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I think it’s pretty hilarious how 2 years after the game’s launch, some people still don’t know how to deal with ranger’s downed state and come here in the ranger forums to complain.
This was not never a good place to start this.
I agree about most rangers not knowing how to properly use the Greatsword or when to use it.
Here is a short explanation about how I usually execute my weapon skill rotations using LB/GS on point to help some:
With Longbow I start with auto attacks until I can get an immob with my spider or pull off a successful Point Black Shot so I can execute the most of my Rapid Fire on the target. I wait until he wastes a dodge after that and use Hunter’s Shot(make sure the guy isn’t blocking or gets a blind on you) to re-position and then use your Barrage(you always want to execute this skill safely), which will put considerable on point pressure. After that, you can follow that up with a Wolf knockdown or even use your Entangle to execute another deadly RF.
If I see the opponent is getting really close to me after trying to do my usual rotation on LB, now is a perfect time to pop my Greatsword.
Use the block when you know you will need to play defensively. Throwing your sword can help a lot to execute a successful Maul thanks to the cripple (most good players will know about the Counterattack skill and won’t get caught). Swoop is an amazing skill which you can either use to gain distance, or to dodge while striking the target. You can cancel the third hit on the AA to make that 2 dodges, which not many know but can be quite useful. I don’t use my Hilt Bash right off the bat, because I prefer to chain my stun with Maul, then PBS followed by a RF, which is quite deadly if you can pull all of that off (I beat d/d eles a lot easier using this technique).
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On both condi and power build I always use Lightning Reflexes no matter what. Yes it would be cool if it removed chill and cripple, but I’m doing quite fine with a 32s traited stun breaker that gives me plenty of vigor combined with Primal Reflexes trait. It’s a life saver if you want to get rid of immobilize or getting out of a fear chain from necros when you don’t want to pop your SoR immediatelly when fighting them.
“Ranger : Wait for Uncounterable Invuln cheese to wear off, Hit it once and it dies.”
That’s what ranger is if you play it berzerker, i avoid to play condition builds because they are boring mostly melee range, that’s why i don’t even try to go condition way.
What’s sad is, mesmers complain how they cannot kill ranger, sure you will complain if you play poorly, but if both are skilled, there is no way to fight berzerker mesmer vs berzerker ranger… ranger will always lose. You can pop in 1 skill rotation.Mesmers are the only class that I have huge problems with. It’s horrible how bursty stealthy and low cooldown they have:)
EDIT: sure i could say, i’ll just go condition, and jump around to kill them, but hey that’s boring.
I think you never watched me or Eurantien play zerker ranger haven’t you? I beat the best mesmers in the PvP scene playing power ranger.
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I would love to duel some of these mesmers back to back, they seem pretty confident in their abilities.
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Sadly if someone feels like playing it, there is nothing you can do about it
I’ll contribute from my experience playing LB/GS Power Ranger. I’m better than the majority of rangers, so my rating will be higher than what people may expect from a Longbow Ranger.
Guardian Bunker: 8:2
Power rangers should never have a problem with bunker guards. Even if I don’t end up killing the guard, I still have a lot of cc to get the guardian off point and get a guaranteed decap and eventually full cap.
Guardian Meditation: 4:6
Most DPS guardian players think they can stomp every power rangers, but a good power ranger will surprise them. Well placed Entangle during the heal and immobs from spiders can put a ton of pressure on them. Never spam your evades(never do that against anything), use them only at times you know he’s going to burst you hard. There is a lot of mind games versus them and knowing how to manage your cooldowns is how you can successfully beat them.
Warrior Shoutbow: 4:6
Shoutbow warriors are beatable as long as you kite around the point well. Never stay on point while they lay the fire field and always dodge pin downs. Wait until they use their warhorn skills to immob them after to follow with the bursts.
Engi Cele: 7:3
Are fairly easy with immobs by your side. When they use their gear shield is a great time to use the elite as it is unblockable. If they use their crate, LR out of there and use your autos.
Engi Condi: 3:7
Are a bit harder to deal with thanks to the amount of condis they put on you, the blinds and the reflects. You need to stow your weapon if they are going for a reflect or use Entangle followed with a LB#5.
Thief S/D Acrobatics: 6:4
I love this match-up a lot. There is a lot of mind games playing between a good power ranger and a good S/D Thief. In the end, the ranger has the advantage because of their cc. One mistake from the thief and it can cost him dearly.
