Showing Highly Rated Posts By Rising Dusk.2408:

FGS nerf will remove it from play

in Profession Balance

Posted by: Rising Dusk.2408

Rising Dusk.2408

So I want to preface this by saying the following:

I want FGS to be nerfed. It is too strong, and too composition-defining for PvE.

But what was presented in the Skill Bar episode just now (listed below)…

  • FGS 4 deals 70% less damage with the trail
  • FGS 4 deals 140% more damage with the hit
  • Fire fields from FGS 4 / Burning Retreat cannot overlap

…is too much. This skill has essentially seen so much of a damage reduction that FGS is no longer viable as a form of DPS. Every single class’s optimal DPS rotation provides higher DPS than an FGS that does not have 4 as a usable DPS skill in any situation. I would much rather this skill be reduced in strength to the point where it provides an increase in DPS for the users, but not so significantly that it nullifies class value.

I think just having the fire fields not overlap would be sufficient for purposes of forcefully adjusting the PVE meta. In that regard, completely nullifying the trail damage is overkill. The buff to the hit from FGS 4 is nice and makes it as strong on-hit as the weakest eviscerate (still 40% weaker than the strongest eviscerate), but not enough considering what it does to the damage rotation of the FGS.

I propose that some damage return to the trail (ie. ~40%) so that the skill retains value for cases where its trail wasn’t used against the wall (ie. Tequatl / Triple Trouble) and can remain useful in those situations. At least this way the skill won’t be completely removed from play like it stands to be with all of the changes currently implemented.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

The Marionette is Well Designed: Here's Why

in The Origins of Madness

Posted by: Rising Dusk.2408

Rising Dusk.2408

I had a super epic encounter last night where everyone in my champion ring died except for me almost immediately (we were fighting the shrieker). Then, I went on to solo the boss, killing it with 20 seconds to spare, and managed to finish off the power regulator with less than a half-second remaining on the clock. All of this was happening to the cheers in /say chat from the viewers, stunned that a Necromancer of all things soloed the boss and ultimately broke the chain. We went on to win the whole thing because of that success (we had no failures allowed left before bar filled), and it made me swell with pride to think that not only had I achieved something truly great and not only had I benefited about 100 other people, but that a group of them watched it in disbelief and cheered me on. It was nerve-wracking and absolutely unforgettably amazing.

It’s moments like these that I remember forever, and for that, I thank ANet for making such an amazing and awesome fight where I could show off my personal skill and make a difference for everyone.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

The Marionette is Well Designed: Here's Why

in The Origins of Madness

Posted by: Rising Dusk.2408

Rising Dusk.2408

I wish the marionette was staying instead of the wurms!

This. This right here.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Feedback: Max Daily/Monthly AP

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

“There will be a limit of 10,000 daily and 5,000 monthly achievement points” (source)

Thank you, ANet, for this. Above all else in this patch, thank you for this. If you don’t understand why this matters so much, I’ll tell you:

- Once I have 10k daily AP and 5k monthly AP, I can do monthlies/dailies leisurely without feeling like my AP is becoming irrelevant if I don’t grind more
- It gives players like me a goal to work towards. I will now push to max those boundaries like never before!
- It makes the permanent achievements more valuable to your overall AP, reducing the impact of daily/monthly AP.

This is awesome. Best patch ever. This is without a doubt the best thing I’ve read in any blog post yet. You guys rock.

goes to throw money at the gemstore now

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Rising Dusk.2408

Rising Dusk.2408

We are trying to take steps to address some of the dominance of Berserker/DPS players. More info next week, I think.

Jon

The dominance of Berserker/DPS is because of the WEAKNESS of other archetypes, not the strength of Berserker/DPS. So long as you and the rest of the balance team remain cognizant of that, whatever changes you make will be good. We do want condition builds to be good in PvE. We also would like you to completely get rid of Defiant stacks and use some other means of control reduction (give bosses stability when they use a skill or something, so that there is counterplay and we can remove the stability to CC them, for instance) so that control builds like Hammer Guardian/Warrior are useful in PvE. These sorts of changes will be welcome and wonderful for the PvE meta, and will also not hurt the direct damage players, which is good and helps keep things paced appropriately for speed clears.

The biggest change I think that can help condition damage dealers in PvE is to, in general, reduce the HP of enemy mobs and increase their Toughness. In this way, condition damage does greater percent damage over time, whereas if you tailor the enemy stats appropriately direct damage percent damage over time will be unchanged. This would be an optimal approach that helps all schools of thought.

But please, whatever you do, don’t nerf Berserker/DPS builds heavily! If you do that, you just slow down the game’s action, and you will alienate and damage countless players, and shoot yourself in the foot.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

500 AP for GW1 Hall of Monuments Intended?

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

These achievements are arguably worth the 50 in terms of time investment to achieve them. Honestly, they could even be worth more and it’d be fine; getting 50/50 HoM points is a serious accomplishment.

