Showing Posts For Scryed.9423:

I solved Warrior build diversity issues

in Warrior

Posted by: Scryed.9423

Scryed.9423

things

Based on reading what you posted, it didn’t look like you wanted criticism, however, since you opened that up let me help you with this.
A good developer in this game has to balance spvp, wvw, and pve.

What you did doesn’t help all of those which tells me you have a bias and since this game doesn’t swap skills in each mode of game play that really isn’t helping your cause here. To move onto what you said next, depending on what and who you are fighting, some of the combos you mentioned work really well actually.

I can totally appreciate the effort, because most of us here love the game and want to see things resolved.

I solved Warrior build diversity issues

in Warrior

Posted by: Scryed.9423

Scryed.9423

Judging by your post history I doubt you have the cognitive capacity to solve any issues, especially looking at what you call fixed. You did basically no work. LoL devs do much more than what you just did here, which was nothing in case you didn’t catch that, frand.

(edited by Scryed.9423)

Warrior traits effected by the nerf.

in Warrior

Posted by: Scryed.9423

Scryed.9423

Thanks for bringing these up.
The issues with these are HUGE and people are just shrugging it off.

Unfortunately most of us warriors remember how long it took them to ‘fix’ the buggy skills that were out from release and many, like myself, have just given up on anet actually doing any positive balancing. I wouldn’t say its as bad as day 1, but I feel like we are rolling backwards to the old in and out of combat tricks again. How no dev has actually addressed this isn’t just remarkable, its just lackluster. These are the kinds of things anet needs to reply towards, not the crying that’s all over the general forum covered in red.

Starter areas seem to be missing merchants

in Bugs: Game, Forum, Website

Posted by: Scryed.9423

Scryed.9423

I am not sure if this is a bug or not, but repair vendors, and Tp merchants in snow lords gate in wayfarer foothills seem to have been removed post patch. If this was not a bug and meant to be done can something be done to put them back? Running to a new zone to do these things seems to jarring and strange I cant fathom why this change was made.
Thanks,

Unhappy with the direction GW2 is heading

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Hmmmm. I think people should be more clear on thing they want to argue about.

I totally thought that too after just reading how you reply to people.

Treasure Hunter Collection issue

in Bugs: Game, Forum, Website

Posted by: Scryed.9423

Scryed.9423

Looking to find out if the Royal Signet of Doric in the achievement window is suppose to not apply towards the infused version, which is arguably harder to obtain. I am hoping this is an oversight but wanted clarity and to report it if it is not working as intended. Thanks.

cultivated seed swapped with pet seed

in Bugs: Game, Forum, Website

Posted by: Scryed.9423

Scryed.9423

Is there an update on this and the other thread where people skipped steps because of this bug?

Crafting "Backpacks"

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

My main gripe 2 years into this game is still the lack of love for people who want nothing to do with crafting in this game. It is so essential to do anything and with each update it gets more and more attention and while yes it sure is not required, there is no equivalent to hunting in the world of tyria which is rather frustrating.

A return to GW1 mentality

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

No need to go to a GW1 mentality. GW1 is a better game for me so I still go there for some fun. I keep holding out hope that this game turns the corner (stop the boring LS releases and make an expansion).

Having tried it recently to work on HOM stuff I found it to be terrible in comparison to this game by a long shot. The pvp was a little more fun but that was about it.

A return to GW1 mentality

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Hard mode dungeons.

Can't Obtain Cultivated Seed even after fix

in Bugs: Game, Forum, Website

Posted by: Scryed.9423

Scryed.9423

I too would like something to happen for those of us who were too excited and didn’t read things completely (which I can own up to since I was just stoked for something to do). Hopefully we can get a fix because honestly I don’t want to have to backtrack if at all possible, not to mention the combine did eat up some gold.

cultivated seed swapped with pet seed

in Bugs: Game, Forum, Website

Posted by: Scryed.9423

Scryed.9423

Had this happen to me as well.
The only difference from what I’m seeing here that I did was went to the next step because why wouldn’t I, and got the pot from the fotm for pristine relics. I now have a pink plant seed and no more chaos pot and no way to undo anything.

