Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
Just downloaded the app, it seems that some part of it dislikes iOS7. Crashes on trying to load up any of the maps/scores. I’ve uploaded a copy of the latest crash saved in my Diagnostics and Usage stuff here.
Thanks chap.
Turns out it wasn’t the new iOS version, it was a change in Arena.net’s API/Service.
Anyways, i’ve been away from home and the game for a while, so apologies on the delay with this fix; new build submitted to Apple that addresses this crash.
A second new build is almost complete that includes the ruins – no eta on the release, will be released as my (ever diminishing) free time allows.
An update is being worked on to include the new ruins in Borderland maps. I’ll have it up as soon as I can.
Good fight while it lasted Gandara Thief without guild. I disconnected and can’t log back in. Safe to say I would’ve won anyway
Thanks to Second Law/JDGE for GvG. Didn’t participate in the JDGE fight but was happily killing trashy players attempting to interrupt. The feedback you both gave was very helpful and will take note on what you said.
P.S. Irae/Rev you suck.
Thanks for your sterling crowd control work chap – seems we have a few morons on Gandara who like to try and ruin what little fun is left in this game.
And thank you to EXG for the GvG, we had a ton of fun too. It’s likely we’ll never meet again… of course I said that last week and look what the RNG matchup gave us ;P
Dude, did it ever cross your mind that you are taking this GAME a bit too seriously?!?
The great lord Flame Ram pities you and the generations you may or may not spawn should the mighty lord of RNG provide you a mate.
Welcome FSV!
Let us hunt Lions together, as brothers, and dance as the Ram god demands.
ALSO…
…
…HAI FSV.
Crosses fingers for Gandalf vs AG vs FSP.
Srry to say it guys, but Lion moved to NA
Do we know which server?
Welcome FSV!
Let us hunt Lions together, as brothers, and dance as the Ram god demands.
ALSO…
…
…
HAI FSV.
Crosses fingers for Gandalf vs AG vs FSP.
Read the OP.
Sighed.
Mesmers are not useless in WvW. Infact, no other class offers half of what they offer. If you’re playing Do TeH BuurSty DumagE then yeah, grab yourself a warrior. If you want to use your brain and introduce tremendous options into group play, grab a Mesmer.
If anything Mesmers have too much group win.
Favourite moment of last night, following 4 hours of internet blackout (screw you Virgin media);
Losing SM at 2am this morning, after organising it’s recapture. Our 15 pugs decided that capping Ogrewatch was more important because (and I quote from a whisper) “The lord at Ogre drops a new bag”. Two commanders, of which I was one, tagged up in the middle of SM tell people to come, trying to hold it with just three other people.
The worst part? It wasn’t taken by a blob, just a guild group of about 12 people; we could have saved that easily.
@Victory; Gandara’s problems are everyone’s problems right now – no one defends intensively because, for puggies, the rewards aren’t there, and even if you pull off a great defense you know you’re getting a golem rush 20 minutes later. Defend is expensively, in every sense; attacking is mindlessly cheap.
Game, it be broken.
Yes I know they dont care about it and I also dont really care about going to the top and gaining ranks.. but we are losing ranks losing points and its just a constant battle to retake our towers and keeps.
I want to stay where we were in the middle of everything, looking for great epic fights and teamwork while having “good” amount of points.. but we are slowly dying out :/
We are a heavy PVE server and its okay because that made us not go to the top but pavillion and orr farming is just sucking all people we have and its destryoing wvw for us really..
Waiting for the day pavillion and ember farm goes away!
Non of this is a flame – text is text.
Do you have a commander tag?
I don’t know your guild. What lack of teamwork are you talking about? Guilds do a lot of inter-guild working, often front a zerg and tag up when the going gets tough, etc etc.
Everything you’re mentioning is entirely in your hands to change/improve.
