Showing Posts For Revoke.1425:
maybe a 33-50% chance to proc on hit, I like this idea… Venomous aura could give the proc chance to allies when they are in the radius (don’t know which radius could be good without being OP) and only when they are in there. The idea I think is good, it should be adjust with numbers though
It should be more visual indeed, “!” could be good…I mean, I can see when I’m bleeding, I can see when I have confusion etc, sometimes your pg also shout out when he is hit by certain conditions. Why I have to lock my eyes on a status bar only for “revealed”? Shouldn’t gw2 be the game where you pay attention on players instead of status bar?
maybe the easiest solution is indeed to remove the “leave the mists button” forcing people to use the LA waypoint (already suggested in this thread) or change the “leave the mists button” to teleport you to the same place the LA waypoint brings you.
Once again.. no one that has the slightest bit of intelligence is going to waste gold on using a bank in the mists if they can just use the portal to Lionsarch and use that bank. It’d be a waste of effort on Arenanet’s part to implement such a complex system if it won’t be used. Just put a bank and tradepost in the mists. Stop trying to overcomplicate it.
I suggested that in the first post, then people said “no free bank” so I try to suggest a compromise. I would like the bank to be free but I will gladly pay without the slightest bit of intelligence some silver if I can avoid to waste minutes loading maps I don’t want to load.
If a goldsink is necessary then the npc could apply a fee as I said before (1-5 silver), if a goldsink is not necessary then just put a normal banker (and tp I forgot) there.
Max waypoint cost I found it’s around 5 silver (gladefall-murdered dreams=5,14 silver). 3-4 silver could be a fee useful to prevent pve players from “dodging” a goldsink but not too expensive for pvp players.
The silver fee can also be cheaper the higher rank a player has till being free from fee at rank 80
(edited by Revoke.1425)
If a goldsink is necessary then the npc could apply a fee as I said before (1-5 silver), if a goldsink is not necessary then just put a normal banker (and tp I forgot) there.
Max waypoint cost I found it’s around 5 silver (gladefall-murdered dreams=5,14 silver). 3-4 silver could be a fee useful to prevent pve players from “dodging” a goldsink but not too expensive for pvp players.
Free teleport on bank and back ? No thanks
1-2 silver fee when using bank in the mists then, I don’t care, losing in hotjoin gives 10silver
Please add a bank in the mists, even if (hypothetically) 99% of people will say it’s useless (and I doubt about it) that 1% will be very happy, and I don’t think it’s great effort to add 1 npc…please
Ini generates so quickly and the spec in question gains ini when entering stealth usually. Any real disadvantage from using BP+Leap is negated.
As to the original question, the skill obviously can’t be used for offense because D/D already has high burst. And is an additional 150 range on your suggested skill even going to have any real impact on anything as a gap closer? May as well use the homing HS at that point, no?
IMO, what D/D is missing is an interrupt (assuming you don’t go 6 tricks for it). I’d much rather see the move turn into a kick. Low damage but applies X vulnerability. If used from the front, it can daze.
Probably OP though
you mean like twitchy jake from the human personal story? his version of death blossom is a melee knockdown (but has no evade and he doesn’t move). any key farmer should be familiar with the fellow.
yeah, it would be OP unless it cost insane amounts of ini.
as for BP+HS, the execution time and the ini expense can be a hurdle in combat. plus the trait you’re talking about got nerfed recently (and i’m not talking about SA builds anyway).
No, I’m talking about just a normal single target daze like hilt bash for Ranger except it’s just a vuln but also dazes if used from the front (kick to the gut).
i think it would work better with “daze if from behind”. having the stronger effect be easier to apply is counterintuitive, plus it would allow a “double death blossom” combo. use it twice, get vulnerability and daze if the target isn’t fast enough.
ini cost would probably rise to 6 though. and only 3 stacks of vulnerability, even if AoE, would be pretty lame. maybe 2 stacks per hit, for a total of 6?
note: i’m trying to keep the death blossom’s “core” intact. throwing it away isn’t happening (and i hope not). so 3 strikes, melee AoE, same animation, built-in dodge (could be longer to match the animation, or get rid of that annoying aftercast).
