Here is the build I’m currently using when I play power druid in PvP, hopefully this can help find what works for you
It’s very squishy tho compared to the bunker Druid you see everywhere so get ready to die alot, but when you get really good at it, you can do some great things. Versus Thiefs and Necros I have much easier time than using bunker Druid because of the damage output and the taunt from both Beastly Warden trait and Protect Me. I can also kill eles rather easily once I get a good burst with Tiger and Hilt Bash followed by a good old Maul.
Like the comment above I’d say use Marauder rather than Berserker. I like to have a good chunk of health because there is so much condi builds in this meta it’s hard to stay alive with little health when you get focussed. You really don’t need the damage from Berserker amulet with this build with the pet doing so much damage.
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It’s nice to see a thread like this going, good job Shadowpass
If you want to keep the damage from a/t but still keep the mobility from s/d, why not put a/t instead of shortbow? Imo shortbow doesn’t apply enough pressure to be a great condition weapon for ranger, hence why I prefer the a/t + s/d combo when playing conditions. I also tried to use staff in a condition build but it’s really not that great sadly to me. With torch and your traps you can play around that to kite. Where shortbow truly shines tho is when someone tries to escape.
I’ll try streaming my PvP gameplay of condition druid when I have free time
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Best druid NA is debatable (Kraalle used to watch me play almost everytime I streamed), but I do happen to know a thing or two about druid if you need help. You can send me a message in-game if you want me to teach you. I used to play competitively aswell and I just started streaming gw2 again so you can see how I play the class.
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This is what I am running since I got back in the game a couple days ago with good success: http://gw2skills.net/editor/?vNAQJATRjUqQLL2vCOsAXLW+DslXXGIA8kG+BDP4zabtuWi0DD-TpBFABA8AAEvMwCHBACuAA6s/QDHCAA
Instead of using sword + warhorn, I use greatsword and use Tiger instead of Bristleback, because there is more burst potential with Moment of Clarity and Remorsless.
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From testing pets in PvP, I think Pink Moa is decent with the changes especially combined with the Ancient Seeds trait. It’s much faster and alot more reliable, plus the pet does decent damage with the f2 already. Since the daze effect hits multiple times, you get ancient seeds really easily.
Maybe I’ll think of running Pink Moa with Bristleback for fun.
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also i bet u r the type losing 400- 20 with no caps and when some 1 goes afk , " o nooooo look at him hes afk report him fast , report him,,,,"
dude just ………
Oh hey it’s the legendary Vingador, best soloq player in the world in EU everyone jokes about!
Actually no I’m doing quite good on my own winning most of my matches this season.
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To all the AFK fans I have a message:
“If you are playing a game just to do nothing then you should not be playing this game at all, you are wasting 9 other player’s time of their life by doing so. The only way to get better and hopefully win is to not give up, which you are clearly not doing. If you’re so bad at this game then go hit mobs in PvE if it makes you feel like a champ and let the people who want to play Conquest alone. "
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I know I don’t have to be in a team to win my queues, I have a 30 win streak with only SoloQs…
Just because they are legendary division doesn’t mean they all act the same.
Also it seems fairly simple to condi burst and interupt/cc them (relative to other classes). That has nothing to do with player skill, its just how the class is.
It’s easy to condi burst them if their Celestial Avatar isn’t up or don’t have Signet of Renewal equipped. Which is why you have to always kite at first when you fight condi builds, which none of your opponents did. Player skill does matter in these cases.
Not gonna lie, I laughed quite abit at this post. I can count really good rangers in SPvP with one hand.
It’s easy to say a certain class is bad when you only play against mediocre to average players. I would love to 1v1 you sometime.
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People suddenly realize warriors exists now and complain without trying to find ways to beat them.
Interesting to see things haven’t changed since all those years with the love from Anet to rangers.
It’s not as if Seed of Life was a mandatory trait anyways. Alot of druids use Celestial Shadow instead to survive better in certain situations, so I don’t see why they would nerf Seed of Life.
With all the issues this game has to me, I don’t plan on coming back. It was a great time while it lasted.
Technically you will do more damage with the new Sword AA in PvP at least. The reason is because with the past Sword autos you sometimes had moments of hesitations because of not being able to move freely. Now with this change I’m pretty sure people will realize they will feel much more comfortable landing their autos.
