[Evil] Nazarus Soulswag – 80 Mesmer
Devona’s Rest – Previously HoD / Anvil Rock
It’s not a shatter build, but it’s hybrid ( more power heavy ) here’s some footage from July. The burst is decent and the condi pressure is enough to annoy / wither away in between burst CDs. I guess you can call it a battle mesmer??
https://www.youtube.com/watch?v=SqQjawUONV4&t=938s
I have some footage from this past weekend, I enjoyed mirage it seems more focused on phantasms / clones as opposed to shatter ( Chronomancer ). I usually play a hybrid phantasm build with regular ol mesmer and it’s nice to have an option to play around with. I was running dueling / chaos / mirage, weapons are scepter / pistol, axe / torch. I still need to do some testing with it on my main to see if it’s a viable replacement for my particular playstyle. Let me know what you guys think, feel free to ask questions.
https://www.youtube.com/watch?v=z5XDQKW_CXs
Current WvW state:
Marauder DH is broken because of huge discrepancy between block uptime and damage.
Marauder Warrior is broken because of huge discrepancy between damage negation and damage.
D/D Condi Thief is broken because of huge discrepancy between evade uptime and damage.
Dire Reaper is broken because of huge discrepancy between susatain and burst capability (a condi bunker that can burst like a full zerker (and spread that kitten to 5 other targets)).
Bunker Druid is broken because of huge discrepancy between mobility and damage (the pet is the problem).
Condi Mesmer (even full viper – I play one from time to time) is broken because of huge discrepancy between mobility, ridiculously low cooldowns (alacrity uptime) and design (dishes out conditions that punish movement and skill activation). Condi Rev shows how balancing should work as he overloads you with torment but is full melee and so can be fought (almost) standing still.
Most of these issues are fixed in sPvP (thief endurance gain nerfed hard, Deadly Chill works different, no tanky amulets, no Durability Rune, no burst sigils…).
Condis are not the problem. Condis are just a part of the bigger problem of PvE balancing in WvW.
^This 100%
25 vuln 41 bleed 38 other is like the norm now with all the turbomancers in this mag matchup. It’s so dumb to be able to stack that high.
I think TL was running like 10 necros, a dh, and a mesmer the other day vs a mag ktrain. lol. skill.
one of my party members last night getting absolutely kitten d by “balanced condi repaers” FYI this is only 2 reapers, and he already tried to cleanse the conditions only for them to get reapplied instantly
Max Bloodlust stacks(250 power ) with Major borderlands Bloodlust (50 to Power, Precision, Vitality, Toughness, Condition Damage, and healing power ) Max power of 2157 w/o might stacks
I forgot to mention the borderlands bloodlust bonus which will add at least another +30 which should kick you over 22k hp and 750 condi, see below ( with major borderlands BL )
(edited by Syprus Soulslayer.1640)
It’s a numbers game and takes a lot of trial and error. With BL stacks your looking at over 2k power, 2900 armor, 21,732 hp, 725 condi dmg, etc. It involves a mix of gear utilizing quite a few Celestial pieces and the rest being mixed. You can make it either condi or power heavy but personally I wouldn’t go below 1600 power or else your burst / base damage will suck. I’m running celestial food, furious sharpening stones ( +100 toughness +10% ferocity converted from toughness ) and traveler runes. Celestial offers you the most + stats per piece than any other stat type, the issue is if you run a full set you’ll be too neutral. You have to get the mix just right for your playstyle, I hope this helps you in your hybrid endeavors!
(edited by Syprus Soulslayer.1640)
as for as defensive stats I’d shoot for 2800-2900 armor and 22k hp, again it’s all perspective
I’ve been hybrid for ages and find that 1900ish power and 750-800 condi is the sweet spot. My build is more of a PU phantasm variant but with a in your face shatter like playtime due to my weapon choices ( sword torch, scepter pistol ) It really comes down to play style and personal preference. Balance is key when roaming due to constantly fighting outnumbered unless you have a 3-4 man you plan on running with.
Returning player after 2 year break myself, I’m currently running a version of my hybrid phantasm build ( given the changes to phantasms and torch recently ) and I’m loving it so far. It’s not “Meta” but I never liked playing cookie cutter builds. Personal playstyle and build diversity is key in keeping thing interesting in WvW IMO.