Thief D/P Panic Strike: 7:3
I never had any problem facing them as we can easily get rid of their immob thanks to our 2 utilities. Thanks to RF tracking in stealth, this is a fairly easy match up on point.
Thief D/P Executioner: 7:3
Similar to Panic Strike, are fairly easy to deal with.
Ele D/D Celestial: 4:6
Always use your barrage after a successful stealth, this gives a lot of pressure on the ele. After that you want to CC them to take the most of the RF. Always play defensively while they are in Fire and Air attunements.
Ele S/F Fresh Air: 6:4
As long as you use your SoS at the right time, there should not be much of a problem facing them 1v1 on point. When they reflect, switch to GS to burst them. As long as you watch out for the Phoenix, you’re in business.
Mesmer Staff/GS Shatter: 8:2
The main skills you need to dodge on GS are the #2 and #4, which have easy to tell animations. get stealth on one of their closes and get a barrage on the point. CC them and use your LB#2 to finish them off.
Mesmer Sword/Torch Shatter: 7:3
A bit harder to fight than Staff/GS because of the evade on sword and the stealth Torch provides. Still, a fairly easy match-up for a longbow ranger as RF tracks through stealth like a jerk.
Necro Terror: 8:2
The key to beat any condi necros is to keep your distance from them, use your CC and burst them. If they somehow condi burst you, SoR is there for that. If they want to fear chain you, use your LR and follow up with LB#3 to re-position.
Necro Power: 9:1
I very rarely lose any 1v1s against them. Similar to Terror, all you need to do is make your CC your friend. When you immobilize them, there is not much they can do from eating a LB #2.
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I think it’s pretty funny tho how they QQ so much about longbow rangers yet almost the majority who complain aren’t even good at their main classes.
If people would play this spec at high pvp level they would know it’s not as easy as they think it is to stay alive.
On another note, I do think I’m OP on power ranger because I know what I’m doing.
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Huge congrats to Eura for getting 3rd place with Dankening at the WTS! I’m really happy to see a power ranger succeed at top level, and he inspired me a ton watching him play these past two years.
People keep comparing my power ranger skills to Eurantien’s, and I’m glad they do as he’s a ranger I highly look up to.
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We love you Justin!!! There should be more people like you communicating with us, even tho there are quite alot of toxic posts from the community.
Yea when you are immobed in the air with Swoop it really sucks. Lightning Reflexes doesn’t work when you spam it to get the immob off
It sucks to have to use Signet of Renewal to get out of trouble when you want to keep it when you have alot of condis on you.
Hound, any day. 1 KD, 20 sec cd AOE immob. 16 traited vs spider’s 45. Hits harder than spider, altho dies faster.
Yes drakehound may hit harder, but Spider also hits more frequently because it’s a ranged DPS pet. In the end it’s up to you what you want. Against zerker/celestial classes you can also time your poison field from spider to use a leap finisher weapon skill vs them to apply weakness which helps alot.
Killing most rangers in wvw is really easy as most don’t know how to kite properly and use their skills well. If they know how to use their weapon skills, their utility skills when it’s time to pop it and their pet knockbacks & immobs, the power ranger should win the majority of his duels versus any good necros.
I faced many great necros in pvp and I never had a problem with any of them, because the build counters necro if you play it at a high level enough. You just have to accept the fact that you will get beat by power rangers just like engies have to accept they will lose every fights versus necros. Power rangers themselves have a hard counter which are DPS Guardians.
Since you mentioned about ascended gear, I assume you are making a build for wvw roaming am I correct?
Healing Spring is great when you use it with a group or if you have a sword main hand to leap in for the extra health, but if I’m on myself most of the time I will be using Troll Unguent because it heals yourself for alot more if you are playing shortbow with axe/torch.
Something you might consider using would be to change axe for a sword for the mobility. Just think of the situations where you are being chased by a group of people with axe/torch and shortbow. Not alot you can do to get away. Sword helps alot with that.
In my opinion if you want to run traps you should always have a least one stun breaker. You could either take Lightning Reflexes or Signet of Renewal. Renewal might be a good option depending if you got enough condi clear or not. Lightning Reflexes can save your butt from so many situations.
Keep in mind that traps aren’t very good for Tpvp at the moment, but you can make something solid around it for WvW roaming or just casual pvp.
