Thanks for all the comments. I know there’s nothing I’m going to say that will make you feel better, but I’ll share some final thoughts for the night.
I said three weeks ago I’d focus on sustainability and quality. I want to reiterate the part about sustainability. Be angry about legendary weapons, sure, but how about the recent drought of content? That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires. What I think we actually owe you is sustainable, predictable, high-quality content. I’m making a decision that’s painful in the short-term so we can position ourselves to deliver that.
Consider this… HoT currently has: 3 new maps (which are still buggy looking at DS) which are grindy as hell, Elite Specs which are heavy powercreep (pay to win in PvP…), a Story which is short but at least good (if you ignore the myriad of bugs f.e. in the Mordi battle), Guild halls, 2 Raids with 5 1/2 bosses, a new PvP map (which is quite unbalanced) and now only 4 legy weaps (3/4 being rarely used thanks to being underpowered or buggy)… That’s it?
I previously addressed the “half an expansion” thing, and I can point you to pages like this one and this one (https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns), but that doesn’t matter because it’s just arguing. My job is to entertain you, not to argue with you.
I strongly believe that we will in fact entertain you. We’re a team of people who love the game that you love, and are working on things we’re confident you’ll love. But I’m not here to convince you of that, and I wouldn’t expect you to take my word for it. You can make that judgment in April, and each subsequent time we ship. I will work to make you happy, and I’ll do it by making you happy with what we ship, not with what we promise to ship.
Mo
Mike, I support your decision and will continue to support the game, even I see why people are upset about legendaries. I don’t have any interest in them, but I know those who do.
I have some suspicions about how recent changes at ANet came about. I like the new direction and know others who do. I’m a pro author, and know how cutting material hurts.
1) worthwhile rewards
2) better population balance, combin small servers
3) split skills or WvW-only skills
4) useful, interesting, valuable, challenging, meaningful strategic goals where defense matters
5) autoloot, so I can concentrate on the fight, not worry if something cool dropped and I might miss it
Lots of promises, on many wanted parts of the game.
Not much fulfillment.
Love these.
Bought five.
Makes running alts vastly nicer.
However, please give refunds to people who’ve bought several of a shareable item like the copper-fed salvaged. I only bought one of such item, but others would benefit from a refund.
Upvote and ^5 for Khezekiah-Bellamy-5016
I think part of the point in all the reddit stuff you are missing is that the OP was treated very rudely by support. There exists a clear effort among support to stonewall players with the attitude of “we know everything, and you’re a hacker” that is shoved onto players who file support tickets.
Yes, there are a number of hackers who will write up a sob story to try and get their banned account/confiscated goods back, but this does not justify a blanket policy of treating everyone like a criminal.
Chris Cleary’s attitude of “you’ll take what we give you back, and like it.” was out of line, and goes right along with the type of treatment players get from support via e-mail.
“support” is not doing their job when Anet’s end game is to get away with whatever they can, and that is clearly what happened here. Initially, your company wanted to remove the gold, and just let the OP hang, striped of gold and items. It wasn’t until he went outside the labyrinth of support and posted on Reddit that Arenanet finally decided to do what was right.
That seems to be standard operating procedure though. Do what’s best for the company first, and only do what’s right if the customer complains, eh?
100% right, Neural. Anet’s ethics stink, and I make sure people know that before getting serious about the game.
This is a primary reason I do not recommend GW2 to people I know.
Person A puts a legit item on the AH.
Person B buy Person A’s item with “bad” gold
ANet bans player B, takes what Person A was paid, but does not return the item to Person A.
Person A is out both the item and the gold, being harshly punished thru no fault of their own.
That, simply, is a despicable act by ANet. Shame on you, ANet, for hurting the innocent.
Was it prebuilt or custom built?
http://www.amazon.com/gp/product/B015PYYDMQ?psc=1&redirect=true&ref_=oh_aui_detailpage_o03_s00
Heck, I get a steady 60+ fps at 1920×1080 on my new Dell Inspirion with an i5-6200 and SSD, and it only cost me $700. It has dedicated nVidia with 4gb.
Edit: I’m running with all graphics options on.