Could it be more stack of vulnerability per hit, 3 stacks short duration (4sec?), either one per hit for a long duration (10 sec?)?
also, “can be countered”. oh noes! we haz a counter! no free tickets! i mean, it’s totally not like we have a super low CD healing skill that cleanses specifically those skills, or a utility that acts in the same manner as said heal.
Now, if you want to mock me, go ahead. I’m not that kind of person that ask for nerf when beaten, I’m trying to be constructive, is build variety a bad thing? Let’s remove infiltrator strike and shadow shot then, let’s remove hide in shadow since we already have withdraw.
no, my point is every thief thread goes like this:
>come up with a valid complaint about something that needs to be fixed with the profession
>turn it into “let’s buff things that are already pretty good”.
it makes us thieves look like bottom tier whiners. not every single thief set needs on demand gap closers, and it’s not like dagger mainhand is missing one, it’s just not the “lolscrewdebuffs” style we are used to. in fact, shadow shot is probably weaker than heartseeker for gap closing. shadow shot can be LOS’d, shadow shot can be evaded, shadow shot can be blocked, countered by blinds, or even not work because of range, whereas heartseeker you just need a direction. yes, i’m aware D/P has both options.
each set has its strengths and weaknesses, every class needs counters. complaining that a cheap, spammable gap closer can be countered in the same way every gap closer from other professions can be is downright silly.
the problem with D/D is that it’s #3 skill doesn’t work with its power-centric style, and it has too long an aftercast to be a reliable dodge skill. let’s not make another issue where there is none.
Maybe it’s my playstyle but I find shadowshot much more reliable than heartseeker.
Swapping bleeding with vulnerability? In this scenario let’s forget the +10% damage that I suggested in the opening.
Ini generates so quickly and the spec in question gains ini when entering stealth usually. Any real disadvantage from using BP+Leap is negated.
As to the original question, the skill obviously can’t be used for offense because D/D already has high burst. And is an additional 150 range on your suggested skill even going to have any real impact on anything as a gap closer? May as well use the homing HS at that point, no?
IMO, what D/D is missing is an interrupt (assuming you don’t go 6 tricks for it). I’d much rather see the move turn into a kick. Low damage but applies X vulnerability. If used from the front, it can daze.
Probably OP though
It’s not the 150 additional range it’s the shadowstep that would be the real benefit.
also, “can be countered”. oh noes! we haz a counter! no free tickets! i mean, it’s totally not like we have a super low CD healing skill that cleanses specifically those skills, or a utility that acts in the same manner as said heal.
Now, if you want to mock me, go ahead. I’m not that kind of person that ask for nerf when beaten, I’m trying to be constructive, is build variety a bad thing? Let’s remove infiltrator strike and shadow shot then, let’s remove hide in shadow since we already have withdraw.
If they just turn death blossom into a power skill D/D will continue to suffer the lacking of a good gap closer since hearthseeker can be easily countered (as gap closer) with cripple chill and immobilize
thieves never, ever lack a gap closer. thieves have a gap closer as their class skill.
I said a good gap closer, I love steal, but I think it’s not enough, D/P has #3, sword has #2, D/P and sword thieves can chase a lot due to those skills
If they just turn death blossom into a power skill D/D will continue to suffer the lacking of a good gap closer since hearthseeker can be easily countered (as gap closer) with cripple chill and immobilize
I was thinking about improving D/D thief
Death blossom : +10% damage and shadowstep to a foe 600 range (shadowstep first then spinning animation to make this possible to dodge)
Dancing dagger: +10% damage and + 25-33% dagger speed
About Shadow arts I would like to see a swap between last refuge and cloaked in shadow. I don’t want to discuss about last refuge being a killer or a life saver since I believe that cloaked in shadow would bee more useful in that spot.
What are your thoughts ?
