“probably either”? i just told you what it will use. 100% viper gear with nightmare+trapper, malice and geomancy. that way you get 100% on burn, torment, poison, 120% bleed due to trait overcap.
this ofc accounts for the scourge expertise traits.i will gear scourge like this during tomorrow’s stress test to make sure its 100% viper. its possible maybe there will be 1 armor piece sinister, im not sure of that
I said probably because they might still change a few things, you telling what it will use is great but you don’t know that.
And it’s very unlikely you will cap all of those conditions you listed all together. the scourge trait only adds 15% expertise max the way it is now. Plus it won’t be a good idea anyway, the main conditions are burning and torment.
(edited by Sun Lian.4075)
1) +25 condition damage
2) +10% torment duration
3) +50 condition damage
4) When you use a healing skill, grant nearby allies barrier (60s cd)
5) +100 condition damage
6) +20% torment duration, +15% burning duration
I think it will be in PoF. #MarketManipulator
it wont. scourge will use 4 nigthmare 2 trapper
Doubt that, probably either rune of Balthazar or rune of Tormenting.
To me, the use of greatsword and Reaper spec brings a lot of problems, I really wish they would look into what should be the main use of the weapon and the spec.
First of all, if you want to use a power build the biggest problem you’ll face is that the main source of dmg comes from spamming Gravedigger and barely using Reaper Shroud at all, which makes the combination of these 2 things really awkard yet necessary, it’s a synergy problem.
They should either make it so you can choose traits that are actually helpful for mainly using greatsword, or make it so that using Reaper Shroud is better than spamming Gravedigger.Second, there’s a lot of confusion about whether Reaper spec is power or condi. To me, it’s definitely condi because greatsword is (generally) better than staff when using a condi build and the best traits of Reaper spec are for condition too.
But I understand the confusion because greatsword should be a melee weapon, and the Reaper Shroud skills seem more melee oriented yet nothing but Gravedigger is good about it.. it’s just not right.I know this thread is about GS but you can’t look at GS and Reaper spec apart from eachother, but to me I sometimes wish they were apart because it seems there’s just so little synergy between the 2.
There’s a reason why there’s only 1 real meta build around for necro.What do you think about my suggested changes?
More damage thanks to ferocity/damage modifier to give a sense to our whirl finishers and fields out of condition builds on top of a great aura buff for make us wanted.. and no more Decimate Defenses for PvE power builds! Yay!Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.
Deal more damage to enemies standing in your FieldsLife siphon damage: 212 (0.02)?
Life siphon healing: 212 (0.03)?
Protection (5s): -33% Incoming Damage
Damage Increase: 10%
Recharge Reduced: 20%Greatsword skills gain reduced recharge. Periodically heal and gain life force while wielding a greatsword. Gain stacking ferocity boon while performing a Whirl Finisher
Healing: 200 (0.05)?
Life Force: 0.5%
Reaper’s Ferocity (20s): 100 Ferocity
Maximum Stacks: 5
Recharge Reduced: 20%
Interval: 1s
Combat OnlyAttack faster and increase power and ferocity of nearby allies by 225 points while in a reaper’s shroud. Killing a foe while in a shroud reduces recharge on all shroud skills.
Reaper’s Onslaught (9s): Increases power and ferocity of nearby allies by 225 points.
Interval: 3s
Radius: 600
Combat Only
Attack Speed Increase: 15%
Recharge Reduced: 5s
I like the idea for vampiric rituals, but i’m not sure if blood magic is the spec to look at when u wanna make power reaper stronger. Its nice if u also want to give some support.
I really like the idea for soul eater, something like that is definitely necessary to make reaper skills useful.
The idea for reaper’s onslaught seems a bit drastic to me, although something drastic its probably necessary for necromancer.
I would probably rather see reaper’s autoattack get reworked into something better together with dhuumfire, synergizing with reaper’s onslaught.
Now, if you’re condi you choose chill bleeds and dhuumfire while reaper’s onslaught synergizes with dhuumfire but you won’t choose it.. while dhuumfire should be a really good trait, as it was in death shroud.
And if you’re power.. then dhuumfire is just a little extra dmg but there aren’t many other options.
To me, the use of greatsword and Reaper spec brings a lot of problems, I really wish they would look into what should be the main use of the weapon and the spec.
