The following post made by Warskull taken from Team Quitter forums explains in a nutshell the underlying reasons as to why GW2 pvp cannot take off in its current state, and never will either:
First off, the damage is already done. They already drove off the largest PvP player base they will ever have. It will take more than some new features to bring people back. Once a player walks, even if you pull a miracle patch out of your kitten they likely will not come back. They have moved on, they found a different game to satisfy their PvP needs and they are invested in that game. They have no investment left in your game. Growing a game post release is hard, very hard. You are far better off maintaining your player base in the first place.
Second, do not expect any of these features in a reasonable time frame. February at the soonest, maybe March or April. They will also be incomplete when they arrive. The patches to get them fully functional will be 3 months down the road (just look at fractals.)
Third, they completely fail to address the deeper issues with the gameplay. Skills in GW1 were interesting to use. They did things, they required thought. Skills in GW2 are boring and button mashy. The PvP is not of particularly high quality.
They will need a stunt like completely free PvP to pull players back in.
Remember most games have a lifespan. How long it takes the players to dig into the game and realize its flaws. For players to realize they have seen all it has to offer. GW2 PvP may have already exceeded that lifespan.
The reason I quoted that post here is because it is one of the more lengthy (read: explanatory) replies to the OP posted on Team Quitter that sheds light on some very valid fundamental/core issues plaguing GW2 pvp.
Most of us stopped bothering with all the explanations, really, and my own reply on the destiny of GW2 pvp reflects that:/gets a needle
/pops the dream bubble that is the post (the OP) aboveAt the end, they might pull of some sort of a miracle. But it will in all likelihood be much too late by the time that happens, and that’s really disheartening.
That is incorrect. The MMO genre has the luxury of expansions to solve problems tied to a specific part with the game if said game was successful enough to warrant it which GW2 does.
GW2 WvWvW is awesome and the best of its kind on the market, the PvE and exploration is top notch for anyone not looking for item/stats progression. The PvP is not supreme, but still very good in a more casual approach.
A good/pro PvP patch a few weeks prior to an official add-on can completely turn it around for this game or any other MMO. A big enough community still playing can pull back in people who previously left, especially if said people who left liked the game as a whole and just found one part lacking. They will be the first to come back once they are told everything is now as they wanted AND there is a full add-on of new stuff to try out.
This game is still one of the top 10 core PC games played online daily in EU/US (aside from Facebook). Don’t underestimate its community.
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This is the best change they ever made to the PvP in this game.
Been waiting for those since the first or second Beta Weekend.
Don’t hold your breath. ArenaNet has lost their opportunity to create a competitive PVP game in my opinion.
No one is going to come back to a game that they haven’t played in a year because features that should have been implemented at launch are FINALLY in place.
ArenaNet dropped the ball HARD with GW2. Shouldn’t have launched in August. Hell, if this is the pace that PVP features are being developed at, I’m not sure if GW2 should have been launched until 2013!
I don’t want to hear about how you can’t just throw more people at a problem, PVP in this game was (and continues to be) a CODE RED emergency. Once PVE was done (or at least in the state that it was on August 25th), EVERY SINGLE programmer, artist, and designer at ArenaNet needed to drop what they were doing and work on PVP.
There were (and are) no systems in place that they needed to learn, because we don’t have ladders, we don’t have matchmaking, we don’t have spectator mode, we don’t have private servers, we don’t have multiple game modes! They would have been starting from scratch, and any programmer worth his paycheck should have been able to help.
Then the game should have been launched in October or November, WITH core PVP features ALREADY implemented.
Seriously, what’s the point of even working on PVP features now if you don’t even have enough players to field one tournament at a time, let alone matchmaking that would sort teams by skill?
Sorry, ArenaNet. I was a huge fan, and I stuck with you for a LOT longer than I should have. But we have to move on, the PVP community can’t wait forever. And there are plenty of other games out there that are ACTUALLY COMPLETE. Competitive PVP players don’t just play MMOs, your competition had such a head start that slow as molasses development like this is SUICIDE.