(edited by Revoke.1425)
told this to another guy.
this is the ACRO-BATICS line. physical movements. not stealth not strong muscular stability. its flexible agility ….. hence why i mentioned what i did.
then I suggest a flanking strike animation with break stun and 1/2 sec evade
for pve maybe is a good thought…maybe
if it’s true this venom has 1sec cast time too…so, our 45 sec cd healing skill can be blocked, dodged, can miss due to blind ecc AND can be cc too
I like the idea of multiple usage of a trap before the skill goes on cd (with different number of usages for different traps: for example single use of shadow trap before its cd; 2 tripwire then cd; ecc)
Nice ideas indeed
some people like it some other not…maybe you could make this an option to choose in the option panel?
Cloak and Dagger precludes the use of black powder.
How? Most thieves I see are running D/P and D/D, and if they need to escape they use stealth to break combat and swap to Shortbow. Or they can just mash Heartseeker.
I bet "those """""theifs"""" can use the triforce too…
they can nerf HS damage before 50% HP to 0 but people will continue to cry “HS spamming is OP” anyway
Here’s an idea! Take the bleeding from DB, and put it on unload. And then, are you ready for this? You take the damage from unload and you put it on DB.
Now you have one full power set, and one full condi set.
I would really like to give it a try
Up with this new bug:
4) Glyph of Renewal effect while attuned to Water doesn’t work.
I can confirm that
Though this idea may sound cool, I think in practice it might not be as good as you guys think it will be. Teams will basically be forced to go for the midpoint, since there is no benefit to capping their own point, and they can’t reach enemy point cuz its behind a wall. That will result in a big teamfight at the beginning of every match, which could go on for quite some time with people continuously respawning and coming back. If one team does finally win, then they’ll all just sit there until the enemy gate is down. Then they will push to inner wall point with entire team to cap it. Other team will defend. Surprise another big teamfight. (The defending team could try and go for mid to get down their opponent’s gate, but they wont since they would have to take someone away from their inner gate point, probs causing them to lose that fight.)
You can imagine how it would go from there. Basically it would be just teamfights, so everyone to be viable, would have to run a support/group/aoe heavy build. Plus it’d be very boring to watch.
The idea for this map is a siege, i.e. big teamfights in critical points
Why? because I think variety is fun and lot of people love not so big(wvw) teamfights
This is an idea, it has to be balanced of course
Plus i find boring to watch run and cap with occasionally small fights, people have different tastes
Might consider a secondary mechanic that’d be used to relieve pressure on mid to stop an all bunker team from just sitting at middle and dominating the entire match.
An arrow cart or something that can fire on middle point when outer gate is broken could do the trick, when the outer gate is up they can’t fire due to obstruction or something like that
I don’t know how an arrow cart works, I use that name only as an example
finally (good) warriors are not so free kill
let’s hope anet notice this topic!
more +1 and comments!!
blu team fortess(lord-inner gate- inner gate cap point- outer gate)
field cap point
red team fortress(outer gate- inner gate cap point- inner gate- lord)
When your team cap mid larger point (field) some npcs spawns there with cannons to destroy the enemy’s outer gate, wich is the only way to destroy it.
If your team cap the enemy’s inner gate cap point the inner gate opens (maybe a message like “a spy disabled the inner gate!”).
If your team kill the enemy’s lord your team wins.
If your team manage to take back the inner gate cap point the inner gate closes after X seconds.
If your team control both your inner gate cap point and field cap point npcs spawn to repair the outer gate in X seconds if necessary.
You would like a map like this?
(I hope to have been clear since english is not my main)
(edited by Revoke.1425)
People should start reading the forums before whining, USE LAURELS!!! you don’t play any pve??? ok you have tons of laurels unused!!!! use for heavy crafting materials!! find a friend or two and this is even better
1 month=40 laurels= 40×3 tier 6 fine materials= trading post=gold=gems
2 friends = 2xgold….etc
1 month = 40 laurel =40 x3 tier 6 fine materials = tp = gold
A random attack, not anywhere close to an enemy, would then break stealth.
Yes it should be so, I mean, we are thieves wich means opportunism and cunning, we shouldn’t rely on “spray and pray the smg way”
Why should blast finisher, that grant stealth, remove stealth?
smoke field is there then I use a blast finisher, then I get a stealth combo
I used an attack skill before vanishing. It was the final effect of that skill (blast in this case) to grant me stealth, is not that way?