And for the record, anyone can still get them, just go hop over to GW1 and work on the HoM.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Price on server transfer

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

I agree that it is a ripoff, but I actually think that is the intention. They want you to see the price and instead of pulling out your credit card / in-game gold, step back and go “Whoa, that’s pricey, maybe I should stay on my server instead”. Seeing as how server means absolutely nothing outside of WvW with the introduction of Guesting (and the fact that instances are cross-server already), this makes sense. That said, they also don’t want players who are desperate for WvW with their friends being held out from doing so, and that is why we’re still allowed to change servers at all.

If you want to play with your friends in their guild and do PvE/PvP content, you can do all of that already at no charge. If this is strictly about WvW, however, then you really need to cost-analyze it. Do you want to support that server that much? If so, then go for it, and it’s worth the money. If not, then don’t and never look back.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Casual is not 1-2 hours a day

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Casual / hardcore has nothing to do with how much time you spend on the game, but how you use the time you do spend online.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Dawn price back ad 690 g agen

in Black Lion Trading Co

Posted by: Rising Dusk.2408

Rising Dusk.2408

The only way to do that I can think of is to do the following:

  • Make high-end PvE (Dungeons / Fractals) reliably drop high-value items that can be sold on the TP for profit
  • Increase the value of farming items, not gold, by increasing the general drop rate of those items
  • Fix the farming spot that is CoF 1 so that players are encouraged to branch out and earn items which can be sold for gold rather than earning gold en masse.

This essentially amounts to an increase in supply for certain items, which decreases their value (potentially), but there’s more to it than that. Remember that the time a player has online can only be used one way, so he could be farming something else for 6-7 g/hr, or he could be farming items which have value. This competition will keep the value of items competitive as well.

My idea for the solution to the requirements listed above is:

  • Add a guaranteed core to the reward chest (the one with tokens) at the end of every path of a dungeon except CM and AC
  • Add guaranteed rares to the Fractal chests that includes more rares for higher levels and fewer / no guaranteed rares for much lower levels
  • Add 1 guaranteed rare to the end reward chest (the one with tokens) as a FIRST-TIME-PER-DAY BONUS ONLY (you’d only get the rare on the same run you got 60 tokens)
  • Significantly increase the supply of T6 Dust from drops across the world, because its value determines so many things (like the value of other T6 mats and cores).
  • Make CoF 1 significantly harder to farm (ie. by making players clear the bridge event)

These changes would significantly improve the ability for people to feel able to make progress both towards legendaries but also towards just making money in PvE. There is really nothing that can be done when people succeed massively at speculating on the TP, but I don’t think anything should be done there. The focus should be on improving PvE rewards so that people feel actually rewarded doing tough content. The world bosses should not be the only things that give out guaranteed rares when those events are worlds easier than most dungeons and especially Fractals. Even CoF 1 currently requires more brainpower than the world boss events, which really says something.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

Raids are Casual Friendly

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’ve seen a lot of people complain about this from so many perspectives, and I think they are premature complaints being viewed unjustly through the lens of impossibility, like raids have a difficulty barrier insurmountable by normal, casual folk.

I don’t believe that in the slightest, and I say that as a casual. Yes, your forum specialist for raids is a filthy casual. I lead a guild of people who do Tequatl nightly as the pinnacle of our group coordination efforts and fewer than 10% of our players have even beaten Arah.

Just last Friday my guild pulled together, changed builds, tweaked food items, swapped classes, and finally put down the Vale Guardian with 1 minute left on the clock as probably the most casual guild you can imagine. For context, I was wearing exotic Magi gear on my Druid using cheap sharpening stones with a 2s food item I grabbed off the TP, and fewer than half of our group had ascended gear at all. We were elated.

The one thing that people are always free to do is the following:

  • They are allowed to make their own groups with their own requirements.

This means that many pub groups will opt to require ascended because “why not”. You may as well demand the best because you don’t know these people, so you can use every advantage you can get. That’s totally fine! They’re allowed to do whatever they like! Similarly, us casuals are free to do exactly the same thing. Form up a 4-man group of friends in exotics and then advertise for people for the raid as needed. I’ve had numerous friends succeed at Vale Guardian and beyond by doing this, again in less than 50% ascended gear across the board and with people forgetting nourishment and other buffs.

I’m telling you this because raids are intended to be a reflective experience. You will very likely not win on your first several tries, but the way you win is by reflecting on what went wrong in your failures and changing your builds to match the builds of your team. It’s about talking it over with the people in your group, being positive, and finding the right people for the right job. You continue making shaves to your time and improvements to your strategy, and then you eventually win… and when you win, because of all of that reflection along the way, the win is that much more satisfying. That satisfaction is the entire point.

