Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
I agree Shadow , its the same with us
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Somtiems we’re just blind , or ignorant or mad , who knows either way we just charge into the fray =)
Its about the fun and gigswho cares if i die =)
HAI TDA.
This is why we settled on Gandara tbh. It’s our style too; we’ll hit pretty much anything. Often stupidly. Sometimes the stupid stuff is the most impressive stuff though.
Well done Gandara on defending SM from our 1 hour long assault! that was an awesome fight!
Yeah, it was pretty intense (and a ton of fun). I tagged up as you started pushing as our previous commander had logged for the night, “i’ll just defend this one push” I said. Then you were back 2 minutes later. And again. And again. 2:30 in the morning I finally got some sleep!
Thought you had it on that second claiming room push, you wiped the siege quickly and moved well.
(edited by Parthis.2091)
A quick update on Stonemist. An update has been sent to Apple that includes a real-time overview of all WvW maps and objectives, including claiming information.
If you’re using the current version and experience a crash, this is due to a bug in Anet’s API and something we should expect to see fixed shortly – so you’ll find that Stonemist should work fine once that API issue is addressed.
Hi all,
Apple have just approved “Identified Dye” – an app that allows you to sort, search, filter and preview Dyes in GW2. It also shows the color differences for different types of armor, and fetches the up-to-date price of the Dye on the Trade Post.
Identified Dye is free.
https://itunes.apple.com/us/app/identified-dye/id660641091?mt=8
This is the second of many iPhone apps I have in the works, and for anyone interested in creating their own, I’ve also released a framework for iOS which interfaces with Anet’s new APIs which can be found at; http://tinyurl.com/durmandpriory (keep in mind that a framework is a continuous work in progress, as is Anet’s API).
Also take a look at Stonemist, an app to track real-time WvW scores – https://forum-en.gw2archive.eu/forum/community/fangen/iPhone-app-Stonemist-Realtime-WvW-scores/first#post2183750
Thanks,
Parthis.
iPhone app “Identified Dye” available in the App Store. It allows you to sort, find, filter and preview all Dyes in GW2. It shows the color differences by different types of armor, and also shows you the up to date price of the Dye on the Trade Post.
https://itunes.apple.com/us/app/identified-dye/id660641091?mt=8
If Anet are including this it would be good to at the very least give it a name (as contractually, it should have a name), but I suspect it’s a test server, or something, and shouldn’t be there.
Regardless it is causing problems to many apps.
ArenaNet is a company with many teams. One team may not realize the impact it has on the other.
The best way to protect your app is to just you make your app more robust since screening for null, if you need to, is not difficult.
You don’t need to explain software development concepts, or how large companies do things.
Name is pretty much mandatory in this context, so, it either needs a name or isn’t intended to make it into the dataset. There’s robustness, and then there’s ensuring every field is null-checked on the client as opposed to guaranteed by the service; on a field like ‘name’ in a read-only, user-focused API, that’s excessive.
If Anet are including this it would be good to at the very least give it a name (as contractually, it should have a name), but I suspect it’s a test server, or something, and shouldn’t be there.
Regardless it is causing problems to many apps.
Please Anet… you must have the tech to fix this matchup for ALL TIME AND TO THE BENEFIT OF ALL THE FREE PEOPLES OF THE MULTIVERSE.
(edited by Parthis.2091)
Ps: also looking forward to fighting that uncatchable JDGE asura mesmer again
That’s likely Osi. Here’s a tip on catching/beating him;
In the middle of the fight whisper him with “OMG YOU’RE OSI! YOU’RE SO GREAT!!!1!!11!”. He loves a good ego massage, and as a result, tries screenshot all whispers of that nature. Now the clever part; in order to take a screenshot he needs to use a key that isn’t part of the three keys he uses to play his class and kill people. So he’ll stop, stand still and look at his keyboard for a while. At first he’ll literally look for a key labelled “Got Screnshoot”, which obviously doesn’t exist. After about 10 seconds of scanning the keys for phrases like “phooto gud osi1!” and “getz +10r egos” he’ll resume fighting.
If you’ve not killed him in that time, then they’re done for.
Hi all.
Apple have just approved “Stonemist” – an app for iPhone that displays real-time scoring information for all WvW matches, across all maps. It has a clean, GW2 appropriate interface and is very simple to use.
https://itunes.apple.com/us/app/stonemist/id653547867?ls=1&mt=8
The next release will add in maps, so you can see which objectives are controlled by which worlds, and also, the names of claiming guilds.