(edited by Parthis.2091)
Good stuff. Would be interesting to see how much recording you build in, Insanemaniac hits on some good points – knowing how long something has been held for, perhaps even how frequently it flips (so how volitile the fighting is) and having some form of heat map for combat/objective ownership changes could be nice.
Any intention of opening it up via an API?
I make an iPhone app, i’ve been considering writing my own set of services to do this more stateful tracking of matchup data. https://forum-en.gw2archive.eu/forum/community/fangen/iPhone-Stonemist-Realtime-WvW-scores/first
I see a zerg as a group of ppl following a commander, so yh, 15 ppl is a zerg.
What a remarkably convenient definition of zerg, I love the way it dovetails so neatly with your ramblings.
Gandaran guild groups often tag up on enemy borderlands for tracking; it’s something we do to try and avoid stumbling over each other’s fights, and also, as a way of calling in aid when we do meet an actual zerg (like the ones RoF and UW are perfectly capable of fielding).
If Kerrigan had capped her forces at 15 Starcraft would have been a very different campaign
Thanks to [Rain] for the GvG setup this week, looking forward to it.
JDGE would be up for some GvG on wednesday too if anyone fancies it (XxX?!?!?!?) – give it a punt, we don’t play the meta, you won’t find a melee ball.
I have to say, got a bit annoyed today when I tried to take a somehow reinforced bay, beat up the first guild zerg that comes out, but then another one comes from the left and a third one comes from the right. Even if you’re all running around with 15, that’s still 45 ppl we have to kill :s.
Yeah, you’re right; you should be entitled to Bay for killing the first group of 15, right? It’s simple; if you hit a high value target, guilds will come looking for a fight. Be glad it wasn’t the Pugmander and the Randomistas (great name for a folk-hiphop band).
Let’s give it a rest with the numbers talk folks and get back to the simple, wonderful act of brutally butchering each other on the battlefield.
(edited by Parthis.2091)
Alright I tried, lost respect for APE (or at least these two, god forbid they’re representative of the whole) now, no civility in the slightest, you guys obviously just enjoy flaming everyone and everything, and can’t accept an apology
done talking with you guys.
[WvW] is upfor 5vs5 Asuraball and 15vs15 GvG for the first time in ages this matchup.
Thats okay, the opinion of bandwagoners is of no worth to me!
They’re bandwagoners because they moved to Gandara? You don’t know much about our server then… :P
[WvW] is upfor 5vs5 Asuraball and 15vs15 GvG for the first time in ages this matchup.
Both UW and RoF most likely won’t be as we’ll be in your situation from the last few weeks of scraping to get/hold every tower we can with little time for that. Little tip might be to not golem rush our stuff when you have such superior numbers and I guess we’ll see what we can do. It’s in your hands really.
No dear, it’s very much in your hands; we’re not the PuGs, and they’re not here reading this. The people posting in this thread are, time and time again, telling you how big their guilds are and what they enjoy doing.
JDGE’s reset night went like this; Asuraball against YARR. Then into RoF BL – it was quiet. We flipped one tower, picking one right outside your spawn and Garrison not because we wanted your tower, but because we couldn’t find anyone to fight. We figured we’d advertise and stay close so you could hit us if you wanted, and we’d get a scrap. Tower flipped, one defender.
We roamed a little more, found nothing, supped up, went to bay. Surely we’d get a fight at bay? – and we did. It was fun, you had a lot of people and we held our own for a while but you certainly kept the pressure up… and then our zerg portalled in behind us and that was that. After that we went to EB.
We don’t want your towers, keeps or points. Honestly. We just want to have some fun. JDGE will be roaming around all week, as i’m sure YARR, Dius, TDA, et al will be too. Feel free to whisper us for fights, feel free to hunt us down.
Random matchups mean we have to make the best of it; if you put so much stock on your towers, so much value in points, and feel the need to scrape to get every tower and point you can, well, that’s your game, your values and you’ve chosen it, not us.
