I think the best way to do it is to have a slowly returning listing fee. For example you might get back 1% of the listing fee returned upon taking it down, per day. If you want to instantly relist things over and over again on the same day you will take the 15% to the face every time. If 5 days go by and no one has bought your item? Its probably not going to sell.
Those that believe in themselves will keep it there. Those that want the item sold at a reasonable price, will relist it. Maybe after watching for 5 days they will better understand the item and wont undercut for 1c. Maybe they will but it will not be a huge amount of undercuts.
Opinions?
You said that they were items that didn’t sell.. Im just going on what you told me. Either they dont sell and you can go on what I said, or they do, and you admitted that it’d work.
If it gets very hard to buy with an order at the same time it gets hard to sell with an order then everyone will eventually just want to buy at the same price. There will be a point where both the sellers and the buyers have an agreed upon price and anyone who wants to buy and sell higher/lower than that will not be able to because there will be many happy people trading at the equilibrium.
Trade is supposed to be competitive. You go to an auction they dont ask people to pay per bid and yet all the items get sold (granted that someone actually wants them).
You are supposed to be able to haggle for items. Someone will want an item more than you. Someone will want to sell for less than you and if you want to beat them you beat them.
Those exotic daggers, yes, its taken months for it to climb to 1.80 but that just means that no one has bought any for months. You say that larger increments are outbid at the same price? Well that simply means that a large amount of people are willing to waste a lot of time. If you want that dagger now, buy it. A lot of those daggers are held by people who are not willing to sell it for 1.80 and haven’t been willing to sell for 1.80 for those months. So all these people undercutting for 1c aren’t getting anything.
Except for randoms. someone who got it as a drop and wants some fast cash. Yes, the top guy at the time that they sell it, happens to get the dagger. This just means that if you want to spend a lot of time and effort, unlisting, relisting, undercutting then yes, you may get your dagger but its unlikely.
On low demand items sales aren’t being made and that means that those people undercutting are wasting their time. If I see a low supply object I want (lets say, “The Crossing”) and I see the top offer is 75 gold, I’m not going to pay 75.0001. I’m going to pay something close to the buy offer. 100 gold maybe. If people start undercutting me there then those people have been wasting their time and I made an incorrect judgement of the true price of the object. I’ll list at 115 (I think the top sell is about 119) and no body undercuts me then maybe thats the true price? Everyone who posted 75g offers will take theirs down and then wish to buy for over 100g at least.
If you’re having a problem with people overcutting you as you’re trying to buy then that means that their buy offers aren’t being filled and you need to buy higher.
The problem here is not that fractal relics have nothing to be spent on its that you’re lazy…
You have 4 options.
1: Let them pile up in your bank
2: Destroy them
3: Turn them into Skill Points and have a ton of skill points which do not take up any space (READ: Better than option 2 in everyway)
4: Turn them into Skill Points and then turn the skill points into money.
You spend idk, lets assume 1g on buying materials. Combine with something you bought using skill points, sell the end result for more than 1g. Fractal relics have been turned into money without leaving Lions Arch!
For example, you can buy Molten Cores at around 5 silver. Get 2 of them with 1 elonian wine and 1 pile of crystalline dust. Put them into the mystic forge with crystals that you bought with fractal relics and there you go. Sell them. Fairly certain that only gets 10 silver per lodestone which is 10 silver per crystal. Cost 3 skill points to get 5 crystals.
If you want to be lazy then destroy them but you’re destroying cash.
If anyone thinks undercutting NOW is bad, it’d be an absolute nightmare with no listing fee.
Undercutting is not an infinitely continuing phenomenom. There will be a time where the buy and sell price are 1 copper apart. Having no listing fee will allow EVERY item to reach this. Every item will be undercut by 1 copper until the price reaches a place where no one in the world wants to go that low OR there is no difference in the buy/sell price.
All this will happen in minutes. In fact it might cause people to jump down more than 1 copper because they are trying to not be undercut. It might lead to people automatically selling 1 copper above the highest buy offer because they know thats where its going to go. You wont see any of this “bad undercutting” because its already done! Finished! All you’ve got is the end stabilized price.
