrior – Candy cane Avenger
Either a lot of people in here don’t know what GS/Hammer is about or they have only encountered random sunday warriors who picked up that set and didn’t know whats up.
In my opinion and experience GS/Ham is the most versatile and efficient build when it comes to roaming in WvW. In short it has
- Great mobility
- Good soft and heavy CC
- Good options to burst
- Good amount of dodges
- Good defensive skills
- Can keep up good pressure
- Good AoE
- Two good bursts that doesn’t require more than 1 bar of adrenaline to be viable
On GS/Ham the GS is usually for utility and mobility, not for damage. So your main concern is to watch out the hammer. Thank god hammer is relatively easy to read for its big wind ups, but if you are out of stability or stun breaks you can get smashed in seconds. But don’t underestimate the GS either, it can do sudden bursts through whirlwind and Arcing slice if you are under 50% hp.
Your best bet is to try to kite the warrior and stay out of melee range. And if you try to kite with move impaires, you better bring some extra condition duration or otherwise those things won’t do much as warriors usually have at least 73% reduction and on most cases over 90% reduction to move impaires.
I think what gives me most trouble is blinds because hammer is so slow that you can’t easily wipe the blind and do big wind up attacks without either getting a new blind or the enemy doding away. Also some condition builds with heavy investment on condi duration and cripple/chill gives hard time if you get hit by them.
Mouggari – Warrior – Candy cane Avenger
(edited by Paavotar.3971)
maybe warriors get shortbow, but somehow uses it like a mini gun, like the team fortress 2 heavy.
Now I’m imaging a warrior shooting with shortbow like minigun on your hip and arrows just flying out roughly 3000 apm (arrows per minute) and our new heal is a sandwich that scales with your chef profiency.
Mouggari – Warrior – Candy cane Avenger
I’m more impressed about how Zabiyaka.2567 found this thread and was able to necro it. After all, this is a matchup thread and we all know what happened to them.
Mouggari – Warrior – Candy cane Avenger
building momentum
I think 15 endurance is where it should be. Warrior has good endurance management through sigil of energy (and fast hands).Everyone can take this sigil and fast hands doesnt matter because there is a ICD of 9 sec on this sigil.
Warrior gets most out of it because you need to take only 1 sigil to gain maximum effect while still having 3 other sigil slots to use. This makes it better than Eles/Engis who only have 2 slots or the rest of the professions who have to take 2 sigils of energy to get as much out of it. And slab untraited horn on the side and you have 50% vigor uptime.
Warrior already has a lot of ways to gain a lot of endurance and I don’t see any point to increase it any further. If it wasn’t a minor trait I would agree with you.
Reckless dodge
I don’t see the point in this. 180 range has been more than enough for me so far to consistently hit people with it..You really have to dodge into someone to hit.. while most of the time you dodge away..
from 180 to 220 issnt game changing but a minor improvement (quality change)
180 range is the same as untraited necro marks. Traited lava front is also 180 range. Reckless dodge is ment to be offensive skill. If you stand infront of your target and dodge through them to behind of them you are more than likely to hit with it.
Also, most of the time you don’t want to dodge away from your foe because as a warrior you should be trying to stick to your target as best as you can.
Dogged march
No thanks, the 3 sec regen is enough. Dogged march is good as is.I asked this because other classes did get some minor number changing on some of there regen traits.
I understand that, but you just gave the regen part a 50% boost.
Mouggari – Warrior – Candy cane Avenger
(edited by Paavotar.3971)
I Just hope we get something cooler then a spear.
People should already stop with the Spear thing. ANet already said they are not adding new weapons in HoT, which pretty much means that they won’t make land spears happen.
Blacktruth, stop digging your hole, you are deep enough already. If you don’t bother to read what PistolWhip is saying please don’t say anything.
And what comes to the Kits itself. I could see them thematically viable thing for warriors as they are non-magical stuff. But they need to be toned somehow. Adding a cooldown to the kits, say 30 seconds or so. Otherwise we will be seeing warriors that swap between two weapon sets and kits like mad and everyone will hate us because we have huge HP pool and answer to everything.
But we have banners already which work as bundle weapons already (bad bundle weapons, but still). So I don’t really see it as realistic possibility.
