(edited by Sun Lian.4075)
I’ve played a build like this in season 2 & 3, didn’t really try it after.
Look at symbolic guard with maybe some more support skills/traits I suppose, or some sort of hybrid elementalist build, but that probably won’t be good.
Also you don’t need to level up at all for PVP, if that’s what you did.
Plus, 2 of the meta builds for DH include long bow, and they can also just as easily leap or port to you.
So range doesn’t even matter here, you can try and position as best as possible as necro but if you can’t hit the DH because of all the boons and they can still hit you with long bow, you’re still screwed. 1 or 2 boon removals doesn’t help with that either.
Exactly, it’s same for DH and warriors now, why should it only be okay for those classes to have those constant boons?
Perhaps it’s because both classes need to be in melee range to be effective at fully.
Going melee means alot of enemy AoE’s around in most teamfights, meaning a higher useage of boons is a must.Necro on the other hand doesn’t need to be in melee to be effective fully, on the contrary. Meaning you have less need for boons as builds that need to be in melee-range.
It all comes down to location and have your team cover your kiting, if needed.
(alot of Necro’s are just rushing into teamfights, standing on a ledge without thinking of kiting spots or keeping skills ready to disengage)I think too many ppl are requesting changes based on Solo/DuoQ, which is a bad thing.
Builds shine most in a 5v5 with teamwork and comms.
I can guarantee you that Necro would “be much better” if we had ingame VoIP, for instance.
Reaper’s Shroud is melee..
I think you’re assuming all necro’s should go condi build. But there should be more than 1 thing viable, on every class.
Yes, 1200 shards is the max.
I know that the problem is DH and warriors, I would prefer those to be nerfed as well and not have changes to necro but I’m just pointing out what (atleast) necro is missing compared to those.
There’s just too much sustain going on.
And right now shroud really means nothing, that 2nd HP bar is gone in 3 seconds along with every skill and potentional combo that comes with shroud, it’s nothing compared to constant block and resistance boons.
Exactly, it’s same for DH and warriors now, why should it only be okay for those classes to have those constant boons?
The only thing is that DH is mainly block, and warrior is mainly resistance, but both have a lot of stability.
I wouldn’t want resistance on necro cause they can already cleanse and transfer a lot.
But more stablity and a bit of block really wouldn’t be that much luxury.
War never changes
Perfect depiction of DH.
Defend, attack, block everything, traps so you can’t get near, if they run just use longbow. All at the same time and with little effort.
Oh right and infinite boons.
Nah nothing wrong with that.
(edited by Sun Lian.4075)
Ele has the same problem as necro, what it comes down to is that other classes like DH and warrior are just too tanky which leaves you with a very limited choice of builds to be atleast decent in something.
And then you’ll only be able to do 1 or 2 specific things that your build is focused on.
Just like necro, you actually have to trade damage for sustain unlike other classes which leaves you with twice the effort but the same result.
its bc DH is easy and slightly OP. small cap points make it even stronger. its ok in mid at legacy……but not on sides.
dh is overplayed for obvious reasons. dont be dumb. they need a trap nerf. gg all
We need PvP Players who know how to trigger traps without taking damage.
But it’s not just traps, symbolic guardian does just as much damage and is even more tanky.
I already kinda posted this in another topic but it should really be put here, and I want to hear what other people think of this.
Here’s what I think necromancer is missing right now, mainly in PVP, but the cast time and trait changes would make more sense in PVE as well.
Stability
From traits or a medium CD utility skill (not wells), and outside shroud.
Blocks
I don’t understand why necro shouldn’t have blocks when every other class that does also uses condi bursts like necro. Necro needs both too.
I know necro can’t use shields so it doesn’t make sense, but have you ever seen a knight with a staff? When I think of staffs I think of wizards, and I think of archers when I think of bows.
Faster cast time / animation
Maybe the most important one, I don’t get why there is so much difference in this. Especially scepter takes SO long to cast, compared to condi skills on other classes.
What’s the reason for this? It’s simply not fair / right, and should be even.
Overall synergy
Whatever build I use on necro it just never feels right. There is always something out of synergy that you’d rather not use, but you have to use it because you can’t miss it.
This too is not the case with other classess.
Before Reaper’s Shroud, there was more synergy between specializations and I feel like maybe some traits should be switched from one spec to another.
For example:
Curses – Furious Demise: Gain fury when entering shroud.
