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Is PvP ever going to be rebalanced?

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Posted by: Sweetbread.4701

Sweetbread.4701

Honestly just go play a moba. The GW2 pvp devs have been hopelessly tone deaf for basically the game’s entire existence except for maybe nerfing quickness back in the day. Just look at the elite specs, they’re adding more 0 counterplay gimmicks that are wacky to play, but impossibly annoying to actually fight.

Plz Robert Gee balance all classes

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Sweetbread.4701

So just credit him for all of the positive and none of the negative. K makes sense.

So just crucify him for all of the negative and none of the positve. K makes even more sense.

Or you know not just Mesmer fanboy out about it. I acknowledge that while he fixed a lot of useless stuff, the build diversity came from doing obviously broken kitten like essentially giving mesmers their entire illusion tree for free and then buffing already good traits into the stratosphere. Of course there’s build diversity when you get a whole trait line for free, but that isn’t actual balance.

Plz Robert Gee balance all classes

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Sweetbread.4701

@BurrTheKing &To the people saying Robert broke/ruined/made bad changes to Mesmer, a little context…

  • Mesmer got 30+ traits redone and reworked.
  • Majority of those traits are fantastic.
  • 2 traits are overtuned. (Confounding and PU) 1 is bugged (Blinding Dissipation)

Balance is difficult guys, he knocked it out the park with almost all of our traits and we don’t even know if the PU/Confounding change was his decision.


Fun fact: Confounding Suggestions as a trait isn’t overpowered on it’s own nor is it grandmaster-worthy. Without Mantra of Distraction, Confounding wouldn’t even be mentioned here. It’s the combination of both that is too much.

So just credit him for all of the positive and none of the negative. K makes sense.

Canthan Erasure

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Posted by: Sweetbread.4701

Sweetbread.4701

They’ve been doing a lot more callbacks to Cantha though. Marjory is of Canthan descent, Nika’s going to be a champion in the stronghold maps, and revenants getting Shiro Tagachi as a legend. They might be laying some groundwork to reintroduce more Canthan lore, but who knows really. There’s still a pretty huge disconnect between GW2 and GW1.

Premades Vs Pugs

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Posted by: Sweetbread.4701

Sweetbread.4701

Why is this allowed? How is it a fair match up if you have a premade team versus a random PUG.

Match teams with teams, match duos and trio against other teams with the same, and match PUGs with PUGs. The current system is ridiculous.

The answer is simple and its the same reason for the mega servers. Anet does not want to admit their pvp system is unpopular/unbalanced and next to nobody plays it, much like a couple of years ago. Thus you either have upwards of 6 minutes queues or you merge them. They took the later option.

And then they split the queues into ranked and unranked, which divides up the player base and raises queue times. Essentially they accomplished nothing except ruining the solo player experience.

lets talk about burst precision

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Posted by: Sweetbread.4701

Sweetbread.4701

Uh death perception is borderline OP as it is, especially when you look at how it can play with the upcoming Reaper traits (you can get 80+% crit chance in shroud with 0 precision investment). If anything a lot of the traits need toning down, not buffing them to insane burst levels. We already have enough of that kitten turning what should be action combat with a heavy focus on movement and positioning into a BOOM HEADSHOT fps.

buff tornado

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Posted by: Sweetbread.4701

Sweetbread.4701

Allow attunement shifts while transformed and give each a unique set of tornado skills. Could be like a firestorm, sharknado!, tornado, and sandstorm depending on attunement.

Why is warrior damage so high?

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Posted by: Sweetbread.4701

Sweetbread.4701

I swear to god Anet could give a class a 1500 range .25 sec cast instant kill laser on a 5 second cooldown and fanboys would STILL come out to defend it by saying “learn 2 dodge!”.

Awful Female Human Heavy Armor Art Design

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Posted by: Sweetbread.4701

Sweetbread.4701

Idunno I think it’s kind of nice that Anet assumes that the women in this universe would put protecting their torsos over being a sex fantasy.

New Level up Interface

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Posted by: Sweetbread.4701

Sweetbread.4701

Yeah i don’t really understand Anet’s obsession with constantly revamping the interface for no reason. The other one was much more streamlined and had a nice graphic to it, now you’re forced to see upcoming rewards even though there was already an option to to view it in the previous version if you wanted. It kind of reminds me of when they reshuffled and butchered the personal story for absolutely no reason and then took half a year to fix it. Such an absolute waste of time and effort that in no way improves the game.

So Anet, are we BETA testers?