First of all, if you want to use a power build the biggest problem you’ll face is that the main source of dmg comes from spamming Gravedigger and barely using Reaper Shroud at all, which makes the combination of these 2 things really awkard yet necessary, it’s a synergy problem.
They should either make it so you can choose traits that are actually helpful for mainly using greatsword, or make it so that using Reaper Shroud is better than spamming Gravedigger.
Second, there’s a lot of confusion about whether Reaper spec is power or condi. To me, it’s definitely condi because greatsword is (generally) better than staff when using a condi build and the best traits of Reaper spec are for condition too.
But I understand the confusion because greatsword should be a melee weapon, and the Reaper Shroud skills seem more melee oriented yet nothing but Gravedigger is good about it.. it’s just not right.
I know this thread is about GS but you can’t look at GS and Reaper spec apart from eachother, but to me I sometimes wish they were apart because it seems there’s just so little synergy between the 2.
There’s a reason why there’s only 1 real meta build around for necro.
Thats because a lot of people want condi dmg in T4 fractals now. You even see LFGs with: 4 viper 1 druid.
Yes you can use F1-F5! I purposely tried this in the demo and was happily surprised.
I first didn’t understand the whole Lich Form rework but now I get it, it’s quite nice for scourge.
Really well formed criticism, I hope the devs read this.
I’ve said it lots of times myself, there is just zero synergy left with Death Shroud no matter what build you use, Reaper is always better.
I’d like to see them rework Death Shroud and Reaper together, and make 2 actually distinguished shrouds that can both excel in different things.
Would mean so much for variety of builds that you should be able to use now, but can’t because no matter what you try slightly outside meta, it never works because of synergy.
Hi, I want to suggest two trait changes that would somewhat make a power build on necromancer more viable.
From my personal experience, this is or used to be the best power build: https://gyazo.com/1b67cbf424e32c0de4caa715a27e6fc7
The main source of dmg comes from spamming gravedigger when your target is below 50% HP, however this makes some traits pretty useless, and there are no good options really.
The first trait I want to suggest switching is Blighter’s Boon for Signets of Suffering, 2 reasons for this:
1. You would pretty much only use Signets of Suffering in a power build, but not at the cost of Close to Death, so it would make much more sense to place it somewhere else where you can just pick it without losing anything for a power build.
2. Blighter’s boon is hardly ever used and would work without Reaper spec and synergize with Reaper’s Might which might allow some space for non Reaper spec builds.
The second is switching Deadly Strength with Rending Shroud.
1. There is a little too much vulnerability causing in Spite, and zero in Death Magic.
2. Deadly Strength is another trait that just doesn’t belong where it’s at now, and therefore almost never used, and since it benefits power why not put it somewhere where it will be used in a power build?
Or maybe even switch it but also rework it into something useful for power builds on Necro, because we all know they desperately need it.
Traits would look like this: https://gyazo.com/1af9db6a59fa9338769838f678431af7
Doesn’t that look nicer?
Almost doesn’t mean I don’t try other classes.
And you can sustain yourself pretty well compared to other classes, maybe that’s why some people only want eles, druids and chrono’s by their side because they can’t actually play so well themselves and they need the support.
Errr… Support or not, if you can’t play well you’d better pick a necro, not an ele. That’s why 4N1D comp exists. Ele takes more effort to both stay alive and deal decent damage. The reason why people only want this comp for fractals is, when you do play it on a decent level it’s much more efficient and faster than the necro comp. It’s not that you can’t deal decent damage in the long run on a necro. It’s that in fractals you can often burst everything down fast enough so a necro becomes less efficient simply because he doesn’t have time to ramp his damage up.
But every class needs to ramp up damage atleast somewhat.. nobody does 25-30k DPS instantly.
And I do believe classes like ele need to pause their DPS rotation more because generally they just die faster, I don’t think in a long run there is that much difference.
Plus, if there’s adds Epidemic can be a huge DPS increase, if you’re condi build.
By over the years you mean when they got buffed probably, just like literally everyone.
But the “nerfs” are no real nerfs, it barely affect anything that makes Warrior too strong, if you’re such an experienced warrior you know this.
Why else did the Warrior numbers in PvP still not drop since last season?
Anyway this thread is no use, nobody ever wants to admit there’s even the slighest thing wrong with the class they’re playing, only because they wanna keep it overpowered.
I mean if necro was overpowered or had some changes that 90% of the community considers a nerf that’s “killing the class” while it’s really not, I wouldn’t shut my mouth either and I almost only play necro, like when they changed Deathly Chill and boy did people rage back then.