Its not that celestial can’t kill. It’s more about what do you do when you come up against an opponent you can’t kill with celestial? What do you do when this becomes far more frequent than not?
Its like Bard the Bowman shooting at Smaug with regular arrows when really the only thing that worked was a full zerker arrow.
I hear ya it definitely took lots of testing and fails to figure out the right balance for Mesmer. Now I win most of my fights and when I loose it’s usually due to outnumbered or getting rolled by zergs.
I’ve experimented with Celestial. IMO, it’s best done as a Cele Trinket/<insert other> Weapon/Armor setup. The big nastiness about going full Celestial on Mesmers comes down to two problems:
- Mesmer Might stacking is < Ele or Engi. The extra Power/Condition Damage is what makes those two Cele builds so feared, really.
- Mesmer is pretty weaksauce at Healing Power scaling. So, you’re effectively wasting a stat when you go full Cele.
Yeah for sure, our might stacking isn’t the best which is why I use battle sigils on both weapon sets and constantly swap. Out healing power sucks kitten I try to remedy this by using the signet heal and constantly keeping clones up for the regen. It’s definitely not reliable and takes some getting use to but works as long as you stay engaged in the fight.
In WvW celestial anything works. You can basically just play like a PU condi/phantasm Mesmer and run in a circle rotating skills and most things just die. Pretty good for duelling in WvW.
Most people can’t be bothered to go through the hassle of making a full celestial set though, hence why there’s very little talk of it in regards to WvW.
You don’t need PU to be successful, I don’t use it and do just fine. I’m not FULL celestial maybe 70-75% I mixed in some zerk and 1 piece of knights to up my power
LOL been Celestial since before it became a thing. It does work if it fits your playstyle and if you know how to maximize your stats for your goal. Running celestial is all about balance finding the survivabiltiy to sustain against both zerker and condition classes while being able to wear them down over the course of the fight. I’ve been very successful in Spvp, 1 v 1, 2 v x Outnumbered, and 3 man camp trollin vs outnumbered and siege. Although the build may sacrifice raw damage and or condition damage it gives you TONS in return. Your condition removal is through the roof as well as your survivability. At 23k+ hps ( max stacks / food ) and 2750+ armor you are definitely not squishy. You’ll be just shy of 2200 power and 770+ condi dmg with max stacks / food, over 200% crit damage and 55% crit chance.
In all honesty any build can be viable if you know how to min max to achieve your goal. You didn’t see running around here asking people for advice I just played with the build editor until I found something that looked like it would work on paper and tested it until I perfected it. Everyone will have their own opinions on what “works” or what’s “best / meta”. None of that really matters if you’re winning fights, you gotta be doing something right. Play the game how you want to
I stopped playing back in September when Destiny came out but slowly coming back, here’s some videos from the summer of my mesmer in action.
1 v 1- mostly against other mesmers and some other classes mainly in OS w/o stacks
Spvp – I hold my own on points while taking on multiple enemies
Duo outnumbered Roaming in WvW – I pair well with engineers and thieves or pretty much any good roaming class / build
3 man camp trollin with 2 thieves against outnumbered and siege – This shows the builds survivability
I hope this helps any questions you may have about Celestial
#Swag
Devil Mesmer Cry
Id actually Pay good money for a WvW expansion / overhaul. That’s the only thing that would bring me back
Well that ppl are still playing wvw shows you something about what Anet did right. You could changes things add in new maps have a rotation of maps but would it work? There are a lot of problems with what you want added to WvW and the fact that they have not been added and wvw still is populated by players is saying something.
Added note PvE will always be bigger then PvP in any games even in games where there a mix the PvE part of these games are bigger. This is just what mmorpgs even RPGs are. So yes PvP population will always be smaller then PVE population in any game.
Bit of reading up so more added notes: Not sure how WoW got into the mix but WoW has no RvRvR its mostly a PvE game not sure how that relevant to GW2 other then saying RvRvR formant is flawed.
