Showing Posts For Phzt.9864:

Ranger WvW Zerg Superstar?

in Ranger

Posted by: Phzt.9864

Phzt.9864

I was going to make a big tl;dr, but I tl;dr’d it:

Ranger can’t get enough combination of aoe damage and mobility to replace any meta WvW class. You can go GS/STaff and then do nothing if you want.

Ranger doesn’t have anywhere NEAR enough stab to hang around warrior/guardians. They would need to be grouped with guardians and be babysay stability. Why should ranger be leeching the stab over revenants and warriors? I can’t think of a reason.

Stacking buffs out of control

in WvW

Posted by: Phzt.9864

Phzt.9864

RE:Ranger comparisons

It is not a single mesmer doing the buffs the thread is talking about. If it is a single mesmer, it’s basic crap boons that zergs get permanently anyway. any juicey boons duration is pretty paltry with iffy uptime.

If you want the JUICE that is being complained about, aka perma quickness/resistance to a large portion of your zerg, there’s 2 or more mesmers. This is what is being complained about because 7 eles with perma quickness is what’s going to kitten your world up, not a bunch of regen/prot/swiftness

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: Phzt.9864

Phzt.9864

Make it a 10-20 second buff so it’s an actual defensive SM option without being a map wide terror.

2 minutes is actually insane and means whoever control SM can AppleJelly any other zerg without warning.

15ish seconds means if someone is in your SM you get a VERY strong defensive option to smash whoever is in SM with a surprise zerg.

PvP gear set up should be in WvW.

in WvW

Posted by: Phzt.9864

Phzt.9864

exact opposite – I want PvE/WvW gear in PvP. Along with more diversity, it would make anet finally balance some of the ridiculous bullkitten that floats around in WvW.

I feel like necro got shafted

in Necromancer

Posted by: Phzt.9864

Phzt.9864

I have played a ton of necro and ranger and they’re almost completely different. I actually feel BAD going into astral form on ranger because contrary to what you’re saying, astral form druid is some of the worst DPS in the entire game. They can heal allies I guess.

Necros heal less allies, but are a house of pain in DS. Staying alive and not doing anything is like playing a paperweight. I am probably going to play Reaper 100x more frequently than I play Druid in PvP.

Celestial Chronomancer?

in Mesmer

Posted by: Phzt.9864

Phzt.9864

Celestial is too greedy for PvP and probably pointless in PvE (Unless you abuse the new Boonspreading thing with another mesmer for permanent party quickness/resistance/boons).

In PvP the question is are you bunker enough to contest a point for enough time 1vX. The answer is no IMO for Chrono, because too many abilities turn off your point-contesting. Between those abilities and knockbacks from opponents, you’ll survive, but you will have failed the reason for being bunker in the first place.

Also PvP, if you aren’t bunker, you need to either be able to add-on to a fight and burst fast, or 1v1 in a reasonable time. Glass is 100x better than cele chrono for adding on and killing fast, and Cele chrono is not a fast enough 1v1 on point class. Even stuff like carrion, marauder, rampage would be faster.

Cele chrono seems like just a 1v1 dueling build. Even then, from all the chrono I played, I would prefer carrion for 1v1, but probably wouldn’t be wearing it in spvp.

How do I trap a thief?

in WvW

Posted by: Phzt.9864

Phzt.9864

Mesmers are kind of SOL on the whole Refuge thing, they don’t a way to summon there primary damage against a refuged thief. And glamour spells are useless against a shadow specced thief who does absolute nothing during it and runs away and all there Crowd controlls are targeted.

Mesmers are probably the best at refuge, actually. When a thief gets low and pops a refuge, it’s sword/focus time. Yank, dodge, sword 3, sword 2, dodge, shatter. If that’s on cooldown swap out the GS for your other knockback and continue from that set, even if it’s not ideal.

One of many reasons that shatter mesmers are probably the scariest thing a thief runs into.