Mouggari – Warrior – Candy cane Avenger
Thick skin
Yes please. This would make it at least a bit more viable. Right now its really useless.
Building momentum
I think 15 endurance is where it should be. Warrior has good endurance management through sigil of energy (and fast hands), easy vigor gain and signet of stamina which is 50% endurance gain that cannot be stopped. Warriors are already rolling around the floor like mad, no need to make it even more so.
Defy pain
I wouldn’t mind seeing this change. Not that I use this skill, but still.
Reckless dodge
I don’t see the point in this. 180 range has been more than enough for me so far to consistently hit people with it. If you dodge away from your enemy you should not be hitting him.
Dogged march
No thanks, the 3 sec regen is enough. Dogged march is good as is.
Mouggari – Warrior – Candy cane Avenger
It’s the only place you’re gonna find bad players unless you transfer to a low tier server.
So you assume people on low tier are generally bad, because they play on a low tier?
Most players in low tier servers are casual and do not play in an environment that requires a great amount of skill so there is no incentive or necessity to improve. This is a well known fact.
And I have totally different experience on this.
I moved from bottom silver to gold and the playstyle in gold feels a lot more passive and casual. It’s mostly about blobbing and zerging.
It’s not that rare to see people go all kitten kitten when there is no commanders around. People ask wheres commander, can someone tag up etc., feels like nobody knows what to do unless there is a tag in the map. I suppose zerglings need their Hive mind.
Roaming is harder. Not because of the skill, but because of the amount of players. It’s really hard to find good roaming experiences and soloroaming is nearly impossible and when you move as a party you have to whack so much random people to meet that one semi good fight and half way you get interrupted by a wave of random players making it a 4v20.
Mouggari – Warrior – Candy cane Avenger
Dogged march as a minor trait would be too much.
It’s in a good spot right now anyway. We don’t want to see every warrior being near immune to move impairs while reflecting projectiles and gaining insane amounts of might at the same time.
You can achieve this now with the current system.
Dogged march, Deflecting Missiles & Mighty Defenses.
BTW you Can NOT reflect missiles and gain might, gain might works on melee attacks blocked.
Yes I know you could achieve this but you would need to use 4 trait spots in 2 different lines, when you compare it to proposed 1 minor trait slot and 1 trait spot. And on top of that you could also take Cleansing ire and one more trait, for example Defy pain. All that in one trait line.
I also know that reflected projectiles are not counted as block and don’t give you might. I was overexaggerating the situation a bit, but it’s not too far from truth nevertheless.
Shield trait will be extremely strong after the patch and it’s a good thing it comes with a drawback of not being able to take Dogged march.
Mouggari – Warrior – Candy cane Avenger
Dogged march as a minor trait would be too much.
It’s in a good spot right now anyway. We don’t want to see every warrior being near immune to move impairs while reflecting projectiles and gaining insane amounts of might at the same time.
Mouggari – Warrior – Candy cane Avenger
No stability in the build and Signet of Stamina is the only way to clear conditions. Thats a huge problem, especially if you want to solo roam. You will get wasted in seconds by a hammer warrior, basilisk thief and … pretty much anyone. Theres a huge amount of stuns, knockbacks and other disables flying around in WvW. You need to prepare for that.
I would suggest going at least 4 points in defense to get Cleansing Ire as that will help you tremondously against conditions and managing your adrenaline. Change one of the skills to either Balanced stance or Signet of Dolyak (I would go Balanced stance on solo roaming situation).
Anyways, good luck figuring out a build that suits you
Mouggari – Warrior – Candy cane Avenger
Yes, the skill fact is misleading, but I feel that for a such powerful skill there should be way more counters than only interrupting warrior. Especially when warrior has a skill that gives them 10 stacks of stability.
It’s so easy to pull off a banner even in big fights to save 2-3 allies that its ridicilous.
And in small fights the banner just turns the table around so hard when it’s dropped. It’s basically 66% heal that starts to pulse might, fury and swiftness. And it’s faster than stomping animation so it’s not hard to pull it off (as long as you have stability in reserve or just position yourself well)
Mouggari – Warrior – Candy cane Avenger
As you said, it was Candy Cane. More precisly it’s a Hammer skin that you can apply to into your hammer
http://wiki.guildwars2.com/wiki/Candy-Cane_Hammer_%28skin%29
PS. The most awesome Hammer skin in the whole game and costs roughly 2-3 silvers in Trading Post
Mouggari – Warrior – Candy cane Avenger
Maybe they bugged the GS burst again? IIRC when they changed the burst skill it triggered CI for every enemy hit for a maximum of 5 targets * 3 conditions = 15 conditions cleared.
