There is no point, at all, in trying to craft anything unusual for profit for the TP.
Posted by: Parthis.2091
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
Posted by: Parthis.2091
Hi,
About five days ago I crafted a Destroyer Shield and put it on the TP. I did this for two reasons; there weren’t any, I had some of the mats, it’s very rare and prestigious and as a result someone must be interested in it. This isn’t the first time i’ve crafted a prestige item for sale.
The reality is this; with so many statistically identical items accessible to players there is no interest, at all, in these crafted prestige items. Dungeon weapons and armor look great, carry the same stats, and can be acquired with relative ease.
Add to this the fact that the TP still doesn’t have a preview feature very few people are willing to take a chance on an expensive item. Keep in mind that for the majority of your player base Gold is the hardest resource to get, and it’s the only resource that is used in almost every facet of the game.
Combine that with the fact that the TP is punishing to sellers who need to relist several times to find a suitable price-point.
Combine that with the taxes. The TP is flooded with exotics acquired via RNG in the Forge. etc etc etc.
All of this leads us to a situation where buyers cannot buy with confidence, sellers cannot test the market and prestige items carry no value in light of all the other, equally polished items.
There is no incentive to be a high-level crafter focusing on hard to craft items. It’s just not financially viable.
Suggestions;
Refund TP fees if the seller cancels the item.
Get the preview feature implemented. It’s a no brainer and is the one feature that should have been there at launch.
Consider a feature that allows a crafter to “uncraft” their crafted level 80 exotic items for a fee. At this point i’d rather have the mats back that bother with selling items.
Consider that the stance of “all items carry the same stat value” design mantra is hurting this game in suitble, unusual ways. It wasn’t as bad in GW1, but in this game there are SO many options for acquiring nice looking, stat heavy gear people aren’t interested in the prestige items. I’m not suggesting that these items should be statisically better, but you guys are smart, and this is a damaging.
Consider adding the facility for players to buy things from the TP for (very large amounts of) Karma, which is translated to gold for the seller at a set rate.
How do others view this? Are there any other crafters out there experiencing the same issues as me?
I’d love to know Anets thoughts on the current crafting->TP economy, because for me it just isn’t quite working.
Cheers.
in Guilds
Posted by: Parthis.2091
New video of random WvW.
Working on a Guild Conquests video at the moment. It’s the best way to see what we do.
Made a thing. Random WvW stuff, but I enjoyed it
in Guilds
Posted by: Parthis.2091
[JDGE] is not happy with [JDG]
We want our guild name back
Good luck in-game. We’re on Desolation, I hope we meet again!
(edited by Parthis.2091)
in Guilds
Posted by: Parthis.2091
JUDGE
www.judge-guild.net
[JUDGE] are a long standing guild that started several years ago in World of Warcraft, migrating through the likes of Aion, Rift, The TORtanic and even a little LoL, Startcraft etc thrown in for good measure. We’ve know each other for a very long time. Too long in some cases. Seriously, there’s only so long you can tolerate Osicat.
We’ve been in Guild Wars 2 from the start. We’re a small, tight-knit group of players who enjoy a more thoughtful, guerilla style of play. We regularly field small hit-squads in the WvW Borderlands with the objective to disrupt enemy supply lines, control camps, launch quick assaults on towers and track the enemy Zerg movement. We’re not part of the zerg, and we regularly look for new and unusual ways to play.
We were one of the first guild’s to field a Siege Golem army. We make claims to structures that aren’t even claimable; three days ago we held a 30 man zerg at the northern camp by fortifying a… Vista. Yes, a Vista. While the Zerg is with us, they’re not taking our objectives, pushing back Desolation’s assault or nuking our control points. You’ll often find us far north, even when we hold very little, taking camps, throttling supply and generally trolling the enemy.
Five people can make a huge difference in WvW.
We currently have ten.
We’d like fifteen.
We’re not looking to grow huge. We don’t want to be IRON, RUIN or LION. We are Judge, what we do we do very well. We’d just like to grow a little more to give us a little flexibility in our adventures.
So, if you’re looking for a small, PvP focused guild with an unusual, exciting play-style, where you’ll be known by all and not just one of the members, give us a shout.
Our expectations of you are simple; come alone, get involved, TALK and bring ideas. We typically dedicate Friday nights to WvW, but we’re in every night. Fridays are special. It’s the night we’ll set ourselves a big, often overly ambitious objective and make it happen.
And now for your viewing pleasure, some videos.
… with more to come.