You are thinking that you just found/bought/made a umm… lets say, a vial of powerful blood (even though this item would be instantly stabilized due to its popularity). Now
ou got one and you’re like, I need some money, I’m going to sell this.
You look at the price, 28.64 silver. Cool. I’ll just put it on here for 28. You believe that instantly there would be someone putting it on for 27.99. Well there very well might be. But then there will be someone for 27.98. And 27.97.
Now you’re sick of this kitten and you post it for 20 silver. Now, this process may indeed repeat. 19.99, etc. However the highest buyer is 19 silver. You then place your item for 19.01. And it gets sold. Now, every vial of powerful blood, will be sold at 19 or 19.01.
All that happened in less than 5 minutes and it will never happen to anyone else unless nobody want to buy them or nobody has any available which would likely be never. (But in that unlikely case the process would start again at a new price, but most likely the same price).
I think it should just be a 15% transaction fee. They will pay for their greed by competeing with other greedy people. In the end everything ends up the exact same except better and you’ve still provided no reason otherwise.
I can see no downside to merging the listing fee into the transaction fee.
But people are greedy. They will go for the undercut, rather than selling low to start with and it will get sold because everyone else selling will go for the high price.
Now yes, they wont chop and change their price but think about if they could. They would all go for the undercut but in the end (and the end being a few minutes) they would arrive at the same price.
In your example, people start to sell the item at 70 silver. Well if they refunded the listing fee the item would decline from 2 gold to 70 silver as people post offers, get undercut, repost offers. They’d still end up at the same equilibrium. And this way you’re not relying on the saint who posts their offer to cut themselves out of 180 silver per item.
You might buy $10 worth of gems, but then you spend it on keys or something and then its handed back to the store’s supply. There is no way to delete them and hence there is no way to create them.
It would be interesting to see a large conglomerate of players buy up a large quantity of gems…
But it doesn’t work like that. At the moment people who want the money now sell immediatly and people who want to wait will undercut the top price.
You say that it requires people to think about whats a fair price but no one does that. They just undercut.
If the listing fee was refunded when they took it down then it’d go like this:
New Item is released
Buy offers set at 50 silver
Sell offers get set at 2 gold.
Someone undercuts straight away at 190 silver.
The 2 gold offer then gets taken down, resold at 180.
This trend would continue and in a matter of minutes the price would be at something reasonable like 70, wherein the undercutters would not think it was worth it, and stop. Price of a new item, stabilized within minutes.
If the listing fee is not refunded, people leave their items listed at 2 gold until there is a huge amount of the object being shoved into the market. NEW items would have to be farmed in order for the price to drop.
This listing fee is there so when someone offers something up for sale they are more likely to price it reasonably first rather than offer it for something high and then keep pulling it and posting it at a lower price, repeating until it sells.
If someone undercuts you, to bad, maybe your offering price should have been less so it would sell before someone came along and undercut you.
But if I was able to take something down immediatly then the price would follow the exact same pattern just slower. I mean if you see an item where the buy/sell difference is 10 silver, someone is going to be making profit. But if 5 people are all undercutting each other constantly they price is going to stabilize in a matter of minutes.
I once had a brilliant money making scheme of combing cores. This works with some but not Crystal Cores at the time… I ended up making them into Superior Runes of the Scholar and I think I made my money back. Probably lost some through listing fees
There would be no problem if you could carry around all these currencies without consuming space. AKA: Collectibles. The problem at the moment is what it would be like if you were carrying around money from 10 different countries. You can’t find what you want when you want and there is not enough space to store them in a manner which makes them easy to find.
I realise that its one of the biggest gold sinks in the game and it scales to counter inflation but god kitten I hate it, despite it’s neccesity.
Firstly, I hate the fact that I need money to sell things. I mean, I’ve just invested my money into these lodestones here and I can’t even sell them to people because I can’t pay the listing fee. It makes me want to ask them to take it out of my profit I make. And I know this wont work because of my second point.