I found the hero points very annoying, until I started grabbing them in WvW. Four days out I actually enjoy WvW — go figure.
A few hours in WvW got me all the hero points I needed for my two mains. Now I can play the expansion with the Elite specs.
yep, now that my mains are complete i have more than enough coins to transfer over onto other characters and buy more hero points with! Oh wait.
Yeah, that decision by Anet passed me off. My mains have nine spare coins my mesmer could use. Anet made this expansion very anti alt.
I found the hero points very annoying, until I started grabbing them in WvW. Four days out I actually enjoy WvW — go figure.
A few hours in WvW got me all the hero points I needed for my two mains. Now I can play the expansion with the Elite specs.
I’d love to see demographics on who spends how much real money in the Trading Post, casuals, raiders, WvWers? What content drives income?
But I doubt we’ll ever see such data, even very generally.
— Scott
Interesting ideas and debate.
WvW has so much potential, and is a major selling point of GW2. It needs to be accessible and meaningful. Server identity and loyalty should matter.
I suspect ANet has already made their decisions internally, for a reveal in January. So there’s not much chance they’ll alter course now, no matter how good the proposals/ideas in this thread.
Anyone know a game that listens to its players first?
These are exactly the changes I was hoping for!
Thanks. You may save GW2 yet.
Dev A is working on Subroutine 999. He has it “checked out”
Wow, the 90s are calling. They want their SourceSafe and CVS (the source control, not the pharmacy) back.
Maybe perforce still work that way too? Been too long since i used it.
So you’re a Git user?
Anyway, the tech used matters little. What matters is maintaining change histories, quality programmer notes, and consistent procedures.
The entire PC gaming industry is poor at quality control, as witnessed by the inevitable release day patch.
I will say ANet did a GREAT job doing release day fixes very fast, often more than once a day. Too bad the bugs were there in the first place…
Get a QA department, and stop relying on the players and your good server infrastructure to handle everything.
I assure you, we have an extensive QA Department.
As you may have noticed, this is a quirky bug, in that it doesn’t affect everyone, and those it impacts are seeing different outcomes. For instance, I had my auto-loot turn off, someone else had his double-click reset… It’s not a simple “This happens for everyone, all the time” situation.
As a dev who used to work on games, I understand. However..
You guys used to put out complete patch notes. You don’t anymore.
As for the reset bug: This is happening to a lot of people, and trying to pretend this is a minuscule minority bug is disingenuous at best.
Bottom-line: If I shipped code this buggy to my clients, I wouldn’t have clients for long. Sure, crap happens, every once and a while; heck, I just fixed a UI bug in a complex real-time financial app, caused by my error in a very long and complex SQL statement. But that doesn’t happen often, because I test the living daylights out of my code.
EVERY GW2 patch has weird bugs, server crashes, and other broken items. EVERY GW2 patch.
I understand the economics of game design, which is one reason I left the industry. But please don’t pretend that broken releases and missing patch notes are quality work.
Windows 10, 64-bit client, options reset on first page with every login.
64 bit client is great, but I had more speed improvement by moving the game to an SSD.
An experiment, if you will: I’ve been rather negative recently on GW2:HoT, so I’ve decided to make a positives-only thread to encourage ANet with positive reinforcement.
Why be positive after being grumpy? Well, my grumps haven’t gone away, but I’m still playing, so there must be something fun in HoT.
Background: I’m mostly a PvE/WvW play, with 2400+ hours since release. I played GW1 from the Sorrow’s Furnace update thru now, so I’ve been here a while. In GW2, I have 6 level 80s, two decked in full ascended right down to rebreathers and backpacks and even underwater weapons.
I’m largely playing my Necromancer at the moment, using WvW to unlock the Reaper specialization (80%). Reaper is a wonderful new trait line and skill set. I’m loving how it plays in all areas of the game. Great work, ANet.
My other main is my first character, a ranger. I’m not fond of healing, so I don’t play druid. Ranger is in a good place now. At this point, longbow feels fine and Fluffy the frost drake is working for me. Yup, old boring pet for roleplaying and personnel fondness. Pet feels sturdy and useful now, recent changes are good.