If you’d like to know more stop by our forums, or whisper any of our members in-game;
Amayasu, Osicat, Emotek, Proxeum, Chancer, Furelise
in Guilds
Posted by: Parthis.2091
JUDGE
www.judge-guild.net
[JUDGE] are a long standing guild that started several years ago in World of Warcraft, migrating through the likes of Aion, Rift, The TORtanic and even a little LoL, Startcraft etc thrown in for good measure. We’ve know each other for a very long time. Too long in some cases. Seriously, there’s only so long you can tolerate Osicat.
We’ve been in Guild Wars 2 from the start. We’re a small, tight-knit group of players who enjoy a more thoughtful, guerilla style of play. We regularly field small hit-squads in the WvW Borderlands with the objective to disrupt enemy supply lines, control camps, launch quick assaults on towers and track the enemy Zerg movement. We’re not part of the zerg, and we regularly look for new and unusual ways to play.
We were one of the first guild’s to field a Siege Golem army. We make claims to structures that aren’t even claimable; three days ago we held a 30 man zerg at the northern camp by fortifying a… Vista. Yes, a Vista. While the Zerg is with us, they’re not taking our objectives, pushing back Desolation’s assault or nuking our control points. You’ll often find us far north, even when we hold very little, taking camps, throttling supply and generally trolling the enemy.
Five people can make a huge difference in WvW.
We currently have ten.
We’d like fifteen.
We’re not looking to grow huge. We don’t want to be IRON, RUIN or LION. We are Judge, what we do we do very well. We’d just like to grow a little more to give us a little flexibility in our adventures.
So, if you’re looking for a small, PvP focused guild with an unusual, exciting play-style, where you’ll be known by all and not just one of the members, give us a shout.
Our expectations of you are simple; come alone, get involved, TALK and bring ideas. We typically dedicate Friday nights to WvW, but we’re in every night. Fridays are special. It’s the night we’ll set ourselves a big, often overly ambitious objective and make it happen.
And now for your viewing pleasure, some videos.
… with more to come.
If you’d like to know more stop by our forums, or whisper any of our members in-game;
Amayasu, Osicat, Emotek, Proxeum, Chancer, Furelise
I think A-NET is too proud, and protective of their vision, to ever make the needed changes to WvW, even though they are desperately needed.
Or maybe, just maybe, it’s an intricate game mode with many, many moving parts that require considered and careful changes over a period of time that allows for true statistical analysis… as opposed to brash, mindless changes blurted out by an over-eager, under-educated forum mob?
Pride doesn’t come into it. Care does, and they clearly care about the world they’ve crafted… which tells you changes will come, and you’ll know about them when they’re ready for you to know.
“WvW needs some serious redesign”.
… reads post …
Remove orbs… matching making needs to be improved… close free transfers… Outmanned is useless.
Hmm, you’re right, this is indeed a serious and much needed redesign of the entire WvW system.
Or, put another way, your title misrepresents your thread and Anet already know this stuff.
We are not Russian, we’re mostly European in the regular European timezones.
I guess you’ll see us soon
Is [xaoc] the only russian guild on that server? (they’re big, pretty much a zerg of their own).
http://img.photobucket.com/albums/v38/Revanche/gw002_zpsbebb9581.jpg
Just saying, for ye of the “Desolation owns during daytime” persuasion
Also, a 5-minutes-ago update of the score.Blacktide got some new guilds for EU primetime, you havent seen much of us during the weekend since we were still settling in, but we’re now cooperating with the existing Blacktide guilds and pugs (who are both awesome and lovely) to put up a good fight.
I’m posting this from work. You’re posting screenshots of the game.
This evening is going to be fun! Happy that you have new guilds, hate matchups when one guild is far ahead. Top and second spot should be closely fought.
Most of the people complaining about thief’s don’t yet know how to counter a thief. They’re not too bad tbh.
(and no, I don’t play a thief :P).
I do however play a mesmer, and every complaint i’ve read puts the portal as the problem will ignoring the meta-problem; culling and exploitable terrain. Seriously, if some guilds have found ways to portal people into keeps, fix the exploit. If culling isn’t showing the 20 people who’ve just popped to you then the engine needs work, but the ability itself is fine and carries a lot of valid uses.
@Brunners.7251 A couple of people, aye, but I don’t think it’s representative of Ruin as a guild, just a couple of over-sugared fifteen year old l33ts. I like the Ruin guys, they’re a force of good here, they just have a few people souring it in the minds of others with the way they’re acting.
