Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
…snip…
What is your guild tag please?
I’m not in a guild, why is that relevant?
As expected. You’re unguilded.
So here’s the deal; you play your mindless AC-fuelled zergy 1-spammy nonsense, and i’ll play my game. Be it GvG or something else… see it’s easy to cast judgements over other people’s gaming time, right? Just because it doesn’t neatly fit your idea of what this game mode enables. You get no claim or control over my time or anyone else’s in this game. GvG doesn’t exist? Yes, it does. With bells on. Anet never added it? They never prohibited it either.
Trolling is trolling; i’m fine with it. [lion] decided to troll last night’s GvGs and as a result we devoted the rest of our raid night killing every single [lion] we found… it was easy, and it will continue.
Childish? You’re playing a computer game. You’re not really in Tyria. This is inherently childish, fuelled by fantasy and is utter escapism… and in this game I choose to spend my time hunting [lions].
Oh and I didn’t ask so I could ram you; the question was essentially rhetorical… I considered you to be in [lion] or unguilded. Now, if I was an irrational man i’d set about nuking and ramming every unguilded player I see, just on the off chance it’s you. But that would be irrational… and what would we call it?
The [] hunt?
Maddness!
Here’s an outside perspective:
GvG doesn’t exist inside Guild Wars 2, WvW is specifically designed for servers to fights for resources. You literally cannot force GvG on everyone just because you said so. It’s not your decision to make. Trying to cap assets and PvP is what WvW is all about, if you don’t like it then take it up with Anet to add GvG to the game. You’re acting ridiculous and quite frankly like children.
Given the fact your guilds make up a massive minority to the player base who exactly do you think you are raging that people are trying to complete objectives? I’ve heard it stated that “The majority of people voted yes to it” Sorry but I wasn’t informed by Anet that there was a vote and since; like I said you are a vocal minority I believe your opinion means very little in context considering the map is to be used by all three servers.
If you want to kitten each other then go do it in SPvP and have a few teams from each guild fight it out otherwise grow up, shut up & man up.
What is your guild tag please?
Was very fun wipe the Far ShiverMouth blob in our gandara garrison, 10 mins ago. I laugh so much.
If you’re talking about early afternoon, when they got the east gate down and I tagged up in GBL to do the defense then no, that’s not a blob, seemed fine tbh given it was a Garrison push. I have a lot of love for FSP tbh; some great guilds and some fun to be had. And let’s not pretend here; we wiped them with our own blob, too. We had less, sure, but we had arrow carts and a nearby spawn.
(edited by Parthis.2091)
… to make GvGers, Duellists and roamers a little happier. The area at the windmill, south of the southmost camp is used for GvG and emergent PvP/WvW gameplay.
Could you please remove the Warthogs! That’s all. That one change, please. Tiny little change. Just remove those pig mobs.
They’re a problem simply because they pull into the fight, they stun, they force rallies and generally just get in the way. I get the sense that Anet put that area of land into the game for stuff like this (GvG, duelling, emergent stuff) so if we could just have it tidied up a little it would be appreciated by the GvG crowd.
Edit: for anyone thinking pffft, do we really need a topic on this; I did previously PM this to multiple devs without a response. There is only one spot for GvG, if we could simply remove the mobs we’d be much happier, and making players happy is a good thing.
P.S as you say the draw did feel fair, but maybe next time we could decide if PunK gets Judged or if Judge gets Punked
Absolutely. We thought it a little unusual to do 10 fights, we normally do 5 (but on reflection 5 is too few to really kitten and counter a group, or to change things if it’s not working).
Next time our servers meet we’d gladly do 11 matches, 10v10 (10v10 is our thing btw… I know you’re a big guild and can field many more… but 10 is where we feel individuals and skill intersect guild fights and movement and strategy; any bigger and it’s just, essentially, small zerg hits small zerg).
Thanks for the fight JDGE had alot of fun. Really sorry for the LION guys interfering.
Thanks to PunK, too. A ton of fun and a real respect for you guys. We had a blast, and it was a well fought 5-5 draw.
<3
As to lion… oh dear oh dear, you’re not even great at trolling. I’m sure there’s an arrow cart somewhere that needs polishing? The offer is still there, lion, if you ever want to step out of your tower and face us, we’d gladly meet you for GvG.