  • Raids are not intended to be things you easily beat because the satisfaction of overcoming the challenge is the most important part of the experience. Adding easier modes trivializes that effort even with reduced rewards because the easier modes lack that experience. Without the reflection on gear and stats and utilities and traits, you don’t get the full experience.
  • Raids do not require ascended gear, though obviously every numerical advantage you can get helps. Furthermore, you can get ascended gear from raids as you start getting the encounters down. The most important factors are optimizing your strategies, coordination, and damage rotations under pressure.
  • Raids are not exclusive; literally anyone can do them with enough determination. People, however, will lose a lot and then get demoralized and give up. If you give up, obviously you will not win, but take it from me that if you stick with it and constantly think about why you lose you eventually will not lose.
  • Extremely difficult content is exactly the sort of thing that Guild Wars 2 needed. You may say that it being so hard excludes people but it doesn’t, it encourages everyone to get better to the point where they can win. They can make progress, they can get the boss down an extra 20% every day they try, and eventually they can win. As a casual player with ascended gear only on characters I don’t even bring to raids, I pulled it off by wrangling my guild together, getting them excited about it, and working it through with them. We won, and that was among my favorite experiences that this game has ever given me, and I am so glad that there isn’t an easier mode or something that would’ve trivialized it for us. This challenge drove us all to be better players, and that is exactly what we both wanted and needed.

I really want people to give this content a chance, and genuinely think that once people figure out that anyone can do it the threads in this forum complaining about raids will die down. If people have any questions about our composition or strategy as a casual group, or anything at all, please ask. I hope you all have as much success with raids as we eventually had after much practice.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

This is one of the most disappointing things I have ever read regarding GW2.

The legendary weapons and precursor collections are some of the most impressive and greatest experiences I have had in-game, and I was looking forward to the rest of the Heart of Thorns legendaries more than anything else in Heart of Thorns. We were promised that we will get new legendary weapons for every single land weapon types, and that was a major part of why I wanted to get and participate in Heart of Thorns. With that loss, I lose a major part of what I was excited about with this expansion, and my love for this great game dwindles a great deal.

This is a bad business decision.

When my company has problems meeting deadlines and getting things done, we hire more people. We don’t cut out the exciting projects that people were excited about. Do you know how many people have been sad about the dungeons team getting absorbed by the LW team oh so long ago? A great deal. I read thousands of posts a month on multiple community outlets from unique players who tell me that they loved dungeons and miss them. You are making that exact same mistake here, except now it affects literally every player in the game.

The work of the legendary/precursor team is something to be commemorated.

You guys worked really hard, and as sorry I am for myself and my fellow players that we will not get what we were promised for these legendaries, I am sad for you. You poured your hearts and souls into this content, and despite the minor flaws along the way, you have made something great. You deserve all the recognition for this achievement, and I wish nothing more than that you could finish the job, get a few more people on your team, and move it along quick enough that the current game director would support it moving forward.

I want LW season 3 very much, but not enough that these 6 developers have to stop working the new legendary weapons to get it. I want what I bought Heart of Thorns for. Thank you.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Black Lion Chest Discussion

in Black Lion Trading Co

Posted by: Rising Dusk.2408

Rising Dusk.2408

You are the reason why ANet keeps adding stuff to the Black Lion Casino Chests. Stop spending so much money and you’ll make more of a point than complaining on the forums can.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Don't bring support, bring dps!

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

The reason is that there is no theoretical skill cap in GW2. A full dps character can mitigate all incoming damage through dodging, positioning, blinding, blocking, or any number of momentary invulnerability mechanics. This means that, at best, the most skilled player will take no damage in gear that maximizes his damage output. We can refer to this player as the perfect player.

Now, most players are nowhere near the perfect player. They get hit by things, and those things hurt. Whether it is GL’s poison projectile of destiny, Subject Alpha’s spells, the Fractal Grawl boss’s arrow, or what-have-you. In those cases, where the player is less than perfect, they will suffer damage. In some instances, like most dungeons, a few hits like that doesn’t kill a player and they can offset it with their healing. In some instances those hits will hurt a lot. If these players take enough hits and get downed, their dps will no longer matter, as now they are down. If they are defeated, their dps drops to 0. In both cases, they are a burden to their team.

What the player does when he takes things like Vitality or Toughness or Healing Power as a stat is take insurance against these cases. He is counterbalancing his own skill against the likelihood that he will take hits and go downed, thus becoming less useful. There are some cases where taking a defensive stat is beneficial to offensive classes… Some cases I can think of offhand are:

  • High Toughness makes you more likely to be the target of aggro, making Knights valuable for bulkier classes or players talented at damage mitigation.
  • High Toughness sometimes translates into better offense through rune bonuses like the superior Undead rune’s 6th bonus.
  • In WvW, where your enemies are smarter, don’t rely on AI, target you specifically, and it is essentially impossible to fully mitigate all damage, it is valuable to have enough Vit/Tou to mitigate specific types of bursts and counteract with your own offense.

Note that Healing Power en masse is a generally inferior stat, but has merit in small doses. Its uses are incredibly build-specific, and are essentially focused on improving your sustainability against certain foes, rather than your ability to mitigate damage. Basically, you only care about healing if you assume that you have suffered damage to begin with.

