Showing Posts For Steely Phil.3952:
Yep, I guess that cinches it. They do not want players like me here. That’s been made clear now.
Part of me wants to have it refunded, just out of anger, but I don’t think I will. I suppose I have gotten my $100 worth and it seems unfair to ask to have that refunded even if I was hoping to play for years, not months. Plus I do still have some friends that I invited (sorry guys!) they are hyper casual and not even close to 80 so they don’t care about any of this. So I’ll probably come in to play with them once in a while, be kind of jerk move not to do so.
I will never buy from ANet again and will discourage others from doing so.
That’s true. I voted ‘dislike very much’ for exactly this reason. I actually have no problem with a one time event that rewards those who make it with an extra cut scene or a piece of town clothing. I usually don’t attend, but I don’t feel like I’m being punished for not going. 300g worth of swag is an issue though.
This was bound to happen anyways. Think about it. It every society there are always different levels of income, ie rich, middle class, poor. Problem is this game becomes pointless and so does any economy if there is a “cap” on how good your gear is (in game) or much money and possessions you can amass (in real life). The elite players of this game, the people who spend all their time playing this game, want to be rewarded with an advantage.
I’ve seen this argument posted a lot; “Always gonna be rich and poor” “If you want the good stuff you have to work for it” “Life isn’t fair”.
I don’t care. That fact that real life is hard and unfair does not mean my game should be hard and unfair. I can think of all sorts of ways to better simulate real life. How about if some accounts have a lower level cap then others due to genetic disease? Or some accounts could just start with a 100g trust fund in the bank while others have to send off 10g every month to support their ailing mother? Every once in a while random characters on your account will just be deleted and you’ll get a message saying they were hit by a yak and killed.
(No personal offense meant Puff. You’re just the most recent one to bring up this argument.)
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Guild Wars…not sure what to expect anymore..and after bringing several friends from WoW to Guild Wars…I am afraid I may have done them a disservice.
I know that feel bro. I convinced one of my friends and my girl friend who is not a big gamer to get in on GW2. Seemed like a good idea at the time, but feel bad about it now.
I love getting my kitten handed to me by people with far superior gear. So fun. In fact, I currently do WvW in whites for just this reason. In a couple of months, once ascended gear has permeated the community, I think I’ll be able to upgrade to blues and still be assured of losing every engagement. Thanks ANet! This is exactly what I wanted.
I do judge it on its merits. Or rather, the lack thereof.
I’d move to a legacy server. I seriously miss the good old days of 2 weeks ago. I bet the WvW on that server would be pretty sweet actually, since it would draw in most of the players for whom that is the primary focus.
It feels very punitive. Both the ascended gear and the recent one-time event both feed into this feeling for me.
The previous sense was that if I want to run this dungeon I can, but if I don’t want to it’s okay. If I want to attend this even great, if I’m too busy that’s okay.
Now it’s moving into a very unfun “do what ANet tells you or suffer” kind of mindset. Don’t want to do the dungeon? You will be punished by having sub-par gear. Didn’t show up for the karka event? No welfare precursor for you. Better do what we say next time.
That’s the whole point of this update. So that casual players (and anyone playing a ranger) can be kept from playing and the hardcore basement dwellers can stroke their kitten and feel better then us (and I guess actually be better thanks to the far superior stats on these new items).
Sure, why not? They’ve gone back on all their other design decisions and promises.
Since they haven’t implemented Gear Score yet everyone be sure not to re-skin your Ascended gear. Otherwise you’ll have no way to prove you’ve got it and won’t be allowed in groups.
They’re fairly lazy and unoriginal so I feel confident in saying they’ll probably just copy over the existing runes. I don’t think you have anything to worry about.
Of course, by all means, start your gear grinding early.
I’m not even going to play it. I’m going to log into LA and ‘/cry’ and that will be it.
I love how they used the names of stuff from GW1 for all the items, whose purpose runs directly counter to everything we liked about GW1. Just a huge “Fornicate you fans! Sound of troll warming up his voice.” from Anet.
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I think most people are excited by this. And by excited, I mean the feeling you get when you step on a hornets nest.
This. I don’t think the Guild Wars community has ever been this excited. Even launch day wasn’t nearly as rousing as this has been.
Thank you, this was an excellent response. Yes, learning that all my exotics are now obsolete has me more excited then I’ve been in months.