There’s nothing wrong with the downed state, but there is plenty wrong with the rally criteria; down 15 people to see them all get up because they stomped one (or killed a boar) feels broken; you’ve already done the hard work and out-played them.
I don’t see why it can’t simply be “stomp one, res one”. So if a guy is stomped the ally in a downed state that did the most damage to that guy gets a rally.
That would play into strategy (“Stomp that ele, I can res from that”) and would perhaps remove the situations of mindless AoE spamming to tag your rally sources.
(edited by Parthis.2091)
How can they control the ACs if they’re sleeping? Anyways… What you saw is sth called sentineling a structure. Do you really expect to get stuff for free? Be clever about sieging, but please don’t moan about things that are common tasks in “higher tiers”.
Your “quotation marks” are “funny”.
The overwelming sense of elitism is mildly amusing; “higher tiers” means nothing. Give it a rest chap, this is game, no something important you’re great at. It’s like you think you’re some kind of awesome city dudebro, coming out to the backwaters to talk to us simple country folk. Giggity.
Regardless, many people on Gandara and FSP have played in “higher tiers”. My guild moved from Desolation some time ago. We spent the first few months of this game playing against Viz, Elona, etc etc.
We moved for one very simple reason; the “higher tiers” offer the “lowest base gameplay” and the worst “blobs”. It’s embarassingly simple to watch 80 beat up 60, only to see those 60 beat up 40, and those 40 to beat up 20, and those 20 to beat up 10. You think you’re winning at a game, when in reality you’re simply balancing an equation.
Oh, also, [WdR], up for some GvG? there are many guilds on Gandara and FSP that would happily meet you in the field for a fight; consider it a challenge.
JDGE would meet for 10v10, i’m sure others would do higher numbers. The rules are simple;
(edited by Parthis.2091)
Thanks to [MS] from Kodash for nice skirmishes @ GBL earlier today :>
Funny, was about to post the same, but you beat me to it.
So, thanks [JDGE] for some great skirmishes (great fighting spirit, despite being outnumbered on several occasions btw.)!
Yeah, it was fun trying to take you guys down – in the end there were just too many randoms with you (not to mention it being 2/3am :P). I hope we meet again though, you guys were tough cookies and really play well.
Would you be up for some small scale fights at the windmill, or some 10v10 GvG any time this week?
But what do you expect? After weeks of facing servers like vizu, elona etc… where you get roflstomped by a 100 man tank, have ridiculous skillags, people are glad to face new oppenents and therefore rush on the BLs.
Aye, this is sad but true. Easy to call Kodash out, but like any server, it’s just a collection of randoms following some (very good) guilds and commanders around. Gandara had the same thing last week; easy matchup against Drakkar’s and RoF, so the Puggies were out in force and we out manned everything… this week? Non of them bother because the WXP training isn’t rewarding them quickly enough. We’re pretty much outmanned on every map atm.
But Kodash, you are winning and will win on points, so perhaps you could start ditching the Puggies, turning off the tags and roaming a little bit more as the week goes on?
Most of us don’t want your stuffs, your towers, your points… merely your loot bags!
If only there was a way to counter huge zergs…
A screenshot of an AC inside the walls of a keep.
So the only way to counter huge zergs is… to play 10% of the game; defend.
Got to love the blind defenders of this game. I love this game, I want to see improvements to this game, but i’m not ignorant enough to wax lyrical about how huge zergs can be killed with lots of arrow carts… that’s just dumb.
aaaannd WubWub is down.
[lion] would you be interested in some 10v10 GvG this week?
Love from JDGE.
If any of you are looking for GvGs this week, send me a whisper!
We most certainly are, will be in touch.
Have fun all. Initial reports; blobby, but, all goood.
A couple of GvG videos from JDGE vs DSB.
My PoV, TS included.
https://www.youtube.com/watch?v=B4mGT9gFw64
Idle’s PoV, no TS, thief role.
https://www.youtube.com/watch?v=kleXOXD8FiE
Thanks for the fun chaps, and have fun in the next match up all. Let’s hope the RNG gods decided to give us something different.
The funny thing is (and I agree with your post Jackie); VoTF are one of the larger guilds. 30 is quite sizeable and flexible. We run 10-15 and it’s becoming painful.
