This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.
I played Gyro Cleric Scrapper full spec to REZ through Cleave.
It was possible versus 3 cleaving 2 seasons ago. Now, it’s not possible anymore with Mender amulet. (they nerf instant cast on heal, stealth, no more daze on gyro destroy, no more invuln on body, no more toughness from cleric.
Since, gyro can’t DAZE while destructed… if I rez 1 versus a cleave of 3, your 3 can’t focus fire or are annoyed by some peelz from my awesome team mate.
Actually, scrapper got nerf engouh that versus 1 good player, I can’t rez 1 anymore with all my gyros tricks…
This means, that I put scrapper off my awesome REZZER support build and I switch to DH mender for when I want to REZ like a God. (plz consider that both where not meta build, fine tune to rez like GOD because this is my favorite play style, where I played Bunker Guard with runes of Mercy.)
Unfortunetaly for me, it’s way harder to be the best rezzer in the game than before, but it’s still possible to get better and be able to do, what others can’t.
But at equal skill level, rezzing in a 1v2 situations is most probably a failed attempted that can get fix with a second rezzer or CCer. Without that, I will peel half though my tricks to rez.
Being possible to Rez someone with 3 cleaving players , and resign someone before the invuln frames were completed was total bs and should not have been a thing to begin with. This was one of the best decisions Anet could have implemented in Pvp, and there is counteplay to Guardian rezzes in the form of stability and Aoe cleave since the Guardian can’t put Rez cleavers as effectively as Engie pre patch.
That game gave you different choices and build to make something working.
To be the best rezzer of the game meant you can’t kill anyone even in 2v1 if your other mate was a bad dps or something.
That time is gone. We don’t have choices anymore because people think they are the only “right” around while other are not. It’s so OP to not being able to kill anyone with a bunker build, right? (that crowd…)
Sorry, but the game I did love was a game of FREE choice that was balanced in a comp versus comp game.
Each year, that FREE choice is reducing a lot, the balanced between options are messed up and the game offer way less different playstyle than before.
The game is dying from the QQ their own users do, while it should be grow by their user saying out loud how it is great to play…
But not… losers are always more vocal than players.
Chain-resurrecting does not lend to an exciting gameplay experience.
Perma bunking does not lend to an exciting gameplay experience.
These apply to both the players and any potential spectators.
In the last meta, teams were actually punished for pushing Necromancers into downstate in fights with a Scrapper around. The Necromancer would be resurrected before its invulnerability state ended, would come up with a free condition clear from dropping initially, the enemies would be grouped up and they would be able to counter-pressure dazed opponents off the rez by baiting cooldowns before the downstate and holding their own.
To echo previous sentiments, teams and players should be rewarded for getting their opponents into the downstate in the form of relieving pressure, not punished by potentially creating even more.
There are still efficient avenues available for power-rezzing teammates under cleave and to assume that there isn’t still layers to the complexity of the downstate game is ignorant.
I’m really happy with this change and I’m looking forward to what it will bring to the competitive tier in the near future.
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