Showing Posts For Parthis.2091:

Gandara v Fsp v Ag

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Posted by: Parthis.2091

Parthis.2091

The FSP blob has been contagious causing outbreaks of blobs in Gandara and AG. The Gandaran and AG blobs are vying for blob supremacy with the FSP blobs and this has caused concern for people unaffected by the blob.

I get the tongue in cheek nature of your post, but this isn’t far from the truth. It’s a problem of escalation; many people see a blob and think “The only way to tackle that is as equals”… and the blobs just grow.

It’ll balance. With the Culling change WubWub just looks scarier, particularly to PuG players, it’s natural.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Gandara v Fsp v Ag

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Posted by: Parthis.2091

Parthis.2091

I would like to thank Judge for the only ones not being blobbed up tonight on AG border, it’s good to fight a group of similiar size.

We enjoyed the fights at the north camp. Really cheesed off when you wiped us though; we’d just picked up all those lovely bags from the first fight, we ducked around the corner for a breather (mostly for Nimrod to sell his loot… you made him waste a Black Lion Merchant you monsters!). Our scout was all “Just two guys coming…” which I gather were Mesmers armed with portals full of [Fury]

But yeah, thanks for the fun. We were about 16-17 tonight, it’s the biggest we’ve been in quite some time.

Yeah it was good they weren’t blobbing, however that made a lot of the pressure on us because they couldn’t wipe blobs of the magnitude AG and FSP were putting up, even we as a relatively large group with some pugs in TS had trouble with FSP sometimes…

Thing is, we’d much rather guilds talked more to each other and co-ordinated an attack. We do watch the map, we do hit groups.. we just try to do it organically. I refuse to just blob up and hit another blob head on.

The default cannot be to blob-up. As soon as multiple guilds just start mindlessly running side by side they may aswell merge and be done with it. A better counter to this is open comms and planning. Blobs will quickly get disheartened if they’re outplayed, as opposed to outspreadsheeted*.

  • Not a word.
Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Gandara v Fsp v Ag

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Posted by: Parthis.2091

Parthis.2091

We are now inviting both Gandara and Aurora Glade for coffee and biscuits in Aurora Glade Hills’ lords room. You both stood outside and looked for an hour, afraid to come inside…
We might have a problem feeding both of your 75 men zergs with only our 25 men, but we still welcome you inside!

Haha, well, we didn’t mind all that much. While we spent time fondling Hills [WvW] were free to nuke bay and garrison. We were also pretty pleased with our little portal push (we were 9 by that point).

But yeah, was fun. You had a lot of siege up, it was quite a bunker.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

WXP Max Level 600 with current abilities

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Posted by: Parthis.2091

Parthis.2091

It’s called a grind. I’d be offended if I went to WvW for anything other than Badges Of Jumping and ganking people in the JP’s.

Sure it is; it’s so grindy you have to play the game like you’re already playing the game to get it

Man I wish they’d stop introducing grind and just give me everything on patch day. Curse you Anet, curse you!

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Thank You ! Anet & WvW Dev Team.

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Posted by: Parthis.2091

Parthis.2091

Lucky you.

Or are you sarcastic? Because for me, culling is gone (good job Anet!) but the skill lag is still there.

Same, but, I can live with that for now… culling was killing this game.

Skill lag next Anet? Would be great to have it fixed somehow.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

WXP Max Level 600 with current abilities

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Posted by: Parthis.2091

Parthis.2091

“Seems like a long way to go.”…

Which is a good thing.

If it was pointlessly easy they may as well just give everyone these stats now and be done with it. It’s called progression, and it’s badly needed.

With the slow-burn you’re forced to consider where you put your points, how to specialise your character and what is most important to you and on a larger scale, your guild/group. That is good.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

The ‘casuals’ argument is weak though. Not all casuals stay casual, and not all casuals work in isolation. Map chat is full of ‘casuals’ reporting enemy guild movements, and guilds responding. Anet are smart enough to ease the impact on casual players.

And not all casuals like working in groups of <5. In fact, the fact that most choose to run with the zerg should show you how much they appreciate that there is a zerg there to pick them up when they make mistakes. You seem to be under the impression that the 40+ people a squad of elite is supposed to wipe isn’t actually made of people but rather dumb bots.

You couldn’t be more wrong.

Also, there are MANY suggestions on how to handle AoE damage without a cap. Damage that degrades from the epicentre to the edges of the area is highly effective in other, older, games. The point is GW2 went live. WubWub was played. AoE damage was strong. Solution? Cap it. The laziest, easiest of all solutions. AoE damage IS being nerfed. Your 40k won’t be 40k.

Yet the idea of removing boon cap is rejected altogether?