Bye.
You are wrong. LoL is the perfect counter example to everything you said.
Maybe one day you’ll understand that even if you put all displeased forum posters together, you don’t even amount to 5% of the people playing the game.
You miss my point. How do they know that people are “excited” then? Could be as well that people are just bored to death by the new content. So what is the source for their opinion? The surevy? Well why didn’t the survey ask for peoples opinion on this then? Is the forum useless because the opinion spoken out here is such a tiny small minority that you can completely ignore it? Well if so, why do they ask for feedback here in the first place? And form which channel do they get the impression that everyone is excited?
Note I’m not asking they base their decisions on an opinion spoken out on the forum but at least I would see a little sign that they take the opinions voiced here into their consideration.
sry for grammer :S
They have real time metrics and statistics. We do not.
Maybe one day you’ll understand that even if you put all displeased forum posters together, you don’t even amount to 5% of the people playing the game.
Have to admit I find the new addition almost pointless.
Don’t get me wrong, the effort and art put into it are great and I enjoyed running through it..for 30 minutes. Then I was done and I couldn’t care less what happens next unless there is some big secret being activated tonight.
I’m level 60 and have not hit a dungeon yet. I suspect by the time I hit 80 there will be numerous new dungeons put into the game. I’m a slow leveler due to two kids and a full time job running my own business. Oh and I got a late start on Mac. So I always just wrote off ever getting into a dungeon and that never bothered me. If I get to do one then cool but if not it doesn’t bother me. Is there a queue system to get into a dungeon? Seems like that would fix some concerns people have.
For your enjoyment of the game and story, if that’s your cup of tea, it’s actually best to do the story mode of dungeons when they are first offered to you.
This is the same complaining that comes in every single MMORPG and every single sport.
Have you not learned yet? Life is not fair, never will be, not in RL, not in games. When you start an activity, you do so along the other beginners, you don’t jump immediately in the best team. That’s not how it works.
I don’t see why you should be given a red mark where you are supposed to go or whatever else you feel there should be as indication. The NPCs shouted what was happening and you got a message explaining what to do and where to go.
That said, the captain taking you to the island is not showing on map as a golden star.
I spent a few weeks in their TS and how they were hoping BT would come top so they could fight them again in T1. They were all about the english speaking empire versus the french and the russian.
Just look where they are now. The truth is, they don’t like the competition, they just take the easy way out as soon as they have to make any kind of effort to fight.
Honestly, I was neutral at the beginning, but now I can see why so many people hate them. Their TS isn’t particularly light on the racist jokes and attacks either. Some great players, but most of them should keep their mouth shut.
I’ll pass on the fighting this week also. Pointless.
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I just hope that over time they will add more ways to gain equal level gear (WvW, Crafting, PvP, solo options, etc.) so the people who asked for dungeon based end game can do them, and the rest of us can do something else.
Otherwise ANet is failing a good number of players by catering to the specific set of hardcore raiders, like every other MMO on the market.
They already said they would. But don’t expects crafting, events or WvW routes to be any faster than farming the dungeon.
If you speak to the Mystic Forge, he will tell you.
You guys should forget that statement. Better think on this: this game will never become an e-sport. This way you will be never dissapointed like happened to me when I was totally hyped before launch.
This game is just for PvErs, casuals and it has some PvP fix for people who want to kill others, not to compete seriously.
How long did it take for LoL to become E-sport already? Ah yes, 9 months after release for the start of the first season.
How can anyone stomach Aion in almost 2013 is the real question here.
It remains to be seen how easy Ascended gear will be to obtain with just Rare equipment and not lvl 80.
