Showing Posts For SmackMyBird.2386:
Calling this an exploit is like saying anything with a teleport spell than can port from a platform to another is an exploit, lol.
This is a mere cast on groundtarget trait, and they use it to its full extent. Don’t see the problem.
I can’t be the only one who feels like the “balance” of elite skills inbetween proffesions is completely off?
And yes, i am well aware of the fact that the proff is not balanced around how strong the elite spell is, or anything like that.
But some of the elites in GW2 are just absurd in comparison to others. Here’s an example;
Mesmers – an allround very powerful proffesion, nobody could say that their utilities/weapon sets are lackluster. (tbh they have some of the most gamebreaking utilities in the game but oh well – Portals is a perfect example) and inspite of their really strong overall appearance, they have the absolutely most broken elite spells in the game. Timewarp… 10 seconds of quickness to everyone in the (kittenING HUUUUUGE) area. Without ANY consequense that almost any other quickness spell in the game tosses at you. And those are usually for like.. 3 seconds, on yourself? It can turn a teamclash around in an instant. Same goes for Moa, being the longest disable in the game, by far.
Compare this to engineers.
Engineer – Pretty strong overall aswell in my opinion, alot of ups and downs, but in the end the ups are ontop. No really gamebreaking utility spells, just a pretty solid, well balanced proffesion in my opinion.
And then the elite spells… what the kitten? Mortar – Complete kittening kitten in sPvP, i really can’t think of any scenario on any map where anyone would use this elite. It’s basicly a slightly longer ranged grenade kit with the same damage.
Elixir? Gain a random kitteny form? Tornado is rarely ever used since it’s tbh pretty kitten, and the juggernaut thing i dont even want to get into.
The only one with some kind of reliable use is the Supply Kit, which is very very underwhelming compared to the ultimates of Mesmers, guardians, Thiefs.
1 sec stun, ok.. that’s.. somewhat useful i suppose?
You can run around grabbing the small medkits, for like a 4 k heal, ok that’s nice. Some random immobilizes, small amounts of burning..
I mean it has a use, but it’s the only elite out of three that has any kind of actual use in sPvP, and it’s still a complete lackluster compared to the three mentioned above. Same goes for Eles/Rangers.
Mesmers/Guardians/thiefs elite spells can easily turn the tide of a fight, or even a big team clash at say graveyard. But Supply Drop is just.. meh. Nobody is going to run around saving Supply Drop for “that elite popping moment”, i just drop it for a 1 second breather and a little extra healing.
Seriously, can we please adjust some of the proffesions ultimates?
Either tweak/nerf the obviously 3x as strong ones that some proffs have, or buff the others. Cause now it’s just silly.
Making the Engineer flamethrower more interesting and useful.
in Engineer
Posted by: SmackMyBird.2386
For the love of god don’t remove the #5 on the flamethrower. It’s my only reliable way to get stomps on guardians/engis/rangers/necros/warriors. <_<
During the stomp swap to Flamethrower, sit and wait until you see the animation of their KB, press 5 -> ????->profit.
4 needs to be a proper aoe, with stacking burn duration, not just 1 second.
3 is fine
2 is kitten and needs to be tweaked aloooot, or just reworked in total.
1 is completely kittening useless. 10 hits makes anyone with retaliation melt your face in an instant, the burn on it is useless, the base damage/power scaled part is “OK”, and still i feel like the flamethrower should be more of a condi based weapon. 1: its fire 2: the toolbelt skill is a burn on hit.
Why does it have 2 skills that mainly scale with power? :l
Make it a condi weapon, and fix #1-2 + 4.
THANKYOUUU
Cond damage nodefighter is by far the most viable engineer build atm.
Focusing on bombs or nades for high dmg output on everyone trying to get/defend the nodes and knocking them back constantly.
Much more reliable damage output, and if played well, you can survive plenty in 1v1/1v2 scenarios. Sometimes even 1v3 until back-up arrives. WITHOUT being bunker build. You have blocks, reflects, aoe blinds, constant vigor, energy reset with Elixir R, selfress.
It’s just kittening great.
Only problem i have with flamethrower is the fact that Flame Jet is possibly the most useless piece of crap in the history of PvP.
1) Genuinely kitten awful hit detection
2) Does like 10 hits in 1 second, hello retaliation anyone?
(To explain this to the scrubs that have no idea how retaliation works, no, it doesnt reflect 30~% dmg every hit, the damage return is based on the Retaliation’d guys power. So if you’re up against a high power guardian with retaliation and you accidently flamejet ONCE. That’s 10 (Hits on flame jet) 10×350 damage or more.