Why not throw some ideas for that around as well? Decreased duration of boons from the epicentre to the edges. But of course, removing aoe boon cap would obviously help zergs so no it can never happen. Never help groups > 5 even if indirectly

As the game stands there is no reliable counter to a group of >5, no matter how many players you have… so the lowest base gameplay becomes the standard for the majority, even for the elitists.

Again, I refer you to this link
http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
I don’t know if you are joking or not, but you definitely need to play more guild wars two.

1). I have no problem with the Zerg itself. Removing caps benefits the zerg too. Smaller groups should have counters to bigger groups. 8 to 1 odds is still decent odds if you have a say in the process. The odds change as the fight progresses. It should not be easy, but it should be knowable and achievable.
2). I’m in favour of removing the boon cap too. You’d have known that if you bothered to actually READ what people are writing as opposed to taking your crusader stance for the casual man. You big ole hero you.
3). Keep quoting Dunning-Kruger. The irony of your incessant spamming and elitist attitude, coupled with the “Come at me with some GvG y’all!” is so very, very funny.

I’m in favour of removing AoE caps. Both damaging and boons. I’m in favour of lowering AoE damage. I’m in favour of changes to this game that moves it away from zerg-optimal (casual or hardcore, organised or unorganised).

Every single post you’ve made can be boiled down to;
* Bigger numbers should always win just because they’re bigger.
* A video showing a small group killing quite a few players. Not a zerg, not a ball, a stream of players. That is not representative of the issues being discussed here.
* A link to a theory on self-perception of skill.

Here’s the counter; accept the fact that others feel differently.

Attachments:

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

@Teamkiller.4315 That’s a lot of words to reiterate your point; yes, I get it, you think that 40 people should win be default because they’re 40 people. No tactics, no skill, no thought. Specs don’t matter, builds don’t matter, weapon choices don’t matter, the environment doesn’t matter. Ball up, spam that #1 and loot…

… for the good of the game?

Hah.

Yes, and he is right. At the point eight ppl cannot kill one skilled (nonthief)player this game will start losing their casual players.
Why? Because ppl already accused me and my team for cheating at some points and it was just af 5vs15.

In everty MMO, there is a casual base and ambitious playerbase.
Almost everyone in my guild has played all characters in tpvp just to see what they are able too, what the builds are, what the weaknes is, etc. A casual player wont do this and will see cheats everywhere. Now figure the situation when we(usually 2 mes, 2 guard, 1 warrior/ele (stun)) start melting zergs of 50 just because we know how to deliver 40k damage in 3 seconds? To cc-ed ppl that maybe dont use any stunbreaking skills or dps avoiding skills like f4 shatter because the dont usually need it in a blob.
Now guess who will build zerghunting saetups and who will stop playing.
And also guess what part of the game wont get any love anymore because casuals just will get kitten and it will lose the attention of those casuals.

The ‘casuals’ argument is weak though. Not all casuals stay casual, and not all casuals work in isolation. Map chat is full of ‘casuals’ reporting enemy guild movements, and guilds responding. Anet are smart enough to ease the impact on casual players.

Also, there are MANY suggestions on how to handle AoE damage without a cap. Damage that degrades from the epicentre to the edges of the area is highly effective in other, older, games. The point is GW2 went live. WubWub was played. AoE damage was strong. Solution? Cap it. The laziest, easiest of all solutions. AoE damage IS being nerfed. Your 40k won’t be 40k.

As the game stands there is no reliable counter to a group of >5, no matter how many players you have… so the lowest base gameplay becomes the standard for the majority, even for the elitists.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

Exactly. Everyone cries “Nerf zergs!” when you can see that disorganized pugs still get owned by tactical and skilled groups. It’s possible to do it in the current state of the game, I’m not entirely sure why in the world you would want to nerf it further for elitists to farm newcomers to wvw making a more hostil…forget it.

Because those players have no incentive to improve? There are things Anet can do to improve the experience for new players. The breakout events were one. Point is, at some point those ‘new’ players won’t be new anymore. There’s a fine line between making something accessible and making something dumb.

If a smaller group cannot counter a bigger group, either by out-playing or CC’ing their way into an advantage then this game mode is of limited long term value. It’s a very shallow experience and it can’t possibly sustain itself; because at some point those new players will see the zerg for what it is.

The problem is it’s already possible to do such things, if you make it even easier for 5 guys to farm zergs, and it happens over and over, normal people are going to get demoralized. It already happens in the game. If one group keeps on getting wiped over and over, they just quit or move to a different BL.

If those 40 defenders are stupid enough to be stood on top of each other outside of their own keep without manning any siege then yes, they should be wiped over and over and over.

