Your post said absolutely nothing, Jonathan. This is almost identical to the blog post, a huge wall of nothing but a ’’soon’’
as usual jon makes it his virtue to be incompetent in literally every single aspect imaginable
clearly sirconnery is just 2 months ahead of everyone elses meta
simple as that.
Anet doesn’t understand how esport works.
True. Neither do you.
/disagree
i payed money just to play pvp so i want to be refounded in someway. even giving me some kind of 30-40€ in gems. assuming everyone has bough the game till now, it won’t matter economy of the game neither black lion trading company, because free users won’t be allowed to use it.
give me my money back and then i can deal with new f2p pvp mode.even in gw1 you had to buy the pvp account (cost less ofc) to play gvg, ha,ra,ta,etcetc.
TL;DR: J Sharp, do you want to make money? split the game in pve/pvp and let new players buy them at less cost.
yes scorched earth! i like this guy
-1 from kitten pray
in soviet russia, meta eats you
by not being able to fix it … simple as that
the isolated environment of the trebuchet allows the Warrior to utilize their 1v1 potential the most
oh you did it again … come on … not fair
>highly competitive tournament PvP
>shows video stomping a PUG in first round
thanks for the laugh
edit: oh second video is teamplaying with ts in spvp … you guys … i can barely breath! please stop for the sake of my health this kitten is too funny
Please reply and show your support.
i agree that getting rid of kitten free tournaments is necessary and the need for a rated single-only-queue is so obvious that the ongoing ignorance of Jon & the likes is as usual astonishing
yet only because LoL’s matchmaking system is kitten doesn’t mean GW2’s has to be
It really depends, sure those people are winning and everything and it looks like they’re that good, but it isn’t hard with the organized team. A really good player would carry random pugs to the victory, even teach them how to play.
i’m not certain your brain is functioning, you might want to visit a doc
I was a hardcore pvp’er, rank 40. Did not even touch pve since beta, and spent all my time playing both spvp and tpvp. I stopped playing pvp after the day they nerfed the thief to dust. I, unlike others, will not stand for crap like this.
Since then, I’ve been playing pve. I will not return to pvp until they buff the thief, and make the profession competitive like the rest. Also, I’m not returning to pvp until some radical improvements and additions are implemented to pvp. Right now pvp is bland, boring, and mindless. When I say pvp, I’m referring to both spvp and tpvp (free and paid).
>hardcore pvp’er
>able to play exactly 1 profession and ragequit bc of nerfs instead of adapting
pick one
You may have tons of facts supporting your position, but it won’t beat reality by giving this game time to grow. It might be a fail mmo or it might not..we don’t know that yet since this game is still fresh.
Moon goes up, moon goes down. Science can’t explain that.
Seriously tho, saying the game is “fresh” is delusional.
I think balancing is actually not really the root of GW2’s problems.
Dota2 & SC2 are both very successfull e-sport titles that handle balancing fundamentally different. While Blizzard is balancing exclusively around the super-pro scene, Icefrog pretty much ignored a lot of top-tier balancing issues for years.
The problem is imo not that GW2 isn’t balanced well enough (i think for a mmo the balance is pretty good actually) but rather that no one from ANet ever thought about actually making the pvp fun to play & how you actively hold existing players, get new players involved into pvp and how you provide an environment featuring a continous and enjoyable learning curve for players of all skill levels.
Jon’s explanation as to why rating hasn’t been implemented shows the fundamental lack of foresight from the people in charge.
I’m suprised as to how easy all you guys went on Jon …
I mean it’s understandable from Xephs point considering the strong love-youbalancethisandwetelleveryoneitsagreatgame-love relation TP and the ANet devs have
but i would have expected a somewhat more critical & realistic approach from the other guys …
then again i’d probably just have yelled and ranted on for about 30mins so i guess it’s a good thing they tucked it in and went goodguygreg.mode
Is this part of a plea agreement?