My second point is that the fee is a listing fee and not a selling fee. You pay to put your things up there and so if you place your item up there and someone undercuts you with 100 of your item. You’re going to have to wait for a long time. All I want to do is lower my price by 50c and relist it but doing so would double the listing fee and consume ALL the profit I was set to make. Could someone explain to me why its impossible/a bad idea to hand back the listing fee if you take an item down? Would it be possible to allow you to change your pricing as long as you dont just take the item off.
EG: List an item for 120 silver. Someone posts 100 of the object for 110. You want the money now, so you simply change your listing price to 105. The game calculates the difference between the listing fee’s and hands that to you. Or if you set your price higher then the game calculates the difference and hands it to you.
I’d also like the ability to see a listing fee calculator. At the moment if Im figuring out how much I would make/lose by promoting cores, I need to grab something out of my backpack, pretend to list it for a gold just to see the fee.
You control the right to your time and effort. Not the time of 4 other people.
I was doing Twilight Arbour the other night and I noticed a root nearby the boss that was unable to be climbed on.
Its so weird for an object to have no hitbox. Must have happened at the time you “removed the root” cause there is still a root there its just unable to be hopped on.
You can’t “remove a root” by making it unable to be climbed on like that. Take the root out, then maybe the noobs wont spend 10 min badmouthing me and constantly trying to jump on it.
Anyone come up with a way to beat him yet? Im not asking for an exploit just an effective method.
Last night we tried the boss with the spiders (Fionna, F/U path) and we got stuck there so long that one of our guys left and another just would not listen. I think in the end we somehow managed to get the tree to run out of spiders because we were just 900 range away from the tree smacking him without any spiders killing us.
It’s refreshing to not know how to do a boss but I’ve tried my hardest to find a way, and is this the way to do it now?
op’s so called argument was a story with very important context information missing. I never disagreed there are situations when the system fails, I just don’t accept a story with too many holes as the pure truth (as you seem to do).
also, I absolutely disagree with your point of view. there ARE situations where the host should have the power to singlehandedly kick people (namely those I mentioned, he invited people on specific terms which they didn’t meet).removing the power of the host to kick people at all will increase griefing/lieing even more, as there will be no further deterrent. right now the system doesn’t work in because of accidental kicks (‘lemme relog quickly’, or ‘sorry, gtg’), but at least it allows a host to enforce the rules he set when creating a group.
the system is not perfect, but just viewing one facet of it and saying its bad is extremely shortsighted. but, as you already said you don’t need context to an argument in the form of a half-finished story, and can’t see the bigger picture (my counter points where not completely irrelevant topics, but I assumed people would be able to think for themselfes. my bad) I guess you already qualify for that.
WHAT?!
Are you mad?
Idk what part of aristocracy you were brought up with but those people you’re playing with are worth just as much as you. You do not and will never be deemed worthy of enforcing a kick of 4 people.
You say that it allows a host to enforce the rules he set in place when he made the group. And you say that “If you are a noob, I will kick you, and all the other dungeon members out” is a rule? kitten I would hate to play with you thats not a rule and by god its not something that should be allowed. You are exactly the reason why this needs to change. To stop highhorses like you believing that the dungeon host is anything but the person who spent 2 silver WPing to the entrance. You are not the boss of the players. You do not hold any extra rights over them.
People do not grief or lie their way into a dungeon group. I have never found someone who lied about how much they knew or how strong they were. They mightn’t have said anything at all, but they never lied. Its ridiculous for you to think that there are players who are so stupid that they would look for a dungeon group to literally carry them through the dungeon, without telling the group why (idk, maybe they’re a casual player).But lets assume you’re right, and assume that players lie to get carried. So you start looking for a group. By the first boss, you would figure out who is a “noob”.
Now either A; All 4 are “noobs” and you can then leave and let them fumble the dungeon themselves WITHOUT spoiling their dungeon progress
B; None are “noobs”. You just do the dungeon as you realise how wrong you were in your post
C; At least one, but less than 4, are “noobs”. Well that means there is at least one experienced/“non-noob” player on your team. You can then kick the liers/griefers/innocent players that you like. If they want to keep going, you let them continue the dungeon and you leave them. With their dungeon progress intact.