Switch with:
Soul Reaping – Last Gasp: Gain Spectral Armor when your health falls below the threshold.
You probably don’t need fury when you take curses, and this helps with the life force problem when not going Soul Reaping.
Soul Reaping – Unyielding Blast: Shroud skill 1 causes vulnerability.
Switch with:
Death Magic – Shrouded Removal: Lose a condition when you enter shroud and every few seconds while you remain in shroud.
It just seems more logic to me to have this trait in Soul Reaping, because you want to stay in Shroud for longer when using this trait, which is what Soul Reaping is for.
And Soul Reaping – Foot in the Grave: Gain stability and break stuns when you enter shroud.
This should give you stability when you EXIT shroud, when you enter shroud you often just want to use fear asap anyway, and then the extra stability is often lost.
We need extra stability outside shroud, not in shroud.
(edited by Sun Lian.4075)
What I don’t like about necro right now is that you have to work almost twice as hard to get the same result as other classes.
I don’t know if it’s a sustain things, necro can be really tanky but the thing is with necro you actually have to trade damage for sustain.
This is not the case with warrior and DH for example, no matter what in any good build those 2 have automatic boons, automatic blocks, automatic resistance, automatic stun breakers, automatic everything.
They just don’t have to choose that much between damage and sustain, and that’s also the reason why there are a lot more builds viable on these classes than on necro.
The things I’m missing on necro compared to other classes are:
Stability
From traits or a utility skill that synergizes, but outside shroud.
Blocks
I don’t understand why necro shouldn’t have blocks when every other class that does also uses condi bursts like necro.
Faster animation
Maybe the most important one, I don’t get why there is so much difference in this. Especially scepter takes SO long to cast, compared to condi skills on other classes.
What’s the reason for this? It’s simply not fair / right, and should be even.
Overall synergy
I can’t name exactly what traits or skills are the problem now, but with whatever build I use on necro it just never feels right. There is always something out of synergy but you have to use it because you can’t miss it. This too is not the case with other classes.
It wasn’t like this before Reaper’s Shroud, I feel like maybe some traits should be switched from one specialization to another.
(Edit) For example:
Curses – Furious Demise: Gain fury when entering shroud.
Switch with:
Soul Reaping – Last Gasp: Gain Spectral Armor when your health falls below the threshold.
You probably don’t need fury when you take curses, and this helps with the life force problem when not going Soul Reaping.
Soul Reaping – Unyielding Blast: Shroud skill 1 causes vulnerability.
Switch with:
Death Magic – Shrouded Removal: Lose a condition when you enter shroud and every few seconds while you remain in shroud.
It just seems more logic to me to have this trait in Soul Reaping, because you want to stay in Shroud for longer when using this, which is what Soul Reaping is for.
And also I’d change Soul Reaping – Foot in the Grave: Gain stability and break stuns when you enter shroud.
This should give you stability when you EXIT shroud, when you enter shroud you often just want to use fear asap anyway, and then the extra stability is lost.
We need extra stability outside shroud, not in shroud.
(edited by Sun Lian.4075)
Keep those lovely PvP memories untainted and go back while you still can.
Sure, you can make up a build and try to counter something you see other classes do, but you can only use 1 build at a time and thus counter 1 thing at a time, unless you generalize it a bit.
But you’ll always have 1 or 2 enemies that won’t get affected by your counter tactic.
It’s always a good idea to play other classes to understand how they work though.
It took me like a week trying all kinds of builds but I finally gave up necro in PvP for now.
There’s just nothing worth doing on necro except boon removal, everything else a necro could do is covered by other classes doing it better now.
This was such a nice clean topic before this guy came in..
This is very well said.
You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.True, it happens way too often. I know a bunch of people that I did premades back in seasons 1-4 and we did dangity dang well. Now as we parted ways and soloq, we are all stuck in gold, losing matches that cannot be carried due to 1 or 2 (or more) incapable players, or just well played, combat proficient and rotation experienced players who know how to focus.
As for penalties, no deaths and most deaths shouldn’t be taken under consideration. Because of that we would welcome bunker meta of sorts once again or too many professions that have a lot of escape on demand mechanics (also people might run away from a fight just so that they don’t get killed.)
Personal score should be some sort of a multiplier for how someone did perhaps. Although if it comes to multiple point caps, only the first player who enters the point will get rewarded for caps, unless he leaves it to another teammate. That would be a good way to prevent double caps.