No. Actually, they kidnapped all my kittens.
kittens
Clearly Arenanet wanted to cater to PvE players all along and we were the idiots foolish enough to not take the “this is a pvp centered mmo” as exactly what it is: a marketing strategy to generate a tadbit more income from a community so malnutritioned that it would reach for even the most obviously fake straw in history.
You get a free ticket every day and every month with the new achievements, you should not be lacking on tickets.
because 1 tournament from “dailys” every 5 days really makes a difference… l2logic
The developers are listening, even if they don’t grant every single demand tossed their way. Just because your mom doesn’t buy you a pony doesn’t mean she didn’t listen to you beg and plead. She just knows better than you do, and chose not to fulfill that request.
You are right, ranger is also completely viable now. Because it got buffed so much and everyone was glad that the profession with literally 0 use of any way shape or form began to shine in tpvp. From 0 rangers in paid-teams we’ve seen a 250% increase because of the patch. Yay arenanet. Good work.
I just don’t understand people who say the patch was a disappointment. They had a bugfix list a mile long with many pvp adjustments, a new (awesome) map, tourny qp points for more teams, the stealth bug fix, the guardian blocking fix, the endless bugged blast finishers on eles removed, a slight nerf to backstab thieves… etc etc etc
I’m sorry you didn’t get what you wanted this time around, but maybe if you’re a good little boy santa will bring you something nice next month.
yes and finally rangers are somewhat viable now! oh wait no still useless
well at least you get more tournament tickets!
well no, actually the payout got reduced drastically
but more QP for everyone!
yay! inflating an existing system that still has no meaning whatsoever, gj ANet, and now finally people can literally grind for QP instead of having to win tournaments
praising ANet for fixing bugs that were nearly gamebraking weeks after they came up is a farce
Also, they added daily pvp achievements that award paid tournament tickets this patch, so there’s an alternate route.
yeah 1 tournament every 5days
gee, thats great, totally makes up for reducing the ticket return from actually playing paids by 50%
Im really surprised they didnt change thieves, they lowered the damage on abilities that didnt bother me at all as the victim.
Haste/quickness needs to be 30% attack speed, not 50%… they changed that in the other popular MMO as it was too game breaking, its not late to do it here
it’s actually 100% attack speed
the more you know
I hope this jackpot in conjunction with the dailies does increase the que pop.
you get even less tickets than before so new teams will be burnt out even faster when they don’t make it to 3rd round in most of the cases (which of course is impropable)
so no
paids are dead
i didn’t read anything about stealth rendering? so i guess that is still in the game besides promises otherwise
no /15char………
what? o.O
the answer to your question is: no
and what’s /15char?
apparently a post must have at least 15chars
no /15char………
what? o.O
the answer to your question is: no
Personally I think WvW is far bigger than anything GW1 had at release. It’s just a shame that to many PvPer’s it’s not something they have any interest in.
maybe i don’t like to grind for gear in a game i specifically bought for the reason of not having to grind to pvp, especially since ANet decides to already devalue gear with the upcoming patch
and maybe i don’t like a game that is supposedly balanced around the static pvp stats and then have gear that gives me 4k attack so people just go around 1shot each other, literally this time
i didn’t know you could play GW2 on a tablet
you play with all eu/us respectively but the mists are server specific instances
so, no
Considering the map is being shipped with BETA status, I wouldn’t consider it proven from a competitive standpoint. I’m not saying it won’t ever be in the tournament rotation, just not right now. After talking to people, we aren’t considering the teleporting a bug. I also wouldn’t consider it an issue on the new map.
But you’re only delivering things when they are ready. I don’t get how it would be ready and simultaneously in BETA status. People might actually come to the conclusion that the whole game is still in BETA status and “when it’s ready” is actually just another random phrase used to appease the crowd. Surely that is not the case. Am i right?