Let’s reward stupidity, that’s solid game design.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

Why because no skill is needed for this game. As long you can follow the large group the only thing you need to do is to smash some buttons if the rest start doing stuff.

you’re insulting a lot of people here, but I do invite you to gvg if you think no skill is needed. We’ll see how long you’ll last.

Crikey, check out the balls on Timekiller. How many in your guild? Link to guild site? I guess you want to fix the numbers for this “GvG” with him, or should he just round up 60 people and steamroll you because, you know, numbers should always win?

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

Exactly. Everyone cries “Nerf zergs!” when you can see that disorganized pugs still get owned by tactical and skilled groups. It’s possible to do it in the current state of the game, I’m not entirely sure why in the world you would want to nerf it further for elitists to farm newcomers to wvw making a more hostil…forget it.

Because those players have no incentive to improve? There are things Anet can do to improve the experience for new players. The breakout events were one. Point is, at some point those ‘new’ players won’t be new anymore. There’s a fine line between making something accessible and making something dumb.

If a smaller group cannot counter a bigger group, either by out-playing or CC’ing their way into an advantage then this game mode is of limited long term value. It’s a very shallow experience and it can’t possibly sustain itself; because at some point those new players will see the zerg for what it is.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

@Teamkiller.4315 That’s a lot of words to reiterate your point; yes, I get it, you think that 40 people should win be default because they’re 40 people. No tactics, no skill, no thought. Specs don’t matter, builds don’t matter, weapon choices don’t matter, the environment doesn’t matter. Ball up, spam that #1 and loot…

… for the good of the game?

Hah.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

And why exactly should the game mechanics favour small groups over zergs again ? WvW is about large armies fighting each other, that’s the entire point.

And why exactly should the mechanics favour massive zergs over smaller groups again ? WvW is about map domination, point scoring, siege placement and tactical thinking.

Man, you see how easy it is to make up your own definition of WubWub’s core game to prove your point?

Yeah, it’s that easy.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

Reducing AOE cap means more boons for the zerg, more AOE damage for the zerg.
Why people keep asking for this?

Because there are no reliable counters.

40 people rush 5 in a tight ball spamming their autos.

5 put down null fields and wardings to slow them down, hold them up. 35 make it through regardless. Which 5? Who knows. Was stability even stripped? Who knows.

The 5 move sensibly, react quickly, counter in a way that makes sense but still get steamrolled.

The 5 check their combat logs; the biggest individual hit they took was 437.

GG?

Scale those numbers any way you see fit, the model still works.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

Negative AoE (direct damage, conditions etc) and positive ones (boons) must managed differently.
a 5 man group fighting a 20 man group should be able to hit all of them, but without boon application limit it will be easier for the big group to have full stacks for everyone.

Where does boon stripping fit in for you? Say null field; hit all, or hit 5? What about Guardian Consecrations that deal damage and remove conditions? etc etc. Timewarp is not limited, should it be? Mass Invis? Veils? Thief houses? There are already positive AoEs that hit >5. Add to that the fact that Zergs already stack enough players to ensure that everyone gets pretty much every boon anyway.

All this leads to RNG in fights.

Treat them all the same. Things you throw down should have a known outcome. RNG in WubWub is a very bad thing; we wouldn’t stand for it in sPvP/esports right? The AoE cap, both for positive and negative AoE has lead to a situation where ONE playstyle is being used by all semi-effective large-groups/zergs; stack up, move clustered, spread the damage and limit the stripping/wardings/conditions. It’s pants.

So, again, remove the cap completely, you can’t have it both ways.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Stop complaining about zergs

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Posted by: Parthis.2091

Parthis.2091

Once culling is fixed, things are going to be very,very different

Source: 10 years of DAoC experience

Also removing AoE target cap will help.

Only if you remove boon sharing cap as well.

No. It will help zergs.

You can’t have it both ways.

If an AoE knockdown is going to hit EVERYONE then it should be possible to counter it for all of your allies. I’m in favour of removing the AoE cap entirely and lowering AoE damage.

Oh, and OP, people have every right to complain about “the zerg”; you can bleat on about it being “WORLD vs WORLD” and “Large Scale!” all you want, but the reality is that there is a point where WubWub becomes Spreadsheet Vs Spreadsheet. It is in Anet’s interest to craft a game mode that encourages more than just the most simple and mindless play style, particularly when that style becomes optimal in their engine.

Culling removal will help, but the AoE cap needs to die.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Why can’t they just answer these questions here?

Indeed.