100v30, 80v15. It doesn’t matter. It’s doesn’t matter about the chokes you find, your positioning, your buffs, your group comp, your teamplay or your quality; maths wins. You’ll hold your own for a while, you’ll do well, and in the end the push will come and you will wipe. Blobs don’t even stomp; by the time you’ve been rolled over you’re dead. Not downed, dead. The largest hit you took? 500-ish. When an entire game mechanic (and one that hugely favours massive groups anyway) is completely ignored, you know something is off.
80-100 people need nothing more than autos. 15 people need utilities. The arguments of “yes but the blob has skill lag too!!1!” is overly obtuse Yaro and i’m sure you’re smart enough to work out why… the autos fire; the heals lag.
Anet are smart enough to address this; Devon, swoop in here and throw us a bone please. Is this an internal concern and under discussion, or is blobbing on this scale expected and working as intended?
(edited by Parthis.2091)
Thanks to [DSB] for tonight’s GvG, and for the vast majority of Gandarans on GBL for staying clear of the windmill.
<3
Hardly the most enjoyable matchup, good luck next week Drakkar’s and RoF, hope you get more appropriate opponents.
Last night, quite late, golems were marched towards our SM. No plan, no commitment; just a ton of golems. No effort to protect them, or reuse them or save them. Just worth a punt for 18s a golem right?… built in a spawn with 1800 supps.
This is having a strange impact on WvW at the moment.
On one hand if you need money, sell them. On the other, well, in the short term just expect even more arrow carts.
It’ll hopefully balance though as the majority are bought cheap and consumed in WvW.
Yup, Windmill.
It’s a redundant area of flat land with two entry points… I honestly think the WvW map designers put this land into the map for emergent gameplay. It’s a nice spot when the trolls stay away.
Gandara, Drakkars are you kidding me? We had about 20 people on our borderland. Whole evening we are outmanned.
And you run to us with 40 or more people? I cant even get a screenshot because your zerg did not fit on my screen(24 inch).
And the best thing? Gandara did not had their borderland. Drakkars did not too.
Given the choice neither Gandara or Drakkar’s would choose to face you, you have to appreciate that. Blobs are part of the game; not a server trait. Some servers blob considerably and consistently, but everyone does it.
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orrian. I’ve watched mesmer beams glitter in the dark near the Redbriar Gate. All those moments will be lost… in time… like… individuals… in an Abbaddon’s Blob. Time… to cry…
- From a film I did saw.
Sanctuary. Wish I had more chances to use it.
Sanctuary with Consecrated Ground is just too much fun. Great for quick cover for a downed ally, or to cut off a runner, or plug a choke against a group.
Love it.
But I run Main Hand Sword, so my favourite slot skill is Judges Intervention.
I disagree. Commanders are a brand, of sorts; good commanders become known and recognised and trusted. Making the tag account bound undoes that.
So you want to design wvw to get away from zerging but due to the technical limitations of your servers and the effect they have on aoe limitations you can’t? And yes 5 player cap on aoe means it is easier to group up to reduce damage and cc.
One thing to remember. A lot of us LIKE zerging. Changing the gameplay away from that would lose a lot of players. Instead, there need to be some newer smaller maps that cater to people such as yourself who want smaller scale combat.
I think many of us have no problem with zerging, it’s just that the balance and mechanics of WvW are massively tilted towards zerging and that’s wrong.
Ooo a zergling guild leader knows how to use the forums!
Ooo, a misinformed troll clearly knows how to use the forums, but then it is the only place he excels.
Or, put another way; not having a problem with zerging isn’t the same as being part of the zerg. I’m fine with players who want to zerg – I don’t zerg at all, and my massive zerg guild of 12 people runs independently, always.
My point was this; players wanting to zerg isn’t the issue. The game mechanics that make it the optimal way to play is the issue (both in a reward sense and in an effective strategy sense). Zerging should be viable for those who enjoy it, not optimal, and certainly not impossible to those that don’t.
So big man, perhaps stop being so quick to overreact, perhaps read a little more, think a little less (you’re ill-equipped) and accept that there are many, many different people who play this game, and all playstyles should be catered for.
Devon; you’ve still not addressed any of the follow on questions posted in this or any other thread. The Anet WvW Wall Of Silence is becoming a problem.
/clap at Gandara for steamrolling EB with a 30+ man zerg at 4 in the morning on a week day. I assure you when people are actually awake we’ll take everything back (yes, this includes SM).
Yeah, it’s really odd tbh. It seemed to start with the MS/RoF match up a few weeks ago… gandara seems to have a ton of players in the early hours at the moment.