For all the people who are complaining “GW2 is going against their word! NO! YOU CANT DO THIS??!! You are creating the gear grind you promised wouldn’t happennnn!!!!” Please think before you speak. It isn’t hard to obtain any gear including Exotics (apart from Legendaries which are only better cosmetically). It isn’t a gear grind. It’s just a twist to the game to make dungeons more exciting and add difficulty due to the “scaling to how you play” not the gear. The game STILL isn’t gear based, just skill based. . .
https://www.guildwars2.com/en/news/leah-rivera-on-the-new-fractals-of-the-mist-dungeon/
To make Fractals of the Mist even more challenging, every time you re-visit the hub, the dungeon scales up in difficulty. That’s right, a scaling dungeon! The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level. It’s a true challenge, but as you hit higher and higher scales, the dungeon will get more and more rewarding. You’ll have to have some serious skills and solid tactics to make it through these Fractals. After a certain point, our new Ascended items and Infusions become crucial tools for survival.
When a piece of gear, become mandatory to overcome even a tiny part of the game, you can say that the game is becoming gear based.
So? They make a repeatable part of the game content you will already have done a bunch of times only available to the very best players (or the ones putting in enough time, whatever floats your boat). It’s not like you’ll be missing something since going deeper will only be about bragging rights.
I’ll agree they could simply have made Exotics infusable though.
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I’m desperate for Arenanet to answer to the following.
After the full set of Ascended items have been drip fed into the game is another tier on the road map?
The answer will decide if I continue to play.
NB: So poor show to see that the controversial news and response to hate posts are being made by anyone other than Mike. Its your baby so take responsibility.
Yep, I agree. If Ascended is the last gear tier…I can live with it. In fact, I an even understand it because Exotics were a bit too easy to get, and at least this will give ANet a lot of “reward fodder” to make their content more interesting.
But if this is just the start of a long-chain of gear tiers…I’m out. That is a treadmill…they said their wouldn’t be a treadmill so I’m going to just have to trust that for now…but we really need some reassurance here.
Why are you fooling yourself?
Who says exotics were a bit to easy to get? The powergrinders running non-stop 24h karma trains through lost shore? The ones that exploited the dungeons early on taking short cuts to bosses to farm the hell out of them amassing marks in little time that is not possible any more? People running glass cannon AoE dps builds in WvWvW depending on their mates to get carried so they can actually collect the bags with marks, ending up with a lot more than others that screwed over by this stupid contribution system?
What exactly is your benchmark of ‘easy to get’? Did you think of people that can not play 8 hours a day? Or are you just repeating the pathetic spin, that poor excuse by which this new gear grind is being sold?
I didn’t grind anything, I just played to 80, raised my crafts to max and sold a few pieces. A few hours later I was in full Exotic.
There is no difficulty in acquiring exotic level stats. It’s a fixed amount of time you need to spend gathering the resources needed.
Ascended is added between Exotic and Legendary to fix difficulty and time gap that are between the two.
Umm ok. So let me translate. Hi, we think your stupid. Never mind that we lied.
Depressing isn’t it?
This worst part of this story, though, isn’t how this affects the players. We only lost a few times $60 and some cash on gems. There will be other games. Some might even do what Arenanet promised to do.
The real tragedy is for the developers. I guarantee that the core developers behind the GW2 concept hate this change as much as we do. They spent years and years of their lives building an epic game in line with their philosophy. Why the sudden change? Do you really think the hard working, forward-looking developers made this change? No. It was the business side of the game. Those developers are probably even more depressed than the player base.
I expect droves of developers will be leaving Arenanet soon, due to management forcing them to destroy the game they love. There was probably a dramatic behind the scenes fight, but in the end, you can’t fight the people who pay for your house and your family. Pay attention to where the original GW2 developer teams goes. Perhaps they will find a home with a business partner that doesn’t screw them.
You don’t make any sense. There is no subscription. There is nothing added in these mechanics that would make anyone purchase gems either.
There is no reason for Ascended items besides the fact they think Exotic level power is too easy to obtain and Legendary is too hard, thus they decided, or maybe it was even in their original plans, to put something in-between.
8 pm GMT on EU servers, you know, the time stated in the sticky and pretty much every other article about the plans for the event.
The time showed in-game on the minimap is the time from your local computer. There is no such thing as “Blacktide time”.