Don’t quote me on this one, but I am pretty sure that the damage taken from retaliation and confusion is based off of power. Not a percentage of the damage done or anything such, so it should be consistent.
retal is power based (slightly) and confusion is just a standart condition based heavily on condition damage
engi confusion bomb does 5stacks for ~8sec hitting you for ~800dmg for each action on a traited ~15sec cd (talking cookie cutter condition engi here)
now that would be 50% uptime where you are not supposed to do anything, that’s pretty good for a single ability and since the bomb just looks like all the other bombs completely indistinguishable you can’t reliable dodge it either
Well it is unfortunate that we cannot just have the game that we need. Game’s like LoL Dota2, and SC2 are PvP only but are not MMO’s so it is a lot easier (sort of) to balance.
Aside from that. Anet is half way there with the pvp area being completely sectioned off, but if it was on it’s own server, (or something of the sort) maybe then they could make changes to the classes in Heart of the Mists, and not the PvE areas.
Balance is always an issue but look at Dota2, 75% of the heroes aren’t viable at all at top-level play and yet it does just fine as an e-sport & game itself.
I actually think balance in GW2 is pretty good on the high level play atm.
They wanted to be different for the sake of being different, and that’s bad.
That kind of reminds of down-state …
For all of the people claiming that there is no system for single-queuing players, you are wrong. It may not be perfect yet, but have you ever noticed that when you queue with your guild you get matched up with other guilds? When you queue solo you usually get matched up with pugs and maybe one or two premades?
The problem is that there aren’t enough teams running all the time to fit enough teams for premade and pick up matches, so they sometimes have to combine the two together.
That is simply a wrong statement entirely. There is no form of matchmaking in either paid or free tournaments atm. The first 8 teams that enter the queue will be thrown into a tournament, period.
In my humble opinion the best quick-fix for the whole problem would be to introduce single/duo queue free tournaments (or just single games) with a strong matchmaking mechanic.
Best regards Pray
Great post and this part is a great idea. Simple, quick solution while they iron out a good ladder system. This way, queues will still be somewhat quick since many many people queue solo or with 1 other friend, and you won’t have to get throat punched in Khylo anymore!
You can already do this.
Cheers.
insert random rant along with the hint that mocking your community while disregarding/misinterpreting a constructive post is kind of antisocial behaviour
No, you can not already do this.
(edited by Pray.9751)
Mostly agreed with OP – I will be forever confused as to why this game even went live without a ladder and/or matchmaking considering all the pre-launch esports hype.
That said, I think bug fixes and balance changes are generally more important than ladders at this point simply because the pvp community in its current state doesn’t appear to be large enough to support multi-tiered matchmaking without massively inflating queue times, which would probably just piss more players off.
I mean, you typically only see a few dozen hotjoin servers filled at any give time of day (whereas all 300+ were usually packed at launch), you see the same few teams in paids, and you constantly see familiar names in frees. The population just appears to be really thin right now and matchmaking, while important, probably won’t get as many players back as simply fixing a lot of the outright broken kitten flying around in this game right now.
Well yes of course, it’s like trying to give a desperately needed transfusion to an already drowning man.
Bugfixes, a more mature approach to “communicating with the players” and a larger pvp team in general are all vital to GW2’s future well doing as a “e-sport” mmo.
What i tried to accomplish with the post is to specifically stress the paramount importance of creating a slow & steady learning curve from beginner to expert for both single players & teams and in particular the lack thereof in GW2.
Any e-sport can only be monetarily viable if it has a large playerbase to back it up yet that is only one side of the coin. There will always be a constant drain of “pro-players” even if the game in question is perfect due to various other reasons yet getting new players from >trying out pvp< to >knowing hundreds of abilities, builts, strategies etc< is a long and tedious road.
Completely removing the 8v8’s and introducing a “join now” game mode that would randomly select one of the three maps and matches together 10 equally experienced players for a single game would indeed prove to be much more satisfying than just joining a map and zerging until you eventually have enough and just leave, not caring about actually playing the node-defender-game at all.