JDGE are looking for 10v10 (maybe at a push we could do 15v15) GvG this week (XxX?), and some Asuraball too! Failing that, if you see us out and about, come for a fight – we won’t backdown, you’ll get a fight. If you’re a blob and you see us running we’re trying to thin and stretch you out, not escape… we’ll give it a punt at some point, so keep coming.
A shout out to [RAIN] last night, we met some of you guys last night, was fun.
Don’t forgot about [TDS], too – a cross server guild for duellists, a great way to find people online for duels. Whisper Froudactyl for an invite.
well im sure the patch after the 20th is gonna be the new golemmastery.XD i see the disaster already happening
Shows what you know. The next line is Mastery Mastery. 5 pips, each one makes all the other lines more Masterful.
Seriously, there is a glut of golems right now for a few different reasons, which should start to balance out over time. The price on the TP has started to rise again and likely enough they will be much less plentiful as they continue to be used. We are definitely aware of the change to the game that making golems tradeable has had and we’ll keep looking for ways to adjust the balance of the game, but for now stop those golems!
Thanks for the reply Devon (cool to see you posting more, it’s appreciated).
Do you have any stats on just how many golems are stockpiled in people’s bags, banks and guild banks though?
Sieging is so cheap, and golems so mobile.
Any thoughts on Golems and Portals? Portals just negate the sluggish nature of golems, and allow zergs to portal straight to a safe spot or gate, ready to go. Four mesmers completely negate the artificial limits of golems.
Any thoughts on Golems and Timewarp?
It strikes me that golems were designed to be;
At the moment they’re cheap, easy to move and so very, very hard to counter. Gates literally last seconds, and structures that have taken the whole day to upgrade are lost in less than a minute.
(edited by Parthis.2091)
honestly supply is a pretty straightforward limit on golems in EB. if you’ve built up 1500 supply to build 10 golems with then more power to you.
burn everything.
its only the supply hauled from other battlegrounds that lets golems really get out of control.
oh and portals of course, portals essentially nullify golem mobility issues and make it much more difficult to scout and intercept golems.
It’s not about supply. Supply is easy; your overlook is the perfect golem depot after a day or two, and golems are built slowly throughout the day. It completely nullifies the point in upgrading objectives with one entry point and a small area (as you just can’t build enough siege to counter a rush like that).
It’s not about scouting; seeing it coming doesn’t make it less effective when it arrives. There is a point where the time it takes 40 golems to nuke a door is faster that the time it takes 15 ACs to nuke 40 golems. It’s basic maths at this point.
Also consider that supply isn’t spent at the objective; every golem pilot is sitting in a golem with 10-15 supps; it’s the only sieging mechanism in the game that provides a fast root into an objective, with pre-spent supps and enough supps to then siege up for defense.
I was actually depressed by that response. He said when/if. That means they defintely haven’t started on new maps. And they may never.
Don’t read too much into that type of wording. I’m just hedging because there are a lot of things we don’t talk about until they are close to release. We want to work on new maps and those maps are going to be awesome.
One honest question Devon – have there been any discussions at all on using existing world maps? It strikes me that taking some maps in Tyria, instancing them, adding a queue, rotating them (so a new one every matchup), removing the mobs would offer maps for players to roam, fight and nuke would be a lot of fun for the groups of WvWers and players who really aren’t that into Towers and points and trebs, etc.
Somewhere we’re not getting raged at for doing GvG, or duelling, or roaming. Somewhere for guilds to settle grudges, a place for emergent gameplay to break out.
The maps are there, feature rich and would be powerful and varied – would this even be feasible?
Yup, another one of those threads.
The nightly 30-50 golems rushes employed by zerg servers
then go to a different server.
i wvw daily on a smaller server and have no such issues.
According to your posting history a month ago you mostly played PvE, two months ago you were level 52 and were sick of playing on your own, etc etc.