This is the first of many iPhone apps I have in the works, and for anyone interested in creating their own, I’ve also release a framework for iOS which interfaces with Anet’s new APIs which can be found at; http://tinyurl.com/durmandpriory (keep in mind that a framework is a continuous work in progress, as is Anet’s API).
Thanks,
Parthis.
(edited by Parthis.2091)
Stonemist – A WvW app for iPhone.
Provides up to date scoring information across all matches and all maps.
https://itunes.apple.com/us/app/stonemist/id653547867?mt=8
Author: Parthis.2091
A small update, made another small app as a way of shaping updates to the Durmand Priory API. The app is called “Identified Dye” and runs on iOS. It presents, sorts, allows filtering, previewing and price checking of all dyes in guild wars 2. It will also show the subtle variations in colour when applied to light, medium and heavy armors.
Identified Dye has been submitted to the App Store.
The updates to Durmand Priory will be pushed to the repo in the next day or two, and includes updates to cover all new APIs and also provides a mechanism to access pricing information for items on the trade post. Now that the GW2 API is increasing it’s coverage Durmand Priory builds as a static library. I’ll update the Wiki with integration details shortly.
Thanks to the people using the lib who’ve contacted me with suggestions, ideas and ‘thank yous’ – you’re welcome!
Cheers,
p.
If you really want to change the dynamics of WvW, dissolve the EU servers and shuffle them into NA, as WvW is a 24-hour game anyways. Don’t just put little league teams in the professionals.
Ahaha… no.
Next stupid idea, ho!
This week ain’t funny, rng of this new ranking system seems pretty awful.
HAI TDA
Well this thread escalated into utter crap quickly, eh?
All. Servers. Blob.
Love to FSP and AS (especially AS, your never say die attitude after free transfers gutted your guilds is really awesome).
Apologies to FSP and AS too, I think you guys really got the rough draw this time around; Gandara’s core WubWub fore is 50% pug players. When the pugs are in, it’s blobby, when the pugs are out you’ll find a ton of guilds looking for fights (many of them not overly concerned with points, truthfully I prefer it when Gandara is losing for that reason; the real fighting starts).
But the real reason you’re suffering is that a legion of randoms read that WXP levels can give precursors! z0mg! And so they farm behind the only commander on the map.
Just ride it out and try to have some fun, and try to avoid the blob. Gandara has plenty of guilds that run small groups, there’s fun to be found here if you want it.
… but are there any plans for Anet’s community team to start promoting/highlighting the community’s creations?
SWTOR got very few things right, but they did a neat thing with a fan-created showcase every few weeks. It strikes me that with so many cool things bleeding out of the (admittedly nerdy :P) side of the community Anet may want to highlight great tools to the rest of the community.
A small update, and not strictly API related, but just finished my first iPhone app using Durmand Priory. This lead to a few improvements and additions to the API which will be pushed to github tomorrow.
I wanted to start with a simple app to bed-in the API and push something live. The app is called “Stonemist” and is, in essence, the in-game WvW score board but on your iPhone.
I’ve submitted it to Apple for review and will post against when it’s live.
(edited by Parthis.2091)
A work in progress. It’s a bank holiday, which means some free time in the UK! Spent an hour putting together a quick iPhone app to show you your world’s WubWub scores in almost-realtime. It uses the Durmand Priory ‘fetchCollection:GW2APIDomainCollectionWorldVsWorld’ method to quickly get WvW scores for a world (in this example it’s hardcoded).
