Showing Posts For Parthis.2091:

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

The latter is to keep the players in the game and restricting a good portion of your playerbase from the only decent rewards is a terrible plan

And that, right there is the difference; I’d have preferred to have experienced the halloween stuff I missed, but it’s OK to me that I missed it… you’re lamenting the fact that you aren’t being given shinnies.

“Rewards” are subjective.

I’m lamenting the fact that it would take me -weeks- to get a few flipping items that you were handed just for being at a specific place and time

Again! I’ve played the game since the kitten beta weekends and i can’t get cool things because cool things are for lucky people

IM pissed that i missed out on that because i had the audacity to, you know, SLEEP

Chill. The. Kitten. Out.

The harpoon that dropped for me wouldn’t have taken -weeks-. Hate to spoil your world view here, but we’re not all walking around with Twilight as a result of this one event. Hate to break this to you too; it wasn’t handed to people. People spent three or four hours of their time playing a game to get an item at the end. Like instances. Like sPvP. Like most things in most games.

The fact that it only happened once is your complaint. Leave the mechanics out of it, you’re confusing the issue.

Hope you had a good night of sleep though. Sleep is important to the rational and emotional well being of a person.

Heaven forbid you get too little sleep and start ranting and raging on the internet over a game.

Chill? Really? You’re the one who was doing the personal attacks up until now
And who, you know, -continues- to do the personal attacks
I had no idea me wanting video game items hurts your feelings so much.

I’ll send you my harpoon later.

Is that what you need to feel better?

No, it’s not

I’d feel a lot better if you’d stop insulting me, though

I’m not insulting you.

You’re raging because you didn’t get a thing as you didn’t take part in the thing required in order to get the thing.

Your reasons for not taking part are your own. I’m sorry that you feel hard done to, but all you’ve done on these forums today is shout down anyone that actually had a good experience, and rant about the injustice of it all.

Anet have heard you.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I did not love it. I am mad!
I missed the final event (because I got DC and went to bed) so now I am left with nothing. The first parts were useless…..

Anet will get you your rewards.

Try reading the other threads before jumping into a positive one to sully it.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I hate that event and I hate the way Arena made that event.
Period.

Shame really, you’re in [Nug] on Blacktide, figured mindlessly zerging in a lag fest would be right up your street. That’s how you normally win, right?

Is it about event or what? After USA players will leave your server – it will fall to the hell Deal with that ^^

Hahaha

[RUIN] leaving is a very good thing indeed. Enjoy your new allies, they’re deceitful little blighters. Enjoy T1 too, you’ll have to start zerging your own forts to keep things fresh.

(not malicious, just some friendly banter from the current matchup).

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

The latter is to keep the players in the game and restricting a good portion of your playerbase from the only decent rewards is a terrible plan

And that, right there is the difference; I’d have preferred to have experienced the halloween stuff I missed, but it’s OK to me that I missed it… you’re lamenting the fact that you aren’t being given shinnies.

“Rewards” are subjective.

I’m lamenting the fact that it would take me -weeks- to get a few flipping items that you were handed just for being at a specific place and time

Again! I’ve played the game since the kitten beta weekends and i can’t get cool things because cool things are for lucky people

IM pissed that i missed out on that because i had the audacity to, you know, SLEEP

Chill. The. Kitten. Out.

The harpoon that dropped for me wouldn’t have taken -weeks-. Hate to spoil your world view here, but we’re not all walking around with Twilight as a result of this one event. Hate to break this to you too; it wasn’t handed to people. People spent three or four hours of their time playing a game to get an item at the end. Like instances. Like sPvP. Like most things in most games.

The fact that it only happened once is your complaint. Leave the mechanics out of it, you’re confusing the issue.

Hope you had a good night of sleep though. Sleep is important to the rational and emotional well being of a person.

Heaven forbid you get too little sleep and start ranting and raging on the internet over a game.

Chill? Really? You’re the one who was doing the personal attacks up until now
And who, you know, -continues- to do the personal attacks
I had no idea me wanting video game items hurts your feelings so much.

I’ll send you my harpoon later.