They have a community team that could quite easily gather these kinds of questions weekly in a thread, take the top 10 and post the answers on the blog. But, narp, we’re expected to throw random Qs at a fellow community member on the hope they get more than 15 minutes at a conference.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Raid frames for squads? Yes? Please? Running large teams in WubWub is painful.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Could Anet give us their top three problems they’re solving next (after culling)?

Could Anet give us their top three features that are coming soon (after Leaderboards… we get it, they’re coming)?

GvG; is it coming? (I guess custom arenas are the pre-cursor to this? any eta on those?)

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Will they agree that the “No Holy Trinity” combat system is a failure or at least needs some improvement?

Quoting this to echo it too. The removal of the trinity, or at the very least treat management tools is a major mistake IMHO. I don’t feel like I have a real role in this game and PvE is very shallow.

I can’t speak for everyone, but I can speak for the guild I lead; PvE is dull as no matter how you dress it up you win by “Dodging out of red circles” and dealing damage. Every member has at some point uttered “I miss being a healer” or “I miss being a tank” etc etc.

It seems to me that removing the trinity is a reaction to grouping problems as opposed to removal of the trinity because the trinity as a mechanic is flawed.

What’s worse is groups running the game’s higher level content (high fractals, etc) are already asking for specific classes.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

AoE cap; do you regret it, has it solved the problems you wanted it to, and are you happy with the (fairly negative) impact it’s had on WvW?

There is no counter in WvW to a huge blob of players BECAUSE of the AoE cap. Have Anet considered changes to damaging AoE to be do the most damage at it’s epicentre, reducing to almost nothing at it’s edges? This would limit the awfully boring “testicle-up” (i.e. all stack in a tight ball to spread damage) playstyle which is becoming prevalent for most guilds (and not only prevalent; optimal).

If the AoE cap is going to stay as it is, and AoE is simply being tuned downward, are Anet going to do anything to make WvW more than just a zergfest. Seriously Spreadsheet Vs Spreadsheet (i.e. biggest ball wins) is getting incredibly tedious. Are Anet happy with how WubWub has evolved or do they see the zerg as problem? (important: your playerbase sees it as a problem). Any thoughts/mechanics to address this?

WvW as it stands is becoming very, very stale. Apart from player-progression are there ANY plans to reinvigorate it? (more maps? Arenas in the maps for GvG? Environmental features such as the bushes in the halloween PvP map that could stealth and make for ambushes… etc etc etc). Would love to hear some of Anet’s ideas and thoughts on the current state of WubWub… all we ever hear about in “State of the game” videos is sPvP, and forgive me for saying this, but that’s only one feature of a massive game and the rest is starting to feel ignored.

Have fun at PAX chaps, quite jealous.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

How would you fix Zergwars?

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Posted by: Parthis.2091

Parthis.2091

I have no problem with Zergs, I just wish I could see them and could counter them.

So, to ‘fix’ zergs;
* Remove culling (coming soon if it works)
* Remove the AoE cap and make AoE damage ‘drop off’ *

By ‘drop off’ I’m talking about AoE that does 100% of it’s damage at the centre and gradually drops to 0% of it’s damage at the edges of the AoE circle. This would make it viable to nuke large stacking groups, but still require some AoE skills for best placement.

WvW is either zergs or large guilds running around in a tight testicle formation spamming their autos.

The AoE change would allow for a sensible counter to this.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Gandara Vs Kodash Vs Augury

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Posted by: Parthis.2091

Parthis.2091

French are the less zergy player in GW2.

I’m going to make this into a Teeshirt.

Less Zergy.

Hah.

Yous guys, yous cracks mes ups yous dos.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

02/15 Aurora Glade - Gandara - Riverside

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Posted by: Parthis.2091

Parthis.2091

Thanks for the fun on GBL tonight AG and RS. Special shout out to KISS, NP and FURY. You field well at reset!

Love from JDGE. See you as the match up progresses…

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Badges of honor for support

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Posted by: Parthis.2091

Parthis.2091

This is obviously important to you, given the fact you’ve bumped your own thread twice in the space of 5 minutes.

I play a support Guardian. It could be your playstyle as I have no problems with Badges. I certainly don’t get as many as the Damage dealers, but I do get quite a few.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Abbadons Mouth Vs Gandara Vs Riverside

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Posted by: Parthis.2091

Parthis.2091

The night-capping complaints are becoming an embarrassment to your forces chaps.

There was approximately one guy complaining about night-capping. And I don’t see many players agreeing with him. I think the embarrassment is manageable.

~MRA

There are three in this thread, and several more on the DE forums. I don’t see many RS players disagreeing with him either.

Regardless, Gandara and Riverside will more than likely face each other next week. I’m really hoping RS comeback stronger next week; you have some great guilds, but we know how to beat you. Time to mix things up a little.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Remove Consumables from WvW

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Posted by: Parthis.2091

Parthis.2091

The only reason I use food in WvW is because the other guys is. So to compete I feel I need to waste silver on buying food.