But, just like with MS, they all go to sleep at 5, so you’ll be fine to paint the maps red.
Just enjoy the fights man, don’t worry about the points; the matchups are broken anyway.
JDGE are looking for some GvG fun this week, 10v10 preferred. I’ve spoken with TaG (let me know when you guys can do some), and I see DSun looking too (will be in touch).
Thanks for the little clash last night [TaG], we knew the odds were against us (they typically are, we don’t run many!) but it’s always worth a punt.
Also to echo Frou; [TDS] is a multi-server guild for people who like duelling and small organised fights – whisper Frou for invites.
And with that, thanks to the [PU] Warrior and Guardian for some ad-hoc 2v1 duelling in DLBL – it was fun.
So you want to design wvw to get away from zerging but due to the technical limitations of your servers and the effect they have on aoe limitations you can’t? And yes 5 player cap on aoe means it is easier to group up to reduce damage and cc.
One thing to remember. A lot of us LIKE zerging. Changing the gameplay away from that would lose a lot of players. Instead, there need to be some newer smaller maps that cater to people such as yourself who want smaller scale combat.
I think many of us have no problem with zerging, it’s just that the balance and mechanics of WvW are massively tilted towards zerging and that’s wrong.
Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.
So, once the fix to skill lag is in (and I assume a fix is in progress?) will we see changes to the AoE cap if it’s limited purely for technical reasons?
Or are you happy with the AoE cap?
Hi there mister uberpwnzor, priest of the ramgod, ultimate destroyer of all astrayed ADAC members.
HAI!
Sadly I have a zerg build.
:(
It’s because when we’re doing the maplead, someone has to take care of the zerglings with berz gear who pop in seconds. Sad but true.
:D
And my cat tries to play gw too, but he’s not as smart as yours, only thing he does is jumping and typing weird messages into chat.
stupid cat.
8D
Cats are generally stupid, just like Osi.
My favorite class atm is engineer, but you have to be gently to me, as I’m only playing him for about two weeks now. So please don’t push too hard, I’m afraid your dagger is too big for my asuras little … .
:P
You’re confusing me with the thief spending his time nuking ADAC members.
btw. Why weren’t you on Gandalf BL yesterday when we ran with guild group?
Queues.
(couldn’t peek a judge between those 50 Gandaras)
And you’re unlikely to.
As you’re so interested in fighting us, you should have informed yourself.
How?
I missed the ADAC Nightly News on GlockenspielTV.
If we meet again I’ll tell you every day where we are, so you can get your GvG on open field.
:D
(as already said we’re not into organised gvg as we love the thrill of being surprised and the tactics that comes with other terrain than the flat plain behind the windmill)
(have you ever done any? How can you know what you’re into if you’ve never tried it? Giggity).
Look man, I genuinely don’t care for your guild, your server or your playstyle. Unfortunately it’s optimal within the frankly broken framework of this game. If that’s what you want to do, do it. But something to consider; there are ADAC guys here in this forum insisting that AM don’t blob or zerg, and that you do have players of skill and so on and so, and yet you choose to play in a way that discredits them. That’s where the offer of GvG came from. [JDGE], [TDA], [YARR], [Dius], [dC], [Pony], [Riot]… i’m sure any and all of them would be up for some. GvG is just a fun way of picking your 10/15 best, playing new builds and having some fun. It’s small enough that individuals matter, and large enough to not simply be sPvP.
You can do both. GvG takes an hour at best.
But if you find fronting a train of 80 people fun, then continue… just accept the calls of being a zerg, because that’s what 80 guys behind one Pugmander is, so wear it with pride and stop pretending otherwise.
In true Jerry Springer style on this, the 4th of July, a final thought.
“No matter the outcome, no matter the joy, no one, ever, has uttered the words Oh boy I sure hope we get Blobbaddon’s Mouth in the next matchup!. Until next time, take care of yourself, and each other”
(edited by Parthis.2091)
Idle has OCD ramming tendencies.
As does Muffty.
gladly theres no picture of me under a ram. (checked them all)
Still no big deal killing support/zerg traited chars with an 1vs1 traited thief.
Or killing those who are trying to catch up to the rest of the group. (we don’t turn around for a single thief)btw lot of judges posting here, you mad guys?
and grammar kitten above me, blaming others for not speaking correct english, as its not their mother tongue is pretty childish.
Hey there captain correctness.