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Sweetbread.4701

Nope I think this is it… I mean if they can’t foresee the balance nightmare that massively overtuning burning or giving mesmers half of their most powerful traits as baseline would be then I don’t think they really have enough of a grasp to get it to anything meaningfully beyond what we have now. It’s like there’s literally no checks and balances in even the design phase let alone the balancing phase.

Reveal on missed BS

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Sweetbread.4701

it is not just missed bs, even if you hit empty air with BS you get revealed

i really wish they would at least post it on patch notes~
oh and assisted rocket triggers of anything, has 10sec CD and hits like truck, because fire/air procs weren’t enough~

definitely not buying xpac, eff this crap, back to league

I guess it’s time to get gud

friendly reminder only bad players think thief is overpowered

Overpowered? Not game breakingly. Poorly designed with all of the burden of skill on the defending party? Definitely.

This change is long overdue.

by far the dumbest post defending a bug i’ve seen in a while

Come back when you have something to say that isn’t just “ubad” and “udumb” assuming you can manage it. Its hilarious to see thieves having to deal with the whole “gitgud” schtick idiots like you perpetuate for once lol.

nothing you’ve posted warrants an actual response given how shallow it is. you’re more than likely an embittered player talking about a clear and obvious bug as if it’s a positive balance change without actually giving a logical explanation as to why it’s “imbalanced” that someone has to play defensively against someone playing offensively when counterplay to that offensive mechanic already exists. you don’t give any details or put any effort into articulating as to why it’s a good thing, you just spout “THIEF NERF GOOD!!!” and act like dismissing your rambling isn’t a valid response.

so please, try harder next time

I’d think the “entire burden of skill being on the defending party” part would be the valid explanation. Sorry that you actually need someone to spell it out for you, but block, block, block, block, block, block, block, block, 7k backstab is not good game design and rewards unskilled play. Backstab still works great as a sneak attack, but now it actually requires skill to land instead of brain dead spam while in a fight. Thieves now have to actually bait out defenses and use burst setups/misdirection to land their burst like the rest of the kittening game instead of just going 1111111111111111111111111111111111111 and burning through block charges and evades with 0 penalty or risk while invisible. Oh god your class finally has some actual counterplay, better scream and cry about it.

Reveal on missed BS

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Posted by: Sweetbread.4701

Sweetbread.4701

it is not just missed bs, even if you hit empty air with BS you get revealed

i really wish they would at least post it on patch notes~
oh and assisted rocket triggers of anything, has 10sec CD and hits like truck, because fire/air procs weren’t enough~

definitely not buying xpac, eff this crap, back to league

I guess it’s time to get gud

friendly reminder only bad players think thief is overpowered

Overpowered? Not game breakingly. Poorly designed with all of the burden of skill on the defending party? Definitely.

This change is long overdue.

by far the dumbest post defending a bug i’ve seen in a while

Come back when you have something to say that isn’t just “ubad” and “udumb” assuming you can manage it. Its hilarious to see thieves having to deal with the whole “gitgud” schtick idiots like you perpetuate for once lol.

Reveal on missed BS

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Posted by: Sweetbread.4701

Sweetbread.4701

it is not just missed bs, even if you hit empty air with BS you get revealed

i really wish they would at least post it on patch notes~
oh and assisted rocket triggers of anything, has 10sec CD and hits like truck, because fire/air procs weren’t enough~

definitely not buying xpac, eff this crap, back to league

I guess it’s time to get gud

friendly reminder only bad players think thief is overpowered

Overpowered? Not game breakingly. Poorly designed with all of the burden of skill on the defending party? Definitely.

This change is long overdue.

Disable full premade for unranked

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Posted by: Sweetbread.4701

Sweetbread.4701

Even 2-man teams should not be allowed in unranked.

Lol. I can’t tell you how many times I’ve played unranked as part of premade… Voice comm teams want to test builds and prof comps too.

“Hey guys. I have this crazy idea about a 3 teef, 2 warrior team.”

“OK, dude. Let’s do that in Unranked.”

Oh man this 3 teef, 2 warior team on voice chat just totally stomped these pugs with 0 communication, it must be an AMAZING COMP! Good logic.

Why no nerf on withdraw ?

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Sweetbread.4701

Oh no a dodge that throws them back 600 units or so, so OP /sarcasim

It can potentially lead to pretty op builds when its on a 15sec cd and combined with vamp runes >.<

Also when it clears all impaired movement conditions (this is NOT a small thing) on the class that already has the highest movement and disengage potential in the game it can lead to a lot of uncounterable fight resets in a very short time frame. Head scratching balance decisions as usual.