(edited by Sun Lian.4075)
I dunno why a lot of people like to whine about necro that it’s a horrible class and doesn’t bring anything to the table. It’s just as good as any other class.
And you can sustain yourself pretty well compared to other classes, maybe that’s why some people only want eles, druids and chrono’s by their side because they can’t actually play so well themselves and they need the support.
I was one of the highest DPS at Cairn a few days ago too, viper build is still really good damage.
(edited by Sun Lian.4075)
Cool, a thread made for me.
Well as you can see, other people also say that in 1v1, necro gets kitten on by warrior, so I’m not wrong.
And it’s not just 1v1, its basically when they target you, it’s too easy for warriors to kitten on people (not just necro) especially when someone doesn’t have stability.
It’s like simple math, I don’t get what’s so hard about it to see it’s too much.
Endless stab beats little stab.
Endless boons make boon removal / corruption useless.
Resistance beats all condi builds, and another skill that makes them immune to dmg (not a boon so can’t be removed woohoo)
And on top of that, one of the biggest dmg bursts atm.
Cool, any other class that can do that? No.
Even guardian that’s supposed to be the tank class dies faster than the average warrior, something’s wrong with that.
They could just put her somewhere safe, so she can’t hurt any Asura.
And then M.O.X. won’t have to miss his pet spider
Maybe you should get your head out of your butt, I’m a good necro.
How do you know you’re a good necro? The problems you’ve described are easily solvable with tools you already have at your disposal.
The first post in that other thread gives very solid advice, for example.
I understand you have such big issues with losing your rerolled faceroll class when you’re only mediocre.
Ok, wanna get some duels in? We can record them and post here for post-fight analysis. Either we’ll expose what you’re doing wrong, or that you know there’s no issue and you’re just craving attention.
Not craving attention, just don’t like faceroll classes.
I don’t know, maybe I thought people weren’t childish af when it concerns the class they always “pwn nuubz with”, sorry for my mistake.
Maybe people who have a better understanding of how to play a necro well can help you.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Warriors-Wicked-OP-for-Necros-in-PvPYou’re welcome.
Maybe you should get your head out of your butt, I’m a good necro.
And I find it funny how you agree with me on EP’s buff in another thread.
But I think I know what’s going on, I just probably face more talented warriors in PvP than the people in this thread. I understand you have such big issues with losing your rerolled faceroll class when you’re only mediocre.
If you were trying to make some smart points, that hashtag ruined it.
- Shield Bash: Was never a problem
- Headbutt: Was never a problem
- Bloody Roar: Was never a problem
…
And yes it is hard to kite a warrior when you can’t CC, but they can endlessly CC you instead…
And there we go, the confirmation of what I’d been theorizing. Warrior CC was one of the large things on your list of “OP Nerf NAO.” And yet, when we point out that it’s been nerfed, you claim that oh, those were never an issue.
Ladies and gentlemen, allow me to describe this entire thread in four words. “Troll post is troll.”
facepalm
There are more CC skills other than shield bash and head butt.
The problem is that you can combo like 4 CC skills way too fast, and that the same combo also deals the biggest burst damage.
In other words, if you use your stun break after the first 2 or so you’re still screwed, if you wait too long you also die because it’s burst damage.
And even if you manage to stunbreak and cleanse through this, you can’t do anything but kite because of Resistance and dmg nullify that comes after it.
And after that, almost all skills are off cooldown and the same kitten is repeated.
(edited by Sun Lian.4075)
I don’t know, maybe I thought people weren’t childish af when it concerns the class they always “pwn nuubz with”, sorry for my mistake.
Whining? Warriors do need a nerf, a big one.
You know when I see something OP about necro, I’ll usually agree that it needs to be nerfed, it’s pretty sad that other people can only reply with “l2p” when it’s about their own class.
There is no cleansing this ridiculous burst damage of warrior, or removing their boons. OR doing something about their survivability.
Because they’re PULSES, you can only cleanse so much.. I don’t get why this is so hard to see and I’ve already said this 2 seasons ago too, it needs to be 1 BOON from start with stacks.
Otherwise any boon remove and any cleanse after the PULSING resistance is up again is totally worthless. Basically warriors don’t need to time kitten and everyone else needs to wait for that pulsing to be over and THEN you can try to counter, if you still live.