And that’s from ONE guy. Imagine accidently popping Flame jet into 3 people with retaliation up, bye bye engineer.
Either make it less or kittening fix retaliation.
Bait the knockdowns with your blink step moves? Stunbreak-dodgeroll?
You have the most elusive proffesion in the game yet you QQ about slow-hitting OBVIOUS knockback spells.
You play the most FOTM proffesion in the game right now and you’re surprised you run into alot of counter builds?
When i see atleast 2 thiefs in every game, including tourney play, ofcourse i will swap to have CC or retaliation builds.
Thiefs have no right to QQ about anything, nor do guardians. They are both two of the three most reliable proffesions right now. Though i do have to say thiefs are over the top. highest mobility in the game, most evades, super high bleed stacking, highest damage/spell in the game.
You’re not going to see ANY other proffesion hit for 8k with 1 buttonclick (that doesnt even have a cooldown.) Elementalists are even more easy to kill than thiefs if they want to run a burst build, yet still their burst is twice as hard to hit, and still half as good.
EDIT: forgot to add that the 8k 1 click spell also has a ministun (aka interrupt, which is godly.) Even if you stunbreak the first one, if they have quickness up they will land the second stun before you’re able to avoid it.
(edited by SmackMyBird.2386)
It’s really only abuse if bad players that have the option to do the same thing choose not to and then whine about other people doing it.
Indeed, something every proff can do, extremely easily, to recieve a minor advantage isnt exactly abuse.
The only thing i feel should be locked upon entering a tournament is traits and characters.
Necro staff skills actually scale on worse CDs than that. 2 skill is a 5 sec cd, 3 skill is like 15 secs, 4 is 25 and the fear i think is 40. The cd on staff skills for necro is pretty horrendous, however, 1 is not useless as it is one of the few combo finishers necros actually have, and also seem to overlook. With my well traiting, 1 on the staff provides 15 secs of lifesteal with the proper rotation of wells, and 10 secs of condition removal, with the well of blood.
I know that it being a finisher is good, but the skill on it’s own is extremely lackluster.
There are plenty of other spammable moves that are finishers but have alot more flat damage, cond damage or genuine utility overall.On a necro? Not really. Necros can place down millions of fields but have very few options when it comes to the matter of finishers, Mh dagger has no finisher, focus OH has no finisher, staff has finisher on auto attack and with the #4 blast. axe mh has no finisher, pretty sure the 2 abilities on an OH warhorn are not finishers, nor do i think the abbilties on OH dagger are finishers. Necros are just lackluster with finishers in general.
Ah sorry realised my point there was poorly described, i meant cross-proffesion skills.
Other proffesions have spammable moves that are finishers aswell as having decent damage/skill utility.
Besides the finisher part the staff #1 is VERY bad in comparison to most.
Nobody has a clue why it’s 8v8 tbh. It’s beyond me.
I guess they have some brilliant idea behind it, shame nobody can see it or sense it.
hotjoin is a bloody mess xD
Necro staff skills actually scale on worse CDs than that. 2 skill is a 5 sec cd, 3 skill is like 15 secs, 4 is 25 and the fear i think is 40. The cd on staff skills for necro is pretty horrendous, however, 1 is not useless as it is one of the few combo finishers necros actually have, and also seem to overlook. With my well traiting, 1 on the staff provides 15 secs of lifesteal with the proper rotation of wells, and 10 secs of condition removal, with the well of blood.
I know that it being a finisher is good, but the skill on it’s own is extremely lackluster.
There are plenty of other spammable moves that are finishers but have alot more flat damage, cond damage or genuine utility overall.
best 1v1 proff in the game currently.
You simply don’t bother trying ;p
There are weapon types and classes that are balanced around cross-weapon combos, or some weapons being mainly boon weapons. How would it work with said weapon in combat if it’s your only one? HEY GUYS I GOT A BOON ON ME NOW I’LL STAND HERE AND /DANCE.
Seriously, though, some weapons are only useful for about a second, and you need to swap to something else to have actual uptime.
I’ll take the necro staff as an example, you have awesome 2-5 spells, on a relatively high cooldown. They are great as they are, but the #1 move is genuine kitten. So you pop the 2-5 spells and you basicly have 10-15 seconds of downtime in that weapon set. So you swap to the other one because it has better low/non cd spells. And if you were unable to do this, the staff would be brokenly bad.
Very good post. I agree with some things mentioned and not others.