No situation is bad.
It doesn’t matter if my particular situation was wrong. Doesn’t matter if it never happened. That I made it up. The point is that the situation has existed at some time. Someone else even wrote a nicely written story for us about their experiences. This happens all the time. Regardless of any plotholes mine had, there are countless examples.
PS: “Noob” is an insulting term. They changed the dictorial meaning of the word “ kitten #8221; because it was insulting, despite the fact that it was a medicinal term. What people believe words mean, is what they mean.
After getting a ton of greens this evening I have revised my strategy.
Where X is the number of level ~80 greens you have, the number of karma bought greens you need = (X – 1)*2
Which means that the 2100 karma (forget my previous maths) is now equal to ~5 silver. Which means that 2100 KA = 3/4 of the profit of that combining (minus the additional level 80 green you need to start. This puts the KA:Co ratio to a possible 1:3 ratio!
EDIT: That is assuming that you can find a karma bought green over level 60 for 700 karma. So far I’ve found one for 800.
(edited by RiKShaw.8795)
Im not new. I’ve done every dungeon at least once. We didn’t tell him we were inexperienced because we weren’t. We weren’t “noobs” we just were just learning the ropes of the final Alpha fight in path 3.
Now 2 points have been brought up.
1: Story completion: I dont see whats the big huff with everyone not wanting to do story mode ever. I’d personally be absolutely fine with everyone needing to have done story mode. However thats not good enough reason to have him be able to destroy the progress of 4 other people. And yes, it might as well be kicking. He didn’t DC, he didn’t accidentally exit. He was told it’d kick us, pleaded to stop and then he did it anyway. He knew it’d kick us from the dungeon. A lot of the time there is more than 1 person who has done story mode but it doesn’t default to them being the host so I doubt this is the problem.
So in the scenario that the leader is the only one with story completion and they’re at the final boss. Suddenly the leader has to leave for whatever reason. Why is it so bad that they are then in the dungeon without anyone who’s got story completion?
In the scenario that no one likes doing story and that the leader leaving doesn’t restart the dungeon, I dont see how its a massive exploit for someone to go in and change character. Or go in simply to allow 4 people access. I doubt that this would make story completion completely optional as there’d be no reward for allowing players access.
2: NUBS: Who cares if you think they’re all nubs. Why should you wield the power to punish them? What makes you elligible for that right? I’ve yet to see one person lie about being experienced and even if I did, they dont deserve punishment.
If you want to leave because you believe your team cannot do it and you’re wasting time, then you should be able to leave them to their devices. If they believe they can do it, they can waste their time. You leave, go on and prosper. It’s completely ok when you’re not the leader but suddenly because you are the one to walk through the door you are bound to the dungeon completion?
My greatest way of turning karma into money is thus
Theory 1: is to buy level 60ish greens. Combine 2 of these with 2 level 75-80’s and you will get either a green or a rare at level 80. From dungeoning you will get greens naturally. So you’re spending karma to double your chances at a rare. I usually only pay 700-800 karma for the green.
Combining greens take about 6 silver and gives you a chance at 30-120 silver. (Is good). Using karma greens will halve it to 3 silver + the karma (2100). This is then translated to a karma to copper ratio of a little more than 10 to 1. If you then consider that the 2100 karma equal to half of the worth you get, then 2100 karma could be equal to 15-60 silver. That’s better than 1 to 1! However, it relies very heavily on lucky.
The other method (This is considerably less researched) is to purchase exotics from temples. Thats about 80,000 karma for an exotic. 4 of them being 320,000. Now combining these will guarantee an exotic. On average the exotics I get are around 2-3 gold. This would mean you’re going 10-1 karma to copper. With ofc the chance at a precursor which would mean you make a huge profit and also, screw you.
Can you what..?
Why is it that the dungeon host holds the power to kick everyone? Why is their time more valuable than everyone elses?