Also, considering that some people are not that perceptive, a pop-out information about not getting any points for multi caps could be also implemented as one enters the point after someone else is already there.Lol stuck in gold and blames teammates. Gold games are super easy to carry even low plat games . When I troll around too much and drop 100 rating to low plat I can notice how easy it is to win in low plat and carry games compared to 1850+ MMR. You only have yourself to blame.
How “easy” it is, is not the point, this is just straight up bragging.
If you had 2 or 3 teammates playing bad in those games, you wouldn’t be saying the same thing because you would’ve just dropped in rating.
But you obviously didn’t.
Because if you say that you “troll around” in your games, it proves that you’ve just been lucky with your teammates doing the work for you, otherwise you wouldn’t even be able to troll.
Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
If your team is defending close and fighting for mid, don’t go far.
- Instead, help your team with either close or mid, once you win one of those 2 points then you might be able to attempt.
If you see the enemy is constantly defending their close, do not try and fight for it. Leave them there unless you’re 100% sure you can win it.
- One less body in other group fights is a loss for them.
If you’re able to change your character before the match when somebody asks for it and the odds look like it may be useful, do not wait until someone else does.
- You don’t know how good other people in your team are, and you don’t want to force someone who can 1v2 on their main to go on a different class and play worse.
If you’re not on a class with a lot of moblity, do not go far.
- Just don’t.
Also, never team fight on far. If you’re there with 2 people and you’re fighting for the point and not winning any time soon, disengage immediately.
You WILL feed the enemy team points if you continue to do so.
Edit: Some people might not agree with not going far but as far as I can tell there are only 2 reasons why you would go far and neither of them are good reasons.
1 is you won mid fairly easy and you have no problem defending close. In this case you could try and get their far but it’s still better and easier to just defend close & mid.
2 is you can’t win mid and the enemy team wants to try and get your close. In this case some people want to try and get their far because it seems like a good idea when they’re all fighting for mid or your close.
This is never a good idea because if you can’t win mid you most certainly won’t keep their far for a period long enough to gain any points from it.
(edited by Sun Lian.4075)
Team based MMR only makes sense when the teams are evenly matched. The chances of this happening decreases significantly in lower divisions, yet the punishment for losing a match remains the same. There needs to be at least some incentive to keep playing your best when your teammates aren’t doing well.
This is very well said.
You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.
I don’t know how matchmaking works in GW2, if there is even some sort of selection.
But I imagine you could have people simply select what they’re PvPing for, farm or rating and then have a selective matchmaking that keeps them seperated as much as possible.
I think the problem is that boon removal shouldn’t only remove boons, but all buffs. I’ve also said this in my own topic.
Atleast in PvP, because at the moment there is just TOO much damage negation, and boon removal doesn’t help when the effect that renews these boons doesn’t get removed.
Because imo there can’t be enough until something changes, and people need to get aware.
Since season 2 I’ve mainly pvped as necro (about 400 matches), things weren’t that bad and there was still quite some balance and not only 1 meta.
From Season 2, PvP imo has only gone downhill, and it’s not only because of class changes, it’s mainly because everyone just rerolls whatever is OP at the moment, and something needs to be done about that.
We had a time everyone rerolled elementalist, then everyone rerolled warrior because they were good again, and now (worst one yet) everyone rerolls DH. Actually since last season already.
People say DH aren’t OP but this is what happens, and it’s not without reason, I think because it’s like the only viable choice when you solo without getting instantly stomped 24/7.
I rerolled DH myself too few days ago and it’s all I’m gonna play from now on, because every other option just seems worthless when 8/10 matches have 2 DH’s on the enemy team.
And here’s something else that has going on in PvP, that I think shouldn’t be like this,
Warriors & Revenants and even DH can now do what necros used (should) to be good at, only better and they get a lot of sustain as a bonus, aka condi burst.
And don’t start about necro having 2 HP bars, that thing is gone in 3 seconds and a Resistance or Aegis boon is longer and most of the time automatically renewed, those are WAY better.
Imo those skills that renew these boons, should also get affected by boon removal, it’s kinda weird how it’s basically meant to remove buffs, but only boons are treated as buffs, not the skills where they come from.
I think that’s a good start to fix this meta of “extreme bursting while being tanky as hell”.
And then people can finally start playing classes with different builds again that don’t have all these time frames of invulnerability.