But you can’t compare GW1 to GW2. They are completely different entities. A lot of the developers that worked on GW1 never worked on GW2. There are far more new and stressful issues that arise or have arose in GW2 that was never seen in GW1.
I know that now. The biggest difference being that GW1 was a good game and GW2 is not.
I had a lot of trust built up for ANet after GW1 and…. it’s gone. I had been evangelizing for them, talking about how in GW1 they made aggressive, sweeping, balance changes. How they laid out and explained in depth their reasoning behind even tiny adjustments to skills (at least in the latter part of the game’s life). I would talk about how nice it was to able to leave the game for months at a time and then come back and still be able to participate in any content I found interesting, or not participate since no content was mandatory.
None of this is true in GW2 however. I recently convinced a friend to buy the game, and actually feel guilty for doing so. The very day he installed they released the news about ascended gear and the radiance stat. Way to make me look like a jerk ANet.
*Kind of surprised that didn’t get auto-censored. Gonna come back censor it myself. Gotta protect the kiddies.
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We weren’t nefed, be happy.
This guy gets it.
Lol, just because they beat their other children doesn’t mean we should be happy they ignore us.
Sure am glad they didn’t spoil any of the new updates. Knowing ahead of time that the “beastmastery minor traits now use the correct icon” would have totally ruined the surprise! It’s like Christmas day!
No significant Warrior changes at all. Patch after patch we get completely ignored.
I think your totally right about the infusion system. And I think that system is fine. If you want to grind away at dungeon here is a system to support that. If you don’t – don’t. This is GW is supposed to work.
The new gear is the issue here. They could have just added an infusion slot to everyone’s character sheet, but they didn’t. They told everyone to throw their current exotics in the trash and you’ll now be forced to work for the new stuff to stay even with everyone else. Gear treadmill. If they can’t make people like the game they’ll settle for addicting them to it.
No. Not worth it at all. I ground karma for the Temple set because I wanted the Power/Toughness/Vitality stat spread. This armor is horribly ugly on my female asura so I then used transmutation stones to copy over a low level gladiator style armor I had grown to like while leveling.
If they introduce a new set I would be switching back to my master work magic find gear to grind for it (except I won’t actually do this because I’ll quit instead) and my exotic gear will have been rendered completely worthless.
There are a couple dungeons that reward Pwr/Tough/Vit stats, Honor of the Waves in particular. I don’t understand why people keep talking about the cost of exotic armor when you can work towards a full exotic armor set while earning money via dungeons. If you pay gold for an exotic set, then it’s your tradeoff for not spending time in a dungeon—for stats, of course. If you like the look of a particular set, then that’s based off of your own personal aesthetic.
And then I would have wasted dungeon tokens on armor that is now worthless instead of wasting karma on armor that is now worthless. How would that be an improvement?
Let’s all just pretend that Ascended gear existed from the beginning. I mean, it’s only 3 months in. Two years from now we will barely remember that Ascended gear came in 3 months after release, it will just be a part of the game.
You’re right. In two years GW2 players wont remember Ascended gear because they will have trashed it 3 months after getting it so they could replace it with the new Bodhisattva gear and will now be hard at work grinding the Diety/Godsmack/Lemon Crusted gear that’s the latest high point on the treadmill.
Debs makes a good point. I found it very disappointing when I read the press release and realized that ANet doesn’t consider WvW to be PvP.
And maybe Namu is right, maybe you can complete Fractals without Ascended gear and maybe their are people in the world who aren’t bothered at all by the fact that other players have 8% higher stats then they do as long as they can limp along and still complete the content. I however am very bothered. I don’t want to be the under performing guy nor do I want to have that guy in my party
Because I want to play PvE and PvP and not grind gear for either. Keeping my exotics relevant for PvP would be nice I guess, but I would rather it stay relevant throughout the game as originally promised.
Normalizing stats in WvW would be better then not doing it, but would not solve the problem by any means.
No. Not worth it at all. I ground karma for the Temple set because I wanted the Power/Toughness/Vitality stat spread. This armor is horribly ugly on my female asura so I then used transmutation stones to copy over a low level gladiator style armor I had grown to like while leveling.
If they introduce a new set I would be switching back to my master work magic find gear to grind for it (except I won’t actually do this because I’ll quit instead) and my exotic gear will have been rendered completely worthless.