I don’t disagree that Anet has something made something special with WvW. I’m just frustrated with the lack of content within the WvW playmode. WoW as mentioned because of it’s success the fact that it doesn’t have a RvRvR playmode is irrelevant, if you want a comparison look at DAoC ( Dark Ages of Camelot ). DAoC was the 1st to have realm vs realm 3 faction open world PvP mode. The difference is that Mythic actually came out with more PvP / PvE content and even combined the 2. Nothing was more rewarding than being able to use a super rare item / weapon against your enemies while honing in on your skills and tactics. A highly organized group of 8 could easily take on what we would consider a Zerg in GW2. Sadly GW2 seems to be more about numbers and coverage than tactics. Anet is constantly changing the classes based off of other game modes that have nothing to do with WvW. The elitist chest thump / brag in Spvp which actually means nothing because the game is already broken. Classes are not balanced and certain skills / traits are banned in most dueling servers in Spvp. This alone shows you how broken some of these classes are, not to mention everything is streamlined in Spvp so all of those awesome Raid / Legendaires you grind for are nothing more than a skin trophy which can be purchased with real cash anyways. Even though Anet doesn’t charge 15 a month I’m sure they make much more through that Gem Store, Pay to win is the new Meta.
I agree with you 100%, this game could be so much more than it already is. Apparently Arenanet is milking this cash cow until there’s nothing left. Such a shame really this platform has so much room for improvements, new classes, races, hell an entire expansion. Look at WoW 10+years and still going strong, no reason this game can’t top that.
1) Will someone please tell me why there hasn’t been a new map introduced or a map rotation in WvW??
2) Why is World versus World the redheaded stepchild of Arenanet?
I played this game since launch and quit in September when the mass Exodus happened ( Destiny was released for PS4, PS3, Xbox 360, Xbox 1 & Archage for PC ) My main reason for quitting was primarily lack of content and ridiculous balance changes plus losing Guild members by the droves to new games. I really wanted to stay, I adore the combat system in Guild Wars 2 it’s pure genius. However, I can’t understand why in over 2+ years almost nothing has been done to expand or re-freshen world versus world. The WvW populations are on the decline and this is why, players want more… We want something new. Not new skins, I mean they’re cool and all but why can’t we get new WvW maps?? so many skins and the same lame maps with the same lame layouts. Sadly I don’t think anything will change until Arenanet acknowledges WvW as END GAME CONTENT. Until then it’ll be Skin Wars 2, The never ending Player vs Enemy Story.
I’m happy about these changes, now I can understand the scepter buffs on the AA. Anet is promoting move offensive playstyles vs faceroll hide in stealth builds. The on death clone traits did need to be fixed as well. As a Hybrid Mesmer I welcome the addition of might and swiftness to PU I may actually run it again. Now I have another source of gaining might other than interrupts and battle sigils.
Super stoked about the iLeap Fix, don’t really understand the Scepter buff but I’ll take it
. Seriously though I play a Non PU hybrid Phantasm Mesmer and I never really had a problem with Scepter, this buff will have people QQing to nerf condi mesmers more than ever.
From the Feature Pack site:
Mesmer
The mesmer has seen adjustments in a few areas. For this update, we’re looking at improving multiple traits, utility skills, weapon skills, and illusions. We’ve taken a look at some of the new grandmaster traits and improved upon their original implementation. We’ve altered the scepter a bit, pushing it more toward the condition role we would like it to have. In addition, you’ll see some awesome improvements to offensive mantras and a rework of the Mimic skill, which will now copy all boons on your target to yourself.
-Scepter Changes, music to my ears and anyone running a Hybrid / Condition build.
I hope the other changes give us more build diversity. Keeping my fingers crossed
Skin Wars 2! Here’s various outfits
Veilbot.
/thread
^THIS
Also as others have already pointed out, we’re mostly useful in small man fighting or roaming. If you like large scale / zerg fighting, play a different class unless you don’t mind being a support bot. I personally don’t like large scale fighting and prefer to small man / roam so I highly enjoy my Mesmer in WvW. It really comes down to your personal preferences and what type of Mesmer you want to play. ANET needs to give us more AoE damage to be more viable in large scale fighting, after-all isn’t this game suppose to promote build diversity?
lol, I want that rapid fire like thieves and engineers can produce. It’s so glorious!
PU is for noobs
I give this argument a 10/10. Well said, good sir.