@QTRKOBRA.1827 It’s not infighting. You were overly dramatic in your other thread too.
My other thread was before the establishment of WvW heavy guilds. I don’t think I was ‘overly dramatic’ since a lot of things were messed up with the match up such as bugged keep lords. However regardless people were not organized and I was trying to help accomplish that.
Ah but here I go being a hypocrite on my previous post :P Anyone willing to talk to me please pm me or on the thread I posted.
/hug!
Comms, that’s all we need. Get the little guerrilla guilds working with the big guilds and we’re in good shape.
Feeling outmanned? GET ON THE CENTAURS.
That’s the message the buff sends. The idea to switch Orb and Outmanned has been mentioned many times, but tbh i’m not sure it helps.
Making the lower pop stronger makes no sense, makes small fights favour the less popped team while the zerg still dominates… and the zerg is the problem.
Orbs should simply give bonuses to Gate/Wall strength (not by much, 3% per orb perhaps). Outmanned should increase movement speed and damage against gates and walls.
Would mean we have under pop’d forces that can move around quicker and have more chance of taking fortifications back. Encourages the smaller force to adopt a more guerrilla style… which is exactly what smaller forces should do.
@Brunners.7251 A couple of people, aye, but I don’t think it’s representative of Ruin as a guild, just a couple of over-sugared fifteen year old l33ts. I like the Ruin guys, they’re a force of good here, they just have a few people souring it in the minds of others with the way they’re acting.
@QTRKOBRA.1827 It’s not infighting. You were overly dramatic in your other thread too.
@Uder.9187 Hardcore and Elitist aren’t the same thing.
It’s stupid to brand IRON as elitist. They’re big, they field and they do well. There is a small number of their members that act like elitist pricks, sure, but that’s not the guild at large.
Ruin need to be careful. You’re more than welcome here, but drop the attitude (“Are you guys even going to bother keeping the stuff we cap for you on a night!?”) ask’s one Ruin officer on LA chat at 11am (because 11am is primetime baby). Drop the “us and you” mentality, you’re welcome here and we’re all pulling in the same direction.
The reality of Deso’s WvW landscape is this; there are very few big AND talented guilds. IRON are one, RUIN could be another (let’s see how things pan out when we encounter worlds with nightcrews). What Deso has in abundance is small 5-10 man guilds that do AMAZING things, like hold camps, secure supply lines and hit northern points. Every large fortification IRON roll through is ultimately held, spotted and reinforced by a small group of committed players.
As for nightcapping complaints; Nut up or Shut up.
(edited by Parthis.2091)
This whole “Mesmers are weak in PvE” is non-sense. Our guild’s typical Explorable mode group is three Mesmers, an Elementalist and an Engineer. Everything dies, and dungeons are completed. I play one of those Mesmers.
The nerfs aren’t too bad and need a period of non-panicy player adjustment; we’ll be fine.
Had the Outmannded buff pretty much all week. Arbor fielded huge numbers around the clock, and won. It’s as simple as that tbh, so well done chaps – you were a very strong and formidable world to tackle.
Desolation has a real problem with players who only play when we’re winning. The moment a server pulls ahead, weather it’s down to huge numbers of night-capping, 50% of Deso’s “PvPers” go farming. Talk big when we’re winning, silent when we’re losing. IRON can only do so much, and what they do do they do very well indeed (I am not a member of IRON btw, just an impressed outsider).
So again, well done. Can’t help but feel like you and Augry were in league to keep us third…
(edited by Parthis.2091)
I think Anet are seriously considering some kind of point scaling algorithm. Hopefully though they implement something robust, and not the over-simplystic suggested implementation above.
Most importantly that their UI team carefully and thoughtfully displays any scaling sensibly to users.
Osicat’s grammar is not representative of Judge’s [JDGE] intelligence. He is the guild simpleton… but he gives good Portal, so we keep him around.
In other news Arborstone [FR] got their nightcappin’ on. Time to take some stuffs back. Judge will be spending the majority of the week in Arborstone BL.
This actually is a good suggestion. Giving the overwhelming team a huge stat buff is just asking for a lopsided game. Having a magic finder buff isnt helping being outnumbered 5 to 1.
Indeed, it actually just encourages the out-manned team to farm Coyotes
As a commander, I’ve to ask… why?
Because most of them are woeful at strategy, average at PvP and are full of there own self-importance.
