Showing Posts For Swift.9567:

Favorite Lore Characters

in Lore

Posted by: Swift.9567

Swift.9567

Phlunt
Anise
Jennah
Canach
Zojja

Anyone with a little banter/sass, whoever makes me chuckle.

Phantasmal Defender Redesign Suggestion

in Mesmer

Posted by: Swift.9567

Swift.9567

I’m all for a thematic redesign, however if we’re going to ask for it with the phantasmal defender we may as well ask them to fix the rest up as well. Illusory Disenchanter and Warlock both wield scepters, give Warlock a staff, and disenchanter redesigned to a utility style phantasm (see below). Illusory Mage doesn’t wield anything, give it a torch. Illusory Warden duel wields axes, The skill is from ranger OH axe, but created on mes focus 5, perhaps make it cast swirling winds ele focus air, but make the radius much much smaller, so that it functions the same as warden now. Illusory rogue wields MH dagger, I think it would be cool if this was the phantasm that didn’t have a weapon (like the mes in downstate)

In order to achieve this, they would need to re skin some of the weapons so that they are purple-y and translucent. (eg. torch/staff/focus)

I also think the “Utility Phantasms” are an awesome idea. They could use some of the other utilities as well, eg. venoms/shouts/conjure weapons(not sure how it would work) etc. This way they could tie a phantasm to each OH weapon and downstate, and leave the “utility phantasms” to utilities.

Rox/Eir new pets?

in Guild Wars 2: Heart of Thorns

Posted by: Swift.9567

Swift.9567

So with the incoming Elite Specs, there are theories out there about who of DE and DE 2.0 will specialise to become Chronos/Druids/Reapers etc. What I want to know is what’s your favourite theory about the new ranger pets? Do you think Garm is dead and Eir will get a pet wyvern she will fly out of the magumma on? Or will Rox trade up Frostbite for a Bristleback, because someone accidently stepped on him?

What’s your favourite theory?

Underwater Revenant Broken. ANET Overlooked?

in Revenant

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Swift.9567

What about Revenant’s weapon swap? They only have spear underwater AFAIK.

Shattering in Dungeons

in Mesmer

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Swift.9567

Basically on the old trait system it wasn’t all that viable or recommended to bring a shatter build into a dungeon. I’m wondering with the influx of shatter traits that allow us to do so much more with them, is it at all viable support/damage wise. Or is the support/damage just laughable compared to a phantasm build?

Shattering in Dungeons

in Mesmer

Posted by: Swift.9567

Swift.9567

So with the new specialisation system giving us access to a lot of shatter traits, my questions are.. is a build based on shattering, viable in dungeons now? and is there a significant loss in dps when taking a shatter build over a phantasm one?

Thanks

[Suggestion][Illusionary Warden]

in Mesmer

Posted by: Swift.9567

Swift.9567

I really don’t think iWarden needs a buff, it and Temporal Curtain already see great use and are extremely good for utility (100% reflect uptime is nothing to laugh at) Our other OH’s pale in comparison (utility wise).

(edited by Swift.9567)

Decoy... New Manipulation?

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Swift.9567

The trait Desperate Decoy is as follows;

Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation

Why does it benefit from the recharge of Master of Manipulation? I didn’t watch the stream so maybe someone could enlighten me. As it is, there are already 4 manipulation utilities, and soon to be coming 1 heal and 1 elite, so they’re probably not adding decoy as a manipulation…. so just a typo?

Master of Fragmentation

in Mesmer

Posted by: Swift.9567

Swift.9567

One of the new Grandmaster traits coming to the Illusions trait line is called Master of Fragmentation, all the tool tip says is “Your shatter skills are improved”. Probably couldn’t get much more vague than that, so basically I’m asking what do you hope the trait will become.

I don’t think there is going to be an imbued diversion trait (couldn’t find it in the calculator) so maybe that trait will become part of the new grandmaster?

What are your thoughts?

The Calculator: http://dulfy.net/gw2traits#build=AgMBqAKoA6g~

Speculation of a new Tornado?

in Elementalist

Posted by: Swift.9567

Swift.9567

What about a PBaoe knockback and whirl finisher. Could be an instant cast to fit the theme of cantrips and no transform. This or a much stronger version of gust staff air 3(I think?).

Living Story/Open world is horrible as mesmer

in Mesmer

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Swift.9567

I’ve always wanted phantasms removed from the game, Mesmer damage bumped up and made clones the only thing we shatter. That way we could have another skill on each weapon set for utility/whatever. It would also actually make sense for us to use our class mechanic in dungeons, rather than just re-summoning phantasms until the very end when we might use one shatter just to help finish of the target. /sigh I hate phantasms.