Fay does bring up a good point though obviously in the hands of a skilled player PU is simply OP and you’ll survive longer. I’m secretly hoping they nerf the trait to bring it back into line with our other traits ( while buffing other areas of course )
Wait wait wait, so you want them to bring PU in line with our other, under powered, worthless, never worth bothering to take, grandmaster traits? Which is what you just said.
I clearly said while buffing other areas, sooo yeah make our other traits more useful. The problem is that when u gain regen you gain protection automatically VIA Illusionary membrane so gaining further protection ( -33% incoming damage ) is kinda OP lets not forget aegis that’s basically a free dodge. It is an amazing trait and extremely useful ANET just need to show us some love in other areas then balance where needed.
Can someone tell me why ANET made a legendary weapon that we can only fire once every 25 seconds? the phantasmal duelist should wield dual quips or at least one and fire it with the effects. Kinda sucks that I can only hear that awesome sound once every 25s
I WANT MORE CONFETTI!
PU is good. Stop bashing your only decent GM trait (with Persona).
never said it’s not good I’m just upping the difficulty level.
PU is for noobs
I give this argument a 10/10. Well said, good sir.
I concur, I use to use PU but got tired of all of the whining and QQing about a trait being responsible for me winning my fights. So I dropped the trait and lowered my armor ( by 100pts ) just to prove a point, and it’s working out quite well. Being able to tell your opponents to kindly go F themselves after they accuse you of using PU is priceless
Fay does bring up a good point though obviously in the hands of a skilled player PU is simply OP and you’ll survive longer. I’m secretly hoping they nerf the trait to bring it back into line with our other traits ( while buffing other areas of course )
Human Hipster Mesmer
all of your 1 v 2 should end like this…. Butterfly kisses
I give you, The Ballroom Brawler! Replace the Adventurer’s Scarf with the Monocle for a
classier look
there is no such thing as a weak class in gw2. just whining ppl with all their complaining about not being able to play their “good ol’ builds”. personally i main mesmer i love it and there is no kittenin nerf that could make me reroll.
I 100% Agree with this.
No, I’m not high or on any type of drugs.
No, I’m not part of ANets dev team (I promise)
I’m a gamer whose “career” spans 20,000 hours across GW1 from Factions to EoTN, and
WoWthat OTHER MMO from TBC to Cata. The competition aside, I’ve watched the mesmer community for a long time across both iterations of GW and for the longest while, I simply couldn’t “get it”. I attempted mesmering in GW1 and felt like a cheap elementalist knock-off who had armor-ignoring damage like a necromancer (chaos damage ftw, but that’s another story). I checked out mesmer in GW2’s beta, saw great improvement from its predecessor but still couldn’t figure out the class, and went to main a necro, warts’n’all.I recently rolled a mesmer and am having a blast playing it. I know you’re demoralized from consistent nerfs, and as a necromancer and former WoW pally, I can empathize. However, it’s in this weakened state that we find our strengths. When a class is weak, its players will make it strong . Eventually the devs will buff the class, as well, and leave the players who suffered through the nerf days in a better place.
Now is the best time to roll a mesmer if you have never played one before, or if it’s been a long while since you have. The class is weak, so you will have to learn your own ferocity & resourcefulness. The string of nerfs, in my eyes, is only a slow redesign of the class.
The class & its players have earned my respect. As it sits, it is a high risk class that punishes missteps.
I may have just shed a few tears, awesome post / thread.
^ Including the Mass Invis Res that saved our driver on the second push??? While I don’t disagree with you Fay that we’re not in the best spot as a class in comparison to other classes. We’re not utterly useless.
(edited by Syprus Soulslayer.1640)
All this QQing, mesmers aren’t as useless as some of you make them out to be. I’ll just leave this here. BTW there’s a shatter Mesmer in grp 2 running the classic 4 4 0 0 6 build he just factored in some toughness to survive a bit longer.
https://www.youtube.com/watch?v=pcKD9tZcIJ0
While not actually accurate, you do have real reasons other than ‘PU bad’.
I tend to exaggerate to make my point
.