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The class certainly is not braindead in tpvp when playing against good teams I can tell you that. You actually have to know how to use your skills and how to manage your pet by canceling their f2s, dog knockdown, etc.
If you want to talk about a class that is braindead with not alot of risk, well that’s pretty much what dagger/dagger celestial ele and shoutbow celestial warrior are.
any buff to ranger moblity would follow massive nerf to range and ranged dmg in general… there is reason why thief ranged options are laughable
If they would give massive nerf to both range and ranged damage then anet would need to buff us in terms of melee damage greatly, which I don’t see happening. So no I don’t think the damage on Longbow will be nerfed (probably abit) as you think it would be as the class is meant to hurt from distance, unlike thief.
I don’t think any class should be stuck to pick a runeset like Traveller runes just to get extra mobility without sacrificing anything crucial in their build. If Engis get perma swiftness from only a minor trait, I think every other classes should be treated the same way. Guardian, Rangers and Mesmers clearly struggle with this and I don’t think it should be that way.
I agree with pretty much all the suggestions you made Infantry. I really like your idea of being able to use Tail Wind outside of combat.
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I personally am not a huge fan of using double ranged LB/SB. I would recommend using LB with Greatsword, really good defensive weapon when the ennemy closes the gap and when you need to get your cooldowns up for your longbow. For Traveller runes i don’t really see much of a use in them as you gain already enough swiftness from Tail Wind and the 4th Pack rune while doing more damage.
If you have a problem with Khylo and Forest map, I would recommend switching for a Spider instead of the Owl you are using. It’s a really good pet when you are ledge casting and to block projectiles with it too by standing behind it.
The thing about traps is they are not worth taking as you are sacrificing way better utilities for your survivability in exchange for traps that won’t help you a lot when you are in trouble.
I recommend keeping Lightning Reflexes, Signet of Stone and Signet of Renewal for most of the time.
Hey, if you need help with condi or power ranger in high level you can ask me in game about anything. I’m not the most popular ranger currently but I do consider myself as one of the best. Me and my team (Boreal Gaming) are gonna try be there each week to get better as a team during the ESL, so you’ll be able to watch how I play the class.
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Actually PBS is really good if you are going to interupt a stomp, or if you are going for a decap in PVP. There are times where you shouldn’t use the skill and there are times like these where the knockback can mean in the end winning a fight. But of course a lot of LB rangers don’t realize that and will use it randomly because of bad habit.
Really, warriors counter rangers? I beat most warriors even on my longbow ranger, imagine on my condi ranger lol.
Yes it is a viable build, but mostly for WvW roaming, nothing else really. In PvP it can be good at point defending but other specs are better than this one.
I’ve been running a pretty similar build with different runes and sigils. Used to roam alot in WvW with a couple friends, pretty fun build if you like to kill stuff with your health still full. You very rarelly die in 1v1s thanks to the huge amount of heals it gives. Probably good necros will give you a hard time tho.
Here is my human ranger Talgô, with his Llama companion.
Would love the idea of putting hats on my pets too!
But yeah I agree it would be pretty awesome to get pet skins, don’t know how hard it would be for anet to do tho.
When you are shooting from 1500 range it is strongly recommended to take RtW, or you will lose a good portion of your DPS due to missing so many arrows. The trait is both a damage buff due to making your arrows 10% quicker and the velocity makes those arrows unmissable unless you dodge it or use blocks. The difference with and without the trait is pretty big, but if you have more fun playing 4/4/6 build, that’s cool man. But I just prefer my arrows to hit more accurately.
I can’t believe players actually think Read the Wind is useless in the forums. Beating people in hotjoin is different from beating top 100 players in teamqs.
I gotta agree 100% with Fluffball on this. SoR is just too good for condi removal (keep in mind the pet has to be close to you and still alive!) Wasting your LR for condition removal is really bad as it breaks stun, immob and is an evade.
The build is good in certain aspects, but I will always prefer the old classic 6/6/2 build. That swiftness the on swap weapon gives is just so good for me when i do tpvp. I tried Survival of the Fittest variation and I felt so slow trying to move from one point to another. I would also recommend taking Rampage as One over Entangle, the stability it gives to this squishy spec is just too good. I would swap one of your utilities for Signet of Stone also, probably Quickening Zephyr as it’s not that useful honestly since the Rapid Fire buff.