Mouggari – Warrior – Candy cane Avenger
ITT: people act like everyone was running around with permanent stability.
If CC based builds were so useless, why was the standard warrior’s primary weapon hammer? It’s damage isn’t the highest of all warrior weapons and it has no team support other than CC.
Because it has
- Good range leap that is ground targetable
- Blast finisher
- Slow attack speed, but high impact damage (take less damage from retaliation)
- Good AoE cone soft CC
- Weapon that forces the enemy force to constantly upkeep Stability or pay for the consequences
Good reasons to pick there already and the last for best
- IF someone happens to not have stability it will get stun locked for quite a while
Mouggari – Warrior – Candy cane Avenger
Hulk knows best series looks like it could be really interesting to look up for. The first video was a great and it’s always fun to watch good GS/Hammer warriors bait and wreck thieves and mesmers.
Now that I realized we are against each other I need to come and look you up in OS or on the field. Beware for the Pink Candy Cane.
Mouggari – Warrior – Candy cane Avenger
For me all the fights look really spammy. Skills are used when they come off-cooldown. Doesn’t look like there is much set ups, just using skills and watching what hits and what doesn’t. Vaans definetly does better with the usual GS/Axe build, this Hammer stuff doesn’t look like Vaans piece of the cake.
PS. I’m more of a Cygnus fanboy than Vaans. \o/
Mouggari – Warrior – Candy cane Avenger
I would personally welcome a change to the foods. Reducing them to roughly +-20% would be fine.
And I don’t feel like the +40% is OP. I feel like the -40% is just wrong when you combine it with traits and runes and you get near immunity to soft CC (Against people that haven’t invested into + cond. duration).
Theres a lot of power based weapons that have soft CC in them. Those skills are made almost obsolete because a lot of people are running -40% food (me included because it gives me such a big advantage).
Mouggari – Warrior – Candy cane Avenger
I have gone something similar sometimes. I wanted a wvw build with some group support ability while still doing damage and being annoyin as possible, so I came up with this.
It’s nothing too special, but I suppose the main thing is the weapons. I didn’t go the usual sword + horn secondary set. I rather put the horn on my main damage dealing weapon set. Why? So that I can time my cleanses better because most of the time on this build I will be staying on the Axe + horn set. That way I can keep those immobilizes and cripples out of me and my teammates while whacking enemy on the head with Axe.
Sword and shield is my catch up toolkit. You see someone running away and you just leap to them, stun and flurry and hope that your group is awake and does a spike on him.
With this build you also need to be the damage magnet. You want to take that damage, rather than your team. You have your shield that will boost your might stacks in seconds when consentrated by 2-3 people. And after you are done taking all that might from blocking, just bash with shield, swap to axe and do Sure crit Eviscrate with 20+ stacks of might.
This is a group build so you need a group around you to make it worth while. It can hold its own ground because it has Axe to deal good damage and sword to keep up with those pesky teleporters and leapers.
Anyway. You don’t necessarily need healing shouts to have good group support. Horn is what descripes you as a support warrior because it can cleanse, convert, buff and blast. And all that in low cooldowns. Keep horn in your main weapon set to get most out of it.
Mouggari – Warrior – Candy cane Avenger
from looking at that video I’ve seen enough blind spots to still hide siege in.
You guys seem to forget that walls always were a unsafe place to beginn with, especially to golem rushes.
You also kept complaining about golem rushes and no valid counter-play if you lack their numbers.Welp, now you build AC’s in a safe spot behind the wall and kill all omegas you want to. Learn to adapt and realize that defensive siege actually got a buff, it just requires you to learn about these new placement spots, since a lot of the old ones obviously got easier to reach in turn.
Just some examples: jerrifers now can be defended easily from the rock-formation above, being able to place the AC so far behind the cliff that no ele/counter-AC will ever hit it. Same for veloka / cliff-side / briar.