Better idea – you move to a different a server and then offer some perspective that makes even the slightest bit of practical sense. I’ve played in T1, i’m playing in T6 right now. Sliding further and further down the rankings to escape broken mechanics is hardly a solution, and not experiencing a problem isn’t the same as there being no problem, kk.
Well they should increase T2 and T3 doors and walls hitpoints.
Because of one overly accessible, mobile siege unit? I agree they should be higher (and I can’t believe players can still damage gates), but it doesn’t address the problem; Increase gate hitpoints and zergs will just build a few more golems.
30 Golem rushes used to be rare, daring and costly. Now they’re nightly, larger, mindless and cheap.
Yup, another one of those threads.
It’s all in the title.
The nightly 30-50 golems rushes employed by zerg servers is making upgrading and defending utterly pointless, all for the bargain price of a few gold… and now that gold is so much easier to make, it gets worse.
Full T3 keeps drop in less than a minute, with defenders, with defensive siege.
Devon – this can’t be intentional, surely? Please tell me this is an oversight and will be addressed?
Just have a look at the mos-stats. I usually start at 19:00 UTC+2 and before 20 or 21 there was nearly no action on the borderlands. And afterwards: Wooden towers without siege and defenders… it’s not really fun to get them.
You can have our towers, we’ll take your scalps, deal?
This thread has become too many seriousnesssiesi.
Bottom line; Elona, grats on the points. Gandara, grats on fighting, FSP stay classy!
[LION] where are you this week? Is the Lion hunt taking it’s toll… awws
Thanks for the fun this week, there was some good stuff and some dodgy stuff too. Fingers crossed for more appropriate matchups.
(edited by Parthis.2091)
GvG is pretty much the only decent thing to do in WvW at the moment.
Don’t worry though OP, you and your kind get some fancy pants Treb mastery soon, yeah boi.
Dear Elona Reach
I’d like to say it’s really mature of you to come to our Cursed Shore and ruin our farming while saying you “conquered us”.
Thanks to FSP and ER for the fun fights this week. Hope we get a more even match up next week.
Nah man, this is a good thing… they’re out of their towers and keeps, it’s the first step on not being an omni-shambles.
Shout out to [DW] for the Adhoc GvG – it was fun, thanks. Enjoy the GvG with Yaks tomorrow.
Respect to [GL] for running a guild group on GBL, we met you a few times and had some fun fights.
/Salute to the blob we shredded at Godslore, in the area of land we lovingly refer to as “The Hammock”.
HAI to TDA for being blobby with us unintentionally :P
A /cheer to [GD] for outnumbering us 3 to 1 and hurting us
A a final /sigh to the Elona player sat on a Trebuchet in Wildcreek, dutifully and relentlessly Treb’ing Stonemist for the past couple of hours… someone should tell him Elona have control of Stonemist…
(edited by Parthis.2091)
HAI [LION].
The Ram God is erect.
1.0.2 is now live on the App Store – iPad support is in!
I was very surprised and dissapointed yesterday.
I had heard that JDGE were often roaming looking for small-scale fair fights, so I could not help but be dissapointed when they “Spawn-camped / Tower / Cliff-camped” outnumbering us at least 2:1.
There was nothing going on. At all. We flipped a few towers (which is dull), got bored, looked for fights, found very few. Moved to GBL, did what we could against another mindless JS Golem blob and looked for a few fights… and again… found nothing.
Last night was dire.
Thanks for putting up a fight, apologies for outnumbering you (it wasn’t by choice), but there was quite literally nothing else to do.
Sad times. I guess people are busy farming mobs in Divinity’s Reach.
Just a quick update; 1.0.2 of Stonemist was submitted to Apple a few days ago and adds a full iPad UI (everything on one screen) and ensures your iDevice doesn’t sleep while Stonemist is the topmost app.
I think that is a bit unlikely to happen, as we consider 10v10 to small for our setup(kinda).
10*Retal isn’t as effective as 20*Retal? ;P
I jest.