Maybe not 1 engi, but 4 and all with sneak gyro is pretty ridiculous.
Why else would they all switch to engi if it’s not op.
https://gyazo.com/00b160eaeab20703d62c6f5e4c68316f
First it was 1, then it was 3 and finally the ele also switched to scrapper. 4 scrappers and 1 thief because why not if it’s the best results, right?
If this is the “meta”, I’m not even gonna bother with this bs until something is done about it.
This has absolutely nothing to do with pvp anymore, it’s complete nonsense that this is the best option for a “team comp”. Literally just stacking the best class there is as if it’s just a dungeon or something.
I mean really? Come on….
I agree too, and I would like the idea of changing DC into another condi, but wouldn’t you have the same problem with stacking? Unless it’s a strong condi I guess.
And what condition would be nice, poison doesn’t really synergize with traits except when using Death Magic. Plus it’s only a little stronger.
Torment could be nice, but it might be too strong. It’s the 2nd strongest condition after burning.
Although the good damage is on moving, same with confusion on skill activation, which is the third strongest. Confusion would be interesting and unique on necro, the only way to apply it now is with ethereal field from spectral wall.
And both torment and confusion don’t really need synergy with traits because otherise it would definitely be too strong. You’d also have a bit more freedom with your build..
The other day I joined a fractal 40 farm, instantly in chat “necro is so kitteng useless” and I’m out of the group. That’s how ridiculous the meta thing is, while it really matters nothing at all in this case. Can you get how annoying that is when you just like to play your class which is my main, and don’t really have the time or gold to get another character that is in meta, according to them?
While I won’t commenting the other stuff about the raiding issue because all the others here have said enough about it (and they are right, you are not), I’ll say some words about farming level 40 fractals.
Condi Necro isn’t useless for T4 fractals but it’s understandable you were kicked out of a farm run group. These groups want to be very fast to melt down the champion and the duo afterwards and repeat the whole thing over and over again. In this situation a condi necro is one of the classes you don’t want to bring in.
Yeah, this group could have made a more proper lfg (like most of the farming ones are doing) in which they state that they want to have certain classes but you really can’t blame them. And you also can’t take this as an excuse for a bad or toxic meta. Running fractals the usual way is working with a condi necro even if it is T4 or not. Nobody will kick you there at the moment. You just joined a very special one.
I recommend a PS warrior, herald, chrono or an ele to go farm level 40. You can go in with exotic gear and some asc trinkets to achieve enough AR for that level. And you also don’t need to have another main for that just know a good dps rotation, easiest here is warrior imho. In these farm groups there are a lot of players not playing their main and that’s for a reason. It’s just stupid farming, almost brain afk to get money.
Be a little flexible here and be smart that’s all. And don’t add this to a non-existent toxic meta environment.
So I should make an extra character, maybe use the lvl 80 boost or tomes, transfer the trinkets over, make it berserker as my trinkets are also berserker and then use that char only for fractals, since I don’t really like to play berserker except on thief maybe. Definitely not warrior.
All so that the run is 10 sec shorter? Yea, really understandable.
And I know thankfully not everyone is like that but it happens more often than it doesn’t, maybe it depends on what server you’re playing on, I don’t know.
every single mmo has a meta. this is not a gw2 thing. and honestly why not run the meta build? its the meta build cause it is the most effective so why not use it?
Because I only have 1 main.
Fermi.2409:I get the feeling that you’re running super inefficient builds or are somehow sticking out as underperforming and you’re now blaming it on everyone else. You’re having all of these issues when most people don’t have problems pugging groups and don’t run into the awful, terrible elitists that seem to infest the game you’re playing.
Playing condi reaper with viper gears, but apparently condi engi is the way to go now. Got ascended weapons and viper asc trinkets can only be obtained from the raids. Yeah, maybe it’s also because the gear requirement for condi is harder than berserker obviously, but people can understand that right? Cause I get the feeling they don’t with all the requirements, that’s why I blame them. Sorry that I didn’t hop on the berserker train long ago.
Coconut.7082:Just out of curiosity, what is that one little thing off “meta” you are running?
I don’t know, you tell me. Maybe a lot of people just think reaper is useless.