Disagreements:
-there is skill required in the current conquest system. This is especially true if you are fighting in tournament pvp or tpvp as it is forced 5v5. This is not as true in hot join games where the amount of players makes it too beneficial to zerg as a team. Remember that it also depends on map size.
-Along with being good at 1v1, another skillset you must cultivate is knowing when to go where and being aware of the points and whether or not they are being contested (by simply looking at the top of your screen), and acting appropriately.Agreements:
-I agree that this game might have benefited a lot from some kind of death match gameplay. But, WoW Arena style or BLC arena style will not work with the current skills available to classes for a few reasons:
-Arena maps are too small.
-Some classes are meant to be bunkers or point defenders (like guardians/warriors). If given the option people will always focus down the squishies first and leave the tankies. But, a tank standing on a point essentially forces you to take him down.
-And, a number of other reasons probably.If the game could have had successful arena balance, then the devs would have probably added it. I’m sure they have done testing and determined that it would not work for one reason or another. All that being said here is a possible resolution that perhaps was not considered.
FPS style arena:
-Exactly similar to Battlefield game conquest matches.
-Larger maps than sPvP maps.
-Capturing and holding points will not give you points towards winning, but will give you spawn points (or probably some other form of convenience).
-You start with 50 points (or some other number, it depends on testing and balancing) on each team. Every time one person on your team dies you lose one point. The team that reaches 0 points first loses.This forces the game to still be essentially kill based. But, having and defending points is still an important aspect. I do not know if it will work, just an idea. Everything depends on dev testing.
Pretty cool idea you’ve got there. Put a detailed version in the suggestion forums (:
I also like the idea of an escort-round based type of mode i read somewhere. Much like bombrun in TF2.
Or the one which is basicly the second round map, but you cant cap whatever point you wish, you can only cap the ones next to the one you have, and you need to cap all three-then kill the lord to win. So you progress over the map towards the lord and the end of the game.
A team of 5 skilled players will always beat a team of 5 worse players.
I don’t see your logic here.
Point capping or not, if your 5 skilled players own them at every node i don’t see how you can lose. The game mode doesn’t matter, skill will win. And skill doesn’t only rely on clicking your buttons at the proper time. Same goes for any kind of PvP, tactic and teamwork defines skill.
If you had 3 awesome duelists (1v1 combat) in an arena team in WoW (sorry for that example) that doesn’t mean you will win the 3v3 deathmatch.
perhaps you feel lackluster in this game mode because your spec is far too focused on the 1v1 combat?
None of my characters has a build focused on mashing someones face, so indeed i do get owned 1v1 at times, maybe i’ll even be called a scrub for losing the “duel”. But in the end i took the node/neutralized it/defended it for a long long time, which is my job and what makes you win. So that’s what i’m focused on. Skill isnt always about stomping someones face in 1v1 combat. Maybe i’m skilled at keeping him off the node, so my team gets points and wins?
Being a skilled player in a team game is not winning duels.
And like i said above, even if this mode is focused on holding three points, the team with the better players will always win.
You can make a humongous difference in conquest alone. I know a thief that bounces between every single node under some kind of pressure, from us or them, and immediately helps the defenders/attackers out. And it’s absolutely gamechanging.
If you as you mentioned steal 3 bosses in R1, that alone is 75 free points and x minutes of 50 allstats. That alone is a massive difference for the team.
Ofcourse you can’t carry four people on your own, it’s a team game, but you sure as hell can make a huge difference. On my guardian i can hold a node vs 2 people, sometimes three. That makes my team play 4v3 at the rest of the map, which makes a huge difference. The list goes on.
“and I think that players who really ARE skilled, by MMORPG standards, would enjoy this more”
Skill by MMORPG standards is >teamplay<.
Warrior, thief, mesmer* All running glasscannon builds ^^
Engineer = hardcounter to guardians.
Problem ^-^ ?
If i see a guardian at a node i just yell out "Okay there’s nothing but a guardian at this one, imma neutralise or cap it c: "
Almost everyone runs with 2 defensive utilities and 1 short duration stability spell, bait it and proceed to chain knockback/immobilize him until the point is yours. Easy peasy.
People forget that you only need to neutralize the point or cap it, no need to kitten kill the kitten defending it.
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: SmackMyBird.2386
“Why are you so set on defending this game to the bone? Are you on Anets payroll? Tell me, what’s wrong with this game? What do YOU not like?”
There are plenty of things i’m unsaitisfied with in GW2 at the moment, but i defend the game when the accusations are nothing but foolish. Whine posts about maps that are outside of competitive play (And will be optional within a short future, LOOK THINGS UP.), moaning about classes being up/op because people can’t counter and understand the game mechanics.