On top of that, there are 3 buffs on warrior that can’t even be removed because they’re not freaking boons, this also needs to change.
What’s the value of a skill that’s supposed to remove buffs cause that’s what boons are, when some of the most important buffs can’t even be touched?You guys need to get your head out of your kitten
Let me just quote you all the nerfs warriors received in last patch:
- Shield Bash: The initial casting time of this skill has been increased, moving the skill from 0.5 seconds to 0.75 seconds total.
- Arc Divider: The casting time of this skill has been increased by 0.25 seconds.
- Skull Grinder: The damage of this skill has been reduced by 33%. Bleeding has been reduced from 4 stacks for 8 seconds to 3 stacks for 6 seconds. The blast finisher on this skill has been removed. All changes apply to PvP only.
- Headbutt: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds. Distance traveled has been increased from 300 to 400.
- Healing Signet: The passive healing from this skill has been reduced by 10% in PvP only.
- Endure Pain: In PvP only, the cooldown of this skill has been decreased from 60 seconds to 30 seconds, and the active up-time has been decreased from 4 seconds to 2 seconds.
- Defy Pain: Active up-time has been decreased from 4 seconds to 2 seconds in PvP only.
- Bloody Roar: Taunt duration has been reduced from 1.5 seconds to 0.5 seconds in PvP only.
- Smash Brawler: The cooldown reduction received from this trait has been reduced from 33% to 20%.
- Eternal Champion: This trait no longer grants pulsing stability but instead applies 3 stacks for 8 seconds when activating Berserk.
To sum it up:
- CC skills are so painfully slow now it takes real skill to not avoid them
- Massive nerfs for burst (Skull Grinder, cooldown increase on Smash Brawler)
- Nerfs for survivability (both Healing Signet and Endure Pain)
- Nerf for stability – as you can see, no it is not pulsing stability anymore
I have so many questions though.
How many more nerfs do warriors need in your opinion?
Or what is a “big nerf” in your opinion if this wasn’t one?
Is it really that hard to kite and not engage when Berserk and/or Resistance is up?Seriously, I think I better let it go and accept the fact there will always be people who come whining and complaining even after the class is recently nerfed to the ground.
#RealLearnToPlayIssuesRightHere
If you were trying to make some smart points, that hashtag ruined it.
- Shield Bash: Was never a problem
- Arc Divider: Was never a problem
- Skull Grinder: This was a good start a decent nerf
- Headbutt: Was never a problem
- Healing Signet: Was definitely never a problem. I mean really, a bit of healing?
- Endure Pain: Huge buff, I don’t know how you can call this a nerf, 2 seconds is all you need with the current burst meta which leaves only a reduced cooldown
- Defy Pain: Less duration but same cooldown, whatever
- Bloody Roar: Was never a problem
- Smash Brawler: Decent nerf
- Eternal Champion: This trait no longer grants pulsing stability but instead applies 3 stacks for 8 seconds when activating Berserk.
This is what I mean, they should do the same thing for Resistance, and I bet you all even cried about THIS being nerfed.
Double PULSING boons that make you immune to any CC and also damage.. yea I’m the one who needs to L2p, not all the people that rerolled warrior last season (and now) because of this.
I would trade ALL of the mentioned nerfs except the one for pulsing Stability, for the same nerf to Resistance.
But then of course none of you would play warrior anymore because you know these are the only 2 nerfs that matter.
And yes it is hard to kite a warrior when you can’t CC, but they can endlessly CC you instead, I like that you all pretend you’re some kind of PvP gods that aren’t affected by any of this but I don’t believe kitten about it.
Well actually you aren’t affected of course, because you play warrior.
(edited by Sun Lian.4075)
Yeah? Well I’ll give it awhile until more people realize this, then we’ll see who needs to L2p.
Till then I’ll just no care since I only pvp for rewards anyway.
Seems to me you’ve already pointed out everything.
Personally I use axe / focus (sometimes warhorn) over dagger, simply because of the range like you said, and in that case you wanna trait for axe too obviously.
Blood magic with wells is definitely better than Dhuumfire because you don’t really want to use Reaper’s auto attack, it’s not better than greatsword.
Plus, when you don’t use Reaper’s autoatk you have no use for Reaper’s Onslaught trait either, so you can switch that to Deathly Chill for even more damage, even if it’s little.
Whining? Warriors do need a nerf, a big one.