Rising Dusk.2408:If this were actually the case I’d get kicked from pubs a lot more frequently. Unless there are hard requirements up-front (ie. the LFG says ping gear and ping LI’s), then people don’t really judge and/or kick people unless they’re very clearly underperforming. And I don’t mean underperforming by ~10% or whatever, I mean underperforming on the order of downing/dying constantly, missing mechanics entirely, or not doing your designated job (ie. A druid that doesn’t heal people or a Herald that never uses F2).
It is the case, everything that’s worth to run is like that and has been all the time. I’ve noticed it since the day I got level 80 on my necromancer, it’s not even that you get kicked because of a wrong build. No, you get kicked for simply not playing the same thing as them, without questions.
The other day I joined a fractal 40 farm, instantly in chat “necro is so kitteng useless” and I’m out of the group. That’s how ridiculous the meta thing is, while it really matters nothing at all in this case. Can you get how annoying that is when you just like to play your class which is my main, and don’t really have the time or gold to get another character that is in meta, according to them?
Oh my god would you stop thinking I’m a total noob that has never even joined a raiding group before..
This is what I mean, to you people it’s either you’ve got no idea what you’re doing otherwise you would’ve completed raids already, or you’re already there because you worked really hard. In between that doesn’t exist.
No.. I’m someone that knows what their doing, I’ve already joined quite some training groups and seen enough videos and stuff but I still get denied from the real groups because it’s incredibly elitist.
1 little thing off “meta” and you’re kicked, that’s how bad the end game is in gw2, not just raids. And that’s just a fact.
Yea, right.
As if it’s really necessary and helpful to join a training group a 100 times, please…
Like that, I would have my first successful raid in about 4 months.
So that’s what those oh so dedicated people that now have 50+ LI have been through as well? I really doubt it.
I can read guides and watch videos all I want, I’m still asked to show LI’s or that I’m full asc.
I’m sorry, but judging by your comments I feel like you didn’t try to find a group more than a couple of times.
I already said it ~5 times but I’ll say it again: every week (!) I join so many PuG groups that never ask me for any LI! if I can find them without even looking, I’m sure others can too.People here are saying there is no guidance and no one is willing to help, did you try to look for it??
just look a couple of posts below this:
https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-teaching-runs-Proving-accessibility/page/2
and there are more guilds doing the same.I saw an awesome starter raid guide someone wrote today on reddit.. you should check that out (don’t know if I’m allowed to link)
Seriously, all you have to do it try, if you fail once/twice and then go QQ in the forums, your problems will remain the same.
Well maybe you just got lucky, or started raiding way earlier. If you would be in my position right now you’d think otherwise. Cause it really is elitist, there’s no question about that.
The groups you’re talking about are training groups, and they have no real intention on completing the raid, am I supposed to keep joining those a 100 times first and listen to the same explanations in TS until one happens to succeed? As if you would do that yourself.
Oh Snapalope.1378
And dedication? You think I’m not dedicated just because I don’t get to farm or play enough to have full asc gears? That’s the stupidest thing ever, and exactly the problem here. So I’m a “casual” just for having a job and having less time to play than you.
Why do you think I’m so annoyed with this, I’m dedicated enough and want to do raids, and I know I could do well but people like you just won’t give me the chance.
(edited by Sun Lian.4075)
I can read guides and watch videos all I want, I’m still asked to show LI’s or that I’m full asc.
Coconut.7082
You know, you would be completely right if it was kitten easy to get more full asc characters, cause that’s what you’re saying right? That’s what you need for this, and if you don’t have it well then you need to quit you job and make more time or something.
No.. that’s kittened. It’s literally like saying this end game content is only made for people who do nothing but play gw2. Cause I know the bar is always set by those same players and it’s definitely overrated.
We all paid for this game, I can’t believe some people actually think their in the fullest right having some sort of monopoly on end game content, only because they have all the time in the world to play gw2.
They need to stop setting the bar so ridiculously high all the time.
(edited by Sun Lian.4075)
It’s not like that, of course option 1 sounds stupid but you don’t think I already switched gears?
The problem is that even then, it’s not enough. And by playing how I want I meant that I only have 1 main, I just don’t have the time or gold to do 2. How am I ever gonna do that if I can’t even play the end game content to my first main better.
My main is necro and so I now switched to a condi build, not full asc because the viper accessories can only be obtained by doing raids, that’s what so stupid about it.
Don’t lie, be friendly and be prepared to work with people
Well I’m always prepared to work with other people, I never kick anyone out of the groups I make and the runs are fine, those aren’t raids but still. And that’s why I don’t get why raids have to be like this. I think it’s a bit unnecessary.