Very straight forward;
[DurmandPriory fetchCollection:GW2APIDomainCollectionWorldVsWorld
completionBlock:^(GW2APIDomainCollection collection) {
GW2World * activeWorld = [GW2World worldById:@"2003"];
[DurmandPriory fetch:activeWorld.matchup completionBlock:^(id domain) {
[self.totalChart reloadData];
[self.ebChart reloadData];
[self.rblChart reloadData];
[self.gblChart reloadData];
[self.bblChart] reloadData;
}];
}];
It uses XYPieChart (https://github.com/xyfeng/XYPieChart) and all 5 charts are simply delegates, the data is provided by;
- (CGFloat)pieChart:(XYPieChart *)pieChart valueForSliceAtIndex:(NSUInteger)index {
GW2MatchScores scores;
if ( pieChart == self.totalChart ) {
scores = world_.matchup.totalScores;
}
if ( pieChart == self.rblChart ) {
scores = [world_.matchup mapByTypeName:@"RedHome"].scores;
}
if ( pieChart == self.gblChart ) {
scores = [world_.matchup mapByTypeName:@"GreenHome"].scores;
}
if ( pieChart == self.bblChart ) {
scores = [world_.matchup mapByTypeName:@"BlueHome"].scores;
}
if ( pieChart == self.ebChart ) {
scores = [world_.matchup mapByTypeName:@"Center"].scores;
}
if ( index == 0 ) {
return scores.red;
}
if ( index == 1 ) {
return scores.green;
}
if ( index == 2 ) {
return scores.blue;
}
return 0;
}
And that’s it; a complete WubWub score viewer in <20 lines of app code and a delegate method for a charting framework.
Will polish the app up, make it pretty and push a build to the app store soon.
updated the master list again.
Might be worth grouping them by language, you have a few PHP ones, a few Java, etc. I think most people browsing will already know what language they’re interested in.
Thanks Rhino.
It’s always interesting to see how different developers tackle the same problem, given the same toolset and language. For everyone else choice of framework is always great.
Small update pushed to github; ‘framework’ code now resides in a subfolder for ease of use. I’m not planning on having the project build a library just yet, atleast not while the codebase is this small and the remote services are still evolving. It’ll be easy to switch to a framework later.
Also updated the README. Lots of useful information in there, so do give it a read chaps.
Now that I have this… time to get on with an app!
Cheers,
p.
Durmand Priory
Hi,
This is Durmand Priory. An Objective-C API for the Guild Wars 2 REST suite. It’s a little different to a lot of the current API wrappers. It’s a domain-first framework, meaning that you deal with domain objects, not services.
https://github.com/dannywartnaby/DurmandPriory
Durmand Priory uses ARC and has a dependency on AFNetworking. (https://github.com/AFNetworking/AFNetworking).
Why Durmand Priory?
“The Durmand Priory is a scholarly order dedicated to protecting knowledge” wiki
The idea is that you deal with the domain first and foremost for all but the most obscure of services. Services are fully abstracted from the client and you never deal with endpoints, server addresses, rest versions or parameters, unless you really want to. You deal with classes and instances.
For example, fetching all items is simply;
[DurmandPriory fetch:[GW2Item class] completionBlock:^(id domain) {
}];
That’s all you need in order to fetch all items, you provide a block to execute on completion. The GW2Item class holds in memory all items for you. You can ask it for all or any item you wish;
[GW2Item itemById:@"12345"]; // Specific items.
[GW2Item items]; // All items.
As you’ll know the GW2 Rest API for items returns all known item IDs. In order to know about an item you need to hit a different endpoint, passing the item ID. With Durmand Priory you simply pass the instance of the item you want;
GW2Item * item = [GW2Item itemById:@"12345"];
[DurmandPriory fetch:item completionBlock:^(id domain) {
}];
And it’s done. No need to know about endpoints, no worries about parameters, languages and restrictions. This is the pattern employed throughout the framework; pass the CLASS to load data (items, events, recipes, etc) and pass an INSTANCE to get specific details.
For more information please do read the README at https://github.com/dannywartnaby/DurmandPriory – The framework is very flexible, very stable and very consistent in it’s approach and pattern. If you’re looking for a more traditional ‘service orientated’ framework have a look at Rhino’s GW2Kit (https://forum-en.gw2archive.eu/forum/community/api/GW2Kit-An-Obj-C-framework-for-iOS-OS-X).
Happy coding!
(edited by Parthis.2091)
Just wanted to say how much this work is appreciated. It really is a joy to have access to information without having to resort through OCR techniques, data mining data files and the probably naughtiest option of accessing the memory of the game directly. Oh or collecting data by hand shudder
Looking forward to any future updates
HAI TDA.
@Cliff. Great to hear OAuth is coming, and the APIs will eventually extend down to player level data.
The next big API has to be the TP though. While there are a ton of good pre-auth API ideas, the TP is an obvious one and much needed one.
No one likes scraping webpages
In regards to the ‘completionBlock’ vs. ‘completionHandler’ thing goes, I think it’s testament that two respected ObjC devs have commented with two different conventions. In fact, I’ve seen all three (completion, completionBlock, completionHandler); Apple’s own frameworks uses all three interchangeably.