Explain how this is fair

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Posted by: Sweetbread.4701

Sweetbread.4701

Your point is valid, and in the stream (well, at least what we could see) they specifically said they would be watching these points closely for balance. So yeah, your concern is unneeded. Balances will happen as a case by case basis, maybe Linch will get a buff maybe Rampage will get a nerf, we and the dev’s don’t know what the changes need to be until the patch actually goes live.

Because Anet has such a stellar performance record on that front.

this power creep is boring

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Sweetbread.4701

It’s been pretty apparent that Anet doesn’t give a kitten about actually balancing their game. The fact that the current meta can be called “the most balanced it’s ever been” is REALLY sad since it’s basically just dominated by whichever builds have the least counterplay/the worst design. We haven’t been getting any actual meaningful balance changes so they might as well spice it up a bit and open up some crazy new build options instead. Who knows, maybe when everything’s overhauled they’ll actually commit to toning down the mind blowingly obvious OP kitten, but I’m not exactly holding my breath.

As much as I dog on I Arena net for their terrible balance, it might be a good idea to tone down on the hyperbole just a little bit.

You can’t make an argument that they don’t care about balance after releasing all these changes. Although I don’t like the changes for the elementalist.

I can definitely make an argument based on their past performance though. Some of these changes are good and there’s a lot of useless traits being made more desirable, but there’s also a lot of stuff that makes absolutely no sense and a lot of long term, problematic skills/traits that have had nothing done to bring them in line or they’ve just been outright buffed for whatever reason. Unless they actually hunker down and do some meaningful balance updates on a timely schedule this is just going to be a bursty clusterkitten with insanely low time to kill on basically everything.

this power creep is boring

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Sweetbread.4701

It’s been pretty apparent that Anet doesn’t give a kitten about actually balancing their game. The fact that the current meta can be called “the most balanced it’s ever been” is REALLY sad since it’s basically just dominated by whichever builds have the least counterplay/the worst design. We haven’t been getting any actual meaningful balance changes so they might as well spice it up a bit and open up some crazy new build options instead. Who knows, maybe when everything’s overhauled they’ll actually commit to toning down the mind blowingly obvious OP kitten, but I’m not exactly holding my breath.

sad and disapointed with anet and pvp

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Sweetbread.4701

Then go have fun in a ranked team queue if it doesn’t matter where you do it.

I could… hmm yes indeed. Oh wait I do! With my casual friends, they prefer unranked, they like the other maps as well So I guess we’ll agree to disagree and I’ll just keep stomping the field.

Like I said, no one can stop you from being ill-mannered. Our job is only to make you aware of the fact. The rest is up to you. And your friends (who may not want to be ill-mannered once they’ve been informed.).

Lol, my friends won’t care. They’re childhood friends as well as my brother. This is one of the few ways we can all keep in touch and many of them way more casual than I am. So I think they’ll take having a decent time with some old super casual buddies over catering to a bunch of whiny flower children. I won’t stop them if they want to do any of those crappy maps, I’ll value my time with my friends over some moot crusade for bringing back single player queues.

Well at least you admit you have no actual argument. Sorry, but your inability to text, or use Facebook, or have a friendship that doesn’t fall to pieces if you can’t farm pugs in GW2 is not a valid reason to shaft the entire solo queue playerbase. Or God forbid you actually just have to use freaking hotjoin for its original, casual purpose in the future. Stop being a selfish child and think objectively for 30 seconds before posting next time, you look like a complete fool that can’t think of anything but themself.

slams head on desk – I’m done. I would like to find a nice common ground, but it won’t happen. I hope one day, you can stop being so angry and enjoy a nice solo PvP experience without trying to hamper those around you who also like to group. G’day

Edit – And I don’t know man, maybe I just come from a different time. Solo in any other game ran such a greater risk, that maybe I just don’t understand what’s going on here. I’m dumb that way I guess! DAoC solo play was extreme if you were a visi, EQ solo play was near impossible, WoW solo play, you still get matched against premades all of the time, but they never saw it as a big deal, etc. S0rry for making no sense to anybody but myself apparently.