The masteries are interesting. Love gliding. Have Pact Commander mostly done, probably won’t worry about other Tyria masteries as I don’t care about legendaries at all.
I’m going slow in the new content, not rushing. It’ll be there awhile. As a one-handed man, I find the jumping/gliding a challenge, but a doable one.
Basically, the game is what it’s always been for me: A distraction / relaxation. I stopped taking games very seriously ten years ago in my late 30s. For me, games need to be fun, and I don’t care about aspects I don’t play. In this case, raids (hardcare in WoW thru BC, gave up on it as stressful, not fun) and PvP (beyond WvW, looking forward to big fix for that, Colin!)
GW2 still has fun things to do. So I’m still here.
I’ve got beefs with the game… but the OP and his/her supporters are being silly. GW2 has had gem-to-gold and gold-to-gem conversions since day 1. None of the gem store items are essential.
No. I learned not to trust ANET to deliver sufficient content to justify the cost.
I couldn’t put it better, OP. Excellent, thorough analysis of where HoT went off the rails and how it can partially be fixed.
Anyone who expects a rational discussion in a public, anonymous forum is deluded.
No, even tho many aspects of it are poorly thought-out. I’m enjoying the aspects I do play.
I will not prepurchase any future expansions.
Was helping a fellow guildie earlier today on Auric Basin map and I really feel sorry for people coming into the game at this stage. Not nearly enough people to bring the walls down so everything was gated. Not nearly enough to go for hero challenges, let alone the meta… What was a lot of fun the first few times through weeks ago but today was truly a horrible experience because of lack of players.
As currently designed I feel the maps as unsustainable with dwindling map population as the game community has moved on beyond the HoT PvE maps to WvW, Fractals, Raids, etc… The strongest incentives seem to be acqusition of acended armor for raiding (we know ANet said exotics are fine. The community as a whole seems to be ignoring that stance and requesting full ascended gear for squads, leading people to work fractals, etc… to try and obtain them) also new Legendaries are leading people back to core game for Legendary Crafting mastery.
Bottom line? It seems the majority of the population has moved on to specific content almost all of which is outside the HoT PvE maps. ArenaNet the new maps are largely empty now and mechanics of those maps are not sustainable on small populations so please tune and scale as needed. As is the new maps are largely broken save for Dragon Stand and VB metas which are both still popular.
Excellent and valid observations and conclusions.
I’m waiting to approach these maps when ANET eventually nerfs them. If no hero comes, I’ll move on to a game with more reasonable design.
@displacedTitan
The issue players have is that GW2 was advertised and designed as a casual game for over 3 years, that’s why a lot of the players started playing it. Changing the direction of where the game goes or changing the target audience would upset such players ofc.Imagine if you bought a car advertised as a family car, you buy it to casually drive it to work, vacations, etc. Then after 3 years the manufacturer recalls your car and modifies it into a truck. You wouldn’t really like that, if you wanted a truck you would’ve bought a truck from the beginning, you just want a family car.
But HoT didn’t modify GW2. The casual Guild Wars you’re looking for didn’t vanish. It’s still out there. Go play in any of the core zones and you’ll find them as casual as ever.
Your analogy makes it look like GW2 was transformed into an entirely new game while in truth it simply added new (albeit different and less casual) zones. GW2 will need many many more expansions before the “car” becomes a “truck”.
This is exactly how I’m playing. I like my characters, enjoy refining them, travelling. If I want stress, I’ll deal with real world stuff.
I just feel like I wasted money on HoT, and am making sure ANET knows I won’t be buying any future expansions like it.
The masteries QQ is ridiculous. Would you rather go back to a leveling system where you can’t do content until you’re level X? The only difference between masteries and a traditional leveling system is that I can choose which zone’s masteries to focus on first rather than having to grind levels on all previous zones first.
Actually, I’m not interested in levelling at all. Progression is a synonym for mindless work, running in place.
I want content, not grind. I want to see things, have interesting adventures, find cool stuff.
I was considering replying elaborately and appeal to your common sense. I gave up halfway. You want Anet to cater to your needs only, and get mad when they also cater to other types of players. If you can’t see the selfishness in this, then any discussion on this topic is hopeless.