All 4 of us wanted to give the boss another go but the host, “nah”. Just logs off. Kicks us. Voids 2 hours of work. This is completely stupid.
I dont understand the technical limitations of dungeons needing to be hosted but please take a look at this. Perhaps before shutting down the dungeon, save what WP’s they have unlocked. Let them waypoint to the latest point even if you can’t remember what enemies have and have not been killed. It is NOT ok for 1 person to be able to decide the fate of 4 other people. To deny them their rewards.
I just really hope that ANet takes no notice of this whatsoever…
I’d like it if the people who’s ideas get in the game, can actually speak proper english…
Although I’m sure there is one developer out there who likes your “pwn dem noobs” strategy… what was it? Oh yeah, Blizzard, with WoW. Go.
I’ve always been an avid supporter of taking new people through dungeons. But there is a point where some people are just not worth it.
We were in Arah path 1 with this guy, idk how he survived to level 80 let alone to the cursed shore but he could not understand what we’d say. Sometimes we’d tell him to stand on a tar spout, and he would stand on it for all of 2 seconds. Sometimes he wouldn’t stand on it and just be silent. Then he’d run ahead and aggro the mobs, dying as he stood on it, then he couldn’t see it… worst of all, he was the dungeon host.
So, I would like the ability for people to be inclined to show people the ropes. If fractals under 10 didn’t give a daily, anyone who hasn’t done it before would not be able to do it now. Maybe you could select an MFP (Most friendly player) after a dungeon. People would then compete to be the most friendly guy.
Playing as a ghost would bring all kinds of weird issues in. How can you die?
At the moment there is an inital cost, then it goes up based on distance but the initial cost usually makes up the majority of the total cost.
This is wrong because if I fell off a wall, it costs me a ton to WP back up. Why is it wrong? Well from what I’ve read WP costs are there for 2 reasons, firstly as a gold sink but most importantly as a way to discourage skipping the environment. Same reason we dont have mounts. Now if I run to a WP on a wall and then fall off, why does it cost me so much to get back up? I didn’t skip past the environment.
If I’ve just run HoTW and want to get to Arah, it’d cost 4 silver to WP there. Now, cheap kitten like me will want to warp to the Heart of the Mists, asura to lions arch, walk to the Chantry, Asura to Trinity and way point from there. I saved 2 silver by walking through 5 areas. Whereas to skip 2 loading screens and quite possibly 20 min of hard going trekking through Orr it also only cost 2 silver.
So in which of these 2 halves did I skip more of the environment?
The thing is that once the decision to WP is made, its already made to WP ALL the way there. If you are going to WP anywhere you need to WP directly to where you are going.
So whats a better idea? The opposite idea. If I want to WP to the WP that I am standing on, it costs me 10 copper to be a kitten. And then when I want to travel from HoTW to Arah it’ll still cost me 4 silver total, but if I go through WvW, Lions Arch, Bloodtide Coast, The Chantry and Fort Trinity then it will cost me less than a silver.
The most important thing this will change is that walking around will actually feel like you’re saving money. Walking from the Honor of the Waves Waypoint, all the way to the southern most wp will save you 10-20 copper. Why doesn’t this save you a silver? When someone needs to go to Twilight Arbour, lets give them incentive to walk from a Kessex Hills Waypoint.
Now as I type this I realise the biggest problem. From HoTW, WP to Lions Arch then WP to Arah, thereby cutting down your travel costs and only minutely increasing travel time. This is why there needs to be an additional system. There are a couple of ways to go about this but the essential idea is the same. Waypointing consistantly will incur high costs. WPing sparingly will ensure little extra cost.
You could do this with a WP timer, refunded WP fees for staying in the area. Maybe have events refund the money you spent getting there? Or empty the timer? What do you guys think would be the best way for that to happen.
Porque no los dos?
Why not have Laurels AND your system I mean the two are not mutally exclusive. As it is you need to do either 35 days of dailies or 25 + monthy. Its not like we’re going have too many options.