Hint – the items will be drops. Either the item itself, or a crafting material for the infusions and backpack in the mystic forge. Do I know this for certain. No. Do I know if the sun will explode tomorrow, no, but it probably won’t. But its an MMO, given the unoriginality of this system, do you really think there’s some clever method of acquisition that Anet is keeping secret?
Of course they’ll be drops. Where the hell else do items come from? Why do you think this should be comforting?
Because who goes back on what they say more than once? ever? It’s common knowledge that once someone goes back on what they have said, you can forever trust them not to do it again.
They wont add more gear levels. Trust them this time.
Xtorma is right. It is not possible for a person to a lie about the same thing more then once. So when ANet tells us “We know we lied to you before but we’re not lying this time.” we should give them our absolute trust.
I had the same experience. And once the Ascended gear is out – I’ll think about getting it and realize that it too will be obsolete in 3 months. And then I’ll stop playing completely.
This is a very bad idea, and runs directly opposite to your promised goals for the game. Please back down from this while you can still do so gracefully. My thoughts while reading your press release went as follows.
“New high level zones”
“Great.”
“that require your grind out some infusion buff before you can go inside”
“Uh, okay. Inconvenient but alright, I guess I can just not go if I don’t want to grind out the buff.”
“Oh, and by the way, we’re introducing a new tier of gear that will completely invalidate your current exotics.”
“kitten!”
This is what made me quit WoW, and it will make me quit GW too.
I like downed. I might take issue with a few of the downed state powers, but overall it is a good mechanic.
Event was excellent overall. Higher quality and more total content then I ever expected.
The only negative feedback I have is the nature of the reward system. I don’t like swingy rewards. The Mad King’s Memoirs is an example of the kind of reward I really like. Do X amount of work. Get Y as a reward. We can then decide individually if we think it’s worth it and everyone who does the work gets the reward.
The chests I don’t like as much. I pulled 4 exotics with a fairly modest number of chests opened so I’m pretty happy with that, but I can’t help but be a little jealous when I look over at the guy rolling in his giant pile of money because did the same amount of work I did but got 2 Halloween skins in his chests. To say nothing of how those people who did 50 runs and got only greens must feel.
Great event. There was actually so much Halloween specific stuff going on that I haven’t even been able to do it all. Labyrinth was great – a new zone for all levels with good enough rewards that most all of my playtime has been spent in there.
Mad King dungeon was fun, and his voice actor is great.
Currently, less then a third of our utilities are viable. That’s were I would start. This is basically the warrior’s entire skill list – 8 skills. If I’m leaving something off please let me know.
Bull’s Charge
Fear Me
Shake it Off
Endure Pain
Frenzy (But why is the drawback so much worse then Ranger or Thief?)
FGJ (Only when traited for heals and runed with soldier’s.)
On My Mark (Only when traited for heals and runed with soldier’s.)
Signet of Rage
Reading these forums I have learned that people who play thieves are incredibly skilled and just flat out better then everyone else (something about the class just draws the intellectual elite). The rest of us just need to get better at the game. I mean really, what kind of loser is unable to hit an invisible, moving, target. It only shows our ineptitude that we haven’t yet mastered this skill.
Yes. The story loses quality at each sorting point. My guess is that they started out working on the start of the game and the racial stories and then after X amount of time realized, “kitten this is taking too long.” So they had to cut back on all the options and rush to finish the game. I miss you Zojja! Why don’t we hang out anymore?!
Racial Story (Great) > Order (Not Bad) > Pact (Bleh)
Yeah, we got trolled on this one guys.
We’re going to take away the Thief’s evade state on whirling axe….. and replace it with reflect instead. Now you won’t won’t be attacking and dealing no damage – cause you’ll be damaging yourself!
I’m not as bothered by the thief’s combat options (there are several broken mechanics there but I hope they will be brought into line eventually). What bothers me about them, and I think this is inherently poor design – I never expect it to change, is their stealth and escape options. The way it tends to play out is.
Thief appears, does his thing. You react incorrectly, you die. You lose.
Thief appears, does his thing. You protect yourself, start to counter attack. He vanishes, will come back in a minute after he has healed and recovered initiative. You “win”.
It’s very unsatisfying.
Kozai nailed it. Cheap level 80 greens allow everyone to be functional. Expensive level 80 exotics give a slightly longer (still doesn’t take that long compared to other MMOs) goal to shoot for.
The previous thread was actually really calm and reasonable. To summarize.
