Showing Posts For Player One.4932:
Thanks a lot for posting this build Defektive. I loved my knight in Warhammer because I was the control man but it always lacked damage. I’m very excited to try this build.
They don’t. A major pet class with weak pets and no pet UI with terrible AI
Not only do I have to punch myself in the junk every time I encounter a thief, I have to see them bragging in wvw forums. Play a necro and you’ll be happy with your thief at half power
Anvil Rock, either no queue or sub 5 mins always
Wow that is super dirty. I’d be so angry
@Zid Man, I haven’t laughed like that in a few days LOLOL So true
@Nean That is absolutely hilarious. Its obviously bittersweet but LOVE the screenshot
@ Master We actually did get a trebuchet up near the end there but it was too late.
And I don’t want to knock my own server but when a couple specific players aren’t online, it seems to take an act of God to get players to use siege correctly. AR players, I’m not knocking us but I think it speaks to the fact that we have been experiencing major fluctuations in our population as more experienced players get frustrated and leave and we get new players regularly. We’ll get better we just need to keep playing through the frustration until we all get the experience to be more competitive.
Also, I tried in vain for 3 minutes to get a 10 man strike team to go up that east side of the platform where the ramp meets the cliff, that exploitable terrain, and take out a few siege operators to get some breathing room. No one showed up so I went up by myself and took out one of your ballista operators before I got whacked lol
@Hadan, I agree we should find a way to split up the maps a bit and avoid fighting each other aggressively. The original theory for WvW was that this would happen naturally but it really isn’t. The two weaker servers go after each other because people need that XP and Karma lol. Maybe over time, servers will begin to realize the merits of teaming up against the stronger server.
I have some influence in AR WvW but not enough to make anything happen at that scale. But I can talk to some others about it and at least get the idea floating around a bit. So I will try.
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Yeah, when I looked at the party UI and Squad UI, I thought it was 1998 again. Then when I saw that Necromancers didn’t have a pet UI, I thought I died and went to hell.
LOL Come on man. Even if your heart is in the right place, I’m not sure people will trust sending gold
Welllll, I would have killed you but I forgot I play a necromancer and all I can do is stand around and annoy people until someone decides to come kill me quick.
That’s good to hear about no hacking. I’m going to spread the word a bit because we have players saying they won’t play WvW against NSP because of Friday night and tonight. Yeah I was at that fight as well and I tried in vain to get people to keep running toward Ask Hills because I knew the orb was still in play because of what happened Fri night. But more than half just assumed it was resetting lol
The big picture with AR is we got paired with Yak’s a couple pairings ago and lost a lot of players due to the huge imbalance. It was kind of a fluke but we bled a lot of players due to that pairing and server morale has been pretty low since then. This bug isn’t helping.
We realize NSP is more organized and we’re basically trying to re-build server population from three weeks ago but it only takes a few players crying ‘Hack’ to make things worse.
I really wish we could have done that fight legit because we like fighting you guys and we learn a lot from fighting you. The way you guys held the Orb platform until it respawned kinda gives you the right to the orb anyway lol
Can a developer confirm whether this is a bug or if thieves actually can shroud the orb of power from the world map?
I have actually received a reply from a player on Northern Shiverpeaks (NSP)
He was also at the fight and he said that the original NSP orb carrier died and the orb was picked up by an AR player but it didn’t show up on their map either and that player was not stealthed. It was only sheer luck that the guy who saw it kept track of the AR player and got the orb back again.
This is sounding a lot like a bug and it would help if a developer could confirm that thieves can shroud the Orb from the world map.
Hey thanks Master. =)
This issue is becoming very frustrating. A large number of people on AR server are accusing NSP of hacking and it is actually affecting our strategy as a server. A lot of wild theories about how NSP can invis-hack the orb and hack though keep walls.
Some people are saying a group of thieves can cycle group invis to keep the orb off the world map.
I am glad to hear some feedback from the NSP side and that it is sounding like a bug.
Also, I’m pretty sure I killed you a few times =P
That is probably what they did then. Northern Shiverpeaks did it twice to us this week.
It seems like an exploit to me.
I think that the orb should never disappear from the world map.
@Hadan,
I would love it if we cooperated against NSP a bit more, that keep did have our Orb though.