Clarification on Match up scoring.

in WvW

Posted by: Phzt.9864

Phzt.9864

Where do you see the winning server dropping a rank in t4…? I think you mean rating, which is different, or you’re reading the site wrong. Yak’s is winning, but they aren’t winning by what the rankings would suggest. Since they’re only winning by a bit, the rankings are adjusting so they’re only a bit better rated.

12/7 YB vs MG vs EB

in WvW

Posted by: Phzt.9864

Phzt.9864

For 3 weeks Yaks were the losing team in T3. Even with small numbers we were able to stop any invaders in our BL.
FA zergs could rush anything and take it in within seconds, this taught Yaks to be very defensive; fortify all keeps, camps, towers and castles. TC turned us into expect tacticians; we are more mobile and cunning than we ever were.

Time spent in T3 has sharpened our horns, strengthen our hides and shaped our rounded cloven hooves into claws. T3 has made Yaks evolve from regular herbivores to seasoned opportunistic predators.

Be prepared T4. Because this week, We Want Some Fresh Meat.

Wow, you’re a pretty impressive person!

Tier 4, How's your WvW Community?

in WvW

Posted by: Phzt.9864

Phzt.9864

This week is the first I’ve fought Mag’s in a while, but based on this weekend, they out number us. Out numbered in tier 4, yet able to punch into tier 3. All in a day’s work.

Yaks has had a full online population 24/7 since our match up started. Mag hasn’t had a full total online population since the first week after launch.

I like this match up with you Yakkies, but you’re literally insane if you think you got less or equal numbers with Mag or even EBay.

Did you just look at the server capacity tag? We’re talking WvW here.

So you’re saying Yak’s and Maguuma and statistical outliers on WvW participation? What reasoning do you have for this?

Tier 4, How's your WvW Community?

in WvW

Posted by: Phzt.9864

Phzt.9864

Maguuma has a population that doesn’t have ambitions for upward movement. We log on because we enjoy to PvP, which means we regularly are 3rd on the weekend, then get 2nd or even 1st throughout the week because we just keep showing up. The public mumble is extremely active and most of the WvW population uses it, which means you’ll meet some cool people even if you’re guildless.

I don’t think any of the t4 servers are really striving to move up in ranks. I’d say try out Maguuma for a week and see if you like the community.

12/7 YB vs MG vs EB

in WvW

Posted by: Phzt.9864

Phzt.9864

looks like yaks will win but lose enough points to be our BEST FRIENDS FOREVER in t4

12/7 YB vs MG vs EB

in WvW

Posted by: Phzt.9864

Phzt.9864

mag 69
ehmry 69
Yak’s 420

outmatched right now

JQ is at it again

in WvW

Posted by: Phzt.9864

Phzt.9864

This is the case at every camp that borders a spawn, actually. The reason there’s not a lot of outcry is because the counter is to simply walk away.

Spite line worth it for condition-mancers ?

in Necromancer

Posted by: Phzt.9864

Phzt.9864

Are you using food? Rare pizza (40%) is pretty expensive, but super pizza (36%) is cheap enough to keep up all the time in WvW. It lets me ignore spite entirely.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Raincrow have you ever smiled while playing WvW?

edit: sorry I realized after posting this that smiling is meaningless.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

I’m here to put this thread back on track..

http://youtu.be/SRLWgf-ZfRA

Nice video. Good example of CD tactics showing their superiority.

5man WvW groups

in WvW

Posted by: Phzt.9864

Phzt.9864

2 thieves and ele – cluster bomb is the easiest to use and strongest blast finisher. Rolling with 25 might stacks at the drop of a hat is a big deal, also shadow refuge is possibly the strongest tool in a 5 man for finishing, resurrecting, escaping, and sneaking into a fight. The same blast finisher abuse is very strong on water fields and ethereal fields.