These things i defend, but when i see posts with reasonable suggestions and valid complaints about things that are actually out of place, i don’t mind agreeing.
Things such as a better PvP “UI” (Which is coming, so i’m simply patiently waiting)
More modes, maps, bigger and more competitive tournaments. Maybe a better ranking system that’s displayable etc.
Such things that will actually be an addition to the game. And not just adapting it to kitten scrubs, like WoW ended up doing. That’s what can kill the game.
They will be adding content to make the PvP more exciting and broad. Just be patient, it’s not even a month in, nor do you even have a clue of the things they have announced that will be implemented. Look things up, show a slight amount of patience, and i have no problems at all.
Just stop the QQ’ing about obvious noob issues.
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: SmackMyBird.2386
lol@skill in this game.
In its current state 0 skill rly.
I guess that’s why some teams in Tournament play get’s stomped on with 100~ish -500 score to another team?
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: SmackMyBird.2386
And thiefs don’t apply bleeds to kill? Are you kitten joking?
“They dont evasion spam to kill, but too apply bleeds”
Besides, there are 10000 condition removers in this game, so lotus spamming as a rogue is kitten pointless. Especially when 90% of the proff’s can just drop an aoe on the ground where he’s derping about and kitten on his face.
The only people qq’ing about thiefs are scrubs. I’ve said it before and i’ll say it again, l2p issues. Or atleast, playstyle adapting issues.
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: SmackMyBird.2386
“Hardest nuke button for mesmer” – Are you talking about the 2-4k dmg sword skill that is mainly used for survival and damage negate? lol.
Pistolwhip thiefs are one of the easiest things to counter so far, alongside 100b warriors.
And again, the game is not about burst damage. So why are you kittening about the few burst spells in the game being unreliable? It’s not meant to be 1click1kill. Ofcourse they will avoid it if you blatantly walk up to them and press your semi-high cd high damage nuke next to them when they have full endurance and all cd’s up. Play it smart and it works perfectly.
People mainly use GS for the mobility, not the burst. Like i said before, this is not world of warcraft, and just because you’re holding a GS in Gw2 that doesnt mean you’re an arms spec’d warrior.
WoW for one was basicly cd based aswell, considering how mana issues were long gone for 90% of the classes and their specs. Ever since BC.
“And also, I said: Why have so many immune and evasion spells when there’s dodge already in the g ame? EVASION AND IMMUNE removes the skill factor.
Comprehension 1/10. : D DDD”
Because anyone running 100% survival skills and only vigor boon’ing brings nothing to the table except for survival. And ontop of that, not all proff’s have evades/immunes.
God, l2p issues all the way. I guess ele’s are OP cause they can dodgeroll and mist form? Evade and immune. GG ELE OP.
(edited by SmackMyBird.2386)
They are going to release the proper PvP soon, i read it somewhere and cant remember the ETA. But it’s coming.
Where you can create own rooms or “rent” servers, can’t remember how it was going to work.
But there will be alot of improvements i’m sure of it, just be patient.
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: SmackMyBird.2386
You’re way too used to WoW.
This game’s PvP is not supposed to be working like the Arenakitten1 combo 1 kill that it is in WoW. “You cant burst someone down: Flawed” <- wth ? haha.
I’d much rather have a game without frostmages using 3 skills in a combo to 1shot your face if you’re out of defensive cooldowns, that sort of gameplay is proper bs.
You don’t have 5 abilities, most proffesions have around 15 to use, what are you talking about ?
“Downed state in PvPD” And again, just because ur a WoW baddie doesnt mean every game that’s not a papercut copy is bad, it’s a new system and it has brought with it what they wanted: Teamplay and utilization of cooldowns. (I bet you just have no clue how to properly finish people off in a teamfight so you rage xD)
Necros are crazy good if not in the hands of a kitten scrub that has no clue how boons and conditions work. Some bugged traits, yet still they can slaughter. Ele’s are too un-rewarding for the high skillcap of the proff, i agree. But these are just minor minor balancing issues, and the game isn’t even a month old. I seriously do hope you’re trolling here.
“Dodge removes the skill factor” ….. It’s one of the fewer tools in this game at actually requires skill and awareness. Proper usage of your energy ( and focusing on having the vigor boon up ) separates scrubs from good players. If a player pays attention to his opponent and properly reads how he’s about to play he can avoid a spike of damage if the opponent is careless. This ADDS to the skill factor.