Def Not 10% Dmg Loss

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

I like how all these posts are popping up like this was a magical change no one saw. Remember all the mad posts people had posting math to show all the naysayers it wasn’t going to be just 10%, well hey 4 weeks later you guys caught up.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

All this stuff is really cool but a little annoying in some regards, and some clarification would be fantastic as well. I know some people posting here get off being negative and like playing bad customer service, but some of these points brought up are pretty legitimate. I for one have spent thousands of gems in this game since release in support of a game that to me is the best out there and I am worried like many others what will happen to the numerous skins Ive skinned over tons of times to change my look because well, I could. I don’t mind losing out on the dyes, or the hundreds and hundreds of stones Ive spent, but I do mind if because I skinned over something I no longer have the ability to unlock that item that I once had. Sure I liked something better, but having to buy another 800 gem skin or something for one piece seems a bit outrageous. Like I mentioned above, some clarification would be great, because as much as I like speculation, specific answers are needed in this thread.

Official-New Traits

in Ranger

Posted by: Scryed.9423

Scryed.9423

So after reading the CDI and getting feedback about how this is a pet based class and not an archer from developers, we are now moving towards being an archer instead of a pet based class? I feel like you guys as developers should be less confused than the players who didn’t create the classes. This sounds like the worst possible skill ever at this tier, aside from the other already terrible ones unless I’m missing something.

Anet forgot about GW1 players?

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

I’m glad they got away from the entitlement you guys who played a 10 year old game have. Instead you should think of it as something like “man the whole community really likes the look of these items and the devs made it so everyone could get them that’s really cool I can get this again and have nostalgia town all over my character”, instead of this you owe me attitude for buying a game years ago. I’m sorry you got tons of free stuff that was carried over into this game and it wasn’t enough.
Moving on you could talk about execution and how it makes no sense but hey that’s a whole separate topic.

Guardian Shield Vanity: Aegis Obscurement

in Guardian

Posted by: Scryed.9423

Scryed.9423

I know it’s all personal preference and stuff but I figured I’d share because not everyone dislikes it! I actually think it helps the looks on some shields. The lovestruck one is a bummer, and after buying one I split it off and put it in the bank, I think its one of the few ones that doesn’t work well with it.
I do agree with some reworking of the skills but that might be for another topic thread thing.

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: Scryed.9423

Scryed.9423

Wrong informations?
Jesus…

Let’s talk numbers and factual information, not religion and mythology. I know you forum trolls love to just talk but uh, like the devs have been posting, it doesn’t look like the lack of information you present is getting the points across.
Sorry you and >x% of the game doesn’t like how easy 1 out of 8 classes is to learn and play. Having played this class prior to switching mains, its hardly as bad as you guys cry about and its mega annoying.
Factual information, by the way, consists of talking about builds that are not made up of 30/30/30/30/30( because all the posts here are crazy and make it look like none of you know how to play this class other than you look at these skills and get jealous because they are not as good as your favorite class) and reasons something isn’t working, usually with some kind of points or math to back up what you are trying to say. Maybe start there and try to have an actual discussion instead of making up ridiculous reasons and quoting people that serves no real purpose, other than saying you don’t like this wah wah wah, do things my way or I’m leaving!

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: Scryed.9423

Scryed.9423

I am glad the forum posters are the minority. You guys have posted mostly wrong information about this class when you are comparing and contrasting skills, but oh no you don’t like to be told that as seen from posts about this skill for the last 5 months now.
This skill isn’t as bad as 95% of the posts make it out to be, nor does a warrior exist that gets every single trait line.
Quit being upset your class doesn’t compare to them in versatility. Quit being mad the learning curve for this class is minimal. Start looking for suggestions to improve what you feel is lacking on your class, because its quite clear most of you don’t really play this class. I feel like this is just getting out of hand with the crying.