Those 3 are the only absolutes in my opinion. Other good classes to throw in are hammer shout warriors, shatter mesmers, any guardian. I don’t have a high opinion of engi’s/rangers and I’ve played every profession pretty extensively, but I’m sure some people will quote me saying I’m wrong.

The holy tetralogy of the small squad

in WvW

Posted by: Phzt.9864

Phzt.9864

Hammer/shout warriors are really a great class to add to zerg busting. The amount of control they dish out is welcome.

It’s not that others classes aren’t worth bringing, it’s just that certain ones do zergs better than others. You want survivability, control, on demand damage and preferably non-condition based.

I would have said condition necros are amazing at zerg busting, and they can be, but you might run into a group that knows how to use their aoe condition removal, and one aoe condition utility can ruin your day. Still a solid class for this job.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Your defense, which consists almost entirely of putting large amounts of arrow carts and balistas in the lord’s room and then letting us come right in, might be good for farming badges, but isn’t great at actually holding points for a long period.

I think you’re bad at WvW as well as PvP after reading this post. Maybe you guys can talk about your brilliant new tactic of taking keeps without orange swords, because we’re still trying to figure that one out on Maguuma.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

My point is, that If you don’t try to win, you don’t put yourself in a position to EVER win. Because of this, it becomes easy for you guys to discount the score, but in the long run you’re not doing anything to get better in regard to what WvW is actually about.

I think this is where our servers disagree.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

exploiting? Looks like the Skill Rankings are now #1 Ehmry bay #2 Maguuma and #3 Crystal Desert. Need some sweet pvp vids with Call My Maybe playing to get back into the game.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

I am sorry but I thought you said “ïn this thread”? Another lame excuse just to attack us CD or you are just mentally incapable?

Yes I am mentally incapable.

You expect that kind of attitude will attract players to come to your world?

Caring if people come to Maguuma would insinuate that we care to move up in rankings. If anything, I’d rather we go down.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Look at our dear friends Crystal Desert in this thread as an example. I’d rather keep having fun than letting a scoreboard tell me how to enjoy myself.

Please elaborate or link the quote? Another baseless attack just makes you look like idiot, no?

I’d rather not quote the pages of excuses from CD last thread about how they used to be t2 and then lost a lot of people.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Maguuma has been getting a steadily larger community for 2-3 months now. The reason is that we have a good community and don’t act like poopsocking idiots like other servers.

If you attract players that care about winning, then they will ditch you for an even more winning server down the line. Look at our dear friends Crystal Desert in this thread as an example. I’d rather keep having fun than letting a scoreboard tell me how to enjoy myself.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

I do believe that, as a server you’re a bit too focused on individual PvP and badges to ever gain much ground as a WvW competitor, but that can be chalked up to enjoyment. Play how you like, and have fun. That’s what the game is about!

Why should Maguuma care about winning? This is an actual question. Please outline why getting a higher score is a good thing for Maguuma.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Noble CD in Maguuma Borderlands with 40 people spread across 4 groups, putting up 5 orange swords and the entire map is red. This is I believe a superior tactic used to daze and confuse your enemy, and it’s working.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

You should make a video of you taking their keep and then we can update the standings. Right now it’s Ehmry #1 CD #2 and Mag #3. Hopefully Maguuma can do some sick nasty videos with some death metal to increase our skills.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Are you actually bragging that your server learned how to not make orange swords when taking a keep? That’s impressive. Please teach me more.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

This is why you are losing, you are easily impressed by yourselves and your mediocre capabilities.

Agreed. Nothing compared to the great Crystal Desert who wins entirely by pushing themselves to new heights.

It’s not that we push ourselves to new heights, it’s that we stomp you guys to new depths.

I don’t know if that’s true. There’s only one video posted here, and it shows Ehmry Bay dominating your server pretty hard. Video doesn’t lie, TheFug.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

This is why you are losing, you are easily impressed by yourselves and your mediocre capabilities.