Maybe a stealth attack should remove stealth at the beginning of the attack
I’m just trying to be constructive at finding a reasonable compromise
This assume that culling for WvW players will be fix
This, with a 1/2sec (or3/4) cast time backstab maybe?
In your opinion how bad/good it would be?
i love quaggans….sushi
I fought a 2h sword ranger
Did I use stealth? no, I used black powder and the ranger thought was a good idea stay there all the fight, I kill him with autoattack and black powder only
until people like this ranger will say THIEF OP thief will be OP.
I agree that a miss/evaded stealth attack should remove stealth
I’m trying pingzapper and it seems to fix it
People QQ about everything the thief does, not only burst
If not QQ they just offend us…
example (all examples are sPvP, since there you can test builds for free)
I fought a D/D ele, pure luck -> I won then the ele said “hahah you are bad cuz thief>ele”
example another fight
I was using D/P, and used HS just to stealth combo with black powder they said
“hahahah you are bad you are just spammig 2”, I tought spamming was something like 2222222222 and not something like 5-2- positioning-1-autoattack-dodge-and again 5 etc, maybe I was wrong
example
I was testing a new build, you know, part of the game is creating a build you like, but, hey you’re bad!!! you are not using an over used build!
What If I would have used one of those build? “THIEF OP you’re bad You won only cuz THIEF OP”
I don’t care If thief is OP, if it’s an easy prof or what, I would like to know if there is something that a thief can do without been criticized
I like to play a thief because I love the concept of this profession and only for that reason. I don’t care to be the best, I just want to have fun, wich is quite difficult if people just offend everything you do just because you use a profession they hate
(edited by Revoke.1425)
Don’t know if this already exists, I rarely google build, I don’t know if it is a good one, I don’t care since I find this one pretty funny =)
http://intothemists.com/calc/?build=Vd3RV-FCRw-1-N5BOkd0;9;5TJJ;257B34-58;2IRk0-Rk0sV2DsV2D6gy
(ctrl-c + ctrl-v to see the link)
So, A thief that can stealth is OP, BUT if I take from him stealth and give him typhoon augmentation instead it’s fine? right XD?
There are D/D ele out there
Rangers can build for 1vs1 and they hurt…a lot
Warrior, no problem against them but if they manage to catch you you’re dead
Mesmers are bad guys too
ecc
BUT
If you use a steal-mug- cnd- backstabber build you are a noob that can’t play that is why you use easy win build (personally I don’t like that build)
If you lose a duel “hahahaha you thief are bad! NOOB”
If you use HS WITH blinding powder to vanish “hey you NOOB you 2spammer!”
If you win against a D/D ele (pure luck I admit) you are still bad “cuz thief>ele”
If you are testing builds because you like to create them and not google them you are a noob
WTF!!!! Should I play another profession to make those people happy??? what should I do? type /dance during a fight???
Does thieves have a signboard on their back that says “offend us please”
Posting just to calm down…
It is safe to use pingzapper? (I mean, can they steal my login?)
I would like to try it since it has the best free trial (1hour before dc)
MAYBE in this way I can play again (lost shore update kill me -.-)
I think better would be to tell us ,,We are not working now so wait till holiday ends." It would take 5 minutes of their free time and it would be still better than this silence.
this or “burn in hell you and your network issues!!!! and happy new year!”
could devs at least tell (or lie) us “we are trying to find/fix the issue”
are they at least reading this “come here and cry with friends” topic?
yes it would be nice, it’s not so accurate to use a skill with no cast time ( steal) and start to count
(english is not my main language)
my connection is good enough I think, i had no lag and I’m playing since day 1
but now, since lost shore update more or less I am bad lagging (high lvl area, pick up pvp tnt pvp ecc)
is there anything that can be done?
I would like to see “back” backstab without x2 damage, instead I would like to see it, when hit the back, with conditions, some bleeding and weakness maybe? I think this would prevent the anger against 8k damage and some “instant death” but would be mitigate with some DoT
English is not my firts language, don’t kill me if I made some mistakes =) I hope that all I wrote will be enough understandable