I would suggest looking at this post if you want to actually know things, https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Mythbuster

(edited by Scryed.9423)

Off hand animations

in Suggestions

Posted by: Scryed.9423

Scryed.9423

Some cool quality of life change that would be nice to have is seeing the off hand items have some kind of animations even if they don’t add any damage physically to the main hand.
Example having two swords, axes, pistols, whatever is being used actually look like its being used.
Currently when any off hand is used that isn’t a shield, it looks like a ghetto version of using a shield because there are no swing animations or movement with it whatsoever for the auto attacks.
On the weapon skills its nice to see that things happen so thanks for that part. Its just lack luster seeing nothing happen on auto attack swings, because if someone was using two axes, or swords etc there would be movement, not just someone blocking with a left hand and swinging with the right.
Thanks,

PvE after 80 still seems unclear

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Some interesting points shockwave. Its not so much the lack of direction but the lack of risk vs rewards as a whole.
I am honestly kind of surprised you didn’t put the idea of ‘loot’ and ‘farming’ and ‘camping’ in there and im looking at this is the positive light as opposed to the negative connotation these words usually get. While they are prevalent here in gw2 in some terms, mostly not what some of us gamers are used to as in previous games(daoc, eq, wow, aion, ac) we have played, which is great, but really that needs more addressing than the lackluster direction you take when you get to 80.
Here are some examples of what I mean.
-Looking at how no items that are white/blue/green/yellow are useful or exciting to get, other than a free mf shot at a precursor or salvageables for luck.
-The idea or liking to farm things instead of farming gold to get items you need, and no this doesn’t mean champ bags. You need 250 charged lodestones, cool x,y,z can drop them, have fun. That doesn’t really exist here anymore.
-90% of the exotics are trash, skins included and while this is more subjective, I still see people selling exotics or salvaging them over how cool they could be. In a skin based game, this is weird and hurts pve and this direction you are looking at as a whole.
-Everything can drop anywhere which is a cool idea, but there needs to be more focus on where to get specific things.
-Farm gold, not items. What kind of pve motto is that anyways. I love the illusion that I’m playing my way.

-From a more lore driven standpoint, where are the level 80 epic quests that you can do x times per month, or per week or whatever they deem. Even if its for some crappy items( since it would be based on how the loot system works), something to do is something to do. This can be in both pve and wvw.

The list can go on and on, which is an kitten backwards way to make a game. Even if you wanted to argue the cash shop and the longevity of the game and things are free and blah blah, there are so many routes to add items in the cash shop to funnel that its irrelevant.
I guess in the end there are so many things already WRONG with pve and no huge steps to fix it, its hard to say posting something like this is going to matter. here’s to hoping December 10th is as gnarly as they are pretending its going to be.

Inc fractal revamp : hopes,thoughts

in Fractals, Dungeons & Raids

Posted by: Scryed.9423

Scryed.9423

As an avid fractal grinder, 3-5 per day of 38+, I can’t support more of this thread.
Other than what you mentioned above some thoughts.

A way to trade maybe 50 shard+50 glob+50 vials for a random ascended chest or something. I picked a high number of each because I like the idea of high drop rates from these things, I however don’t like getting nothing from 48s/58s when I do a few of them per day, so its nice to have a reward if you do them enough kind of thing.

I can’t stress enough how cool having maybe a ‘longer’ fractal would count as say 2 maps? I don’t see cliffside being long really at all, but dredge is really like longer than running most dungeons right now.

Higher drop rates on skins at 48+

A way to trade skin(s) for a different skin or something like a skin box, as someone said above, so you can pick which one you want.

More things to buy with relics and pristine relics (this depending since it was added just to give less rng on which rings you wanted to get at lower fractals) because we don’t have enough of these things.