Solo as in everyone in the match on both sides queues solo. This isn’t exactly rocket surgery here. Solo players just want their venue to fight other solo players on even ground back. Right now all we have is solo vs premades or premades vs premades. I am beyond baffled at how this makes no sense to you or how solo queuers getting their own queue in anyway infringes on your ability to queue as a group. If Ranked queue isn’t kids gloves enough for your team then there’s always hotjoin for casual play. Why are you even arguing in here if you can’t grasp such a simple concept? Are you that self entitled that even when you have no idea what’s going on you have to enforce your kitten illogical opinion that you haven’t thought out even remotely? After that anecdotal “this is how I stay in touch with my friends” post I’m definitely leaning towards yes.

sad and disapointed with anet and pvp

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Posted by: Sweetbread.4701

Sweetbread.4701

So basically we’ve just come full circle to: “my being able to have the option to kitten around is greater than solo queuers right to a fair match up. YOU DONT DECIDE WHATS FUN. STOP PERSECUTING ME!!!” Aaaaand repeat. Real genius here folks. No wonder Anet’s catering to that crowd and pvp is absolutely booming as a result.

So basically we’ve just come full circle to: “The fact that I can’t queue solo and enjoy my time playing PvP means nobody else should queue grouped and enjoy PvP, by my own self-stacked moral high ground” You see how this goes both ways? Nice semantics, making me look like a redneck fighting for his gun rights haha.

You can queue grouped in TEAM queue and we can queue solo in SOLO queue so that there are options for EVERYONE and not just you. Seriously how is this a hard concept? Did you fail kindergarten and never learn to share or something?

sad and disapointed with anet and pvp

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Posted by: Sweetbread.4701

Sweetbread.4701

Then go have fun in a ranked team queue if it doesn’t matter where you do it.

I could… hmm yes indeed. Oh wait I do! With my casual friends, they prefer unranked, they like the other maps as well So I guess we’ll agree to disagree and I’ll just keep stomping the field.

Like I said, no one can stop you from being ill-mannered. Our job is only to make you aware of the fact. The rest is up to you. And your friends (who may not want to be ill-mannered once they’ve been informed.).

Lol, my friends won’t care. They’re childhood friends as well as my brother. This is one of the few ways we can all keep in touch and many of them way more casual than I am. So I think they’ll take having a decent time with some old super casual buddies over catering to a bunch of whiny flower children. I won’t stop them if they want to do any of those crappy maps, I’ll value my time with my friends over some moot crusade for bringing back single player queues.

Well at least you admit you have no actual argument. Sorry, but your inability to text, or use Facebook, or have a friendship that doesn’t fall to pieces if you can’t farm pugs in GW2 is not a valid reason to shaft the entire solo queue playerbase. Or God forbid you actually just have to use freaking hotjoin for its original, casual purpose in the future. Stop being a selfish child and think objectively for 30 seconds before posting next time, you look like a complete fool that can’t think of anything but themself.

sad and disapointed with anet and pvp

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Sweetbread.4701

So basically we’ve just come full circle to: “my being able to have the option to kitten around is greater than solo queuers right to a fair match up. YOU DONT DECIDE WHATS FUN. STOP PERSECUTING ME!!!” Aaaaand repeat. Real genius here folks. No wonder Anet’s catering to that crowd and pvp is absolutely booming as a result.

sad and disapointed with anet and pvp

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Posted by: Sweetbread.4701

Sweetbread.4701

Then go have fun in a ranked team queue if it doesn’t matter where you do it.

sad and disapointed with anet and pvp

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Posted by: Sweetbread.4701

Sweetbread.4701

There was a solo option, but it got turned into unranked and they let premades in. Team queuers already had Team Queue, but Anet in their infinite wisdom decided it was more important to separate the queues from pug vs pug and team vs team to pug vs team and team vs team just so that team queuers had an optional arena to kitten around in. Apparently that’s more important than ever getting a decent solo queue match. Tell me what’s more important, your option to kitten around in unranked or half of the playerbase’s right to ever get a balanced match?

Ranked is just a word anyway. Leaderboards mean absolutely nothing in this game. The only difference between ranked and unranked is the amount of maps so crying that you need a casual queue outside of ranked makes literally no sense, because they’re essentially the same exact thing. They decided to merge solo and team queues to make queue times better for teams (hmm wonder why they were so awful to begin with…) and then they just ended up splitting the queues again for no reason, just to pretend that there’s a “casual” queue. It’s beyond kittened.

sad and disapointed with anet and pvp

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Sweetbread.4701

2 players grouped up =/= ‘A Premade’. That’s just completely silly. 5 people running complimenting, synergetic builds, who cover each others’ weaknesses through weaponsets, gear choices, utility selections and trait layouts, in order to accomplish maximum efficiency/synergy/output, while covering each others shortcomings…THAT is the very definition of a ‘PREMADE’. This word (premade), not only demands that, by definition of the word, but has NO RELEVANCE without meeting that criteria. A couple of buddies queueing together does not constitute ‘a premade’.