Kyubi, Read the Wind is actually required for any zerker longbow builds when playing against good players in competitive pvp. If you don’t have the trait, good luck landing those arrows as they will move left and right, making most of your arrows miss. With RtW, it can’t miss.
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Hmm why the “(NOT LB :O)” from the title? It actually takes more skill to be good at zerker ranger versus good players.
Things to note in the video, I see that you let your pet die very often. You have to pay more attention to your pet’s life bar, since they are a great part of your damage output. I also wouldn’t recommend taking cats for roaming since they die too quickly once you get more than one guy on you, unless you run beastmaster traits.
Also don’t waste time trying to stomp a thief, they will just port and stealth with their downed abilities. Just continue bursting them until they are dead.
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My favorite pets are the Drakehound and the Wolf. Your F2 are life savers and their knockbacks are so good especially when you actually take advantage of them to apply your maximum damage. You can also play with your F3 to cancel your pet’s F2 and knockbacks to make the enemy waste his dodge rolls.
Drakes are a close second for me for the blast finisher, cleave and the F2 bursts.
But yeah I mainly do pvp so they are my favorite pets. I’d take cats for PvE.
Axe will definitely outshine SB after the patch, but of course there will still be some who will stay on their Shortbow spamming. About the celestial vs rabid debate…it really depends what you want. I prefer my axe auto attacks for hitting decently with celestial rather than just hitting for 200-ish each hit with rabid. The axes auto attacks with celestial will get rid of engi turrets quite fast, so as mesmer clones.
Celestial amulet on ranger does not do less damage. Targets melt equally as fast on my part.
25stacks of might is not to be laughed at when a drakehound will leap on you. The other player will have to think about you and the pet alot more than he usually does with all these might stacks. I think I played enough in pvp to say dogs are pretty reliable pets.
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Rune of Strength will be a pretty good rune for next patch, but it won’t be the only one I’ll be using. With entangle, Krait runes will be extremelly dangerous, probably even better than taking strength runes because of that torment and poison plus bleeding, covering the rest of your conditions pretty kitten well. I also love the idea of taking Balthazar runes with spirit build when using axe/dagger & sword/torch. The burning just stays on your target.
With 6 points in nature magic, that’s already 4 second of might on you, so I don’t think you absolutely need to over commit in might duration. What is really going to make the difference is the 13s of might on your pet with Fortifying bond trait in Nature Magic. My dogs will hurt alot.
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Wow did I really wasted that much time explaining how the build works? :o
It would also be cool if traps would work when enemies are in downed state too, helping secure stomps if your spike trap would have a smoke field for example. Atm, traps don’t activate on downed state bodies.
There will always be problems with rangers joining groups, as there is not a lot of rangers who play the class properly. You have to show them you can actually play the class effectively.
for pvp, spirits are good, but gets shut down by warriors quite easily. May be alot easier to deal with them after the patch tho. Here is the build im running in pvp:
http://gw2skills.net/editor/?fNAQRAnY8fjMq0razK+rQ0aABhaVA0+FS2Ww9RsEFRBraA-TJhHwAU2fAwTAIwJBwYZAA
And this one is the power build most rangers use made famous by Eurantien:
You have to be really good with positioning playing this.
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I think something like this would be too strong based on how traps work on ranger. You would be able to just put every trap on a point in pvp and wait for people to stand in them, to then spam every trap from your tool kit. Abit too powerful if this ever happens.
What I think would be great for traps tho is if they would add defensive buffs on different traps, as I think you are far too vulnerable when using traps. And traiting for traps pretty much makes you much more squishier as you dont have much points if any in Nature Magic. I personally never liked Skirmishing for condition builds except for this hybrid GS/SB wvw build Xsorus made a while ago.
Well if you think about a meta build for ranger there currently is not one as not alot of people run rangers in their teams. Unless people love playing their rangers so much, it’s just better off to replace it with something else like a warrior or an ele sadly. But hey, warriors are getting nerfed, so rangers just might be able to do something!
If you want to play with something that will work currently without having to wait until september 9 I think you should jump on another class, because it’s alot harder to be successful playing as a ranger compared to faceroll hammbow build.