I really hate that Commander is bought with 100g. Anet really could have made this great; it could have been a political system like Tera, where commanders are limited to, say, 10 per server and need to be voted for. Or as part of the guild upgrade system. Or through the achievement system by completing a number of PvP-focused achievements…
and so on.
I have to strongly agree with night capping. I think it is a misinterpretation of what the WvW is trying to convey. We are currently playing a team that has a strong player base over seas… every day when we get on, we take back 50%-80% of our world back from them and every night when we go to sleep we lose 90% of it all over again.
You can guess who has the higher score (they do)… but who’s the stronger team when matched equally?
This is poor score representation.
Just so everyone’s clear about this; during the day you cap almost everything, and over night they cap almost everything… or put another way, during their night you cap everything.
While I agree population imbalances needs to be addressed, and outnumbered teams need help, what you’re ultimately complaining about is the game purely from your perspective.
You obviously did not include EU (which by the way have more servers/players than NA) into your logic.
I play on Desolation.
I have to strongly agree with night capping. I think it is a misinterpretation of what the WvW is trying to convey. We are currently playing a team that has a strong player base over seas… every day when we get on, we take back 50%-80% of our world back from them and every night when we go to sleep we lose 90% of it all over again.
You can guess who has the higher score (they do)… but who’s the stronger team when matched equally?
This is poor score representation.
Just so everyone’s clear about this; during the day you cap almost everything, and over night they cap almost everything… or put another way, during their night you cap everything.
While I agree population imbalances needs to be addressed, and outnumbered teams need help, what you’re ultimately complaining about is the game purely from your perspective.
Except that people who have money and are willing to use it can buy it a lot more than the ones who can’t. If having real money and spending it starts having an effect in in game stats, especially in pvp, such as WvW then that becomes Pay 2 Win, no matter how “small” it is. Fact still is, 10% reduced damage intake and 10% increased damage output will give you a huge advantage when fighting others in WvW. Sure it’ll have less effect in zergs, but when you go raiding with a small party, that 10%+10% has a huge effect.
I find is preposterous that they said that it wouldn’t become pay to win, and then they put this in. I wouldn’t mind it as much if they made it PvE only, but in PvP it is basically lying and false advertisement.
Except of course when you don’t “win”. “Winning” in Wv3 isn’t something a player is capable of. If someone buys 10%+10% but their server still loses, doesn’t that kinda throw off your point?
No one person has the capability of spending RL money to make their world win. If you’re in a small pack roaming and come up against another small pack there are so many other reasons you’d win/lose. 10%+10% does not guarantee a win. If you’re in the zerg then 10% means nothing… and if you’re defending/hitting a camp the NPCs, structures and siege play a bigger part.
So, again, with CONTEXT, 10% is nothing. Nor is it exclusive.
It’s Wv3. One 10% buff isn’t going to change the outcome across the entire war. There are many, many factors, from fort buffs to siege weapons to orbs to simple maths.
Secondly these things can be earned in-game. You use Tribes as an example, but you ignore the fact that Tribes is a gated experience. You have to level in order to have stuff. In GW2 you exchange one currency for another and you’re good to go. They don’t allow it in sPVP or Tournaments because they’re smaller in scale and much tighter in setup, and that’s to be applauded.
No one complained about flasks in BGs in WoW, or food buffs, or sharpening stones all of which are purchased using in-game currency in other games. You can do the same thing in GW2 without spending a Dime. Or pound. Or Euro.
Seriously it’s QQ for the sake of QQ without fully understanding how little 10% means in the content of Wv3.
Really hate the fact anyone with 100g could become a commander. It’d be much better as an Art of War research boon. Perhaps 24 hour research time, 24 hour duration and only one guildie can be a commander at any one time.
Also update the map’s commanders icons to show guild emblem.
The problem i’m seeing is that we have commanders who aren’t actually very good at it, barking orders at the zerg and even fighting with other commanders over tactics. It’s not really working.
I have a level 80 guardian, and I just haven’t progressed the story since hitting the 75-80 zone in Orr. I’m actually very close to facing off against Zhaitan, etc etc, but I just don’t feel compelled to… which is a shame, he’s the big bad, after all.
There are a few reasons. Sure the voice acting can be a little emotionless and wooden, the timing can be off (seriously, interruptions that have a time delay aren’t interruptions).
The main reasons however are two fold;
The story cutscenes take me away from the action and become contextless. “We need to storm the lighthouse!”… which lighthouse? Where? Show me the objectives. I loved that about GW1. DEs do a great job of making me feel like part of an event, whereas the main event, the story, I feel terribly disconnected from.