In theory that is how wvwvw is supposed to work but it doesn’t unfortunately. =(
It was an epic battle and you guys in Borlis were beasts.
I would like to understand why the Orb disappears from the world map when NSP takes it from the north altar in Anvil Rock Border Lands. This happened both Friday night and tonight.
I don’t want to diminish NSP’s game play however, both times the Orb disappeared from the world map and never re-appeared until it was safely in Ask Hills. Both of those times our forces stopped because we thought the orb was resetting but it was apparently invisible.
I have read that this is an Orb bug that it disappears from the world map after it drops.
I have also read that if a thief goes stealth with the orb it disappears from the map.
Does anyone have any comments?
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Shiverpeaks took the orb twice from Anvil Rock Border Lands; once on Friday and once tonight on Sunday. Both times we ambushed them and broke them up pretty good. The only problem is that 20 seconds after they took the orb it disappeared from the world map, both times. Since we killed most of their zerg, and could not see the orb in first person OR on the world map we assumed it had been reset. Only to find out two minutes later the orb appeared in NSP keep. The Orb never reappeared on the world map until it was in Ask hills controlled by NSP.
I have read that this is an exploitable bug and that the first orb carrier can drop the orb and when it is picked up again, the orb does not show on the world map.
People are also saying that a thief can almost perma-invis and that is why the orb will not show up on the map.
What are your thoughts?
Nice fight at Bay tonight (Sunday) btw =) You guys held off Anvil and NSP at the same time for quite a while
I play on Anvil Rock and once Friday and once tonight (Sunday) the orb of power disappeared from the map after Northern Shiverpeaks took the orb. We were fighting them for it and it just disappeared from the map. People in chat said they saw the first carrier drop the orb and another pick it up and go invisible. The Orb never reappeared on the world map and Northern Shiverpeaks ended up with the orb.
I have read that this is a bug. Is this true?
Some are saying a thief can almost perma-invis while carrying the orb therefore not allowing the orb to show up on the world map.
Northern Shiverpeaks is exploiting this bug and it is very disappointing. We spent all evening defending and planning ambushes for that orb and it just disappeared and reappeared in the NSP keep.
What is going on?
I play on Anvil Rock and once Friday and once tonight (Sunday) the orb of power disappeared from the map after Northern Shiverpeaks took the orb. We were fighting them for it and it just disappeared from the map. People in chat said they saw the first carrier drop the orb and another pick it up and go invisible. The Orb never reappeared on the world map and Northern Shiverpeaks ended up with the orb.
I have read that this is a bug. Is this true?
Some are saying a thief can almost perma-invis while carrying the orb therefore not allowing the orb to show up on the world map.
Northern Shiverpeaks is exploiting this bug and it is very disappointing. We spent all evening defending and planning ambushes for that orb and it just disappeared and reappeared in the NSP keep.
What is going on?
Necro does need a much better downed state. OR nerf warrior/thief/mesmer.
I’ve seen warriors with three spikers knock back all the spikers and then get up? I’ve never been able to siphon enough life to recover while opponents still stood.
If anyone has ever tried 1v1 a mesmer as a necro it is nearly impossible. Then if by some miracle you get the mesmer down, you spend a lot of time trying to spike the correct illusion. If it was a close battle and you have very low health, you will still have a very good chance of losing.
And remember that time as a necro when you finally soloed that thief? You did everything right and somehow your garbage damage and your dots took him down 5 minutes after the fight began? Then you have to deal with the a-hole disappearing while you try to spike?
Everytime someone says the necro is underpowered, a bunch of people come out of the woodwork and say necro is so great at pvp. If you are going to use my post as an opportunity to do defend necro could you please post your build and or a video proving it.
Would someone please post a strong Bleed build? And maybe talk a bit about gear? I am having trouble getting maximum bleeding and maximum toughness in the same build.
This class is okay if you find a lvl 3 player in wvw.
This class is okay if you sit in the back and spam ranged
I have rerolled a ranger and a guardian and I like them both better at lvl 9
I am looking for any information and guidance about unlocking the temple events for karma armor vendors.