Feedback groundtargeting?

in Mesmer

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Swift.9567

Is there an obvious reason that I’m just not getting, as to why feedback isn’t ground targeting?

(edited by Swift.9567)

What Longbows y'all gonna rock?

in Guardian

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Swift.9567

But what if it’s a short bow!?! I would make the spirit looking one as well.

Unconventional Weapon Sets

in Guild Wars 2 Discussion

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Swift.9567

Do you guys think that Anet will ever allow/release more unconventional weapon sets (eg. dagger MH with sword OH) with future specialisations? We could have pistol/sword thieves, dagger/sword mesmers even dagger/axe necros etc. As Anet likes to mix things up a bit eg. ranged Greatsword and Hammer I think it’s a possibility and I certainly hope they do allow it otherwise mesmers will never get dagger or ele’s will never get OH sword etc. what do you guys think?

(edited by Swift.9567)

Mesmer future weapon speculation

in Mesmer

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Swift.9567

I don’t think shield will have a phantasm skill. Anet are changing the class mechanics, it’s also been said that classes, that are only getting an OH weapon are getting compensated some other way. So I think that we are losing phantasm and clone generation (current clone and phantasm skills are getting changed) losing shatters and getting a different mechanic for the chronomancer.

Edit: words

(edited by Swift.9567)

Mesmer future weapon speculation

in Mesmer

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Swift.9567

I’ve been thinking about the possible future weapons of mesmers, and it hit me that it was odd that mesmers can summon phantasms that can use weapons that, they themselves, the mesmer can’t. We have Phantasmal Rogue: dagger, Phantasmal Warden: axe, Illusionary Whaler: harpoon gun, and Phantasmal Defender: shield. As mesmers are getting shield in Heart of Thorns, do you think there is a possibility that Anet is going to fill in the blanks per say, and give Mesmers the other weapons in future specialisations? I know pistol MH is very popular however, which out of the above weapons do you hope mesmers get access to first?

Odd things to note: Phantasmal Mage (Torch 5) doesn’t wield a weapon. It just uses it’s hands. Phantasmal Disenchanter (utility) and Phantasmal Warlock (staff 3) both wield scepters. There are no phantasms that wield a focus, a torch or a trident.

What's your Asura's "theme"?

in Asura

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Swift.9567

My Asuran Thief, he looks like a thief. But he’s more of a prankster at heart

Attachments:

Traits that trigger on Evade

in Thief

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Swift.9567

@ Sir Vincent III
I agree that internal cooldowns aren’t popular, but in this case it would have to be present. You are right about dodging channeled AoE’s, so increasing internal cooldown might be necessary, depending on might duration. If this change was to happen to PoI the might duration would have to be decreased, 15 seconds of might would be OP. It becomes a bit of risk vs reward, if people choose to waste their dodges/initiative/utility skills to get the might on evade procs it’s up to them. I can however see this being easily abused in WvW.

(edited by Swift.9567)

Traits that trigger on Evade

in Thief

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Swift.9567

@ Shanks
The reason I suggested might was because of the PoI trait, it was a suggestion for revamping it. In the OP I also suggested an internal cd to ensure you couldn’t get multiple procs off of evading multiple attacks through one evade. Obviously they would have to be balanced accordingly for the thieves spammable evades, I am suggesting these traits for the thief after all. The heal on evade I think should replace Assassin’s reward to better fit the theme of the acro line.

Traits that trigger on Evade

in Thief

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Swift.9567

@ Sir Vincent III
Yes, sorry. Dodging and evading at the same time (ie. evading because you dodged) will trigger any on dodge effects and any on evade effects.

Edit: And to answer your original question about it being too strong, no I don’t think so. But it depends on whatever the on evade trait does, +3 stacks of might wouldn’t exactly be that huge (as long as the duration isn’t crazy).

(edited by Swift.9567)

Traits that trigger on Evade

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Swift.9567

@ Sir Vincent III
I’m not trying to convey that. I mean making new traits (nothing to do with uncatchable) that trigger on evade so that they work with weapon skills like death blossom etc. I like uncatchable where it is, it makes sense to have it on dodge and not on evade.

(edited by Swift.9567)

Traits that trigger on Evade

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Swift.9567

Sorry, I stuffed up. I meant current strong traits should remain on dodge, and new traits on evade

Traits that trigger on Evade

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Swift.9567

Uncatchable and expeditious dodger I feel should remain on evade on dodge. I didn’t mean make all the on dodge traits become on evade. This is more in the hope of new traits..
Edit: in the hope of new traits and changes to current weak traits.