These support roles are still valuable in PvE and high-end content like dungeons and fractals, they are just not something you want 5 of on one team. A support Guardian has a lot of value and team-wide damage mitigation. 4 full Berserker players have a much easier time maintaining their optimal range against high dps enemies that have difficult-to-mitigate attacks when they are supported by something like a Guardian. Furthermore, some support roles are offensive support, such as Time Warp on a Mesmer. These roles are invaluable, and critical to success in many instances. Certain explorable paths vary in what is the best way to tackle them, and using what classes.

For instance, I use a Guardian build that many might laugh at me for on the forums, but everyone praises me for in-game. I can maintain a party-wide 15 stacks of Might permanently, permanent Protection, permanent Swiftness, permanent Regeneration, party-wide Aegis every half-minute or so, innumerable reflects and absorbs that mitigate damage, and more. My team can face-tank many enemies that it otherwise wouldn’t be able to thanks to my support. This support improves the net dps of the team because while I do less damage, the dps members of my team no longer need to waste time and dps doing things like dodging frequently, getting out of aoes, or use their healing skills. My support improves the dps of the team. That is the key I want you to take away from this.

tl;dr: Support is good in moderate doses, and well-played support targeted for a specific instance improves the efficiency of teams substantially. Do not let yourself think that “support is bad” because that is wrong. Just make sure you understand how to make support good, ignore those who cry havoc, and run the end-game like a boss.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

What would Gwen have thought of Tyria in GW2?

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

She’d probably be a separatist.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: Rising Dusk.2408

Rising Dusk.2408

Is the intention to deincentivize dungeons
Yes

This is horrible, and I can speak for the dungeon community at large when I say that no one is happy about it.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

TVH Armor Set - New Dungeon Meta

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

New crafting materials also enter the scene. Players can now harvest cacti for cooking or refine Ambrite into sheets, that can be used in crafting gear with bonuses to Toughness, Healing, and Vitality.

Source

Soldier’s gear and Cleric’s gear has too much DPS thanks to having Power forced onto the players by tyrannical ANet. Now we can truly play how we want and update to the new meta with Toughness, Vitality, and Healing Power armor. Never again will we have to do damage to anything!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Slayer Achievements

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Anet should just remove the slayer sigils and incorporate their effects into the slayer achievements.

You killed 1000 Centaurs? You’ll do 2% more Damage against Centaurs..
You killed 5000 Centaurs? Youll do 10% more Damage against Centaurs

and so on until you reach a certain Damage Booster Cap.

Those Slayer Achievements should just reflect the expereince of your character in slaying a certain enemy type. So more you killl a certain enemy type, so more expereinced does your character become in killing them and this should get reflected by a small Damage Boost (or/ or maybe other little positive nice effects)

And this would allow Anet to reduce a bit the amount of Sigils, because lets face it, these slyer sigils are totally obsolete, nobody uses them, because there exist just alot better more useful sigils, than those slayer sigils that give you only a damage boost against 1 single specific enemy type and then even not a real siginificant one that makes up for a real big difference. 10% is just too less to make up for a real siginificant difference. 25% makes up for a real difference.

Titles should also reflect back some kind of character progression.

This would be incredible. While they’re at it, they should add a “Karka Slayer” achievement track.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Bring back Royal Terrace Pass

in Black Lion Trading Co

Posted by: Rising Dusk.2408

Rising Dusk.2408

I like being a refugee peasant because I look kitten good while doing it.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Glitches in Fractals that Need to be Fixed

in Bugs: Game, Forum, Website

Posted by: Rising Dusk.2408

Rising Dusk.2408

ANet is quick to fix exploits. ANet is, however, very slow to fix anything that is a glitch that hurts the players, which we might call an exploit in favor of the enemies. Fractals has many of these, and they need to be addressed.