The very fact you have ‘zerg traited’ characters is the very reason you’re under rams. Zerg traited. Giggity.
My humour tumour compels me to advise you, the correctness guy, that while the thief that ultimately killed your comradions was indeed his toon, it was in fact at the time being played by his cat, Muffty.
He puts Tuna on Steal, Catnip on Backstab and cream on stomp. Muffty eats the Tuna, then the Catnip, and licks the cream. Boom! ADAC, dead.
He has to take over to place the ram though, Muffty has no opposable thumbs and struggles with the mouse. The Irony! A cat who struggles with a mouse!
Also, while the above is a work of fiction the screenshots are a work of fact, and that fact remains; a number exists between 1 and blob. Should we ever encounter more ADAC than 1, and fewer than blob, we’d be delighted for a fight. Win or lose, it doesn’t matter, just a fight for fun.
But while you talk the talk, and walk the somewhat crowed and zerglike walk, the ramming will continue.
You’re the new LION.
HAI ADAC.
Ok someone plz tell me the point of placing siege on dead enemy players of a guild X.x
It’s quicker than digging a grave.
First of all: ADAC is the german AA respectively AAA (motoring organisations)
2nd: Afaik we don’t do GvG, as we’re more into random encounters on the battlefield.
It’s much more interesting when you have to adapt on different situations (gaps, surprise attacks, and so on) then doing arranged gvgs.
HAI ADAC.
There was no CD at all before. We could use the focus skill, our slot 4 on the left, as an actual weapon in limited circumstances. Now it’s become nearly impossible to use it as a weapon. If you’ll catch up on reality and stop letting your hatred of mesmers cloud your opinion you’ll realize that we’re not complaining about adding the CD, just adding one so long it renders ITV moot and impractical. Going from the original 0 CD to a 1/4 second CD would still give advanced warning for those who are aware yet wouldn’t break the skills usefulness in WvW.
Hatred of Mesmers? I play one, just not for my guild right now, and I have no problem calling it out;
http://www.youtube.com/watch?v=wKQAyPGT0no
My long term friend and guildie plays one, too, much to my delight;
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat-Updated-3-6/first
Infact I hate them so much I maintain that roughly 20% of my raid group, that I lead in WvW, are Mesmers;
http://www.youtube.com/watch?v=sSxD4l8AviI
So there is no hatred for Mesmers here, just bad players who can’t spot when something was OP and needed addressing.
1 second is fine. No really, it is. There was no counter before, and at 1/4 second there’s still barely a counter (when you factor in lag, how cluttered the field is when fighting, etc etc).
You’re talking about 1v1 on a WvW forum, about controlled fighting with no lag and ideal conditions, so ideal that the guy is forced to flee from you… only now you can’t mindlessly spam a button to stop that. You have to think about it; you’re playing a control class, so the change to TC->ITV stops being a reactive tool and becomes a preemptive tool.
The ability has changed, so should the player.
I stand by my statement; the people moaning about this are shatter Mesmers with a sword main-hand.
No hatred, just reality.
(edited by Parthis.2091)
As someone else mentioned, ITV is now completely useless for any chase. By the time you can trigger it your target is way out of range.
You have 900 range on TC.
So rather than simply reacting to a runner, pre-empt a runner and place a curtain in his path.
Also, you’re in the WvW forum, this is far from a 1v1 thing. TC is still immensely powerful in group play.
It’s not TC that’s at issue. It’s ITV and the delay in being able to fire it off. The telegraphing is far too extreme now. Once it drops it’s incredibly simple to time out a near second and dodge to avoid. Now, the second would be OK if ITV was unblockable/unavoidable if you’re in range… you’d have the second to get out of range if you chose to do so. But as it is anyone even remotely paying attention can avoid the ITV pull with ease. Going to a 1/4 second delay would be a nice balance… time to react if you’re alert yet fast enough to be effective.
I’m well aware that the CD on ITV is the point of discussion; the point remains. A change in the ability brings with it a change in the player. TC is the setup to ITV; change the way you use TC for the setup and expect your foe to know how to counter. The curtain lasts for a long time and has a long range on the pull.
I’ll never get the Mesmer community. You want a CD so short it’s close to moot or you want it to be unblockable/unavoidable.
I’d guess that 90% of the Mesmers moaning about this are sword wielding shatter Mesmers who now need to work a little harder for their Illusionary leap->nuke.