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I really don’t see how a dot that damages you just for not having the right gear is actually adding any fun or challenge. It’s just a poor compensation for a poor dungeon design team. They really should hire a few guys off Rift to come and fix their dungeons. Its the one thing that game did do well.
Welcome gear treadmill’ like it or not.
What they are doing is exactly what Rift does or did you already forget Rift has two PvE only statistics specifically designed for PvE progression? That if you don’t have cap or near cap values, you are not doing damage or dieing in 2 hits?
I wish someone would go through 140 pages of this and add up the number of unique responders not agreeing with the change compared to those agreeing. Too bad I have a full time job!
The vast majority of the ones agreeing are not posting, they just had a smile after reading the news and are playing.
You people complain about gear treadmill, yet they had to come up with a whole mechanic system to make you unable to damage the new mobs before doing specific tasks BECAUSE they cannot add a real gear treadmill. Add to that a specific condition to not to increase normal stats, again…
There aren’t many ways to make content harder and give you progression without lowering your character efficiency in some way. You can improve AI and make fights require better coordination, but then there is a clear limit to what you can ask from players again based on basic human limits.
http://www.twitch.tv/guildwars2/b/324689481
Let it buffer, skip to 12:35.
Eric Flannum specifically says “Legendary weapons, ofcourse, are not any more powerful than the top level exotic weapons.”
“Each legendary weapon is based off of an exotic weapon, power wise”
Why are they making legendaries more powerful now? When Eric Flannum says otherwise here?
This cannot be refuted by anyone.
“You wont get a gameplay advantage”
You are preaching to the choir sister. They are backtracking now and making core changes to this game that are against their original design. I just don’t get it.
I just want as many of us to point out to their specific content leads, and producers, and game designers that have publically said one thing, and now going against it. I want to call them out as liars because that is what they are. I am pointing out that they promised and didnt deliver, buckling under the carrot on a stick pressure.
You don’t get a gameplay advantage from a Legendary. Legendary will always have the same stats as the highest non-Legendary item you can acquire in other, generally much easier and faster ways.
The only “advantage” of a Legendary is that it will increase in stats by itself if there is a new tier of armor appearing which is exactly how it should be given the amount of time and resources needed to obtain one.
So, when Eric Flannum says in the video “Legendaries wont be more powerful than the already existing top level Exotics”… That means that its OK for them to throw in better gear than exotics, and bump legendaries to that?
I call that a classic word play right there.
Yeah, that’s perfectly fine and what’s expected to be done if there is any stat increase.
They only mentioned exotics as comparison because they were the highest stats at the time. Legendaries have always been meant to be best in slot along with special skins. It’s just that you’ll always be able to have the same stats with a less interesting skin (which is subjective to begin with), but much easier to obtain item .
Right there you said it… They mentioned exotics because they were the highest stats at the time… until they created a new tier of gear called ascended. That sounds like a gear treadmill to me.
No where in that video, in any manifesto, in any interview or anything did they mention adding in additional gear that is higher than the current level of gear. Never. Not once. But they have said on multiple ocassions that there wont be a treadmill, no grinding, etc etc.
I don’t consider a 1-2% stat increase on items to be any advantage (remember we have 916 base stats), nor the appearance of any treadmill. That just means they want something between Exotics which are super easy to obtain and Legendaries which take months to a normal player. If you look at it another way, because they cannot increase stats, they came up with a mechanic that you cannot hit a monster for any significant damage until you did whatever action is required to lower their armor.
Besides, there will always be grinding. You are not getting a full set of say CoF armor in one dungeon clear, are you?
You are just complaining over nothing, you’ll see.
(edited by RamzaBehoulve.5640)
http://www.twitch.tv/guildwars2/b/324689481
Let it buffer, skip to 12:35.
Eric Flannum specifically says “Legendary weapons, ofcourse, are not any more powerful than the top level exotic weapons.”
“Each legendary weapon is based off of an exotic weapon, power wise”
Why are they making legendaries more powerful now? When Eric Flannum says otherwise here?