Not that too many options is a problem. Say I want a Rabid Scepter, I can buy one, dungeon one from 4 different dungeons or Mystic Wand. Why not have Ascended items come from multiple sources. Certainly promotes different playstyles.
The only way I would accept mounts in GW2 is if they were cosmetic. Like the riding broom.
Kitten is a replacement for a swear word.
Ok look, do you guys agree it was anticlimactic?
Do we need a new ending?
Is my ending better? Good enough?
I think my computer is having a seizure just thinking about that.
It’d be another option I disable…
I believe the krux of his idea is that if there are new level 100 zones then players will become level 100. Which means everything else in the game gets easier.
If you upscale then things get harder in that area and the rest of the game remains just as difficult.
Anyone who’s done story mode Arah will agree with me.. Its pretty anticlimactic. I want to stab Zhaitan in the face. Not fire a cannon in his general vincinity…
Here are my suggestions to it. After the “epic” sky battle, instead of Zhaitain breaking the gun and holding onto the tower as you shoot him, he flails to the tower, only for it to immediatly fall and crush him. All seems well until Zhaitain blasts your ship as he falls, critically damaging it. Zojja and the rest of the crew make an emergency landing. The ship is mostly fine but cannot fly, you must proceed to Zhaitan on foot.
Luckily Zhaitan fell nearby. He appear unable to fly as well. He is on the otherside of a gate. The seals keeping the door closed appear to be made of the Risen. As you investigate the door, hordes of undead appear! Suprisingly, most of them head to the seals on the door. You realise that they can meld themselves with the seals to repair it! You fight off the undead while destroying the 3 seals and the door opens to reveal an injured and trapped Zhaitain, pinned beneath the rubble of the tower.
Zhaitan is desperate. He sends countless waves of poorly constructed undead. They die so quickly as you mow through hundreds of them. When you finally reach Zhaitan you realise your attacks cannot pierce his hardened dragon scales. Then Logan speaks up, “Look! Up there, that bit of rubble”.
Eir deduces a plan, “Thats the tip of the tower! I’m sure that would be enough to pierce his shell”.
So while a few of you take a path to go and destabilize the piece of rubble, the others pummel Zhaitan so that he stop disrupting the others path. Eventually you reach the rubble and in a combined effort, dislodge it and send it falling into the gullet of Zhaitan. As he dies he explodes into thousands of shards and the Pact celebrates their victory.
Alright well lets see if we can see if I’m right. If I’m right when I interpret ANet then they are great game designers and I’m happy.
If you are right then ANet are idiots, dont know how to make a game and a lot of people are supposed to be unhappy atm.
I really dont think ANet set out here to make a bad decision. Assuming that they aren’t idiots, I’m right. And all you’re doing is confusing people with a sig they know nothing about.
Ok look everyone if you want to argue about dailies not needing changes then I have my own thread. https://forum-en.gw2archive.eu/forum/game/suggestions/A-nice-message-to-those-opposed-to-dailies/page/2#post1391280
This thread is about rewarding partial completion with partial rewards.
@Orpheal: You suggested that 75% of the dailies should reward 75% of the rewards. While this is impossible its also inadvisable as getting the final 1% is just as rewarding as the first 1%.
@Kasaeva: You mentioned that dailies being a strict deadline as a punishment. While I agree with the rest of your post. Being unable to complete dailies is not a punishment. The ability to get dailies upon reaching these goals is a reward.
Ok as a level 80 Necro, here is my low down.
Minion 1: Blood Fiend, good for low level stuff, yes, better than the other heals.. its a heal skill. Anyhow, after summoning you can recast to consume minion for health.
Minion 2: Bone Minion, recasting can explode both minions, one after each other.
Minion 3: Bone Fiend, ranged cripple attack. Recasting is supposed to immobilise but rarely does. Anyhow, that doesn’t kill it.
Minion 4: Shadow Fiend, recasting causes it to jump to a target and blind. Rather useless. Doesn’t kill it though
Minion 5: Blood Golem, tanky ugly guy (probably best elite). Second cast is a knockdown charge (useful) but it doesn’t kill him.