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Believe me, rangers will be more than viable next patch with the new changes. Celestial will probably be your best choice with spirit ranger as you will gain might on every bounces by the ricochet. Now imagine the might you gain from that with your Fortifying Bond that gives 13s of might to your pet if you put 30pts in Nature Magic. You will also be able to use Signet of Stone since there is no more Signet of the Beastmaster Grandmaster trait. I think you should realize by now how much more powerful this build will be.
There is also this survival of the fittest build I find very interesting with Entangle and Krait runes, but most will probably find me crazy to take that instead of spirits until they 1v1 me with this build.
http://gw2skills.net/editor/?fNAQRAnY8fjMqUzaLL+rQ1aABhaVA0uGS2Wwd+eDfdBraA-TJhHwAAeCABOJAg2fwYZAA
Maybe Signet of Renewal could be changed for something else since you already have alot of condi cleanse with this build thanks to both GM traits, but I think It actually will work if you get good with the build.
And of course, power ranger is getting a huge buff on Longbow, plus Greatsword got some much needed love.
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Yeah, warriors will realize they won’t be able to roflstomp as usual anymore next patch tho. That lovely Adrenaline nerf.
Here is a pretty standard longbow/greatsword build.
It is possible to use this build in duels, but you have to be really good at playing with this weaponset. It does take some practice but it’s really fun.
Only thing power ranger really suffers from currently are good thieves. You can still beat average thieves, but you probably won’t if they are really experienced. You will be vulnerable to condi specs also since you don’t have the precious Empathic Bond, so make sure to kite them well with the longbow and don’t let them overload you with conditions.
Your rotation with this build is to use your auto attack “Long Ranger Shot” with your longbow whenever you can. “Rapid Fire” is good at tracking thieves, so use it when they are about to stealth. “Hunter’s Shot” is really good to position yourself with stealth. “Point Blank Shot” is also extremely useful when you want to knockback someone when they are trying to get close to you. When in a duel, it can be hard to land your “Barrage” skill but its doable if you use the CC from your pets and the stealth from the longbow. Staying in the same area as your casted barrage will make you gain distance from your enemy, since they probably don’t want to get hit by it including with the cripple it gives.
For greatsword, use it when you are in need of being more defensive. Counterattack is very useful to block incoming hits and the knockback if the enemy hits you in melee. You can also wait until the last second of the animation to hit the button again to land the Crippling Throw, which deals some decent damage and makes it easier to use your Hilt Bash on greatsword. A cool thing with Counterattack is you don’t need to face your enemy when you are going to throw your greatsword at them, so it’s nice when you want to take them by surprise. Moment of Clarity trait is very strong if you can land your stun and land your Maul skill. When you are done using your skills on greatsword, just switch for longbow next.
To be good at ranger overall you also have to learn how to control your pet well. Make sure to make good use of those 2s knockdowns from your dogs. What I really like about dogs is how they still make the howling sounds when you cast your F2 and cancel it using F3, making enemies waste their dodge roll.
For your utility skills,
-Protect Me: Use it when you know you are about to get bursted. Make sure your pet still has a good amount of HP left as this will make him take the damage for you in the next 6s.
-Lightning Reflexes: This skill is very nice for the breakstun and the amount of vigor it gives to you. Also removes Immob.
-Signet of Renewal: Use this when you have alot of conditions on you, since it’s your only condi cleanse, unless you play with Healing Spring. Don’t make the mistake most rangers do too, which is using the signet when the ranger pet is too far. SoR only has a 600 radius. Also you probably will want to swap pets after you used this.
But yeah, hope this was helpful to you and just give it a try to see if you like it man.
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As Narkodx said, you should use Empathic Bond if you want to stand a chance against condi specs. Signet of Renewel is really good but not enough.
About healing spring, its the best healing the class has for tpvp since it covers a whole point by itself, helps the team alot using their blast finishers and the condi cleanse. But in wvw where you have to constantly move, I prefer Troll Unguent by alot.
By the way you should never be able to 1v2 unless your ennemies are really bad.
Actually, no Frostfang is not the only skin which shows projectiles with the axe on ranger. Marjory’s Axe also shows in the projectiles.
Would be awesome tho if they would do this for all skins! This is one of the reasons why I only use either Marjory’s Axe or just the normal axe skin.
Race: Human
Gender: Male
Class: Medium (Ranger)
Issue: New Human Male Hairstyle
Description: As you can see, the hair on the left side of my character is not connected to the head at all when he’s wielding a weapon in his hands. It’s an issue that bugged me a lot when I looked at my character after paying gems to get this new hairstyle.