Is that what you need to feel better?

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

and you realise how selfish your statement asking the same reward to be removed in future events is, right?

You mean the reward I didn’t get?

Yeah man, terribly selfish.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

The latter is to keep the players in the game and restricting a good portion of your playerbase from the only decent rewards is a terrible plan

And that, right there is the difference; I’d have preferred to have experienced the halloween stuff I missed, but it’s OK to me that I missed it… you’re lamenting the fact that you aren’t being given shinnies.

“Rewards” are subjective.

I’m lamenting the fact that it would take me -weeks- to get a few flipping items that you were handed just for being at a specific place and time

Again! I’ve played the game since the kitten beta weekends and i can’t get cool things because cool things are for lucky people

IM pissed that i missed out on that because i had the audacity to, you know, SLEEP

Chill. The. Kitten. Out.

The harpoon that dropped for me wouldn’t have taken -weeks-. Hate to spoil your world view here, but we’re not all walking around with Twilight as a result of this one event. Hate to break this to you too; it wasn’t handed to people. People spent three or four hours of their time playing a game to get an item at the end. Like instances. Like sPvP. Like most things in most games.

The fact that it only happened once is your complaint. Leave the mechanics out of it, you’re confusing the issue.

Hope you had a good night of sleep though. Sleep is important to the rational and emotional well being of a person.

Heaven forbid you get too little sleep and start ranting and raging on the internet over a game.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

i hope the next event is set in oceanic timezone and have its reward the same things as this event

20 slot bag + unique trinket + high change of precursor & named exotic

let’s see how those self-claim ‘unselfish’ & ‘understanding’ people feel when they miss out on it

You realise how selfish your statement is, right?

There also wasn’t a HIGH chance of a precursor. Just a chance. There aren’t suddenly 15 thousand Dusks on the TP, for example.

Remove the pre-cursors from future loot tables and they’ll remove the majority of the complaints instantly.

Regardless Anet have heard the complaints. Perhaps in future they’ll put out a schedule and you have to commit to a slot. Or you’ll get an oceanic server and it’ll be timed well.

These are all besides the point. A lot of people still want one-time events, Anet are smart enough to engineer a solution allowing for one-time events from the player’s perspective.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

The latter is to keep the players in the game and restricting a good portion of your playerbase from the only decent rewards is a terrible plan

And that, right there is the difference; I’d have preferred to have experienced the halloween stuff I missed, but it’s OK to me that I missed it… you’re lamenting the fact that you aren’t being given shinnies.

“Rewards” are subjective.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Okay, sure, but why on -earth- should those one-time events have guaranteed rewards worth ~30 gold and possible rewards worth up to 200 :T

You guys are blowing those rewards way out of proportion. Very few people got those rewards. No one in my group got anything worth more than 20 silver. They were definitely not guaranteed.

That event should have had them guaranteed though. It took way too long. I find it hilarious people are complaining they missed it. The people who did the event are complaining they were in it.

Uh, 20 slot bags are 12 gold and the karka necklace requires 1000 karka shells, each of which are 2 silver on the trading post

Which is not to mention the exotics and chances at precursors

Did you not get one because you were DC’d, or could you just not make the times?

They’ll send you the bag + necklace if you were DC’d i’m sure.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I’m fine with one-time events. In fact I’d like to see more of them. I know it sucks if you can’t make it, but that’s life… the real world works in the same way.

Maybe thats how the real world works for selfish people like yourself but when I arrange things with my friends I arrange it for a time where EVERYONE can make it, but then again I’m not selfish like some people.

Hate to be the one to break this to you friendo, but you don’t have hundreds of thousands of friends… and if you did, you’d never manage to pull of your seemingly magnificent feat of organisational prowess you clearly have when organising a trip to the local cinema with the lads.

These aren’t comparable. Anet can’t manipulate time.