A nice and easy 10min fun game that can be the innocent playground for new players – the low-elo bracket and yet at the same time may turn out to be an intense & fierce match of hardcore players that just have no full roster atm – the high-elo bracket.
I find it very concerning that at least for myself there is nothing i can do but afk while i don’t have a full team and the matter gets worse if your team is very serious and you’re thus limiting yourself to the same 5 players at all times, making days where one out of five has other matters to attend to just completely wasted in terms of “becoming a better gamer”.
First of all let me tell you that i’m not just fearmongering or find general pleasure by wasting everyones time with tales of woe.
I’ve spent about 500hrs doing nothing but 5v5 tournaments with my team and probably another 200hrs prerelease so you can rest assured that i not only know my way around the eu meta & teams but i am deeply compassionate about the whole concept of a pvp mmo too.
TLDR: PvP is dying because of lacking content for aspiring new players and those in between the casual/hardcore area. A ladder/matchmaking needs to come as soon as possible to create a playfield that is enjoyable no matter how good you are at the game and helps you grow as a player.
Having seen good advice on the forums being continously ignored over and over my moral has been lowering and this will definately be my last “outreach”. But enough preamble already…
The pvp part of the game is dying. It is. It’s actually nearly dead.
Over the course of the last two months more than 80% of the people who were really psyked about Gw2 or really wanted to try out the “new and shiny all is better” pvp mmo have already left. About 2 out of 3 teams that were playing daily from release have broken down or are completely inactive waiting for a miracle to happen.
Why are so many people leaving then?
First of all many came to Gw2 expecting it to be the advertised “e-sport mmo” and yet experienced pvp content that is minimalistic at best.
Secondly and of even more grave importance: there is nothing to do for the majority of the pvp community. Or better: nothing enjoyable.
I don’t want to go on a long rant about how the idea of letting people play 8v8 on maps designed specifically for 5v5 is idiotic at best when the problem really lies within in tournament system.
Assume i have a team of 5 players that play about 3hrs everyday and want a challenging and engaging experience. What do we do? Joining free tournaments will result in 95% of our games ending up steamrolling through our enemies as they are either completely random or maybe just way less dedicated than we are.
So let’s join paid tournies! But on an average day there are less than 10 teams queuing for them so unless we are at the ultimate top of the food chain we will get stomped by the same 1 or 2 teams over and over again learning basically nothing as the skill difference currently is enourmous.
So as an average team you can decide between mindnumbing free tournaments or disheartening paids.
So what if i’m a solo player or only 3 of my team are currently on? I have nothing to do. Nothing. Zero. Personally i stand around the mists 1-2hrs daily waiting for my team because non-paid content is “unenjoably” at best.
Pretending to be a relatively new player to Gw2 pvp maturing out of the 8v8 zerg fest what is the natural progression? I’d go into free tournaments but those bear no meaning for solo players at all. You’ll end up getting smashed by people insanely more experienced than you or even whole teams that want to avoid paids or just queue for frees because paids aren’t opening up.
So the problem why there are so few teams trying the challenge of paids in the first place really is that the influx of new players into the less casual pvp scene is not existent.
Pvp currently holds meaning for extremely casual hop-on for 30min and log off players and those teams that have about 1k games on their backs playing for hours nearly every day to compete with the paid tournament scene.
Players and teams trying to ascend their gameplay get completely cut off with no chance of improvement.
Guild Wars 2 needs to find a way to give players that are not super-casual or super-hardcore a platform where they can play equally leveled players to both have a pleasing and skill-augmenting experience.
So in essence GW2 needs a ladder. Not an arbitrary grind-based rank system, it needs a ladder & matchmaking system that gives players & teams the ability to grow into the game rather than get demolished.