This cannot be refuted by anyone.
“You wont get a gameplay advantage”
You are preaching to the choir sister. They are backtracking now and making core changes to this game that are against their original design. I just don’t get it.
I just want as many of us to point out to their specific content leads, and producers, and game designers that have publically said one thing, and now going against it. I want to call them out as liars because that is what they are. I am pointing out that they promised and didnt deliver, buckling under the carrot on a stick pressure.
You don’t get a gameplay advantage from a Legendary. Legendary will always have the same stats as the highest non-Legendary item you can acquire in other, generally much easier and faster ways.
The only “advantage” of a Legendary is that it will increase in stats by itself if there is a new tier of armor appearing which is exactly how it should be given the amount of time and resources needed to obtain one.
So, when Eric Flannum says in the video “Legendaries wont be more powerful than the already existing top level Exotics”… That means that its OK for them to throw in better gear than exotics, and bump legendaries to that?
I call that a classic word play right there.
Yeah, that’s perfectly fine and what’s expected to be done if there is any stat increase.
They only mentioned exotics as comparison because they were the highest stats at the time. Legendaries have always been meant to be best in slot along with special skins unless they decide to make something even harder to obtain and call them Godly or whatever. It’s just that you’ll always be able to have the same stats with a less interesting skin (which is subjective to begin with), but much easier to obtain item .
(edited by RamzaBehoulve.5640)
I want to hear them say "Legendaries are on par with the top level of gear again…
They already said that. Legendary will always automatically be updated to the highest stats if there is ever a raise.
http://www.twitch.tv/guildwars2/b/324689481
Let it buffer, skip to 12:35.
Eric Flannum specifically says “Legendary weapons, ofcourse, are not any more powerful than the top level exotic weapons.”
“Each legendary weapon is based off of an exotic weapon, power wise”
Why are they making legendaries more powerful now? When Eric Flannum says otherwise here?
This cannot be refuted by anyone.
“You wont get a gameplay advantage”
You are preaching to the choir sister. They are backtracking now and making core changes to this game that are against their original design. I just don’t get it.
I just want as many of us to point out to their specific content leads, and producers, and game designers that have publically said one thing, and now going against it. I want to call them out as liars because that is what they are. I am pointing out that they promised and didnt deliver, buckling under the carrot on a stick pressure.
You don’t get a gameplay advantage from a Legendary. Legendary will always have the same stats as the highest non-Legendary item you can acquire in other, generally much easier and faster ways.
The only “advantage” of a Legendary is that it will increase in stats by itself if there is a new tier of armor appearing which is exactly how it should be given the amount of time and resources needed to obtain one.
No offense, but to put it boldly, most people are just stupid and uneducated. They do not even think before sprouting non-sense based on their perceived subjective self instead of taking the time to analyze the situation.
Fact 1 : the popular servers are getting more popular as people tend to move to the already most populated servers. This is getting worse as ANet increases capacity for those select few servers.
Fact 2 : for the PvP savvy, it’s important for their server to be competitive, thus they move to the top 5 WvW servers which are often the most populated as well (but not always, see EU Seafarer’s Rest).
Fact 3 : Tyria is huge, it’s so huge even at max server capacity and with a good spread of characters, you won’t encounter many people in an entire zone besides Orr or the starting zones. This could be tweaked by using the overflow technology for “underflow” instead.
This is a non-issue.
This will have absolutely zero effect. Full/high servers should be paid for to join them while lower populated servers should be free.
Only then will people truely think if they really wish to pay money to join high population server with enormous queues.
Guys, calm down. It was just a cutscene opening the way to a new instance. If you missed it, it will likely be posted on youtube or the game’s website.
It won’t disappear, you’ll be able to explore it as soon as you can log back in.
Haha, should have seen this coming. Always the same problem. People all go into one place at one precise time..servers die.
when you are done creating your character, there’s a good chance it will not look the same ingame.