But hey man, who am I to have an opinion, right? I mean your opinion is much more important than mine as you used all that angry language and poured in n unhealthy dose of negativity. I only missed the halloween event, and the first day of this event because of real-life commitments… selfish would have been demanding Anet to fit this around my time-table.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I had a blast playing bugwars 2 arenanet, i guess the guy you got from nexon aka atlantica really paid off i couldn’t tell the games cash shops apart. look above you’ve got these guy’s buy the gonads defending your bugged to hell laggy disgrace of a game and lapping it all up on their blizz kitten chins, you’ll be milking these rabids for years to come yet, good show!

It’s good that you could at least muster a little respect for the people who actually enjoyed something you didn’t. It shows a tremendous strength of character. I bet you’re popular.

Regardless; unlucky it didn’t work out for you, I hope you have a better experience next time. But here’s the thing; my game didn’t crash, my internet connection worked fine, and I got onto the same server as my guild mates and had a blast. You can go on about rabids as much as you like; it doesn’t make you fan a boy to simply acknowledge when something is fun and works on a personal level.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I hate that event and I hate the way Arena made that event.
Period.

Shame really, you’re in [Nug] on Blacktide, figured mindlessly zerging in a lag fest would be right up your street. That’s how you normally win, right?

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Thank you Arenanet for a great gaming weekend topped by a great time at the last event last night (for me in the UK). It was so much fun to play with so many other players all rushing around trying to help each other and complete the event. Even if you died that was always someone to ressurect you almost instantly. Certainly there was a lot of friendly appreciative chat after the ancient Karka was defeated.

I hope that Arenanet realise that 95% of the people had a great time it is just the 5% moaners that dominate the forums.

Thanks very much

Ramélie

LOL that’s one selfish player who succeeded to not crash and finish the event and get the rewards.
Please only 4-5 people are posting here and happy with that, you have to see the other posts where hundreds of people are complaining.
and also there is a difference between moaning and complaining so let’s use the correct term.

and this game is not only about you, it’s about all the community that plays it

Oh gtfo. Let the OP have his say; he enjoyed the event. So did I, and the 25 guildies I was playing with.

Your millage may vary, but steamrolling in here blurting out kittene like ‘this game is not only about you’ while belittling his experience only casts you in an awful, ignorant light. I also love the attitude that he’s selfish because a game didn’t crash for him.

Someone didn’t get a pre-cursor and is angry.

Breath big man, it’s all good.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

Why only ppl who gets 1 or 2 pre-cursors seing that event was good ?

I didn’t get a pre-cursor.

I thought this event was, on the whole, good.

If you’re playing solely for rewards then you’re doing it wrong.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I loved it too. Let’s keep this thread nice and on target; if you’re with it, post, if not drop your thoughts into one of the less positive threads.

I loved it. More one-time events please, just with better pacing.

tyty

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I am pretty surprised by their development team on this event. Overall I would rate this whole event about a 4/10 with all its problems and the design of the one time ending with decent rewards really makes me wonder whats wrong with them because its a horrible idea. Honestly, I thought they were a little smarter then that. Will wait and see what their response is today before I decide if I plan to continue with this game or not.

The decision to add pre-cursors to the loot table must have been down to the fact that they’re stupidly expensive to buy and they wanted to get more into the market.

It was a stupid and short sighted decision tbh. Cheapened the experience for all, devalued the efforts of some, made the loss even worse for those that couldn’t attend and caused frustration as you watched that guy who’s just turned up on an alt for his 2nd chest, or that guy who spent most of the fight dead because he’s kittene, loot 200+ gold from a chest while you work out what to do with a kitteny harpoon gun and a pair of exotic slippers.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I’m fine with one-time events. In fact I’d like to see more of them. I know it sucks if you can’t make it, but that’s life…

For some reason I doubt you’d have the same opinion if the event started at 5am GMT on a Monday.

Only you don’t know my circumstances, and you’re wrong.

The reality is there is no perfect time for everyone to do this stuff… so the choice becomes NEVER do this stuff, or do this stuff and accept that not everyone will be able to take part.

One-time events are preferable to never seeing the world change.

Okay, sure, but why on -earth- should those one-time events have guaranteed rewards worth ~30 gold and possible rewards worth up to 200 :T

“Half of the complaints are coming from people who didn’t get a pre-cursor and are feeling butthurt. Remove them from the loot tables.”