Much love to the TUP Rangerx2, Guard and Mes roaming EB. We were having a great fight until the JS blob arrived.
Much disappointment to the JS blob; it’s 3:30 in the morning, 4:30 for you. 80 guys and 15 golems to take a keep is embarrassing, particularly as you failed so spectacularly the first time.
You can have the points, they might just fit the void where pride typically resides.
To AG; continue being fun. To Gandara, don’t let the mindless grind you down. To Jade Sea, you guys are the worst so far, and the truest representation of just how broken this game is now. To Anet; thanks for Supply Mastery.
Thanks for the fun last night, it actually started well on Jade Sea BL – we ran into lots of guild groups (hai [DS] hai [DoA], thank you for fights!)… but as the night when on the JS blob just grew, and all these guilds we’d run into earlier were just part of the blob. We had some good fights though, and at the end of the night 10 JDGE, 8 DIUS and 10 YAK really put up a solid fight for the southern objectives, so thanks for those.
Dear JS – we don’t care about points, you can have them, just come out for some fights as guilds, you’ll find Gandara and AG are built for it and long for it.
Simple question. Why is there an aoe cap? And no, please do not come up with that “technical limitation” lie. There has been thousands games before this with massive pvp and no aoe cap, why would your engine be somehow so infernior to that of these older games?
What you seem to be missing is that technical limitations are not about the fact that a solution somewhere may have existed for some other thing. Our game is using an engine that has these technical limitations. We could, for instance, display everything as text, which would solve the problem quite nicely, however we’ve found that our graphics offer something a text-based MMO couldn’t quite deliver. The point is, it is very much a limitation of our engine. The load on the server CPU would be quite simply unsustainable if we were to increase the AoE cap as the more players hit by skills the more calculations it has to do and it actually starts increasing exponentially, rather than sequentially. We continue to seek out ways to squeeze more performance out of our game and our servers, but it is highly unlikely we would ever make a change to the AoE limits on player skills.
Arrowcarts?
Server CPU load and client graphics are not intrinsically linked. If you’re explaining to us that the AoE cap is in place because clients need to render spell effects then, i’m sorry, but I can’t see myself playing this game for too much longer; players will turn down their fancy graphics for a game mode that works. Hell, on the 6th we even get effect-culling.
This is a problem that pretty much exclusively effects WvW.
Do you at least acknowledge it as a legitimate player concern? I have no control over my AoE. I see 6 people I want to AoE; 5 of them on 100% HP, the other on 20% – I have no control over whether the guy on 20% HP is damaged. It’s maddening. If it were to prioritise the 20% guy, that would be better… but in order to do that you need to build collections of preferred targets, which again, costs the CPU.
If you can program in AoE logic like ignoring minions and prioritising boons/heals for players over guards, then surely you can experiment with the AoE cap. Your engine must already be building a collection of targets, ordered by distance from a player/AoE or have mechanisms for indexing and identifying players within an area… which are then reduced down to 5 (which is, ironically, a computational overhead). Have you internally tried bumping it to 8 and bench marking it? What about trialling it on ONE matchup for ONE week? Can we have an PTR? What if you opened your internal test WvW servers to the players and we helped you bench mark this stuff?
What if we actually got another map, and you lowered the player-cap by 25% on each map; would that provide enough CPU bandwidth? If you simply lowered the player caps on the existing maps by 10% would that provide more bandwidth to play with?
Every facet of WvW feels like a compromise at this point. Anything would be better than the subtle “it’s a limitation, because it is, now kitten off” lines we’re getting. There is no reason why, without effort and experimentation and commitment, this can’t be improved.
Three cheers for Supply Mastery.
(edited by Parthis.2091)
Ya which wake-up call actually? I don’t get it =\
Indeed; one guild’s GvG highlights the failings of us all.
Grats on your GvG; leave the in-depth assessment of the rest of us out of it.
Thank you VOTF for the wake up call we needed as a guild and as a sever ….