You know when I see something OP about necro, I’ll usually agree that it needs to be nerfed, it’s pretty sad that other people can only reply with “l2p” when it’s about their own class.
There is no cleansing this ridiculous burst damage of warrior, or removing their boons. OR doing something about their survivability.
Because they’re PULSES, you can only cleanse so much.. I don’t get why this is so hard to see and I’ve already said this 2 seasons ago too, it needs to be 1 BOON from start with stacks.
Otherwise any boon remove and any cleanse after the PULSING resistance is up again is totally worthless. Basically warriors don’t need to time kitten and everyone else needs to wait for that pulsing to be over and THEN you can try to counter, if you still live.
On top of that, there are 3 buffs on warrior that can’t even be removed because they’re not freaking boons, this also needs to change.
What’s the value of a skill that’s supposed to remove buffs cause that’s what boons are, when some of the most important buffs can’t even be touched?
You guys need to get your head out of your kitten
I already play necro, and all the boon removers and condi cleanse is no match against the rate/supply of all those buffs, it’s ridiculous.
Please?
It was already bad last 2 seasons, is there really nobody out there that’s like.. hey maybe it’s not such a good idea to have a class with a TON of cc and burst damage to be almost impossible to take down?
Just why.. the endless supply of resistance boon, dmg nullify, burst condi dmg, burst normal dmg.. doesn’t matter what you build, anything goes really.
I can’t imagine somebody being like hey why not ALL of these things?!
What do you mean you can’t earn them from anywhere, you can get them from PvP..
And that’s exactly my issue, why PvP but not fractals or WvW?
It doesn’t make sense to have a vendor in a very specific area/content part of the game, but you can only get 1 necessary component from somewhere else, or by crafting with cooldown.
Why else do you think so many people PvP now?
(edited by Sun Lian.4075)
So you’re saying fear damage trait, that only applies for Staff 5 and a single target fear in shroud, over Deathly Chill that has synergy with like half of all of your skills?
Okay then, good to know there’s people out there that believe so.
And the reveal for thieves.. yea that’s nice and all but what are you gonna do after you revealed them, because you literally have 0 damage to kill them if you’re using Death Shroud, it’s worthless.
They should still be obtainable by doing fractals in some way, offering the option to buy the gears with Fractal Relics but no option to get the marks necessary for them (only by crafting and PvP) is not a well-thought-out decision.
Don’t count out vanilla necro? What?
There’s absolutely nothing about Death Shroud anymore that makes it worth.
You miss 6 whirl finishers on top of aoe poison.
You miss 20% dmg and condi dmg reduction.
You miss an aoe fear.
You miss a chill field.
You miss faster auto atks incase you thought burning is nice.There’s not 1 build that works with Death Shroud, not for power and not for condi.
If power, you can’t use greatsword and if condi you miss your biggest condi dmg: bleed.You can just as easily say you miss stuff when taking reaper. Goes both ways.
You miss whatever traitline you gave up
You miss 1200 range instant fear
You miss 600 radius 5s reveal
You miss aoe immobilise.
You miss a a strong ranged homing attack
You miss LoS ignoring 600 radius attacketc etc
Reaper and its shroud is designed for melee combat. DS is more of a medium to long range shroud. You will have an easier time not being kited on DS than RS.
Also really depends on what game mode you are in since the OP didnt specify.
Sure you can turn it around just as easily, but the difference is that all of these things are worse than what you gain in Reaper, doesn’t matter what situation.
I don’t know why anyone would try to prove this wrong.
Don’t count out vanilla necro? What?
There’s absolutely nothing about Death Shroud anymore that makes it worth.
You miss 6 whirl finishers on top of aoe poison.
You miss 20% dmg and condi dmg reduction.
You miss an aoe fear.
You miss a chill field.
You miss faster auto atks incase you thought burning is nice.
There’s not 1 build that works with Death Shroud, not for power and not for condi.
If power, you can’t use greatsword and if condi you miss your biggest condi dmg: bleed.
Why would you want necros to replace druids?
Most problems with balance between classes are because every class is able to do almost everything.
Besides, you can already heal too much on necro if you make a build just aimed at that.
Yea I guess its just the materials, but if you want to craft the marks yourselves that doesn’t change the fact.
Why would I spend like 35-40 gold on every mark, I don’t see the point of this when you can also PvP for them.
Like I said it’s a bad way of mixing PvE and PvP stuff, its not good for anyone.