That was included in my original post. And I agree, they shouldn’t.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Sorry Gift to all Players

in The Lost Shores

Posted by: Parthis.2091

Parthis.2091

Well, a free gift is just not going to happen, so this request is kinda silly.

But complaining about the one-time thingy is a fair complaint. I don’t see why you guys are putting him down.

Sure, the European timezones are in a good position for players to attend, but you can’t expect 100% of players in those timezones to have the convenience to play. It was a bad idea to begin with – there should’ve been at least 3 time slots to attend – GW2 is a game played globally after all.

We’re not putting him down. We don’t agree with him; that’s different.

You suggest three time slots? What if someone can’t make those three?
1pm GMT; Work.
6pm GMT; Kids.
11pm GMT; late, work in the morning and it’s a three hour event.

There are no perfect times to run time-limited events. Your favourite band puts on a one-time concert; you’re at work. Do you take time off for it? Do you rage at the band? Or simply not attend?

I’m not being factious here; at the end of the day someone, somewhere, will always miss this stuff. A one time event that is advertised well in advance providing plenty of time for individuals to make arrangements that work for them is fine, and something that MMO companies have been doing for a long, long time.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I’m fine with one-time events. In fact I’d like to see more of them. I know it sucks if you can’t make it, but that’s life…

For some reason I doubt you’d have the same opinion if the event started at 5am GMT on a Monday.

Only you don’t know my circumstances, and you’re wrong.

The reality is there is no perfect time for everyone to do this stuff… so the choice becomes NEVER do this stuff, or do this stuff and accept that not everyone will be able to take part.

One-time events are preferable to never seeing the world change.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

But it always running events in American time zone, if they have events for each time zone, will it be more fair for everyone? But sadly no, things are not going in this way.

Why would it be fairer?

There will always be people who can’t play because of the time it’s held, regardless of the time. Personally sunday evening is preferable to sunday lunch time (ask anyone with kids, for example).

The reality is that all Anet can do is improve the performance of the servers, work on the lag, add grace periods to disconnects and keep releasing unique events.

Half of the complaints are coming from people who didn’t get a pre-cursor and are feeling butthurt. Remove them from the loot tables.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

One-Time events are awesome, the only thing needed is a better solution for bringing them to all timezones.

There’s an extremely simple solution for that.

They are going to get negative responses either way, so they should focus on actually making things doable for every time zone and that is easily achievable by locking server migration for the duration of the event and introducing the events at certain, different hours, for every region, that way servers wouldn’t melt because of all the players going at it, at the same time (that means better performance for everyone), people won’t benefit and abuse from transferring to regions that are just about to start the event and some people won’t have to wake up at 2-5 AM in the morning to participate.

Personally I had no problem with the timing, but the servers aren’t capable of sustaining such events at the same time and I see how it can be a huge problem for lots of people that simply can’t participate due to time differences.

Inform of what servers are going to have the event at what times, a week in advance, to allow people to have a week to plan which server they want to get on. That’s the only amendment to your idea I can think of.

These past two ‘one time’ events have happened at 8am on a Monday morning for me, with work it’s impossible to attend.

The servers starting first will be overwhelmed, the servers starting last will be ghost towns, particularly if the rewards can only be claimed once per-account (which is a change they should make).

Improve the servers and lower the player-threshold and push out more overflows for one-time events. Start all events at the same time.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Sorry Gift to all Players

in The Lost Shores

Posted by: Parthis.2091

Parthis.2091

I mean this in the nicest possible way friend; but the times were advertised well in advance, held quite late in the EU and went on for a long, long time.

The event ended for most servers at about 11:00pm; I find it hard to believe people in the EU couldn’t take part in this at all.

What more can they do?

You’re not owed anything because you didn’t attend. Sorry, but that’s the harsh truth of the matter.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I’m fine with one-time events. In fact I’d like to see more of them. I know it sucks if you can’t make it, but that’s life… the real world works in the same way. They can’t please everyone, and they can’t run this stuff over and over. I’d sooner have these once-only events than not…

Just don’t include pre-cursors; it sucks for people who can’t make it, and it sucks for players who don’t get one after 4 hours, only to see them drop to players who joined your overflow on an alt to get one, or that guy who spent the whole fight dead because he sucks badly.