The second issue is pacing and place. I know the “You’re the hero of everything!” line has been taken by so many RPGs, but ultimately I got bored of playing toy commander. I was treated no better than a foot solider. Often given orders by NPCs i’d just met with “ranks” lower than mine. In the end choices didn’t matter; I felt like I was just choosing who was going to boss me around next, as opposed to how I wanted to take the fight to Zhaitan.
At the end of the day the technical stuff can be improved; delays addressed, VO done differently, but the disconnect between the world and the story is what really hurts IMO. It doesn’t matter if some story elements are a little weak if they were presented better.
How has this thread turned into a “I wanna leave Deso!” thread? Nut up or shut up. The topic is how can we be better.
The answer is organisation, stronger guilds (read: not bigger, stronger) and better understanding. If you see someone doing something dumb, whisper them. If the zerg lacks direction and no one is talking, start talking. If you’re a small guild don’t join the zerg, get on voice comms and hit something smaller; camps, sentries, caravans. Mess the supply chain. Build a siege weapon, re-enforce a keep, etc etc.
The moment people realise the the zerg is the bottom of the gaming barrel we’ll get better… and we’re doing well considering how much better we could be.
I don’t play in EB, you’ll find me in Gunnar’s Hold Borderlands all week. If the queues are too much try a BL. Be patient… Just be ready to fight once you’re in.
It’s not a question of organisation. What we lack is BIG WvW guilds that work well. There are quite a few small guilds that are playing well, roaming well, taking good objectives, etc. The problem i’m seeing is that we have a huge number of players that just ping pong between Briar and Lake when playing Borderlands.. etc. We also seem to have a huge number of people who simply refuse to follow “orders” out of some kind of disdain for authority. Like they’re sticking it to the man.
The big guilds that we have just don’t seem well focused. They become the zerg.
We also have a number of players who build siege without understanding why… for example, and I kid you not, the other day I watched a group of Deso players build several flame rams to take down a wall. Lined them all up and everything.
(edited by Parthis.2091)
It will run as Anet has announced GW2 for Mac, but HOW will it run is another different story…
if it’s even playable at 2880×1800 even at lowest settings I’ll be very surprised. RMPBs aren’t what I call a powerful laptop lol.
It runs fine at 2880×1800 at low settings, and relatively well at medium. The rMBP is a very powerful machine, regardless of what you consider to be a powerful laptop. Take it from someone who owns one, eh?
I get terribly bored of reading comments from people who simply regurgitate misinformed drivel from the lolwut crowd. You know, the kind of people who end a sentence with lol, like it somehow stamps knowledge.
in Account & Technical Support
Posted by: Parthis.2091
GT 650M (1024Mb) Medium settings.
Win7; 35-45 fps.
OSX; 25-35 fps.
Looking at this thread it seems the OSX Beta is consistently ~10 fps behind. But, it is a beta, can be optimised and means I can delete windows from my lovely mac
Bootcamp: Deleted.
Yay!
Runs really well on my retina MBP, so happy. I have a gaming PC too, it’s great to have the choice and chance to play when away from home.
WvWvW
Scale the point awards by population and participation. At present it’s too easy for a single world to dominate when they out number the opposition, particularly over night. Points awarded on every timer could be a combination of total for controlled territory, scaled by your population and modified further by the number of successfully completed events. If you’re not actually doing anything, or under pressure, the amount rewarded could be lower.
Change the Outnumbered buff; it’s counter productive. People see it and think “Huh, we can’t win here, should go farming… oh nice, Magic Find!”
It’s too easy to be penned into the starting keep. Players should be buffed based on the distance to their spawn; the valley outside their spawn keep should offer an advantage.
Change the Orbs. Making the strongest army stronger makes little sense. Instead scale the orbs power based on the % of territory controlled by the owning world. For example, if a world controls 100% of the map they gain no benefit from it. However in the hands of a world without any map control it becomes a powerful boon. I’d almost suggest that at high levels of map control the Orb should be a little bit of a curse to introduce strategy. Perhaps it could make the gates and walls of the holding keep 25% weaker, making defending that keep more important and making the orb a real worthwhile artefact; at high map control it’s a risk, but something you don’t want to see fall into the hands of the enemy.
A timer on the queue would be good, but to be fair pretty hard to implement. Instead could be kick people who AFK/Never leave the keep or just run around farming. Perhaps remove the gathering nodes. It’s frustrating to sit in a queue wanting to take part, knowing that there’s a percentage of people in those maps who are there for other reasons.