Gandara is broken in general , hope they watch the vids and addapt to the meta
Bwuahhahahaha…
JDGE on Gandara looking for 10v10 GvG this week, whisper/PM me or Osicat in-game. Don’t be a blob, Bob; 10v10.
JDGE are looking for GvG this week. 10v10, 15v15 might be possible, but 10v10 is a guarantee.
Same problems – different servers… Interestingly, the disruption of a GvG on Kodash a couple of weeks ago led to considerable internal ruckus and ultimately the exodus of a huge WvW-guild from the server. Considering the fact, that after several departures (for different reasons) Kodash is not exactly blessed with loads of big WvW guilds any more, we felt that loss.
Maybe it’s not such a good idea after all to try to discuss disputes like this on the official message boards…
As for the matchup – thanks to both Far Shiverpeaks and Gandara for the fun fights we had this week and good luck for the next one!
Lemon! We never did get that little MS vs JDGE thing going. Stay awesome chaps, see you next matchup.
Real WvWers… like [GuM]? General Underworld Mayhem, right? So… these guys? http://www.guildportal.com/Guild.aspx?GuildID=462628&TabID=3989687
The guild site with no content, members, news, schedules, galleries or videos? Google didn’t seem to know much about you at all.
The only video I could find was a thief rotating a ram three months ago… http://vimeo.com/63652098
… is that what real WvWers do?
It’s odd, and I admit not being too close to Underworld’s internal setup, but [GuM] aren’t listed as part of the server WvW alliance, either?
So… in what way are you a real WvWer, and i’m not? Because once a week I take an hour out of a raid night and take my guild to do something you don’t?
That’s a remarkably convenient definition of a real WvWer, eh?
Regardless; the request remains. Please consider removing unneeded NPCs from an area of land that exists in the BLs for emergant gameplay, something that Anet themselves have acknowledged in the past (live stream, for example).
It wouldn’t take much to do, would improve things for some players and wouldn’t impact others in the slightest. And then there’s Krall, who will continue to be a miserable forum warrior, but you just can’t patch that.
(edited by Parthis.2091)
Oh, and a big thank you to the FSP players who’ve guested into Gandara’s Lion’s Arch and donated hundreds of rams to JDGE.
We love you.
And we lol’d.
Most of you people give yourself a bad name,guilds included..Keep it up,mature stuff in here.
This post was very manure of you.
Hah, manure sounds like mature. Giggity.
RE: For me the question is over, I don’t want to discuss about a video old more than one month.
A Dutch saying,
“Wie zwijgt, stemt toe.”
Silence implies consent.
An italian from Milan saying: “Va a ciapà i ratt”.
That means: “Waste your time somewhere else”.I’ve said what I had to, and I don’t want to talk about guild facts on a matchup thread.
Have fun with the next one, we’ll have too.
That’s not actually a saying though, you’ve just picked a sentence in italian that fits your argument.
Just like the Spanish have the saying Compre su alfombra de tienda de alfombras de alan
Buy your carpets at alan’s carpet shop
Anyways, this thread can now naturally run it’s course. It’s been a fun week, full of highs, full of lows, full of lions, full of rams.
The Ram God is pleased with all of us. Next time we meet the Treb god wants in.
Holy Hand Grenade of Antioch.
Because engi’s shouldn’t have exclusivity on a ’nade spec.
Backstreet boys is killing www
A server-transcending truth.
The [BStB] Hunt begins*
Snip, old meme, etc
Completely serious. It’s a tiny change that would improve an emergent aspect of the game.
Simples.
Stop being ridicolous by posting video of my lagging guldies to demonstrate something
With respect Kronos, that is speed hacking… so if you know who that player is please report them. No one is accusing your guild of being hackers; just the one documented case above. All sides have hackers, we’ve all seen them, we should all report them.