(edited by Swift.9567)

Traits that trigger on Evade

in Thief

Posted by: Swift.9567

Swift.9567

I really like how Mesmer’s have traits that revolve heavily around active play (example: traits that trigger on interrupt), I also like the idea of an evasive thief. The Acrobatics line has a few dodging traits, and they’re nice but really quite passive. So I was thinking why not make traits that trigger on evade.
For example: Power of Inertia is a trait that I feel could really become something awesome, but in its current state is a little weak. Why not make it apply might on evade, but instead of one stack, why not three? An incombat cooldown (say 1 second) would be necessary so that when evading multiple attacks in one dodge, you only get the 3 stacks of might once. Otherwise might stacking would be exceedingly easy in PvE (think Alpha’s ice attack in CoE). Maybe a greater incombat cd for PvP or decrease the might duration…
The main point of these traits is so that they synergise with our weapon and utility skills which have evades, thieves have so many evade skills, so why not have traits that trigger when you evade.
As a side note I also think Assassin’s Reward should heal on evade instead of when spending initiative.

Your thoughts?

My Equipment Tab Redesign

in Guild Wars 2 Discussion

Posted by: Swift.9567

Swift.9567

Great job man! It’s awesome, just make the zooming in and out and turning, of the character model use the mouse to scroll, and click and drag.

Hall of Monuments, breaking out?

in Guild Wars 2 Discussion

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Swift.9567

ah, k thanks. I was genuinely surprised, has some nice scenery, but thats about it

(edited by Swift.9567)

Hall of Monuments, breaking out?

in Guild Wars 2 Discussion

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Swift.9567

Has anyone ever broken out of the HOM?

Idea: Thief Acrobat wielding melee Staff

in Thief

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Swift.9567

I really like the idea of a staff wielding thief, and think the acrobatics line would work really well with the weapon. I just think that some of the staff skins would look ridiculous when bashing someones head in… I can’t really see someone fighting melee with the zenith staff or kasmeers… but I really like the idea, and hope they develop it

Withdraw/Roll for Initiative -Torment

in Thief

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Swift.9567

Agreed, they should keep being consistent between the skills, whether that means adding torment removal to hide in shadows and pain relief or withdraw and RFI. I just hope that they do add torment removal to a pair of those skills.

Withdraw/Roll for Initiative -Torment

in Thief

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Swift.9567

adding torment to both skills isn’t a bad idea (its not like we can take both withdraw and hide in shadows at the same time) however if they add it to withdraw I sort of expect them to add it to roll for initiative.. which would probably annoy a lot of mesmers.

Withdraw/Roll for Initiative -Torment

in Thief

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Swift.9567

Fair enough, as Hide in Shadows does poison/burning/bleed (damaging condis), but they could add confusion to that and torment to withdraw/roll for initiative. Though it would probably be necessary to cap the skills at 3 condis removed if they added confusion/torment respectively.

Edit: condi prioritization would be exceedingly helpful

Withdraw/Roll for Initiative -Torment

in Thief

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Swift.9567

Let me start off with saying that this is not a QQ thread about mesmers getting torment added to their scepter aa, I personally think that weapon has needed help for a long time and was really surprised that they removed the confusion on aa back during beta, so its a much needed change for that weapon.

Most of you would agree with me (I think) that thieves really don’t have that much condi removal, without climbing into the SA tree. Sure we have withdraw/roll for initiative, hide in shadows and shadowstep, but shadowstep is the only skill that doesn’t discriminate between conditions(and who wants to blow a 50? second cd to remove three conditions, also the precision signet isn’t anything to brag about…in terms of condi removal).

With the increasing prevalence of torment, thieves really have a hard time to counter this condition. So as withdraw removes “movement crippling” conditions, Isn’t it appropriate for it to remove torment as well? (I understand the condition doesn’t reduce your effectiveness at movement like cripple, chill and immobilize, but it does however make it much less desirable)

I am also aware that thieves have no “direct/specific” condi removal to weakness and confusion but I’m not entirely sure that we should either.

Basically: should withdraw/roll for initiative also remove torment? Your thoughts? please be civil. Sorry if there is a reason that is blatantly obvious.

Need Suggestion for Asuran Armour (Medium)

in Asura

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Swift.9567

Thanks Lilith!
I’m actually wearing that coat at the moment, I guess I was hoping for something better after seeing all the amazing light armour skins! The medium skins seem to pale in comparison. Ahh well :/ thanks for the reply, hopefully someone else has stumbled onto something else!