In a game where skill is being touted as a requirement (by the developers no less), RNG shouldn’t play a part in the reward scheme.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

I enjoyed the event on the whole.

Had a few pacing problems (the kill reinforcements phase… urrgh). But, it was epic in scope and a lot of fun with my guild on TS.

Adding to the noise though; Pre-cursors should NOT be distributed in one-time events. I know why it was done, but it’s a lazy solution to the inflation problem and did nothing but add frustration to the mix.

Pre-cursors in future, as i’m sure you’ll add more legendaries in time, should be RNG from the forge aswell as the option for a long, epic quest chain that results in a Bind on Acquire version. Give something for people to work too, not yet more RNG to pray to.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Getting two shotted by theif what to do????

in Mesmer

Posted by: Parthis.2091

Parthis.2091

You can’t really run away from theives, they have shadow step AND most have 33% increase in movement speed.

Indeed, and not only that, you shouldn’t run away from thieves; we have all the tools we need to shred them.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

PTR Please [merged threads]

in The Lost Shores

Posted by: Parthis.2091

Parthis.2091

Totally nessecary. As much as I love surprises, this event has been extremely unplayable and has consisted of me doing nothing in front of Noll for half an hour.

Maybe they can hold a few surprises back from the PTR? The majority of it needs to be tested though so this doesn’t happen again.

You’re describing issues with fundamental event NPCs; those should have been picked up internally.

A PTR system shouldn’t be needed for stuff like this. Get the internal QA tightened up, that’s all.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

PTR Please [merged threads]

in The Lost Shores

Posted by: Parthis.2091

Parthis.2091

No thanks.

Bugs happen. As long as they’re responsive and fixed quickly, it’s all good. I’d sooner be delighted by the update’s content than burned on it before it even goes live.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

What the new patch did wrong!

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Ground targeted aoes ignore los to the certain extent and any channeled multihit ability ignores aegis and blind with the exception of one hit(even ours do that stuff).

Indeed, and we’re in line with other classes there.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

What the new patch did wrong!

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Do other class’ attacks ignore LoS? No.
Do other class’ attacks ignore Aegis? No.
Do other class’ attacks ignore Blind? No.
Do other class’ attacks pass through evades? No.

Actually, many do.
That’s exactly the point everyone is raising, why is out utility/AE being singled out to be blockable / dodgeable, when everyone else’s isn’t, either?

Single target attacks.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

What the new patch did wrong!

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Pointing out parity issues != Being unable to play.

I know how to play a mesmer and have no trouble curb stomping people and mob alike. But it doesn’t change the fact mesmer’s class ability is infinitely more counterable than any other classes.

In order to “balance” it, what they SHOULD do, is cause the phantasm’s attacks to not land if the mesmer is blinded/stunned/whatever; since that is functionally what a phantasm or clone is, a mesmer’s primary ranged attack. The problem with the new implementation is that it also denies us our class mechanic resource. Imagine the uproar if warriors or thieves lost their adrenaline/initiative whenever they got blinded

It’s not a parity issue. It’s not a question of fairness. Step back and think about it for a second; can a thief steal from you if you’re invisible? Can a ranger snare you if you’re Los? Can a warrior knock you down if you have aegis? Eviserate you if he’s blinded? Hundred Blades you if you’re immune?. All classes have traits that depend on the execution of certain abilities. So do you.

It’s also not infinitely more counterable. Your opponents haven’t suddenly found a never ending set of ways of preventing you from being effective. You’ve suddenly found yourself with a set of circumstances in which pressing that button is no-longer a good idea.

Just. Like. Every. Other. Class.

Finally the OP posts a graphic that shows if Berserker isn’t summoned then some things don’t happen… which is, infact, nonsense. All of those traits state Illusions. All of those shatters require Illusions.