If it becomes a big problem for people, I can change it.
Indeed, Apple themselves use all three and there is no standard, just a ton of personal preferences. My preference is the completionBlock naming too, simply because it infers the type/interface without the need to understand the signature of the argument. I know from the highest level that i’ll need to provide a block… and ‘handler’ is such an unfocused term; I’ve seen people name protocols as Handlers instead of Delegates even though they’re using delegation, for example.
But, it’s hardly code-breaking. Author’s choice, surely?
(edited by Parthis.2091)
Hello mate, thank you for your effort, could be possible to do a little bit of documentation of the functions or examples in aplications.
I´m new at xcode.
Honestly, being new at Xcode and describing Objective-C’s methods as functions suggests that you’d be better reading Apple’s Objective-C introduction articles in their developer section. Rhino has done a good job at making a clean, readable and well documented API… so there’s no much more he can do to help you.
@Rhino, good work chap. I too have been working on an API, but it takes a VERY different approach to yours so there’s likely room for both. I’ve tried to take a much more domain orientated approach, hiding the fact that data is even remotely hosted.
For example, fetching Worlds and WvW data is a call to;
[[GW2API sharedAPI] fetchCollection:GW2APIDomainCollectionWorldVsWorld
completionBlock:^(GW2APIDomainCollection collection) {
}];
The idea is that you ask the API for meaningful collections of data, as opposed to dealing with services directly which is, ultimately what you’ve written. If you only want one specific set of stuff, perhaps you want to quickly get new WvW scores, so you can simply ask the API to update that area of the domain by simply passing the class we’re dealing with;
[[GW2API sharedAPI] fetch:[GW2Matchup class]
completionBlock:^(id domain) {
}];
Again, good work chap. I hope to round my stuff out in the next day or two and kick it up to Github.
(edited by Parthis.2091)
Personally i’d like to see the swords removed entirely. Scouting should be a fundamental part of the game… we just don’t have any real scouting tools at the moment.
There’s no way of tracking enemy movements at map level. What if we could build siege units, just like those Molten Alliance sonar things that reported enemy movements based on proximity? That one thing alone would add huge strategic gameplay; groups running ahead clearing paths for zergs, etc etc. Players could invest their (frankly pointless) WXP points on a WubWub ability that can ‘spot’ enemy players, like in games like Battlefield… and so on.
Point is, there are no player tools for this other than map chat, and map chat is of questionable valuable and entirely at the mercy of the people typing into it. Or not. If players got WXP for spotting, they’d spot.
Suddenly everyone’s a scout.
WubWub right now is whackamole, and no amount of balancing will remove that feeling; you see white swords, go there. You see Orange swords, go there. Meh.
So to sum it up; you joined WubWub, saw a fight, someone told you the deal, you ignored it, LOST the fight, got stomped, they took your badges and now you’re complaining about it?
You should actually spend some time duelling. You sound like a bad.
BAAAAD.
B to the A to the D to the… that’s all the letters in BAD
Your time is no more valuable than their time. Your money is no more important than their money. Your enjoyment is no more important than their enjoyment. There are no clauses in the ToS to prohibit this. You’re complaining because you think you’re righteous, but lets be honest here; you’re a killjoy who wants to see emergent gameplay destroyed for no other reason than to destroy it.
In other news [TDS] is open. Duellists welcome.
Any problem can be solved with the right knowledge and money
… only it’s not your problem to solve. It’s Anet’s. And before you throw money at a problem, you throw knowledge at it… and you can’t Kickstart knowledge, making this idea redundant.
So how about we stop with the stupid Kickstarter threads and let Anet’s engineers do their thing, in their time, to their servers to improve their game.
It’s not just an issue of LoS. How is the player targeting that area, is what I’d like to know.
There is a bug with the Super Adventure Box; players can leave with the ultra-zoomed out camera you get from the final bosses… and they’re using it in WubWub for a whole manner of exploits.
Welcome to WubWub, where the bads cheat to be goods, but will always be bads.
Removing the aoe cap is a terrible idea why you ask, one reason and its the only reason necessary to counter your argument….. MASS HEALING, the enemy zerg that greatly outnumbers you would just out heal your damage. I think the fix on the issue you talk about was a mistake, the confusion from mesmers against blobs was a great tool to have and forced the blob to use condition removals more effectively now they can use it freely without the worry of confusion. But adding aoe cap removal to the confusion fix will only hinder the small groups more not improve anything.