Getting rid of all consumables is a good way to save me money.

Because money is hard to make in this game?

There’s nothing wrong with consumables in WvW. The OP ones simply need nerfing and Anet need to be better at hot fixing.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Abbadons Mouth Vs Gandara Vs Riverside

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Posted by: Parthis.2091

Parthis.2091

Friday night -> Riverside’s domination
Saturday day -> Riverside’s domination
Saturday night -> Riverside’s domination
Sunday day -> Riverside’s domination
Sunday night -> All three servers were pretty much even
Monday day -> Riverside and Gandara’s domination
Monday night -> All three servers were pretty much even
Tuesday day -> Gandara’s domination
Tuesday night -> Gandara’s domination
Wednesday day -> Gandara’s domination
Wednesday night -> Gandara’s domination
Thursday day -> Gandara’s domination

It’s pretty clear that Riverside got a lot more people playing @ weekend and Gandara got more players for the rest of the week.

The nightcap argument is pretty much useless counting you “nightcapped” us for 2 days (yes people do work during the weekend too) :P

Anyway it was a good matchup, keep up the good fights everyone.

See. Now put the weekend in the middle of the matchup and it would be a totally different match. I have nothing against nightcapping, as it is a 24/7 mode. All I was saying that a smaller nightcrew has much more impact during weekdays than the same nightcrew during weekends.

“See. Now put the weekend in the middle of the matchup and it would be a totally different match”

Yes, changing the parameters of the match up would indeed lead to a different matchup.

But, here’s the thing; Gandara would change with it. If winning the match up depends on being tougher at weekends, we’d do that. If winning the matchup depended on dominating your keeps, we’d do that too. We’ll mix up the strategy as needed to get the job done.

There’s a reason, for example, why my guild play all our ‘big’ WvW on week nights and towards the second half of the match up; by that point we know exactly what we need to do to win the matchup. Riverside on the other hand are playing today like they did on Saturday, and it’s not working for you.

Your strategy is flawed. You’re a server of turtles without anything to actually turtle into. You have a few guilds that get out there, play aggressively and do well and are well respected by the guilds on Gandara. The rest of you are content staying behind upgraded walls, taking screenshots and claiming injustice.

Gandara are perfectly beatable; just don’t expect a Gandaran to tell you how.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Abbadons Mouth Vs Gandara Vs Riverside

in WvW

Posted by: Parthis.2091

Parthis.2091

11pm is midnight for us. And at this time we cannot field the numbers to hold structures anymore. Many people log off at around 11pm – GMT +1, so an hour before you start “nuking”.

And I’m not complaining, I’m stating how it is. The problem is not about our strategy, it’s about the reset time. Put the server reset at wednesday afternoon, so a whole week of nightcapping has not the relevance in a match is has right now. As we are easily dominating Gandara with equal numbers during the weekend, it would give us an opportunity to catch up to what you guys can field late nights in the week.
Sadly, we will not see such a change.

I hate to break this to you, but you’re not facing equal numbers at weekends. I can’t speak for Gandara as a whole, but I can speak for my guild and it does seem like other guilds play like us; our structured, large-scale WvW nights are always week nights, and always towards the end of the week. We take weekends off.

[Dius] last night finished at 21:40 iirc.
[Yak] finished at 21:30 iirc.
[JDGE] finished at 23:00, but with 8 people left online.

We also have many, many players from GMT+1/2 zones that log off with you or before you. Gandara isn’t a British server. We have many people from Sweden, Finland, Italy, etc, all of which either match your timezone offset or beat it. If you’re telling me that Riverside don’t have a single player that plays past 11pm+1 then i’m going to flat out call you a liar, as as i’ve already said, even at 11pm you had more people than us running around in your own Garrison. We didn’t start nuking at 11, we stopped with your last structure; everything else was ours long before that.

“The problem is not about our strategy, it’s about the reset time.”

No dear, the problem is very much your strategy.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Abbadons Mouth Vs Gandara Vs Riverside

in WvW

Posted by: Parthis.2091

Parthis.2091

The night-capping complaints are becoming an embarrassment to your forces chaps. Our night team does a great job of maintaining what we’ve claimed in ‘primetime’, but let’s not pretend we field an army, just a handful of players that like to play at night. By 11pm last night we’d nuked the last of your structures in your very own borderlands; your Garrison. After that the guilds logged off. You had plenty of players, more than enough to mount a defence. A single Golem was all we needed to get into the claiming room, and a single portal was all we needed to hit your defences from behind and wipe you. You made ONE attempt to push, and only when your gate was <15% HP… it was also pretty bad. A portal bombing is not a good idea in that situation; It was too late by then, and we had more than enough damage and healing to drop the majority of your group, and a golem. With the numbers you had you could have easily wiped us with a little thought; Take the side exit, come to the water gate, repair it, and hit us from behind.