Nice work on the new hairstyles by the way!
Race: Human
Sex: Male
Class: Ranger
Armor : Assassin’s Coat (Medium armor skin in Divinity’s Reach from Firenzia merchant)
Description: I know I already made a post about the same armor, but I saw this issue when I changed colors on my pants haha. As you can see , the pants go through the coat on the picture. It does that even when I stand still, and it worsens if my character is running. The pants I am wearing in the pictures are the Viper’s Leggings from the gem store, but it has the same issues when I put other pants on.
Totally agreeing on this. In PVP it really sucks to see your condi clear on a 60s CD go to waste because your pet was abit too far. They could at least put the condi clear on the ranger no matter what range the pet is. I mean come on it’s not gonna make rangers overpowered, lol.
For CDI, we gonna have to wait for months and months before they do anything about it!
Really nice video thanks for the link dude! Lots of stuff I didn’t even know I could do on this map.
Race: Human
Sex: Male
Class: Ranger
Armor : Assassin’s Coat (Medium armor skin in Divinity’s Reach from Firenzia merchant)
Description: This is one tricky clipping issue to find as you have to look on your character as he auto attacks to see the issue with the armor skin. Each time you attack with a weapon there is this clipping issue on the armpits, but the other side seems fine. By the way I linked a picture showing the character attacking with a longbow, and a greatsword, and the clipping issue appears with every other weapon skin aswell.
Rangers have are not part of “meta” team comps actually, so any “meta” builds you are thinking of would actually technically be considered “old meta.”
Just letting you know. There is no “cookie cutter” standard build for the new meta yet.
That being said, I personally roll with A/D S/T Celestial 0/2/6/0/6 with Sigils of Geomancy and Hydromancy on each weaponset and Runes of Grenth, with improved pet crit damage, offhand training, empathic bond, mighty swap, vigorous training, and invigorating bond being your main important traits. Also, Raven and Owl.
Still, it’s a dueling build and not as much as a teamfight build, or at least not as much as some people would want you to be. Though being able to basically soft CC lockdown a target and a pet that does the same sustain as like, a thief, seems pretty valuable to me.
Anyhow, didn’t have the time to make the link. Bunch of finals today and what not. Oh, and celestial trapper is also very fun and effective as well imo.
I was trying a build that looked almost exactly the same latelly, but I wanted to try the off hand axe instead of dagger mostly for the interrupt and pull from the off hand axe, since you don’t have the wolf fear if you use double birds. I also put Doom sigils instead of Geomancy because I definitely miss some poison pressure without the off-hand dagger. I tried it and works pretty well for me.
Here is what my version looks like: http://gw2skills.net/editor/?fNAQRAsf3XnEqQrgWxCusAXLG4QoafC/6IwKAeXsL7VXwkD-TJRHwADeCAi2fAwJB4YZAA
I also got used to take Sic’ Em with me I just like seeing my birds hitting for so much with it, it’s also great for the SR thiefs. I dunno, at this point I just like to mess around with builds to see what happens haha.
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I’ve been having fun doing soloqs with a trapper celestial build I’ve been testing out for more than a week now. It’s a really fun build imo, altho I never tried it in a team queue.
Here is the build: http://gw2skills.net/editor/?fNAQRBMRdG2IjKlr2uiLLUtGQQoWFAtrhktFYnAZwGkwvKfP-TZRFwAAOIAJeCAKOBAp2f4ZZAA
Using Axe/ Warhorn and Sword Dagger as weapon sets, with the Wolf and River Drake. With this build I like to time the blast finisher with my warhorn with my drake with the Healing Spring. Warhorn altho not a condition weapon, is still nice if you have the Sharpened Edges trait and Sigil of Earth with Hunter’s Call. I also try to not waste my #5 skill when entering the battle usually I try to save it up for when i need the blast finisher or when I need to go on another point to help.
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I know what you mean Cufufalating, but the thing is in the current state if you only take 2 traps, viper’s nest and frost trap will be utility skills that will ALWAYS be ignored no matter what. Spike Trap and Fire Trap is just too good to take a long cooldown chill trap and a trap that puts poison (we already have plenty of poison).
I really like the idea of giving defensive buffs but imo traps should all be on one utility slot. That’s just personal opinion.