Actually, there is a buff if your server have less people on it, and i don’t think canadians play that much on Vizunah, the ping would be really high, and in RvR, high ping + clipping would be really problematic.
Just to explain, Vizunah host a lot of big guilds which can’t play together in daytime because of the overpopulation but can at night time.
Have you seen the buff? It’s pretty bad. Increases your magic find. No really, it does. It doesn’t do anything to help with the pop gap.
No problem if that’s the reason btw; a load of late night Viz players, so be it. But it’s still a problem that needs to be resolved; the US servers are experiencing these issues too. The reality is that massive population differences at night is leading to unwinnable matches during the day.
I’m sure the members of Vizunah would prefer to be number one in the EU because of their ability to play well, as opposed to dominate empty maps at night, right? It’s in everyone’s interest to get these balances addressed.
zogrim; people buying stuff wasn’t the problem. People joining WvW just to use the TP and Bank without the lag, crowds and running between NPCs was. They removed the bank as Anet agreed it was a problem. Moving the TP into keeps improves the situation by moving people to the battle, where they need to be.
There’s nothing wrong with this request.
Okey so they lead by 80k points when EUROPEANS THAT PLAY ON EUROPEAN SERVERS WAKE UP ( EXEPT VIZUNAH SQUARE , THEY NOT EUROPEAN SERVER , TONS OF AFRICANS CANADIANS AND AUSTRALIANS PLAY THERE ) abusing our night sleep to get 80K POINTS ( thats right 80k POINTS) . So please remove them ASAP from the european servers ( they not europeans at all there) , devs can check the accounts and see that over 80% of the population is not european but the one i mentioned above ! Why we got to endure this ? We payed for this game to have an equal chance ! We from Far Shiverpeaks and Desolation , idk about riverside will start a petition to remove this server from WvW against or we will go a non-combat stance in WvW until this problem is fix ! We can’t take it anymore !
Ignore this guy. He doesn’t represent the majority of Deso, Shivers or Riverside players.
There are mechanical improvements Anet can make to the game to solve these problems. All we’d like at this point is an acknowledgement that Anet are aware of these kinds of problems, and are tracking it, with a view to changing if it doesn’t balance in time.
Calling for a server to be removed and starting childish petitions does nothing but fan the flames.
Oh, you got some points back ! I thought it was too hard…
Now now, there’s no need to be facetious. You know that gap is too big at this time of day to be the result of balanced play. You also know that it’s the result of mechanics.
In the day the french play well, and it’s enjoyable to play against them. Starting the day with no chance of clawing those kinds of points back is not fun… and this is a game, fun is the key metric.
Aye, my thoughts mirror Slamz. They should be in keeps, not in the starting area. You should also be auto-kicked in the starting area after a few minutes. It’s not LA, get out and do something.
What do you want arena.net to do, sell a ‘do not disturb’ sign that you can hang on a keep after hours that keeps everyone out?
I mean this in the nicest possible way, but smarter people than you work a lot harder than you to solve problems. Anet could solve this problem. Anet are smart people.
This isn’t arena, or a 10 point achievement. This is a major component of the game, and it needs addressing. It starts with not making the team with the most power more powerful; remove the orbs. Scale points by active participation and population. Make the Outnumbered buff actually useful; as it is all it does encourage lower pop teams to avoid fighting and go farming.
The view from the morning is attached.
(edited by Parthis.2091)
It’s 01:30 in the morning, an hour after WvW rolled over. Vizunah have all three orbs, SC, the majority of keeps and towers and most camps. In the Vizunah borderlands they outnumber us 3:1.
There’s no denying that VS have some talented players, but this is unwinnable. There’s no skill in this; it’s a numbers game. By the morning when there’s a chance of evening out the numbers the damage is done – the gap is simply too large.
Desolation can improve. We don’t have many structured guilds, and sometimes we lack direction if there are a lot of PvEers grinding their monthlies, but the simple fact is that right now, at this time of day, we’re massively out numbered.
When two zergs meet the biggest one wins. Whether this is down to French-canadians or not is beside the point. The battlefield is not equal, so it’s hardly a battle.
Anet are smart enough to solve this problem. Scores could scale based on active population and participation. The (frankly useless) outnumbered buff could be made useful. etc etc.
Also; remove the orbs. It does more harm than good. Immediately after the reset the first to cap them wins.
(edited by Parthis.2091)
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