Instant 80!

in Suggestions

Posted by: Scryed.9423

Scryed.9423

I really do think this would be a cool idea.

Some of the points here are really ignorant btw.
One example, people who make alts, already use crafting to level them, and literally don’t go into these zones you guys are preaching about. Which makes most of the negatives here…..moot?
As some people have pointed out comparing classes, honestly who cares. Some people are better at pushing buttons than you, or your friends, or people you know, and don’t need to play the character for more than a couple hours to be above average at it, while some people need the 1-80 grind, and even then, still don’t get it.

If this does get accepted as a suggestion I feel that the gems should be higher priced than what you are talking about, probably somewhere in the lines of 75-100 gold. Since it costs around that to level one with crafting anyways.

Warrior Mythbuster

in Warrior

Posted by: Scryed.9423

Scryed.9423

This post really should be pinned/stickied.

Changes I'd like to see for the Warrior

in Warrior

Posted by: Scryed.9423

Scryed.9423

There are some solid ideas here.
Some things to add, more traits that work on more off hand items than just sword/axes.
And with that much work going on to look at traits, the gm defensive ones need more love.

How to nerf warrior PROPERLY.

in Warrior

Posted by: Scryed.9423

Scryed.9423

People who cant understand simple math, or have no idea how to play this profession use healing signet as a go to and its pretty obvious after reading the 10 nerf threads, all started and commented on by the same 10/15 people who don’t play warriors well.

Like its been stated hundreds of times already, the problem was the lack of separation of traiting so that one could get x,x, and x, instead of x, x like most classes. In this case, stuns, damage, and defense.

I doubt you are going to see a big nerf anyways since its a pretty well tuned class now but if you want to complain about it, consider all angles instead of doing poor assumptions and bad math. It gets old after reading the same thing from the same people.

Warrior Mythbuster

in Warrior

Posted by: Scryed.9423

Scryed.9423

This is a solid post, thanks for giving away all of our secrets gosh.

Fixing the Warrior / Nerfing Passive Play

in Warrior

Posted by: Scryed.9423

Scryed.9423

Personally I don’t agree with what you are saying the problem is, but thanks for at least posting good comparisons and alternatives that were thought out. Some of them were kind of cool ideas.

Collaborative Development Topic- Living World

in CDI

Posted by: Scryed.9423

Scryed.9423

If you made every champ mob we kill turn into a dragon at like 50% hp the living story would be amazing all the time.

Time For New Armor

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

I can only wear one pair of gloves, one back piece, one helm, and one shoulder item. While where at it lets gloss over the fact these where not set items but random item’s that really dont match anything…. think novelty

Also semi off topic, but in regards to this, that’s why they sell bank space and you can get 192380129380123 other sets of armor to mix and match other things. I don’t think this sentence really fits with what the op is saying personally.

Time For New Armor

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

This guy is pretty on point. The only armor that has been worth the gems in the store was the phoenix. For all the other professions the stuff you can get from dungeons looks/fits/can piece something that looks more amazing than the few crappy and terrible designed sets for 800 gems.
I honestly am shocked that after my 10 month hiatus from this game, the same gem store armor was available with the addition of brahms and phoenix. For a game that needs that cash flow, one would think they would not only be more on point with making better designed armor models, but also something that stood out more, considering 800 gems is like 65+ gold or 10 bucks, to make consumers more inclined to purchase things. Plus if it was me, I would cycle sets more irregularly than they do here, like I said, 2 armor sets added after a 10 month break is kind of funny.
I mean sure you guys just added a new set, but it looks like trash and I hate to say that because I know someone put in at least a few hours of work.

To many warriors

in Warrior

Posted by: Scryed.9423

Scryed.9423

My proof of warrior being op is rolling one and facerolling spvp right away. And in the beginning I only knew what the hammer adrenaline skill did and hammer 5 skill did. So if I can dominate in spvp having no experience with the class I’d say the class is pretty op.