Posted by: RamzaBehoulve.5640
Check this out as well if you want to improve a few things yourself : https://forum-en.gw2archive.eu/forum/game/gw2/better-colour-overall-graphic-FXAA/page/4#post566647
Also, the human starting area is raining with greyish/dark colors, it’s best to get out and into Queensdale with some sun to get a better idea of your character.
Honestly, it doesn’t look that great to me. The screenies just look like they over-saturated the lighting and added a yellow tinge.
Infact they are not oversaturated i toned it down quite a bit,something like this depends from monitor to monitor and what your windows calibration is,or your nvidia settings,vibration,gamma,contrast etc etc.Btw,Guild wars 2 does not use your nvidia video settings when playing fullscreen,so you have to disable this when looking at screenshots or use the windows calibration video settings.
Matter of screen settings. On a nearly perfectly setup monitor when it comes to movie or just nature colors standards, your screenshots do appear oversaturrated, and not by a little.
People can just tone down the saturation a bit to fit their personnal preference or monitor anyway, other than that I think you’ve got a good spot for the crispness and sharpness.
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So you can honestly say that screenshot 1 looks better then screenshot 2 ?
You do not notice the blurry grey layer on screenshot 1 ?Yes I can. I like screenshot 1 way more than the 2. The 2 has over-saturated colors, the sky just looks like something you’d see in an episode of “My Little Pony”, not in an heroic fantasy MMORPG.
You obviously have a thing for blurry grey layers,well all fine by me! I do know what looks good though,blurry grey layers aren’t one of them.
No, my friend, you have an OPINION. And specially when it comes to something as subjective as graphic art, it remains an opinion, nothing more. You know nothing more than I do concerning what looks good. We just have a different take on it, but you definitely don’t know better than me.
So no, sorry to burst your bubble, but you do NOT “know what looks good” for anyone else but yourself. And definitely not for me.
While art is always very subjective, there is a clear objective line that is normally true for most people : a greyish cloudy smog looks worse than the same setting without it unless you are actually trying to simulate fog or clouds which is not the case in 99% of this game.
AoE attacks go through the door.
It’s so funny that u cry about FSP not being a competitive server,we are against nightcapping since weak 2 or 3 of the game and we manage to keep it up in the tier one bracket till last week,but it’s getting exhausting and demoralizing to see that in the morning u lost everything u worked for and u have to start all over again.We are the only ones who survived to Tier 1 whitout any nightcapping.So u can enjoy you’re victory but it’s not a fair one.Don’t forget that u fought us before and u droped to the lower bracket.
You are not competitive enough anymore, deal with it and stop whining. Life and war are not fair. You had 3 weeks since ANet announcement to make adjustments, you didn’t, Desolation did, thus they win.
Now go and use your diplomacy skills to fill the night gap and come back fight.
I wont even bother to read your whole Q_Q thread.
ill just say this, people who spend RL money on a faded RNG wich yielded nothing even after 30$+ (like me) are allowed to complain, because THEY are the ones who support this game spending so people LIKE YOU can enjoy more content.
/thread.
You and I aren’t entitled to anything. It was clearly stated it was a chance on opening chest. I “lost” keys as well to this, but so what? I knew I might not get anything. Tough luck is just that.
Just have a one week ban from WvW after transfering to a new server . Is that too much to ask?
That’s how it was first announced to work before the game released :\
Finally we got rid of VZ, but now Deso is nightcapping. The respect i had for Deso is gone!
WvW is ruined in this game! Period!Gw2 is really living on the last chance from me (ps2 released soon). They need to fix wvw very soon, otherwise they loose alot of players.
Anet said over 3 weeks ago WvWvW would be a 24/7 war and that players should organize accordingly.
All top tiers servers now have nearly complete 24 hours coverage, You don’t, therefore you lose. Deal with it.
Haha funny seeing Deso fools all happy the americans are bailing them out. Enjoy the Ruin Train.
I barely saw any Ruin during whole Sunday up till about 10pm CET and the score has been in Desolation favor almost the entire day starting 10am.