Not for PvPers that don’t like all the PvErs in Heart of the mists, and not for PvErs that need to PvP to get these materials faster without spending so much gold.
Is that skull really censored on Well of Corruption?
I saw something about WoW in china where whole maps with skulls and death were censored, I wonder what else is censored in GW2 rofl.
So I just bought the supplies needed to craft 10 of these, and then got a surprise of a 1 day cooldown, nice! And even nicer that it doesn’t say that in the official Wiki!
Why though?
I understand cooldowns on some crafted items, but I really don’t get this one.
You offer players the ability to craft this mark once per day, while they can also PvP and get like 2 tokens a day.
If i PvP for 10 days, I’ll probably have all my tokens and saved some gold, if I’m gonna craft I’ll have to wait atleast 2 weeks something?
What’s the point of this, just something in the way so that people PvP more, or what?
And can you get these things in fractals as well? Because if you can only get them in PvP but you can craft the item with Fractal Relics, then it baffles me even more, it just doesn’t add up.
Because if it’s like this, I’m getting sympathy for players complaining about all the PvE’rs storming PvP. This is a bad way of trying to mix PvE and PvP content.
(edited by Sun Lian.4075)
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Thank you all very much for your answers
@Sun Lian: What combination of Viper and Sinister would you personally aim for? Or rather, which pieces of equipment would you prefer to have as Sinister over Viper? I’m assuming weapons, back piece and maybe one accessory?
I use 2 Sinister earrings, 1 ring and backpack, everything else Viper. My set is full ascended and the build I use will give you 100% bleed and 95% poison duration.
Internal cool down on the trait I believe, only ones that don’t have ICD with chill are deathly chill and the one that applies vulnerability when you apply chill.
Oh snap, Chilling Darkness has an internal cd of 3 secs, I completely missed that. Why am i so stupid?
But where are the other internal cooldowns? And it’s still weird though, why have pulse intervals of 1 or 2 seconds, while the internal cooldown of the condition that matters is 3 seconds.. what a waste.
(edited by Sun Lian.4075)
1) Sinister, you have to craft it yourself but it’s better than Rampager. You will need Sinister accessories too for a good Viper build eventually, so as you’re still getting the Viper gears you can gradually get these accessories from the Living World quests.
2) Yes, until T3 or something you can definitely go Zerker. You could also go a hybird build and use Dhuumfire, you’ll get the best of both and it’s really easy in fractals.
3) You can use Greatsword, but personally I think Staff is better. Greatsword requires a more perfect rotation for the same damage output.
4) As I said, get the accessories gradually, not like me (finding out you need Living Story and then grinding your ass off to get them all asap, 10/10)
Aside of that, I would get scepter first because when using a Viper build you get most of your bleed stacks from scepter, then dagger & staff.
5) The food is not so expensive as you think, I wouldn’t recommend a full Viper build because you will go over your required Expertise, and you don’t know if you’ll still use the food in the future.. and then you will still need to get Sinister anyway.
The thing is, you want 70% Expertise, then with Sigils you get your bleed to 100%.
There are more ways to get 70% Expertise though, but none of them are as good as the combination of: Viper, Sinister + food to get 70% Expertise and 100% bleed, so nothing is wasted.
Don’t forget you probably want Rune of Thorns aswell, this also increases your Poison duration and increases your condi dmg, switching this rune for another one to still get 100% bleed is also a loss.
A new mastery that gives you a skill to 1 hit anything, ANYWHERE.
Hi,
I was trying some things with the new Deathly Chill, and I noticed when you for example use GS 4 or Well of Darkness, it doesn’t re-apply chill when the pulse re-applies Blind.
Same goes for Fear and also when you just apply Chill, not even coming from another condition first.
Only when the existing chill ends or when using different chills, it re-applies chill which is weird because it does keep re-applying the other condition from which it chills.
For example when using Reaper of Grenth (keeps applying chill) or shouts while using GS4 or the well, then it does keep replacing chill and addding new bleed stacks.
Basically if you don’t keep using different skills that apply chill, you miss out on a lot of bleed stacks, this feels weird.
(edited by Sun Lian.4075)
Oh! I can anser to some of your questions!
Block : Because shroud! Technically shroud is the way necromancer “block” attacks. It have it’s pro and cons versus aegis or traditionnal block skills but all in all it’s even.