Need Suggestion for Asuran Armour (Medium)

in Asura

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Swift.9567

In light of the recent post about light armour advice, I realised that I have a pretty shabby looking asura. So I need help! I’m looking for an elegant but simple look for my male thief, I’d rather not have to buy anything on the gem store, but all recomendations are welcome. Also I’m not a fan of trench coats.

Thanks

Sylvari and keeping Secrets

in Lore

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Swift.9567

Ah k, that explains it. Thought the shining blade might try and get info from Canach.

Sylvari and keeping Secrets

in Lore

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Swift.9567

As the Sylvari when they awaken get a portion of the previous Sylvari’s experiences, so that they know things like reading and writing and so on. Wouldn’t they be a bit of a problem for any organisation that likes to keep secrets? such as the Order of Whispers, or perhaps if one was working for Caudecus or even the Queen ect. I mean what would happen if a sylvari awoke with the knowledge of where the Chantry of Secrets is? I mean the consequences could be pretty bad if the knowledge was used well…

Your thoughts?

Detrimental Skills

in Guild Wars 2 Discussion

Posted by: Swift.9567

Swift.9567

I was in Hotw the other day and we were fighting Ginva. The ranger and mesmer in my group had been arguing a bit throughout the dungeon. Anyway, The ranger in my group accidentally got caught in ginva’s spin attack because of the sword auto, just hadn’t gotten the hang of it I suppose. Consiquently he downed and the mesmer in our group used “illusion of life”. Needless to say he ended up dying because there was nothing for him to kill except the boss (not sure if the totems would count). I lost it when I realized why he died…

I was just wandering if there are any other skills in the game like this and any funny stories you guys may have had?

ranged support?

in Guild Wars 2 Discussion

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Swift.9567

Melee really is the way to go in PvE… However there are always some situations (some bosses eg. One of the bosses in TA ppl like to range). Mesmer staff is great for ranged support, winds of chaos and chaos storm are both good for boon sharing but it’s still better to remain close to your party for all the boons they put out. Mesmers also have great support utilities null field, feedback, time warp, and the boon sharing signet. Elementalist staff is great for putting down combo fields and their weapon summons are great for more damage eg. Frost bow killing the burrows in AC. I never really got into engie so I can’t help you there… Good luck with whatever you do..

Elite skills

in Necromancer

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Swift.9567

I don’t seem to be able to edit my previous post… Strange.
it is actually so awesome*

Elite skills

in Necromancer

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Swift.9567

Thanks for the tips guys, I really dislike playing minion master (I feel like a walking circus) but flesh golem on its own is it actually so awesome.

Elite skills

in Necromancer

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Swift.9567

The reason I dislike the warhorn is because I’m lvling my necro by the champ train in queensdale… And warhorn swiftness always puts me into combat unnecessarily.. For example, when we’re running past the bandits even if someone else has aggro I always end up in combat. But I understand the warhorn is definitely the more logical choice. thanks again for even actually replying

Elite skills

in Necromancer

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Swift.9567

Thanks for the advice, I will definitely try out the flesh golem as it sounds sweet. For d/d I guess I really appreciate the extra condition removal and blind that it provides, and dagger 5 just looks awesome… Not the best answer so I will reconsider focus as I really dislike warhorn 5. Again thanks!

Elite skills

in Necromancer

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Swift.9567

I am new to necro (and the forums as well..) only lvl 35 or so, and I’m not sure which elite skill to get. I’m a dagger dagger spectral at the moment. So what is the best elite skill, and why?

In advance, thanks for the advice.

A question about Sylvari birth

in Lore

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Swift.9567

Is this what you’re referring to?
“Some dropped like autumn leaves, slowly drifting down to root level. There they stood, stretched, and then set out into the void, disappearing as they cleared the spreading canopy. Some never made it that far, staggering, falling, and withering within the shade of the great tree.”. https://www.guildwars2.com/en/news/short-story-what-scarlet-saw/

Pale Tree- only Sylvari and Sylvan hounds?

in Sylvari

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Swift.9567

True, I understand the dead skeleton and the pale tree being buried over the graves,
but you would think there would be lots of other skeletons. The pale tree isn’t exactly small either, so it would have a root system with a pretty big range as well.

Pale Tree- only Sylvari and Sylvan hounds?

in Sylvari

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Swift.9567

Why does the pale tree, only produce Sylvan hounds/fern wolfs and Sylvari?
Why aren’t there any other creatures like Fern birds or other creatures similar?

http://wiki.guildwars2.com/wiki/File:Ranger_02_concept_art.jpg
The bird in that^^^ looks like it could be made out of leaves…