There is 1 job with evade spam, possibly two. Rangers and thiefs. And even if a Thief spams away his lotus, the damage output is low as kitten, and ground-aoe’s and well-timed knockbacks screw them over in a second. Try to play the game and actually learn how to counter things out before blatantly claiming things to be unbalanced, and ontop of that the things you claim to be unbalanced is what 8v8 hotjoin scrubs moan about. (heartseeker spamming for instance, which was by far the most useless thing a thief could do vs someone with half a brain.)
There’s a reason why the “water map” is not in tournaments, it’s in the hotjoin PvP because thats where people go tokittenaround when they are bored. If you want proper PvP go play Tournaments. And don’t say “what if i just want to play on my own and have some fun, without a bad underwater map”
I’m pretty sure no other game had fun-solo PvP either. WoW for instance, nothing was more boring than solo play battlegrounds.
1/10 to this post, 90% of the things in your text is just pure l2p issues.
I agree that the PvP has alot to improve, which i’m 100% sure they will. Yet none of the ACTUAL issues were stated in your list of “bad things”. Such as having different modes, bigger tournaments, more maps, just a larger PvP experience in general. The balancing and the combat of the game is absolutely fine. It’s the things around it that needs some work.
TL;DR: Op needs to play more PvP and actually figure out how this game is built up, and that it’s not kitten world of wartard.
Thief rnt tier 1, lol.
They are scrubstompers.
I’m having fun. (:
Having a team of nice people, with some structured tournament play, with a proper set-up and point splitting your team so you can support eachother. It’s far from a zerg fest, and if you do zerg, you lose.
The AI massive armies of mobs i do hate aswell, but mweh, easily countered so it doesn’t bother me to much.
The PvP in it’s current state is fine, and it’s fun. I do however look forward to a more developed PvP scene (Which will obviously come in time, be patient for gods sake the game is less than a month old.) and until then, i’ll have fun stomping noobs.
And i can’t be thankful enough to Anet for removing gearscaling in PvP. Now, the more skillful team wins. Not the nerds who farmed the most so their e-penors could grow humongous. Having fun, getting a higher rank, goodlooking gear, is good enough motivation for me to PvP. And i can’t wait for it to improve even more. (:
If you want gearscaling, get back to WoW or some other trash-pvp farming game. If that’s the attitude you have, this game is not for you. And neither is Dota, LoL, HoN, starcraft. All you get is a higher status, just like you do here. They are repetitive, non-rewarding. But the GAMEPLAY is fun.
It’s not exactly waiting time. It’s not put there to give you a break, you’re just waiting for the other teams to finish their game. If you win your first round 500-10 your match is obviously faster then the other “group” playing, so you have to wait for them to proceed to the second round along with you. That’s when R2 begins, and the “waiting time” is over.
PvP is a major cluster kitten, and I fear the future if it remains this way.
in PvP
Posted by: SmackMyBird.2386
It’s pretty chaotic but it’s managable.. while it is very annoying and can mess your fight up at times, it’s not the most important thing to pay attention to at this stage in my opinion.
Spell animations etc are fine to me, sometimes it can be a bit chaotic if say 2 mesmers drop chaos storm and -insert 3 other proff aoe spells here-
though that rarely happens alot in tourney play. And if it does, it’s almost always on a node (where you should only keep the tankyass mofo, and he knows he has to suck it up and eat it.)
Other than aoe animations i think everything is relatively easy to notice. Especially the ones who really need countering (Pistol whip, 100b, hammer knockbacks on warriors/guardians etc) Just pay attention to the movement of their characters and it’s pretty easy to distinguish.
One thing, though, that really needs to be changed. Is the zerg army of AI mobs that just make the game feel like being stuck in a Starcraft battle between an army of zerglings and marines. It’s just a bloody mess. The game having 1-2 mesmers and a minion necro is enough to make everything one big bad kitten mess. Especially if you abilities rnt piercing, its just impossible. Insert some thiefs with thiefsguild and some spirit weapons and it’s just…. balls to the walls. On this point i agreed to the ends of the earth.
the trick of building is to find the most efficient configuration that can be played with ease. why punish yourself with a difficult to play build if another much easier and much potent build is available? it doesn’t make sense.
Which is exactly why the hard builds need to be more rewarding, that’s what he said, and that’s how it should be.
Necromancer Condition Feedback. Things that are needed to be changed / reworked
in PvP
Posted by: SmackMyBird.2386
You’re suggesting that every single skill a condition focused necro has (or can use viably) should scale off of condition damage or have some kind of condition ?