Even a 2-man team is a huge unfair advantage. If you’re teaming up, it’s serious enough to join the ranked q. Unranked should only be for soloers playing by themselves.

Orrr, orrrr, they could be practicing together, before hitting ranked! Orrrr, orrrr, they could be friends, and 1 is teaching the other how to play! Orrr, orrrrr, this game encourages a social experience in a team fight! So what you’re telling me is that 2 friends can’t get together and have fun in unranked matches because it’s a burden to the solo player? Get outta here. I’m social, I’m here for fun, and to enjoy it with my friends who may feel uncomfortable doing ranked matches. To say that 2 people shouldn’t even be allowed is a biased standpoint from a solo player.

That’s exactly what I’m saying. “Practicing together” is a pretty serious time commitment and if that’s what you’re doing, you shouldn’t be in unranked. Remember that it’s not just about skill – merely having two people working together is a tremendous advantage. The whole is more than the sum of its parts, as my previous link about 2-man teams showed.

Yes, friends shouldn’t be able to “get together” and “have fun” in unranked. Because guess what? It’s not “fun” for the rest of us. Pre arranged coordination is something that people can choose to do only in ranked arenas thank you very much.

Welp, obviously speaking to a wall, since apparently the only version of having fun around here must be dictated by this guy’s personal preferences of risking playing solo and not the gist of a fun, social, online experience.

Edit – I’ll do ranked when I want to be serious, I’ll do unranked with my friends when we want to run around off of TS and have fun and laugh at stupid things

So instead of a place for team play and a place for solo play you want two places for team play and NO place for solo play just so that you can “practice” against a bunch of pugs. How exactly does that train you for competitive team play? And you complain that “apparently the only version of having fun around here must be dictated by this guy’s personal preferences” when you essentially want to completely disregard at the very least half of the pvp playerbase just so that you can have two different team arenas to choose from when you get bored. The irony is palpable to say the least. Are you even remotely capable of logically thinking about this?

Goodbye Counterplay?

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Sweetbread.4701

no don’t start hiding behind excuses now…you yourself mentioned the disengage being to much with this change….well then….atm the thief is the only one who can so consitently and flawlessly disengage from almost every given situation…even in a 10v1 thieves get away fairly easy…..don’t hide behind excuses or lies…don’t point at others saying this or that…you yourself brought it up…and got countered

How is that hiding behind excuses? There’s a difference between limiting disengage potential through counterplay and full on removing stealth/teleports/disengage skills (ALL of which need more counterplay imo) all together. Once again you’re turning a discussion about game mechanics into a “WOE IS THE POOR WARRIOR” pity party. Does every post in a thread about one specific game mechanic need to come with an endless disclaimer of every other poorly designed mechanic that also needs more counterplay just to appeal to the people looking for any excuse to derail the discussion? Every post would be a page long. It’s not like balancing one mechanic is mutually exclusive with balancing something else as well, so stop being myopic.

Honestly this will be my last post in here, because there’s no point continuing in a thread that’s been taken over by someone who’s posted 51 times in 4 pages and has somehow managed to contribute essentially nothing beyond “NUH UH”. It’s this sort of Bill O’Reilly “I’m louder and talking more than you and that means I won.” style of discourse that idiots seem to flock to when they don’t actually have a leg to stand on. So mission accomplished. You literally made this thread too stupid to continue posting in.

Goodbye Counterplay?

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Sweetbread.4701

snip

Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).

If I had to make a list of classes I think should be out of the meta first this would be it:

1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necro

why should be ANY class be out of meta….? if anything game should make any class have decent spot in meta…

Do you know why thats not gonna happen right? Thieves pushes out other zerker classes cept medi guard out of the meta.

How is that gonna happen when your class is so defensive about issues on counterplay?

- thieves don’t push other zerkers out of meta, conquest does… why? one word: moblity
- how are anet decisions and class balance are related to attitude of thief players? that is just pure flaming right here

no thieves do…it’s the sme in wvw roaming/duels thieves entirely outclass all other on zerker except medi guard maybe and even then only if the thief decides to stay instead of free disengage 24/7

- how? please explain
- wat? last time i checked thieves weren’t best 1v1 class actually and pvp wasn’t about 1v1

Lol please, you can’t blame conquest when as long as there’s a “room” for people to run around, it favors zerker with the best mobility and disengage.
btw thief hunts down all zerker in 5v5, it’s just way too easy to perform as zerker thief then any other zerker there are in a 5v5

and not sure why people complaining about GS war, like it isnt even good to begin with lol.

amen, it isn’t even good to begin with (gs warri) yet it get’s a bit of a buff that affects others too…and like I said before…a con too…yet the community goes balistic…this is a true showcase of pure hate and anti warri spouting more then actually delivering feedback or explanation or reasoning for that matter…stop stop stop, these changes are awesome and probably for the 1000000000th time has ALOT to do with the new slow condition!!!