Having a class be user friendly, and having a class be over powered are two different things.
Having the most played class be the best polished, and having multiple builds that are viable vs non, again two different things.
You apparently missed the point.
The devs recently have also mentioned they want other classes to be just as polished as the warrior currently, that’s good news for you. You can go back to pushing more than 20% buttons soon!
Thanks for sharing your thoughts.
One thing i would recommend when trying to give constructive criticism; don’t argue a personal bias, use factual information instead(or at least more objective than how that post came off).
It goes a lot farther and some of us take you more seriously.

(edited by Scryed.9423)

just nerf heal sig to silence the whiners

in Warrior

Posted by: Scryed.9423

Scryed.9423

Hey your post forgot to mention why warriors have the larger hp pool and regen vs. your guard.
Unlike your perma boons, that luxury isnt available and they have given this class something else that makes up for the lack of protection which is offered to some other classes.
Let’s try to not leave out all the minor details here.

(edited by Scryed.9423)

just nerf heal sig to silence the whiners

in Warrior

Posted by: Scryed.9423

Scryed.9423

Don’t skew the facts.
You don’t have that much regen unless you are full +healing, and full defensive stats.
Some have already pointed this out though.
Since no one really does that in wvw/pvp I feel like that is inaccurate on your part.
The best thing is you are offering a positive suggestion to help change things which is good I guess, I still feel you would need to come up with something with a little more umph which would still probably cause more qq and less big kids pants on people.
Those other two traits were switched, because on a class that has innate defensive abilities, why would you have the most dps on t1 traits?
Obviously you need to do a little more homework though my dude.

(edited by Scryed.9423)

Does Warrior need a nerf?

in Warrior

Posted by: Scryed.9423

Scryed.9423

No I get what you are trying to say and I was in a nice way pointing out how wrong you were. Your reply here even lacks content to base anything on what you are trying to reference either, it sounds like you are dueling with some friends honestly. You beat down everyone? Honestly dude? Get out. I know people don’t like the idea of this profession actually having multiple alternatives instead of just one build, but your one build you referenced earlier can’t compete with ‘killing everyone but 3 builds’. However unlike you, I have been playing this class, and only this class since day 1 and Im calling bullkitten.

Like most of the trendy nerf warrior threads here, put up some factual information, post some specifics on where/what you are owning because I highly doubt what you are saying to be true.

Does Warrior need a nerf?

in Warrior

Posted by: Scryed.9423

Scryed.9423

What you, Deathspike, are failing at hard here is that builds in pvp are made to counter others, hence why working as a team here is hard to suggest an entire class needs a nerf or is op as your post suggests.
Just because the one (terrible mind you) build you suggested lets you handle decently against half of the game, the other half, and people who are really good at one class over being kind of good at every class like I’m assuming you are based on what I am reading here, will rock your face in.

You in a nutshell just kind of pointed out indirectly why people don’t like the warrior. It lets someone who is ok at the game do ok in the game, instead of having to work hard to excel at it. You should look more into that over you thinking this class is really that godsent.

just nerf heal sig to silence the whiners

in Warrior

Posted by: Scryed.9423

Scryed.9423

Nope, leave signet as it is. Instead move Adrenal Health to GM traits (replace with spiked armor). This way the qq about healing signet+adrenal health will end.

You should think about traits more before you post. This is a terrible idea unless you are going to add more function to adrenal health because asking someone to have it as a gm trait, and have to basically store adrenaline as a top tier trait, is bad functionality and design, which i guess is probably why its a medium tierd trait(15).

Adding a boon element(or something to keep in line with defensive trees) would probably get more hits since you know, it would be a gm defense trait.