Fairly sure that tons of other weapon sets etc on almost any proffesion has atleast 1 or 2 abilites that don’t scale off their desired damaging focus. If necros had every single kitten ability in their skillsets/wep sets being buffed by condition damage they would be completely and utterly brokenly overpowered.
On my engi i have condition spells on all my weapons despite running a power build, and if i was to be condition focused i would have to use power based spells. That’s just how it works.
And necros are fine, fix the bugged traits and things that dont work as they should and the proff is absolutely perfectly balanced. I kitten on peoples faces on my necro with EASE. Both in tourney and hotjoin. They rnt supposed to be glasscannon nukers so i dont get all the moaning about lack of damage output. They controll boons and conditions like no other, which is strong as kitten hell i may add.
EDIT: Basicly every single proffesion has some traits, skills etc that dont exactly belong in that trait tree or that build. That’s just how it is.
And i still don’t get why necros moan about DS being useless, it can completely negate spikes from the enemy team with 1 click of a button on next to no cooldown, and it’s rather easy to regen aswell. It’s not meant to be a 1click turn into epic monster of doom and aoe 10k dmg, you already have plagueform for that. It’s primary use is for survival, which it works really well for. Get a grip.Yeah I understand. But we have wayy too much inefficient skills / traits. Not are just not worth pressing a button. Life Blast Feast of Corruption and Staff #1. Just because other classes have the same problem does not mean our kitten does not need to be fixing.
Everything has inefficient skills and traits, atleast to some extent. If they fix everything to be perfect on the necros they need to do it on all the other proffesions aswell.
However i do agree with fixing the things that are literally broken. (as in not working as intended) but the condition scaling on every possible spell, no.
And you know, pressing 1 button for 1k dmg isnt all that bad. Jee you damaging proffesions are way too spoiled :l
I agree on the phantasm and pw part, 100b is just too easy to avoid for it to be of any proper use. Only way it is dangerous is in a clash where you get chainrooted/knocked down and a warrior suddenly appears and frenzyslashes your face off.
Phantasms do too much damage, i agree. And pistolwhip needs to either
1: Get rid of the stun
2: Drop the damage
3: have some sort of cooldown.
Right now it’s a spammable interrupt move with one of the highest damages in the game.. it’s a bit ridicilous. Even though i usually don’t have any troubles with thiefs personally, if i do get caught by one and i have my breaker/invul on cd i just get eaten alive in 1,5 second. :l Even with tank builds it hits for like 6k + >_>
I don’t know about the Mesmer portal issue myself as I have never done it nor have I seen anybody doing it. I rather feel the treb itself is too powerful. The fire rate on it is far too high as is the radius of the projectiles. It can hit the ground nowhere near you and you will still be hit.
What a mesmer can do with the portals is basicly keeping the treb up 95% of the game, as even if you destroy it, it has next to no downtime since they place the portal at the treb, walk to the kit, place the other portal, pick it up and walk through→instant repair.
It’s basicly uncounterable and means that they will have an advantage the entire game.
Necromancer Condition Feedback. Things that are needed to be changed / reworked
in PvP
Posted by: SmackMyBird.2386
You’re suggesting that every single skill a condition focused necro has (or can use viably) should scale off of condition damage or have some kind of condition ?
Fairly sure that tons of other weapon sets etc on almost any proffesion has atleast 1 or 2 abilites that don’t scale off their desired damaging focus. If necros had every single kitten ability in their skillsets/wep sets being buffed by condition damage they would be completely and utterly brokenly overpowered.
On my engi i have condition spells on all my weapons despite running a power build, and if i was to be condition focused i would have to use power based spells. That’s just how it works.
And necros are fine, fix the bugged traits and things that dont work as they should and the proff is absolutely perfectly balanced. I kitten on peoples faces on my necro with EASE. Both in tourney and hotjoin. They rnt supposed to be glasscannon nukers so i dont get all the moaning about lack of damage output. They controll boons and conditions like no other, which is strong as kitten hell i may add.
EDIT: Basicly every single proffesion has some traits, skills etc that dont exactly belong in that trait tree or that build. That’s just how it is.
And i still don’t get why necros moan about DS being useless, it can completely negate spikes from the enemy team with 1 click of a button on next to no cooldown, and it’s rather easy to regen aswell. It’s not meant to be a 1click turn into epic monster of doom and aoe 10k dmg, you already have plagueform for that. It’s primary use is for survival, which it works really well for. Get a grip.
(edited by SmackMyBird.2386)
Blind, stability, dodgeroll, knockback his allies so they cant ress.
For me and my team it’s VERY rare that someone gets up after being downed, unless we fight 2v3.