  • Snowblind Fractal: The boss can die while on the ledge where he cannot be reached, meaning his loot is stuck up there.
  • Snowblind Fractal: While running to the end boss from the elemental event, if a class uses a teleport skill while hugging the right wall, they have a very high chance of getting stuck inside of the wall and being unable to continue with the group (mobs cannot kill them). They have to leave the instance and come back to continue.
  • Snowblind fractal: Activating the flag to get late access into the last boss fight will leave a player stuck in ice until they free themselves.
  • Swamp Fractal: Mossman will only ever activate his Wolf Form transformation at 25% if you initiate the fractal, go back to the hub, and then get the fractal again. He will never transform if it is the first time your group is in the Swamp fractal.
  • Swamp Fractal: Bloomhunger’s agony-inflicting red circles do not show up on the areas of the floor that are in shallow water.
  • Grawl Fractal: In the hallway with the rolling boulders, the veteran vampire bats will only ever spawn if you initiate the fractal, go back to the hub, and then get the fractal again. They never appear otherwise.
  • Dredge Fractal: If you get this fractal and then go back to hub and then get this fractal again, the enemies do not despawn and there are double present.
  • Dredge Fractal: When the Dredge jump out of the car at the last event before the boss, they are invulnerable and stand around doing nothing for multiple seconds after they have landed on the ground.
  • Asuran Fractal: Harpies go invulnerable frequently while shooting you; the only way to fix this is to get on the same platform as the harpy, which puts you at danger and nullifies many long-range builds in the process.
  • Asuran Fractal: Many times when you fall, you will not get downed, you will be automatically killed, causing armor damage.
  • Asuran Fractal: There are locations where you can fall and you won’t be teleported / downed, you will just fall forever into nowhere.
  • Cliffside Fractal: Events do not properly reset to their pre-start state when the party wipes; they will continue spawning the same mobs. They should reset to the state where only a few mobs exist, and only if they die do new mobs spawn.
  • Cliffside Fractal: If you are at the stage where you need to break the seals on both arms, you can kill the initial group on both sides to have large groups spawn on both sides. If you now exit to the hub, restart, and get to Cliffside again, the large groups will still be there.
  • Cliffside Fractal: Chanters during the final boss encounter often aren’t dazed and can attack you while the players are locked out of all skills and dazed.
  • Cliffside Fractal: The first time you engage the final boss, he will begin spawning the agony-inflicting wells before the players can react while their skills are disabled and they are dazed.
  • Cliffside Fractal: At the chest seal event when the novices point at the players, they will often become invulnerable to players if attacked while pointing, and can stay invulnerable for several seconds after they begin engaging and attacking the players.
  • Cliffside Fractal: The final boss can still be made to drop his hammer repeatedly even if the players are disabled, allowing players to power through the seals without having to dps the boss significantly.
  • Underwater Fractal: A Krait at the first cage has a very high chance of pathing into the ceiling and getting stuck there.
  • Urban Fractal: There is a bug (I think if you roll ascalon repeatedly and don’t do it the first couple of times) where the veteran mobs won’t follow your group.
  • Urban Fractal: Unless the entire team wipes, the veteran mobs that follow you will not respawn. If surviving members get out of combat and then the remaining players revive, the mobs do not revive as well.
  • Solid Ocean Fractal: The tentacles, when doing their knockback sweep attack, do not have red circles indicating their AOE (this is particularly relevant because their actual aoe is larger than their physical model’s aoe).
  • Solid Ocean Fractal: The Irukandji still damage, stun, and poison players even if they die during their stealth duration.
  • Solid Ocean Fractal: The tentacles continue casting their skills if they were initiated before they died. These attacks cannot be blinded because they get all their conditions removed when they ‘die’.
  • Solid Ocean Fractal: Dead pets can still be targeted by the Jade Maw.

If you know of any more I’ve missed, please let me know. I’d like to keep this list up-to-date so that the developers can actually fix things and do something helpful for the players. Cheers!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

Currently faster to craft to 80

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

… there’s no reason to be re-exploring the open world on an alt since it’s no fun and zones are all dead.

This is where your entire post breaks down. The assumptions that every zone is dead and that no one could conceivably enjoy single player / small-scale multi player are wrong.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Super box...fun?

in Super Adventure Box

Posted by: Rising Dusk.2408

Rising Dusk.2408

We had events in GW1 where frogs talked to us, rabbits sold us booze, we gambled with Canthans, we stood in rings for hours on end to win tokens and chat, we ran around in circles as beetles, and so much more. ANet has 99% of its fans because it makes crazy, off-the-wall, amazing, and totally irrelevant content like this. The super adventure box might not be for you, but ANet is giving enjoyable content for all walks of life; you will still get your exciting real-tyrian patches, but thankfully ANet also gives crazies like myself patches that include things like the super adventure box.

If there were a “Donate Gems to expanding the Super Adventure Box” option in the gem store with absolutely nothing else attached to it, you best believe I’d send them swaths of money.

I pray ANet never stops doing this sort of thing (and expanding on it).

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Can we PLEASE rotate the colours more?

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

We always, ALWAYS win (the one time we didn’t was because of an exploit!) and as such we are always Green. This makes WvW Map completion very difficult to get.

First-World Tyrian Problems at its finest.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

Please give me one objective proven reason as to why I am wrong, […]

It would (at least) double the development and maintenance time of raids, and inhibit their ability to deliver new raids and raid wings in a schedule that meets their current intent. In other words, there’s no way they can support another raid mode without reducing the amount of content they output in a year.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

As for refunds: if you’ve had these account-bound items for ages, we won’t be doing refunds because you’ve already derived substantial benefit. If, however, you bought them more recently, we’re doing refunds on a case-by-case basis.