It’s 1pm CET right now and we are still leading. You think Ruin is playing till 6am their time or something as well? Blacktide was crushing us 6am-4pm CET everyday last week.
Stop finding excuses. Fix your time gaps, improve your game.
Most people I know left because they got fed up of a particular russian AGC wannabe leader with his personal Blacktide vendetta.
This guy single handedly ruined 2 Borderlands because no matter the situation, he would only lead attacks on Blacktide because he wanted to personally crush them and whine endlessly whenever we didn’t agree with him. He kitten off half the borderlands.
That and the fact Aurora Glade has always been a kitteny WvW server ever since the weekly match up started. That server only strong presence was 6-8pm CET. Before and after, almost noone was in WvW.
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To play it obviously. Do you buy games just to look at them?
gw2 as it is wont last “that long”.
everybody knows that, and im just level 56.
Apparently, I missed the memo. In fact, I’d say everyone I played with seems to have missed it.
Sure, they complain about x or y sometimes and so do I, but I and they still enjoy and play the game. So, I really don’t see where you got the impression “this won’t last long”.
The game has a few faults, noone is denying that, but since WoW, it’s been clearly heaps and bounds ahead of anything else released. Then again Rift and Secret World were kind of fun, but still below GW2 in my opinion.
(edited by RamzaBehoulve.5640)
There is no logical reason to play hours and hours, is there? It’s not like you have to justify a monthly sub fee…
Sometimes I play an hour, sometimes I play 4h. As long as I have fun, that’s all there is to it.
Hardcore gamers are not a reference. In fact, catering to them too much is bad for a game in general, but catering too much to the casuals can be even worse (see WoW).
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no, I dont like to run and run and run forever.
Says he in a game with an instant teleport almost everywhere.
I played way more than I should have… best investment in a very, very long time. I’m not hardcore, but I’m not casual either. Still plenty to do, working on 2nd profession at the moment.
Nope, hardest GW1 content has always been single party dungeons and it seems it’s going to be the same way here.
Rest assured they can make those extremely hard if they decide to.
i agree with Fubuki here. Your taking this whole thing way to far. Server pride is one thing but seriously how many threads have you made about this same thing? The only time you gain any significant points is when you guys are capping against no resistance for 6 hrs or more. Over the last 3 days your averaging around 20k points gained during that time period. You do realize that, right?
.If you have almost no defense for over 6h, you deserve to lose and they deserve to win.
That is one of the reasons why these 3 servers are in the bottom tier. Now Kaineng will likely move up to the next tier purely because of the off primetime pwnage and the influx of WvW players during primetime. It doesn’t take skill to take down a tower or a keep when it is you against the door. They now have a better WvW server than DR and FC due to those additions. Mostly the primetime added players (either transfer or home grown) as that allows them to mitigate the damage during primetime and have a decisive advantage outside of primetime. Never said it was wrong but it is what it is.
They are now more competitive and thus they win as a server. Working as intended.
It’s not luck, it’s not random. They earned their victory simply because they showed on this board Kaineng was a fun server. Guilds just looking to push a loser up could have chosen any of the lesser three, or even a middle one, but they went to Kaineng not only because it was last, but because of the publicity their community did during the last two weeks.
Some of you guys need to stop thinking in terms of Europe and NA.
ANet stance is very clear how they see this developing. They intended from the beginning for EU/NA players to play together by allowing the switch. It’s just obvious they expect guilds from different time zones to join up and create 24/7 warfare now.
An old statement of theirs was also pretty spot on when they said EU and NA servers were mostly an administrative separation and that it was only mostly about where you were logging in from.
Case in point, there is almost no difference in gameplay latency playing on the other side of the planet for NA or EU. Don’t know for Asians/Australians, but I’m pretty sure it’s working fairly well for them too.
Sooner or later, it’s likely the separation NA/EU for WvW will simply disappear and every server will be able to fight any other with only one worldwide ladder.
(edited by RamzaBehoulve.5640)