It does suck that some of the great stuff has been taken away from the sword, but overall I’m liking it as a PvP player! Can’t say the same for PvE tho.
That build has Wilderness Knowledge but no survival utilities bro
The shame. I use Empathic Bond, don’t know why I forgot to put it lmao.
I am currently playing something similar to you on Legend division, but I just find S/D Staff to be so boring to play personally even tho I know it probably is the best weaponsets based on the current meta.
Honestly pretty much any build can work until a certain point. I played old school power ranger only on an alt account and I’m currently on ruby.
Here is the build for those who still enjoy playing LB/GS Ranger for fun! : http://gw2skills.net/editor/?vNAQJATRjUqQDL2zC+rAXLG+DqtIygA4TjfY47+tGmhCeUB-TpBEwAAOEAIeAAM3fIbZACXAAIHBAA
Of course it’s not as good when you get to legend division
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You’re not really helping yourself by making a thread about how bad you are here. Ask people to help you how to get better and you’ll learn faster. We all sucked at this game at the beginning.
So the players who bought the expansion for the yet to be released legendaries are pretty much screwed.
Next time you try to share a build you should link the build in here.
As for your build, I do have to agree that there is just not enough condi removal especially if you are playing a melee build. The reason I would not use much condi removal when playing would be because I can kite, like Staff/Longbow gameplay. For a melee build I would definitely use abit more condi clear, replacing your Protect Me with Signet of Renewal for example when facing condi specs.
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Tryhard spotted.
I am currently in Ruby division and have a win rate of 80%. The build you are playing aswell as player skill makes a difference.
Also, most of my games are by doing solo queues.
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Of course player experience will always have an impact on how these points play out, but these are great tips for players who are willing to improve how they play in conquest.
That absolutely makes sense to me logically, I’m just having trouble quantifying the actual benefit of the healing power investment, not because it isn’t valuable, but because you can definitely be overinvested and be overhealing, which makes a lot of that stat investment a waste.
It comes back to my raid comparison, where the best groups in the game realized they didn’t need a healing invested Druid to survive at all. Theoretically to me, that translates to PvP as well, where the less “carried” a team needs to be, the more beneficial running an alternate amulet would be.
I mean, I could have the wrong perspective definitely lol, I’d just like know that.
The only reason I’m not personally running Maurader/Zerk is because it’s no longer necessary to run in order to kill people, which freed up the stat selection.
In the end of the day it just depends if your team can support themselves well enough with or without your druid. If you see 2 eles in your team then running Paladin would make perfect sense. It’s also a good choice if you want to survive better versus thieves and dragonhunters for example.
I’m a very aggressive player, so Paladin might be a good amulet for me I guess. I still need to try stuff out since I haven’t played the game for so long haha.
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Basically if they would stop people from playing the elite specs from being played in pvp, that would mean the ‘’people who only plays pvp’’ will be kinda screwed for buying Heart of Thorns.
I played with Mender’s since I came back a couple days ago. If you kite well and know what you are doing, I don’t feel like Paladin is needed. If I know I am perfectly capable of staying alive and contribute more in terms of healing, then I’ll gladly do it.
Then again I’m not yet at Legend division, but I know Eura plays with Mender aswell.
Over 450: 0
400 – 450: 0
300 – 400: 2
200 – 300: 2
100 – 200: 3
Less than 100: 3
Highest Losing Score was 314
I won 9/10 of my matches, guess being a druid helps in soloqs!
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It’s like the pet becomes a super sayan pet and teleports anything close to 1200 range! So good.
I disagree about guard being a nerf as it’s not even the same thing anymore, but I guess some will miss the old version. I personally never had a swiftness problem with Strength of the Pack and We Heal as One as my two only shouts.
They changed the shouts to help your allies, as opposed to be selfish which is what shouts are supposed to be, no?
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I like the changes. Keep in mind Protect Me is also 24s cd with shout reduction trait. You shouldn’t expect it to make you invulnerable like Signet of Stone which is 80s cd. It also acts as a break stun for you and your allies, which is very helpful.
Guard also reduces damage by half for not only you but your allies aswell, which is pretty interesting.
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I’d love the change, but then Owl and Raven will still have the annoying swiftness in combat.