Agreed. Nothing compared to the great Crystal Desert who wins entirely by pushing themselves to new heights.

berserker fixed yet?

in Mesmer

Posted by: Phzt.9864

Phzt.9864

I feel the need to point out that iZerker isn’t bugged. It was bugged before and was stacking up the damage over multiple hits, resulting in damage that was too high. The devs are aware that the change to iZerker made it too weak. It’s now a matter of adjusting the damage to compensate for the bug they fixed.

So maybe next year sometime it’ll be patched….or if the Ranger is anything to go by, Mesmers might get an underwater buff to make up for it! >_>

Please don’t post factually incorrect statements. Izerker randomly hits between 1-4 times still on a completely still target on its initial attack. Unless they intend for zerker damage to be “hits between 1-5 times, who the hell knows how many?! roll the dice!” then it is bugged.

Downed State needs changes

in WvW

Posted by: Phzt.9864

Phzt.9864

D/D ele has the least to complain about when it comes to downed state. I should know I play one. We have more than enough tools, more so than other classes, to deal with downed states.

While I agree that the downed state does need some changes, this thread is stupid.

I like that the world revolves around you and your one profession. Thanks for setting things straight, smart guy.

Downed State needs changes

in WvW

Posted by: Phzt.9864

Phzt.9864

The downed state puts a soft limit on small group warfare. Too many posts are focusing on even numbers or 1v2, 1v3. What people are complaining about is how it effects those numbers magnified to 5v15, 10v20, etc. The downed state mechanic gets more favorable for the larger/defending side the larger the fight is, which is a detriment to this game becoming something like DAOC, among other things. I understand why they put downed state in for spvp and pve, and I think they should stay there, but in WvW, it’s hindering the game’s progress toward a skill driven, small scale warfare game.

There’s nothing more discouraging then fighting a 5v13 and downing 20 people, losing none of your own because of the inability to finish. You will eventually lose or just need to run simply because they had more people that pressed a single button. In small scale, sacrificing one utility/weapon skill/class skill that ensures a finish is acceptable, but as numbers increase, the value of survival abilities scales higher as well. Popping them for finishers means you will probably die.

11/30 Crystal Desert vs Ehmry Bay vs Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

The best reason for not showing names is to look at the previous thread and imagine that x10 if names are shown.

Yeah having a reason to care sounds horrible god forbid! thank you anet overlords.

11/30 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Mag and CD sure do argue a lot for servers that are allied against Ehmry Bay

PK Grand Sun Tzu God Master 420

I was in CD BL for a large portion of the start. It was a rather nasty battle and we got shrinked back to our tower really fast. Maguuma seems to have coordinated with CD in a way, they were evenly attacking us. When one backed off, the other went in and very remarkable response times. We’re gonna have to get really good at defending, really fast. This will be a distasteful rematch.

Good job disguising our alliance guys keep it up.

11/30 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Next week will be fun – Mag/Eb get to see how many people transfer off when FA stomps us during our prime time. Maybe enough to drop down to tier 5?!

Downed State needs changes

in WvW

Posted by: Phzt.9864

Phzt.9864

Downed state is a bad thing in WvW and a detriment to this game in the long run. It won’t be changed, though.

Mesmer auto-attack DPS (simple Mists tests)

in Mesmer

Posted by: Phzt.9864

Phzt.9864

I feel like pointing out that a HUGE portion of staff’s damage is that normal illusions apply winds of chaos debuffs on top of sharper images, including giving you easy access to permanent vigor/fury from the illusion’s bounces.

You probably already know this, but I don’t want people to think auto attack damage is where staff is the strongest, because it’s passive illusion damage in builds that include Deceptive Evasion with condition damage being a bonus. – 3 normal illusions on a training dummy kills it in 14 seconds (obviously some randomness from burn procs) with no power gear.

Why kill invaders at jumping puzzles...

in WvW

Posted by: Phzt.9864

Phzt.9864

A: It makes you post this thread.