Thing is, you’re focusing too heavily on “just remove the AoE cap, job done!”
There shouldn’t be a cap. It doesn’t mean that everything else won’t need tuning, it simply starts with the idea that when a player swings his sword, if there are 7 people in front of him, 7 people should take damage.
As it is the combat system doesn’t work. 5 squishies and 5 tanks in a ball. You’re going to hit 5; which ones will you hit with your AoE? Which ones would you want to hit? Do you have a choice in the way and to who your damage is applied? No. That’s broken.
Anet are smart enough to think of real mechanics to combat your fears… so the discussion should start with “This mechanic is lazy and fundamentally broken; what would it take to remove it?” and not “just removing it is a mistake!”.
This is a change for the better. While it’s a little too early for me personally in the EU, it’s a much better change and so much more appealing than sitting up at 1am waiting for the servers to reset with a 1/4 of your usual forces.
Thanks for listening Devon.
At the very least change it so that the cast for stomping is guaranteed to be shorter than the time it takes to res a downed player.
Fighting hard, doing everything right, just to see two people res someone faster than your stomp can cast is frankly pathetic.
So i’d like to see it changed so that players can only rally off players, and players in a downed state take longer to res. Watching 5 people pick up a downed player in less than a second is the perfect example of how broken this is. Compare time to kill to time to res.
Literally every mechanic in this game favours zerging at the moment.
tbh, at this point, i’d sooner Anet just answered some very basic questions honestly;
Are you happy with blobbing on the current scale?
Will there be a new map this year?
Do you feel the current AoE 5 man cap is a problem?
Just answering those three questions would help address the constant reoccurring threads.
And yeah, sPvP gets state of the game stuff, face time with developers, PAX got questions answered about PvE…
WubWub needs a champion. We don’t need detailed plans or roadmaps, just an awareness of the what’s on the table and where the developers see the pain points.
I’d prefer it if they’re weren’t entirely random. Just add a random seed to the calculated reset score, so that there is a chance for some random variation but you remain ‘roughly’ where you’re supposed to be. The RNG might push you up or down a tier, but you’ll never see T8 hit T1.
I think at this point people would prefer interesting, unusual matchups than fixed tier pride nonsense.
DAoC had this in spades too. Most decent guilds actually never attacked duos/solos.
Don’t make this about eHonour, this isn’t Warhammer or DOAC.
The maps are small. When those duelists have finished your camp up the road will be flipped by the winner, because one person can take a camp. If that camp is feeding an objective and it’s important, then your duel means nothing in the context of the conflict.
The architecture of this game makes solo/duos a threat. If a guild group has just passed you by it’s because they need to be someplace quickly, or they don’t care about what you cap once you’re done.
The tears aren’t even salty because of all the corn syrup in your foods.
Thankyou Anet from an EU player.
Ugh, ofcourse Gandara does their signature golem rush again…
Just by this golem rush I can predict what this week will look like.
Gandara is currently in 3rd place and to get to 2nd place, they will focus AG. Because they do this, AG will retaliate on Gandara, resulting in a relatively uncontested victory for the third party: Riverside.
Nevertheless I will keep fighting and doing everything I can to help AG to the victory here. We have had one of the best weekends in the past months and I am amazed in how much improvement we have made as a server over the past few weeks. Now the emotions have calmed down and we’re all on the same side again, it’s time to fight the enemies instead of ourselves. I still think we still have a very good chance of winning this matchup. If winning involves wiping Gandara over and over again until they stop golem rushing us, I will personally command to do so.
Good luck everyone, I’ve had the most fun weekend in a long time in WvW, I hope you all can agree to that. I’ll see you on the battlefield and may the best server get the victory.
If it’s red it’s dead.
Strategy.
(edited by Parthis.2091)
On a similar note:
We are running out of commanders willing to turn on their tag because of all the abuse they get. Commanders should definitely keep their cool, but so do the people that want to follow a commander. Eventually all commanders will just stick to leading their guild groups as their guildies might actually behave in a civil manner and are willing to forgive the occasional mistake or frustrated outburst.