So, with the utmost respect, I think it’s time for you guys to take stock a little. Capping early and sieging up isn’t a strategy, it’s just a delaying tactic. I’d love to see you guys in the field more, you have some great guilds and we’ve had a few decent fights, but I worry how you’re going to stay relevant when the nerfs to superior arrow carts and AoE come. With one patch your playstyle and strategy becomes considerably less effective.

Eventually, at some point in the week, we will always catch you with your current strategy.

Oh, also, love to [REQ], we’ve met you once or twice I think. Liked you guys. Would be fun to set up some GvG some time? Let me know if interested and what your numbers would be, and [JDGE] will happily field an equally sized force for some fun.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Abbadons Mouth Vs Gandara Vs Riverside

in WvW

Posted by: Parthis.2091

Parthis.2091

you don“t want to know how many weapons are waiting for you in shadaran hills at your boarderlands

It’s all good, once we’ve driven you guys from behind your comfy walls i’m pretty sure we’ll wipe you over, and over, and over again

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Wall of silence.

in WvW

Posted by: Parthis.2091

Parthis.2091

Bump.

Threads like this should not be ignored.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Dailies did NOT need Changing.

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

People like you will never be happy.

“The Combo Killer, this needs to be changed”

No. Personally I’d like to give Kudos to Anet for introducing a way of TEACHING people mechanics with a reward.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Gandara Vs Arborstone Vs Augury Rock (Tier 4)

in WvW

Posted by: Parthis.2091

Parthis.2091

Dear Augury,

Come out of your keeps so we can kill you, because if you don’t we may be forced to come into your keeps… you know… to kill you… and tbh that’s a hassle. Building rams and stuff really gets in the way of the whole killing thing. So, be more than Vizunah. Be more than Arborstone. http://www.youtube.com/watch?v=Hbp3senHxjs

Thanks.

P.S. Cannons makes you tuffguis.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Gandara Vs Arborstone Vs Augury Rock (Tier 4)

in WvW

Posted by: Parthis.2091

Parthis.2091

Hello from Judge [JDGE]. We joined Gandara this evening, moving from Desolation. Looking forward to a fun matchup, although having faced Arbor at their peak it’s sad to see them gutted like this.

Sorry to see you and your misfits go, Gandarra have indeed gained a fantastic guild. Best of luck with your new home, I’ll miss bumping into Frou and seeing Osci in the strangest of places.

Agreed, it’s very sad to see you go as I really liked you guys. But I can fully understand your reasoning for leaving Desolation.

So I’d like to wish you all a very fond farewell and thanks for all the fun I had with you guys while you were on Desolation!! Gandara is very lucky to have you…

Thanks for the well wishes, and best of luck to [EXG] and [HOPE], keep fighting the good fight. Deso has some great guilds, excellent commanders and a community spirit that is hard to beat.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Gandara Vs Arborstone Vs Augury Rock (Tier 4)

in WvW

Posted by: Parthis.2091

Parthis.2091

Hello from Judge [JDGE]. We joined Gandara this evening, moving from Desolation. Looking forward to a fun matchup, although having faced Arbor at their peak it’s sad to see them gutted like this.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

[Desolation] Judge [JDGE] recruiting for WvW.

in Guilds

Posted by: Parthis.2091

Parthis.2091

Hello.

We are Judge. A guild with a long history in MMOs. We started several years ago as a WoW raiding guild and have migrated through many games since, including Aion (meh), Rift (Pfft), SW:TOR (oh dear), Tera (WTF) and now Guild Wars 2 (Hallelujah!), with numerous Mobas and RTS games thrown in for good measure. At the core of the guild is a group of players who’ve played together throughout and even met in real life.

In Guild Wars 2 we’re a bit of an oddity. A WvW-focused guild, a semi-casual guild life, but we carry with us a determination to remain a small, mobile guerrilla team. We tend not to follow the zerg, camp spawns or obsess over the castle. You’ll find us deep in an enemy’s map. We don’t shy away from fights, regardless of the numbers. We use a lot of portals, invisibility and strategy to take down opponents much larger than ourselves. Sometimes there is singing. Occasionally there are videos.

Some videos of what we do:

… and a few videos showing some of our members:

We’re looking to recruit to strengthen our WvW team. Our WvW pattern is simple; Wednesdays and Fridays are our big WvW nights. That’s the night we take the entire guild into a map and really bunker down. There is WvW going on at other times, but it’s normally smaller scale roaming groups, with the occasional ad-hoc WvW raid night thrown in.