Bump for more input from more sources, i want the 6-10 thing confirmed, as it somewhat changes the topic of this. Even though the portals are still considerably “OP”.
They put the portals up before they pick it up, they walk into them and poof the treb is instantly repaired. And it’s not exactly a big sacrifice to remove 1 utility spell for the portals, since they will be sitting inside of a treb anyway.
If the team facing the mesmer does zerg the treb with the entire team, it’s a wasted effort. While your team is off playing at the enemy treb they are capping two, if not three points. So you have to try and cap them back, and while you do that the mesmer teleport repairs the treb again in a matter of seconds. It’s just beyond unfair.
Well i can’t speak in facts here since it’s a fresh game and it can have god knows what bugs. However in my own experience, and my teams, and seeing others running with the kit, 6-10 should be disabled. (while holding it ofcourse, precasting is possible)
So we’re kind of back to square one with the mesmer problem, with the thief thing you mentioned being.. well.. in my own experience not possible. (And even if it was, not even half as effective)
Come on, you can’t disagree that it’s blatantly overpowered for them to be able to use those portals with the kit in hand.
Is it bugged, i got mauled by a guardians 6-10 before when they had the kit, if you can’t use your 6-10 you might be the one that is bugged.
Well that’s strange. I can’t seem to use the 6-10 spells on any of my characters (Guardian being one of them), nor can any of my teammates. Care to enlighten me on which spells the guardian was using?
there is not a win/loss ratio as far as i know in gw2 at the moment. why bothering about switching losing team if you did, for example, 200 glory (that is the only reason i think people play 8v8..rank farming), your score still remain. so what is your problem?
ladder will be put for tourney that are 5v5 premade, that don’t involve team balancing.
go on playing and don’t care about team switch.There is, if you press H and go to the PvP tab you can check Games by proffesion and Wins by proffesion. Compare the two and you have your W/L.
hmm thx for the advice, i will check mine ahaha, but exactly how does the w/l ratio improve your gaming experience and how it teach you to be a better player? i mean, it gives more skill to have w/l ratio 10 because you were carried by a zergfest stronger than the opposite team?
8v8 is just for fun and maybe just to let casual players rank up in a way. let it be that way. if you need more challenge, go solo queue tourney, and understand what is the real spvp in gw2
I got about 30 games total in hotjoin, like 350 in tournaments. Trust me i couldn’t care less about the hotjoin in general, i despise it.
But i do see where he’s coming from, i enjoy winning, i’m a competitive player. And it’s a hard slap to the face to be one of the major parts of the winning team, basicly carrying, just to be tossed over to the losing team. And sometimes it’s fun to just see how well you’ve been doing with different classes and such. I do agree with you, in hotjoin that’s futile since it’s just whoever has the best zerg wins. But i like to check my tournament W/L with different proffesions and such. Maybe he enjoys hotjoin :p ? idk.
there is not a win/loss ratio as far as i know in gw2 at the moment. why bothering about switching losing team if you did, for example, 200 glory (that is the only reason i think people play 8v8..rank farming), your score still remain. so what is your problem?
ladder will be put for tourney that are 5v5 premade, that don’t involve team balancing.
go on playing and don’t care about team switch.
There is, if you press H and go to the PvP tab you can check Games by proffesion and Wins by proffesion. Compare the two and you have your W/L.
Can’t remember the name, think it’s one of the devourers. Poison and immobilize i believe. Works really well.
No my main character is a thief and i shadowstep with the repair kit all the time, i also play a necro. You can’t use the shadowstep return with the sword but when i have the repair kit my f1 is available as are my 6-10.
If you can use 6-10 while holding the kit you’re bugged to kitten. And if that’s actually the case, then gg trying to compare something that is broken (literally broken as in bugged) to a simply overpowered usage of a different spell.
Thiefs can stealth shadowstep and steal all while holding the kit. Anything that is not a 1-5 skill can be used while holding it actually, if i wanted to i could blow all my cds and be stealthed the entire trip.
[edit]
also with the swiftness and 33% move speed while stealth stacked, thats a 66% increase in movement speed while not being able to be seen, how is that different from facrolling a mesmer portal exactly?