To be more accurate, Pu have low dmg, and it takes reeaaallyy long time to kill things with it. Maybe not walk away, but run away
100% incorrect, PU doesn’t mean condition tank all the time… It’s a trait and there’s plenty of builds that use it. ( Note: first kill was Pre Naga mouse – Such clicking! )
Long to kill? I think not my friend
https://www.youtube.com/watch?v=FjtJPDrarRIt was pretty long. Look. U sacrifice one phantom for your torch. U sacrifice some core dps traits for the pu trait. Your dmg is lower. Thats a given. And mesmer dmg is already to low as it is. Even for me, sometimes, it takes a while to kill some half decent enemy’s
Also…I wouldn’t call your link an example. U was killing bearbow rangers and some very bad necros, only thief u had in this video was upleveled. Show me your great dps on signet warrior, and then it would have been a good example. And this time I would prefer, if u do it without green npc help.
Well the point is it’s WvW there’s bad players and good players alike you can’t expect to blow everyone up in 5 seconds. Big numbers don’t mean anything if you can’t survive, balance is key when it comes to WvW. Most good players know their class and builds well enough to drag fights out for minutes and it usually comes down to who out plays who.
Thats why I dont like Pu mesmer. Its basically just survival machine. Survive 1-st, kill 2-nd, if even possible. That drastically lowers variety of builds u can kill. I dont like to be evasive joe.
Two cowboy galloping across the prairie. Nobody around.
Suddenly something quickly appears on the horizon, passing the cowboys and disappears as fast as appears.
- What was that, one asks the other cowboy.
- This is Evasive Joe, answered cowboy.
- And what? Nobody caught him yet?
- Oh, no! Simply nobody needs him.LOL, I don’t know what PU build you’re using but I have no problems dealing with “most” builds or pursuing them as they try and run ( other than the Nike warrior & the occasional thief ) You’re acting like Mesmers just cast their phantasms and do nothing other than hide in stealth. I’m sorry you just have no clue what you’re talking about
By most > u mean bearbow rangers? Or enemys with 20% hp on your supply camp?
I watched your video man. Wasnt impressed. Shatters do good. Phants can do good. Show me good Pu play and ill look into it. Pu is the same as some dodgy bleed thief builds. If u not clever enough to ignore them > they would kill you eventually.
Of course a solid PU build doesn’t kill as quickly as a high burst shatter build. That’s not how a good PU build works. The point is that a solid PU build can 1v 1, 2, or 3 and survive long enough to overcome what would otherwise be an impossible challenge. A full a zerk shatter build might down someone quickly, a full zerk phantasm build might dish out some nasty dps, but outside of a 1v1, vs a competent roamer, or if you miss your burst/setup, you’re more than likely done.
How quickly you deal damage and down people is irrelevant. All that matters is winning. You can be a scrub, or you can play to win. Simple as that.
^ Exactly, hats off to you that’s what I’ve been getting at.
@ Sergoros clearly you didn’t bother to look at the other videos on my channel.
While not actually accurate, you do have real reasons other than ‘PU bad’.
I tend to exaggerate to make my point
.
To be more accurate, Pu have low dmg, and it takes reeaaallyy long time to kill things with it. Maybe not walk away, but run away
100% incorrect, PU doesn’t mean condition tank all the time… It’s a trait and there’s plenty of builds that use it. ( Note: first kill was Pre Naga mouse – Such clicking! )
Long to kill? I think not my friend
https://www.youtube.com/watch?v=FjtJPDrarRIt was pretty long. Look. U sacrifice one phantom for your torch. U sacrifice some core dps traits for the pu trait. Your dmg is lower. Thats a given. And mesmer dmg is already to low as it is. Even for me, sometimes, it takes a while to kill some half decent enemy’s
Also…I wouldn’t call your link an example. U was killing bearbow rangers and some very bad necros, only thief u had in this video was upleveled. Show me your great dps on signet warrior, and then it would have been a good example. And this time I would prefer, if u do it without green npc help.
Well the point is it’s WvW there’s bad players and good players alike you can’t expect to blow everyone up in 5 seconds. Big numbers don’t mean anything if you can’t survive, balance is key when it comes to WvW. Most good players know their class and builds well enough to drag fights out for minutes and it usually comes down to who out plays who.
Thats why I dont like Pu mesmer. Its basically just survival machine. Survive 1-st, kill 2-nd, if even possible. That drastically lowers variety of builds u can kill. I dont like to be evasive joe.
Two cowboy galloping across the prairie. Nobody around.
Suddenly something quickly appears on the horizon, passing the cowboys and disappears as fast as appears.