Non of them depend on the perfect execution of a previously broken Phantasm. Poor parity would have been leaving it alone and letting the rest of the player base figure it out…

… which brings us back to; adapt, play better, be more aware of your debuffs and their buffs. Nothing has actually changed apart from the requirement to be aware of the circumstances of the fight.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

What the new patch did wrong!

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Play better.

No, really, play better. If they dodge your phanta creation then you’re overly predictable. If they block it, then you failed to check their buffs. If you can’t see them you have no right to hit them.

Phantasms are just attacks that open up another tier of attacks. Nothing more, nothing less, and as such they should be subject to the same usage conditions as everyone else.

And yes, I play a mesmer and I approve of these changes completely. Perhaps now Mesmers will stop being one-trick-pony berserker factories and start actually playing their class well and explore other traits and weapons.

Can we get a reality check here. This isn’t an L2P issue, it’s a parity issue.

No other class gets their class mechanic and half their traits shut down every time an enemy dodges, has aegis up, blocks, blinds or runs out of LoS – as much as I hate the expression “it’s not fair” this is a legitimate situation that warrants it.

You’re kidding right?

It’s a skill based game. You’re not supposed to mindlessly spam your buttons to win. This is your combat system, and every single class in this game has to mitigate enemy actions. There are a million traits in this game that depend on pre-conditions, that in turn are applied by abilities which can be blocked/blinded/evaded. Steal, burning, bleeds, etc etc etc.

Do other class’ attacks ignore LoS? No.
Do other class’ attacks ignore Aegis? No.
Do other class’ attacks ignore Blind? No.
Do other class’ attacks pass through evades? No.

Check your debuffs.
Check their buffs.
Track their dodges.

Every other class ironically already has to do this against a Mesmer in order to win one on one.

These changes raise the skillcap; rise with it.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

What the new patch did wrong!

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Play better.

No, really, play better. If they dodge your phanta creation then you’re overly predictable. If they block it, then you failed to check their buffs. If you can’t see them you have no right to hit them.

Phantasms are just attacks that open up another tier of attacks. Nothing more, nothing less, and as such they should be subject to the same usage conditions as everyone else.

And yes, I play a mesmer and I approve of these changes completely. Perhaps now Mesmers will stop being one-trick-pony berserker factories and start actually playing their class well and explore other traits and weapons.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Getting two shotted by theif what to do????

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Sword off-hand; block the burst.

When he stealths, you stealths.

When he’s going to hit you; immunity up.

When he gets close, blink away.

Stun him with your off-hand pistol.

etc

etc

etc.

There are many options, just find something that works for you. Go into an empty sPvP match with a thief friend and practice. Every defeat is a chance to learn.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Fractals [Merged]

in The Lost Shores

Posted by: Parthis.2091

Parthis.2091

Fractals is a triumph. Genuinely impressed; wonderful artwork and vision, some really interesting encounters and a brilliant sense of exploration (loved the flourishes, like the electric death stairs… simple ideas that just add to a varied and delightful experience).

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Angry rant against bandwagon guilds

in WvW

Posted by: Parthis.2091

Parthis.2091

Feeling better?

<3

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

IRON statement about Desolation & the future

in WvW

Posted by: Parthis.2091

Parthis.2091

Personally, I could care less about how others “feel” about my guild. Loyalty to the guild is far better than to a server.

However, IRON is still respected in my book. Do what’s necessary to get Desolation stronger. Though we are no longer allies, I look forward to seeing you on the battlefield. We may fight on different sides of war now but not with ill will towards you.

/salute

The phrase is I couldn’t care less. The phrase I could care less does in fact mean you care.

Either way, kudos to you on your thick skin and awkward, faux respect.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Can you fix it (culling) ?

in WvW

Posted by: Parthis.2091

Parthis.2091

A great reply Habibloew, thanks.

From a purely nerdy developer (and hypothetical) point of view, have you guys (or any MMO with these culling-style issues) ever considered game clients talking directly to each other as a way of advising about nearby enemies? For example, in WvW, you have a known number of players… would a mini p2p system whereby clients poll other known clients for more information about player movement, or one client contacts another client when there is an interaction (such as targeting) improve things? I appreciate the complexity a distributed, peer2peer system like this represents, but it strikes me that culling exists mostly as a server level optimisation as opposed to anything that would kill client performance… after all, the client still renders and tracks all of those players once informed about their existence.