I want three pieces from the Temple of Glorious Victory. I spent a few hours in The Ruins of Orr zones trying to get people on the events but no one really knows whats going on or that the chain events exist. There are 3 zones in the Ruins and I think all we had left to unlock was the Straights zone.
I am on Anvil Rock server, is there anyone out there who wants to unlock these as well?
Metaphorm,
After a few days of cooling off, I started to actually think about what I was doing vs a thief and I have been doing a lot of what you’ve said. Fighting a thief takes a LOT of patience and timing.
I fought a thief last night for a full 2 minutes and I would have won it if two of his realm mates hadn’t shown up. I also think that thief wasn’t very good or I just timed everything right.
I will however, not be convinced that being visible only 20% of the time is not OP.
in a 2v2 or 3v3 situation, the team with a thief has a significant advantage.
I am a necro btw so I may be better off than an Ele.
@Whispers
I play on Anvil Rock and we’ve been on the short end of mismatches a lot lately. I was actually arguing against the winners of a mismatch who say they are just as victimized as the losers.
And honestly after that mismatch against Yak’s Bend, I feel like our server eroded a ton as people fled like rats on a sinking ship.
That last mismatch against Yak’s really hurt Anvil Rock’s population. It was bascially a critical hit combo by Anet
Can anyone confirm what is stated about Plague Signet? I haven’t done extensive testing but I do not notice myself incurring any extra conditions while in a party. I do think it transfers to enemy and removes mine. Running catacombs in a full party I feel like I should see myself incurring many more conditions than I actually do.
I think that as the game matures, the devs will find that two weeks is far too long even for aptly matched servers. All it takes is a day or two to get enough momentum to take the map in a few days.
Like I’ve said before, if they are going to keep the one week or two week, if a server caps EB and two borders, then give that server a 10% magic find boon and reset the map.
I don’t agree that the winners of an imbalanced seven day match are just as victimized as the losing sides. People are saying they are bored as well on the winning side but you have the added benefit of ‘winning’. In addition to stat and health bonuses making ganking and repelling any attempts by the losers much easier, the winners are experiencing the benefits of self validation which is a huge boon psychologically whether you are ‘bored’ or not.
Also, the winning server get the boon of gaining more players. Yak’s Bend server wasn’t full two days ago and now it is. I’m betting a lot of solo players left Darkhaven and Anvil rock for Yak’s. I think the Yak’s, Anvil, Darkhaven triad was an honest mistake.
I love it when people say just use your ground target AOE when a thief goes stealth. That’s simply not the answer. There are four basic directions a thief can go (and this is admittedly simplified) so you get maybe a 25% chance to hit the guy for maybe 2-3k if your lucky.
I’ve seen many thieves take down 3 players in 20-25 seconds while being stealthed 75% of the time. They are probably goood players but I don’t think a bursty thief is limited to 45 seconds a kill. It’s more like 15 if that.
I just visited thief forum to see what people don’t like about the thief. Seems like quite a lot of complaints. I watched a thief take down me and two of my buddies. When I say “watched” I mean I would have watched if he wasn’t stealthed 75% of the time. It was pathetic. It seems to me thieves are pretty unbeatable. Is it really easy to basically be perma stealthed or does it take a lot pf practice?
Thief pvp strategy. Invis, spam a couple buttons for 8-10k damage. Invis again, wait for cooldowns. Hit a couple buttons kill the opponent. Invis, hit a couple buttons, do 10 k damage. and so on…
They need to reset the map and give the winning server a really nice magic find boon.
If a server captures all EB and two other Borders, game over. Winning server gets 10% to magic find. If they do it again 13%. Again 16%.
Of course there are things to do for 5 days while you wait to reset, but not very many things to do. I’m leveling up my ranger waiting for the matches to reset.
Hey Vox thanks for the perma mouse look thought. I will experiment with it when I get a chance. It sounds promising.
I also realized I have been pressing left and right click together sometimes to move forward and move the camera simultaneously. That technique drops targets even more often. It’s an old Warhammer habit I need to break. Warhammer has sticky target so it was great to move that way sometimes.
They need to remove or reimagine death shroud. It’s a terrible mechanic AND just like Demonical says it makes necors waaaay to hard to balance. I keep saying to make death shroud an elite skill that you can choose to slot if you like. There are so many directions they could go with it then.