Nothing in this expansion is aimed at the vast population who buy gems and are looking for fun in limited playtime. Nothing. It’s full of grindy work. Work isn’t bad if it has a reasonable outcome. I work 60-80 hour weeks in real life at a stressful job that has good rewards. GW2 gives me little for time invested.
So why are some of us complaining in stead of leaving? We hope ANET brings this game back to its original and successful design.
I could not agree more or say it any better. Your statement hits all the nails on the head about what’s wrong with ANet’s new direction.
I’m finishing a few things on my characters, and then moving on. The new zones just aren’t fun. It’s as if the designers of the karkarma island took over, failing to see how empty their creation is, and deciding the whole game had to be that way. They had little actual content for an expansion, so they filled it with grindy stuff.
I’d pay 50 bucks for an expansion meant for the non-hardcore. I regret paying that for an expansion designed like HoT.
I’ve gone back to playing the parts of the game I enjoy, and ignoring the parts that aren’t fun. I don’t play as much as I once did, and I don’t trying to interest others anymore, and I don’t spend money on gems anymore. I just use the core game as a distraction and passtime.
If ANet wants my enthusiasm (and money) back, they need to go in another direction. I don’t expect that to happen.
I found that having auto-regen made all the difference in surviving HoT. A change in my mesmer’s build was like night and day, with just a few trait changes.
I don’t find the HoT content all that difficult, I find it annoying and not fun for the kind of gamer I am. Maybe in my 20s or 30, the pacing and content would have been fun. At 54 with a full life, HoT is mostly annoying and grindy.
Exactly. Instead of just making a toggle like there already exists for head, shoulder and gloves – they make it an ultra-rare HoT exclusive drop that took two weeks before it was even found.
I am getting more and more annoyed with GW2’s “reward” structure. So worth it, great job!
Same here. ArenaNet is designing for grinders, not regular players. I bet they’d make helmet hiding a ultra-rare grind drop if they could go back in time.
The longer I played HoT, the more I decided the game isn’t for me.
We probably all know how truly and fully annoying movement in HoT is without gliding and jumping, and it is still moronic when you can´t use updrafts. After you pass that point, the game experience undeniably gets much better. I don´t know from which well of ideas a concept like this springs up, and I keep asking myself if this is really the best way of inclusion for everyone who is willing to improve and experience the very good mobs, but unwilling to play super mario most of the time?
So the design of the HoT prevents me personaly from being there much longer than I must, after I have grinded my raids for my legendary armor and followed the personal story, I am probably not much in HoT anymore. There are some designs that I find highly debatable and rejectable, like for example the mastery point that is guarded by poison in the first map? I mean, huh? You have a point you can only reach while far into the masteries at the starting map? Tarir ist another example. Why put a cellar under Tarir that is far from the reach of the average player and part of the personal story? You could wander for days and not get that right if you don´t do the story. Or the myriad of stuff you have to do for the meta events. Couple this minor problems and quirks with low tresholds of endurance of players, and you can probably see where the future for HoT lies when the big run for it is over
It’s the super Mario Brothers and jumping games the ruin HoT for me. Regardless of my physical handicap, I’ve never enjoyed jumping games. Completely socks the fun out of the game.
But hey, ANET doesn’t make games for me. And I’ll vote wits my money and look for fun other places. It’s just a game.
HOT was clearly designed to add challenging end-game content, which GW2 clearly lacked. It’s not designed for casuals.
I was once, in my WoW days, exceptionally hardcore — raiding, competitive PvP, the works.
I’m not that way anymore. I play games to get away from ‘hardcore’, given my real-world hardcore challenges. Wasting effort on a game doesn’t interest me. So now I’m a casual, a carebear, a whatever hardcores like to say. And I’ll admit that the expansion is too hardcore for my taste. Doesn’t mean it’s bad it’s just not my cup of tea now.
The old content isn’t dead by any means. Shatterer, for example, is very busy and full and it’s one of the most boring encounters in the game. I just played the casual parts of the game and don’t get stressed about the hardcore stuff. The expansion did come with interesting new stuff for casuals.