Just interested. Thanks again for confirming that fixes are on the way.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

IRON statement about Desolation & the future

in WvW

Posted by: Parthis.2091

Parthis.2091

Where did Ruin go???

Blacktide.

Which sucks for Blacktide tbh. Even when you win, you lose, you know?

Regardless welcome back IRON, great to see you guys coming back strong. If [Judge] can be of any help, at all, reach out. We’re not massive, but we’re committed to our server and always willing to get involved.

We also share your sentiments that Deso was dragged into T2 by PvDoor’ing americans, without actually being ready.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Parthis.2091

Parthis.2091

My client is patching now.

Although slowly.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Login Server down?

in Account & Technical Support

Posted by: Parthis.2091

Parthis.2091

Adding to the noise, getting 42:6:3:2060

Connecting from UK, play on Desolation.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Can you fix it (culling) ?

in WvW

Posted by: Parthis.2091

Parthis.2091

Lol. People are going to start complaining again if they fix this and your PC just frez when a 50man Zerg take on another Zerg….. Don’t think many system can handle 100 man doing AOE all at once.

So u wan invincible enemy or got kick out of WvW.

If it’s a choice between the game struggling to support multiple 50 man zergs on screen, and actually seeing a 50 man zerg on screen, i’ll choose the latter, regardless of lag.

Get killed by invisible enemies is, frankly, pathetic.

The by product of the situation you’re describing may in fact be a good thing; if the mindless zerging playstyle becomes a lag fest it’ll encourage people not to do it.

Secondly, there are again other things Anet can do improve client performance; as players ramp up, tone down the spell effects, ground details, etc etc.

You can only optimise this stuff when you know it’s a problem, and the pre-cursor to knowing the extent of the problem is to solve the culling issues.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

9/11 Blacktide vs Desolation vs Vizunah Square

in WvW

Posted by: Parthis.2091

Parthis.2091

Well the good thing is that this may hopefully inspire guilds from other servers to start a project in order to compete with Blacktide, in the same way that project Blacktide was started to compete with Desolation.

Maybe a French or German superpower server?

I dunno, just musing at the moment.

Is that actually a good thing?

The server transfers are killing this. Servers are becoming ghost towns while T1/2 servers suck in more and more players. It’s not healthy, and it’s a problem of escalation.

You need to remember one thing; Desolation didn’t seek out Ruin. Ruin came to desolation. It wasn’t a project, and it wasn’t embraced lovingly by everyone on Deso.

The irony of all this is that the for many WvW was actually more fun in the lower tiers. The fights were smaller, the culling less of an issue, the opportunity for clever strategy was there. T1 WvW is ZvZ, biggest Z wins if the culling works in their favour. The meta game has become “we need russians, not because we want to play with russians, but because they’ll cover the morning shift. Great, we have russians! Now we need americans”.

It’s a mess.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Can you fix it (culling) ?

in WvW

Posted by: Parthis.2091

Parthis.2091

I have a great gaming computer. I experience the culling problem. It’s not about your computer; you’re confusing two separate issues.

Culling; the logic employed by the server to decide whether your computer needs to know about players in your area. That is server logic; your computer’s specs are irrelevant.

Client performance; the time it takes for your computer, having just received information for a large group of players, to render them on screen.

The fact you’re mentioning things like your FPS shows you don’t understand the problem; regardless of your computer’s specs guild wars (the client) cannot render players it isn’t aware of.

It’s a server side problem. EVERYONE experiences it, just to varying degrees as the performance of your computer mitigates it somewhat.

For the record your post is needlessly hostile and overly obtuse, particularly the final paragraph.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Can you fix it (culling) ?

in WvW

Posted by: Parthis.2091

Parthis.2091

There seems to be some confusion about this, and some people bleating on about how they don’t get the culling problem and their computers are good, etc etc… this issue is there for everyone. It’s not about how many people are outside a gate, or in SM, or how many characters you can see on your screen at once.