Exactly what I thought someone would post and exactly not what I asked
That’s exactly what you asked. Which class for zerging? Answer: any of them.
Now if you want to maximise your WXP and loot, that’s a different question. But frankly take any class you like into the zerg, spam 1, heal if you’re low, follow the Dorrito and now AoE loot your way to your legendary weapon.
Pick the class you think is the coolest, as genuinely, it doesn’t matter when you blob with another 70 people.
As someone else mentioned, ITV is now completely useless for any chase. By the time you can trigger it your target is way out of range.
You have 900 range on TC.
So rather than simply reacting to a runner, pre-empt a runner and place a curtain in his path.
Also, you’re in the WvW forum, this is far from a 1v1 thing. TC is still immensely powerful in group play.
Why is this in the WvW forums and not in the mesmer forums?
Because bad Mesmers can no longer pull bad players off wooden walls.
(edited by Parthis.2091)
Basically, they just need to fill in the lake.
Yup.
This indeed.
At the very least make the island much, much bigger and add bridges for chokes and strategic use.
tbh any change to these maps would be appreciated at the moment.
It’s amazing how well Anet actually handle updates (no sarcasm, I mean, the tech they’ve developed to do this stuff is impressive) – they’re quick, the servers are rarely offline for long (compared to SWTOR’s and WoW’s terrible patch days when the servers are down)… it’s just the timings still don’t work.
If you say “within the next hour”, couldn’t you just say “in one hour” and make it an hour?
That’s all. Give us a time and we’d be happy.
After one year we still can’t have a proper zerg vs zerg without having lag as a HUGE influence on the income of the fight.
Good.
Also it has a huge influence on the outcome of a fight.
Try not to assume that people who work for Arena.net are the only people who could possibly comprehend the complexities of a client-server system, and why Skill lag would be present in the game.
Non of us like it, but many of us understand it and Anet do need to address it.
It’s moot to talk about WXP lines having any positive impact on the game when zergers have far and away the most WXP to spend.
HAI YARR
… and QFT.
People just see these ‘lines’ from their individual standpoint. They want to survive long/do much dmg —> more loot, etc.
They forget there can be a team aspect and then the other lines can be very useful/fun for what you want to do.
When a zerg can carry people * 10 == supps, improving the way some of them can build means nothing…
… and the people who don’t zerg are already investing points into WXP traits to deal with, you’ve guessed it, zergs.
This simply wasn’t needed. The crunch-building of siege in the middle of a field is already happening, it’s already messy, and it’s a frankly awful direction.
It’s a feature because the patch needed a WvW feature, and not because players needed to optimise siege.
If it ever happens i’d like an offensive off-hand sword.
4a. Symbol of Judgement. Places a symbol on the ground, applying weakness to foes for 5 seconds.
4b. Pass Judgement. Detonates the symbol, dealing damage and stunning any foe inflicted with weakness for 1 second.
5. Impale your target, immobilising them for 2 seconds and dealing damage. Damage is scale up the further away your target is. a gap closer of sorts, and a situational nuke against runners.
A set of 6 random maps per matchup would be kewl.
You know what i’d dearly love?
PvE players have the entirety of Tyria to play with, yet they never venture out of LA.
I’d love to have WvW fights on those maps. For example, at the start of each match-up the game selects two maps from Tyria, removes the mobs/NPCs, instances them, and designates one for 1-19 man groups and one for 20+ groups. Each of the maps has three control points worth a point value (just reuse the towns in the maps and add a control circle like camps in WvW). No supplies, no walls, no gates, no siege… just a variable map, organised groups and territory control.
A play ground for organised groups to go and do their thing. Point is, Anet, you already have a ton of maps. Most guilds don’t really care about the points anyway… just the fights.
One can dream, eh?
(edited by Parthis.2091)
Currently camps don’t seem to work in sensible way that would be fun to small groups. Really.
1. They should not give full supply when capped. There should be 0 supply and first you would have “zero upgrade” you need to build before you can start gaining supply. This would make flipping camps with zerg balls less effective since you would need to defend camps to get any supply at all.
2. Upped NPC’s are too strong. What’s specially bad with them it makes outmanned server even suffer more. You have maybe 2-3 guys on map and you probably can’t even take your home camp since NPC’s will kitten you over. Moreso even there’s even one defender, and people holding most of map will have no problem jumping to you from T3 upped keep and waypoints when they spot swords. Strong NPC’s will do absolutely nothing against zerg balls or even a bit larger groups. What they do is kitten over small groups and encourage zerging.