We’re looking to recruit:

  • A Guardian. Our guardians are all tanky/support focused. We’d like a guardian to come in with a little more damage, and to cover a few key buffs. Greatsword for nice AoE and good control is preferred.
  • An Elementalist. Support focused, staff waving Elementalist wanted for great ranged damage and healing is preferred.
  • A Warrior. Damage. Damage. Damage. Strong AoE damage focus. Double Axe/Hammer is preferred.
  • A Thief. Spin to win. Need I say more? Shortbow for some additional utility is preferred.

Although preferences are mentioned above they are just preferences, and we’d like to talk to anyone who has an interest in joining Judge.

Whisper me in game (Amayasu in-game, or use Parthis.2091) or simply PM me through this site. If you want to talk to someone in-game and i’m not online, try one of our officers:

  • Osicat
  • Meatun
  • Cosmic Massacre

Cheers,
Amayasu, Leader of Judge.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Desolation strike team Videos.

in WvW

Posted by: Parthis.2091

Parthis.2091

Why do you use Mass Invis over Quickness when you could be using Veils? Is it related to the fact that it’s easier to retreat with it? Or you really love your Feedback / Blink / Portal combo I guess!

Osi wrote a ton of stuff to basically say “Mass Invis lets us reset fights, reengage on our terms, it’s easier to chain multiple invis’s and move without worrying too much about the position of the veil line”

Regardless, [RG] videos are something we watch too, and always a ton-o-fun.

<3 from [JDGE]

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Where are all the horses?

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

They’re in Tesco Burgers.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Everyone should have a runspeed signet

in WvW

Posted by: Parthis.2091

Parthis.2091

I’d like to see a change to make all classes run at the same speed OUT OF COMBAT.

Those with signets equipped can maintain that speed in combat, those without slow down.

I’m fine with some classes not being great at chasing, etc, but seeing your group snake out because of buggy swiftness fields, lag and differing run speeds is poor.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

We don't want PVE in WvW.

in WvW

Posted by: Parthis.2091

Parthis.2091

I have no problem with some PvE stuff in WvW, as long as it’s out of the way or offers strategic advantages. People have mentioned dragons; what if you could complete a number of events that spawned a dragon to fight for you? Perhaps one to defend SM?

These events could become a clever mechanism of splitting up the zerg (numerous events spread around the map that need to be completed at the same time? No one zerg can manage it). It may encourage smaller guilds to communicate, or provide lots of smaller scale fighting. Anything that stimulates interesting encounters must be good.

The point is, done well, PvE elements in WvW could be amazing. The ‘PvP purists’ and their monolithic zergy guilds need to realise that they don’t speak for everyone, and that the Environment has an impact on the quality of PvP in WvW too.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Desolation vs Vizunah vs Seafarer's

in WvW

Posted by: Parthis.2091

Parthis.2091

“We are Vizunah , and we are unbreakable.”

lol

I think he means it in the M. Night Shayamalan sense. You know, as in the disappointing, self-worshiping overly pretentious mess that followed the Sixth Sense?

Because I agree with that sentiment completely.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Moderator)

Desolation vs Vizunah vs Seafarer's

in WvW

Posted by: Parthis.2091

Parthis.2091

VoTF having a guild meeting in Hills for hours last night, not doing anything useful (except holding bay, so not entirely useless I guess)..from an outsiders perspective that showed a lot of disrespect to the rest of the server as well as an attitude that you think you are ‘leet’. Maybe you just didn’t think about it (or didn’t care), but you lost a lot of respect pulling that stunt. May as well join the jump puzzle campers. Not impressed. The rest of us got on with things, fighting off bigger numbers and holding stuff despite your ‘guild meeting’. You become an OOR (Object of Ridicule) on our vent for last night, grats!

Hmm that sounds harsher than it should, sorry I know you guys are capable of doing a good job. Please continue the good fight.

I don’t understand why you need to post such things in a public forum.

Because it’s funny for the rest of us. The image it paints. VoTF, prancing around comparing Dye combinations.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Defence tactics against high burst thiefs

in Mesmer

Posted by: Parthis.2091

Parthis.2091

I run an complete glass cannon shatter build. Double 1H swords. The block from the offhand sword is useful.

If you see them coming from a thousand yards away they’re simple enough to deal with.