11/23 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Let’s go Ehmry! need you to beat us by 100k this week, so go at it with your best confidence.

Matches are too long ! :(

in Suggestions

Posted by: Phzt.9864

Phzt.9864

You should go to a server where the community prioritizes fun over """winning""".

11/23 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

CD and Ehmry we’re counting on you to beat us very badly next week because you’re not fun. We’d like to return to the embrace of our BfF’s at Darkhaven. Thanks in advance.

11/23 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Tho, if Bunzy is the ‘best’ player in the game, then I would expect that they would be in tier 1 – having been headhunted, or we’d all know of them due to their Pvp awesomeness/following. Perhaps they mean they are the best PvPer in the game. They are certainly not the best WvW’er in the game otherwise they wouldn’t be posting the tripe no one believes a word of.

I can’t stop laughing at “headhunting” in WvW. Do you also put your server’s name and Glicko rating in your resume?

11/23 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

“Tiers”

No one cares about tiers except for CD who use their past rank as justification that they aren’t really bad at pvp. Most of Maguuma wants to go down in rank, and Ehmry Bay are too busy writing 4 page essays about military organization in their server forums to log in.

11/23 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

Let’s match a pledge for the next thread to keep our posts below 3 sentences. Thank you.

Well, mesmer is useless in a siege now...

in WvW

Posted by: Phzt.9864

Phzt.9864

Why do people think that the only thing to do at a tower / keep siege is AoE walls?

You know the answer – most players are not good at this game and are very unimaginative. Playing wall wars is one of the most useless things to do at sieges, but 90% of players are happy to sit there and do it.

Your statement is implying that keeping enemy siege from countering your own siege is useless. I suggest you rephrase that statement, as I believe that is not what you meant.

The siege dynamic (on the back of cata/cart behind gate) is one that doesn’t rely entirely on siege on walls. Siege on walls are a numbers check at most – they deter small squads that wouldn’t be able to take it, but they simply will fall if a push occurs, because in a even numbers wall vs wall fight, the victor is the one with zoning room (the guys on offense).

Good defense happens from abusing certain locations on each keep/tower that can’t be countered unless they set up a treb, elevated catapult, or ballista. Safety portal squads are amazing at sniping off catas/ballistas and potentially trebs depending on location.

Basically, if you are defending siege by wall fighting, you’re either at a numbers advantage on defense which means you should be just jumping off and killing them, you are placing frivolous/easy to hit siege (not a bad thing if your tower/keep are capped on supply anyway), or your server hasn’t figured out the pain in the kitten cata/treb/cart spots that require precise counter siege to hit or force them to take a different approach.

Any full WvW servers with even battles?

in WvW

Posted by: Phzt.9864

Phzt.9864

Tier 3/2 are both pretty even and populated. http://mos.millenium.org/matchups/#NA

Honestly most tiers are pretty settled right now, but tier 3 has probably the least chance of movement.

11/23 - Crystal v. Ehmry v. Maguuma

in WvW

Posted by: Phzt.9864

Phzt.9864

It’s more funny to think that CD in this thread thought they were painting entire borderlands green with 15 people in 30 minutes.

Well, mesmer is useless in a siege now...

in WvW

Posted by: Phzt.9864

Phzt.9864

Why do people think that the only thing to do at a tower / keep siege is AoE walls?

You know the answer – most players are not good at this game and are very unimaginative. Playing wall wars is one of the most useless things to do at sieges, but 90% of players are happy to sit there and do it.

Portal bombs are old hat. Safety portals require less resources (bodies) and are very strong at stalling out sieges or crushing them based on how much supply they have. Get 5 guys – 1 mesmer + 4 guys that hit for physical very hard (warriors). Get a thief to drop a refuge, drop an entrance, manually run out to a siege weapon. Blow up as much as you can, which is lot when you are time warping 4 heavy hitting melee, then toss down an exit portal back to the safety of your keep.