I appreciate the response, but respectfully contend that I don’t think this is an appropriate stance for customer support to take. When infinite gathering tools became account bound, players were able to get complete refunds for the extras that they did not need any longer regardless of time purchased. Additionally, when the wardrobe went live players were able to get complete refunds for any town clothes previously purchased regardless of time purchased. This situation is no different. Players’ gem store items become obsolete with the acquisition of this new functionality, and their permanent items that are no longer useful should be refunded regardless of time purchased. Seriously, with an account bound bag slot the best course of action regarding extra items like Salvage-o-Matics is to destroy them. That feels horrible and should not be something you guys proliferate.

Please reconsider your stance.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Should ANet change the Floppy Fish?

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

This kind of complaint thread is why we can’t have nice things.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Treb Shots now being unblockable.

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

I think this is a good thing because what will matter more in a treb / counter-treb situation is how well your treb user can hit the other, not how big a group they had (and thus how many swirling winds or guardian bubbles they could employ). This rewards good play, and rewards large group size less, and thus is a step in the right direction.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

[Suggestion] Currencies & The Wallet

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Currencies that have no value beyond being used as currencies should never be items that take up inventory space. That means the following should absolutely appear in the wallet:

  • WvW Claim Tickets
  • Geodes
  • Bandit Crests
  • Black Lion Ticket Scraps
  • Bauble
  • Bauble Bubble
  • Queen’s Gauntlet Entrance Ticket

So forth. Obviously, it make sense to split up the Wallet possibly into multiple tabs or something to distinguish between temporary or location-dependent currencies, dungeon currencies, and so forth. I would imagine the division as follows:

  • Basic
    • Coin
    • Gems
    • Karma
    • Transmutation Charges
    • Laurels
  • Specialty
    • Guild Commendations
    • Badges of Honor
    • WvW Claim Ticket
    • Black Lion Ticket Scrap
  • Dungeon
    • Ascalonian Tears
    • Seals of Beetletun
    • Deadly Blooms
    • Manifestos of the Moletariate
    • Flame Legion Charr Carvings
    • Symbols of Koda
    • Knowledge Crystals
    • Shards of Zhaitan
    • Fractal Relics
  • Tyria
    • Geodes
    • Bandit Crests
  • Temporary
    • Bauble
    • Bauble Bubble
    • Queen’s Gauntlet Entrance Tickets

I think this would make the most sense.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

How does Anet afford this?

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

I don’t think RNG chests or what-not or gem store minis are a cheap tactic. They aren’t “preying” on people, they are simply doing what is statistically most profitable in order to maximize their ability to continue to hire and keep themselves churning out great content. It is your money, and you can put your money where your mouth is. I don’t buy RNG chests, but I buy permanent convenience items like the molten pick. I don’t buy RNG chests for skins, I buy skins that are guaranteed and for 600 gems on the store. If you can’t control yourself and buy $400 of gems for RNG chests and don’t get what you want, you need to seek help outside of the game, not blame ANet for your own mistakes.

I applaud their approach, I just hope they don’t forget about people like me. I would’ve spent 1200 gems on a fused weapon skin, but with them locked in RNG chests, I would never get one. I spend my money in accordance with that, and I think it’s the best way we can give ANet feedback.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Perma-Banned for exploit [merged]

in Account & Technical Support

Posted by: Rising Dusk.2408

Rising Dusk.2408

I, fortunately, was not banned, but I’m terrified. I don’t think I’ve done anything exploitative or banworthy, but then again, I can’t be sure that my normal gameplay doesn’t include something banworthy in the eyes of ANet.

Some disclosure and transparency with whatever the ban was, now that it has been closed, would be greatly appreciated. If we don’t know the details of the exploit, there’s a huge feeling that anyone could get banned at any time without their knowing something they did was wrong.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’m okay with reducing the gold output of dungeons, but I’m not okay with reducing the value of playing dungeons. Replace parts of the gold with T6 materials, lodestones, or something that matters to someone and can be sold to recoup some of the value. Don’t just take away the gold and give it nothing in return. A number of people play dungeons because they’re valuable even in spite of how old and unsupported they are; reducing their value will move those people elsewhere and that’s not good.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Can we get Exotic Waterbreathers?

in Suggestions

Posted by: Rising Dusk.2408

Rising Dusk.2408

This is, currently, one of the biggest problems with underwater combat. We cannot get waterbreathers above green rarity, which reduces our stats by a non-negligible value. Furthermore, half of the stat combinations aren’t even available for waterbreathers. Right now, the only L80 green waterbreathers come in Rabid for Light and Heavy users, and Soldier’s for Medium armor. That’s pretty limited, and generally fairly useless for most classes.

It’d be really helpful for underwater combat at large if we could get exotic waterbreathers at least so that we can gear up appropriately for underwater combat. Even if we had to craft them, that’d be acceptable.