I think players really need to get real and lower down the elitist meta bs.
This just happened to me. I’m assigned tank in spirit vale, someone else joins, switches character to apparently a better tank even though I know I was good enough and then I’m forced and expected to switch gears or characters.. really?
It sounds like the new tank was a friend or someone the leader knew, who they trust to tank more then you since they’re a known quantity. Asking you to switch characters isn’t super unreasonable in this case…
We don’t all nolife this game, we don’t all have time or even want to gear up extra roles just to please other people, or just for that 1 minute less time needed for completing something.
You don’t have to “nolife” to have a second character geared for DPS. A set of Berserker exotics+weapons+jewels is like 50-60g and will work just fine. Less if you get gear or weapons from dungeon/WvW tokens.
On top of that, I think there are only more raids failing because of this, since people just say that their condi or tank or whatever role, while they’re not fully. And nobody can even check it unless they ask to link gears but I rarely see that happen.
Conclusion is it definitely doesn’t make the game more fun, or easier.
The “elitist meta bs” of what, people asking the people joining their raid to bring classes that will contribute what is needed for the group’s success? That definitely makes the raids easier and more fun because you won’t spend hours failing because people are running bad specs.
But that’s the problem, raids do take hours and still failing because not everyone can live up to the expectations of this meta, but they still join because they want to and just lie about their build, and I don’t blame them. Cause the whole thing is toxic as hell.
Have you considered its “toxic as hell” because of all these liars you are endorsing?
No liars means no failed expectations means no toxicity.
Yeah of course that has to do with it, but that’s what you’re gonna get with the way people are excluded now because of the meta. It basically feeds itself.
You both missed the point.
What bs? Lets get into detail then.
I know for a fact that the higher you stack something like expertise, the less valueable it becomes.
You’re gonna reach a point where you have enough duration and won’t really increase your dps by making it higher. And then its better to put more into condi dmg.
Maybe you’re the one thats inexperienced.
Ok, if you say so. Obviously there is once again only one correct playstyle, I get it.
I use some viper but I don’t think full viper is the best, stacking a lot of duration but less condi dmg can’t be good imo. Besides if you use the scepter trait you already got +50% duration on your good skills.
(edited by Sun Lian.4075)
You have 1 asc class? Well, go for at least 1 more, better 2, so you have a bigger diversity to fit into a group.
No…
This is exactly the mindset I got a problem with, just how much time or gold or gems do you think I have.
I’ve played gw2 for a bit longer than a year now, shouldn’t I atleast be able to play end game content in a normal way?
I played a lot of mmo’s and I’ve never seen one where it’s mandatory to have more than 1 main just to be able to join in on the content.
And I’m sure gw2 isn’t meant to be like that either, it’s just forced upon you because of some elitist stubborn people that always want world records in whatever they do. And then everyone copies it because they think those people are the best.
(edited by Sun Lian.4075)
But that’s the problem, raids do take hours and still failing because not everyone can live up to the expectations of this meta, but they still join because they want to and just lie about their build, and I don’t blame them. Cause the whole thing is toxic as hell.
From what I’ve see, raids fail because people fail the mechanics. Not because people “can’t live up to the expectations of this meta” (what does that even mean?).
Plus it’s not just leveling a char to 80 with tomes and then gear it up, people want ascended and you still need to spend a lot of time to get elite spec. It’s completely bs that you’re expected to do that just to do 1 raid, 1 thing in the game.
It’s not “compeletely bs” that people want to to contribute to the raids as much as possible. Not only that, but gear checks are exceedingly rare. Just gear yourself correctly and join your average group and you’re fine as long as you’re playing a desired class.
I didn’t mention yet that even if you have a good build, you often also need to link Legendary Insight to prove that you did the raid.. I mean come on what is this, are we really going to exclude people just because they do something later than you? It’s disgusting.
Just join a group that doesn’t require LI pings?
I’ve done all of my raiding through pugs and I’ve had to ping LIs once and never had to ping my gear. Trying to make it look like a 100% of the time hard requirement is grossly exaggerating; the vast majority of people believe that you’re running a DPS setup if you’re DPS and that the tank/healer can heal. Given that most of the failures on bosses come about due to mechanics (even Gorseval, although running into rage is much more common here) and no one is going to go on a witch hunt unless you’re clearly doing something wrong (Example: the DH I had on Monday who wasn’t responding in /d or in TS who was pulling agro off of the 1700 toughness tank).