This isn’t some anti-warrior conspiracy, it’s an example of people actually being capable of foresight and realizing what an annoying as kitten/toxic disengage spam scenario

totally agree, we should start by removing teleportations and stealth. let’s do this, yes we can.

Why is everything so binary with you people? You can have something in the game, but actually balance and limit it appropriately. It’s like any mention of counterplay just immediately equates to “WELL JUST DELETE THE CLASS THEN.” That doesn’t add anything to the discussion, it’s just a child throwing a temper tantrum.

Goodbye Counterplay?

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Posted by: Sweetbread.4701

Sweetbread.4701

snip

Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).

If I had to make a list of classes I think should be out of the meta first this would be it:

1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necro

why should be ANY class be out of meta….? if anything game should make any class have decent spot in meta…

Do you know why thats not gonna happen right? Thieves pushes out other zerker classes cept medi guard out of the meta.

How is that gonna happen when your class is so defensive about issues on counterplay?

- thieves don’t push other zerkers out of meta, conquest does… why? one word: moblity
- how are anet decisions and class balance are related to attitude of thief players? that is just pure flaming right here

no thieves do…it’s the sme in wvw roaming/duels thieves entirely outclass all other on zerker except medi guard maybe and even then only if the thief decides to stay instead of free disengage 24/7

- how? please explain
- wat? last time i checked thieves weren’t best 1v1 class actually and pvp wasn’t about 1v1

Lol please, you can’t blame conquest when as long as there’s a “room” for people to run around, it favors zerker with the best mobility and disengage.
btw thief hunts down all zerker in 5v5, it’s just way too easy to perform as zerker thief then any other zerker there are in a 5v5

and not sure why people complaining about GS war, like it isnt even good to begin with lol.

amen, it isn’t even good to begin with (gs warri) yet it get’s a bit of a buff that affects others too…and like I said before…a con too…yet the community goes balistic…this is a true showcase of pure hate and anti warri spouting more then actually delivering feedback or explanation or reasoning for that matter…stop stop stop, these changes are awesome and probably for the 1000000000th time has ALOT to do with the new slow condition!!!

This isn’t some anti-warrior conspiracy, it’s an example of people actually being capable of foresight and realizing what an annoying as kitten/toxic disengage spam scenario this is going to create for MULTIPLE SPECS. Seriously dude get it together and stop playing the victim every chance you get. Spamming the thread with useless emotional posts just makes it unreadable instead of actually getting your point across.

We need more counterplay to Thief Stealth

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Posted by: Sweetbread.4701

Sweetbread.4701

  • Thieves HS not affected by Chill next patch (Distance)
  • Thieves Initiative not affected by Chill
  • Thieves Weapon Skills not affected by Chill

And you guys still be flopping?

#whatajoke

they are adding slow though which is more severe to fast attacking classes than chill in current state imo~

Yeah it might be easier to interrupt the class that has no cooldown penalty for being interrupted on half of their skills in addition to an uninterruptable heal on a 15 sec cooldown. Slow is OBVIOUSLY screwing you guys over more than any other class… You know I don’t think anyone wants to destroy the thief class, but it would just be nice if there was SOME sort of counterplay to any of their mechanics. It’s such kittenty amateur hour class design.

The fastest way to nerf turret engies

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Posted by: Sweetbread.4701

Sweetbread.4701

Minions and pets simply need to scale with stats and be able to be crit and have conditions applied. This game has a real problem with inconsistent game rules that end up creating a lack of proper counter play. Also having accelerant packed turrets as a minor trait is just flat out insane.

They will need to rework some traits but if that happen turrets will able to gain boons or get healed by any player. They wouldn’t go as far as making them mobile which is the first reason why conditions and crit don’t work on them. Don’t say there is no counter play it exits it’s just it’s not in your comfort zone/spec.

There’s counterplay atm, but it’s obviously insufficient. This is more about specs being forced out of the game in general, because of inconsistent combat rules that create a lot of situational hard counters and a REALLY inconsistent sense of risk vs. reward among classes.

The fastest way to nerf turret engies

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Posted by: Sweetbread.4701

Sweetbread.4701

Minions and pets simply need to scale with stats and be able to be crit and have conditions applied. This game has a real problem with inconsistent game rules that end up creating a lack of proper counter play. Also having accelerant packed turrets as a minor trait is just flat out insane.