It’s going to be very difficult to fix necro and make it balanced
Is this thread closed?
I have some questions regarding targeting.
First, is there anyway to achieve some kind of “sticky targeting”? I like to use the camera to turn my character instead of keyboard turning (right click and move mouse). Its so much faster. When I am in combat if I turn my character this way and accidentally click on something else I lose my target. Some games have sticky targeting which once you acquire a target you have to press a button to release the target or tab to go to the next target.
Second, I cannot get Call Target to work. Do I have to be in a team or party? If so, is there a way to mark a target so that if I lose it I can acquire it quickly by pressing a button?
I hate to think I would have to go back to keyboard turning. It sucks.
Thank you for any help or tips regarding pvp / wvw combat targeting.
I’m not having much fun with mine lately. Don’t expect to do much damage. Your cc and conditions are a nuisance at best.
I agree with basically everything the OP writes.
Necromancers lore has always seemed to be about controlling undead, fear, poison and life drain/siphon/leech (in general).
I am astounded by the nonexistent pet UI and responsiveness as well as terrible pet health, utility, damage, and the design of the pets themselves. The flesh golem Is just a charr body model with a different skin. I get a sick feeling every time I see a jagged horror spawn because they decay before they enter battle and I know it is a worthless trait skill. Shadow fiend’s haunt is kinda, sorta ok and it would be a nice skill if it teleported back to its original spot after blinding or feared itself to get out of melee/AOE range. Bone fiend would be ok if it had maybe double its life. Bone minions need a tiny health boost and they need to realize their target immediately and get there FAST FAST FAST. Flesh golem is an ELITE skill and it needs a movement speed boost and its base health doubled.
Necromancers aren’t very scary. More creative ways to fear. More fears. Longer fears. When a necromancer is downed, the fear should be aoe. Perhaps Reapers protection should be a trait skill choice in all lvl 10 trait trees replacing some of the many worthless choices. Pets could have a 20% chance to fear. Sigh
Poison, thieves do it better and maybe they should. I’m not sure how to make poison more except maybe making it harder to remove or easier to stack? Thieves have incredible burst dmg, invisibility and are more mobile. Necormancer dots just seem pathetic. Get rid of necro bleeds alltogether and stack that poison. Bleeds are a thief/assassin/ranger/warriors game.
Life siphon as exists is insignificant, irrelevant and a waste of a whole trait line and weapon set.
Signets, what…the…heck. Great concept but I think they were executed poorly. I love passive skills but the bonuses are super weak. The cool downs are waaaaaaay too long on the active portions of locust, spite and plague. Signet of undeath should revive not only downed but also dead allies and it would be an incredible skill and make for some epic battles. I think either buff the passive or decrease cool downs of active.
I may be criticized for this but I believe the whole concept of death shroud is ridiculous and should be totally removed or completely redesigned with a whole new set of skills. Or perhaps make it an elite passive that makes the necromancer “ghostly” and could be immune to fear and has an aoe endurance regen inhibitor and a 10% chance to fear on hit or something. Completely reimagine it. If you can’t reimagine it then give it a 25% chance to resist CC and a 20% speed boost.
Necromancers should always be the hardest class to master so they got that part right but there is just no end reward for mastering the high learning curve of pressing 5 buttons to every other class’ 1 button. The fights are too fast, incoming damage bursts to heavy, enemy CC too strong and necromancer mobility to weak to not reward a fast mind, coordinated fingers and many more hours (relative to other professions) of practice.
I apologize for the terrible grammar, spelling and sentence construction but these posts are difficult to compose on an iPad.
Yes necromancer pets are terrible or several reasons.
1. They have a blue name above the pet so it’s very hard to see where your pets are in the battle sometimes.
2. They don’t attack when I am auto-attacking. I have to cast a mark and then they are very slow to respond and they pause on the way to the target sometimes.
3. They attack on their own sometimes. Especially npc mobs. If I target a mob and begin setting things up, the bone minions will attack by themselves sometimes.
4. Shadow fiend. Are you serious? 1 second blindness spell every 30 seconds (I think that’s correct)
5. Bone minions have terrible health and/or armor. It’s very difficult to use them as bombs .
to be continued