As an aside; the reason it can be mistaken for lag is pretty simple; speed hacking moves the player in small distances quickly; the reason is that GW2 seems to have tech to check that movement is sensible (remember the recent banning from a JP? It’s because that tech incorrectly identified some of the movements the JP enforced as automated hacks), so lots of small, quick movements is much harder to identify as a hack than several long, deliberate movements.
Hackers; you suck. You know who you are, and so do most of us.
Of course whether Anet actually do anything with the reports is another matter.
All GvG should be done on the neutral ground.
- for example Guild from FSP versus Guild from Gandara should be fighting on Kodash border , then we could avoid all this problems …
I like GvG but I see a point to be quite anger when Ur border is overrun by enemy and bunch of (…) sitting on the hill, watching GvG and not helping U defend a home border ….
Its just my personal opinion ….
PS I have broken hand so at the moment I can fight only on the forum![]()
Good luck everyone, and have fun .. whatever U like to do on WvW …
Yeah, I think we’re all agreement that the neutral BL (somewhere pug players tend not to tread anyway) is perfect for this stuff; the spawns lead to this oddly open piece of land with no purpose (which many believe Anet put into the maps for emergent gameplay in leu of duelling and GvG features).
But it’s 1-2 hours a week, it keeps guilds playing and it keeps banter going. We’ve had some nice moments with PunK since our GvG, there’s a mutual respect, emote-banter and i’m sure the next time we meet there’ll be a fight, too. The PvP community transcends server-boundries (TDS, GvG are all perfect examples of this) and while some people see negatives around pre-arranged GvG, there are positives too.
P.S. Broken hand that’s rough man. Hugs.
Last 2 days we’ve been called scrubs, kittenes, piece of kitten and cowards by very mature members of FSV and PunK guilds.
I dont see a point why we should upgrade and defend homeland towers/keeps anymore. We arent so skilled to do that anymore.
PS. Forgot to add, of course defending our points in wvw is “polishing arrow carts” and very unprofessional. Only nubs do that guys!
Cheers. Liert.
Let’s not make out PunK and FSV have some kind of monopoly here; we’ve been calling you scrubs for much, much longer. You deliberately and repeatedly set out to spoil the fun of the guilds you’ve listed, a fact you conveniently over look.
Got to love the victim angle. Long may the Ram God punish you.
This is quickly turning into a Gaiman novel.
A handful of JDGE and a handful of TDA blobbed last night. I feel great shame this morning. 4 TDA. 5 JDGE. Blobbing.
On the other hand, much love to the large group of Kodash around Redlake on KBL. We had a ton of fun, and some great fights (a particular highlight; wiping the majority of you in that choke point at the side of the tunnel, things just worked out in our favour). In the end 2 Balistas and an Arrowcart made us pull back.
Thanks again for fun, good luck on your matchups tonight.
There seems to be a misconception that GVGers (particularly at the borderlands windmill) “aren’t affecting the game”. Sorry, but you are. You’re taking up (say, for a 20v20) 40 slots that could otherwise be used by people who want to play WvW. If you want your own private map, buy a custom arena. If you’re too cheap to buy a custom arena, ask Arenanet to introduce a GvG mode.
Again, a remarkably narrow view of things. Some facts, in bullet point, ho!
Finally, all the talk of queues… the zerg doesn’t need more 1-spammers and GvG only ever happens in a single neutral BL. So, 20-40 people TOTAL out of a pool of several hundred for less than an hour are not playing the game in a way you deem appropriate… in short; you’re over egging an non-existant problem because you have an opinion on it.
wow, I’m suprised about the amount of hate in this thread. FSP and Gandara: you should be ashamed, I thought you were better than that
come on, relax and look forward to the next matchup, maybe our servers will get to fight each other
.
Text is text, and this isn’t emotive or deep; don’t assume hate man, there really isn’t any. There’s a large amount of respect but there are, ofc, rivalries too… and they’re heated, fun and timeless.
The Lion Hunt is now a JDGE tradition.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.