New info: Telling the nVidia control panel to ONLY use the nVidia card (not the Intel) solved my problem.
Anyone want direction? It’s nVidia Control Panel -> Manage 3d settings -> Preferred graphics processor set the nvidia.
Note that just setting GW’s card preference does NOT work.
(edited by Sytherek.7689)
I’m confused. First, it ran great, now the 64-bit client run very, very slow: On the same system with no hw/sw changes overnight!
Last night, I was getting 40-70 fps, today I’m getting 8-12.
i7-4720, 16GB, 2GB nVidia 930m, 64-bit Win 10, all service packs / updates
I almost think it’s using the built-in Intel graphics instead of the nVidia. But why work last night and not today?
They need to l Iimit these tags. Right now, both kinds of tags are useless most places.
Limit commanders to WvW. And group content.
Limit mentors to low-level zones.
If you gave HoT a bad review somewhere like Metacritic, and you’re happy with this update, please update your review. I just did.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
And it doesn’t seem strange to you that they create a completely new machanism for HoT – one they completely forgot to mention while they touted out other things aloud?
[SNIP]
There – if they had done that I bet there’d be a lot less complaints – because it would have been with what GW 2 is instead creating a new, alien-feeling mechanism.
No, it doesn’t seem strange at all. There are a lot of things in HoT that are new. In fact, I WANT there to be new things. It is what keeps the game interesting.
As far as complaints. No there would not have been a lot less complaints. Look at any content that has been released. There has been nothing but a huge amount of complaints. No matter what Anet does, there are a ton of complaints. If people had not been complaining about this it would have been something else.
Completely untrue. As you can find easily in this thread, people praise many aspects of this (and other) releases. One very specific item (albeit a major one) has very many players unhappy.
I wouldn’t be here looking for a “fix” if I didn’t love the game.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
Hurry up Anet, time is running out. Either come out and say how you’re going to improve this mess or just tell everyone that isn’t singing your praises to go away. I will accept either outcome, but it would be nice to have some certainty. Original Sin Enhanced Edition is coming out in an hour and then Fallout 4 in two weeks, you’re going to have a hard time getting my attention after that.
They already got your money for HoT. Do they care if you stop playing?
I was spending 20-50 bucks in the TP every month. I’m not doing that now. That, they might notice, if people stop frequenting the cash store.
What Anet is failing to note is that gamers with money are older and have vastly more options in gaming. Delay leads to people finding other diversions.
Yes, yes they should care if I stop playing. I’ve been spending about $50 a week on gems since the game came out, the price of the expansion is just a drop in the bucket compared to how much I spent on this game. And yes, I’m not going to spend another dime on it unless I get my way, it’s that simple.
Then we’re on the same page.
ANET has a limited window to get people like us to spend money again. Let’s hope they wake up soon.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
Hurry up Anet, time is running out. Either come out and say how you’re going to improve this mess or just tell everyone that isn’t singing your praises to go away. I will accept either outcome, but it would be nice to have some certainty. Original Sin Enhanced Edition is coming out in an hour and then Fallout 4 in two weeks, you’re going to have a hard time getting my attention after that.
They already got your money for HoT. Do they care if you stop playing?
I was spending 20-50 bucks in the TP every month. I’m not doing that now. That, they might notice, if people stop frequenting the cash store.
What Anet is failing to note is that gamers with money are older and have vastly more options in gaming. Delay leads to people finding other diversions.
(edited by Sytherek.7689)
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
Hurry up Anet, time is running out. Either come out and say how you’re going to improve this mess or just tell everyone that isn’t singing your praises to go away. I will accept either outcome, but it would be nice to have some certainty. Original Sin Enhanced Edition is coming out in an hour and then Fallout 4 in two weeks, you’re going to have a hard time getting my attention after that.
I don’t expect any instant response as these things run through meetings and executive suites.
On the other hand, very simple solutions exist, and the disabling of WvW solutions does not bode well.
I, for one, am already moving on. I play games to relax from work that matters. Lots of good choices these days…
According to the dataminers in the nightfury search these aren’t possible to obtain yet and are part of an unreleased upcoming living story patch.