Nerf to short bow damage was unnecessary. No one was seriously concerned about Ranger damage out put.
PR after the nerf was totally botched. If it was really just a animation fix then you need to up the base damage on the skill to account for the reduced rate of fire. It was foolish to think that we wouldn’t care about a 10%+ damage reduction and even more so to tell us “Well you shouldn’t be spamming 1 all the time” when that is obviously how the weapon was intended to work.
Oh and, to all the rangers wishing they were more like rifle warrior, you might set your aspirations a little higher. Rifle warrior is actually pretty sad.
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I support this. Random Arena was my go-to mode in the first GW. Kept playing that long long after I had no longer had interest in PvE or the the time and energy for GvG.
If you do implement a mode like this though – don’t’ shuffle the teams around like you do in conquest. Just let us stick with our winning team.
Mesmers are stomping me. I’ve picked up some stuff that helps me fight them just from observation but I think I need to play one if I’m really going to figure it out. If anyone can take to recommend a build and give a short note on how to play with it would be much appreciated.
If people are skipping content in your dungeons then you fix the bugs so they can’t do that.
If people are bringing in Karma faster then you expected by chaining small contributions to events then you adjust the contribution system so that they have to stay longer and don’t get gold for doing next to nothing.
If you don’t want people to mass farm a certain type of monster, then you adjust the skills and distribution of that monster (mix in some monsters of other types) so that mass farming is more difficult.
You do not implement some kind of normalized returns where everyone is only allowed to make X amount of money per hour. This secret behind the scenes penalty for playing well is a really bad solution. All the rules of the game that we can see tell us to play a certain way, but then this extra hidden rules penalizes us for doing so.
It’s assumed that it’s multiplicative Rob. If a monster had a 1% chance to drop a rare and you killed it with 200% magic find on it now has a 3% chance for a rare.
2. I agree on this actually. Working out ways to solo farm bosses with Green skins I wanted was one of my primary occupations in GW1.
4. Agreed, I liked having tons of skills to choose from. I also liked having to roam the world to capture new elites. But we all new about this coming in. More ‘actiony’, skills determined by your equipped weapon, no secondary class. This was all laid out from the start, and they are much too far in to change it now.
8. All armor in GW1 was soul bound. Using a weapon without soul binding it meant giving up 15% of your damage. So, nothing new here. Soul binding is a necessary sink to slow the rate at which items devalue.
10. Dragon Arena and Beetle Racing (never liked either very much myself) were not introduced until after the Cantha expension. Costume Battles were not introduced until after Elona (I think, not as sure on that one).
Speaking specifically about the change from GW1 to GW2, I miss mission failure. When I’m on a mission and I mess up bad enough that my team and I all die I should lose.
On my personal story I’ve actually intentionally left missions and redone them after I died because, while I know that I can just corpse-march and still win, I don’t want to do that. I want to do it right.
If they want to avoid frustrating people by making them redo a whole long segment they should at least reset the fight. If I’m up against 6 risen, kill 2 and then die. When I revive and come back make me fight the full 6 again. So that I have to actually win that engagement, not just keep rezzing and wear them down.
Haven’t figured out how to quote on here yet, just want to say I really like the ‘wipe event’ PopeUrban.2578 talks about. As well as the idea of escallating difficulty in general (although make sure this is different types of enemies / enemies coming from more directions / more points that have to be defended – not just more monsters in the ball since they’ll just all die to AoE anyway).
There is a event at Orr where Pact subs try to land and take a beach. I tried this event when I was slightly under level, and their were only 4 or 5 of us there. We lost. Reverted to the previous event, won that. Then went back to the beach and lost again. I did this about 4 times before I gave up and left, vowing to come back and take that beach when I was stronger.
Best event I’ve played so far.
Good post. Thanks for taking the time to really explain your experience.
My response though is the same I have for the all the ‘not enough content’ posts we see. You play really fast bro. You put in a lot of time and you intentionally skip content in favor of efficiency (for example – power leveling that warrior with crafting and speed runs vs conventional play).
There is nothing wrong with this style of play, but you shouldn’t be surprised when you run out of stuff to do.
ANet has a really good track record as far as fixes and updates to their game. I used to go months and months without touching GW1, then see an interesting update go through, come back and play the hell out of it for couple weeks. So if you’ve done all the PvE, and don’t care for PvP, go play something else and we’ll see you again in a few months.