You do realise that speed has a cap, right? You’re not going to be lightning fast because you have a few traits and swift proccs. There’s a cap, and i can’t quite remember how high, but i believe the cap is the off-combat swiftness speed. For instance my Engineer isnt going to run with 260 ~% speed if i pop swiftness and the 2x speed spell from Slick shoes toolbelt.
a properly traited thief can do the same thing, albeit without a teleport. Util stealth and swifteness from using steal on nothing with even more stealth while having the trait move 33% faster while stealthed it only takes me about 15-20 secs to run back a repair kit, add shadowstep to that as well and you pretty much can avoid everyone while doing it. If you know a mesmers on the treb and is going to run to the repair kit and portal back, stay at the treb they portal back you pound their face in and make that portal more or less a wasted cd cause it’s repaired but can’t be used.
Thiefs can’t shadowstep while holding the kit, can they?
Fairly sure that they can’t use steal either?
I know that swiftness and such can be applied before picking it up, but nothing comes even remotely close to the portals. And basicly everything can be killed on the way back to the treb, while holding the kit. That’s the point of it. You become a sitting duck for a while in order to repair a very useful tool on the map. That a mesmer can just braindeadly repair it in a matter of seconds with 0 risk is stupid, there is no arguing with that.
About the part where you leave a guy waiting at their treb. I’m fairly sure that any mesmer with half a brain would atleast look at the horizon if some guy is sitting his trebspot. And just run off to help his team while you have a guy fapping at the destroyed enemy treb. The problem still remains that you cant just stomp the mesmer when he arrives with the kit, mesmers are one of the absolute strongest 1v1 proffesions. Which is why they are so so so so powerful to place on the treb. Even without the portal “abuse” i would place my mesmer team mate there. Just pop moa and you have another 7-8 shots to fire? or just kill him.
Trim down the phantasm damage a tad, it’s way too high for a braindead 1 button-watch and awe spell. (All of them.) And rework Moa in some way… it’s just a guaranteed kill now, pop Moa when someone is on 50% hp and it’s over.
Phantasms: “kill them” is not exactly an effective way to handle it, while you run around chasing to all the phantasms you have a mesmer bashing your back, and just the confusion damage you take from killing them off is really high. And not every job has aoe’s big enough to cover an entire point and the area around it where they are likely to drop the phantasms.
Also, i know it’s easy to spot the real one. However with all the invis’s/ports that they have it’s still very confusing at times. Especially with invis resetting the target mark.
Idk, overall i think mesmers are allright. Just Moa is a bit too strong along with the dmg on Phantasms, especially the pistol one.
Excuse me if i got the map name wrong, i’m talking about the 3’d round map during free tournaments. Treb map/Kahlo/-insert the proper name here- got the memory of a goldfish when it comes to things like that.
Reason why i make this post, though. I feel (along with many others) that Mesmers have a rather unfair advantage on this map. And nono, don’t get me wrong, this is not a crybaby ragepost about how OP mesmers are. I simply feel that the portal instant trebuchet repair “abuse” is just… plain stupid. Fair enough that certain proffesions excell at certain things on certain maps. But this case is just beyond ridicilous. No other proff in the game can come even close to that kind of utility. Not on any map. I’ve got nothing against the portal spell itself, but that you can walk through it carrying the repair kit is beyond silly, and it quite frankly puts that map entiiirely out of balance so long as a team has a mesmer.
If the two teams are about equal skill and some-what similar set-ups and what not, the team with the mesmer will obviously win. Because there is genuinely no proper way to counter it out, at all.
Let’s look at some ways to halter the treb shooting mesmer:
1. Send X roamer/-whatever- to their treb to either destroy it, or leave the treb on low health, alternatively just stalling the mesmer for as long as he can. Considering how destroying the treb is a massive waste of time since it will be repaired within what, 15-20 seconds?
And killing the mesmer isn’t exactly a proper solution either, sure it sets him back, but he’ll be back on the treb/repairing it instantly before the infiltrator even makes it back to another point. Ontop of that mesmers are one of the absolute hardest jobs to 1v1 if played correctly, especially if Moa is up and running.
2. Have 2 guys constantly gangbang the mesmer as soon as he sets foot near the treb or the kit. Ok, that would stop him entirely. But then your team would be fighting 3v4 on the rest of the map which isnt exactly brilliant either.
Seriously though, does anyone have an effective way to counter this? I can’t think of any way to make it a fair fight unless you have a portal abusing mesmer on your team aswell.
Am i the only one who feels this is pretty ridicilous for a competitive scene?
It puts the map out of balance, because of one proffesion.
Solution; Don’t let the kit be carried through the portals.. ? Seems unfair that they should be able to utilize a skill while holding the kit. (an extremely useful skill for that purpose) while no other proff can perform the likes of it.
So, do you guys agree/disagree? And if you disagree with me, please alaborate. I’d like to hear some way to >effectively< counter it.