P.S. Ascended Waterbreathers would be nice, too, but I’m not holding my breath for that any time soon.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Traps+Get More Out of WvW

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

Great! More gold sinks in WvW with no increased monetary rewards! Just what we needed!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Things that should be in material storage:

  • Legendary Insights
  • Golden Fractal Relics
  • Milling Basin
  • Copper Doubloon
  • Silver Doubloon
  • Gold Doubloon
  • Platinum Doubloon
  • Amalgamated Gemstone
  • Shimmering Crystal
  • Tenebrous Crystal
  • Blade Shard
  • +1 Agony Infusions
  • Crystalline Bottles (…and other scribe base materials from the vendor)
  • Bottle of Elonian Wine
  • Philosopher’s Stones
  • Mystic Crystals
  • Chak Eggs
  • Reclaimed Metal Plates
  • Black Lion Tickets
  • Black Lion Ticket Scraps
  • Blood Ruby
  • Petrified Wood
[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Why isn't Sorrow's Embrace more popular?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I hate Dredge, but I do love this:

“NO NO NO! We should go to the armory—NO NO NO—NO NO NO! We should go to the armory. That’s where Zadorojny is likely to—NO NO NO—NO NO NO!”

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

New recipies require way too many ingredients

in Crafting

Posted by: Rising Dusk.2408

Rising Dusk.2408

You’re correct, Paul, except that the cost/reward for this specific item is crazily out of whack. It costs roughly 60-70s to make 1 of these items, whereas the 30 minute equivalent item is about 3.5s per.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Make Fractal Frequenter a Title

in Suggestions

Posted by: Rising Dusk.2408

Rising Dusk.2408

So we have this 500/500 achievement that has 14 tiers and so on, yet it’s not a title even though it seems perfectly suited to be one. Why not? Can you guys make it a title so that we can show off that we’re super awesome and amazing and have grinded fractals until our eyes bleed?

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Decay timer?!?! Are you kidding!

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

Yeah, this is incredibly aggressive and basically makes it impossible to maintain participation unless the enemies literally respawn and throw themselves at your zerg one at a time.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Revenant Grandmaster Trait Issue

in Bugs: Game, Forum, Website

Posted by: Rising Dusk.2408

Rising Dusk.2408

Sword fix. When? Its been over 2 months. How long are we supposed to wait for this gamebreaking bug?

It’s not even close to a game-breaking bug. All of the sword skills were carefully tuned based on this bug and they’ll have to rebalance it once they do fix it; you won’t suddenly get much stronger.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Help needed: My friend just scammed a guild

in Players Helping Players

Posted by: Rising Dusk.2408

Rising Dusk.2408

Be the better man and report them. Put it in ANet support’s hands.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rising Dusk.2408

Rising Dusk.2408

This is just flat out terrible. Core gameplay should NOT be gated behind a grind. Some of us play 9+ characters. You want to shut cosmetics behind grinds? You want to shut toys and vanity items behind grinds? You want to shut proportionate rewards behind grinds? Sure. Cool.
But it’s just plain bad design to shut core gameplay for the expansion specs out behind a long grind.

If you can unlock all the traits and skills in short order, that’s fine. It’s ok for the special skins to then take another 200+ points to unlock. But people are going to despise running around for the first week with a half-finished traitline and missing abilities.

Feeling forced to dash off into the jungle and skip content and rush hero points so I can fill out my trait line is going to directly reduce my desire to play GW2. When I think “I feel like playing my Mesmer now that Chronomancer is available” and then remember I need 100+ more points to unlock Chronomancer abilities and traits and the only way to get those points is to grind WvW or to skip jungle content in favor of focusing on hero challenges, I may well just not bother. Because this issue won’t just come up for Chronomancer. It’ll come up for Reaper, and Daredevil, and Berserker, and Tempest. It’ll come up for every single spec.

This is an incredibly alt-unfriendly design decision.

Considering the number of people who have told me I am a terrible forum specialist because I disagree with ANet’s choice to make elite specializations so expensive, I am just going to quote, +1, and emphasize this post here. This post perfectly reflects how I feel in the matter.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: Rising Dusk.2408

Rising Dusk.2408

This thread makes me sad.

  • You can play and beat any content in the game using any build you want. (Including even raids)
  • The ‘meta’ is decided by what minimizes risks and maximizes efficiency while still doing as much damage as possible, and varies wildly for different content.
  • If you play with a guild group, you can play whatever you want wherever you want so long as they’re aware and cool with it (and if you find casual groups, they will be).
  • This exact same thing happened in GW1 (DwG / Trenchway / Ursanway / etc) and happens in every other team game. People want to be efficient.
[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Far more players buy keys with gems than you give them credit for.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Achivement Points.

in Bazaar of the Four Winds

Posted by: Rising Dusk.2408

Rising Dusk.2408

As a player around the top 500 NA in achievement points, I absolutely agree that dailies/monthlies shouldn’t count for achievement score. Dailies and monthlies pollute the achievement score with points that really don’t say anything about one’s achievements, but speak more to the volume of hours spent in-game.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Nerf silver rewards of easy dungeons

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

They definitely care about all of the dungeons. Notice that Rob didn’t say “Time invested doesn’t matter at all”, he just remarked that he feels that dungeon difficulty matters more than dungeon time investment. Note this key statement of his:

My feelings towards Arah vs AC rewarding is of course that there is an imbalance due to time that is fairly steep, but rewards shouldn’t be based solely on time, but also on difficulty.