- What was that, one asks the other cowboy.
- This is Evasive Joe, answered cowboy.
- And what? Nobody caught him yet?
- Oh, no! Simply nobody needs him.
LOL, I don’t know what PU build you’re using but I have no problems dealing with “most” builds or pursuing them as they try and run ( other than the Nike warrior & the occasional thief ) You’re acting like Mesmers just cast their phantasms and do nothing other than hide in stealth. I’m sorry you just have no clue what you’re talking about
While not actually accurate, you do have real reasons other than ‘PU bad’.
I tend to exaggerate to make my point
.
To be more accurate, Pu have low dmg, and it takes reeaaallyy long time to kill things with it. Maybe not walk away, but run away
100% incorrect, PU doesn’t mean condition tank all the time… It’s a trait and there’s plenty of builds that use it. ( Note: first kill was Pre Naga mouse – Such clicking! )
Long to kill? I think not my friend
https://www.youtube.com/watch?v=FjtJPDrarRIt was pretty long. Look. U sacrifice one phantom for your torch. U sacrifice some core dps traits for the pu trait. Your dmg is lower. Thats a given. And mesmer dmg is already to low as it is. Even for me, sometimes, it takes a while to kill some half decent enemy’s
Also…I wouldn’t call your link an example. U was killing bearbow rangers and some very bad necros, only thief u had in this video was upleveled. Show me your great dps on signet warrior, and then it would have been a good example. And this time I would prefer, if u do it without green npc help.
Well the point is it’s WvW there’s bad players and good players alike you can’t expect to blow everyone up in 5 seconds. Big numbers don’t mean anything if you can’t survive, balance is key when it comes to WvW. Most good players know their class and builds well enough to drag fights out for minutes and it usually comes down to who out plays who.
(edited by Syprus Soulslayer.1640)
While not actually accurate, you do have real reasons other than ‘PU bad’.
I tend to exaggerate to make my point
.
To be more accurate, Pu have low dmg, and it takes reeaaallyy long time to kill things with it. Maybe not walk away, but run away
100% incorrect, PU doesn’t mean condition tank all the time… It’s a trait and there’s plenty of builds that use it. ( Note: first kill was Pre Naga mouse – Such clicking! )
Long to kill? I think not my friend
https://www.youtube.com/watch?v=FjtJPDrarRI
I’ve Main Mesmer since launch and still love the class, but sadly we’re not built for large scale fighting. We do however excel in small man fighting and roaming. If you like zergs / raids roll an Ele or some other class or keep praying that Anet will make us more viable in large scale battles. IMO Mesmer isn’t for everyone and while there’s multiple play-styles available, there’s just not as many as other professions due to the bugs and class mechanics.
Hello, the only advice I can give is be wary using staff solo roaming with pu. The point of pu is to gain helpful boons and use the extra time to reposition to be effective. I have always had bad luck since bouncing staff orbs seem to pull me from stealth. I run gs/sword pistol solo roaming 0 6 6 2 0 works very well and plenty of disengages. Travelers runes all power 3 cav trinkets.
I 100% agree with Denis here. When roaming I is use sword / torch, scepter / pistol or GS sword / pistol – torch. Try a few different PU builds and see if you prefer a more aggressive or defensive approach.
Maybe you guys are the ones who don’t understand the playstyle and are getting mad because Anet isn’t conforming it to your incorrect notions. PvP is the one format Anet actually balances around, I think they generally know what they’re doing better than a bunch of randoms with questionable experience in the class.
You guys sound like the Smash players who complain about Sakurai “ruining” Smash by catering to casuals and making it less hardcore when it was never a hardcore game to begin with. Just because something happened to turn out the way you liked one time doesn’t mean it was intended or in conformity with the overall vision.
I’m curious, what is Anet’s “overall vision” then for the mesmer? Unless you are actually an Anet employee posting off an Anet forum account it seems you would be right alongside of us in this “bunch of randoms.”
Also, this is a product that a business sells to customers. If a significant amount of Toyota owners were like “Hey, Toyota, we really, really, don’t like how the GPS in the new Corolla is laid out. It negatively impacts our driving experience and I am less likely to buy another Toyota automobile in the future because of this” and Toyota considered them just “a bunch of randoms” somebody would get fired. I promise you that.