So for all the useful ones (bah the Blood Golem) you can recast to kill, for everything else swap out the skills… Just in the middle of your jumping puzzle, swap to something useful (Spectral walk, VERY useful. Blood is might is a good spell for not jumping puzzles) then if you really want to you can just swap back.
You might want a seperate way to kill minions but why? Non-Minion necros dont need it. Minion necros wont want it because its too easy to suicide all your minions. There is a perfectly feasible workaround, right there. No need for change.
What you suggest would fix it but I’m fairly certain its not worth it. You’ll then have people who are AFK or trolling and are unable to kick them without sacrificing your progress.
Think about this, last boss in a dungeon, some of you die and afk. Then you wipe, those people are still afk. You can’t kick them because then it resets the dungeon..
Luckily one of them disconnects, ok, we’ll just 4 man the boss? Somebody connects and starts /dance’ing around and doesn’t fight. Can’t kick him cause that’d reset the dungeon. We’re now worse off than we were before they joined.
Do you play a Mesmer or are you just a person who got their kitten served by one in PvP?
The former grants you some respect, of which the subject matter I cannot discuss.
However if you dont play Mesmer then just remember. Every class is OP. I am a necro, I hate thieves. Meanwhile there is a thief out there somewhere hating the DoT power of a Necro. See what I mean?
And if today had been “Talk to the laurel Vendor day” and Crafting you would NOT have done “WTF” you wanted to in Mount Maelstrom and Straits.
You’re right, I would have done it after I was finished in those areas.
Repeating your “mantras” is not going to change others perceptions. Hard, easy, fast, slow, doesn’t matter, its a scavenger hunt, in MY opinion. And while I may at times do it, it will never make it NOT one, nor will I ever have to like it. It is quite simply, annoying, and yes, for some people, it puts them in a position of doing activities they might hate with a passion.
Please note that I am not “suggesting” to you that you should find them annoying as well. I think it is fine and dandy that you like the dailies as they are, and I would never “suggest” that you have to think exactly as I do.
You made a point, long ago. If someone wants laurels, they have to play the game given them. That point being valid does not entitle you to utterly disrespect other peoples opinions to the point of being as insulting and argumentative as you come off.
If someone had of said that they dislike the dailies but were ok with not doing them then I would have left them alone. The thing is people have stated their opinion and then used that as reasoning for believing that a change is needed within the game.
Want respect? Give respect. All you have is an opinion. That doesn’t make you a Teacher, an arbiter of “right and wrong” or a sheriff “cleanin up da forumz”.
Nor does it give you leave to bluntly state what others may or may not “deserve” or be “incapable of” Anet will decide that. It’s not your call.
I am not being arbitrary I am translating what ANet means. When they design the dailies to be earnt by specific tasks then those that complete the task have earned them. Its only natural then that those that want the laurels and do not wish to earn them are undeserving. I do not need to be a sheriff to see that, merely logical.
If ANet were to change their mind and come out with dailies that can be earnt through ANY means (and I’m meaning anything, even just time alloted) then that is what I will change my view to. I will not argue against ANet if they make that decision will instead argue against anyone who is spoilt enough to make further complaints about other aspects of the game.
The only reason I may be “better” than you or anyone else is because I am correctly interpretting what ANet is saying, that and the majority of people here agree with me. That is how wrong opinions are seperated by right opinions. Majority rules.
I play wvw because that is what i like, but i need the equipment for being competitive. While i am working on the daily, i spend 1 hour on doing a job instead of playing the game, so 1 hour is very long, way too long time.
If you are unable to complete the dailies in the time that you play then you are incapable of earning the rewards from dailies.
Yeah, that’s still having to go out of my way. There’s a difference between objectives that are intended to be completed through someone’s normal gameplay and what amounts to a daily ‘scavenger hunt’.
Near as I can tell, the new dailies aren’t meant to be completed through an individual’s normal gameplay unless your gameplay almost exclusively includes WvW or hanging out in Orr.
Today I did a couple of story quests in Mount Maelstrom and the straits of devastation.