Cast time for conditions : Something is sure, the necromancer’s condition are the conditions that last the longer out of all the professions. That’s why it’s a fair trade that it take time to apply them.
I’d like to point that :
- Soul reaping is the trait line that own spectrals skills while curse own corruptions skills. Spectral skills are in this traitline because their design is built around the fact that they build life force which fit soul reaping. What you propose don’t make any sense.
- Death magic is a defensive traitline that make use of the shroud in a defensive manner throught 2 traits. Beside unyielding blast is as much an I want to stay in shroud than Shrouded removal. While Shrouded removal may make sense in the soul reaping traitline, it’s not the case for Unyielding blast in curse (at most unyielding blast could make sense in spite but not in curse). Again what you propose don’t make sense.I think that you are a bit to old school in how you see things. If we had to think like you do, there would be no way that a light armor caster could wield a greatsword. Necromancer would be stucked with a scepter, elementalist would have to always use a staff, guardians would have to absolutely use a shield… etc. You’d also come up with thing like : No way a light armor profession can tank! An heavy armor profession natrally have an higher overall survivability! This way of thinking can only hinder you in GW2 because none of these things are true in this game.
I know what I suggest doesn’t actually fit with necromancer, and I’d prefer other classes to be nerfed but I’m just pointing out what necromancer is missing compared to other classes.
I disagree about the shroud being even vs aegis or resistance. The HP bar is really nothing right now, it’s gone in 3 maybe 4 seconds, that’s in no way even vs resistance and aegis boons that last forever.
Plus, it’s not just about sustain, unlike all other classes, necro loses more than HP because they also lose 5 skills and basically the main thing their elite spec is about.
Using shroud as an excuse for not having a single damage negation boon while other classes apply it like water running, really shouldn’t be a thing anymore imo.
Shroud is becoming of a handicap than a positive thing.
And the traits are just an example, I just looked over it fast and picked out these traits, I’m sure there are better ways.
(edited by Sun Lian.4075)
He’s not wrong though, warrior needs to be nerfed indeed.
Warriors are easy to beat, It’s just knowing when to attack and when to kite. #GitGud
Yeah.. except that kiting is not a thing anymore.
yeah it is i can not count how many times i have ran around a warrior shooting him with short bow going in a circle and dodging back then his skill wears down and i jump in and entangle him and finish him with bonfire. do i win everyone of course not but he was just better at pvp then me
shooting him with short bow
Well there you go, of course you can kite when you’re ranged..
I saw someone else mention this and I think it’s a great idea, can we make a petition for it?
Or better yet, maybe a group of people would be willing to try it out and show the devs how much better it is?
Remove elite spec, YAY or NAY.
Anything really, just general PvE. I’m just wondering if I’m overlooking something that would make it better.
I don’t use this in raids or fractals above ~60 though, I have a viper set for that.
this is my build i use in pve and wvw and w/e. youre runes of ranger 6 may be wasted. i dont think minions count as a companion. And minons are good for leveling but when youre 80 they are trash.
http://en.gw2skills.net/editor/?vRAQNAnYWnc0At0g10AmbC0biFtBjqEkCWUTBgEQEIOCuBDhA-TBiFQBA4UAgP1fQn+A4s/ACVm9HlgD4JAwElGkCwctWA-eif you don’t have hot then berz is fine. you lose out on hp tho. if you do then you can craft exotic marauder’s. its discoverable just need the recipe for the insignia and inscription. the jewels are also discoverable
The wiki says Rune of the Ranger does include minions:
The game considers summoned NPCs to be companions; this includes minions.
Your build seems a lot more tanky, is that why you use Marauder? But I wonder how much DPS you do compared to mine.
Anything really, just general PvE. I’m just wondering if I’m overlooking something that would make it better.
I don’t use this in raids or fractals above ~60 though, I have a viper set for that.
He’s not wrong though, warrior needs to be nerfed indeed.
Warriors are easy to beat, It’s just knowing when to attack and when to kite. #GitGud
Yeah.. except that kiting is not a thing anymore.
Hi,
This is the build I’m currently using in PvE as berserker / power necro.
I want to know, is there any way I can make it better? Let me hear your ideas.
I was also thinking of using Bowl of Fire Veggie Chili instead of Minotaur Steak, but I wonder how good it actually is?
Tbh I think rev is fine, the difference between rev and DH & warrior is that on rev you still need to work.
He’s not wrong though, warrior needs to be nerfed indeed.