The thing is that walls got nerfed. You already were in disadvantage when standing on the wall, even before this patch as the people below had safer way to do more meaningful AoE’s on the wall and lot easier than other way around.
Now there is not really any reason to get up on the wall unless you are fighting other group who already breached in and you want to use the stairs as a choke point.
This camera change also means that now you absolutely need at least one guy always scouting a tower or keep as a group of two can just come around when ever to take out almost all of your defensive sieges with one or two AC’s.
Mouggari – Warrior – Candy cane Avenger
If anything then this just boosts skullcrack builds in party situations where stuns and disables fly around and you can wear stability off from people without boon stripping.
In 1v1 stability will be mostly the same as it has always been and in party situations it will be weaker.
Mouggari – Warrior – Candy cane Avenger
The trait would be too powerful.
In a 1v1 scenario it would be strong trait but not kinda in-line and would promote disable-chain executions.
But the thing is. This game has a lot of disables spread around all the classes and if the warrior would be in party and not solo, the trait would become overpowered.
As it is now that it only triggers on stun makes it a good situational trait which it should be. 50% extra critical chance without anykind of CD is HUGE.
Mouggari – Warrior – Candy cane Avenger
I do fear that the towers in choke points might become too strong. Can you go around them some other, a lot longer route? Because I don’t think we want to take effectiveness out of the roaming parties.
Also if there is an area that can be isolated from other areas by the tower I do hope there is no supply camps. Supply camps should be under constant danger, always. Otherwise the play around supplies and supply routes loses its meaning. A well defended fortification is really hard to take over if you can’t mess up their supply routes. Hills is a great example of this, it’s really really hard to take over if you can’t drain the keep out of supplies and it has a good defensive force inside and nearby.
Mouggari – Warrior – Candy cane Avenger
The borderlands we have atm feel like PvD because nobody thinks anything else about the enemy borders than that they are Raiding maps. You go there with people and pillage, raid and break everything you can, then you warp back home/eb if some of your places get targeted.
If people would consentrate more on defending their side keeps it would be that much more. How many times have you seen someone upgrade Hills or Bay on enemy border? Few times, but those few times the objectives become a nuisance for the Home team.
If people would defend and upgrade those spawn keeps and towers it would make the BL a bit more interesting in the same way as EB is. But most people think that homeborder should be totally controlled by the home team, if not every single objective is bonus towards the enemy holding it.
Mouggari – Warrior – Candy cane Avenger
On the other thread:
Upon investigation, the damage increase has occurred, but the skill facts weren’t fully updated. We’ll incorporate a fix for these facts in the near future. Thanks for the report
-Karl
Anyhow, how can you say its useless when it’s a nice execution skill.
It’s level 1 Eviscrate that is AoE and gives fury, I like it!
Mouggari – Warrior – Candy cane Avenger
TL;DR:
Shield is good in PvP.
Shield is near useless in PvE.
A bit longer:
Shield is good in PvP because 3s blocking that is limitless is really good if you are consentrated. Can really turn the table around if enemy is foolish enough to waste spike rotation on the block. While 1s stun is rather not that much, it’s still enough to land another, harder to land CC like flurry and bash can be used as an heal interrupt.
Shield is near useless in PvE because there is rarely situations when you are going to get more than 1 hit per 2 seconds or so making your shield block blocking max 2 hits. Hard CC is also rather useless in PvE because anything that you can stun doesn’t need to be stunned, they rarely possess much danger. And for hard CC there is better stuns that are also AoE.
Mouggari – Warrior – Candy cane Avenger
Balthazar is the god of War, Fire and Courage.
And I don’t really see warriors utilizing Fire magic much, neither Courage. War maybe, they are warriors after all. Warrior is about hitting stuff physically and being angry to give the punch an extra punch. I don’t really see any magic in warrior consept.
Where as…
Guardians utilize Balthazars powers more than warriors (Fire and Courage). Guardians use fire magic to damage foes and cleanse himself and allies of conditions. So if we are talking about Balthazar magic I would rather talk about skills and utilities of Guardian first and then Warriors.
Mouggari – Warrior – Candy cane Avenger
If there is one thing WvW guilds and players know how to do properly, it is leeching objective rewards. Leech is stronk
- Master Leecha
Mouggari – Warrior – Candy cane Avenger