(edited by Scryed.9423)

Help with a Build..

in Warrior

Posted by: Scryed.9423

Scryed.9423

While the suggestions above are great there are a couple of things to keep in mind.
The most important is knowing YOUR playstyle and what will work best for you. Some people will prefer to use certain things over others.
Secondly be prepared to have like 3+ sets of armor and tons of weapons, because all of them have niches.

With that stuff in mind, what do you want to play like? If whatever works for you, like some have said already full zerkers for pve is hands down the best output you can get and you cant use those builds in wvw/pvp.
For pvp there are bunches and bunches, depemds on your set up/solo roaming group roaming/guild runs so its hard to really point you in the right direction so to speak.

just nerf heal sig to silence the whiners

in Warrior

Posted by: Scryed.9423

Scryed.9423

Necro, what you are seeing is the easiest build from people who have no clue how to play the class. They stack up all of our defense tree, and healing sig, probably some mango pies too, and what you see on the other side is some dude you cant kill who is Regening too much hp(from your perspective).
What you didn’t notice is, the 50-60 skill points they put into doing nothing but standing there regening and soaking up hits, and if that stun or that wicked 500-800 hit they do scares you, I would reassess how your skills and armor are set up because frankly these guys who run like this are terrible.

To many warriors

in Warrior

Posted by: Scryed.9423

Scryed.9423

I like how you baddies come here crying and post things that are over the top exaggerated. You have no clue about traits, skills, or passives other than oh boy this one skill is so much better than my mains /teargates.
It’s really annoying, like all of these nerf threads from all of you terrible players.

What would be grand is some knowledge from anyone whose posting stuff like this, or some videos/skills/anything that even remotely backs up your claims. I know you THINK its unfair, but with no evidence other than, man these two skills they stack are crazy and op (what it takes how many trait points to get that no wayyyyyyyyy! You mean they are built to soak up damage and do nothing ever thats crazy talk they hit me for like 938019831092313) you should post something where anyone will take you seriously.

(edited by Scryed.9423)

Please don't make us craft ascended armor

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Agree with the op. Here’s to hoping we get a few choices on where to pick a set up at.

Celestial exalted?

in Crafting

Posted by: Scryed.9423

Scryed.9423

Yeah like someone said above, make sure you charge a crystal each day. I wanted to pick up a set just to test it out on my warrior, that 30 day wait time is a bit cray, at least for an exotic. If you can stick it out though shouldn’t be too bad. In the meantime you can make a few ascended weapons by the time you finish your set (again kinda funny)!

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Pretty spot on post.
After having ran arah p4 and some 45+ fractals recently it does get a bit daunting to end up with a handful of blues and nothing to really show for the hours of work you just spent. I haven’t even minded some of the ascended grinding its at least kept me away from spending all my time grinding ap.
Maybe one day they will expand their grind so that I can pick an area and at least know what items I could get, instead of farming everything with a fixed percentage rate.
I can say if my rl friends didn’t drag me back after I quit last December I would still be long gone, the pve here needs some love.

Remember to report bugs

in Warrior

Posted by: Scryed.9423

Scryed.9423

I would like to report Warrior for being the most effective class with the least amount of skill required in every aspect of the game.

In all fairness when this class sucked for the first 6 months of the game, we didn’t drop into other class sub forums and talk mad kitten. We instead worked together and offered fixes after fixes in hopes anet would help us out.

You should probably try that, since it worked better than what you just did there.

Grinding please please please

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

To the dude above me. You need to go back and play those games. I currently raid and play with friends in all of them, and in comparison to gw2 how it is now, vs last Oct the ‘grind’ you are talking about is 150% easier in wow etc, in fact its so easy that i geared up a brand new toon in full purple gear in heroic raiding in under one month and that was not playing more than twice a week. I haven’t been able to touch that here. So your comparison is bad since you obviously don’t play those games, you like to use as a comparison for what grind even means, and sit here and defend guild wars.
This game has way more of a grind than anyone wants to admit. You should just own up to it.