PvP is boring now.

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Posted by: Sweetbread.4701

Sweetbread.4701

I wait around 7-8 minutes for a queue and then I get people that shouldn’t be in my MMR range because of how it slowly incorporates people into my matchmaking pool leaving the games to be wildly unbalanced and not fun, thanks Anet

This happens to me quite a bit. It seems like the decision to lock you into the mists with nothing to do while waiting for a queue is actually worse for afks since afking is the only thing to do while waiting for a match. Not to mention how much it hurts the pvp population since you have to fully commit to either doing pve or waiting in the mists for pvp to pop instead of just a mix of both. Someone who does a mix of pve and pvp is going to naturally lean towards solely doing pve now, because at least that somewhat respects your time.

full solo q pls

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Posted by: Sweetbread.4701

Sweetbread.4701

I don’t think anyone really cares about Justin’s stats. I know I’ve had quite a few ridiculously lopsided matches vs. premades since the pvp changes.

By “quite a few”, you mean a statistically insignificant amount compared to the rest of your total matches? No match making system is perfect, and these stats show the current match maker is pretty kitten good. Justin’s stats show exactly how many lopsided matches someone is actually experiencing, and you’re going to just brush it off because “cognitive bias”.

Sorry if you want to be an Anet apologist, but the problem is getting more and more blatant the higher my matchmaking gets or maybe that’s just the current trend for people to gravitate towards premades to deal with other premades. You can quote stats or link entire wikipedia articles out of sheer laziness/trying to avoid the actual discussion if you want, but the fact of the matter is that this is an issue that shouldn’t even be happening AT ALL in any game that’s remotely trying to take it’s pvp seriously. It was a severely flawed and poorly thought out design decision and it’s only going to get worse imo.

full solo q pls

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Posted by: Sweetbread.4701

Sweetbread.4701

My only question is why was soloque removed? … So my big question is why were the ques remerged? What happened, and what is the reasoning behind remerging the ques?

I’ve answered this before, but with the forum search being what it is, I’m not surprised this one keeps coming up.

The basic answer is this: We felt there was more value in having an unranked and ranked arena more than value we had in ranked solo and ranked team arenas.

We believe it is better in the long run for many reasons, but the two I remember most are: 1) Players want to play with their friends in a structured way. 2) Many players avoid ranked play for any number of valid reasons.

1 and 2 could both be done through hot-join, but that isn’t the sort of experience we’d prefer players to have. 1 could also be done through team arena but that doesn’t solve 2.

There are other reasons, but I don’t remember them all right now and I’m not at work so I can’t just go look it up.

And what about the group of people that just want to pick up the game and play without being forced to face teams with serious pre organized class composition and communication advantages over them? Somehow you thought separating ranked and unranked was more important than keeping matches fair and enjoyable. How does that line of thinking even work?

full solo q pls

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Posted by: Sweetbread.4701

Sweetbread.4701

I don’t think anyone really cares about Justin’s stats. I know I’ve had quite a few ridiculously lopsided matches vs. premades since the pvp changes. Solo queuers should simply NEVER be fighting premades. Getting steamrolled by some 5 man premade playing nothing but faceroll meta builds is not an enjoyable experience even if it is rare. There’s no justifying it, especially when we already had separate team and solo queues in the first place. If team queue wasn’t getting enough people to make reasonable queue times then maybe they should focus on improving pvp and making it more desirable instead of just ruining solo queue.

Your opinions on HOT and balance?

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Posted by: Sweetbread.4701

Sweetbread.4701

Idunno maybe they’ll start balancing at a reasonable rate once HoT drops, but their balance history of doing double buffing or double nerfing something into god mode/uselessness and then “shaving” once every six months does not exactly breed confidence. There’s no way specializations and the new class aren’t going to open a whole new can of worms, that just comes naturally with an expansion like this. Hopefully they’ve learned from past mistakes though and there’ll be more of a focus on skillshots, active gameplay, and actually thought out risk vs. reward than more ai, uncounterable passives, and bullkitten gimmicks.