If they get the opener, less so. If they open, you simply have to be quick with something. It doesn’t matter what you opt for (Blurred Frenzy, Blink, Distortion, Block) just be ready to survive it. Try to save your better survival ability for later in the fight; they’ll inevitably stealth to reset their fight, and in those situations one more hit will kill you. Stagger your survival based on your HP. After that control their burst, and engineer your own. Too many people focus on killing the thief as quickly as possible, which is perfectly doable if the situation suits you… but here’s the thing, the Thief class is built entirely around combat on their terms. Even with 15k health you can control the fight, mitigate their burst and then when you’re happy, and the conditions are good, kill them.

Just relax. They’re not that tough. Treat them like angry children; let them rage and tire themselves out, then (and this is where gaming and parenting advice differs) kill them. Most importantly though don’t try to reduce it down to a formula like so many do. Every fight is different.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Deso vs Seafarers vs Vizuna

in WvW

Posted by: Parthis.2091

Parthis.2091

Spent time last night killing Seafarer’s. What truce? VS laying the groundwork for this week’s excuse on finishing 3rd.

Looking forward to fighting SFR this week. You’ve always been a strong, focused and fun opponent. VS not so much, very few decent fights, just numbers.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

The tragedy of Orr

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Orr is becoming more and more dead.

Top pun work.

What is dead may never die!

But yeah, Orr has so much potential. Then we get the new Island… and there’s nothing there either. Two things surprised me about Orr – the lack of a dragon encounter (it’s begging for something BIG) and the lack of expansion. Orr could be brilliant. Daily, random, large scale events could be littered across the zone. Undead ships appearing on mass. Zone-wide agendas granting world-wide buffs so that there’s a drive to retake the temples when the Risen invade. You see the dragon’s lieutenants flying overhead; those could be laying siege to owned temples. The zones could be littered with siege cannons for players to jump on.

Basically make it feel like an immersive war, not a tourist attraction. It’s a great set of maps begging for a great set of events. I remember seeing Orr initially described as WvW for PvE players.

The only reason people go there is to farm. People should go there for fun and experiences.

… and finally… bugs… just fix the bugs…

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

We’re a similar guild, just smaller in size. Strong loyalty, no one leaves, alive for 8 years spanning many games.

We really like GW2. Personally disagree with #3. I don’t want a gear grind. I want to have fun, not obsess over the next tier of gear to be competitive.

GW2 for us is a playground; you make your own fun. WvW can be a blast. More large group activities would be good (why, for example, are special events like Wintersday and Halloween so hard to play as a guild group?)

Re #2 people often mistake the “Guild Wars” part – it refers to the lore, not a feature. But regardless i’d like to see GvG added, and i’m sure it will be at some point.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Any update on First Person View/Camera?

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I know it may seem fairly unimportant to some, but is there any update on when we can expect to see a first person camera view make it into the public game? I know there was one in Beta, but it was removed for fixes (?). Can we expect to see it added back in any time soon?

You’ve created a beautiful world… there’s an army of Machima makers, Screenshotters and Photoshopers waiting to extend it…

Cheers.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

How do mesmers feel about thieves?

in Mesmer

Posted by: Parthis.2091

Parthis.2091

“How do mesmers feel about thieves?”

FOTM re-rolling cowardly Heartseeker spamming free kills.

You’ll occasionally run into a good player, but most are very, very bad.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Mesmers get too much

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Seriously, this is coming from an Engineer doing WvW and SPvP.

1. There are no CDs between using shatters. There needs to be a CD between each shatter of 2 to 3 seconds minimum.
2. Clones and phantasms can be created at alarming rates allowing for massive explosion spam.
3. Explosions are a 360 degree damage spread at target allowing hardly any targetting, plus clones go right after enemy.
4. Many clones/phantasm ability spawn the illusion right on top of the target, even if LOS one can still be created and track down the target.
5. Confusion is the worst game mechanic I have ever seen in a MMO. Retaliation is fine, you can choose not to hit the target. But confusion forces you to do nothing in a game except remove boon (if you can) or take massive amounts of damage. I am aware engineers can also make a build using this but it’s much harder to apply and the duration is far too short. The stacks on confusion should go away as the target casts spells instead of waiting out duration. Confusion needs a major rework.
6. Portal… we all know it.
7. Best elites in game. Bubble quickness for whole team, turn target into something completely useless for 10 seconds. AoE stealth. Far Far outreaches most elite skills. No matter the CD, these are far too strong for what other classes have.

Put 3 mesmers on one side in an SPvP match that know how to play and they have so much burst/dmg/control that you cannot beat that team without an extreme amount of teamwork. No other class can boost so much.

You can begin your kitten flaming, but this class has been too powerful since launch and only made stronger. I would rather deal with the burst thieves.

Play one for a while. Then re-read your post. Work out the weaknesses, exploit those and win.

Seriously. Play one.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory