Title.
Hey there,
Certain trait lines have become a cornerstone to playstyles or a meta build – be it in increasing survival or an alternate trait line in outputting damage.
As such, there is little diversity in such places as meta battle where or even taking on traits to have forcible synergy rather than a natural synergy or a freedom of choice rather than an illusion of choice in playstyle and not being able to compete in specific content.
Naturally, meta builds will occur but at current each class seems to have at least one line and/or set of utility skills that are nigh useless to use in any higher end play, let alone natural synergies with other lines or weapon skills.
I am a little bit of a generalist in playstyle, I jump from profession to profession when playing with a friend depending on what is needed at the time.
Thus, my in depth knowledge of the class(es) may be a little rough due to either experience first hand or theory crafting with it – some grace would be appreciated.
To demonstrate this point, I’ve picked out a few classes which rely on specific trait lines.
Please note, this is not a point to say please nerf x – rather that other lines should be able to complete with or have a skill similar that allows for more freedom of builds.
Ele: water magic
Water magic has become a staple of cleansing conditions, with its only challenger being Diamond skin from earth magic.
Both air and fire have little competition in such a focus of cleansing conditions – in turn, both become an absolute focus rather than have a little freedom for what they do and meshing into other builds.
Thief: trickery
Thief seems to be balanced around trickery yet the initiative given doesn’t support that.
Base initiative forces hand and gives little freedom, sided with both physical and condition damage buff placed within the line which could very easily fit into both critical strikes and deadly arts – both of which have been gutted of various traits in the past.
Engi: Alchemy
A trait line much like ele that forces ones line with a specific focus.
Boons and condition removal.
Inventions being the other support/defence line can do little to compete with Alchemy with its stagnant playstyle and few cleanses.
Each of these three examples quite easily show the issues of a trait line become a crutch.
Now, as spoken earlier- there are trait lines or utilities that are used far less that do make it into meta but are more than likely to be neglected to a lack of strength, synergy or completeness within the line itself.
What can be done?
Particularly referring to engi;
The engineer is an enigmatic class that can do many things well but nothing great.
This is the inverse with the utilizes- one or two perform head and shoulders above others.
Turrets make this quite apparent- with a very passive play style and little interaction with the world or other players apart from afk farming or using the healing turret, Sided with the inventions lines, there is little reason for using them over shield.
Perhaps applying the guardians rework of the spirit weapons to them, allowing for temporary appearance on the battlefield with greater kick – be it in damage or utility, both in skill bar and f keys would certainly give them a reason to use such a little used family.
The new ammo system would work very well in showing the sporadic and combustible nature of such Inventions within this utility family and in turn buff the lesser used line of Inventions.
Another example is that of the guardians consecrations.
In my 5 years of playing on and off, I think I may have used them once or twice.
Thematically they suit the guardian but they have little play aside from 5-7 guardians in wvw armed with staves blocking passage of an invading force…this happened to a friend of mine – something like 5 vs 30 and the 5 couldn’t be shaken…
Rare occurance aside, they do play a roll into the natural role of the Guardian.
Consecrate an area for the betterment of allies or the damage of foes.
Such a way could occur giving small buffs, bonuses or boons to those who stay within the consecrated area surrounding the guardian – on activation, target an area to consecrate it doing x, y or z.
Trait wise, it would stay the same with the addition of keeping passive buffs on cooldown.
Sided with a consecration in the heal and elite skill and there is now a utility family which is no longer neglected or at least has a greater role than what it had previously.
Please contribute your thoughts on how lesser used trait lines or utility skills could be improved and what could be done to bring them up to par with other lines, or to even share a burden to become a hybrid of cc, condi cleanse, damage etc etc.
Thank you for reading,
-Phyrak