What I’m trying to point out is, there is not just one class or one playstyle for every role. I can tank fine as reaper for example, but because other people are so stubborn with the meta thing, I’m just excluded most of the time.
And that’s bs, I should be able to play what I want, not what other people want me to play all the time.
I’m not gonna spend weeks leveling other chars and gearing them in order to perfectly fit in the meta and to please other people for every raid, I don’t even have enough char slots for that.
What kind of ridiculous expectation is that, and it’s only gonna get worse with new content.
I think players really need to get real and lower down the elitist meta bs.
This just happened to me. I’m assigned tank in spirit vale, someone else joins, switches character to apparently a better tank even though I know I was good enough and then I’m forced and expected to switch gears or characters.. really?
It sounds like the new tank was a friend or someone the leader knew, who they trust to tank more then you since they’re a known quantity. Asking you to switch characters isn’t super unreasonable in this case…
We don’t all nolife this game, we don’t all have time or even want to gear up extra roles just to please other people, or just for that 1 minute less time needed for completing something.
You don’t have to “nolife” to have a second character geared for DPS. A set of Berserker exotics+weapons+jewels is like 50-60g and will work just fine. Less if you get gear or weapons from dungeon/WvW tokens.
On top of that, I think there are only more raids failing because of this, since people just say that their condi or tank or whatever role, while they’re not fully. And nobody can even check it unless they ask to link gears but I rarely see that happen.
Conclusion is it definitely doesn’t make the game more fun, or easier.
The “elitist meta bs” of what, people asking the people joining their raid to bring classes that will contribute what is needed for the group’s success? That definitely makes the raids easier and more fun because you won’t spend hours failing because people are running bad specs.
But that’s the problem, raids do take hours and still failing because not everyone can live up to the expectations of this meta, but they still join because they want to and just lie about their build, and I don’t blame them. Cause the whole thing is toxic as hell.
Plus it’s not just leveling a char to 80 with tomes and then gear it up, people want ascended and you still need to spend a lot of time to get elite spec. It’s completely bs that you’re expected to do that just to do 1 raid, 1 thing in the game.
I didn’t mention yet that even if you have a good build, you often also need to link Legendary Insight to prove that you did the raid.. I mean come on what is this, are we really going to exclude people just because they do something later than you? It’s disgusting.
The parts where I’m not excluded because I’m not exactly meta.
I think players really need to get real and lower down the elitist meta bs.
This just happened to me. I’m assigned tank in spirit vale, someone else joins, switches character to apparently a better tank even though I know I was good enough and then I’m forced and expected to switch gears or characters.. really?
We don’t all nolife this game, we don’t all have time or even want to gear up extra roles just to please other people, or just for that 1 minute less time needed for completing something.
And that doesn’t mean that we’re bad.
On top of that, I think there are only more raids failing because of this, since people just say that their condi or tank or whatever role, while they’re not fully. And nobody can even check it unless they ask to link gears but I rarely see that happen.
Conclusion is it definitely doesn’t make the game more fun, or easier.
What is against GS in pvp? When you choose reaper anyway because RS is too good to leave out, you’ll always have the issue on necro right now that some things just won’t have 100% synergy, I can’t help that. But I think choosing scepter for example doesn’t fix that either, cause it’s not like you’ll use lingering curse.
Then I rather use a sort of chaotic build that may look like it has bad synergy, but still works and has everything you need.
I’ll admit what you guys are saying sounds better, but I think mainly cause of the reason I just said, a full power or full condi build is not better than this, cause you’ll miss other things.
I’m sure you’ve tried it yourself, making a build without reaper spec is a lot easier and with a lot more synergy, but it always seems worse because RS is so good.
To me it feels like it just doesn’t matter if you use either wanderer’s, mercenary’s or destroyer’s amulet too, the perfect one is just not there for necro.
I see it myself if I compare full condi, power or hybrid. The dps is all the same. That’s why I say if you can prove it, please.
You may be right about krait rune, I wasn’t so sure about that myself, but I just don’t know what would really be better. My only other choice would be rune of the undead.
Using soul reaping spec and dhuumfire is definitely the best choice if you’re condi and want to use DS. Burning is the highest condi dmg.