I’m not the one complaining about it, I’m perfectly happy with the buffs mesmer has been getting in recent patches. You guys are the ones complaining that Anet doesn’t know what they themselves want with the mesmer, in their own game.
And hey, if you don’t like it, quit the game and stop supporting it with gem store purchases or whatever. Maybe a programmer will get fired when all the mesmer players are clearly personally and deeply offended by this massive gamebreaking nerf will follow you and someone will get fired and you can be all like “see that iLeap nerf ruined the entire game for everyone”.
Or more likely no one will care because honestly no one should care.
You don’t understand the way forum work right? People give their opinion which, as they mentioned many times before, should be listened to. You are the only one who is annoying those who give their opinion about the fix.
Which buffs? There are no buffs the last 10 patches for mesmer, only nerfs. What the kitten are you talking about? It’s kittening lame what you are doing. Just go away seriously.
Powerful creative choices aka guaranteed teleport and stun break every 9 1/2 seconds attached to a weapon skill that wasn’t supposed to function like that in the first place.
I wonder if all classes got these kinds of guaranteed creative choices would mesmers be mad?
1. Mesmer has little to no stability.
2. Mesmer has poor armor and average hp, weak to conditions.
3. Mesmer is supposed to be the master of ‘’confusion. With this I don’t mean the condition but the confusion on player. Of course guaranteed teleports, which you can rely on are 100% fitting with the mesmer class even if there is no clone to swap with.
4. No of course mesmer shouldn’t be fine with this because other skill weapon sets on other classes are actually worked out good. Unless mesmer that needs at least 3x a nerf to make it ’’balanced’’, because obviously everyone was running sword in tpvp…. ehhh.. noYou’re just like Guanglai Kangyi, kittening clueless.
Everything BlackDevil said, RIP iLeap. The only way it MIGHT work is to swap ASAP, even then it’s got like a 50% working chance with the terrain / pathing bugs.
I disagree that you need might stacking to run a hybrid build. Mesmer is in a unique spot because a lot of the weapons that put out good damage also put out good condi damage. Pistol 4 hits like a truck and drops a ridiculous amount of bleeds. Scepter 3 hits hard and stacks confusion really well. Torch 4 can blind for safe stomps, hits pretty hard, and drops good burn.
I’ve run a PU hybrid for a while but I shelved it a month or two back because I feel gross playing PU. The only real place for it is in WvW roaming where you expect outnumbered fights against not very good players. Please don’t run PU in SoloQ or tPvP, your teammates will hate you.
Here’s the build, note that condi damage isn’t that high. It doesn’t need to be high as you have immense condi pressure from the weapon sets:
Here’s a gameplay vid of WvW roaming against not very good players to show how it works:
I agree it’s not needed but does help. Nice video those guys didn’t have a clue lol
Everyone runs PU because they can’t play mesmer without using a build that carries them.
It seems you’re more frustrated with the actual concept, annoyed with that specific trait or sick of having to deal with stealth in general. Does your opinion apply to other professions? If you come across a build you’re having a hard time with, does that mean the build is carrying that player? Is someone suppose to play a squashy build, so you feel like you have the upper hand? Interesting cognition process you have.
I’m sorry, I meant it’s because “PU is what’s viable and because it’s the only way a mesmer can roam effectively”.
You should pay more attention to the Mesmer forums, and why there’s so much frustration from those players, especially the concerns with bugs and being ignored. I’m sure other profession forums are the same way, depending on what the situation might be.
Tilah Nailed it, you should be supporting you fellow mesmers especially with all of the recent nerfs. Why do you think it’s called World versus World? Nobody likes loosing and believe me all the other players no matter what class will be looking for any edge they can get to win. To bash a trait that gives a light armor class more sustain / survivability in a world filled with Bust and Condition builds is silly. I don’t know about you, but I want my fellow Mesmers to succeed by ANY means necessary regardless of what build or traits they use.
Hai mesmers.
I’m a necro main with a mesmer alt in a T2 WvW guild focused on fights. I was wondering what gank squad type builds you guys think work well at the moment. I know mesmers aren’t great in wvw, but every group needs at least one for veils and I’d like to be able to jump on it if we don’t have our usual mesmer on or when I get tired of well bombing people into oblivion.