See how he clearly denotes his understanding of the imbalance in Arah vs. AC? That’s the most extreme example, of course, but I’m sure he’s aware that dungeons like CoE are leaps and bounds more difficult than AC, and also more time-consuming, and thus deserving of better rewards. These tweaks will be present in future, as-of-yet undetermined, patches for sure.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I get your point in theory, except…I believe that you are exaggerating, how would it double the development time exactly?

There are a lot of moving parts to a system like this. They’d have to design the alternative mode(s) to be sufficiently rewarding without impeding on the unique rewards of the current mode, they’d have to tailor/rebalance their already very specifically made bosses to still work with fewer/adjusted mechanics, there’s a lot of base code necessary to support new mode(s), they’d have to change the GUIs to support the new mode(s), this (legitimately) multiplies the QA time on literally every change that goes out related to raids by the number of new modes… There are a lot of things to consider. Even if the number doesn’t come to exactly +100% per mode, it’s very clearly enough to impact their release cadence for new content, and that’s bad for GW2 overall.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

SoR in a nutshell, thank you Indo!

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’m sorry but personally I find that video and speech embarrassing. I could understand how SoR would find it inspirational but to every other server it looks like a try hard kitten. I mean you say your community is great but your so called leader has to resort to flaming other servers in order to pump up your players.

Everyone is impressed with SoR, they have done a great job but your guys look pathetic constantly chest thumping at every turn. At least JQ had some humility when they were winning (excluding a few forum warriors).

GG SoR. Let us know when Indo has a more creative speech that wasn’t the bullet points of every match up thread we have.

I’m quoting this post because that’s exactly what the OP says to me, too, as someone not on any of the top three servers. Furthermore, I remember back in the day when we faced #1 JQ and back when we faced #4 SoR, and I always felt that JQ was a more honorable server with better attitudes than the majority of SoR. I’d love to fight JQ again, but I couldn’t say the same about SoR.

But really, quit the chest thumping. You take your server’s namesake and rub his memory in the mud every time you do it.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Guess SAB isn't happening =(

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

As cute as the bobblehead thing is, this brings up an interesting point.

I was really excited for today because it not only was April fools day, but it fell on a typical release day. I was hoping for something really exciting because last year we received the Super Adventure Box. Maybe it would come back for a day and we could play! Maybe something else equally as awesome would show up!

The problem? I got myself excited and hopeful. It’s my own fault, really.

Now we’ve got bobbleheads and I can’t help but be disappointed even if it is cute. I was expecting something super awesome. I honestly just wanted to communicate to ANet developers via this thread that SAB set the bar really high, and bobbleheads just didn’t cut it. Maybe next year you’ll do something awesome again.

Cheers.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Gem store gambling

in Black Lion Trading Co

Posted by: Rising Dusk.2408

Rising Dusk.2408

I would sacrifice gold to the TP taxes to acquire Fused weapon skins, I would spend gems in the gem store if they were listed like Wintersday weapons, but I will not purchase keys for an RNG chance to acquire them. If I am spending my money on something, I’ll spend it on something I know I am getting.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

gem shop vs in-game rewards

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Exactly. I think the people who complain about this are unemployed and have no income and instead spend 40+ hours a week in-game. Which, btw, is fine, they have ample playtime to earn gold and exchange for gems to purchase that armor.

I make more money in a month than a significant portion of the American population makes in a year, and I still think it’s crap that every armor set is in the gem store. There’s no prestige or sentimental attachment to anything if I throw my credit card at it (or if I grind easy content for gold to get it). I want to work for some of the new stuff that comes out in ways that demonstrate mastery of the game or at least involve playing a video game with my friends with goals besides earning gold.

Excuse me for wanting to play a video game and do some cool stuff to acquire gear.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Personal Achievements Dependent on Others

in The Origins of Madness

Posted by: Rising Dusk.2408

Rising Dusk.2408

This is my biggest gripe about this living story.

I killed the five champion types, but I didn’t get awarded any achievement credit for it. The reason is because EVERY GROUP has to succeed in your lane in phase 2 in order for credit to be given. So these achievements do not depend on your ability to succeed, they depend on other people. This means that they can be griefed, and this means that these achievements are simply impossible if you get even a couple unskilled players in your lane who ruin a power regulator phase.

This is bad design. An achievement should never depend on someone other than the player themselves doing something. Maybe a small group effort, at most, like the dungeon achievements from the Aetherblade and Molten Facility dungeons, but not something open world that can be griefed like this. This is totally uncool, and I implore others who share my distaste for this style of achievement progress to post here for ANet’s feedback.

I will remark that other than the poor achievement progression structure, I find this one of the best living story segments I’ve ever participated in. I absolutely love the fight, and I love that there is room for personal skill in phase 2.

Cheers.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!