Scepter/dagger and staff are also the best weapon choices.
Power does scale better at lower level but once you got dhuumfire you’ll do much better dmg in DS.
I would get Rampager gears, they give you the most condi dmg cause it has precision too. If you feel like you need some toughness you could switch some gears with Rabid.
But to be honest, before lvl 45 just pick up what you think is best it doesn’t really matter.
As far as tips, the thing with condi builds is, Sinister is the best stat but you can only get it at 80 and you have to craft it yourself. So you probably won’t feel like condi is really worth it until you get there, but that’s not because it’s bad.
Well spite is even better for downed foes yea, so you could use spiteful renewal, chill of death and close to death that’s also good. But I don’t see a better weapon choice. Scepter is only condi dmg, warhorn has daze but long cd..
After the update, I think this build is nice in most cases, using Destroyer’s amulet.
http://gw2skills.net/editor/?vRAQJAWRnMbCd2gl3AebC0bilgBj6KsFaCRJgAQDIeImEjiA-TJhHgADPBAhDBA4+DAXAAA
I’ll sometimes switch chilling darkness with plague sending.
Any thoughts?Beeing completely honest the build looks pretty bad and chaotic. It’s like a badly built Power with a really forced splash to Condi. Has no run speed, close to zero survivability (even worse than a glass-cannon Berserker since the lack of Chilling Victory+Blighter’s Boon), bad Boon corruption and does not even utilize it’s damage that good because of wrong weapon choices. Plus you took some really tosh passives. “Foot in the Grave” or “Soul Eater” are trash in comparson to their alternatives.
Starting with the fact that GS is bad in PvP. If you like it and want to use it, ok, but always remember that it’s a bad choice (and should be used ONLY in a 100% Power build, no hybrids). Power (if someone actually plays it) uses D+W/Staff.
Curses add literally nothing to a Power focused build. Dropping Spite is a mistake. It’s too good to pass even in a Hybrid build, not to mention a Power one. If someone’s REALLY want to go Power in PvP I imagine it would look somewhat like this:With an option of adding more surviability through Soldier Runes or making it even more shout based (AoD+YSiM).
Condi on the other hand ALWAYS uses Scepter. No matter what you plan, Condi or Hybrid, if you don’t have a scepter, the Condi damage is somewhat halved. If you want to go Hybrid, Mercenary is your choice of Amulet. It’s a pretty known build. Looks quite simmilar to the Power one when you look at it.
There is also a full Condi build based on the Wanderer Amulet. It is the closest thing to the build you posted.
Tho I never played it so don’t know it too well and have no idea how hard it was hit by the recent patch.
First of all you’re right it’s pretty chaotic, but that’s because I said it’s a build for most cases, meaning it’s pretty useful no matter what comp your team or your enemy team is. It’s not focused on power or condi, but somewhere between it and personally I think that’s the best way to play necro, in both pvp and pve.
I don’t think you really want more boon corruption, as you’ll exchange too much damage for it, same goes for movement speed. Nowadays you got a swiftness buff from your allies most of the time anyway and if you don’t.. well then you don’t for that match it’s really no big deal.
You may think GS is bad, I did so too before but it’s actually really good to kill off downed foes and also its pull and dark field are quite useful.
Further, I’ve actually played every single thing you mentioned, tried Soldier runes, used scepter a lot, used mercenary’s for a long time, also went full condi with wanderer for a long time.
All those builds aren’t bad, but the thing I noticed is that they’re not better than this build in any way, while you do miss some of the really nice things. Unless you can prove me wrong.
And I guess that’s why you say it’s chaotic because it looks like I just put some things here and there together, and you’re right that’s kind of what I did because no other build that rather focuses on one thing is better anyway, so this is basically what I came up with along the way, I think a pretty balanced build.
Necro is a fine class atm, as far as I’m concerned necro is more diverse and can play more roles than any other class, and has always been good.
They do well in all the new content, still do well in all old content.
The only problem is there are people that are so lazy and want the game to be so easy for themselves that they think nobody should play necro because they don’t offer anything to them. As opposed to mesmer buffs, warrior’s might.. eles heal etc.
It turned down a little when HoT just released but it’s getting pretty bad again, not only for necro but also playing other classes slightly out of meta. Which is sad and boring.
I wish they would rework Death Shroud and make it a viable choice instead of always using Reaper spec, that would be really nice.