Ac path 1 bug

in Bugs: Game, Forum, Website

Posted by: Scryed.9423

Scryed.9423

As of recently there seems to be a bug where 50% of the time running through the tunnels with hogdins doesn’t actually register that he is running through the tunnels. As much as I like to mass genocide ghosts, even if the whole zone is down nothing will fix him after he is in this state.
Hopefully you guys can look into this.
Thanks!

Only lvl 80 in Group or leave....

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Its mostly mentioned here. I don’t mind that random one who is sub 80, but since around launch I spent hours and hours getting all of these done at that level I like making more with my time if/when I can. Helping someone and spending 1-2 hours while on line with the zone isn’t as appealing as it once was. In light of that doing a run that can take 15 mins sounds fantastic because I have ran them far too much as is and see no reason to spend more time on them than that, sorry if that offends you, but like others I would suggest finding a guild or utilizing the lfg tool to find like minded people.

You love Champ Zerg but hate Raids

in Guild Wars 2 Discussion

Posted by: Scryed.9423

Scryed.9423

Because raids are part of traditional MMOs such as WoW, EQ, LotR, ect. Champ farming isn’t.

GW2 is supposed to be different than all those MMOs. It’s a whole different mindset and all that bullkitten.

And GW2 doesn’t have a grind. Just saying. Nor does it have any kind of treadmill.

It’s not as if people are doing champ farms/WvW zergs to get any kind of gear, right? Nor are you doing it to get a legendary or any kind of dungeon armour. It’s mats and/or tokens. That’s totally different from any other kind of MMO. At least in the view of the people who are disillusioned.

Your finger is far from the pulse of the games you mentioned. They all include meta events and champion farming at this point in time btw, while including raiding now.

Warrior Traits that need Revamped:

in Warrior

Posted by: Scryed.9423

Scryed.9423

I changed it to Regeneration because I agree with you.

However Discipline isn’t really per-say our main DPS Tree, Arms and Strength is. Discipline is more our “Utility-Damage” Tree. ((All trees are pretty much damage though.))

The only Warrior Skill in the game I think that should have Protection, is Spiked Armor the Grandmaster. Its pretty much a useless skill in PvE since nobody criticals you in PvE often.

Regen makes more sense for sure.

Honestly the high end defensive traits all suck. Whats the difference between spiked armor every 15 seconds, which actually would help the damage output for someone who traits that high, over a 90 second cd on endure pain. That’s 6 procs over 1 proc of ‘invul’ if you arn’t against any smart people or npcs that have bleeds etc.

I wouldn’t say spiked armor is worthless but for a grandmaster talent in a tree that makes your character more defensive, it is pretty bad. Adding a protection element boon coupled with it would be cool, assuming it was short duration and on a 15-20 second cd at least.

I know you said every tree has dps but that isn’t really true. As well I’m sure you know, arms strength and disc are what we use if we want to dps, while conversely tactics and defense offer more longevity at the cost of much much much less dps. I am using this not to fight with you, but rather to point out the damage output based on them.

That being said is what I was referencing when saying protection eske boons and things that offer a protective element should stay in tree’s that offer a more protective element, weather its healing, toughness, boon duration, or vitality, and at a high trait cost.

Either way I still like these ideas, but I also like the idea of more versatile builds and to get that we would need to see more enticing tweaks like these for sure.
Good Stuff.

Warrior Traits that need Revamped:

in Warrior

Posted by: Scryed.9423

Scryed.9423

Some of this stuff is cool in theory but you should be more practical in your approach. Example being, it would make 0 sense for you to gain protective type buffs in a dps tree. Also it doesn’t really look like you are considering the combination of some of your suggestions when paired together, some of them would be crazy op. You have some pretty neat ideas and I agree that tons of the lower traits need rework for this class, and because I don’t play another class I cant chime in there. I would say warriors are not the only ones needing rework if by comparison we are now the best balanced class according to recent posts.