1. Agreed. Camps are just pitstops for big mindless groups who need enough supps for their next gate-chewing exercise. Flipping the camp should drop the supps, and while the the claimer is buffed supps shouldn’t generate. It would make camps strategic as opposed to a click for resources point.
2. Disagree. If the NPCs are buffed then don’t deal with them all at once. Pull a couple. Better yet, don’t let the camp get to this upgraded state.
Points 1 and 2 kinda contradict each other… ?
“New PvP Map – Skyhammer”
… and another new s/tPvP map comes with another patch. Grats to the few people who play sPvP. Anet’s obsession with this game being an eSport is getting baaaaaaad.
Commitments on content, new crafting resources, etc etc etc…
http://uk.ign.com/articles/2013/07/02/guild-wars-2-major-updates-every-two-weeks
… WvW?
For those people talking above about how the Developers can’t talk about stuff that’s in progress as it may not happen, here’s a little insight for you: Development studios plan this stuff out in painstaking detail, doubly so on a two week cycle. When they have nothing to share it’s because nothing is in-progress. From that you’re left to assume that stuff might happen, but who knows when as it isn’t planned into a build/release… and if it doesn’t make it into a release schedule, or covered via a plan, then it’s simply not a studio level priority.
What will it take for Anet to realise that the closest thing they have to hardcore endgame is WvW… and Mortar Mastery after several weeks of silence doesn’t cut it.
Devon, can you share anything we may see in the short term? No dates, no time scales, just what exactly is the focus of the WvW development team at the moment? Is a new WvW map planned this year? Or is it on the development plan for next year?
(edited by Parthis.2091)
General request to all three servers: if you see a 1vs1 going on, please don’t interfere with it
Amen.
And to extend that; if you see two guilds going at it, and you’re a guild group, let them be (or watch or ask if they need help). Unless they’re two enemy guilds, of course, at which point; badges badges badges badges badges mushroom mushroom.
Good fights are hard to find at the moment.
This topic… le sigh…
We want to do X.
We’re working on X.
One of those statements provides a sense that X is infact a priority, as opposed to a want.
I’m not asking for release dates, I am however trying to get a sense of whether new maps are in the development stream or simply a twinkle in the eyes of a few devs.
And if they are saying they are working on x they will be “attacked” every single update where x is not implemented.
Do you work for Anet? Welcome to the internet, it’s turtles all the way down.
Anet are quite happy to talk about all of the “in the works” content for PvE, state of the game videos for sPvP, etc etc.
All i’m asking is “are new maps a priority and perhaps even in progress”… because as players we already know that devs want to add stuff to their game…
But I can see we’re not going to agree here, and tbh, It doesn’t matter – I don’t believe for a second that we’ll get an actual answer.
… Devon… could you please just actually answer the question for once. Of course you want to add new maps.
Are you working on new maps now? And if so you must be able to give us some indication of whether they’re being designed, balanced, tested and prep’d for release.
The phrase “we want to…” basically comes across as “we’ve not done anything on this yet”… and as a player, that’s really very disappointing.
And if they say they are working on them people will complain about them not being in the game with every single update released until these maps makes it to live.
And with updates coming every two weeks that will be LOTS of pointless posts about this.I would say it is a rather good idea to NOT talk about details until stuff is set in stone, since otherwise people will shout about them lying and such.
We want to do X.
We’re working on X.
One of those statements provides a sense that X is infact a priority, as opposed to a want.
I’m not asking for release dates, I am however trying to get a sense of whether new maps are in the development stream or simply a twinkle in the eyes of a few devs.
New maps are definitely in the plans, however I can’t say with any degree of certainty when that might be. It takes a good deal of time to get a map to the level of polish that the current maps are in and while we want to get new maps out to mix up the gameplay, we aren’t going to release them until they are totally ready. When there is more to tell, we will tell it, but for now all I can say is we definitely want to do new maps and will when time allows.
… Devon… could you please just actually answer the question for once. Of course you want to add new maps.
Are you working on new maps now? And if so you must be able to give us some indication of whether they’re being designed, balanced, tested and prep’d for release.
The phrase “we want to…” basically comes across as “we’ve not done anything on this yet”… and as a player, that’s really very disappointing.
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