Although i can’t say i have a perfect system in my sleeve and don’t claim that a ladder will solve all gw2’s problems i think it would put an halt to the most appalling and current problem of the pvp scene of GW2 constantly bleeding out with no influx in sight (and no people don’t magically “come back” when issues are fixed, how many mmo’s can you name that bled out after only a few months in recent history? yeah … quite a few).
In my humble opinion the best quick-fix for the whole problem would be to introduce single/duo queue free tournaments (or just single games) with a strong matchmaking mechanic. It would quickly & easily create an environment where new, solo & team players waiting for the rest of their team can hop into a game and have an experience where they feel like belonging and competing on a fair level.
Best regards Pray
well seems tpvp is already ruined. thx to streamers i have already seen a lot of copy/paste of their build.
rip originality
yeah not even a gear advantage how are you supposed to win against better players this way?
Jonathan could you give me only ONE reason why fixxes dont come instant?
Why do you wait for them if you know, and fixxed the problem?
Why do you let your community become more and more MAD?
They need to translate the bugfixes into all supported languages first. That process may take considerate amount of time. Please be more considerate. Thank you.
because pvp is about spike dmg and not continuous dps as pve is and thus dmg meters are completely and utterly useless to pvp players with a brain
Apparently using ones brain is not an option after pressing the “play now” button.
it’s the same with bow1 & bladetrail from warrior
for some reason the damage increases for each consecutive bounce of all bouncing attacks, why that is, who knows
Hopefully remove the teleport and instead allow the mug trait to steal gems from the player.
This is by far the best idea i’ve read on this forum since Beta. Thanks.
And yes we’ll be doing another PvP blog post to coincide with the next patch.
“And yes we’ll be doing another PvP blog post soon to coincide with the next patch.”
You’re wrong, most people already left.
Paid tournaments at 6pm eu? Nope.
just curious if ANet even cares anymore at this point, judging from how the block bug is being handled they don’t but for people not randomly smashing their face on the keyboard it’s a rather frustrating experience to see that precious stunbreak simply doing nothing
the only problem i have is the 100%boon remove chance of shatters
this single mechanic enables the shatter built to be much much more effective than it should be (imo)
well that and the usual stealth rendering bullkitten ANet hasn’t even acknowledged
a few tips on condition thiefes:
the caltrops on dodge are a very weak form of the actual utility so while it’s mandatory to stand out of the big caltrops at all times you don’t have to worry too much about the dodge caltrops
death blossom (dagger 3) is a fairly melee spell so staying out of melee range is a very healthy thing to do
if you want to land a stun try to time it so that it hits at the end of the death blossom animation, death blossoms last few frames are not invulnerable (i think) and neither are the first few frames of it or dodge either (due to delay i guess)
condition thiefes are usually low on toughness but usually run the condition removal heal & maybe trait aswell so power damage should be the way to go (but people are running weird builts so this might vary)
if you are necro you are in luck! use staff 4, dagger 4 or the signet to send those pesky conditions right back at the thief (also corruption on a dagger storm will corrupt the stability into a fear disrupting the channel and thus rendering the whole elite useless)
last note: don’t try to count dodges! with their easy access to long duration vigor, less endurance cost on a roll & weapon swap sigils you can dodge as much as 5 times in a row so be prepared to miss stuff
they have no stability on mostly only run the shadowstep stunbreak, stun them let the shadowstep and then wait until it wears off so that they can’t utilize the second stunbreak of it, then destroy them
edit: on when you are supposed to remove conditions: due to the initiative nature of thiefs most will probably open up with caltrops & a lot of death blossoms, so when you managed to crawl out of the caltrops would probably be the best moment to use condition removes
(edited by Pray.9751)
Let me tell you the perfect combo for a thief: Basilisk Venom + whatever attack you want. Since turned to stone for 1.5 seconds means you can’t do anything , you are dead. A thief only needs less than 1 s to kill you. How do you escape that?
How do you escape that?
>Stunbreak