While I was doing wtf I wanted to do, I did the dailies.
If you want to run 1 dungeon over and over again then you aren’t earning the daily. You have got to work for the laurels. They are REwards not Awards.
I still fail to see how this thread is a Suggestion, it is primarily one person, forcibly “suggesting” that only his opinion is valid.
Second line of my post. I suggested keeping the dailies the same.
And if that doesn’t count as relevant then please lock me up for trying to clean up the forums.
If that was the case I would refine 100 wood logs, be done with my daily but have I really achieved anything?
I think this is important. People say “Its too hard” to kill vets/craft/everything
Can I get the Endless Cat Tonic or Chauncy Von Snuffles with dungeon tokens? Or karma? Or any means other than laurels? Because if I can I’m unaware and it would surely save me the 3-4 months it’s going to take under the current system to acquire assuming I do both dailies and monthlies religiously.
I know this is shocking, but not everyone wants laurels solely for the ascended gear.
No you can’t. I dont see your point. If you want the cosmetic stuff then do the dailies/monthlies and get them. If you don’t want to do dailies then you obviously dont want the cosmetic stuff. If you cant get the dailies then you cant get the cosmetic stuff. Its not complicated.
What I said in that quote was that that person did not like dungeons and was content with no dungeon armour. Yet he did not like dailies, and then was not content with missing out on laurels. It had nothing to do with what he would use those laurels on.
Grinding is the only thing you can do forever. Naturally grinding is what you need to do for this.
Only thing I think you could complain about is the luck element.
There’s nothing wrong with them. I just don’t enjoy doing them. That being said, I have never completed a Monthly because I just don’t do dungeons. People will say, “But you only have to do 5 in a month!”. Sorry, but that’s 5 too many for me. So, I never compete a Monthly, and I never receive the awards. Now I will never get the Laurels, because I refuse to do something I don’t have fun doing.
And you will also never get any dungeon tokens. For any dungeons. And that means no dungeon gear. Ever.
Why do you feel its your right to have laurels but its completely acceptable that you will never own dungeon gear?
The more you play the faster you are rewarded. That is your exclusiveness!
With your limited playtime will you ever be able to gear yourself to run some of the dungeons? EG: Arah? Do you feel you should be awarded 10 dungeon tokens for beating the first boss and then you have to leave your group?
The thing is that if you cannot invest a base time then there are things you can’t acheive. Lets say you can only play 20 min per day. Any activity that takes over 20 min is then unavailable to you correct? Well lets see, fractals, dungeons, anything worthwhile in WvW, a tournament in PvP, arguably legendaries and of course dailies.
But of these things you feel you deserve to get daily rewards and you remain silent about these other things? Its my opinion that if you can’t play then you can’t get any of these things.
One other thing about the level 80’s plowing through low level vets? Thats a small portion of the community that is wasting their time. I got all my dailies yesterday in Fireheart Rise. Now I am able to go right back into CoF without leaving (BUT I still had to disrupt my dungeon running to get the dailies). Those people are populating barren zones that you happen to be in.
(edited by RiKShaw.8795)
Idk if its the same as FFVIII but in FF Chocobo Tales there was an enjoyable card game. That could work.
Or you could have something like Fallout: New Vegas and Caravans. You start with a normal deck of 52 cards but once you buy a bunch of cards you can customize your deck.
I’m fairly certain that whatever type of card they implement, its only going to improve the game. Even in Skylanders there is a small minigame called Skystones. Horribly unbalanced but its fun to think that you’re actually “levelling up” your deck by finding better cards.
Finally, a suggestion to change dailies that doesn’t involve childish whinging at a decent system.
Anyway I agree with your title not exactly your post. Perhaps if you could recieve daily points for completeing them. If you do 50% of 4 day’s of dailies then you could get 1 laurel. For players with time, thats wasting 3 laurels but for someone like you that could mean that you could play your own way, get rewarded for the time you spent without completely deconstructing the amount of playtime it takes to get 35 laurels.
I believe enough in ANet that they will be fixing it soon.
No profanity = no replies?