It’s about how the server makes a decision over which players it’s going to tell you about, and which it won’t. That’s why 50 people portalling is a problem; because suddenly the server has to tell you computer about 50 new people, as opposed to simply telling your computer that the 50 people it already knows about have moved. One requires a lot of data from the server as well as time for the client to process it, the other considerably less so.

If your computer has already been told about a group of players you’re golden. If the server’s logic on when it should tell you about a group suddenly evaluates to true then the invisible become visible; it’s that logic that needs addressing.

There are so many things Anet could actually do to improve this with the technology they have. Unfortunately who knows if and when we’ll get a fix; a potentially amazing PvP framework is being kittened over by a poorly thought out server optimisation.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

9/11 Blacktide vs Desolation vs Vizunah Square

in WvW

Posted by: Parthis.2091

Parthis.2091

Dear Blacktide, even when you win, you lose.

Dear Anet, server transfers continue to make a mockery of your PvP framework, and all because you didn’t deliver on your promise of the guesting feature. Shame on you.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

Guild Wars 2 - FLIMP Mesmer PvP Vol.2

in Mesmer

Posted by: Parthis.2091

Parthis.2091

@Osicat:
Thanks Osicat! Yeh, I’ve been off for a while. Tournaments got really boring for me because it was very repetitive? Step 1 run here, step 2 hold this, run here and run there. It was more about holding points than PvP (if you know what I mean?)

I hate PvE so I was too lazy to hit 80… fortunately my friend gave me gold to craft to 80 and gear up haha. WvW roaming is alot more fun! (minus the queue)

@Parthis
Cheers. more to come! Getting footage for vol.3 atm ;D

WvW roaming is the best thing in this game right now. Many funs are had by all. Nothing more satisfying than roaming huge maps looking for trouble.

Myself and Osi often 2vMany.

Screw the zerging mentality, WvW needs more roamers and small groups being awesome.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

[Guide] WvWvW/Pve Shatter Cat 2014-04-23

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Shouldn’t you be working Osi?

I am. Ahem.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

I am mesmer, fix Phantasmal Berserker

in Mesmer

Posted by: Parthis.2091

Parthis.2091

It’s not ok to justify using a bug to compensate for lack of other skills/abilities. They should fix it, and give something useful in return, that can be used to similar effect (aoe of some sort).

And i think the overall power of this ability is exaggerated a bit, it’s more of an annoyance then anything else. You shouldn’t die to it.

Biggest problem really is that yes I can hit someone one a wall. In WvW. Which is toooootally going to bring that keep down to it’s knees. :P

It’s not you. The problem isn’t one Mesmer. The problem is WvW groups with several, that can nuke siege without LoS, kill defenders without effort. Anyone who thinks this isn’t a problem is missing the point.

I play a Mesmer; iBerserker needs to be changed to have LoS.

Differences like this only encourage class stacking in large-scale fights.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Help! I have no idea what I'm doing!

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Condition focused Mesmers in PvE are a little iffy tbh (it’s not only Mesmers, ask any condition focused Necro and they’ll say the same; conditions just don’t work all that well in some PvE scenarios). In PvP it’s perfectly viable; you want to be looking for condition damage gear, and use weapons and abilities that apply confusion (Scepter, Cry of Frustration shatter, etc etc).

But, this is a very different class to the GW1 implementation. You might not like the changes… personally It’s a huge improvement.

If your goal is to control fights, limit ability use of your opponents, and generally dictate then a condition Mesmer with a fairly tanky stat-set will work well (Toughness, Condition damage, a little extra Vitality, and traits geared to improve confusion and condition damage).

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

Mesmer overpowered and unbalances teams

in Mesmer

Posted by: Parthis.2091

Parthis.2091

Ancient proverb say you cannot beat what you do not understand.

Translated into words you might understand; learn how to beat a Mesmer as a Warrior and you’ll be able to beat Mesmers as a Warrior.

Translated further still; play better. You’re a Warrior.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory