The matchmaking and rating system is a joke.
You’ll find terrible players at every single tier because the entire system is a flawed system.
Just do it for the rewards and brush it off as nothing happened. GW2 is not a ‘competitive fix’ game. It’s a wannabe competitive game.
It has some good PvE aspects to it, as well as future potential as far as PvE goes though – but PvP, yea…no…not competitive; just a joke and simply made for ‘fun’.
If the system was any good, I wouldn’t be sitting at 1.9k on one account, 1.8k on another account and 1.1k on another account. Your initial 3-5 games determines your placement and the system tries its hardest to keep you there. If you were not lucky with allies on those matches…good kittening luck to you.
This paragraph is very interesting.
Anyone else got multiple accounts with vastly different ratings? If so why.
It’s because the entire system is based off of w/l – personal skill plays minimal role on it, beyond being allied with terrible players.
This is not a MOBA, and the system is god awful for the type of game and gameplay GW2 is.
I cannot carry 4 other people in my team. It requires a team effort to win a game, yet I am personally affected (via rating, and therefore losing rating when they decide to crash into the DH zerg trap pile over and over in a match)
The league rating system is absolute garbage, and cannot be taken seriously, because it means you were lucky or unlucky, and that’s it. You can carry your hardest, cap points, decap, assist in teamfights and turn the tide, but if your team is chasing off points… leaving points uncapped after they killed the person decapping it (this happened a total of 10 times today alone), fighting off points, dying by going in 1v4… The list goes on.
But I do like the new reward system, so I got that going for me.
Rating needs to be changed to take into account personal contribution. Team healing, dmg, decaps, defense, offense, etc.
LOL this is just too funny.
Do you think that DOTA2 and League rating systems are also all luck? They dont take anything but W/L into account.
This is how its done in a team based MMR game.
You must be trash tier in DotA2 if you think you can’t single-handedly carry yourself to victory and out of trash tier in those games, compared to gw2 where 1 single afk/dc/feeder can single-handedly make you lose a game.
Not to mention, there’s zero control on classes: anyone can swap to whatever the kitten they want once the queue is accepted, no class restrictions, nor is there any real class balance. The entire ‘competitive scene’ is a joke…just like the rating system.
If the system was any good, I wouldn’t be sitting at 1.9k on one account, 1.8k on another account and 1.1k on another account. Your initial 3-5 games determines your placement and the system tries its hardest to keep you there. If you were not lucky with allies on those matches…good kittening luck to you.
It’s an atrocious system. If you’re low rating to start with, good luck every reaching high rating.
Your first 3-5 matches determines where you will be and you will be stuck there for an eternity unless RNG favours you.
I have won matches 4v5 and with a feeder on my team. I am no where near a top tier player. If you are better than your pier group you will raise your ratings. Yes you will get some matches you can’t win, but with no cap on dropping levels the baddies will sink faster.
Oh, good to know that you can contradict yourself.
What I want to know is why my rating gain keeps dropping as my win streak continues.
I went from gaining 33 to 28 to 18 to now 16…still on that win streak – that’s not 4 games btw; that’s actually incremental drop I’ve noticed over the course of 10 game winstreak. What a joke!!!
As if my initial 10 games wasn’t kitten enough as is to put me in a far lower rating than I know I belong in, thanks to dcs and rage afkers/throwers.
You cannot use a simple win/loss to determine rating for a game like GW2. This isn’t a god kitten MOBA like DotA2 where you can carry people that are utter garbage or clearly throwing a game. Not to mention the balance team is still doing a horrific job – but that’s another story.
If you look at the math behind it:
1) The more matches you play, your (and others) volatility will go down. That means you will bump less with each win/loss.
2) If you are beating teams you should win against you will get less of a bump, and if you lose to teams you should beat you will get more of a bump down.
3) Odds are they are capping the number of players in the upper tiers, so as the season goes on, the total number of players ranked will be increasing. Many of the top tier players will have alt accounts so it will get harder and harder to advance as the player pool increases.As for carrying, a top tier player can affect the outcome on two nodes by switching out once he has tipped the scales enough to help his team.
A ‘top tier player’ cannot win in the situation of a (or duo) rage feeder/afker/dcer after first skirmish. Stop trying to make up such a stupid argument that has no basis.
What I want to know is why my rating gain keeps dropping as my win streak continues.
I went from gaining 33 to 28 to 18 to now 16…still on that win streak – that’s not 4 games btw; that’s actually incremental drop I’ve noticed over the course of 10 game winstreak. What a joke!!!
As if my initial 10 games wasn’t kitten enough as is to put me in a far lower rating than I know I belong in, thanks to dcs and rage afkers/throwers.
You cannot use a simple win/loss to determine rating for a game like GW2. This isn’t a god kitten MOBA like DotA2 where you can carry people that are utter garbage or clearly throwing a game. Not to mention the balance team is still doing a horrific job – but that’s another story.
We’re putting in two small changes in this release that might open up additional options for pistol main-hand and sword builds.
This statement itself is more than enough proof that they don’t know what to do with thief.
Btw, those 2 changes…are not going to change how dominant D/P will continue to be.
All weapon sets, skills, traits, classes, runes, sigils, foods, and utilities are viable in PvE.
That’s because the balance team is incompetent and they only know how to promote the same weapon set (D/P with SB on swap) for years.
It also does not help that the person in charge of thief balancing has little to no interest in the class itself (or so it seems).
If you’re going to keep combat tonics in WvW, can you fix their animations at least? It’s quite annoying how some animations are not identifiable while transformed.
I do like how majority of the responses here has missed the point made by a mile. I guess I had higher, yet misplaced, expectations from the forum community.
Thing is, you missed the mark on this by several years.
GW2’s WvW skill requirements have been a relative joke all the way since the removal of Magic Find as an armor stat.
It’s been joke since the beginning.
It will be a joke till the end, at least until the balance team smartens up.
…but, that’s no excuse to not have a dialogue about it.
Magic Find is another story – I don’t want to derail to that joke.
If you’re any good and are not kittening around, you will not play anything but D/P w/ SB on swap.
End of story.
its no worse than executioner’s scythe or daredevil vault. Alot of skills are op, gunflame needs adrenaline build up and telegraphs. gunflames already been double nerfed by reducing damage and adding cast time.
Vault has a MASSIVE telegraph, with a pretty significant after-cast and requires skillshot; it is also unaffected by quickness. Please don’t compare the two. It makes you look like don’t know what you’re talking about.
Its actually not much of an exaggeration. Rifle is an extremely slow windup weapon that does horrid base damage. Getting the 20k hits is a case of investing every little point possible into power and damage. Its all projectile skills as well……in wvsw i cannot tell you how many times the rifle willl fail to fire, put itself on cd, get blocked by invisible terrain, get blocked by slightly uneven terrain, fire in all manner of crazy directions etc. Its target based too….no target, no hits…
Rifle’s base damage, just from auto attack can hit upwards of 5-6k.
Warrior, a class having ample access to invulnerabilities, and damage mitigation can afford to go full “glass cannon” and remain tanky.
In my recent time of playing my warrior and abusing gun flame the past month, I’ve never had a single shot blocked randomly by a terrain…unless it was an obvious LoS (like a wall).
It’s target based…meaning, it’s skill-less. It does NOT require a set-up and it most certainly does not require to be skill shotted.
An unblockable attack CANNOT be blocked, nor reflected.
Using another skill-less build from another class to justify a similar one is one of the worst arguments one can use. It makes you look terrible.
You must main and LOVE your warrior A LOT, while being incapable of playing it properly, if you’re sitting there trying to defend a skill-less build this hard.
Character height plays NO ROLE in obstructions. The heights of characters is irrelevant in that aspect. It does however play a role in the opposition being able to tell your animation because of how much harder it is to spot on a smaller character.
Please…do not comment when you do not know what you’re talking about.
20k+ ? Yeah thats not happening unless you run naked and the warri has every possible shared boon ingame with 25+ might ontop of it and all the damage modifiers possible,then still it won’t happen.Theres no way you will get randomly hit for a 20k+ gunflame,those days are gone.So either screenshot…Or stop exaggerating.
http://i.imgur.com/kE9V2AP.jpg
Notice the 18.5k gunflame on 2600, almost 2700 armour. While at it, also notice the 5.2k auto attack.
18k or 20k doesn’t bother me. Like Reh says it is again some anet logic that a heavy armor class can go full range and have invul (think that was meant carmela not invis) and shot 18k into the mowl of people.
It’s just that the balance team plays favouritism and isn’t nearly as good as some people like to pretend they are.
For one, there shouldn’t even be a HP tier. Then, you get these classes with numerous access to high damage, while having numerous blocks, invulnerabilities, stabilities, and other forms of damage mitigation.
Warrior is strong, but they’re one of the few that can actually run glass which I think is a good thing….
A glass, that has countless access to damage mitigation, blocks, stabilities, invulnerabilities, and resistances isn’t a glass.
Well ya I suppose it is if you’re one of those bottom of the barrel players, it’s been whined about since release and always dismissed because of how easy it is to dodge. Pay attention to your opponent, if you get hit with it, then you deserve it…
This comment has confirmed my hunch about you. You have no idea what you’re talking about, and are one of the clowns that tries extremely hard to defend a class that you like.
It’s less of a problem with Gunflame/Killshot than it is Warrior in general being an OP and cheesy class, no matter what weapon sets you use as long as you take a mobility weapon along.
It was the same in GW1.
There’s something about certain classes that ANet’s balance team just has a massive kitten over.
If you do not play one of these classes, you should get used to poor balancing.
That rifle ability has the largest telegraph and takes like 30 minutes to fire, it’s fine, dodge it.
0.3753s cast-time with quickness, which is readily accessible the instant you enter Berserk.
Your ‘30 minutes’ and ‘largest telegraph’ is nothing but one of the WORST exaggerations I’ve ever seen in this game.
Can we nuke these threads?
I think they also need to make it look more like the glow you see when you’re near a Kodan flame. Its so much brighter and they should add a ground effect to it. I also got this enrichment and love it on my character but Anet needs to make it visible to everyone and “beef” it up a bit for the amount of gold and running around effort sunk into it. I thought when I originally decided to get this enrichment that it would look just like the effect when standing near a flame.
It’s supposed to. Apparently it was confirmed to have not been working as intended by devs in game.
I do like how majority of the responses here has missed the point made by a mile. I guess I had higher, yet misplaced, expectations from the forum community.
Unless you’re going to address every single animation, disable combat tonics in WvW.
It’s nonsense when you can’t tell animations while trying to fight people.
That is all!
Since my last comment was removed by mods cause it quoted someone else’s comment which was removed, let me try this again.
^ & staff 3 evade is pretty quick, although you would probably have to see it coming.
18k gunflame is still pretty kittening ridiculous though, when you consider how much invuln they have.
That’s nice…except:
1: There’s this thing which contributes to an innate delay in your actions – has to do with how the internet, and data and packet transfers work.
2: With quickness, gunflame has a ~0.38s cast time – this is a joke.
3: You are not going to reflexively dodge a quickness gunflame…you will only dodge it by getting lucky by predicting.
4: The screenshot barely tells the whole story. This fight is a fight that I would have won was it not for an instant kill skill. This was actually the 4th gunflame he used in a single fight. That’s how easily accessible the skill is…and no, he did not sit on rifle the whole time.
I see your 18k gunflame i raise you
28k vault
http://i.imgur.com/xJYvYP6.jpg
My only question is what is his stats when you did that? Because the Gunflame hit someone with 2600 Armor
Over 2600; almost 2700.
Honestly it’s your mistake to get hit by that. As a thief your main job is to run and evade and you failed at that. You had one job and failed at it. Go sit in corner, think about it, reflect on it, feel shame and come back once you realise it is actually thief that needs nerf. Had you been more nerfed you would probably pay more attention and use more skill.
Poor warrior probably even had to shoot from 1500 range because he could barely keep up with your running. More nerf to Dash as well.
I’m sensing a massive amount of sarcasm oozing from this post.
(edited by Silverbolt.2301)
Considering when the game came out that used to be us doing that, we probably don’t have much room to complain ^^
Irrelevant because I said “balance”…this game’s balance is a joke.
Class has nothing to do with it. I simply used one example here.
Only reason I posted it in this subforum is because it happened while I was on my thief.
The devs in this forum are so good that they would move it here anyway, so I saved them the trouble of doing so.
(edited by Silverbolt.2301)
Pay good attention to the HP and Toughness.
Quickness + Gun Flame = 0.3753s cast-time 1-shot. What a joke!
The result? Immediate Alt+f4 of the game.
Time to go back to a game (Dota2/DS3/BB) where it takes more skill to succeed than pressing 2 buttons to instantly win.
(edited by Silverbolt.2301)
This is a joke, right?
Thief will never be as threatening as it once was in a 1v1 setting.
At this point, they’ve kittened over the balancing so hard that they can never get back to that point. That is the reality of the situation.
The core that makes the thief class is one of the main reasons why the balancing will continue being kitten. Every single weapon skill will always be balanced around the idea that it is spammable. Therefore, each individual skill will never get proper attention and balance…EVER. They can’t promote proper combo-ing of skills, and if they tried to promote it through increased initiative with reduced skill effectiveness, all it’d do is promote more spamming. The only weapon set with an effective combo-ing component to it is D/P, and we all know the story of D/P.
Steal as a part of the mechanics is kitten too. The entire skill depends far too heavily on traits to be considered good, or even decent on its own.
Thieves are literally locked out of 2 trait-lines when it comes to PvP. You wanna be good? You NEED DD and Trickery. Trickery being forced down your throat to be decent is a joke.
All of that, on top of the fact that classes can literally rotate blocks/invul/dodges/stab/resistance will always and forever make thieves kitten.
Every other class (except thief of course) in the lowest HP tier has access to most, if not all, of the following: protection/aegis/resistance/retaliation/stability (I’m sorry, but daggerstorm stability is a joke). There shouldn’t even be a HP tier…but hey, balance team is kitten, so we have it.
The fairy tale you are wanting, a balanced game that lets thieves be competitive against the other classes is just that…a fairy tale.
(edited by Silverbolt.2301)
After reading countless QQ thief threads, this one takes the cake for me. After years and near constant nerfs, you want to take away one of the very FEW last things our class can do, because you have a hard time fighting them? LOL no.
You want to cripple Thieves ONLY real mechanic when EVERY CLASS BUT THIEF HAS A REVEAL, because you are angry that Thieves are using their ONLY ability to get close to you without you seeing. Please just learn to play. When a thief Stealth stacks, he loses the ability to use other abilities for a few seconds. That alone is enough.
If I were a dev I’d not only close this thread, but ban you from kitten posting on the Thief board.
The problem with your response is that, you didn’t read this thread. Because if you did, my suggestion, for instance, advocates in removing the one major thing that cripples the Thief, that is the Revealed debuff.
You sound like you really like D/P, but at the same time you don’t know how to play it effectively.
You’re making it sound like D/P is difficult to use. It’s the easiest weapon set to use, compare to other Thief’s weapons set. It’s very effective even in the hands of noobs, no L2P required.
You want to play condition damage effectively, use D/P.
You want to use trapper rune effectively, use D/P.
Power base effectively, use D/P.
Venom condition? D/P.
Troll trapper rune? D/P.
D/P, D/P, D/P
You just can’t go wrong with it.The real question is, is there an ineffective way to play D/P?
That’s the whole point…I was making fun of you. It’s an easy set and the only set that is promoted by ANet (cause the balance team is clueless), yet you seem to have trouble playing it judging by your cry for a removal or nerfing of the revealed debuff.
Riiiight, that’s why I’ve ran so many effective builds using D/P that I’m really having a hard time using it. You lived in a Bizzaro World if that’s what you think.
No, I live “in a Bizzaro World” where you fail to use D/P so hard, that you think revealed needs to be removed or nerfed.
After reading countless QQ thief threads, this one takes the cake for me. After years and near constant nerfs, you want to take away one of the very FEW last things our class can do, because you have a hard time fighting them? LOL no.
You want to cripple Thieves ONLY real mechanic when EVERY CLASS BUT THIEF HAS A REVEAL, because you are angry that Thieves are using their ONLY ability to get close to you without you seeing. Please just learn to play. When a thief Stealth stacks, he loses the ability to use other abilities for a few seconds. That alone is enough.
If I were a dev I’d not only close this thread, but ban you from kitten posting on the Thief board.
The problem with your response is that, you didn’t read this thread. Because if you did, my suggestion, for instance, advocates in removing the one major thing that cripples the Thief, that is the Revealed debuff.
You sound like you really like D/P, but at the same time you don’t know how to play it effectively.
You’re making it sound like D/P is difficult to use. It’s the easiest weapon set to use, compare to other Thief’s weapons set. It’s very effective even in the hands of noobs, no L2P required.
You want to play condition damage effectively, use D/P.
You want to use trapper rune effectively, use D/P.
Power base effectively, use D/P.
Venom condition? D/P.
Troll trapper rune? D/P.
D/P, D/P, D/P
You just can’t go wrong with it.The real question is, is there an ineffective way to play D/P?
That’s the whole point…I was making fun of you. It’s an easy set and the only set that is promoted by ANet (cause the balance team is clueless), yet you seem to have trouble playing it judging by your cry for a removal or nerfing of the revealed debuff.
Not going to happen.
This was one of the many ideas that were suggested to make DD better in comparison to other ESpecs before DD was finalized and HoT went live.
After reading countless QQ thief threads, this one takes the cake for me. After years and near constant nerfs, you want to take away one of the very FEW last things our class can do, because you have a hard time fighting them? LOL no.
You want to cripple Thieves ONLY real mechanic when EVERY CLASS BUT THIEF HAS A REVEAL, because you are angry that Thieves are using their ONLY ability to get close to you without you seeing. Please just learn to play. When a thief Stealth stacks, he loses the ability to use other abilities for a few seconds. That alone is enough.
If I were a dev I’d not only close this thread, but ban you from kitten posting on the Thief board.
The problem with your response is that, you didn’t read this thread. Because if you did, my suggestion, for instance, advocates in removing the one major thing that cripples the Thief, that is the Revealed debuff.
You sound like you really like D/P, but at the same time you don’t know how to play it effectively.
Thief doesn’t only need nerfs in certain small ways. It also needs buffs in several other ways. The problem is that, because of the way weapon sets work, a buff helps the entire class—including the possibly already “just fine” builds.
Balance isn’t just about buffs and nerfs to your own class. Buffs and nerfs have to happen in concert with buffs and nerfs to other classes. Longer duration stealth abilities lead to longer duration “revealed” abilities. Revealed, like stealth, should be extremely short duration when applied by people. A slight adjustment to prevent permanent stealth is all that is being asked for. Those that don’t use perma stealth won’t be effected if a good solution is used.
And then, hopefully, we can start having a conversation about buffing thief without simply increasing auto-attack.
No such thing as ‘perma stealth’ outside of WvW…and if that garbage build is causing you problems, then you need to get better at the game and start carrying condi cleanse.
Wonder when we can see them fixing other jump casts on other skills on other classes (like mesmer), considering they recently gutted another key thing that made S/D decent – jump casting IS.
This set is a joke compared to its predecessor.
This will change nothing, except make thief even worse than it already is. D/P is favoured over everything else because it gives everything a thief needs to function remotely well in the competitive scene. Nerfing stealth will not change that. If you want to promote other weapon sets, you should look to rebalance the other weapon sets, instead of nerfing D/P.
The last thing thief needs are more nerfs currently. S/D used to be good, then they gutted it, cause they’re idiots. Staff is effortless to counter if you’re a decent player – walking out of a vault is quite effortless considering how telegraphed it is. D/D is a joke – cleansing a single condi is effortless, especially when you have passives that remove condis every few seconds. P/P…don’t even get me started. This set was, is, and always will be trash because they don’t know how to address the weapon set besides working around ‘Unload’ spam.
You want to complain about something regarding the current balance? Complain about the endless spam of blocks, invulnerabilities, immunities, dazes, condis, and passives. That’s what’s actually ruining PvP, not a thief that melts in seconds and literally serves no purpose than to distract and decap unguarded points.
Excelsior!
Thief is a wonderful profession and I really enjoy it, sending my Engineer on vacation and do not care about other professions at all because I am very happy with it.The difference is that I am doing my stuff alone. I do not bother about PvP and a lot of the horror stories above feel like being written from people that have lost any faith anyways.
I do not care that much about what FOTM is, I do not theorycraft and I really like this profession’s design. That sums up to a great experience to me. Look, when I read about “nobody uses off-hand XYZ” or “Skill ABC” then I just shake my head and don’t give a kitten . Neither should you, because if it fits your needs and you get your stuff done, what is the matter what other people want from you?
The problem with forums is the theory. If you like the gameplay, the mechanics, the look etc. that is something that can not be conveyed. Also, I see so many thieves (and Daredevils) ingame – judging from the negativity here I must be the only one in whole Thyria shrugs
Since you narrowed your questions pretty much, you got the expected answers. But to really ensure if you (dis)like a profession you simply need to play it. Normally I am the archer or the mage in MMORPGs, in GW2 it’s totally different.
Basically you play PvE and roleplay, where, as I previously mentioned, you can succeed by not using any weapons at all on any class of your choice.
The role they fill is the running away role. They are good at running away cause they can’t do anything else as well as other classes.
If you thought Revenant was stagnant with weapons and builds, you’re going to hate thief as far as PvP goes. For example, only thing that ANet has been promoting (directly and indirectly) for thief for the past 4 years, as far as PvP goes (sPvP and WvW alike) has been D/P. Get used to liking that one single weaponset. Did you think you had an option as far as weapon swapping goes? WRONG! If you want to be effective, you have no weapon swap because your secondary weapon will always be SB, and get used to spamming that 5. Oh but wait, you have options regarding traits right? WRONG! 1/3 of your traits is ALWAYS locked out because trickery is a REQUIREMENT for you to function well on any build. Why? Because without it, your initiative usage will suffer and your steal will be as underwhelming as it can get. So, get used to only having a selection of 2 traits…but wait, there’s more…DD is just too good to pass up and is a requirement for you to function as a thief without melting in seconds at this point – therefore, get used to playing with only 1/3 of the traits to fool around with.
That was PvP. Let’s talk PvE. You can use literally anything in PvE and succeed. You can in fact not use a weapon at all and still succeed at PvE. It’s quite irrelevant. You can PvE on any class with any build.
As far as raid goes, get ready to either make your own groups so you can bring your thief, or learning a different class (ele is a good choice), so you can swap to it when you’re inevitably asked to do so.
So, wait…what can you spend your time doing as a thief in the entire game then? Simple, stand around cities, play dress-up-barbie, and afk – and if you’re feeling generous enough, spend your $ for some gems and buy those outfits that ANet has been trying to drown you in.
…and this is the mindset of a highly ignorant, yet stubborn thief. Believing something is a certain way, because you want it to be that way so bad that you fool yourself into thinking that’s how it is.
I know you are salty about thief, I don’t know your pvp level and I don’t really care. But there is a place for thieves in pvp, yes it is harder than other classes for the same amount of effectiveness. Yes you need an excess of awareness. You don’t like it ? it’s fine, you have the right to not like it.
I played my thief during the 4 pvp seasons, reaching ruby the 3 seasons before and diamond this season. It may be not mean much level wise, but I played enough to know what I’m talking about.
Anyway, except your mindset, your advises were on point.
I am so salty that I jump around in joy and giggle like a little school girl when I see a thief in the enemy team…you got me.
Thief is trash in sPvP. If you give enough kitten about winning, you should play anything but thief.
Having said that, your only job as a thief is to run to points that don’t have anyone sitting on it and decap it. As soon as you see an enemy coming for you/the point, run away. Just…run away. Don’t even waste your time trying to fight them until you have your allies fighting them.
The other part of your job as a thief is to always look for the lowest HP and the squishiest target, in team fights, that just recently used all their blocks, invulnerabilities, and passive in an attempt to try kill them by getting the surprise jump on them as they fight your allies. If you fail to kill them with a surprise jump, you’re probably about to get kittened – so, do what thief does best and run away. Come back later and try again.
Overall, your job is to run away and fight the capture points that are held by nobody, cause that’s what you do best – air fighting. You’re really good at kittening up the air and imaginary enemies.
This seems to be the consensus of most people I meet… But I will persevere with the underdog because I am stupidly stubborn… Or stubbornly stupid. Or both.
That is the mindset to get good on thief ^^ Thief is not trash in spvp, it’s just highly dependent on the team comp. It is underwhelming at pro level, but hey we are far from that so thief have a nice place, but you have to work a bit harder than others to find it
…and this is the mindset of a highly ignorant, yet stubborn thief. Believing something is a certain way, because you want it to be that way so bad that you fool yourself into thinking that’s how it is.
Thief is trash in sPvP. If you give enough kitten about winning, you should play anything but thief.
Having said that, your only job as a thief is to run to points that don’t have anyone sitting on it and decap it. As soon as you see an enemy coming for you/the point, run away. Just…run away. Don’t even waste your time trying to fight them until you have your allies fighting them.
The other part of your job as a thief is to always look for the lowest HP and the squishiest target, in team fights, that just recently used all their blocks, invulnerabilities, and passive in an attempt to try kill them by getting the surprise jump on them as they fight your allies. If you fail to kill them with a surprise jump, you’re probably about to get kittened – so, do what thief does best and run away. Come back later and try again.
Overall, your job is to run away and fight the capture points that are held by nobody, cause that’s what you do best – air fighting. You’re really good at kittening up the air and imaginary enemies.
Fix it please. There’s no reason for it to project through the head.
How is it an OP build if he couldn’t kill you and simply annoyed you?
I just don’t understand why they would pay attention to this class and think it needed adjustments because "wow thief is so op, they oneshot me when i was below 25% health not knowing I had no aegis up hurr durr. Just because an exceptional thief in ESL such as Magic toker seems like a god is because he knows how to use his class effectively, thats why he is called “pro”. The saying goes in any game, You can nerf the class but not the player. And 90% of the time most of us thieves are not professional, some are casual, most do try but that doesn’t mean you need to nerf the class it was fine the way it was tbh.
It’s not THAT difficult to play D/P (which they want you to stick to).
However, why should anyone waste time putting in as much effort as it requires to play well, when you can put in A LOT less effort and achieve more on another class?
My thief has 6 legendaries, over 5.8k hours (a lot is from afking, but you get the idea), 4 FULL sets of ascended armours, 4 sets of ascended trinkets, an extra 10 ascended weapons, 160 slot bag, over 25.5k AP.
Here’s the kicker though: I don’t play my thief anymore. I have barely played my thief since sPvP Season 1. I usually end up playing my Ele, Rev, Necro, War, Ranger, or Mes in that order – MOSTLY Ele and Rev.
Thief is a kitten class and the devs don’t know how to fix it. They have proven time and time again that they don’t know what to do with the class, besides catering to the whining children in these forums.
If you truly want them to pay more attention to this kitten of a class and do something about it, show them in metrics…aka…stop logging into your thief characters; better yet, move all the important items over and delete the character. That will show up in their metrics (which they give a lot more kitten about).
Trash!!
Thief is trash.
Ever since I picked up my revenant, I haven’t looked back…not even a glance. Which is pathetic considering I made 5 legendaries strictly for my thief.
Oneshotting is pathetic and people that enjoy it are equally pathetic.
No, there is no skill involved, a three year old could press the buttons and it wouldn’t make any difference.
If the game is too hard without it then go do something else.
Edit: FYI it is impossible for a Mesmer to oneshot anyone.
FYI: l2mesmer, and you’ll know that it’s not “impossible”.
One-shotting is still around…except other classes like mesmers does it better.
(Re-)Improved damage on Dancing Dagger and a Blind on Cloak and Dagger.
Would help any weapon set using the Dagger off-hand massively.I like your idea about the synergy between #4 and #3 though… That’s actually very interesting. But how would that Mark behave with Sword or Pistol for a main-hand?
Flanking Strike/Larcenous Strike and Shadow Strike are already good in their own way…Did you know that once upon a time, within a couple of months of the game going live, dancing daggers had its damage reduced by 50% because mesmer clones and ranger pets died and got the players killed fast from 4 spamming?
Yea…except, they later buffed both of those, but forgot to un-nerf dancing daggers, cause….nobody gives a kitten about thief.
No, it wasn’t about ranger pets or clones dying. The actual rangers and mesmers themselves were dying because Dancing Dagger dealt an absurd amount of damage when it bounced back from the clones etc. It wasn’t uncommon to hit someone for 10k+ with this ability, which for obvious reasons is OP.
…and got the players killed fast…
It’s okay, I understand that reading comprehension is difficult and one must always try to appear right and very knowledgeable over others.
Btw, you can still hit upwards of 8-10k on zerker builds. Nothing has changed in that regards.
(edited by Silverbolt.2301)
Remove conditions when striking an enemy while your health is above the threshold.
- Health Threshold: 75%
(edited by Silverbolt.2301)
s/d hurt’s in wvw, always has done but it’s a lot harder to pull it off in spvp. shame really because the dps d/x chucks out its kinda silly compared to s/x
There’s more to D/P than damage.
…thief will become more than D/P.
I have faith…hopefully not misplaced, but probably is.
(Re-)Improved damage on Dancing Dagger and a Blind on Cloak and Dagger.
Would help any weapon set using the Dagger off-hand massively.I like your idea about the synergy between #4 and #3 though… That’s actually very interesting. But how would that Mark behave with Sword or Pistol for a main-hand?
Flanking Strike/Larcenous Strike and Shadow Strike are already good in their own way…
Did you know that once upon a time, within a couple of months of the game going live, dancing daggers had its damage reduced by 50% because mesmer clones and ranger pets died and got the players killed fast from 4 spamming?
Yea…except, they later buffed both of those, but forgot to un-nerf dancing daggers, cause….nobody gives a kitten about thief.
45-60 is more than good enough. At ~56, with a warrior and ranger in party and SoA equipped, even excluding traits, you should be at 100 with fury.