Is the standard great sword and sw/f shatter build 4/4/0/0/6 still ideal to target enemy peripherals? Or is staff a better weapon now that the sword leap got ruined? Furthermore what types of runes gear numbers to hit and tactics do you gank squad veterans employ? Veil definitely needs to be there and I’d assume blink or decoy would be good too.
You said it yourself. Gank Squad in WVW. I would stay away from any condi/hybrid type builds. Guild groups run condi duration food and guardian condi clears are ever present. Focus on a power based build thats bursts like a truck. I run something similar to the below when running in a guild group of 15-25.
Stay on the fringes and focus the eles and the downs or the opposite gank squad. Note that there are no condi clears so hopefully you have a guardian in your party. But you should be able to survive with PU. Switch torch for pistol if you’re having problems surviving, but pistol 5 is an excellent first strike ability that lets you and your fellow gank squad focus down a target in a few seconds.
Very similar to my Power build except I run mantra of resolve for condition removal or swap out pistol for torch and swap traits. The notion that hybrids are weak in a gank squad simply isn’t true my experience says otherwise, see below.
Dragon’s Revelry Starcake or GTFO!
Seriously,
Consider your build and weakness then choose your food and oils / crystals accordingly
I need my crackcakes it’s like having a celestial ascended accessory! I’m hybrid after-all anyways
Oh goodness, seems I upset a couple people since I last checked. I love how defensive people get when a simple no one like me states my opinion on the PU build.
By all means, use the build. Why should one care what I think? Everything you state is correct of course, it’s more challenging to play other specs when roaming. That is why, in my opinion, those mesmers are simply better than the PU ones.
The fact that one instantly jumps to “Go do a 1v4 with a thief” is silly. Because the only way a build should be deemed viable is if you’re able to roll around like a buffoon and still survive 4 people fighting you? Thank goodness you use a build that doesn’t require you to actually think right? This is why no one likes warriors, and why they are considered ‘easy mode’. That’s all I’m saying, that PU has lowered mesmers to a dumbed-down state, and that’s saddening to see.
That’s it. Just an opinion, nothing more. I don’t wish to derail the thread anymore than I already have.
While I respect your opinion here’s mine.
I will agree that “PU” builds are more forgiving than other builds, however it doesn’t necessarily mean “easymode”. There’s is skill involved in execution and timing of skills, so yes you DO have to Think. Prismatic Understanding is just 1 trait and just because a build uses it doesn’t mean it’s cheese. There are TONS of different builds and play-styles that use this trait. Contrary to what you say there are builds out there that actually use this trait offensively to engage targets and get in their face. Something tells me you may have had a bad experience with a PU mesmer, or perhaps are just a build snob that thinks because you use a more “difficult” build means you’re an amazingly better player. So when someone comes to the Mesmer forums asking about PU roaming builds there’s no need to talk down on it just because YOU think it’s a crutch because it’s not. Traits don’t win fights players do chief
2-5 is what I normally run with I’m not a fan of Zergs or Karma Trains. At maximum we’ll have between 6-12 on so small man is all we do with the occasional 5 v 5 GvG. I’m currently running a Hybrid 4 4 6 0 0 Sword / Torch, Scepter / Pistol build. The gear is basically full celestial minus 4 pieces with Travelers Runes ( Kind of a Must for Roaming ). I’ll also throw in the Power and Condition ( Standard PU Condition ) versions of this build. I’ll change my utilities and a trait or 2 depending on who I’m roaming with and what we’re engaging. Additionally if you’re finding the Power version a bit rough just swap out Greatsword Training for Cleansing Conflagration and drop the Pistol for Torch. At rank 888 with over 30k Kills in WvW and over 3000 hours I know Mesmer pretty well and I can tell you that this build is very effective in small man fights. I’ll attach a link to my youtube channel so you can see it in action both in Solo and in small man groups. Test it, tweak it, make it yours!
I hope this helps you on your quest to find a Gank Squad Mesmer Build
Hybrid:
Power:
Condition:
youtube:
(edited by Syprus Soulslayer.1640)
Just curious when you say Gank squad and focused on fights, how many people does your guild normally run? This will definitely effect which build you’d want to run.
The numbers I gave were from my weapon set sword / torch & scepter / pistol. I’m sure you can manage more with GS given a similar set up.
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