Which data miners? Source?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
63 pages……this needs fixed prettt badly.
Again anet, simply adding the option to a vendor to trade spirit shards for HP would work
oh my god this is actually brilliant and needed. +1ed to oblivion.
Another idea I would support.
It’s not that several solutions don’t exist, some of them very simple. The spirit shard solution involves adding the WvW HP items to Miyagi for shards. Easy, simple, problem solved.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
This may get lost in the flood, but I am leaving my feedback here:
If the elite specializations, defined as the set of skills and traits, are equitable with other, core, skills and traits, then I would expect the cost both in time spent and in hero points to be equitable.
If the cost in both time and hero points is disproportionally higher, then I would expect that the elite specializations would provide a comparably disproportionate advantage over the core skills and traits.
I am ok with balanced elite specializations at an equitable cost.
I am also ok with unbalanced, advantageous elite specializations, at a higher cost.I am not ok with balanced elite specializations at an arbitrarily higher cost.
You hit that nail on the head.
The new “elite” specs are not elite in any way, other than the grind required to unlock them. It is artificial grind created to make the expansion appear bigger.
What the current design does is make the expansion a bigger pain in the… kitten.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
I guarantee you that one of their biggest selling points was not that the elite would cost 400 hero points. That little nugget of information was missing from all there presentations prior to release of the game. I wonder how many HoT prepurchases they would have lost had they informed their consumers.
They would have lost mine had I known the grindy design of the Elite specs. As it is, we haven’t upgraded two other accounts because of this issue. They make elite specs reasonable, I upgrade two more accounts.
(edited by Sytherek.7689)
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
“They are elite after all”
No, No, No!!!!!! There is nothing elite about these specializations. It’s all an illusion to make you think you think you are progressing. These specs are nothing more than alternate playstyles. They are not even a full profession.
Exactly. They are not elite in any way other than acquisition effort. Not on “elite” spec is “better” than existing specs.
But the work required to obtain them is more than what we did to unlock ALL of our other specs.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
The simplest solution to “elite” specs, which are anything but except in effort required:
Remove the requirement to fill all base specs before we can use the “elite” spec.
Easy. Let us assign hero points to any trait line in any order.
Grinders and completionists can “work” toward having everything unlocked.
Casuals and explorers can use the new “elite” now without grind.
Fair, simple.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Sytherek.7689
Here’s where the disconnect is: Some people want to “work” to play a game, and others (like me) want to simply play the game.
I’m here to have fun. To explore. See new sights, kill new people in new lands, find adventure, solve puzzles.
In base GW2, building your character was a simple part of doing just those things, and by the time you had all your skills and traits, you’d only scratched the surface of the vast world.
In HoT, we have a tiny new world and a grind that requires us to trudge thru the almost all of the new content before we can fully use our new skills and traits. Boring and unfun.
What I wanted is more Tyria-in-general, and what I got was hyper-Orr. Except in the original game, by the time I reached Orr, my characters were basically finished. They hit the hard stuff fully capable. In HoT, I have to grind masteries, I have to grind skills and traits while playing the content that uses them.
One more point: ANet has done a VERY poor job moderating these forums and keeping white knights polite and honest. People like me are not against all of HoT; we’re very unhappy with specific aspects.
The new world is very pretty, challenging, and has an interesting story. Sadly, those high points are worn down for many of us by senseless grind created to artificially make the expansion look bigger than it is. I have plenty of real-world challenges; I don’t need grind in my games.
GW2 has a remarkably broad player base. Sadly, I think I’m part of that base no longer desired by ANet. Much as I’ll miss it, GW2 is just a game, and quite optional.
Honestly I dont think its that bad. One thing making it a bit harder, especially in the further maps, is lack of player density. Thats something that will increase over time. This crap will be an event train in a few weeks just watch.
God I hope so, because right now this feels more like a TERA map full of BAMs then GW2…
OR the new maps will end up like Southern Cove — ignored by most of the player base except a few boss fights.
It is already getting difficult to find groups for some HP mobs. The diehards who’ve done the content won’t be going back, and the casuals can’t do it solo.