I can already tell the Protect Me nerf from miles away, but it will be fun while it lasts.
Meanwhile once Bristleback becomes kittenty the ranger can just put an Owl and one shot people with the appropriate build.
Hard to hope for anet to do something right after that 400% nerf Lingering Light got a while ago. I’m not surprised at all they haven’t fixed Wilting Strike yet, if ever.
It all depends on the player skill level. Believe it or not, Druid can be hard to master!
nope
If there are any good buffs for druids next patch, don’t you worry, they will get the big nerfs.
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I don’t know why we still can’t queue in Guild Hall. I mean, it does require sPvP components to get a Guild Arena.
If they thought the Astral Force gain was too much with the staff auto out of combat, then they simply need to tone down how much we gain from regen, natural healing trait, Signet of the Wild and Troll Unguent.
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Not being able to use your auto attack without a target of staff makes it the only weapon to require a target and the most awkward weapon of all honestly. Please change this back to how it was before, there was nothing wrong with it in the first place.
I simply can’t feel the weapon if I can’t spam my auto attacks out of combat!
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Can’t really know until someone will have it crafted or get anet to show us.
Hopefully this turns out to be double elimination. If it isn’t you’ll simply end up seeing teams that are much weaker than others entering the Pro-Leagues, which is not what the players and viewers will want to see. You want the best players to go in Pro-Leagues to give quality matches.
I just feel like Smoke Cloud should really have some blinds in it since it’s an active skill which are generally strong ones. Just a smoke field with no blind is simply not strong enough personally.
How about you ask for buffs to the other pets instead of only your best pet.
Sure,
-Bristleback: f2 needs to be fixed so that it can land on targets 1cm higher than it is.
-Drakes: Make the f2 easier to track the targets, like Bristleback currently does.
Reef Drake and Salamander Drake need an increased range aswell to reliably land or make them bounce just like River Drake and Marsh Drake do.
-Devourers: Put another skill instead of Devourer Retreat, pets evading while doing no damage is plain useless. Increase the damage on the autos aswell.
-Bears: They just need more damage.
-Wyverns: Need to have faster auto attacks in order to be able to land their damage reliably.
Fire Wyvern F2 needs to be buffed because almost nothing lands on targets. The duration of the burning is too low.
Birds, dogs, cats and spiders are already solid I feel, altho I’d like cats to have a slightly lower f2 cd, they just don’t bring anything more than what birds do except having a leap finisher which won’t benefit the player.
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I could see like 2 or 3 blind ticks over the duration of it. Would this be too strong with 16 second CD (using BM)?
I don’t think it would be too strong personally. I would love for something like this to happen, it would be great for stomping and avoiding some damage. It would feel more of a utility pet with this change which is cool.
OP, you can use Axe and just auto attack and blind.
Not exactly the best thing in the world if your build does not run an Axe! With a blind you can stomp players, you can’t stomp while throwing axes.
I don’t think it’s supposed to keep blinding enemies. It’s an ability that a pet uses to keep alive. Not every ability needs the same functionality.
We have lots of Projectile finishers to make it a blinding utility.It’s the smoke field with lowest CD for highest duration. You can’t have everything and I don’t want to have it nerfed just like everything else we asked to be buffed.
Which means the F2 serves no purposes for the player if he don’t have any cooldowns on his weapons (apart from weapon autos of course) . I think having a blind field with a few ticks is much more useful than having a smoke field that requires you to blast in to get something out of. I’m speaking more about PvP in general, PvE might be a different story. But if they are going to make this skill a huge cooldown one because of this change, then they should just let it as it is or else people will rage over the mighty 5s increase on the f2.
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Now everyone is all happy Smoke Cloud is back to the F2 (alright maybe not everyone lol!), there are things that needs to be done. Apart from blasting in the smoke field, you gain nothing more from Smoke Cloud currently. Making this skill a blind field like every other classes have will make this f2 skill much better. It doesn’t bring any damage, and it doesn’t blind, so something needs to be done.
I feel like F2 skills on pets are supposed to feel strong, and Smoke Cloud just doesn’t feel strong enough.
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In my opinion if Smoke Field is gonna end up our F2 it needs to act as a normal blind field because it doesn’t blind enemies currently.
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