Engineer is highly comical

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Posted by: Sweetbread.4701

Sweetbread.4701

Yeah engi basically just made me quit spvp today. The cooldowns are insanely short for how many/how powerful most of their options are. The class has so many “oh kitten” buttons. Supply crate is literally an iwin button in a lot of situations. Just being thrown around like a rag doll, or spammed with ai, or condi bombed (wtb minimum range on grenades) while the engi rotates through channeled blocks, invulns, automatic invulns/automatic full heals at 25%, on demand stealth, in addition to crazy kiting tools. It’s just ridiculous. Anyone who says this classes balancing feature is how skill dependent it is is just deluding themself. It’s got a lot of buttons, but they’re so easy to use and the cooldowns aren’t inflated to make up the difference with having so many options like they are with ele (let alone actually having to worry about getting locked out of a kit if you misuse it god forbid). There’s just no drawback to kittening up with this class while the reward is incredibly high.

Engineer is highly comical

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Posted by: Sweetbread.4701

Sweetbread.4701

The brain dead cheese is definitely strong on engis, but I think one of the major culprits is how hilariously low all of the cooldowns are for almost every single engi skill. You could increase every cooldown by 30% and it would still be JUST pushing balanced, because of all of the “recharge your entire kittening class at 25%” traits baked into basically every build. The class is just elementalist with better traits, way more passive play, customizable attunements that instead of having cooldowns to manage give you a bonus skill, and half the cooldowns on every other ability. It’s insane that anyone thinks that’s well designed and balanced.

Warrior adren and thief stealth attacks

in Profession Balance

Posted by: Sweetbread.4701

Sweetbread.4701

It would be pretty nice if thieves actually got some form of counter play one of these days for just a single aspect of their class. No way to counter stealth beyond sic’ em or blind random aoe that only works on morons, no burden of skill on the thief to actually be able to land their own attacks in stealth, thieves ignore chill, thieves ignore interrupts, thieves ignore kiting with z axis teleports that don’t require LoS, thieves ignore kittening death with 800 escape tools. I get that there needs to be something for idiots and casuals to feel competitive with, but good god this kitten defies all logical reasoning.

Please link 6/6/6/6/6 build, I want it O.o

Somehow asking for just one thief mechanic to have some sort of actual counter play immediately translates to “lol 6/6/6/6/6 build”. Good to see the natural thief response to a list of things that lack counter play is hyperbole and misdirection without actually addressing anything brought up. Really shows the intelligence and thought put into these discussions by the people that desperately don’t want to lose their giant handicap.

More like the lack of experience against and with these discussions are severealy lacking and when people just look at things for their face value without any consideration of the class as a whole it puts a skewed view making any room for an honest discussion impossible. You shouldn’t just list off things that thief is capable of all at once and try sounding it off as some OP unicorn build, so again either link that 6/6/6/6/6 build or quit trying to paint thief under a heinous light.

Oh look you still haven’t refuted or argued against anything I’ve said, just whined because instead of approaching this objectively you’re approaching it as “they’re all picking on MY class! Those jerks!”. I’m listing all of the things that thief has that have no counter play or are just a flat out double standards compared to every other class in the game. Maybe one or two exceptions for flavor would make sense, but atm it looks like a “heinous” list, because it IS heinous. There’s no refuting it, there’s no justifying it, its just flat out bad design that caters to kittenty players.

Warrior adren and thief stealth attacks

in Profession Balance

Posted by: Sweetbread.4701

Sweetbread.4701

It would be pretty nice if thieves actually got some form of counter play one of these days for just a single aspect of their class. No way to counter stealth beyond sic’ em or blind random aoe that only works on morons, no burden of skill on the thief to actually be able to land their own attacks in stealth, thieves ignore chill, thieves ignore interrupts, thieves ignore kiting with z axis teleports that don’t require LoS, thieves ignore kittening death with 800 escape tools. I get that there needs to be something for idiots and casuals to feel competitive with, but good god this kitten defies all logical reasoning.

Please link 6/6/6/6/6 build, I want it O.o

Somehow asking for just one thief mechanic to have some sort of actual counter play immediately translates to “lol 6/6/6/6/6 build”. Good to see the natural thief response to a list of things that lack counter play is hyperbole and misdirection without actually addressing anything brought up. Really shows the intelligence and thought put into these discussions by the people that desperately don’t want to lose their giant handicap.

Warrior adren and thief stealth attacks

in Profession Balance

Posted by: Sweetbread.4701

Sweetbread.4701

It would be pretty nice if thieves actually got some form of counter play one of these days for just a single aspect of their class. No way to counter stealth beyond sic’ em or blind random aoe that only works on morons, no burden of skill on the thief to actually be able to land their own attacks in stealth, thieves ignore chill, thieves ignore interrupts, thieves ignore kiting with z axis teleports that don’t require LoS, thieves ignore kittening death with 800 escape tools. I get that there needs to be something for idiots and casuals to feel competitive with, but good god this kitten defies all logical reasoning.