I personally can’t imagine anybody wanting to sacrifice themselves and put on a commander tag and attempt to herd the cats that are unwilling to get on TS or read /s, /t and /m, don’t pickup supplies (besides from towers of course) and just auto attack gates all day long, then moan and whine the moment they don’t get their way (suddenly they figure out how the chat system works)
I read your post and immediately thought “that guy is a fellow Gandaran!” and sure enough, HAI TDA!
I know the Ranger you mean. It’s easy to think he’s haxxing, but i’m not sure there was any foul play. He actually seems like a really good player. Keep him out of his healing circles. Save your knock backs/pulls. He transfers his conditions to his pets and has a lot of survival with GS. Pretty much sure he stacks +healing.
I know it’s rare to see a great Ranger, but they’re out there, and he’s very good at his class. I actually enjoyed finding him, pretty confident he could 1v1 with the best of them.
Someone should tell him about the duelling guild [TDS].
Guis guis, we got a big man over ‘ere. He’s so pro he sees through the bag at the shinies. If it’s not shiny enough, no shiny is looted.
Selective you see.
He never wipes either. <insert skid marks joke here>
Cute.
“I died because I pushed too hard in my 50 man “raid” but i had loot on the ground I didn’t pickup!" /run2forums
Kewt.
“I’m overcompensating. Hold me?” – Apok.
/run2thehillsrunforyourliiiiffeeee.
the sequel to daoc is up at kickstarter as of 2 weeks ago. http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live
Indeed, vote with your money folks.
A dedicated RvR game, funded by players with a heavy investment from a small team.
Haven’t boasted about all the loot I get because I am selective of what I pickup, quite the difference and a novel concept. If you can’t be bothered to press F to get loot, you don’t deserve the loot in the first place.
Guis guis, we got a big man over ‘ere. He’s so pro he sees through the bag at the shinies. If it’s not shiny enough, no shiny is looted.
Selective you see.
He never wipes either. <insert skid marks joke here>
The bigger problem isn’t ‘spamming F to loot’ or remembering to do it, the bigger problem is playing miles from your spawn, fighting a long, hard fight, seeing loot bags all around you, chests in the distance and then… wiping. Never having the chance to loot is somehow worse than forgetting.
At the very least let us loot when dead. If in a defeated state remove the range limitation on looting and let players grab their rewards using a right-click. That would go some way to easing the ‘spam F or you might not get loot!’ issue.
No reward for the small stuff.
Lots of reward for the big stuff.
The big stuff cannot be taken by the small stuffs.
So the small stuffs become big stuffs and cap both big and small stuffs.
This paragraph contains stuff.
Point is; one person gains little reward for contributing as one person. But gains a lot of reward for joining the crowd. Players optimise their experience and gain based on the reward system in place. Scale XP/Karma/WXP by the number of taking objectives. 50 people taking a keep == good. 50 people taking a camp == bad. 50 people killing a dolyak == jebus. Same in reverse; 10 people HOLDING a keep against 50 == good… etc.
Regardless, Anet are smart enough to sort this out.
Also, please make future maps BIGGER.
And also nerf thieves.
Also fix skill lag.
I think that just about covers it.
this was an eb keep so a lot more open i was generalizing on how we where capping we had people holding the center while others defended and blah blah that wasn’t my point being able to res the lord that easily and as often as you like is a bit stupid
It’s not as often as you like. There’s a long cooldown, a cast time and a range consideration. It’ll also only work when planted (it’s a one shot).
Killing an NPC doesn’t gift you a keep, and I’m all in favour of game mechanics that don’t gift the brainless. Focus on the players, push them out. You only need a small number to cap, the rest should be ensuring that cap happens. If you’re all stood in the circle you probably don’t deserve to cap it. Kill the res’er, hold the chokes. Don’t drag the lord into the open to kill him; kill him away from where defenders are likely to arrive.
Pretty sure Guardians (Signet of Mercy) can do it too, but not tested.
opinions….
Kill the banner man.
Welcome YOLO. Nice to see new faces. One request; please speak english in LA, the Russian is getting a little tired.
Devon, appreciate that you can’t (won’t and shouldn’t) go into specifics at the moment, but generally how do you feel about the level of zerging going on in WubWub?
In favour of, indifferent to, or disappointed by and would like to improve it?
My condolences to FSP.
[xoac], congratulations, with only 400 combined members you’ll be one of the smaller blob’s in the FSP forces.
Boom, yes I went there.
If you need TW to win, you’ve already lost.
“You need TW to res people!!”
Don’t die to begin with.
See?
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